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-// -*- C++ -*-
-
-//==========================================================================
-/**
- * @file Malloc_T.h
- *
- * $Id$
- *
- * @author Douglas C. Schmidt <schmidt@cs.wustl.edu> and
- * Irfan Pyarali <irfan@cs.wustl.edu>
- */
-//==========================================================================
-
-#ifndef ACE_MALLOC_T_H
-#define ACE_MALLOC_T_H
-#include /**/ "ace/pre.h"
-
-#include "ace/Malloc.h" /* Need ACE_Control_Block */
-#include "ace/Malloc_Base.h" /* Need ACE_Allocator */
-
-#if !defined (ACE_LACKS_PRAGMA_ONCE)
-# pragma once
-#endif /* ACE_LACKS_PRAGMA_ONCE */
-
-#include "ace/Malloc_Allocator.h"
-#include "ace/Free_List.h"
-#include "ace/Guard_T.h"
-
-ACE_BEGIN_VERSIONED_NAMESPACE_DECL
-
-/**
- * @class ACE_Cached_Mem_Pool_Node
- *
- * @brief ACE_Cached_Mem_Pool_Node keeps unused memory within a free
- * list.
- *
- * The length of a piece of unused memory must be greater than
- * sizeof (void*). This makes sense because we'll waste even
- * more memory if we keep them in a separate data structure.
- * This class should really be placed within the ACE_Cached_Allocator
- * class but this can't be done due to C++ compiler portability problems.
- */
-template <class T>
-class ACE_Cached_Mem_Pool_Node
-{
-public:
- /// Return the address of free memory.
- T *addr (void);
-
- /// Get the next ACE_Cached_Mem_Pool_Node in a list.
- ACE_Cached_Mem_Pool_Node<T> *get_next (void);
-
- /// Set the next ACE_Cached_Mem_Pool_Node.
- void set_next (ACE_Cached_Mem_Pool_Node<T> *ptr);
-
-private:
- /**
- * Since memory is not used when placed in a free list,
- * we can use it to maintain the structure of free list.
- * I was using union to hide the fact of overlapping memory
- * usage. However, that cause problem on MSVC. So, I now turn
- * back to hack this with casting.
- */
- ACE_Cached_Mem_Pool_Node<T> *next_;
-};
-
-/**
- * @class ACE_Cached_Allocator
- *
- * @brief A fixed-size allocator that caches items for quicker access.
- *
- * This class enables caching of dynamically allocated,
- * fixed-sized classes. Notice that the <code>sizeof (TYPE)</code>
- * must be greater than or equal to <code> sizeof (void*) </code> for
- * this to work properly.
- *
- * This class can be configured flexibly with different types of
- * ACE_LOCK strategies that support the @a ACE_Thread_Mutex,
- * @a ACE_Thread_Semaphore, @a ACE_Process_Mutex, and @a
- * ACE_Process_Semaphore constructor API.
- *
- * @sa ACE_Dynamic_Cached_Allocator
- */
-template <class T, class ACE_LOCK>
-class ACE_Cached_Allocator : public ACE_New_Allocator
-{
-public:
- /// Create a cached memory pool with @a n_chunks chunks
- /// each with sizeof (TYPE) size.
- ACE_Cached_Allocator (size_t n_chunks);
-
- /// Clear things up.
- ~ACE_Cached_Allocator (void);
-
- /**
- * Get a chunk of memory from free list cache. Note that @a nbytes is
- * only checked to make sure that it's less or equal to sizeof T, and is
- * otherwise ignored since @c malloc() always returns a pointer to an
- * item of sizeof (T).
- */
- void *malloc (size_t nbytes = sizeof (T));
-
- /**
- * Get a chunk of memory from free list cache, giving them
- * @a initial_value. Note that @a nbytes is only checked to make sure
- * that it's less or equal to sizeof T, and is otherwise ignored since
- * calloc() always returns a pointer to an item of sizeof (T).
- */
- virtual void *calloc (size_t nbytes,
- char initial_value = '\0');
-
- /// This method is a no-op and just returns 0 since the free list
- /// only works with fixed sized entities.
- virtual void *calloc (size_t n_elem,
- size_t elem_size,
- char initial_value = '\0');
-
- /// Return a chunk of memory back to free list cache.
- void free (void *);
-
- /// Return the number of chunks available in the cache.
- size_t pool_depth (void);
-
-private:
- /// Remember how we allocate the memory in the first place so
- /// we can clear things up later.
- char *pool_;
-
- /// Maintain a cached memory free list.
- ACE_Locked_Free_List<ACE_Cached_Mem_Pool_Node<T>, ACE_LOCK> free_list_;
-};
-
-/**
- * @class ACE_Dynamic_Cached_Allocator
- *
- * @brief A size-based allocator that caches blocks for quicker access.
- *
- * This class enables caching of dynamically allocated,
- * fixed-size chunks. Notice that the <code>chunk_size</code>
- * must be greater than or equal to <code> sizeof (void*) </code> for
- * this to work properly.
- *
- * This class can be configured flexibly with different types of
- * ACE_LOCK strategies that support the @a ACE_Thread_Mutex and @a
- * ACE_Process_Mutex constructor API.
- *
- * @sa ACE_Cached_Allocator
- */
-template <class ACE_LOCK>
-class ACE_Dynamic_Cached_Allocator : public ACE_New_Allocator
-{
-public:
- /// Create a cached memory pool with @a n_chunks chunks
- /// each with @a chunk_size size.
- ACE_Dynamic_Cached_Allocator (size_t n_chunks, size_t chunk_size);
-
- /// Clear things up.
- ~ACE_Dynamic_Cached_Allocator (void);
-
- /**
- * Get a chunk of memory from free list cache. Note that @a nbytes is
- * only checked to make sure that it's less or equal to @a chunk_size,
- * and is otherwise ignored since malloc() always returns a pointer to an
- * item of @a chunk_size size.
- */
- void *malloc (size_t nbytes = 0);
-
- /**
- * Get a chunk of memory from free list cache, giving them
- * @a initial_value. Note that @a nbytes is only checked to make sure
- * that it's less or equal to @a chunk_size, and is otherwise ignored
- * since calloc() always returns a pointer to an item of @a chunk_size.
- */
- virtual void *calloc (size_t nbytes,
- char initial_value = '\0');
-
- /// This method is a no-op and just returns 0 since the free list
- /// only works with fixed sized entities.
- virtual void *calloc (size_t n_elem,
- size_t elem_size,
- char initial_value = '\0');
-
- /// Return a chunk of memory back to free list cache.
- void free (void *);
-
- /// Return the number of chunks available in the cache.
- size_t pool_depth (void);
-
-private:
- /// Remember how we allocate the memory in the first place so
- /// we can clear things up later.
- char *pool_;
-
- /// Maintain a cached memory free list. We use @c char as template
- /// parameter, although sizeof(char) is usually less than
- /// sizeof(void*). Really important is that @a chunk_size
- /// must be greater or equal to sizeof(void*).
- ACE_Locked_Free_List<ACE_Cached_Mem_Pool_Node<char>, ACE_LOCK> free_list_;
-
- /// Remember the size of our chunks.
- size_t chunk_size_;
-};
-
-/**
- * @class ACE_Allocator_Adapter
- *
- * @brief This class is an Adapter that allows the ACE_Allocator to
- * use the ACE_Malloc class below.
- */
-template <class MALLOC>
-class ACE_Allocator_Adapter : public ACE_Allocator
-{
-public:
- // Trait.
- typedef MALLOC ALLOCATOR;
-
-#if defined (ACE_HAS_TEMPLATE_TYPEDEFS)
- // The following code will break C++ compilers that don't support
- // template typedefs correctly.
- typedef const ACE_TYPENAME MALLOC::MEMORY_POOL_OPTIONS *MEMORY_POOL_OPTIONS;
-#else
- typedef const void *MEMORY_POOL_OPTIONS;
-#endif /* ACE_HAS_TEMPLATE_TYPEDEFS */
-
- // = Initialization.
- /**
- * Note that @a pool_name should be located in
- * a directory with the appropriate visibility and protection so
- * that all processes that need to access it can do so. */
- ACE_Allocator_Adapter (const char *pool_name = 0);
-
- /**
- * Note that @a pool_name should be located in
- * a directory with the appropriate visibility and protection so
- * that all processes that need to access it can do so.
- * This constructor must be inline to avoid bugs with some C++
- * compilers. */
- ACE_Allocator_Adapter (const char *pool_name,
- const char *lock_name,
- MEMORY_POOL_OPTIONS options = 0)
- : allocator_ (ACE_TEXT_CHAR_TO_TCHAR (pool_name),
- ACE_TEXT_CHAR_TO_TCHAR (lock_name),
- options)
- {
- ACE_TRACE ("ACE_Allocator_Adapter<MALLOC>::ACE_Allocator_Adapter");
- }
-
-#if defined (ACE_HAS_WCHAR)
- /**
- * Note that @a pool_name should be located in
- * a directory with the appropriate visibility and protection so
- * that all processes that need to access it can do so. */
- ACE_Allocator_Adapter (const wchar_t *pool_name);
-
- /**
- * Note that @a pool_name should be located in
- * a directory with the appropriate visibility and protection so
- * that all processes that need to access it can do so.
- * This constructor must be inline to avoid bugs with some C++
- * compilers. */
- ACE_Allocator_Adapter (const wchar_t *pool_name,
- const wchar_t *lock_name,
- MEMORY_POOL_OPTIONS options = 0)
- : allocator_ (ACE_TEXT_WCHAR_TO_TCHAR (pool_name),
- ACE_TEXT_WCHAR_TO_TCHAR (lock_name),
- options)
- {
- ACE_TRACE ("ACE_Allocator_Adapter<MALLOC>::ACE_Allocator_Adapter");
- }
-#endif /* ACE_HAS_WCHAR */
-
- /// Destructor.
- virtual ~ACE_Allocator_Adapter (void);
-
- // = Memory Management
-
- /// Allocate @a nbytes, but don't give them any initial value.
- virtual void *malloc (size_t nbytes);
-
- /// Allocate @a nbytes, giving them all an @a initial_value.
- virtual void *calloc (size_t nbytes, char initial_value = '\0');
-
- /// Allocate @a n_elem each of size @a elem_size, giving them
- /// @a initial_value.
- virtual void *calloc (size_t n_elem,
- size_t elem_size,
- char initial_value = '\0');
-
- /// Free @a ptr (must have been allocated by ACE_Allocator::malloc()).
- virtual void free (void *ptr);
-
- /// Remove any resources associated with this memory manager.
- virtual int remove (void);
-
- // = Map manager like functions
-
- /**
- * Associate @a name with @a pointer. If @a duplicates == 0 then do
- * not allow duplicate @a name/pointer associations, else if
- * @a duplicates> != 0 then allow duplicate @a name/pointer
- * assocations. Returns 0 if successfully binds (1) a previously
- * unbound @a name or (2) @a duplicates != 0, returns 1 if trying to
- * bind a previously bound @a name and @a duplicates == 0, else
- * returns -1 if a resource failure occurs.
- */
- virtual int bind (const char *name, void *pointer, int duplicates = 0);
-
- /**
- * Associate @a name with @a pointer. Does not allow duplicate
- * name/pointer associations. Returns 0 if successfully binds
- * (1) a previously unbound @a name, 1 if trying to bind a previously
- * bound @a name, or returns -1 if a resource failure occurs. When
- * this call returns, @a pointer's value will always reference the
- * void * that @a name is associated with. Thus, if the caller needs
- * to use @a pointer (e.g., to free it) a copy must be maintained by
- * the caller.
- */
- virtual int trybind (const char *name, void *&pointer);
-
- /// Locate @a name and pass out parameter via pointer. If found,
- /// return 0, returns -1 if @a name isn't found.
- virtual int find (const char *name, void *&pointer);
-
- /// Returns 0 if the name is in the mapping and -1 if not.
- virtual int find (const char *name);
-
- /// Unbind (remove) the name from the map. Don't return the pointer
- /// to the caller
- virtual int unbind (const char *name);
-
- /// Break any association of name. Returns the value of pointer in
- /// case the caller needs to deallocate memory.
- virtual int unbind (const char *name, void *&pointer);
-
- // = Protection and "sync" (i.e., flushing data to backing store).
-
- /**
- * Sync @a len bytes of the memory region to the backing store
- * starting at @c this->base_addr_. If @a len == -1 then sync the
- * whole region.
- */
- virtual int sync (ssize_t len = -1, int flags = MS_SYNC);
-
- /// Sync @a len bytes of the memory region to the backing store
- /// starting at @c addr_.
- virtual int sync (void *addr, size_t len, int flags = MS_SYNC);
-
- /**
- * Change the protection of the pages of the mapped region to @a prot
- * starting at @c this->base_addr_ up to @a len bytes. If @a len == -1
- * then change protection of all pages in the mapped region.
- */
- virtual int protect (ssize_t len = -1, int prot = PROT_RDWR);
-
- /// Change the protection of the pages of the mapped region to @a prot
- /// starting at @a addr up to @a len bytes.
- virtual int protect (void *addr, size_t len, int prot = PROT_RDWR);
-
- /// Returns the underlying allocator.
- ALLOCATOR &alloc (void);
-
-#if defined (ACE_HAS_MALLOC_STATS)
- /// Dump statistics of how malloc is behaving.
- virtual void print_stats (void) const;
-#endif /* ACE_HAS_MALLOC_STATS */
-
- /// Dump the state of the object.
- virtual void dump (void) const;
-
-private:
- /// ALLOCATOR instance, which is owned by the adapter.
- ALLOCATOR allocator_;
-};
-
-/**
- * @class ACE_Static_Allocator
- *
- * @brief Defines a class that provided a highly optimized memory
- * management scheme for allocating memory statically.
- *
- * This class allocates a fixed-size @c POOL_SIZE of memory and
- * uses the ACE_Static_Allocator_Base class implementations of
- * malloc() and calloc() to optimize memory allocation from this
- * pool.
- */
-template <size_t POOL_SIZE>
-class ACE_Static_Allocator : public ACE_Static_Allocator_Base
-{
-public:
- ACE_Static_Allocator (void)
- : ACE_Static_Allocator_Base (pool_, POOL_SIZE)
- {
- // This function <{must}> be inlined!!!
- }
-
-private:
- /// Pool contents.
- char pool_[POOL_SIZE];
-};
-
-// Forward declaration.
-template <ACE_MEM_POOL_1, class ACE_LOCK, class ACE_CB>
-class ACE_Malloc_LIFO_Iterator_T;
-
-// Ensure backwards compatibility...
-#define ACE_Malloc_Iterator ACE_Malloc_LIFO_Iterator
-
-// Forward declaration.
-template <ACE_MEM_POOL_1, class ACE_LOCK, class ACE_CB>
-class ACE_Malloc_FIFO_Iterator_T;
-
-/**
- * @class ACE_Malloc_T
- *
- * @brief Define a C++ class that uses parameterized types to provide
- * an extensible mechanism for encapsulating various of dynamic
- * memory management strategies.
- *
- * This class can be configured flexibly with different
- * MEMORY_POOL strategies and different types of ACE_LOCK
- * strategies that support the @a ACE_Thread_Mutex and @a
- * ACE_Process_Mutex constructor API.
- *
- * Note that the @a bind() and @a find() methods use linear search, so
- * it's not a good idea to use them for managing a large number of
- * entities. If you need to manage a large number of entities, it's
- * recommended that you @a bind() an @ ACE_Hash_Map_Manager that
- * resides in shared memory, use @a find() to locate it, and then
- * store/retrieve the entities in the hash map.
- * */
-template <ACE_MEM_POOL_1, class ACE_LOCK, class ACE_CB>
-class ACE_Malloc_T
-{
-public:
- friend class ACE_Malloc_LIFO_Iterator_T<ACE_MEM_POOL_2, ACE_LOCK, ACE_CB>;
- friend class ACE_Malloc_FIFO_Iterator_T<ACE_MEM_POOL_2, ACE_LOCK, ACE_CB>;
- typedef ACE_MEM_POOL MEMORY_POOL;
- typedef ACE_MEM_POOL_OPTIONS MEMORY_POOL_OPTIONS;
- typedef ACE_TYPENAME ACE_CB::ACE_Name_Node NAME_NODE;
- typedef ACE_TYPENAME ACE_CB::ACE_Malloc_Header MALLOC_HEADER;
-
- // = Initialization and termination methods.
- /**
- * Initialize ACE_Malloc. This constructor passes @a pool_name to
- * initialize the memory pool, and uses ACE::basename() to
- * automatically extract out the name used for the underlying lock
- * name (if necessary).
- *
- * Note that @a pool_name should be located in
- * a directory with the appropriate visibility and protection so
- * that all processes that need to access it can do so.
- */
- ACE_Malloc_T (const ACE_TCHAR *pool_name = 0);
-
- /**
- * Initialize ACE_Malloc. This constructor passes @a pool_name to
- * initialize the memory pool, and uses @a lock_name to automatically
- * extract out the name used for the underlying lock name (if
- * necessary). In addition, @a options is passed through to
- * initialize the underlying memory pool.
- *
- * Note that @a pool_name should be located in
- * a directory with the appropriate visibility and protection so
- * that all processes that need to access it can do so.
- */
- ACE_Malloc_T (const ACE_TCHAR *pool_name,
- const ACE_TCHAR *lock_name,
- const ACE_MEM_POOL_OPTIONS *options = 0);
-
- /**
- * Initialize an ACE_Malloc with an external ACE_LOCK.
- * This constructor passes @a pool_name and @a options to initialize
- * the memory pool. @a lock is used as the pool lock, and must be
- * properly set up and ready for use before being passed to this method.
- */
- ACE_Malloc_T (const ACE_TCHAR *pool_name,
- const ACE_MEM_POOL_OPTIONS *options,
- ACE_LOCK *lock);
-
-#if !defined (ACE_HAS_TEMPLATE_TYPEDEFS)
- /// This is necessary to work around template bugs with certain C++
- /// compilers.
- ACE_Malloc_T (const ACE_TCHAR *pool_name,
- const ACE_TCHAR *lock_name,
- const void *options = 0);
-#endif /* ACE_HAS_TEMPLATE_TYPEDEFS */
-
- /// Destructor
- ~ACE_Malloc_T (void);
-
- /// Get Reference counter.
- int ref_counter (void);
-
- /// Release ref counter.
- int release (int close = 0);
-
- /// Releases resources allocated by this object.
- int remove (void);
-
- // = Memory management
-
- /// Allocate @a nbytes, but don't give them any initial value.
- void *malloc (size_t nbytes);
-
- /// Allocate @a nbytes, giving them @a initial_value.
- void *calloc (size_t nbytes, char initial_value = '\0');
-
- /// Allocate @a n_elem each of size @a elem_size, giving them
- /// @a initial_value.
- void *calloc (size_t n_elem,
- size_t elem_size,
- char initial_value = '\0');
-
- /// Deallocate memory pointed to by @a ptr, which must have been
- /// allocated previously by malloc().
- void free (void *ptr);
-
- /// Returns a reference to the underlying memory pool.
- MEMORY_POOL &memory_pool (void);
-
- // = Map manager like functions
-
- /**
- * Associate @a name with @a pointer. If @a duplicates == 0 then do
- * not allow duplicate name/pointer associations, else if
- * @a duplicates != 0 then allow duplicate name/pointer
- * assocations. Returns 0 if successfully binds (1) a previously
- * unbound @a name or (2) @a duplicates != 0, returns 1 if trying to
- * bind a previously bound @a name and @a duplicates == 0, else
- * returns -1 if a resource failure occurs.
- */
- int bind (const char *name, void *pointer, int duplicates = 0);
-
- /**
- * Associate @a name with @a pointer. Does not allow duplicate
- * name/pointer associations. Returns 0 if successfully binds
- * (1) a previously unbound @a name, 1 if trying to bind a previously
- * bound @a name, or returns -1 if a resource failure occurs. When
- * this call returns @a pointer's value will always reference the
- * void * that @a name is associated with. Thus, if the caller needs
- * to use @a pointer (e.g., to free it) a copy must be maintained by
- * the caller.
- */
- int trybind (const char *name, void *&pointer);
-
- /// Locate @a name and pass out parameter via @a pointer. If found,
- /// return 0, returns -1 if failure occurs.
- int find (const char *name, void *&pointer);
-
- /// Returns 0 if @a name is in the mapping. -1, otherwise.
- int find (const char *name);
-
- /**
- * Unbind (remove) the name from the map. Don't return the pointer
- * to the caller. If you want to remove all occurrences of @a name
- * you'll need to call this method multiple times until it fails...
- */
- int unbind (const char *name);
-
- /**
- * Unbind (remove) one association of @a name to @a pointer. Returns
- * the value of pointer in case the caller needs to deallocate
- * memory. If you want to remove all occurrences of @a name you'll
- * need to call this method multiple times until it fails...
- */
- int unbind (const char *name, void *&pointer);
-
- // = Protection and "sync" (i.e., flushing data to backing store).
-
- /**
- * Sync @a len bytes of the memory region to the backing store
- * starting at @c this->base_addr_. If @a len == -1 then sync the
- * whole region.
- */
- int sync (ssize_t len = -1, int flags = MS_SYNC);
-
- /// Sync @a len bytes of the memory region to the backing store
- /// starting at @c addr_.
- int sync (void *addr, size_t len, int flags = MS_SYNC);
-
- /**
- * Change the protection of the pages of the mapped region to @a prot
- * starting at @c this->base_addr_ up to @a len bytes. If @a len == -1
- * then change protection of all pages in the mapped region.
- */
- int protect (ssize_t len = -1, int prot = PROT_RDWR);
-
- /// Change the protection of the pages of the mapped region to @a prot
- /// starting at @a addr up to @a len bytes.
- int protect (void *addr, size_t len, int prot = PROT_RDWR);
-
- /**
- * Returns a count of the number of available chunks that can hold
- * @a size byte allocations. Function can be used to determine if you
- * have reached a water mark. This implies a fixed amount of allocated
- * memory.
- *
- * @param size The chunk size of that you would like a count of
- * @return Function returns the number of chunks of the given size
- * that would fit in the currently allocated memory.
- */
- ssize_t avail_chunks (size_t size) const;
-
-#if defined (ACE_HAS_MALLOC_STATS)
- /// Dump statistics of how malloc is behaving.
- void print_stats (void) const;
-#endif /* ACE_HAS_MALLOC_STATS */
-
- /// Returns a pointer to the lock used to provide mutual exclusion to
- /// an ACE_Malloc allocator.
- ACE_LOCK &mutex (void);
-
- /// Dump the state of an object.
- void dump (void) const;
-
- /// Declare the dynamic allocation hooks.
- ACE_ALLOC_HOOK_DECLARE;
-
- /// Return cb_ptr value.
- void *base_addr (void);
-
- /**
- * Bad flag. This operation should be called immediately after the
- * construction of the Malloc object to query whether the object was
- * constructed successfully. If not, the user should invoke @c
- * remove and release the object (it is not usable.)
- * @retval 0 if all is fine. non-zero if this malloc object is
- * unuable.
- */
- int bad (void);
-
-private:
- /// Initialize the Malloc pool.
- int open (void);
-
- /// Associate @a name with @a pointer. Assumes that locks are held by
- /// callers.
- int shared_bind (const char *name,
- void *pointer);
-
- /**
- * Try to locate @a name. If found, return the associated
- * ACE_Name_Node, else returns 0 if can't find the @a name.
- * Assumes that locks are held by callers. Remember to cast the
- * return value to ACE_CB::ACE_Name_Node*.
- */
- void *shared_find (const char *name);
-
- /// Allocate memory. Assumes that locks are held by callers.
- void *shared_malloc (size_t nbytes);
-
- /// Deallocate memory. Assumes that locks are held by callers.
- void shared_free (void *ptr);
-
- /// Pointer to the control block that is stored in memory controlled
- /// by <MEMORY_POOL>.
- ACE_CB *cb_ptr_;
-
- /// Pool of memory used by ACE_Malloc to manage its freestore.
- MEMORY_POOL memory_pool_;
-
- /// Lock that ensures mutual exclusion for the memory pool.
- ACE_LOCK *lock_;
- int delete_lock_; // True if destructor should delete the lock
-
- /// Keep track of failure in constructor.
- int bad_flag_;
-};
-
-/*****************************************************************************/
-
-/**
- * @class ACE_Malloc_Lock_Adapter_T
- *
- * @brief Template functor adapter for lock strategies used with ACE_Malloc_T.
- *
- * This class acts as a factory for lock strategies that have various ctor
- * signatures. If the lock strategy's ctor takes an ACE_TCHAR* as the first
- * and only required parameter, it will just work. Otherwise use template
- * specialization to create a version that matches the lock strategy's ctor
- * signature. See ACE_Process_Semaphore and ACE_Thread_Semaphore for
- * examples.
- *
- */
-/*****************************************************************************/
-
-/**
- * @class ACE_Malloc_LIFO_Iterator_T
- *
- * @brief LIFO iterator for names stored in Malloc'd memory.
- *
- * This class can be configured flexibly with different types of
- * ACE_LOCK strategies that support the @a ACE_Thread_Mutex and @a
- * ACE_Process_Mutex constructor API.
- *
- * Does not support deletions while iteration is occurring.
- */
-template <ACE_MEM_POOL_1, class ACE_LOCK, class ACE_CB>
-class ACE_Malloc_LIFO_Iterator_T
-{
-public:
- typedef ACE_TYPENAME ACE_CB::ACE_Name_Node NAME_NODE;
- typedef ACE_TYPENAME ACE_CB::ACE_Malloc_Header MALLOC_HEADER;
-
- // = Initialization method.
- /// If @a name = 0 it will iterate through everything else only
- /// through those entries whose @a name match.
- ACE_Malloc_LIFO_Iterator_T (ACE_Malloc_T<ACE_MEM_POOL_2, ACE_LOCK, ACE_CB> &malloc,
- const char *name = 0);
-
- /// Destructor.
- ~ACE_Malloc_LIFO_Iterator_T (void);
-
- // = Iteration methods.
-
- /// Returns 1 when all items have been seen, else 0.
- int done (void) const;
-
- /// Pass back the next entry in the set that hasn't yet been
- /// visited. Returns 0 when all items have been seen, else 1.
- int next (void *&next_entry);
-
- /**
- * Pass back the next entry (and the name associated with it) in
- * the set that hasn't yet been visited. Returns 0 when all items
- * have been seen, else 1.
- */
- int next (void *&next_entry,
- const char *&name);
-
- /// Move forward by one element in the set. Returns 0 when all the
- /// items in the set have been seen, else 1.
- int advance (void);
-
- /// Dump the state of an object.
- void dump (void) const;
-
- /// Declare the dynamic allocation hooks.
- ACE_ALLOC_HOOK_DECLARE;
-
-private:
- /// Malloc we are iterating over.
- ACE_Malloc_T<ACE_MEM_POOL_2, ACE_LOCK, ACE_CB> &malloc_;
-
- /// Keeps track of how far we've advanced...
- NAME_NODE *curr_;
-
- /// Lock Malloc for the lifetime of the iterator.
- ACE_Read_Guard<ACE_LOCK> guard_;
-
- /// Name that we are searching for.
- const char *name_;
-};
-
-/**
- * @class ACE_Malloc_FIFO_Iterator_T
- *
- * @brief FIFO iterator for names stored in Malloc'd memory.
- *
- * This class can be configured flexibly with different types of
- * ACE_LOCK strategies that support the @a ACE_Thread_Mutex and @a
- * ACE_Process_Mutex constructor API.
- *
- * Does not support deletions while iteration is occurring.
- */
-template <ACE_MEM_POOL_1, class ACE_LOCK, class ACE_CB>
-class ACE_Malloc_FIFO_Iterator_T
-{
-public:
- typedef ACE_TYPENAME ACE_CB::ACE_Name_Node NAME_NODE;
- typedef ACE_TYPENAME ACE_CB::ACE_Malloc_Header MALLOC_HEADER;
-
- // = Initialization method.
- /// If @a name = 0 it will iterate through everything else only
- /// through those entries whose @a name match.
- ACE_Malloc_FIFO_Iterator_T (ACE_Malloc_T<ACE_MEM_POOL_2, ACE_LOCK, ACE_CB> &malloc,
- const char *name = 0);
-
- /// Destructor.
- ~ACE_Malloc_FIFO_Iterator_T (void);
-
- // = Iteration methods.
-
- /// Returns 1 when all items have been seen, else 0.
- int done (void) const;
-
- /// Pass back the next entry in the set that hasn't yet been
- /// visited. Returns 0 when all items have been seen, else 1.
- int next (void *&next_entry);
-
- /**
- * Pass back the next entry (and the name associated with it) in
- * the set that hasn't yet been visited. Returns 0 when all items
- * have been seen, else 1.
- */
- int next (void *&next_entry,
- const char *&name);
-
- /// Move forward by one element in the set. Returns 0 when all the
- /// items in the set have been seen, else 1.
- int advance (void);
-
- /// Go to the starting element that was inserted first. Returns 0
- /// when there is no item in the set, else 1.
- int start (void);
-
- /// Dump the state of an object.
- void dump (void) const;
-
- /// Declare the dynamic allocation hooks.
- ACE_ALLOC_HOOK_DECLARE;
-
-private:
- /// Malloc we are iterating over.
- ACE_Malloc_T<ACE_MEM_POOL_2, ACE_LOCK, ACE_CB> &malloc_;
-
- /// Keeps track of how far we've advanced...
- NAME_NODE *curr_;
-
- /// Lock Malloc for the lifetime of the iterator.
- ACE_Read_Guard<ACE_LOCK> guard_;
-
- /// Name that we are searching for.
- const char *name_;
-};
-
-template <ACE_MEM_POOL_1, class ACE_LOCK>
-class ACE_Malloc : public ACE_Malloc_T<ACE_MEM_POOL_2, ACE_LOCK, ACE_Control_Block>
-{
-public:
- // = Initialization and termination methods.
- /**
- * Initialize ACE_Malloc. This constructor passes @a pool_name to
- * initialize the memory pool, and uses ACE::basename() to
- * automatically extract out the name used for the underlying lock
- * name (if necessary). Note that @a pool_name should be located in
- * a directory with the appropriate visibility and protection so
- * that all processes that need to access it can do so.
- */
- ACE_Malloc (const ACE_TCHAR *pool_name = 0);
-
- /**
- * Initialize ACE_Malloc. This constructor passes @a pool_name to
- * initialize the memory pool, and uses @a lock_name to automatically
- * extract out the name used for the underlying lock name (if
- * necessary). In addition, @a options is passed through to
- * initialize the underlying memory pool. Note that @a pool_name
- * should be located in a directory with the appropriate visibility
- * and protection so that all processes that need to access it can
- * do so.
- */
- ACE_Malloc (const ACE_TCHAR *pool_name,
- const ACE_TCHAR *lock_name,
- const ACE_MEM_POOL_OPTIONS *options = 0);
-
-#if !defined (ACE_HAS_TEMPLATE_TYPEDEFS)
- /// This is necessary to work around template bugs with certain C++
- /// compilers.
- ACE_Malloc (const ACE_TCHAR *pool_name,
- const ACE_TCHAR *lock_name,
- const void *options = 0);
-#endif /* ACE_HAS_TEMPLATE_TYPEDEFS */
-};
-
-template <ACE_MEM_POOL_1, class ACE_LOCK>
-class ACE_Malloc_LIFO_Iterator : public ACE_Malloc_LIFO_Iterator_T<ACE_MEM_POOL_2, ACE_LOCK, ACE_Control_Block>
-{
-public:
- // = Initialization method.
- /// If @a name = 0 it will iterate through everything else only
- /// through those entries whose @a name match.
- ACE_Malloc_LIFO_Iterator (ACE_Malloc<ACE_MEM_POOL_2, ACE_LOCK> &malloc,
- const char *name = 0);
-};
-
-template <ACE_MEM_POOL_1, class ACE_LOCK>
-class ACE_Malloc_FIFO_Iterator : public ACE_Malloc_FIFO_Iterator_T<ACE_MEM_POOL_2, ACE_LOCK, ACE_Control_Block>
-{
-public:
- // = Initialization method.
- /// If @a name = 0 it will iterate through everything else only
- /// through those entries whose @a name match.
- ACE_Malloc_FIFO_Iterator (ACE_Malloc<ACE_MEM_POOL_2, ACE_LOCK> &malloc,
- const char *name = 0);
-};
-
-template <class ACE_LOCK>
-class ACE_Malloc_Lock_Adapter_T
-{
-public:
- ACE_LOCK * operator () (const ACE_TCHAR *myname);
-};
-
-ACE_END_VERSIONED_NAMESPACE_DECL
-
-#if defined (__ACE_INLINE__)
-#include "ace/Malloc_T.inl"
-#endif /* __ACE_INLINE__ */
-
-#if defined (ACE_TEMPLATES_REQUIRE_SOURCE)
-#include "ace/Malloc_T.cpp"
-#endif /* ACE_TEMPLATES_REQUIRE_SOURCE */
-
-#if defined (ACE_TEMPLATES_REQUIRE_PRAGMA)
-#pragma implementation ("Malloc_T.cpp")
-#endif /* ACE_TEMPLATES_REQUIRE_PRAGMA */
-
-#include /**/ "ace/post.h"
-#endif /* ACE_MALLOC_H */