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-rw-r--r--ace/Object_Manager.cpp857
1 files changed, 0 insertions, 857 deletions
diff --git a/ace/Object_Manager.cpp b/ace/Object_Manager.cpp
deleted file mode 100644
index b2ed8de84bd..00000000000
--- a/ace/Object_Manager.cpp
+++ /dev/null
@@ -1,857 +0,0 @@
-// $Id$
-
-#define ACE_BUILD_DLL
-
-#include "ace/Object_Manager.h"
-#include "ace/Token_Manager.h"
-#include "ace/Naming_Context.h"
-#include "ace/Service_Manager.h"
-#include "ace/Service_Config.h"
-#include "ace/Signal.h"
-#include "ace/Log_Msg.h"
-#include "ace/Containers.h"
-#include "ace/Array.h"
-#include "ace/Synch.h"
-#include "ace/Malloc.h"
-#include "ace/Signal.h"
-
-#if !defined (__ACE_INLINE__)
-#include "ace/Object_Manager.i"
-#endif /* __ACE_INLINE__ */
-
-#if ! defined (ACE_APPLICATION_PREALLOCATED_OBJECT_DEFINITIONS)
-# define ACE_APPLICATION_PREALLOCATED_OBJECT_DEFINITIONS
-#endif /* ACE_APPLICATION_PREALLOCATED_OBJECT_DEFINITIONS */
-
-#if ! defined (ACE_APPLICATION_PREALLOCATED_ARRAY_DEFINITIONS)
-# define ACE_APPLICATION_PREALLOCATED_ARRAY_DEFINITIONS
-#endif /* ACE_APPLICATION_PREALLOCATED_ARRAY_DEFINITIONS */
-
-#if ! defined (ACE_APPLICATION_PREALLOCATED_OBJECT_DELETIONS)
-# define ACE_APPLICATION_PREALLOCATED_OBJECT_DELETIONS
-#endif /* ACE_APPLICATION_PREALLOCATED_OBJECT_DELETIONS */
-
-#if ! defined (ACE_APPLICATION_PREALLOCATED_ARRAY_DELETIONS)
-# define ACE_APPLICATION_PREALLOCATED_ARRAY_DELETIONS
-#endif /* ACE_APPLICATION_PREALLOCATED_ARRAY_DELETIONS */
-
-
-// Static data.
-ACE_Object_Manager *ACE_Object_Manager::instance_ = 0;
-
-int ACE_Object_Manager::starting_up_ = 1;
-int ACE_Object_Manager::shutting_down_ = 0;
-ACE_Sig_Set *ACE_Object_Manager::default_mask_p_ = 0;
-
-void *ACE_Object_Manager::managed_object[ACE_MAX_MANAGED_OBJECTS] = { 0 };
-
-u_int ACE_Object_Manager::next_managed_object = 0;
-
-void *ACE_Object_Manager::preallocated_object[
- ACE_Object_Manager::ACE_PREALLOCATED_OBJECTS] = { 0 };
-
-void *ACE_Object_Manager::preallocated_array[
- ACE_Object_Manager::ACE_PREALLOCATED_ARRAYS] = { 0 };
-
-ACE_Sig_Adapter *ace_service_config_sig_handler = 0;
-
-// Handy macros for use by ACE_Object_Manager constructor to preallocate or
-// delete an object or array, either statically (in global data) or
-// dynamically (on the heap).
-#if defined (ACE_HAS_STATIC_PREALLOCATION)
-# define ACE_PREALLOCATE_OBJECT(TYPE, ID)\
- {\
- static ACE_Cleanup_Adapter<TYPE> obj;\
- preallocated_object[ID] = &obj;\
- }
-# define ACE_PREALLOCATE_ARRAY(TYPE, ID, COUNT)\
- {\
- static ACE_Cleanup_Adapter<TYPE> obj[COUNT];\
- preallocated_array[ID] = &obj;\
- }
-#else
-# define ACE_PREALLOCATE_OBJECT(TYPE, ID)\
- {\
- ACE_Cleanup_Adapter<TYPE> *obj_p;\
- ACE_NEW (obj_p, ACE_Cleanup_Adapter<TYPE>);\
- preallocated_object[ID] = obj_p;\
- }
-# define ACE_PREALLOCATE_ARRAY(TYPE, ID, COUNT)\
- {\
- ACE_Cleanup_Adapter<TYPE[COUNT]> *array_p;\
- ACE_NEW (array_p, ACE_Cleanup_Adapter<TYPE[COUNT]>);\
- preallocated_array[ID] = array_p;\
- }
-# define ACE_DELETE_PREALLOCATED_OBJECT(TYPE, ID)\
- ace_cleanup_destroyer (\
- (ACE_Cleanup_Adapter<TYPE> *) preallocated_object[ID], 0);\
- preallocated_object[ID] = 0;
-# define ACE_DELETE_PREALLOCATED_ARRAY(TYPE, ID, COUNT)\
- delete (ACE_Cleanup_Adapter<TYPE[COUNT]> *) preallocated_array[ID];\
- preallocated_array[ID] = 0;
-#endif /* ACE_HAS_STATIC_PREALLOCATION */
-
-
-class ACE_Object_Manager_Preallocations
-{
-public:
- ACE_Object_Manager_Preallocations ();
- ~ACE_Object_Manager_Preallocations();
-
-private:
- ACE_Static_Svc_Descriptor ace_svc_desc_ACE_Naming_Context;
- ACE_Static_Svc_Descriptor ace_svc_desc_ACE_Service_Manager;
-};
-
-static
-ACE_Object_Manager_Preallocations *ace_object_manager_preallocations = 0;
-
-// We can't use the ACE_SVC_FACTORY_DECLARE macro here because this
-// needs to be in the ACE_Export context rather than the
-// ACE_Svc_Export context.
-extern "C" ACE_Export ACE_Service_Object *_make_ACE_Service_Manager (void);
-
-ACE_Object_Manager_Preallocations::ACE_Object_Manager_Preallocations ()
-{
- // Define the static services. This macro call creates static service
- // descriptors that are used for initialization below.
- ACE_STATIC_SVC_DEFINE (ACE_Naming_Context_initializer,
- "ACE_Naming_Context",
- ACE_SVC_OBJ_T,
- &ACE_SVC_NAME (ACE_Naming_Context),
- ACE_Service_Type::DELETE_THIS |
- ACE_Service_Type::DELETE_OBJ,
- 0)
-
- ACE_STATIC_SVC_DEFINE (ACE_Service_Manager_initializer,
- "ACE_Service_Manager",
- ACE_SVC_OBJ_T,
- &ACE_SVC_NAME (ACE_Service_Manager),
- ACE_Service_Type::DELETE_THIS |
- ACE_Service_Type::DELETE_OBJ,
- 0)
-
- // Initialize the static service objects using the descriptors created
- // above.
- ace_svc_desc_ACE_Naming_Context =
- ace_svc_desc_ACE_Naming_Context_initializer;
-
- ace_svc_desc_ACE_Service_Manager =
- ace_svc_desc_ACE_Service_Manager_initializer;
-
- // Add to the list of static configured services.
- ACE_Service_Config::static_svcs ()->
- insert (&ace_svc_desc_ACE_Naming_Context);
-
- ACE_Service_Config::static_svcs ()->
- insert (&ace_svc_desc_ACE_Service_Manager);
-}
-
-ACE_Object_Manager_Preallocations::~ACE_Object_Manager_Preallocations ()
-{
-}
-
-ACE_Object_Manager::ACE_Object_Manager (void)
- // , lock_ is initialized in the function body.
- //
- // With ACE_HAS_TSS_EMULATION, ts_storage_ is initialized by the call to
- // ACE_OS::tss_open () in the function body.
-{
- ACE_NEW (registered_objects_, ACE_Unbounded_Queue<ACE_Cleanup_Info>);
-
- ACE_MT (ACE_NEW (lock_, ACE_Recursive_Thread_Mutex));
-
-#if defined (ACE_HAS_NONSTATIC_OBJECT_MANAGER)
- // Store the address of this static instance so that instance ()
- // doesn't allocate a new one when called.
- instance_ = this;
-#endif /* ACE_HAS_NONSTATIC_OBJECT_MANAGER */
-
- // Allocate the preallocated (hard-coded) object instances.
- ACE_PREALLOCATE_OBJECT (ACE_SYNCH_RW_MUTEX, ACE_FILECACHE_LOCK)
-#if defined (ACE_HAS_THREADS)
- ACE_PREALLOCATE_OBJECT (ACE_Recursive_Thread_Mutex, ACE_STATIC_OBJECT_LOCK)
-#endif /* ACE_HAS_THREADS */
-# if defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0)
- ACE_PREALLOCATE_OBJECT (ACE_Thread_Mutex, ACE_LOG_MSG_INSTANCE_LOCK)
- ACE_PREALLOCATE_OBJECT (ACE_Thread_Mutex, ACE_MT_CORBA_HANDLER_LOCK)
- ACE_PREALLOCATE_OBJECT (ACE_Thread_Mutex, ACE_DUMP_LOCK)
- ACE_PREALLOCATE_OBJECT (ACE_Thread_Mutex, ACE_OS_MONITOR_LOCK)
- ACE_PREALLOCATE_OBJECT (ACE_Recursive_Thread_Mutex, ACE_SIG_HANDLER_LOCK)
- ACE_PREALLOCATE_OBJECT (ACE_Null_Mutex, ACE_SINGLETON_NULL_LOCK)
- ACE_PREALLOCATE_OBJECT (ACE_Recursive_Thread_Mutex,
- ACE_SINGLETON_RECURSIVE_THREAD_LOCK)
- ACE_PREALLOCATE_OBJECT (ACE_Thread_Mutex, ACE_THREAD_EXIT_LOCK)
- ACE_PREALLOCATE_OBJECT (ACE_TOKEN_CONST::MUTEX,
- ACE_TOKEN_MANAGER_CREATION_LOCK)
- ACE_PREALLOCATE_OBJECT (ACE_TOKEN_CONST::MUTEX,
- ACE_TOKEN_INVARIANTS_CREATION_LOCK)
- ACE_PREALLOCATE_OBJECT (ACE_Recursive_Thread_Mutex, ACE_TSS_CLEANUP_LOCK)
-# endif /* ACE_MT_SAFE */
-
- // Hooks for preallocated objects and arrays provided by application.
- ACE_APPLICATION_PREALLOCATED_OBJECT_DEFINITIONS
- ACE_APPLICATION_PREALLOCATED_ARRAY_DEFINITIONS
-
- // Construct the ACE_Service_Config's signal handler.
- ACE_NEW (ace_service_config_sig_handler,
- ACE_Sig_Adapter (&ACE_Service_Config::handle_signal));
- ACE_Service_Config::signal_handler (ace_service_config_sig_handler);
-
-#if defined (ACE_HAS_TSS_EMULATION)
- // Initialize the main thread's TS storage.
- ACE_TSS_Emulation::tss_open (ts_storage_);
-#endif /* ACE_HAS_TSS_EMULATION */
-
- // Open Winsock (no-op on other platforms).
- ACE_OS::socket_init (ACE_WSOCK_VERSION);
-
- ACE_NEW (ace_object_manager_preallocations,
- ACE_Object_Manager_Preallocations);
-
- // Open the main thread's ACE_Log_Msg.
- (void) ACE_LOG_MSG;
-
- // Finally, indicate that the ACE_Object_Manager instance has been
- // constructed.
- ACE_Object_Manager::starting_up_ = 0;
-
- ACE_NEW (ACE_Object_Manager::default_mask_p_,
- ACE_Sig_Set (1));
-}
-
-ACE_Object_Manager *
-ACE_Object_Manager::instance (void)
-{
- // This function should be call during construction of static
- // instances, so it's not thread safe.
-
- if (instance_ == 0)
- ACE_NEW_RETURN (instance_, ACE_Object_Manager, 0);
-
- return instance_;
-}
-
-int
-ACE_Object_Manager::starting_up ()
-{
- return ACE_Object_Manager::starting_up_;
-}
-
-int
-ACE_Object_Manager::shutting_down ()
-{
- return ACE_Object_Manager::shutting_down_;
-}
-
-int
-ACE_Object_Manager::at_exit_i (void *object,
- ACE_CLEANUP_FUNC cleanup_hook,
- void *param)
-{
- ACE_MT (ACE_GUARD_RETURN (ACE_Recursive_Thread_Mutex, ace_mon, *lock_, -1));
-
- if (shutting_down ())
- {
- errno = EAGAIN;
- return -1;
- }
-
- // Check for already in queue, and return 1 if so.
- ACE_Cleanup_Info *info = 0;
- for (ACE_Unbounded_Queue_Iterator<ACE_Cleanup_Info> iter (*registered_objects_);
- iter.next (info) != 0;
- iter.advance ())
- {
- if (info->object_ == object)
- {
- // The object has already been registered.
- errno = EEXIST;
- return -1;
- }
- }
-
- ACE_Cleanup_Info new_info;
- new_info.object_ = object;
- new_info.cleanup_hook_ = cleanup_hook;
- new_info.param_ = param;
-
- // Returns -1 and sets errno if unable to allocate storage. Enqueue
- // at the head and dequeue from the head to get LIFO ordering.
- return registered_objects_->enqueue_head (new_info);
-}
-
-#if defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0)
-
-// These are global so that they don't have to be declared in the
-// header file. That would cause nasty circular include problems.
-static ACE_Cleanup_Adapter<ACE_Null_Mutex> *
-ACE_Object_Manager_singleton_null_lock = 0;
-
-static ACE_Array<ACE_Thread_Mutex *> *
-ACE_Object_Manager_singleton_thread_locks = 0;
-
-static ACE_Array<ACE_Mutex *> *
-ACE_Object_Manager_singleton_mutex_locks = 0;
-
-static ACE_Cleanup_Adapter<ACE_Recursive_Thread_Mutex> *
-ACE_Object_Manager_singleton_recursive_lock = 0;
-
-static ACE_Array<ACE_RW_Thread_Mutex *> *
-ACE_Object_Manager_singleton_rw_locks = 0;
-
-int
-ACE_Object_Manager::get_singleton_lock (ACE_Null_Mutex *&lock)
-{
- if (ACE_Object_Manager::starting_up () ||
- ACE_Object_Manager::shutting_down ())
- {
- // The preallocated lock has not been constructed yet.
- // Therefore, the program is single-threaded at this point. Or,
- // the ACE_Object_Manager instance has been destroyed, so the
- // preallocated lock is not available. Allocate a lock to use,
- // for interface compatibility, though there should be no
- // contention on it.
- if (ACE_Object_Manager_singleton_null_lock == 0)
- {
- ACE_NEW_RETURN (ACE_Object_Manager_singleton_null_lock,
- ACE_Cleanup_Adapter<ACE_Null_Mutex>,
- -1);
-
- // Can't register with the ACE_Object_Manager here! The
- // lock's declaration is visible to the ACE_Object_Manager
- // destructor, so it will clean it up as a special case.
- }
-
- if (ACE_Object_Manager_singleton_null_lock != 0)
- lock = &ACE_Object_Manager_singleton_null_lock->object ();
- }
- else
- // Use the Object_Manager's preallocated lock.
- lock = ACE_Managed_Object<ACE_Null_Mutex>::get_preallocated_object
- (ACE_Object_Manager::ACE_SINGLETON_NULL_LOCK);
-
- return 0;
-}
-
-int
-ACE_Object_Manager::get_singleton_lock (ACE_Thread_Mutex *&lock)
-{
- if (lock == 0)
- {
- if (ACE_Object_Manager::starting_up () ||
- ACE_Object_Manager::shutting_down ())
- {
- // The Object_Manager and its internal lock have not been
- // constructed yet. Therefore, the program is single-
- // threaded at this point. Or, the ACE_Object_Manager
- // instance has been destroyed, so the internal lock is not
- // available. Either way, we can not use double-checked
- // locking.
-
- ACE_NEW_RETURN (lock, ACE_Thread_Mutex, -1);
-
- // Add the new lock to the array of locks to be deleted
- // at program termination.
- if (ACE_Object_Manager_singleton_thread_locks == 0)
- {
- // Create the array, then insert the new lock.
- ACE_NEW_RETURN (ACE_Object_Manager_singleton_thread_locks,
- ACE_Array<ACE_Thread_Mutex *> (
- (size_t) 1,
- (ACE_Thread_Mutex *) 0),
- -1);
- (*ACE_Object_Manager_singleton_thread_locks)[0] = lock;
- }
- else
- {
- // Grow the array, then insert the new lock.
-
- // Copy the array pointer.
- ACE_Array<ACE_Thread_Mutex *> *tmp =
- ACE_Object_Manager_singleton_thread_locks;
-
- // Create a new array with one more slot than the current one.
- ACE_NEW_RETURN (ACE_Object_Manager_singleton_thread_locks,
- ACE_Array<ACE_Thread_Mutex *> (
- tmp->size () + (size_t) 1,
- (ACE_Thread_Mutex *) 0),
- -1);
-
- // Copy the old array to the new array.
- for (u_int i = 0; i < tmp->size (); ++i)
- (*ACE_Object_Manager_singleton_thread_locks)[i] = (*tmp) [i];
-
- // Insert the new lock at the end of the array.
- (*ACE_Object_Manager_singleton_thread_locks)[tmp->size ()] =
- lock;
-
- delete tmp;
- }
- }
- else
- {
- // Allocate a new lock, but use double-checked locking to
- // ensure that only one thread allocates it.
- ACE_MT (ACE_GUARD_RETURN (ACE_Recursive_Thread_Mutex,
- ace_mon,
- *ACE_Object_Manager::instance ()->lock_,
- -1));
-
- if (lock == 0)
- {
- ACE_Cleanup_Adapter<ACE_Thread_Mutex> *lock_adapter;
- ACE_NEW_RETURN (lock_adapter,
- ACE_Cleanup_Adapter<ACE_Thread_Mutex>,
- -1);
- lock = &lock_adapter->object ();
-
- // Register the lock for destruction at program termination.
- // This call will cause us to grab the ACE_Object_Manager lock_
- // again; that's why it is a recursive lock.
- ACE_Object_Manager::at_exit (lock_adapter);
- }
- }
- }
-
- return 0;
-}
-
-int
-ACE_Object_Manager::get_singleton_lock (ACE_Mutex *&lock)
-{
- if (lock == 0)
- {
- if (ACE_Object_Manager::starting_up () ||
- ACE_Object_Manager::shutting_down ())
- {
- // The Object_Manager and its internal lock have not been
- // constructed yet. Therefore, the program is single-
- // threaded at this point. Or, the ACE_Object_Manager
- // instance has been destroyed, so the internal lock is not
- // available. Either way, we can not use double-checked
- // locking.
-
- ACE_NEW_RETURN (lock, ACE_Mutex, -1);
-
- // Add the new lock to the array of locks to be deleted
- // at program termination.
- if (ACE_Object_Manager_singleton_mutex_locks == 0)
- {
- // Create the array, then insert the new lock.
- ACE_NEW_RETURN (ACE_Object_Manager_singleton_mutex_locks,
- ACE_Array<ACE_Mutex *> (
- (size_t) 1,
- (ACE_Mutex *) 0),
- -1);
- (*ACE_Object_Manager_singleton_mutex_locks)[0] = lock;
- }
- else
- {
- // Grow the array, then insert the new lock.
-
- // Copy the array pointer.
- ACE_Array<ACE_Mutex *> *tmp =
- ACE_Object_Manager_singleton_mutex_locks;
-
- // Create a new array with one more slot than the current one.
- ACE_NEW_RETURN (ACE_Object_Manager_singleton_mutex_locks,
- ACE_Array<ACE_Mutex *> (
- tmp->size () + (size_t) 1,
- (ACE_Mutex *) 0),
- -1);
-
- // Copy the old array to the new array.
- for (u_int i = 0; i < tmp->size (); ++i)
- (*ACE_Object_Manager_singleton_mutex_locks)[i] = (*tmp) [i];
-
- // Insert the new lock at the end of the array.
- (*ACE_Object_Manager_singleton_mutex_locks)[tmp->size ()] =
- lock;
-
- delete tmp;
- }
- }
- else
- {
- // Allocate a new lock, but use double-checked locking to
- // ensure that only one thread allocates it.
- ACE_MT (ACE_GUARD_RETURN (ACE_Recursive_Thread_Mutex,
- ace_mon,
- *ACE_Object_Manager::instance ()->lock_,
- -1));
-
- if (lock == 0)
- {
- ACE_Cleanup_Adapter<ACE_Mutex> *lock_adapter;
- ACE_NEW_RETURN (lock_adapter,
- ACE_Cleanup_Adapter<ACE_Mutex>,
- -1);
- lock = &lock_adapter->object ();
-
- // Register the lock for destruction at program termination.
- // This call will cause us to grab the ACE_Object_Manager lock_
- // again; that's why it is a recursive lock.
- ACE_Object_Manager::at_exit (lock_adapter);
- }
- }
- }
-
- return 0;
-}
-
-int
-ACE_Object_Manager::get_singleton_lock (ACE_Recursive_Thread_Mutex *&lock)
-{
- if (ACE_Object_Manager::starting_up () ||
- ACE_Object_Manager::shutting_down ())
- {
- // The preallocated lock has not been constructed yet.
- // Therefore, the program is single-threaded at this point. Or,
- // the ACE_Object_Manager instance has been destroyed, so the
- // preallocated lock is not available. Allocate a lock to use,
- // for interface compatibility, though there should be no
- // contention on it.
- if (ACE_Object_Manager_singleton_recursive_lock == 0)
- ACE_NEW_RETURN (ACE_Object_Manager_singleton_recursive_lock,
- ACE_Cleanup_Adapter<ACE_Recursive_Thread_Mutex>,
- -1);
-
- // Can't register with the ACE_Object_Manager here! The
- // lock's declaration is visible to the ACE_Object_Manager
- // destructor, so it will clean it up as a special case.
-
- if (ACE_Object_Manager_singleton_recursive_lock != 0)
- lock = &ACE_Object_Manager_singleton_recursive_lock->object ();
- }
- else
- // Use the Object_Manager's preallocated lock.
- lock = ACE_Managed_Object<ACE_Recursive_Thread_Mutex>::
- get_preallocated_object (ACE_Object_Manager::
- ACE_SINGLETON_RECURSIVE_THREAD_LOCK);
-
- return 0;
-}
-
-int
-ACE_Object_Manager::get_singleton_lock (ACE_RW_Thread_Mutex *&lock)
-{
- if (lock == 0)
- {
- if (ACE_Object_Manager::starting_up () ||
- ACE_Object_Manager::shutting_down ())
- {
- // The Object_Manager and its internal lock have not been
- // constructed yet. Therefore, the program is single-
- // threaded at this point. Or, the ACE_Object_Manager
- // instance has been destroyed, so the internal lock is not
- // available. Either way, we can not use double-checked
- // locking.
-
- ACE_NEW_RETURN (lock, ACE_RW_Thread_Mutex, -1);
-
- // Add the new lock to the array of locks to be deleted
- // at program termination.
- if (ACE_Object_Manager_singleton_rw_locks == 0)
- {
- // Create the array, then insert the new lock.
- ACE_NEW_RETURN (ACE_Object_Manager_singleton_rw_locks,
- ACE_Array<ACE_RW_Thread_Mutex *> (
- (size_t) 1,
- (ACE_RW_Thread_Mutex *) 0),
- -1);
- (*ACE_Object_Manager_singleton_rw_locks)[0] = lock;
- }
- else
- {
- // Grow the array, then insert the new lock.
-
- // Copy the array pointer.
- ACE_Array<ACE_RW_Thread_Mutex *> *tmp =
- ACE_Object_Manager_singleton_rw_locks;
-
- // Create a new array with one more slot than the current one.
- ACE_NEW_RETURN (ACE_Object_Manager_singleton_rw_locks,
- ACE_Array<ACE_RW_Thread_Mutex *> (
- tmp->size () + (size_t) 1,
- (ACE_RW_Thread_Mutex *) 0),
- -1);
-
- // Copy the old array to the new array.
- for (u_int i = 0; i < tmp->size (); ++i)
- (*ACE_Object_Manager_singleton_rw_locks)[i] = (*tmp) [i];
-
- // Insert the new lock at the end of the array.
- (*ACE_Object_Manager_singleton_rw_locks)[tmp->size ()] = lock;
-
- delete tmp;
- }
- }
- else
- {
- // Allocate a new lock, but use double-checked locking to
- // ensure that only one thread allocates it.
- ACE_MT (ACE_GUARD_RETURN (ACE_Recursive_Thread_Mutex,
- ace_mon,
- *ACE_Object_Manager::instance ()->lock_,
- -1));
-
- if (lock == 0)
- {
- ACE_Cleanup_Adapter<ACE_RW_Thread_Mutex> *lock_adapter;
- ACE_NEW_RETURN (lock_adapter,
- ACE_Cleanup_Adapter<ACE_RW_Thread_Mutex>,
- -1);
- lock = &lock_adapter->object ();
-
- // Register the lock for destruction at program termination.
- // This call will cause us to grab the ACE_Object_Manager lock_
- // again; that's why it is a recursive lock.
- ACE_Object_Manager::at_exit (lock_adapter);
- }
- }
- }
-
- return 0;
-}
-#endif /* ACE_MT_SAFE */
-
-ACE_Object_Manager::~ACE_Object_Manager (void)
-{
- // No mutex here. Only the main thread should destroy the
- // singleton ACE_Object_Manager instance.
-
- // First, indicate that the ACE_Object_Manager instance is (being)
- // destroyed. If an object tries to register after this, it will
- // be refused.
- ACE_Object_Manager::shutting_down_ = 1;
-
- ACE_Trace::stop_tracing ();
-
- ACE_Cleanup_Info info;
-
- // Call all registered cleanup hooks, in reverse order of
- // registration.
- while (registered_objects_ &&
- registered_objects_->dequeue_head (info) != -1)
- {
- if (info.cleanup_hook_ == (ACE_CLEANUP_FUNC) ace_cleanup_destroyer)
- // The object is an ACE_Cleanup.
- ace_cleanup_destroyer ((ACE_Cleanup *) info.object_, info.param_);
- else
- (*info.cleanup_hook_) (info.object_, info.param_);
- }
-
- // Close and delete all ACE library services and singletons.
- ACE_Service_Config::close ();
-
- // Close the main thread's TSS, including its Log_Msg instance.
- ACE_OS::cleanup_tss (1 /* main thread */);
-
- // Close down Winsock (no-op on other platforms).
- ACE_OS::socket_fini ();
-
- delete ace_object_manager_preallocations;
- ace_object_manager_preallocations = 0;
-
- delete ace_service_config_sig_handler;
- ace_service_config_sig_handler = 0;
-
- ACE_MT (delete lock_; lock_ = 0);
-
- delete registered_objects_;
- registered_objects_ = 0;
-
- // Close the ACE_Allocator.
- ACE_Allocator::close_singleton ();
-
-#if ! defined (ACE_HAS_STATIC_PREALLOCATION)
- // Hooks for deletion of preallocated objects and arrays provided by
- // application.
- ACE_APPLICATION_PREALLOCATED_ARRAY_DELETIONS
- ACE_APPLICATION_PREALLOCATED_OBJECT_DELETIONS
-
- // Cleanup the dynamically preallocated arrays.
- // (none)
-
- // Cleanup the dynamically preallocated objects.
- ACE_DELETE_PREALLOCATED_OBJECT (ACE_SYNCH_RW_MUTEX, ACE_FILECACHE_LOCK)
-#if defined (ACE_HAS_THREADS)
- ACE_DELETE_PREALLOCATED_OBJECT (ACE_Recursive_Thread_Mutex,
- ACE_STATIC_OBJECT_LOCK)
-#endif /* ACE_HAS_THREADS */
-# if defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0)
- ACE_DELETE_PREALLOCATED_OBJECT (ACE_Thread_Mutex, ACE_LOG_MSG_INSTANCE_LOCK)
- ACE_DELETE_PREALLOCATED_OBJECT (ACE_Thread_Mutex, ACE_MT_CORBA_HANDLER_LOCK)
- ACE_DELETE_PREALLOCATED_OBJECT (ACE_Thread_Mutex, ACE_DUMP_LOCK)
- ACE_DELETE_PREALLOCATED_OBJECT (ACE_Thread_Mutex, ACE_OS_MONITOR_LOCK)
- ACE_DELETE_PREALLOCATED_OBJECT (ACE_Recursive_Thread_Mutex,
- ACE_SIG_HANDLER_LOCK)
- ACE_DELETE_PREALLOCATED_OBJECT (ACE_Null_Mutex, ACE_SINGLETON_NULL_LOCK)
- ACE_DELETE_PREALLOCATED_OBJECT (ACE_Recursive_Thread_Mutex,
- ACE_SINGLETON_RECURSIVE_THREAD_LOCK)
- ACE_DELETE_PREALLOCATED_OBJECT (ACE_Thread_Mutex, ACE_THREAD_EXIT_LOCK)
- ACE_DELETE_PREALLOCATED_OBJECT (ACE_TOKEN_CONST::MUTEX,
- ACE_TOKEN_MANAGER_CREATION_LOCK)
- ACE_DELETE_PREALLOCATED_OBJECT (ACE_TOKEN_CONST::MUTEX,
- ACE_TOKEN_INVARIANTS_CREATION_LOCK)
- ACE_DELETE_PREALLOCATED_OBJECT (ACE_Recursive_Thread_Mutex,
- ACE_TSS_CLEANUP_LOCK)
-# endif /* ACE_MT_SAFE */
-#endif /* ! ACE_HAS_STATIC_PREALLOCATION */
-
-#if defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0)
- delete ACE_Object_Manager_singleton_null_lock;
- ACE_Object_Manager_singleton_null_lock = 0;
-
- delete ACE_Object_Manager_singleton_thread_locks;
- ACE_Object_Manager_singleton_thread_locks = 0;
-
- delete ACE_Object_Manager_singleton_mutex_locks;
- ACE_Object_Manager_singleton_mutex_locks = 0;
-
- delete ACE_Object_Manager_singleton_recursive_lock;
- ACE_Object_Manager_singleton_recursive_lock = 0;
-
- delete ACE_Object_Manager_singleton_rw_locks;
- ACE_Object_Manager_singleton_rw_locks = 0;
-#endif /* ACE_MT_SAFE */
-
-#if defined (ACE_HAS_THREADS)
- ACE_Static_Object_Lock::cleanup_lock ();
-#endif /* ACE_HAS_THREADS */
-
- delete default_mask_p_;
- default_mask_p_ = 0;
-}
-
-#if !defined (ACE_HAS_NONSTATIC_OBJECT_MANAGER)
-class ACE_Export ACE_Object_Manager_Destroyer
- // = TITLE
- // Ensure that the <ACE_Object_Manager> gets initialized before any
- // application threads have been spawned, and destroyed at program
- // termination.
- //
- // = DESCRIPTION
- // Without ACE_HAS_NONSTATIC_OBJECT_MANAGER, a static instance of this
- // class is created. Therefore, it gets created before main ()
- // is called. And it gets destroyed after main () returns.
-{
-public:
- ACE_Object_Manager_Destroyer (void);
- ~ACE_Object_Manager_Destroyer (void);
-
-private:
- ACE_thread_t saved_main_thread_id_;
- // Save the main thread ID, so that destruction can be suppressed.
-};
-
-ACE_Object_Manager_Destroyer::ACE_Object_Manager_Destroyer (void)
- : saved_main_thread_id_ (ACE_OS::thr_self ())
-{
- // Ensure that the Object_Manager gets initialized before any
- // application threads have been spawned. Because this will be called
- // during construction of static objects, that should always be the
- // case.
- (void) ACE_Object_Manager::instance ();
-}
-
-ACE_Object_Manager_Destroyer::~ACE_Object_Manager_Destroyer (void)
-{
- if (ACE_OS::thr_equal (ACE_OS::thr_self (),
- saved_main_thread_id_))
- {
- delete ACE_Object_Manager::instance_;
- ACE_Object_Manager::instance_ = 0;
- }
- // else if this destructor is not called by the main thread, then do
- // not delete the ACE_Object_Manager. That causes problems, on
- // WIN32 at least.
-}
-
-static ACE_Object_Manager_Destroyer ACE_Object_Manager_Destroyer_internal;
-#endif /* ! ACE_HAS_NONSTATIC_OBJECT_MANAGER */
-
-#if defined (ACE_HAS_THREADS)
-
-// This global so that it doesn't have to be declared in the
-// header file. That would cause nasty circular include problems.
-static ACE_Cleanup_Adapter<ACE_Recursive_Thread_Mutex> *
-ACE_Static_Object_Lock_lock = 0;
-
-ACE_Recursive_Thread_Mutex *
-ACE_Static_Object_Lock::instance (void)
-{
- if (ACE_Object_Manager::starting_up () ||
- ACE_Object_Manager::shutting_down ())
- {
- // The preallocated ACE_STATIC_OBJECT_LOCK has not been
- // constructed yet. Therefore, the program is single-threaded
- // at this point. Or, the ACE_Object_Manager instance has been
- // destroyed, so the preallocated lock is not available.
- // Allocate a lock to use, for interface compatibility, though
- // there should be no contention on it.
- if (ACE_Static_Object_Lock_lock == 0)
- ACE_NEW_RETURN (ACE_Static_Object_Lock_lock,
- ACE_Cleanup_Adapter<ACE_Recursive_Thread_Mutex>,
- 0);
-
- // Can't register with the ACE_Object_Manager here! The
- // lock's declaration is visible to the ACE_Object_Manager
- // destructor, so it will clean it up as a special case.
-
- return &ACE_Static_Object_Lock_lock->object ();
- }
- else
- // Return the preallocated ACE_STATIC_OBJECT_LOCK.
- return ACE_Managed_Object<ACE_Recursive_Thread_Mutex>::get_preallocated_object
- (ACE_Object_Manager::ACE_STATIC_OBJECT_LOCK);
-}
-
-void
-ACE_Static_Object_Lock::cleanup_lock (void)
-{
- delete ACE_Static_Object_Lock_lock;
- ACE_Static_Object_Lock_lock = 0;
-}
-#endif /* ACE_HAS_THREADS */
-
-#if defined (ACE_HAS_EXPLICIT_TEMPLATE_INSTANTIATION)
-# if defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0)
- template class ACE_Array<ACE_Thread_Mutex *>;
- template class ACE_Array<ACE_Mutex *>;
- template class ACE_Array<ACE_RW_Thread_Mutex *>;
- template class ACE_Cleanup_Adapter<ACE_Null_Mutex>;
- template class ACE_Cleanup_Adapter<ACE_Mutex>;
- template class ACE_Cleanup_Adapter<ACE_Recursive_Thread_Mutex>;
- template class ACE_Cleanup_Adapter<ACE_Thread_Mutex>;
- template class ACE_Managed_Object<ACE_Null_Mutex>;
- template class ACE_Managed_Object<ACE_Mutex>;
- template class ACE_Managed_Object<ACE_Recursive_Thread_Mutex>;
- template class ACE_Managed_Object<ACE_Thread_Mutex>;
-# endif /* ACE_MT_SAFE */
-template class ACE_Cleanup_Adapter<ACE_SYNCH_RW_MUTEX>;
-template class ACE_Managed_Object<ACE_SYNCH_RW_MUTEX>;
-template class ACE_Unbounded_Queue<ACE_Cleanup_Info>;
-template class ACE_Unbounded_Queue_Iterator<ACE_Cleanup_Info>;
-template class ACE_Node<ACE_Cleanup_Info>;
-#elif defined (ACE_HAS_TEMPLATE_INSTANTIATION_PRAGMA)
-# if defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0)
-# pragma instantiate ACE_Array<ACE_Thread_Mutex *>
-# pragma instantiate ACE_Array<ACE_Mutex *>
-# pragma instantiate ACE_Array<ACE_RW_Thread_Mutex *>
-# pragma instantiate ACE_Cleanup_Adapter<ACE_Null_Mutex>
-# pragma instantiate ACE_Cleanup_Adapter<ACE_Mutex>
-# pragma instantiate ACE_Cleanup_Adapter<ACE_Recursive_Thread_Mutex>
-# pragma instantiate ACE_Cleanup_Adapter<ACE_Thread_Mutex>
-# pragma instantiate ACE_Managed_Object<ACE_Null_Mutex>
-# pragma instantiate ACE_Managed_Object<ACE_Mutex>
-# pragma instantiate ACE_Managed_Object<ACE_Recursive_Thread_Mutex>
-# pragma instantiate ACE_Managed_Object<ACE_Thread_Mutex>
-# endif /* ACE_MT_SAFE */
-#pragma instantiate ACE_Cleanup_Adapter<ACE_SYNCH_RW_MUTEX>
-#pragma instantiate ACE_Managed_Object<ACE_SYNCH_RW_MUTEX>
-#pragma instantiate ACE_Unbounded_Queue<ACE_Cleanup_Info>
-#pragma instantiate ACE_Unbounded_Queue_Iterator<ACE_Cleanup_Info>
-#pragma instantiate ACE_Node<ACE_Cleanup_Info>
-#endif /* ACE_HAS_EXPLICIT_TEMPLATE_INSTANTIATION */