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-rw-r--r--ace/Message_Queue_T.cpp1854
1 files changed, 0 insertions, 1854 deletions
diff --git a/ace/Message_Queue_T.cpp b/ace/Message_Queue_T.cpp
deleted file mode 100644
index 8bf5cafe814..00000000000
--- a/ace/Message_Queue_T.cpp
+++ /dev/null
@@ -1,1854 +0,0 @@
-// $Id$
-
-#ifndef ACE_MESSAGE_QUEUE_T_C
-#define ACE_MESSAGE_QUEUE_T_C
-
-// #include Message_Queue.h instead of Message_Queue_T.h to avoid
-// circular include problems.
-#include "ace/Message_Queue.h"
-
-#if !defined (ACE_LACKS_PRAGMA_ONCE)
-# pragma once
-#endif /* ACE_LACKS_PRAGMA_ONCE */
-
-#if !defined (__ACE_INLINE__)
-#include "ace/Message_Queue_T.i"
-#endif /* __ACE_INLINE__ */
-
-#include "ace/Strategies.h" // Need ACE_Notification_Strategy
-
-ACE_RCSID(ace, Message_Queue_T, "$Id$")
-
-ACE_ALLOC_HOOK_DEFINE(ACE_Message_Queue)
-ACE_ALLOC_HOOK_DEFINE(ACE_Dynamic_Message_Queue)
-ACE_ALLOC_HOOK_DEFINE(ACE_Message_Queue_Ex)
-
-template <class ACE_MESSAGE_TYPE, ACE_SYNCH_DECL> void
-ACE_Message_Queue_Ex<ACE_MESSAGE_TYPE, ACE_SYNCH_USE>::dump (void) const
-{
- ACE_TRACE ("ACE_Message_Queue_Ex<ACE_MESSAGE_TYPE, ACE_SYNCH_USE>::dump");
-
- this->queue_.dump ();
-}
-
-template <class ACE_MESSAGE_TYPE, ACE_SYNCH_DECL> void
-ACE_Message_Queue_Ex<ACE_MESSAGE_TYPE, ACE_SYNCH_USE>::message_bytes (size_t new_value)
-{
- ACE_TRACE ("ACE_Message_Queue_Ex<ACE_MESSAGE_TYPE, ACE_SYNCH_USE>::message_bytes");
-
- this->queue_.message_bytes (new_value);
-}
-
-template <class ACE_MESSAGE_TYPE, ACE_SYNCH_DECL> void
-ACE_Message_Queue_Ex<ACE_MESSAGE_TYPE, ACE_SYNCH_USE>::message_length (size_t new_value)
-{
- ACE_TRACE ("ACE_Message_Queue_Ex<ACE_MESSAGE_TYPE, ACE_SYNCH_USE>::message_length");
-
- this->queue_.message_length (new_value);
-}
-
-template <class ACE_MESSAGE_TYPE, ACE_SYNCH_DECL>
-ACE_Message_Queue_Ex<ACE_MESSAGE_TYPE, ACE_SYNCH_USE>::ACE_Message_Queue_Ex (size_t hwm,
- size_t lwm,
- ACE_Notification_Strategy *ns)
-{
- ACE_TRACE ("ACE_Message_Queue_Ex<ACE_MESSAGE_TYPE, ACE_SYNCH_USE>::ACE_Message_Queue_Ex");
-
- if (this->queue_.open (hwm, lwm, ns) == -1)
- ACE_ERROR ((LM_ERROR,
- ACE_TEXT ("ACE_Message_Queue_Ex")));
-}
-
-template <class ACE_MESSAGE_TYPE, ACE_SYNCH_DECL>
-ACE_Message_Queue_Ex<ACE_MESSAGE_TYPE, ACE_SYNCH_USE>::~ACE_Message_Queue_Ex (void)
-{
- ACE_TRACE ("ACE_Message_Queue_Ex<ACE_MESSAGE_TYPE, ACE_SYNCH_USE>::~ACE_Message_Queue_Ex");
-}
-
-template <class ACE_MESSAGE_TYPE, ACE_SYNCH_DECL> int
-ACE_Message_Queue_Ex<ACE_MESSAGE_TYPE, ACE_SYNCH_USE>::open (size_t hwm,
- size_t lwm,
- ACE_Notification_Strategy *ns)
-{
- ACE_TRACE ("ACE_Message_Queue_Ex<ACE_MESSAGE_TYPE, ACE_SYNCH_USE>::open");
-
- return this->queue_.open (hwm, lwm, ns);
-}
-
-// Clean up the queue if we have not already done so!
-
-template <class ACE_MESSAGE_TYPE, ACE_SYNCH_DECL> int
-ACE_Message_Queue_Ex<ACE_MESSAGE_TYPE, ACE_SYNCH_USE>::close (void)
-{
- ACE_TRACE ("ACE_Message_Queue_Ex<ACE_MESSAGE_TYPE, ACE_SYNCH_USE>::close");
-
- return this->queue_.close ();
-}
-
-// Take a look at the first item without removing it.
-
-template <class ACE_MESSAGE_TYPE, ACE_SYNCH_DECL> int
-ACE_Message_Queue_Ex<ACE_MESSAGE_TYPE, ACE_SYNCH_USE>::peek_dequeue_head (ACE_MESSAGE_TYPE *&first_item,
- ACE_Time_Value *timeout)
-{
- ACE_TRACE ("ACE_Message_Queue_Ex<ACE_MESSAGE_TYPE, ACE_SYNCH_USE>::peek_dequeue_head");
-
- ACE_Message_Block *mb;
-
- int cur_count = this->queue_.peek_dequeue_head (mb, timeout);
-
- if (cur_count != -1)
- first_item = ACE_reinterpret_cast (ACE_MESSAGE_TYPE *, mb->base ());
-
- return cur_count;
-}
-
-template <class ACE_MESSAGE_TYPE, ACE_SYNCH_DECL> int
-ACE_Message_Queue_Ex<ACE_MESSAGE_TYPE, ACE_SYNCH_USE>::enqueue_head (ACE_MESSAGE_TYPE *new_item,
- ACE_Time_Value *timeout)
-{
- ACE_TRACE ("ACE_Message_Queue_Ex<ACE_MESSAGE_TYPE, ACE_SYNCH_USE>::enqueue_head");
-
- ACE_Message_Block *mb;
-
- ACE_NEW_RETURN (mb,
- ACE_Message_Block ((char *) new_item,
- sizeof (*new_item),
- DEFUALT_PRIORITY),
- -1);
-
- int result = this->queue_.enqueue_head (mb, timeout);
- if (result == -1)
- // Zap the message.
- mb->release ();
- return result;
-}
-
-// Enqueue an <ACE_MESSAGE_TYPE *> into the <Message_Queue> in
-// accordance with its <msg_priority> (0 is lowest priority). Returns
-// -1 on failure, else the number of items still on the queue.
-
-template <class ACE_MESSAGE_TYPE, ACE_SYNCH_DECL> int
-ACE_Message_Queue_Ex<ACE_MESSAGE_TYPE, ACE_SYNCH_USE>::enqueue (ACE_MESSAGE_TYPE *new_item,
- ACE_Time_Value *timeout)
-{
- ACE_TRACE ("ACE_Message_Queue_Ex<ACE_MESSAGE_TYPE, ACE_SYNCH_USE>::enqueue_prio");
-
- return this->enqueue_prio (new_item, timeout);
-}
-
-template <class ACE_MESSAGE_TYPE, ACE_SYNCH_DECL> int
-ACE_Message_Queue_Ex<ACE_MESSAGE_TYPE, ACE_SYNCH_USE>::enqueue_prio (ACE_MESSAGE_TYPE *new_item,
- ACE_Time_Value *timeout)
-{
- ACE_TRACE ("ACE_Message_Queue_Ex<ACE_MESSAGE_TYPE, ACE_SYNCH_USE>::enqueue_prio");
-
- ACE_Message_Block *mb;
-
- ACE_NEW_RETURN (mb,
- ACE_Message_Block ((char *) new_item,
- sizeof (*new_item),
- DEFUALT_PRIORITY ),
- -1);
-
- int result = this->queue_.enqueue_prio (mb, timeout);
- if (result == -1)
- // Zap the message.
- mb->release ();
-
- return result;
-}
-
-// Block indefinitely waiting for an item to arrive,
-// does not ignore alerts (e.g., signals).
-
-template <class ACE_MESSAGE_TYPE, ACE_SYNCH_DECL> int
-ACE_Message_Queue_Ex<ACE_MESSAGE_TYPE, ACE_SYNCH_USE>::enqueue_tail (ACE_MESSAGE_TYPE *new_item,
- ACE_Time_Value *timeout)
-{
- ACE_TRACE ("ACE_Message_Queue_Ex<ACE_MESSAGE_TYPE, ACE_SYNCH_USE>::enqueue_tail");
-
- ACE_Message_Block *mb;
-
- ACE_NEW_RETURN (mb,
- ACE_Message_Block ((char *) new_item,
- sizeof (*new_item),
- DEFUALT_PRIORITY),
- -1);
-
- int result = this->queue_.enqueue_tail (mb, timeout);
- if (result == -1)
- // Zap the message.
- mb->release ();
- return result;
-}
-
-// Remove an item from the front of the queue. If timeout == 0 block
-// indefinitely (or until an alert occurs). Otherwise, block for upto
-// the amount of time specified by timeout.
-
-template <class ACE_MESSAGE_TYPE, ACE_SYNCH_DECL> int
-ACE_Message_Queue_Ex<ACE_MESSAGE_TYPE, ACE_SYNCH_USE>::dequeue_head (ACE_MESSAGE_TYPE *&first_item,
- ACE_Time_Value *timeout)
-{
- ACE_TRACE ("ACE_Message_Queue_Ex<ACE_MESSAGE_TYPE, ACE_SYNCH_USE>::dequeue_head");
-
- ACE_Message_Block *mb;
-
- int cur_count = this->queue_.dequeue_head (mb, timeout);
-
- // Dequeue the message.
- if (cur_count != -1)
- {
- first_item = ACE_reinterpret_cast (ACE_MESSAGE_TYPE *, mb->base ());
- // Delete the message block.
- mb->release ();
- return cur_count;
- }
- else
- return -1;
-}
-
-template <class ACE_MESSAGE_TYPE, ACE_SYNCH_DECL> int
-ACE_Message_Queue_Ex<ACE_MESSAGE_TYPE, ACE_SYNCH_USE>::notify (void)
-{
- ACE_TRACE ("ACE_Message_Queue_Ex<ACE_MESSAGE_TYPE, ACE_SYNCH_USE>::notify");
-
- return this->queue_.notify ();
-}
-
-template <ACE_SYNCH_DECL>
-ACE_Message_Queue_Iterator<ACE_SYNCH_USE>::ACE_Message_Queue_Iterator (ACE_Message_Queue <ACE_SYNCH_USE> &q)
- : queue_ (q),
- curr_ (q.head_)
-{
-}
-
-template <ACE_SYNCH_DECL> int
-ACE_Message_Queue_Iterator<ACE_SYNCH_USE>::next (ACE_Message_Block *&entry)
-{
- ACE_READ_GUARD_RETURN (ACE_SYNCH_MUTEX_T, m, this->queue_.lock_, -1)
-
- if (this->curr_ != 0)
- {
- entry = this->curr_;
- return 1;
- }
-
- return 0;
-}
-
-template <ACE_SYNCH_DECL> int
-ACE_Message_Queue_Iterator<ACE_SYNCH_USE>::done (void) const
-{
- ACE_READ_GUARD_RETURN (ACE_SYNCH_MUTEX_T, m, this->queue_.lock_, -1)
-
- return this->curr_ == 0;
-}
-
-template <ACE_SYNCH_DECL> int
-ACE_Message_Queue_Iterator<ACE_SYNCH_USE>::advance (void)
-{
- ACE_READ_GUARD_RETURN (ACE_SYNCH_MUTEX_T, m, this->queue_.lock_, -1)
-
- if (this->curr_)
- this->curr_ = this->curr_->next ();
- return this->curr_ != 0;
-}
-
-template <ACE_SYNCH_DECL> void
-ACE_Message_Queue_Iterator<ACE_SYNCH_USE>::dump (void) const
-{
-}
-
-ACE_ALLOC_HOOK_DEFINE(ACE_Message_Queue_Iterator)
-
-template <ACE_SYNCH_DECL>
-ACE_Message_Queue_Reverse_Iterator<ACE_SYNCH_USE>::ACE_Message_Queue_Reverse_Iterator (ACE_Message_Queue <ACE_SYNCH_USE> &q)
- : queue_ (q),
- curr_ (queue_.tail_)
-{
-}
-
-template <ACE_SYNCH_DECL> int
-ACE_Message_Queue_Reverse_Iterator<ACE_SYNCH_USE>::next (ACE_Message_Block *&entry)
-{
- ACE_READ_GUARD_RETURN (ACE_SYNCH_MUTEX_T, m, this->queue_.lock_, -1)
-
- if (this->curr_ != 0)
- {
- entry = this->curr_;
- return 1;
- }
-
- return 0;
-}
-
-template <ACE_SYNCH_DECL> int
-ACE_Message_Queue_Reverse_Iterator<ACE_SYNCH_USE>::done (void) const
-{
- ACE_READ_GUARD_RETURN (ACE_SYNCH_MUTEX_T, m, this->queue_.lock_, -1)
-
- return this->curr_ == 0;
-}
-
-template <ACE_SYNCH_DECL> int
-ACE_Message_Queue_Reverse_Iterator<ACE_SYNCH_USE>::advance (void)
-{
- ACE_READ_GUARD_RETURN (ACE_SYNCH_MUTEX_T, m, this->queue_.lock_, -1)
-
- if (this->curr_)
- this->curr_ = this->curr_->prev ();
- return this->curr_ != 0;
-}
-
-template <ACE_SYNCH_DECL> void
-ACE_Message_Queue_Reverse_Iterator<ACE_SYNCH_USE>::dump (void) const
-{
-}
-
-template <ACE_SYNCH_DECL> void
-ACE_Message_Queue<ACE_SYNCH_USE>::dump (void) const
-{
- ACE_TRACE ("ACE_Message_Queue<ACE_SYNCH_USE>::dump");
- ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this));
- ACE_DEBUG ((LM_DEBUG,
- ACE_LIB_TEXT ("deactivated = %d\n")
- ACE_LIB_TEXT ("low_water_mark = %d\n")
- ACE_LIB_TEXT ("high_water_mark = %d\n")
- ACE_LIB_TEXT ("cur_bytes = %d\n")
- ACE_LIB_TEXT ("cur_length = %d\n")
- ACE_LIB_TEXT ("cur_count = %d\n")
- ACE_LIB_TEXT ("head_ = %u\n")
- ACE_LIB_TEXT ("tail_ = %u\n"),
- this->deactivated_,
- this->low_water_mark_,
- this->high_water_mark_,
- this->cur_bytes_,
- this->cur_length_,
- this->cur_count_,
- this->head_,
- this->tail_));
- ACE_DEBUG ((LM_DEBUG, ACE_LIB_TEXT ("not_full_cond: \n")));
- not_full_cond_.dump ();
- ACE_DEBUG ((LM_DEBUG, ACE_LIB_TEXT ("not_empty_cond: \n")));
- not_empty_cond_.dump ();
- ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP));
-}
-
-template <ACE_SYNCH_DECL> void
-ACE_Message_Queue<ACE_SYNCH_USE>::message_bytes (size_t new_value)
-{
- ACE_TRACE ("ACE_Message_Queue<ACE_SYNCH_USE>::message_bytes");
- ACE_GUARD (ACE_SYNCH_MUTEX_T, ace_mon, this->lock_);
-
- this->cur_bytes_ = new_value;
-}
-
-template <ACE_SYNCH_DECL> void
-ACE_Message_Queue<ACE_SYNCH_USE>::message_length (size_t new_value)
-{
- ACE_TRACE ("ACE_Message_Queue<ACE_SYNCH_USE>::message_length");
- ACE_GUARD (ACE_SYNCH_MUTEX_T, ace_mon, this->lock_);
-
- this->cur_length_ = new_value;
-}
-
-template <ACE_SYNCH_DECL>
-ACE_Message_Queue<ACE_SYNCH_USE>::ACE_Message_Queue (size_t hwm,
- size_t lwm,
- ACE_Notification_Strategy *ns)
-#if defined (ACE_HAS_OPTIMIZED_MESSAGE_QUEUE)
- : not_empty_cond_ (0),
- not_full_cond_ (0),
- enqueue_waiters_ (0),
- dequeue_waiters_ (0)
-#else
- : not_empty_cond_ (this->lock_),
- not_full_cond_ (this->lock_)
-#endif /* ACE_HAS_OPTIMIZED_MESSAGE_QUEUE */
-{
- ACE_TRACE ("ACE_Message_Queue<ACE_SYNCH_USE>::ACE_Message_Queue");
-
- if (this->open (hwm, lwm, ns) == -1)
- ACE_ERROR ((LM_ERROR,
- ACE_LIB_TEXT ("open")));
-}
-
-template <ACE_SYNCH_DECL>
-ACE_Message_Queue<ACE_SYNCH_USE>::~ACE_Message_Queue (void)
-{
- ACE_TRACE ("ACE_Message_Queue<ACE_SYNCH_USE>::~ACE_Message_Queue");
- if (this->head_ != 0 && this->close () == -1)
- ACE_ERROR ((LM_ERROR,
- ACE_LIB_TEXT ("close")));
-}
-
-// Don't bother locking since if someone calls this function more than
-// once for the same queue, we're in bigger trouble than just
-// concurrency control!
-
-template <ACE_SYNCH_DECL> int
-ACE_Message_Queue<ACE_SYNCH_USE>::open (size_t hwm,
- size_t lwm,
- ACE_Notification_Strategy *ns)
-{
- ACE_TRACE ("ACE_Message_Queue<ACE_SYNCH_USE>::open");
- this->high_water_mark_ = hwm;
- this->low_water_mark_ = lwm;
- this->deactivated_ = 0;
- this->cur_bytes_ = 0;
- this->cur_length_ = 0;
- this->cur_count_ = 0;
- this->tail_ = 0;
- this->head_ = 0;
- this->notification_strategy_ = ns;
- return 0;
-}
-
-// Implementation of the public deactivate() method
-// (assumes locks are held).
-
-template <ACE_SYNCH_DECL> int
-ACE_Message_Queue<ACE_SYNCH_USE>::deactivate_i (void)
-{
- ACE_TRACE ("ACE_Message_Queue<ACE_SYNCH_USE>::deactivate_i");
- int current_status =
- this->deactivated_ ? WAS_INACTIVE : WAS_ACTIVE;
-
- // Wakeup all waiters.
-#if !defined (ACE_HAS_OPTIMIZED_MESSAGE_QUEUE)
- this->not_empty_cond_.broadcast ();
- this->not_full_cond_.broadcast ();
-#endif /* ACE_HAS_OPTIMIZED_MESSAGE_QUEUE */
-
- this->deactivated_ = 1;
- return current_status;
-}
-
-template <ACE_SYNCH_DECL> int
-ACE_Message_Queue<ACE_SYNCH_USE>::activate_i (void)
-{
- ACE_TRACE ("ACE_Message_Queue<ACE_SYNCH_USE>::activate_i");
- int current_status =
- this->deactivated_ ? WAS_INACTIVE : WAS_ACTIVE;
- this->deactivated_ = 0;
- return current_status;
-}
-
-// Clean up the queue if we have not already done so!
-
-template <ACE_SYNCH_DECL> int
-ACE_Message_Queue<ACE_SYNCH_USE>::close (void)
-{
- ACE_TRACE ("ACE_Message_Queue<ACE_SYNCH_USE>::close");
- ACE_GUARD_RETURN (ACE_SYNCH_MUTEX_T, ace_mon, this->lock_, -1);
-
- int res = this->deactivate_i ();
-
- // Free up the remaining messages on the queue.
-
- for (this->tail_ = 0; this->head_ != 0; )
- {
- this->cur_count_--;
-
- this->cur_bytes_ -= this->head_->total_size ();
- this->cur_length_ -= this->head_->total_length ();
-
- ACE_Message_Block *temp = this->head_;
- this->head_ = this->head_->next ();
-
- // Make sure to use <release> rather than <delete> since this is
- // reference counted.
- temp->release ();
- }
-
- return res;
-}
-
-template <ACE_SYNCH_DECL> int
-ACE_Message_Queue<ACE_SYNCH_USE>::signal_enqueue_waiters (void)
-{
-#if !defined (ACE_HAS_OPTIMIZED_MESSAGE_QUEUE)
- if (this->not_full_cond_.signal () != 0)
- return -1;
-#else
- if (this->enqueue_waiters_ > 0)
- {
- --this->enqueue_waiters_;
- return this->not_full_cond_.release ();
- }
-#endif /* ACE_HAS_OPTIMIZED_MESSAGE_QUEUE */
- return 0;
-}
-
-template <ACE_SYNCH_DECL> int
-ACE_Message_Queue<ACE_SYNCH_USE>::signal_dequeue_waiters (void)
-{
-#if !defined (ACE_HAS_OPTIMIZED_MESSAGE_QUEUE)
- // Tell any blocked threads that the queue has a new item!
- if (this->not_empty_cond_.signal () != 0)
- return -1;
-#else
- if (this->dequeue_waiters_ > 0)
- {
- --this->dequeue_waiters_;
- return this->not_empty_cond_.release ();
- }
-#endif /* ACE_HAS_OPTIMIZED_MESSAGE_QUEUE */
- return 0;
-}
-
-// Actually put the node at the end (no locking so must be called with
-// locks held).
-
-template <ACE_SYNCH_DECL> int
-ACE_Message_Queue<ACE_SYNCH_USE>::enqueue_tail_i (ACE_Message_Block *new_item)
-{
- ACE_TRACE ("ACE_Message_Queue<ACE_SYNCH_USE>::enqueue_tail_i");
-
- if (new_item == 0)
- return -1;
-
- // List was empty, so build a new one.
- if (this->tail_ == 0)
- {
- this->head_ = new_item;
- this->tail_ = new_item;
- new_item->next (0);
- new_item->prev (0);
- }
- // Link at the end.
- else
- {
- new_item->next (0);
- this->tail_->next (new_item);
- new_item->prev (this->tail_);
- this->tail_ = new_item;
- }
-
- // Make sure to count all the bytes in a composite message!!!
- this->cur_bytes_ += new_item->total_size ();
- this->cur_length_ += new_item->total_length ();
-
- this->cur_count_++;
-
- if (this->signal_dequeue_waiters () == -1)
- return -1;
- else
- return this->cur_count_;
-}
-
-// Actually put the node at the head (no locking)
-
-template <ACE_SYNCH_DECL> int
-ACE_Message_Queue<ACE_SYNCH_USE>::enqueue_head_i (ACE_Message_Block *new_item)
-{
- ACE_TRACE ("ACE_Message_Queue<ACE_SYNCH_USE>::enqueue_head_i");
-
- if (new_item == 0)
- return -1;
-
- new_item->prev (0);
- new_item->next (this->head_);
-
- if (this->head_ != 0)
- this->head_->prev (new_item);
- else
- this->tail_ = new_item;
-
- this->head_ = new_item;
-
- // Make sure to count all the bytes in a composite message!!!
- this->cur_bytes_ += new_item->total_size ();
- this->cur_length_ += new_item->total_length ();
-
- this->cur_count_++;
-
- if (this->signal_dequeue_waiters () == -1)
- return -1;
- else
- return this->cur_count_;
-}
-
-// Actually put the node at its proper position relative to its
-// priority.
-
-template <ACE_SYNCH_DECL> int
-ACE_Message_Queue<ACE_SYNCH_USE>::enqueue_i (ACE_Message_Block *new_item)
-{
- ACE_TRACE ("ACE_Message_Queue<ACE_SYNCH_USE>::enqueue_i");
-
- if (new_item == 0)
- return -1;
-
- if (this->head_ == 0)
- // Check for simple case of an empty queue, where all we need to
- // do is insert <new_item> into the head.
- return this->enqueue_head_i (new_item);
- else
- {
- ACE_Message_Block *temp;
-
- // Figure out where the new item goes relative to its priority.
- // We start looking from the highest priority to the lowest
- // priority.
-
- for (temp = this->tail_;
- temp != 0;
- temp = temp->prev ())
- if (temp->msg_priority () >= new_item->msg_priority ())
- // Break out when we've located an item that has
- // greater or equal priority.
- break;
-
- if (temp == 0)
- // Check for simple case of inserting at the head of the queue,
- // where all we need to do is insert <new_item> before the
- // current head.
- return this->enqueue_head_i (new_item);
- else if (temp->next () == 0)
- // Check for simple case of inserting at the tail of the
- // queue, where all we need to do is insert <new_item> after
- // the current tail.
- return this->enqueue_tail_i (new_item);
- else
- {
- // Insert the new message behind the message of
- // greater or equal priority. This ensures that FIFO order is
- // maintained when messages of the same priority are
- // inserted consecutively.
- new_item->prev (temp);
- new_item->next (temp->next ());
- temp->next ()->prev (new_item);
- temp->next (new_item);
- }
- }
-
- // Make sure to count all the bytes in a composite message!!!
- this->cur_bytes_ += new_item->total_size ();
- this->cur_length_ += new_item->total_length ();
-
- this->cur_count_++;
-
- if (this->signal_dequeue_waiters () == -1)
- return -1;
- else
- return this->cur_count_;
-}
-
-// Actually get the first ACE_Message_Block (no locking, so must be
-// called with locks held). This method assumes that the queue has at
-// least one item in it when it is called.
-
-template <ACE_SYNCH_DECL> int
-ACE_Message_Queue<ACE_SYNCH_USE>::dequeue_head_i (ACE_Message_Block *&first_item)
-{
- if (this->head_ ==0)
- ACE_ERROR_RETURN ((LM_ERROR,
- ACE_LIB_TEXT ("Attempting to dequeue from empty queue")),
- -1);
- ACE_TRACE ("ACE_Message_Queue<ACE_SYNCH_USE>::dequeue_head_i");
- first_item = this->head_;
- this->head_ = this->head_->next ();
-
- if (this->head_ == 0)
- this->tail_ = 0;
- else
- // The prev pointer of the first message block has to point to
- // NULL...
- this->head_->prev (0);
-
- // Subtract off all of the bytes associated with this message.
- this->cur_bytes_ -= first_item->total_size ();
- this->cur_length_ -= first_item->total_length ();
-
- this->cur_count_--;
-
- if (this->cur_count_ == 0 && this->head_ == this->tail_)
- this->head_ = this->tail_ = 0;
-
- // Only signal enqueueing threads if we've fallen below the low
- // water mark.
- if (this->cur_bytes_ <= this->low_water_mark_
- && this->signal_enqueue_waiters () == -1)
- return -1;
- else
- return this->cur_count_;
-}
-
-// Take a look at the first item without removing it.
-
-template <ACE_SYNCH_DECL> int
-ACE_Message_Queue<ACE_SYNCH_USE>::peek_dequeue_head (ACE_Message_Block *&first_item,
- ACE_Time_Value *timeout)
-{
- ACE_TRACE ("ACE_Message_Queue<ACE_SYNCH_USE>::peek_dequeue_head");
- ACE_GUARD_RETURN (ACE_SYNCH_MUTEX_T, ace_mon, this->lock_, -1);
-
- if (this->deactivated_)
- {
- errno = ESHUTDOWN;
- return -1;
- }
-
- // Wait for at least one item to become available.
-
- if (this->wait_not_empty_cond (ace_mon, timeout) == -1)
- return -1;
-
- first_item = this->head_;
- return this->cur_count_;
-}
-
-template <ACE_SYNCH_DECL> int
-ACE_Message_Queue<ACE_SYNCH_USE>::wait_not_full_cond (ACE_Guard<ACE_SYNCH_MUTEX_T> &mon,
- ACE_Time_Value *timeout)
-{
- int result = 0;
-#if defined (ACE_HAS_OPTIMIZED_MESSAGE_QUEUE)
- while (this->is_full_i () && result != -1)
- {
- ++this->enqueue_waiters_;
- // @@ Need to add sanity checks for failure...
- mon.release ();
- if (timeout == 0)
- result = this->not_full_cond_.acquire ();
- else
- result = this->not_full_cond_.acquire (*timeout);
-
- // Save/restore errno.
- ACE_Errno_Guard error (errno);
- mon.acquire ();
- }
-#else
- ACE_UNUSED_ARG (mon);
-
- // Wait while the queue is full.
-
- while (this->is_full_i ())
- {
- if (this->not_full_cond_.wait (timeout) == -1)
- {
- if (errno == ETIME)
- errno = EWOULDBLOCK;
- result = -1;
- break;
- }
- if (this->deactivated_)
- {
- errno = ESHUTDOWN;
- result = -1;
- break;
- }
- }
-#endif /* ACE_HAS_OPTIMIZED_MESSAGE_QUEUE */
- return result;
-}
-
-template <ACE_SYNCH_DECL> int
-ACE_Message_Queue<ACE_SYNCH_USE>::wait_not_empty_cond (ACE_Guard<ACE_SYNCH_MUTEX_T> &mon,
- ACE_Time_Value *timeout)
-{
- int result = 0;
-#if defined (ACE_HAS_OPTIMIZED_MESSAGE_QUEUE)
- while (this->is_empty_i () && result != -1)
- {
- ++this->dequeue_waiters_;
- // @@ Need to add sanity checks for failure...
- mon.release ();
- if (timeout == 0)
- result = this->not_empty_cond_.acquire ();
- else
- {
- result = this->not_empty_cond_.acquire (*timeout);
- if (result == -1 && errno == ETIME)
- errno = EWOULDBLOCK;
- }
- // Save/restore errno.
- ACE_Errno_Guard error (errno);
- mon.acquire ();
- }
-#else
- ACE_UNUSED_ARG (mon);
-
- // Wait while the queue is empty.
-
- while (this->is_empty_i ())
- {
- if (this->not_empty_cond_.wait (timeout) == -1)
- {
- if (errno == ETIME)
- errno = EWOULDBLOCK;
- result = -1;
- break;
- }
- if (this->deactivated_)
- {
- errno = ESHUTDOWN;
- result = -1;
- break;
- }
- }
-#endif /* ACE_HAS_OPTIMIZED_MESSAGE_QUEUE */
- return result;
-}
-
-// Block indefinitely waiting for an item to arrive, does not ignore
-// alerts (e.g., signals).
-
-template <ACE_SYNCH_DECL> int
-ACE_Message_Queue<ACE_SYNCH_USE>::enqueue_head (ACE_Message_Block *new_item,
- ACE_Time_Value *timeout)
-{
- ACE_TRACE ("ACE_Message_Queue<ACE_SYNCH_USE>::enqueue_head");
- ACE_GUARD_RETURN (ACE_SYNCH_MUTEX_T, ace_mon, this->lock_, -1);
-
- if (this->deactivated_)
- {
- errno = ESHUTDOWN;
- return -1;
- }
-
- if (this->wait_not_full_cond (ace_mon, timeout) == -1)
- return -1;
-
- int queue_count = this->enqueue_head_i (new_item);
-
- if (queue_count == -1)
- return -1;
-
- this->notify ();
- return queue_count;
-}
-
-// Enqueue an <ACE_Message_Block *> into the <Message_Queue> in
-// accordance with its <msg_priority> (0 is lowest priority). Returns
-// -1 on failure, else the number of items still on the queue.
-
-template <ACE_SYNCH_DECL> int
-ACE_Message_Queue<ACE_SYNCH_USE>::enqueue_prio (ACE_Message_Block *new_item,
- ACE_Time_Value *timeout)
-{
- ACE_TRACE ("ACE_Message_Queue<ACE_SYNCH_USE>::enqueue_prio");
- ACE_GUARD_RETURN (ACE_SYNCH_MUTEX_T, ace_mon, this->lock_, -1);
-
- if (this->deactivated_)
- {
- errno = ESHUTDOWN;
- return -1;
- }
-
- if (this->wait_not_full_cond (ace_mon, timeout) == -1)
- return -1;
-
- int queue_count = this->enqueue_i (new_item);
-
- if (queue_count == -1)
- return -1;
-
- this->notify ();
- return queue_count;
-}
-
-template <ACE_SYNCH_DECL> int
-ACE_Message_Queue<ACE_SYNCH_USE>::enqueue (ACE_Message_Block *new_item,
- ACE_Time_Value *timeout)
-{
- ACE_TRACE ("ACE_Message_Queue<ACE_SYNCH_USE>::enqueue");
- return this->enqueue_prio (new_item, timeout);
-}
-
-// Block indefinitely waiting for an item to arrive,
-// does not ignore alerts (e.g., signals).
-
-template <ACE_SYNCH_DECL> int
-ACE_Message_Queue<ACE_SYNCH_USE>::enqueue_tail (ACE_Message_Block *new_item,
- ACE_Time_Value *timeout)
-{
- ACE_TRACE ("ACE_Message_Queue<ACE_SYNCH_USE>::enqueue_tail");
- ACE_GUARD_RETURN (ACE_SYNCH_MUTEX_T, ace_mon, this->lock_, -1);
-
- if (this->deactivated_)
- {
- errno = ESHUTDOWN;
- return -1;
- }
-
- if (this->wait_not_full_cond (ace_mon, timeout) == -1)
- return -1;
-
- int queue_count = this->enqueue_tail_i (new_item);
-
- if (queue_count == -1)
- return -1;
-
- this->notify ();
- return queue_count;
-}
-
-// Remove an item from the front of the queue. If timeout == 0 block
-// indefinitely (or until an alert occurs). Otherwise, block for upto
-// the amount of time specified by timeout.
-
-template <ACE_SYNCH_DECL> int
-ACE_Message_Queue<ACE_SYNCH_USE>::dequeue_head (ACE_Message_Block *&first_item,
- ACE_Time_Value *timeout)
-{
- ACE_TRACE ("ACE_Message_Queue<ACE_SYNCH_USE>::dequeue_head");
- ACE_GUARD_RETURN (ACE_SYNCH_MUTEX_T, ace_mon, this->lock_, -1);
-
- if (this->deactivated_)
- {
- errno = ESHUTDOWN;
- return -1;
- }
-
- if (this->wait_not_empty_cond (ace_mon, timeout) == -1)
- return -1;
-
- return this->dequeue_head_i (first_item);
-}
-
-template <ACE_SYNCH_DECL> int
-ACE_Message_Queue<ACE_SYNCH_USE>::notify (void)
-{
- ACE_TRACE ("ACE_Message_Queue<ACE_SYNCH_USE>::notify");
-
- // By default, don't do anything.
- if (this->notification_strategy_ == 0)
- return 0;
- else
- return this->notification_strategy_->notify ();
-}
-
-
-// = Initialization and termination methods.
-template <ACE_SYNCH_DECL>
-ACE_Dynamic_Message_Queue<ACE_SYNCH_USE>::ACE_Dynamic_Message_Queue (ACE_Dynamic_Message_Strategy & message_strategy,
- size_t hwm,
- size_t lwm,
- ACE_Notification_Strategy *ns)
- : ACE_Message_Queue<ACE_SYNCH_USE> (hwm, lwm, ns),
- pending_head_ (0),
- pending_tail_ (0),
- late_head_ (0),
- late_tail_ (0),
- beyond_late_head_ (0),
- beyond_late_tail_ (0),
- message_strategy_ (message_strategy)
-{
- // Note, the ACE_Dynamic_Message_Queue assumes full responsibility
- // for the passed ACE_Dynamic_Message_Strategy object, and deletes
- // it in its own dtor
-}
-
-// dtor: free message strategy and let base class dtor do the rest.
-
-template <ACE_SYNCH_DECL>
-ACE_Dynamic_Message_Queue<ACE_SYNCH_USE>::~ACE_Dynamic_Message_Queue (void)
-{
- delete &this->message_strategy_;
-}
-
-template <ACE_SYNCH_DECL> int
-ACE_Dynamic_Message_Queue<ACE_SYNCH_USE>::remove_messages (ACE_Message_Block *&list_head,
- ACE_Message_Block *&list_tail,
- u_int status_flags)
-{
- // start with an empty list
- list_head = 0;
- list_tail = 0;
-
- // Get the current time
- ACE_Time_Value current_time = ACE_OS::gettimeofday ();
-
- // Refresh priority status boundaries in the queue.
- int result = this->refresh_queue (current_time);
- if (result < 0)
- return result;
-
- if (ACE_BIT_ENABLED (status_flags,
- (u_int) ACE_Dynamic_Message_Strategy::PENDING)
- && this->pending_head_
- && this->pending_tail_)
- {
- // patch up pointers for the new tail of the queue
- if (this->pending_head_->prev ())
- {
- this->tail_ = this->pending_head_->prev ();
- this->pending_head_->prev ()->next (0);
- }
- else
- {
- // the list has become empty
- this->head_ = 0;
- this->tail_ = 0;
- }
-
- // point to the head and tail of the list
- list_head = this->pending_head_;
- list_tail = this->pending_tail_;
-
- // cut the pending messages out of the queue entirely
- this->pending_head_->prev (0);
- this->pending_head_ = 0;
- this->pending_tail_ = 0;
- }
-
- if (ACE_BIT_ENABLED (status_flags,
- (u_int) ACE_Dynamic_Message_Strategy::LATE)
- && this->late_head_
- && this->late_tail_)
- {
- // Patch up pointers for the (possibly) new head and tail of the
- // queue.
- if (this->late_tail_->next ())
- this->late_tail_->next ()->prev (this->late_head_->prev ());
- else
- this->tail_ = this->late_head_->prev ();
-
- if (this->late_head_->prev ())
- this->late_head_->prev ()->next (this->late_tail_->next ());
- else
- this->head_ = this->late_tail_->next ();
-
- // put late messages behind pending messages (if any) being returned
- this->late_head_->prev (list_tail);
- if (list_tail)
- list_tail->next (this->late_head_);
- else
- list_head = this->late_head_;
-
- list_tail = this->late_tail_;
-
- this->late_tail_->next (0);
- this->late_head_ = 0;
- this->late_tail_ = 0;
- }
-
- if (ACE_BIT_ENABLED (status_flags,
- (u_int) ACE_Dynamic_Message_Strategy::BEYOND_LATE)
- && this->beyond_late_head_
- && this->beyond_late_tail_)
- {
- // Patch up pointers for the new tail of the queue
- if (this->beyond_late_tail_->next ())
- {
- this->head_ = this->beyond_late_tail_->next ();
- this->beyond_late_tail_->next ()->prev (0);
- }
- else
- {
- // the list has become empty
- this->head_ = 0;
- this->tail_ = 0;
- }
-
- // Put beyond late messages at the end of the list being
- // returned.
- if (list_tail)
- {
- this->beyond_late_head_->prev (list_tail);
- list_tail->next (this->beyond_late_head_);
- }
- else
- list_head = this->beyond_late_head_;
-
- list_tail = this->beyond_late_tail_;
-
- this->beyond_late_tail_->next (0);
- this->beyond_late_head_ = 0;
- this->beyond_late_tail_ = 0;
- }
-
- // Decrement message and size counts for removed messages.
- ACE_Message_Block *temp1;
-
- for (temp1 = list_head;
- temp1 != 0;
- temp1 = temp1->next ())
- {
- this->cur_count_--;
-
- this->cur_bytes_ -= temp1->total_size ();
- this->cur_length_ -= temp1->total_length ();
- }
-
- return result;
-}
-
-// Detach all messages with status given in the passed flags from the
-// queue and return them by setting passed head and tail pointers to
-// the linked list they comprise. This method is intended primarily
-// as a means of periodically harvesting messages that have missed
-// their deadlines, but is available in its most general form. All
-// messages are returned in priority order, from head to tail, as of
-// the time this method was called.
-
-template <ACE_SYNCH_DECL> int
-ACE_Dynamic_Message_Queue<ACE_SYNCH_USE>::dequeue_head (ACE_Message_Block *&first_item,
- ACE_Time_Value *timeout)
-{
- ACE_TRACE ("ACE_Dynamic_Message_Queue<ACE_SYNCH_USE>::dequeue_head");
-
- ACE_GUARD_RETURN (ACE_SYNCH_MUTEX_T, ace_mon, this->lock_, -1);
-
- if (this->deactivated_)
- {
- errno = ESHUTDOWN;
- return -1;
- }
-
- int result;
-
- // get the current time
- ACE_Time_Value current_time = ACE_OS::gettimeofday ();
-
- // refresh priority status boundaries in the queue
- result = this->refresh_queue (current_time);
- if (result < 0)
- return result;
-
- // *now* it's appropriate to wait for an enqueued item
- result = this->wait_not_empty_cond (ace_mon, timeout);
- if (result == -1)
- return result;
-
- // call the internal dequeue method, which selects an item from the
- // highest priority status portion of the queue that has messages
- // enqueued.
- result = this->dequeue_head_i (first_item);
-
- return result;
-}
-
-// Dequeue and return the <ACE_Message_Block *> at the (logical) head
-// of the queue.
-
-template <ACE_SYNCH_DECL> void
-ACE_Dynamic_Message_Queue<ACE_SYNCH_USE>::dump (void) const
-{
- ACE_TRACE ("ACE_Dynamic_Message_Queue<ACE_SYNCH_USE>::dump");
- ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this));
-
- ACE_DEBUG ((LM_DEBUG, ACE_LIB_TEXT ("ACE_Message_Queue<ACE_SYNCH_USE> (base class): \n")));
- this->ACE_Message_Queue<ACE_SYNCH_USE>::dump ();
-
- ACE_DEBUG ((LM_DEBUG,
- ACE_LIB_TEXT ("pending_head_ = %u\n")
- ACE_LIB_TEXT ("pending_tail_ = %u\n")
- ACE_LIB_TEXT ("late_head_ = %u\n")
- ACE_LIB_TEXT ("late_tail_ = %u\n")
- ACE_LIB_TEXT ("beyond_late_head_ = %u\n")
- ACE_LIB_TEXT ("beyond_late_tail_ = %u\n"),
- this->pending_head_,
- this->pending_tail_,
- this->late_head_,
- this->late_tail_,
- this->beyond_late_head_,
- this->beyond_late_tail_));
-
- ACE_DEBUG ((LM_DEBUG, ACE_LIB_TEXT ("message_strategy_ : \n")));
- message_strategy_.dump ();
-
- ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP));
-}
- // dump the state of the queue
-
-template <ACE_SYNCH_DECL> int
-ACE_Dynamic_Message_Queue<ACE_SYNCH_USE>::enqueue_i (ACE_Message_Block *new_item)
-{
- ACE_TRACE ("ACE_Dynamic_Message_Queue<ACE_SYNCH_USE>::enqueue_i");
-
- if (new_item == 0)
- return -1;
-
- int result = 0;
-
- // Get the current time.
- ACE_Time_Value current_time = ACE_OS::gettimeofday ();
-
- // Refresh priority status boundaries in the queue.
-
- result = this->refresh_queue (current_time);
- if (result < 0)
- return result;
-
- // Where we enqueue depends on the message's priority status.
- switch (message_strategy_.priority_status (*new_item,
- current_time))
- {
- case ACE_Dynamic_Message_Strategy::PENDING:
- if (this->pending_tail_ == 0)
- {
- // Check for simple case of an empty pending queue, where
- // all we need to do is insert <new_item> into the tail of
- // the queue.
- pending_head_ = new_item;
- pending_tail_ = pending_head_;
- return this->enqueue_tail_i (new_item);
- }
- else
- {
- // Enqueue the new message in priority order in the pending
- // sublist
- result = sublist_enqueue_i (new_item,
- current_time,
- this->pending_head_,
- this->pending_tail_,
- ACE_Dynamic_Message_Strategy::PENDING);
- }
- break;
-
- case ACE_Dynamic_Message_Strategy::LATE:
- if (this->late_tail_ == 0)
- {
- late_head_ = new_item;
- late_tail_ = late_head_;
-
- if (this->pending_head_ == 0)
- // Check for simple case of an empty pending queue,
- // where all we need to do is insert <new_item> into the
- // tail of the queue.
- return this->enqueue_tail_i (new_item);
- else if (this->beyond_late_tail_ == 0)
- // Check for simple case of an empty beyond late queue, where all
- // we need to do is insert <new_item> into the head of the queue.
- return this->enqueue_head_i (new_item);
- else
- {
- // Otherwise, we can just splice the new message in
- // between the pending and beyond late portions of the
- // queue.
- this->beyond_late_tail_->next (new_item);
- new_item->prev (this->beyond_late_tail_);
- this->pending_head_->prev (new_item);
- new_item->next (this->pending_head_);
- }
- }
- else
- {
- // Enqueue the new message in priority order in the late
- // sublist
- result = sublist_enqueue_i (new_item,
- current_time,
- this->late_head_,
- this->late_tail_,
- ACE_Dynamic_Message_Strategy::LATE);
- }
- break;
-
- case ACE_Dynamic_Message_Strategy::BEYOND_LATE:
- if (this->beyond_late_tail_ == 0)
- {
- // Check for simple case of an empty beyond late queue,
- // where all we need to do is insert <new_item> into the
- // head of the queue.
- beyond_late_head_ = new_item;
- beyond_late_tail_ = beyond_late_head_;
- return this->enqueue_head_i (new_item);
- }
- else
- {
- // all beyond late messages have the same (zero) priority,
- // so just put the new one at the end of the beyond late
- // messages
- if (this->beyond_late_tail_->next ())
- this->beyond_late_tail_->next ()->prev (new_item);
- else
- this->tail_ = new_item;
-
- new_item->next (this->beyond_late_tail_->next ());
- this->beyond_late_tail_->next (new_item);
- new_item->prev (this->beyond_late_tail_);
- this->beyond_late_tail_ = new_item;
- }
-
- break;
-
- // should never get here, but just in case...
- default:
- result = -1;
- break;
- }
-
- if (result < 0)
- return result;
-
- this->cur_bytes_ += new_item->total_size ();
- this->cur_length_ += new_item->total_length ();
-
- this->cur_count_++;
-
- if (this->signal_dequeue_waiters () == -1)
- return -1;
- else
- return this->cur_count_;
-}
-
-// Enqueue an <ACE_Message_Block *> in accordance with its priority.
-// priority may be *dynamic* or *static* or a combination or *both* It
-// calls the priority evaluation function passed into the Dynamic
-// Message Queue constructor to update the priorities of all enqueued
-// messages.
-
-template <ACE_SYNCH_DECL> int
-ACE_Dynamic_Message_Queue<ACE_SYNCH_USE>::sublist_enqueue_i (ACE_Message_Block *new_item,
- const ACE_Time_Value &current_time,
- ACE_Message_Block *&sublist_head,
- ACE_Message_Block *&sublist_tail,
- ACE_Dynamic_Message_Strategy::Priority_Status status)
-{
- int result = 0;
- ACE_Message_Block *current_item = 0;
-
- // Find message after which to enqueue new item, based on message
- // priority and priority status.
- for (current_item = sublist_tail;
- current_item;
- current_item = current_item->prev ())
- {
- if (message_strategy_.priority_status (*current_item, current_time) == status)
- {
- if (current_item->msg_priority () >= new_item->msg_priority ())
- break;
- }
- else
- {
- sublist_head = new_item;
- break;
- }
- }
-
- if (current_item == 0)
- {
- // If the new message has highest priority of any, put it at the
- // head of the list (and sublist).
- new_item->prev (0);
- new_item->next (this->head_);
- if (this->head_ != 0)
- this->head_->prev (new_item);
- else
- {
- this->tail_ = new_item;
- sublist_tail = new_item;
- }
- this->head_ = new_item;
- sublist_head = new_item;
- }
- else
- {
- // insert the new item into the list
- new_item->next (current_item->next ());
- new_item->prev (current_item);
-
- if (current_item->next ())
- current_item->next ()->prev (new_item);
- else
- this->tail_ = new_item;
-
- current_item->next (new_item);
-
- // If the new item has lowest priority of any in the sublist,
- // move the tail pointer of the sublist back to the new item
- if (current_item == sublist_tail)
- sublist_tail = new_item;
- }
-
- return result;
-}
-
-// Enqueue a message in priority order within a given priority status
-// sublist.
-
-template <ACE_SYNCH_DECL> int
-ACE_Dynamic_Message_Queue<ACE_SYNCH_USE>::dequeue_head_i (ACE_Message_Block *&first_item)
-{
- ACE_TRACE ("ACE_Dynamic_Message_Queue<ACE_SYNCH_USE>::dequeue_head_i");
-
- int result = 0;
- int last_in_subqueue = 0;
-
- // first, try to dequeue from the head of the pending list
- if (this->pending_head_)
- {
- first_item = this->pending_head_;
-
- if (0 == this->pending_head_->prev ())
- this->head_ = this->pending_head_->next ();
- else
- this->pending_head_->prev ()->next (this->pending_head_->next ());
-
- if (0 == this->pending_head_->next ())
- {
- this->tail_ = this->pending_head_->prev ();
- this->pending_head_ = 0;
- this->pending_tail_ = 0;
- }
- else
- {
- this->pending_head_->next ()->prev (this->pending_head_->prev ());
- this->pending_head_ = this->pending_head_->next ();
- }
-
- first_item->prev (0);
- first_item->next (0);
- }
-
- // Second, try to dequeue from the head of the late list
- else if (this->late_head_)
- {
- last_in_subqueue = this->late_head_ == this->late_tail_ ? 1 : 0;
-
- first_item = this->late_head_;
-
- if (0 == this->late_head_->prev ())
- this->head_ = this->late_head_->next ();
- else
- this->late_head_->prev ()->next (this->late_head_->next ());
-
- if (0 == this->late_head_->next ())
- this->tail_ = this->late_head_->prev ();
- else
- {
- this->late_head_->next ()->prev (this->late_head_->prev ());
- this->late_head_ = this->late_head_->next ();
- }
-
- if (last_in_subqueue)
- {
- this->late_head_ = 0;
- this->late_tail_ = 0;
- }
-
- first_item->prev (0);
- first_item->next (0);
- }
- // finally, try to dequeue from the head of the beyond late list
- else if (this->beyond_late_head_)
- {
- last_in_subqueue =
- (this->beyond_late_head_ == this->beyond_late_tail_) ? 1 : 0;
-
- first_item = this->beyond_late_head_;
- this->head_ = this->beyond_late_head_->next ();
-
- if (0 == this->beyond_late_head_->next ())
- this->tail_ = this->beyond_late_head_->prev ();
- else
- {
- this->beyond_late_head_->next ()->prev (this->beyond_late_head_->prev ());
- this->beyond_late_head_ = this->beyond_late_head_->next ();
- }
-
- if (last_in_subqueue)
- {
- this->beyond_late_head_ = 0;
- this->beyond_late_tail_ = 0;
- }
-
- first_item->prev (0);
- first_item->next (0);
- }
- else
- {
- // nothing to dequeue: set the pointer to zero and return an error code
- first_item = 0;
- result = -1;
- }
-
- if (result < 0)
- return result;
-
- // Make sure to subtract off all of the bytes associated with this
- // message.
- this->cur_bytes_ -= first_item->total_size ();
- this->cur_length_ -= first_item->total_length ();
-
- this->cur_count_--;
-
- // Only signal enqueueing threads if we've fallen below the low
- // water mark.
- if (this->cur_bytes_ <= this->low_water_mark_
- && this->signal_enqueue_waiters () == -1)
- return -1;
- else
- return this->cur_count_;
-}
-
-// Dequeue and return the <ACE_Message_Block *> at the head of the
-// logical queue. Attempts first to dequeue from the pending portion
-// of the queue, or if that is empty from the late portion, or if that
-// is empty from the beyond late portion, or if that is empty just
-// sets the passed pointer to zero and returns -1.
-
-template <ACE_SYNCH_DECL> int
-ACE_Dynamic_Message_Queue<ACE_SYNCH_USE>::refresh_queue (const ACE_Time_Value &current_time)
-{
- int result;
-
- result = refresh_pending_queue (current_time);
-
- if (result != -1)
- result = refresh_late_queue (current_time);
-
- return result;
-}
-
-// Refresh the queue using the strategy specific priority status
-// function.
-
-template <ACE_SYNCH_DECL> int
-ACE_Dynamic_Message_Queue<ACE_SYNCH_USE>::refresh_pending_queue (const ACE_Time_Value &current_time)
-{
- ACE_Dynamic_Message_Strategy::Priority_Status current_status;
-
- // refresh priority status boundaries in the queue
- if (this->pending_head_)
- {
- current_status = message_strategy_.priority_status (*this->pending_head_,
- current_time);
- switch (current_status)
- {
- case ACE_Dynamic_Message_Strategy::BEYOND_LATE:
- // Make sure the head of the beyond late queue is set (there
- // may not have been any beyond late messages previously)
- this->beyond_late_head_ = this->head_;
-
- // Zero out the late queue pointers, and set them only if
- // there turn out to be late messages in the pending sublist
- this->late_head_ = 0;
- this->late_tail_ = 0;
-
- // Advance through the beyond late messages in the pending queue
- do
- {
- this->pending_head_ = this->pending_head_->next ();
-
- if (this->pending_head_)
- current_status = message_strategy_.priority_status (*this->pending_head_,
- current_time);
- else
- break; // do while
-
- }
- while (current_status == ACE_Dynamic_Message_Strategy::BEYOND_LATE);
-
- if (this->pending_head_)
- {
- // point tail of beyond late sublist to previous item
- this->beyond_late_tail_ = this->pending_head_->prev ();
-
- if (current_status == ACE_Dynamic_Message_Strategy::PENDING)
- // there are no late messages left in the queue
- break; // switch
- else if (current_status != ACE_Dynamic_Message_Strategy::LATE)
- {
- // if we got here, something is *seriously* wrong with the queue
- ACE_ERROR_RETURN ((LM_ERROR,
- ACE_LIB_TEXT ("Unexpected message priority status [%d] (expected LATE)"),
- (int) current_status),
- -1);
- }
- /* FALLTHRU */
- }
- else
- {
- // There are no pending or late messages left in the
- // queue.
- this->beyond_late_tail_ = this->tail_;
- this->pending_head_ = 0;
- this->pending_tail_ = 0;
- break; // switch
- }
-
- case ACE_Dynamic_Message_Strategy::LATE:
- // Make sure the head of the late queue is set (there may
- // not have been any late messages previously, or they may
- // have all become beyond late).
- if (this->late_head_ == 0)
- this->late_head_ = this->pending_head_;
-
- // advance through the beyond late messages in the pending queue
- do
- {
- this->pending_head_ = this->pending_head_->next ();
-
- if (this->pending_head_)
- current_status = message_strategy_.priority_status (*this->pending_head_,
- current_time);
- else
- break; // do while
-
- }
- while (current_status == ACE_Dynamic_Message_Strategy::LATE);
-
- if (this->pending_head_)
- {
- if (current_status != ACE_Dynamic_Message_Strategy::PENDING)
- // if we got here, something is *seriously* wrong with the queue
- ACE_ERROR_RETURN((LM_ERROR,
- ACE_LIB_TEXT ("Unexpected message priority status [%d] (expected PENDING)"),
- (int) current_status),
- -1);
-
- // Point tail of late sublist to previous item
- this->late_tail_ = this->pending_head_->prev ();
- }
- else
- {
- // there are no pending messages left in the queue
- this->late_tail_ = this->tail_;
- this->pending_head_ = 0;
- this->pending_tail_ = 0;
- }
-
- break; // switch
- case ACE_Dynamic_Message_Strategy::PENDING:
- // do nothing - the pending queue is unchanged
- break; // switch
- default:
- // if we got here, something is *seriously* wrong with the queue
- ACE_ERROR_RETURN((LM_ERROR,
- ACE_LIB_TEXT ("Unknown message priority status [%d]"),
- (int) current_status),
- -1);
- }
- }
- return 0;
-}
-
-// Refresh the pending queue using the strategy specific priority
-// status function.
-
-template <ACE_SYNCH_DECL> int
-ACE_Dynamic_Message_Queue<ACE_SYNCH_USE>::refresh_late_queue (const ACE_Time_Value &current_time)
-{
- ACE_Dynamic_Message_Strategy::Priority_Status current_status;
-
- if (this->late_head_)
- {
- current_status = message_strategy_.priority_status (*this->late_head_,
- current_time);
- switch (current_status)
- {
- case ACE_Dynamic_Message_Strategy::BEYOND_LATE:
-
- // make sure the head of the beyond late queue is set
- // (there may not have been any beyond late messages previously)
- this->beyond_late_head_ = this->head_;
-
- // advance through the beyond late messages in the late queue
- do
- {
- this->late_head_ = this->late_head_->next ();
-
- if (this->late_head_)
- current_status = message_strategy_.priority_status (*this->late_head_,
- current_time);
- else
- break; // do while
-
- }
- while (current_status == ACE_Dynamic_Message_Strategy::BEYOND_LATE);
-
- if (this->late_head_)
- {
- // point tail of beyond late sublist to previous item
- this->beyond_late_tail_ = this->late_head_->prev ();
-
- if (current_status == ACE_Dynamic_Message_Strategy::PENDING)
- {
- // there are no late messages left in the queue
- this->late_head_ = 0;
- this->late_tail_ = 0;
- }
- else if (current_status != ACE_Dynamic_Message_Strategy::LATE)
- // if we got here, something is *seriously* wrong with the queue
- ACE_ERROR_RETURN ((LM_ERROR,
- ACE_LIB_TEXT ("Unexpected message priority status [%d] (expected LATE)"),
- (int) current_status),
- -1);
- }
- else
- {
- // there are no late messages left in the queue
- this->beyond_late_tail_ = this->tail_;
- this->late_head_ = 0;
- this->late_tail_ = 0;
- }
-
- break; // switch
-
- case ACE_Dynamic_Message_Strategy::LATE:
- // do nothing - the late queue is unchanged
- break; // switch
-
- case ACE_Dynamic_Message_Strategy::PENDING:
- // if we got here, something is *seriously* wrong with the queue
- ACE_ERROR_RETURN ((LM_ERROR,
- ACE_LIB_TEXT ("Unexpected message priority status ")
- ACE_LIB_TEXT ("[%d] (expected LATE or BEYOND_LATE)"),
- (int) current_status),
- -1);
- default:
- // if we got here, something is *seriously* wrong with the queue
- ACE_ERROR_RETURN ((LM_ERROR,
- ACE_LIB_TEXT ("Unknown message priority status [%d]"),
- (int) current_status),
- -1);
- }
- }
-
- return 0;
-}
-
-// Refresh the late queue using the strategy specific priority status
-// function.
-
-template <ACE_SYNCH_DECL> int
-ACE_Dynamic_Message_Queue<ACE_SYNCH_USE>::peek_dequeue_head (ACE_Message_Block *&first_item,
- ACE_Time_Value *timeout)
-{
- return ACE_Message_Queue<ACE_SYNCH_USE>::peek_dequeue_head (first_item,
- timeout);
-}
-
-// Private method to hide public base class method: just calls base
-// class method.
-
-template <ACE_SYNCH_DECL> int
-ACE_Dynamic_Message_Queue<ACE_SYNCH_USE>::enqueue_tail (ACE_Message_Block *new_item,
- ACE_Time_Value *timeout)
-{
- ACE_TRACE ("ACE_Dynamic_Message_Queue<ACE_SYNCH_USE>::enqueue_tail");
- return this->enqueue_prio (new_item, timeout);
-}
-
-// Just call priority enqueue method: tail enqueue semantics for
-// dynamic message queues are unstable: the message may or may not be
-// where it was placed after the queue is refreshed prior to the next
-// enqueue or dequeue operation.
-
-template <ACE_SYNCH_DECL> int
-ACE_Dynamic_Message_Queue<ACE_SYNCH_USE>::enqueue_head (ACE_Message_Block *new_item,
- ACE_Time_Value *timeout)
-{
- ACE_TRACE ("ACE_Dynamic_Message_Queue<ACE_SYNCH_USE>::enqueue_head");
- return this->enqueue_prio (new_item, timeout);
-}
-
-// Just call priority enqueue method: head enqueue semantics for
-// dynamic message queues are unstable: the message may or may not be
-// where it was placed after the queue is refreshed prior to the next
-// enqueue or dequeue operation.
-
-template <ACE_SYNCH_DECL>
-ACE_Message_Queue<ACE_SYNCH_USE> *
-ACE_Message_Queue_Factory<ACE_SYNCH_USE>::create_static_message_queue (size_t hwm,
- size_t lwm,
- ACE_Notification_Strategy *ns)
-{
- ACE_Message_Queue<ACE_SYNCH_USE> *tmp;
-
- ACE_NEW_RETURN (tmp,
- ACE_Message_Queue<ACE_SYNCH_USE> (hwm, lwm, ns),
- 0);
- return tmp;
-}
-
-// Factory method for a statically prioritized ACE_Message_Queue.
-
-template <ACE_SYNCH_DECL>
-ACE_Dynamic_Message_Queue<ACE_SYNCH_USE> *
-ACE_Message_Queue_Factory<ACE_SYNCH_USE>::create_deadline_message_queue (size_t hwm,
- size_t lwm,
- ACE_Notification_Strategy *ns,
- u_long static_bit_field_mask,
- u_long static_bit_field_shift,
- u_long dynamic_priority_max,
- u_long dynamic_priority_offset)
-{
- ACE_Deadline_Message_Strategy *adms;
-
- ACE_NEW_RETURN (adms,
- ACE_Deadline_Message_Strategy (static_bit_field_mask,
- static_bit_field_shift,
- dynamic_priority_max,
- dynamic_priority_offset),
- 0);
-
- ACE_Dynamic_Message_Queue<ACE_SYNCH_USE> *tmp;
- ACE_NEW_RETURN (tmp,
- ACE_Dynamic_Message_Queue<ACE_SYNCH_USE> (*adms, hwm, lwm, ns),
- 0);
- return tmp;
-}
-
-// Factory method for a dynamically prioritized (by time to deadline)
-// ACE_Dynamic_Message_Queue.
-
-template <ACE_SYNCH_DECL>
-ACE_Dynamic_Message_Queue<ACE_SYNCH_USE> *
-ACE_Message_Queue_Factory<ACE_SYNCH_USE>::create_laxity_message_queue (size_t hwm,
- size_t lwm,
- ACE_Notification_Strategy *ns,
- u_long static_bit_field_mask,
- u_long static_bit_field_shift,
- u_long dynamic_priority_max,
- u_long dynamic_priority_offset)
-{
- ACE_Laxity_Message_Strategy *alms;
-
- ACE_NEW_RETURN (alms,
- ACE_Laxity_Message_Strategy (static_bit_field_mask,
- static_bit_field_shift,
- dynamic_priority_max,
- dynamic_priority_offset),
- 0);
-
- ACE_Dynamic_Message_Queue<ACE_SYNCH_USE> *tmp;
- ACE_NEW_RETURN (tmp,
- ACE_Dynamic_Message_Queue<ACE_SYNCH_USE> (*alms, hwm, lwm, ns),
- 0);
- return tmp;
-}
-
-// Factory method for a dynamically prioritized (by laxity)
-// <ACE_Dynamic_Message_Queue>.
-
-#if defined (VXWORKS)
-
-template <ACE_SYNCH_DECL>
-ACE_Message_Queue_Vx *
-ACE_Message_Queue_Factory<ACE_SYNCH_USE>::create_Vx_message_queue (size_t max_messages,
- size_t max_message_length,
- ACE_Notification_Strategy *ns)
-{
- ACE_Message_Queue_Vx *tmp;
-
- ACE_NEW_RETURN (tmp,
- ACE_Message_Queue_Vx (max_messages, max_message_length, ns),
- 0);
- return tmp;
-}
- // factory method for a wrapped VxWorks message queue
-
-#if defined (ACE_WIN32) && (ACE_HAS_WINNT4 != 0)
-
-template <ACE_SYNCH_DECL>
-ACE_Message_Queue_NT *
-ACE_Message_Queue_Factory<ACE_SYNCH_USE>::create_NT_message_queue (size_t max_threads)
-{
- ACE_Message_Queue_NT *tmp;
-
- ACE_NEW_RETURN (tmp,
- ACE_Message_Queue_NT (max_threads);
- 0);
- return tmp;
-}
-
-#endif /* ACE_WIN32 && ACE_HAS_WINNT4 != 0 */
-#endif /* defined (VXWORKS) */
-#endif /* ACE_MESSAGE_QUEUE_T_C */