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-rw-r--r--ace/Map_Manager.cpp701
1 files changed, 0 insertions, 701 deletions
diff --git a/ace/Map_Manager.cpp b/ace/Map_Manager.cpp
deleted file mode 100644
index f39124ce9d9..00000000000
--- a/ace/Map_Manager.cpp
+++ /dev/null
@@ -1,701 +0,0 @@
-// $Id$
-
-#ifndef ACE_MAP_MANAGER_CPP
-#define ACE_MAP_MANAGER_CPP
-
-#include "ace/Map_Manager.h"
-
-#if !defined (ACE_LACKS_PRAGMA_ONCE)
-# pragma once
-#endif /* ACE_LACKS_PRAGMA_ONCE */
-
-#include "ace/Malloc_Base.h"
-
-#if !defined (__ACE_INLINE__)
-#include "ace/Map_Manager.inl"
-#endif /* __ACE_INLINE__ */
-
-ACE_BEGIN_VERSIONED_NAMESPACE_DECL
-
-ACE_ALLOC_HOOK_DEFINE(ACE_Map_Entry)
-ACE_ALLOC_HOOK_DEFINE(ACE_Map_Manager)
-ACE_ALLOC_HOOK_DEFINE(ACE_Map_Const_Iterator_Base)
-ACE_ALLOC_HOOK_DEFINE(ACE_Map_Iterator_Base)
-ACE_ALLOC_HOOK_DEFINE(ACE_Map_Const_Iterator)
-ACE_ALLOC_HOOK_DEFINE(ACE_Map_Iterator)
-ACE_ALLOC_HOOK_DEFINE(ACE_Map_Reverse_Iterator)
-
-template <class EXT_ID, class INT_ID, class ACE_LOCK> int
-ACE_Map_Manager<EXT_ID, INT_ID, ACE_LOCK>::open (size_t size,
- ACE_Allocator *alloc)
-{
- ACE_WRITE_GUARD_RETURN (ACE_LOCK, ace_mon, this->lock_, -1);
-
- // Close old map (if any).
- this->close_i ();
-
- // Use the user specified allocator or the default singleton one.
- if (alloc == 0)
- alloc = ACE_Allocator::instance ();
-
- this->allocator_ = alloc;
-
- // This assertion is here to help track a situation that shouldn't
- // happen.
- ACE_ASSERT (size != 0);
-
- // Active_Map_Manager depends on the <slot_index_> being of fixed
- // size. It cannot be size_t because size_t is 64-bits on 64-bit
- // platform and 32-bits on 32-bit platforms. Size of the <slot_index_>
- // has to be consistent across platforms. ACE_UIN32 is chosen as
- // ACE_UIN32_MAX is big enough. The assert is to ensure that the user
- // doesn't open the ACE_Map_Manager with a bigger size than we can
- // handle.
- ACE_ASSERT (size <= ACE_UINT32_MAX);
-
- // Resize from 0 to <size>. Note that this will also set up the
- // circular free list.
- return this->resize_i ((ACE_UINT32) size);
-}
-
-template <class EXT_ID, class INT_ID, class ACE_LOCK> int
-ACE_Map_Manager<EXT_ID, INT_ID, ACE_LOCK>::close_i (void)
-{
- // Free entries.
- this->free_search_structure ();
-
- // Reset sizes.
- this->total_size_ = 0;
- this->cur_size_ = 0;
-
- // Reset circular free list.
- this->free_list_.next (this->free_list_id ());
- this->free_list_.prev (this->free_list_id ());
-
- // Reset circular occupied list.
- this->occupied_list_.next (this->occupied_list_id ());
- this->occupied_list_.prev (this->occupied_list_id ());
-
- return 0;
-}
-
-template <class EXT_ID, class INT_ID, class ACE_LOCK> int
-ACE_Map_Manager<EXT_ID, INT_ID, ACE_LOCK>::bind_i (const EXT_ID &ext_id,
- const INT_ID &int_id)
-{
- // Try to find the key.
- ACE_UINT32 slot = 0;
- int result = this->find_and_return_index (ext_id,
- slot);
-
- if (result == 0)
- // We found the key. Nothing to change.
- return 1;
- else
- // We didn't find the key.
- return this->shared_bind (ext_id,
- int_id);
-}
-
-template <class EXT_ID, class INT_ID, class ACE_LOCK> int
-ACE_Map_Manager<EXT_ID, INT_ID, ACE_LOCK>::next_free (ACE_UINT32 &free_slot)
-{
- // Look in the free list for an empty slot.
- free_slot = this->free_list_.next ();
-
- // If we do find a free slot, return successfully.
- if (free_slot != this->free_list_id ())
- return 0;
-
-#if defined (ACE_HAS_LAZY_MAP_MANAGER)
-
- // Move any free slots from occupied list to free list.
- this->move_all_free_slots_from_occupied_list ();
-
- // Try again in case we found any free slots in the occupied list.
- free_slot = this->free_list_.next ();
-
- // If we do find a free slot, return successfully.
- if (free_slot != this->free_list_id ())
- return 0;
-
-#endif /* ACE_HAS_LAZY_MAP_MANAGER */
-
- // Resize the map.
- int result = this->resize_i (this->new_size ());
-
- // Check for errors.
- if (result == 0)
- // New free slot.
- free_slot = this->free_list_.next ();
-
- return result;
-}
-
-#if defined (ACE_HAS_LAZY_MAP_MANAGER)
-
-template <class EXT_ID, class INT_ID, class ACE_LOCK> void
-ACE_Map_Manager<EXT_ID, INT_ID, ACE_LOCK>::move_all_free_slots_from_occupied_list (void)
-{
- //
- // In the case of lazy map managers, the movement of free slots from
- // the occupied list to the free list is delayed until we run out of
- // free slots in the free list.
- //
-
- // Go through the entire occupied list, moving free slots to the
- // free list. Note that all free slots in the occupied list are
- // moved in this loop.
- for (ACE_UINT32 i = this->occupied_list_.next ();
- i != this->occupied_list_id ();
- )
- {
- //
- // Note the trick used here: Information about the current slot
- // is first noted; <i> then moves to the next occupied slot;
- // only after this is the slot (potentially) moved from the
- // occupied list to the free list. This order of things, i.e.,
- // moving <i> before moving the free slot is necessary,
- // otherwise we'll forget which our next occupied slot is.
- //
-
- // Note information about current slot.
- ACE_Map_Entry<EXT_ID, INT_ID> &current_slot = this->search_structure_[i];
- ACE_UINT32 position_of_current_slot = i;
-
- // Move <i> to next occupied slot.
- i = this->search_structure_[i].next ();
-
- // If current slot is free
- if (current_slot.free_)
- {
- // Reset free flag to zero before moving to free list.
- current_slot.free_ = 0;
-
- // Move from occupied list to free list.
- this->move_from_occupied_list_to_free_list (position_of_current_slot);
- }
- }
-}
-
-#endif /* ACE_HAS_LAZY_MAP_MANAGER */
-
-template <class EXT_ID, class INT_ID, class ACE_LOCK> void
-ACE_Map_Manager<EXT_ID, INT_ID, ACE_LOCK>::shared_move (ACE_UINT32 slot,
- ACE_Map_Entry<EXT_ID, INT_ID> &current_list,
- ACE_UINT32 current_list_id,
- ACE_Map_Entry<EXT_ID, INT_ID> &new_list,
- ACE_UINT32 new_list_id)
-{
- // Grab the entry.
- ENTRY &entry = this->search_structure_[slot];
-
- // Remove from current list.
-
- // Fix the entry before us.
- ACE_UINT32 current_list_prev = entry.prev ();
-
- if (current_list_prev == current_list_id)
- current_list.next (entry.next ());
- else
- this->search_structure_[current_list_prev].next (entry.next ());
-
- // Fix the entry after us.
- ACE_UINT32 current_list_next = entry.next ();
-
- if (current_list_next == current_list_id)
- current_list.prev (entry.prev ());
- else
- this->search_structure_[current_list_next].prev (entry.prev ());
-
- // Add to new list.
-
- // Fix us.
- ACE_UINT32 new_list_next = new_list.next ();
- entry.next (new_list_next);
- entry.prev (new_list_id);
-
- // Fix entry before us.
- new_list.next (slot);
-
- // Fix entry after us.
- if (new_list_next == new_list_id)
- new_list.prev (slot);
- else
- this->search_structure_[new_list_next].prev (slot);
-}
-
-template <class EXT_ID, class INT_ID, class ACE_LOCK> int
-ACE_Map_Manager<EXT_ID, INT_ID, ACE_LOCK>::shared_bind (const EXT_ID &ext_id,
- const INT_ID &int_id)
-{
- // This function assumes that the find() has already been done, and
- // therefore, simply adds to the map.
-
- // Find an empty slot.
- ACE_UINT32 slot = 0;
- int result = this->next_free (slot);
-
- if (result == 0)
- {
- // Copy key and value.
- this->search_structure_[slot].int_id_ = int_id;
- this->search_structure_[slot].ext_id_ = ext_id;
-
- // Move from free list to occupied list
- this->move_from_free_list_to_occupied_list (slot);
-
- // Update the current size.
- ++this->cur_size_;
- }
-
- return result;
-}
-
-template <class EXT_ID, class INT_ID, class ACE_LOCK> int
-ACE_Map_Manager<EXT_ID, INT_ID, ACE_LOCK>::rebind_i (const EXT_ID &ext_id,
- const INT_ID &int_id,
- EXT_ID &old_ext_id,
- INT_ID &old_int_id)
-{
- // First try to find the key.
- ACE_UINT32 slot = 0;
- int result = this->find_and_return_index (ext_id,
- slot);
- if (result == 0)
- {
- // We found it, so make copies of the old entries and rebind
- // current entries.
- ENTRY &ss = this->search_structure_[slot];
- old_ext_id = ss.ext_id_;
- old_int_id = ss.int_id_;
- ss.ext_id_ = ext_id;
- ss.int_id_ = int_id;
-
- // Sync changed entry.
- this->allocator_->sync (&ss, sizeof ss);
-
- return 1;
- }
- else
- // We didn't find it, so let's add it.
- return this->shared_bind (ext_id,
- int_id);
-}
-
-template <class EXT_ID, class INT_ID, class ACE_LOCK> int
-ACE_Map_Manager<EXT_ID, INT_ID, ACE_LOCK>::rebind_i (const EXT_ID &ext_id,
- const INT_ID &int_id,
- INT_ID &old_int_id)
-{
- // First try to find the key.
- ACE_UINT32 slot = 0;
- int result = this->find_and_return_index (ext_id,
- slot);
- if (result == 0)
- {
- // We found it, so make copies of the old entries and rebind
- // current entries.
- ENTRY &ss = this->search_structure_[slot];
- old_int_id = ss.int_id_;
- ss.ext_id_ = ext_id;
- ss.int_id_ = int_id;
-
- // Sync changed entry.
- this->allocator_->sync (&ss, sizeof ss);
-
- return 1;
- }
- else
- // We didn't find it, so let's add it.
- return this->shared_bind (ext_id,
- int_id);
-}
-
-template <class EXT_ID, class INT_ID, class ACE_LOCK> int
-ACE_Map_Manager<EXT_ID, INT_ID, ACE_LOCK>::rebind_i (const EXT_ID &ext_id,
- const INT_ID &int_id)
-{
- // First try to find the key.
- ACE_UINT32 slot = 0;
- int result = this->find_and_return_index (ext_id,
- slot);
- if (result == 0)
- {
- // We found it, so rebind current entries.
- ENTRY &ss = this->search_structure_[slot];
- ss.ext_id_ = ext_id;
- ss.int_id_ = int_id;
-
- // Sync changed entry.
- this->allocator_->sync (&ss, sizeof ss);
-
- return 1;
- }
- else
- // We didn't find it, so let's add it.
- return this->shared_bind (ext_id,
- int_id);
-}
-
-template <class EXT_ID, class INT_ID, class ACE_LOCK> int
-ACE_Map_Manager<EXT_ID, INT_ID, ACE_LOCK>::trybind_i (const EXT_ID &ext_id,
- INT_ID &int_id)
-{
- // Try to find the key.
- ACE_UINT32 slot = 0;
- int result = this->find_and_return_index (ext_id,
- slot);
- if (result == 0)
- {
- // Key was found. Make a copy of value, but *don't* update
- // anything in the map!
- int_id = this->search_structure_[slot].int_id_;
- return 1;
- }
- else
- // We didn't find it, so let's bind it!
- return this->bind_i (ext_id,
- int_id);
-}
-
-template <class EXT_ID, class INT_ID, class ACE_LOCK> int
-ACE_Map_Manager<EXT_ID, INT_ID, ACE_LOCK>::find_and_return_index (const EXT_ID &ext_id,
- ACE_UINT32 &slot)
-{
- // Go through the entire occupied list looking for the key.
- for (ACE_UINT32 i = this->occupied_list_.next ();
- i != this->occupied_list_id ();
- i = this->search_structure_[i].next ())
- {
-#if defined (ACE_HAS_LAZY_MAP_MANAGER)
- if (this->search_structure_[i].free_)
- continue;
-#endif /* ACE_HAS_LAZY_MAP_MANAGER */
-
- if (this->equal (this->search_structure_[i].ext_id_,
- ext_id))
- {
- // If found, return slot.
- slot = i;
- return 0;
- }
- }
-
- // Key was not found.
- return -1;
-}
-
-template <class EXT_ID, class INT_ID, class ACE_LOCK> void
-ACE_Map_Manager<EXT_ID, INT_ID, ACE_LOCK>::unbind_all (void)
-{
- // Go through the entire occupied list.
- for (ACE_UINT32 i = this->occupied_list_.next ();
- i != this->occupied_list_id ();
- )
- {
- //
- // Note the trick used here: Information about the current slot
- // is first noted; <i> then moves to the next occupied slot;
- // only after this is the slot (potentially) moved from the
- // occupied list to the free list. This order of things, i.e.,
- // moving <i> before moving the free slot is necessary,
- // otherwise we'll forget which our next occupied slot is.
- //
-
- // Note information about current slot.
- ACE_Map_Entry<EXT_ID, INT_ID> &current_slot =
- this->search_structure_[i];
- ACE_UINT32 position_of_current_slot = i;
-
- // Move <i> to next occupied slot.
- i = current_slot.next ();
-
-#if defined (ACE_HAS_LAZY_MAP_MANAGER)
- if (current_slot.free_)
- continue;
-#endif /* ACE_HAS_LAZY_MAP_MANAGER */
-
- this->unbind_slot (position_of_current_slot);
- }
-}
-
-template <class EXT_ID, class INT_ID, class ACE_LOCK> int
-ACE_Map_Manager<EXT_ID, INT_ID, ACE_LOCK>::find_i (const EXT_ID &ext_id,
- INT_ID &int_id)
-{
- // Try to find the key.
- ACE_UINT32 slot = 0;
- int result = this->find_and_return_index (ext_id,
- slot);
- if (result == 0)
- // Key was found. Make a copy of value.
- int_id = this->search_structure_[slot].int_id_;
-
- return result;
-}
-
-template <class EXT_ID, class INT_ID, class ACE_LOCK> int
-ACE_Map_Manager<EXT_ID, INT_ID, ACE_LOCK>::unbind_and_return_index (const EXT_ID &ext_id,
- ACE_UINT32 &slot)
-{
- // Try to find the key.
- int result = this->find_and_return_index (ext_id,
- slot);
-
- if (result == 0)
- this->unbind_slot (slot);
-
- return result;
-}
-
-template <class EXT_ID, class INT_ID, class ACE_LOCK> void
-ACE_Map_Manager<EXT_ID, INT_ID, ACE_LOCK>::unbind_slot (ACE_UINT32 slot)
-{
-
-#if defined (ACE_HAS_LAZY_MAP_MANAGER)
-
- //
- // In the case of lazy map managers, the movement of free slots
- // from the occupied list to the free list is delayed until we
- // run out of free slots in the free list.
- //
-
- this->search_structure_[slot].free_ = 1;
-
-#else
-
- // Move from occupied list to free list.
- this->move_from_occupied_list_to_free_list (slot);
-
-#endif /* ACE_HAS_LAZY_MAP_MANAGER */
-
- // Update the current size.
- --this->cur_size_;
-}
-
-template <class EXT_ID, class INT_ID, class ACE_LOCK> int
-ACE_Map_Manager<EXT_ID, INT_ID, ACE_LOCK>::unbind_i (const EXT_ID &ext_id,
- INT_ID &int_id)
-{
- // Unbind the entry.
- ACE_UINT32 slot = 0;
- int result = this->unbind_and_return_index (ext_id,
- slot);
- if (result == 0)
- // If found, copy the value.
- int_id = this->search_structure_[slot].int_id_;
-
- return result;
-}
-
-template <class EXT_ID, class INT_ID, class ACE_LOCK> int
-ACE_Map_Manager<EXT_ID, INT_ID, ACE_LOCK>::resize_i (ACE_UINT32 new_size)
-{
- ACE_UINT32 i;
- ENTRY *temp = 0;
-
- // Allocate new memory.
- ACE_ALLOCATOR_RETURN (temp,
- (ENTRY *) this->allocator_->malloc (new_size * sizeof (ENTRY)),
- -1);
-
- // Copy over the occupied entires.
- for (i = this->occupied_list_.next ();
- i != this->occupied_list_id ();
- i = this->search_structure_[i].next ())
- // Call the copy constructor using operator placement new.
- new (&(temp[i])) ENTRY (this->search_structure_[i]);
-
- // Copy over the free entires.
- for (i = this->free_list_.next ();
- i != this->free_list_id ();
- i = this->search_structure_[i].next ())
- // Call the copy constructor using operator placement new.
- new (&(temp[i])) ENTRY (this->search_structure_[i]);
-
- // Construct the new elements.
- for (i = this->total_size_; i < new_size; i++)
- {
- // Call the constructor for each element in the array using
- // operator placement new. Note that this requires a default
- // constructor for <EXT_ID> and <INT_ID>.
- new (&(temp[i])) ENTRY;
- temp[i].next (i + 1);
- temp[i].prev (i - 1);
-
-#if defined (ACE_HAS_LAZY_MAP_MANAGER)
-
- // Even though this slot is initially free, we need the <free_>
- // flag to be zero so that we don't have to set it when the slot
- // is moved to the occupied list. In addition, this flag has no
- // meaning while this slot is in the free list.
- temp[i].free_ = 0;
-
-#endif /* ACE_HAS_LAZY_MAP_MANAGER */
-
- }
-
- // Add new entries to the free list.
- this->free_list_.next (this->total_size_);
- this->free_list_.prev (new_size - 1);
- temp[new_size - 1].next (this->free_list_id ());
- temp[this->total_size_].prev (this->free_list_id ());
-
- // Remove/free old elements, update the new totoal size.
- this->free_search_structure ();
- this->total_size_ = new_size;
-
- // Start using new elements.
- this->search_structure_ = temp;
-
- return 0;
-}
-
-template <class EXT_ID, class INT_ID, class ACE_LOCK> ACE_UINT32
-ACE_Map_Manager<EXT_ID, INT_ID, ACE_LOCK>::new_size (void)
-{
- // Calculate the new size.
- ACE_UINT32 current_size = this->total_size_;
-
- if (current_size < MAX_EXPONENTIAL)
- // Exponentially increase if we haven't reached MAX_EXPONENTIAL.
- current_size *= 2;
- else
- // Linear increase if we have reached MAX_EXPONENTIAL.
- current_size += LINEAR_INCREASE;
-
- // This should be the new size.
- return current_size;
-}
-
-template <class EXT_ID, class INT_ID, class ACE_LOCK> void
-ACE_Map_Manager<EXT_ID, INT_ID, ACE_LOCK>::free_search_structure (void)
-{
- // Free up the structure.
- if (this->search_structure_ != 0)
- {
- for (ACE_UINT32 i = 0; i < this->total_size_; i++)
- // Explicitly call the destructor.
- {
- ENTRY *ss = &this->search_structure_[i];
- // The "if" second argument results in a no-op instead of
- // deallocation.
- ACE_DES_FREE_TEMPLATE2 (ss, ACE_NOOP,
- ACE_Map_Entry, EXT_ID, INT_ID);
- }
-
- // Actually free the memory.
- this->allocator_->free (this->search_structure_);
- this->search_structure_ = 0;
- }
-}
-
-template <class EXT_ID, class INT_ID> void
-ACE_Map_Entry<EXT_ID, INT_ID>::dump (void) const
-{
-#if defined (ACE_HAS_DUMP)
- ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this));
- ACE_DEBUG ((LM_DEBUG, ACE_LIB_TEXT ("next_ = %d"), this->next_));
- ACE_DEBUG ((LM_DEBUG, ACE_LIB_TEXT ("prev_ = %d"), this->prev_));
-
-#if defined (ACE_HAS_LAZY_MAP_MANAGER)
- ACE_DEBUG ((LM_DEBUG, ACE_LIB_TEXT ("free_ = %d"), this->free_));
-#endif /* ACE_HAS_LAZY_MAP_MANAGER */
-
- ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP));
-#endif /* ACE_HAS_DUMP */
-}
-
-template <class EXT_ID, class INT_ID, class ACE_LOCK> void
-ACE_Map_Manager<EXT_ID, INT_ID, ACE_LOCK>::dump (void) const
-{
-#if defined (ACE_HAS_DUMP)
- ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this));
- ACE_DEBUG ((LM_DEBUG, ACE_LIB_TEXT ("total_size_ = %d"), this->total_size_));
- ACE_DEBUG ((LM_DEBUG, ACE_LIB_TEXT ("\ncur_size_ = %d"), this->cur_size_));
- this->allocator_->dump ();
- this->lock_.dump ();
- ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP));
-#endif /* ACE_HAS_DUMP */
-}
-
-template <class EXT_ID, class INT_ID, class ACE_LOCK> void
-ACE_Map_Iterator_Base<EXT_ID, INT_ID, ACE_LOCK>::dump_i (void) const
-{
-#if defined (ACE_HAS_DUMP)
- ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this));
- ACE_DEBUG ((LM_DEBUG, ACE_LIB_TEXT ("next_ = %d"), this->next_));
- ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP));
-#endif /* ACE_HAS_DUMP */
-}
-
-template <class EXT_ID, class INT_ID, class ACE_LOCK> void
-ACE_Map_Const_Iterator_Base<EXT_ID, INT_ID, ACE_LOCK>::dump_i (void) const
-{
-#if defined (ACE_HAS_DUMP)
- ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this));
- ACE_DEBUG ((LM_DEBUG, ACE_LIB_TEXT ("next_ = %d"), this->next_));
- ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP));
-#endif /* ACE_HAS_DUMP */
-}
-
-template <class EXT_ID, class INT_ID, class ACE_LOCK>
-ACE_Map_Entry<EXT_ID, INT_ID>&
-ACE_Map_Iterator_Base<EXT_ID, INT_ID, ACE_LOCK>::operator* (void) const
-{
- // @@ This function should be inlined. We moved it here to avoid a
- // compiler bug in SunCC 4.2. Once we know the correct patch to fix
- // the compiler problem, it should be moved back to .i file again.
- ACE_Map_Entry<EXT_ID, INT_ID> *retv = 0;
-
- int result = this->next (retv);
- ACE_ASSERT (result != 0);
- ACE_UNUSED_ARG (result);
-
- return *retv;
-}
-
-template <class EXT_ID, class INT_ID, class ACE_LOCK>
-ACE_Map_Entry<EXT_ID, INT_ID>&
-ACE_Map_Const_Iterator_Base<EXT_ID, INT_ID, ACE_LOCK>::operator* (void) const
-{
- // @@ This function should be inlined. We moved it here to avoid a
- // compiler bug in SunCC 4.2. Once we know the correct patch to fix
- // the compiler problem, it should be moved back to .i file again.
- ACE_Map_Entry<EXT_ID, INT_ID> *retv = 0;
-
- int result = this->next (retv);
- ACE_ASSERT (result != 0);
- ACE_UNUSED_ARG (result);
-
- return *retv;
-}
-
-template <class EXT_ID, class INT_ID, class ACE_LOCK> void
-ACE_Map_Iterator<EXT_ID, INT_ID, ACE_LOCK>::dump (void) const
-{
-#if defined (ACE_HAS_DUMP)
- this->dump_i ();
-#endif /* ACE_HAS_DUMP */
-}
-
-template <class EXT_ID, class INT_ID, class ACE_LOCK> void
-ACE_Map_Const_Iterator<EXT_ID, INT_ID, ACE_LOCK>::dump (void) const
-{
-#if defined (ACE_HAS_DUMP)
- this->dump_i ();
-#endif /* ACE_HAS_DUMP */
-}
-
-template <class EXT_ID, class INT_ID, class ACE_LOCK> void
-ACE_Map_Reverse_Iterator<EXT_ID, INT_ID, ACE_LOCK>::dump (void) const
-{
-#if defined (ACE_HAS_DUMP)
- this->dump_i ();
-#endif /* ACE_HAS_DUMP */
-}
-
-ACE_END_VERSIONED_NAMESPACE_DECL
-
-#endif /* ACE_MAP_MANAGER_CPP */