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-rw-r--r--ace/Priority_Reactor.h90
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diff --git a/ace/Priority_Reactor.h b/ace/Priority_Reactor.h
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-/* -*- C++ -*- */
-
-//=============================================================================
-/**
- * @file Priority_Reactor.h
- *
- * $Id$
- *
- * @author Doug Schmidt
- */
-//=============================================================================
-
-
-#ifndef ACE_PRIORITY_REACTOR_H
-#define ACE_PRIORITY_REACTOR_H
-#include "ace/pre.h"
-
-#include "ace/Unbounded_Queue.h"
-
-#if !defined (ACE_LACKS_PRAGMA_ONCE)
-# pragma once
-#endif /* ACE_LACKS_PRAGMA_ONCE */
-
-#include "ace/Select_Reactor.h"
-
-/**
- * @class ACE_Priority_Reactor
- *
- * @brief Implements priority based dispatching.
- *
- * This class refines the dispatching mechanism for the
- * Select_Reactor by taking advantage of the priority method on
- * ACE_Event_Handler.
- */
-class ACE_Export ACE_Priority_Reactor : public ACE_Select_Reactor
-{
-public:
- // = Initialization and termination methods.
-
- /// Initialize <ACE_Priority_Reactor> with the default size.
- ACE_Priority_Reactor (ACE_Sig_Handler * = 0,
- ACE_Timer_Queue * = 0);
-
- /// Initialize <ACE_Priority_Reactor> with size <size>.
- ACE_Priority_Reactor (size_t size,
- int restart = 0,
- ACE_Sig_Handler * = 0,
- ACE_Timer_Queue * = 0);
-
- /// Close down the select_reactor and release all of its resources.
- virtual ~ACE_Priority_Reactor (void);
-
- /// Dump the state of an object.
- void dump (void) const;
-
- /// Declare the dynamic allocation hooks.
- ACE_ALLOC_HOOK_DECLARE;
-
-protected:
- // = Dispatching methods.
-
- /// We simply override this function to implement the priority
- /// dispatching.
- virtual int dispatch_io_set (int number_of_active_handles,
- int &number_dispatched,
- int mask,
- ACE_Handle_Set &dispatch_mask,
- ACE_Handle_Set &ready_mask,
- ACE_EH_PTMF callback);
-
-private:
- /// A small helper to initialize the bucket.
- void init_bucket (void);
-
- /// There is a queue per-priority, which simply holds the
- /// Event_Handlers until we knwo who goes first.
- typedef ACE_Unbounded_Queue<ACE_Event_Tuple> QUEUE;
- QUEUE** bucket_;
-
- /// The queues themselves use this allocator to minimize dynamic
- /// memory usage.
- ACE_Allocator* tuple_allocator_;
-
- /// Deny access since member-wise won't work...
- ACE_Priority_Reactor (const ACE_Select_Reactor &);
- ACE_Priority_Reactor &operator = (const ACE_Select_Reactor &);
-};
-
-#include "ace/post.h"
-#endif /* ACE_PRIORITY_REACTOR_H */