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-rw-r--r--ace/Proactor.cpp1247
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diff --git a/ace/Proactor.cpp b/ace/Proactor.cpp
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--- a/ace/Proactor.cpp
+++ /dev/null
@@ -1,1247 +0,0 @@
-// $Id$
-
-#include "ace/config-lite.h"
-#include "ace/Proactor.h"
-#if ((defined (ACE_WIN32) && !defined (ACE_HAS_WINCE)) || (defined (ACE_HAS_AIO_CALLS)))
-
-// This only works on Win32 platforms and on Unix platforms with aio
-// calls.
-
-#include "ace/Auto_Ptr.h"
-#include "ace/Proactor_Impl.h"
-#include "ace/Object_Manager.h"
-#include "ace/Task_T.h"
-#if !defined (ACE_HAS_WINCE) && !defined (ACE_LACKS_ACE_SVCCONF)
-# include "ace/Service_Config.h"
-# endif /* !ACE_HAS_WINCE && !ACE_LACKS_ACE_SVCCONF */
-
-
-ACE_RCSID (ace,
- Proactor,
- "$Id$")
-
-
-#include "ace/Task_T.h"
-#include "ace/Log_Msg.h"
-#include "ace/Framework_Component.h"
-
-#if defined (ACE_HAS_AIO_CALLS)
-# include "ace/POSIX_Proactor.h"
-# include "ace/POSIX_CB_Proactor.h"
-#else /* !ACE_HAS_AIO_CALLS */
-# include "ace/WIN32_Proactor.h"
-#endif /* ACE_HAS_AIO_CALLS */
-
-#if !defined (__ACE_INLINE__)
-#include "ace/Proactor.inl"
-#endif /* __ACE_INLINE__ */
-
-#include "ace/Auto_Event.h"
-
-ACE_BEGIN_VERSIONED_NAMESPACE_DECL
-
-/// Process-wide ACE_Proactor.
-ACE_Proactor *ACE_Proactor::proactor_ = 0;
-
-/// Controls whether the Proactor is deleted when we shut down (we can
-/// only delete it safely if we created it!)
-int ACE_Proactor::delete_proactor_ = 0;
-
-/**
- * @class ACE_Proactor_Timer_Handler
- *
- * @brief A Handler for timer. It helps in the management of timers
- * registered with the Proactor.
- *
- * This object has a thread that will wait on the earliest time
- * in a list of timers and an event. When a timer expires, the
- * thread will post a completion event on the port and go back
- * to waiting on the timer queue and event. If the event is
- * signaled, the thread will refresh the time it is currently
- * waiting on (in case the earliest time has changed).
- */
-class ACE_Proactor_Timer_Handler : public ACE_Task<ACE_NULL_SYNCH>
-{
-
- /// Proactor has special privileges
- /// Access needed to: timer_event_
- friend class ACE_Proactor;
-
-public:
- /// Constructor.
- ACE_Proactor_Timer_Handler (ACE_Proactor &proactor);
-
- /// Destructor.
- virtual ~ACE_Proactor_Timer_Handler (void);
-
- /// Proactor calls this to shut down the timer handler
- /// gracefully. Just calling the destructor alone doesnt do what
- /// <destroy> does. <destroy> make sure the thread exits properly.
- int destroy (void);
-
-protected:
- /// Run by a daemon thread to handle deferred processing. In other
- /// words, this method will do the waiting on the earliest timer and
- /// event.
- virtual int svc (void);
-
- /// Event to wait on.
- ACE_Auto_Event timer_event_;
-
- /// Proactor.
- ACE_Proactor &proactor_;
-
- /// Flag used to indicate when we are shutting down.
- int shutting_down_;
-};
-
-ACE_Proactor_Timer_Handler::ACE_Proactor_Timer_Handler (ACE_Proactor &proactor)
- : ACE_Task <ACE_NULL_SYNCH> (&proactor.thr_mgr_),
- proactor_ (proactor),
- shutting_down_ (0)
-{
-}
-
-ACE_Proactor_Timer_Handler::~ACE_Proactor_Timer_Handler (void)
-{
- // Mark for closing down.
- this->shutting_down_ = 1;
-
- // Signal timer event.
- this->timer_event_.signal ();
-
- // Wait for the Timer Handler thread to exit.
- this->thr_mgr ()->wait_grp (this->grp_id ());
-}
-
-int
-ACE_Proactor_Timer_Handler::svc (void)
-{
- ACE_Time_Value absolute_time;
- ACE_Time_Value relative_time;
- int result = 0;
-
- while (this->shutting_down_ == 0)
- {
- // Check whether the timer queue has any items in it.
- if (this->proactor_.timer_queue ()->is_empty () == 0)
- {
- // Get the earliest absolute time.
- absolute_time = this->proactor_.timer_queue ()->earliest_time ();
-
- // Get current time from timer queue since we don't know
- // which <gettimeofday> was used.
- ACE_Time_Value cur_time = this->proactor_.timer_queue ()->gettimeofday ();
-
- // Compare absolute time with curent time received from the
- // timer queue.
- if (absolute_time > cur_time)
- relative_time = absolute_time - cur_time;
- else
- relative_time = ACE_Time_Value::zero;
-
- // Block for relative time.
- result = this->timer_event_.wait (&relative_time, 0);
- }
- else
- // The timer queue has no entries, so wait indefinitely.
- result = this->timer_event_.wait ();
-
- // Check for timer expiries.
- if (result == -1)
- {
- switch (errno)
- {
- case ETIME:
- // timeout: expire timers
- this->proactor_.timer_queue ()->expire ();
- break;
- default:
- // Error.
- ACE_ERROR_RETURN ((LM_ERROR,
- ACE_LIB_TEXT ("%N:%l:(%P | %t):%p\n"),
- ACE_LIB_TEXT ("ACE_Proactor_Timer_Handler::svc:wait failed")),
- -1);
- }
- }
- }
- return 0;
-}
-
-// *********************************************************************
-
-ACE_Proactor_Handle_Timeout_Upcall::ACE_Proactor_Handle_Timeout_Upcall (void)
- : proactor_ (0)
-{
-}
-
-int
-ACE_Proactor_Handle_Timeout_Upcall::registration (TIMER_QUEUE &,
- ACE_Handler *,
- const void *)
-{
- return 0;
-}
-
-int
-ACE_Proactor_Handle_Timeout_Upcall::preinvoke (TIMER_QUEUE &,
- ACE_Handler *,
- const void *,
- int,
- const ACE_Time_Value &,
- const void *&)
-{
- return 0;
-}
-
-int
-ACE_Proactor_Handle_Timeout_Upcall::postinvoke (TIMER_QUEUE &,
- ACE_Handler *,
- const void *,
- int,
- const ACE_Time_Value &,
- const void *)
-{
- return 0;
-}
-
-int
-ACE_Proactor_Handle_Timeout_Upcall::timeout (TIMER_QUEUE &,
- ACE_Handler *handler,
- const void *act,
- int,
- const ACE_Time_Value &time)
-{
- if (this->proactor_ == 0)
- ACE_ERROR_RETURN ((LM_ERROR,
- ACE_LIB_TEXT ("(%t) No Proactor set in ACE_Proactor_Handle_Timeout_Upcall,")
- ACE_LIB_TEXT (" no completion port to post timeout to?!@\n")),
- -1);
-
- // Create the Asynch_Timer.
- ACE_Asynch_Result_Impl *asynch_timer =
- this->proactor_->create_asynch_timer (handler->proxy (),
- act,
- time,
- ACE_INVALID_HANDLE,
- 0,
- -1);
-
- if (asynch_timer == 0)
- ACE_ERROR_RETURN ((LM_ERROR,
- ACE_LIB_TEXT ("%N:%l:(%P | %t):%p\n"),
- ACE_LIB_TEXT ("ACE_Proactor_Handle_Timeout_Upcall::timeout:")
- ACE_LIB_TEXT ("create_asynch_timer failed")),
- -1);
-
- auto_ptr<ACE_Asynch_Result_Impl> safe_asynch_timer (asynch_timer);
-
- // Post a completion.
- if (-1 == safe_asynch_timer->post_completion
- (this->proactor_->implementation ()))
- ACE_ERROR_RETURN ((LM_ERROR,
- ACE_LIB_TEXT ("Failure in dealing with timers: ")
- ACE_LIB_TEXT ("PostQueuedCompletionStatus failed\n")),
- -1);
-
- // The completion has been posted. The proactor is now responsible
- // for managing the asynch_timer memory.
- (void) safe_asynch_timer.release ();
-
- return 0;
-}
-
-int
-ACE_Proactor_Handle_Timeout_Upcall::cancel_type (TIMER_QUEUE &,
- ACE_Handler *,
- int,
- int &)
-{
- // Do nothing
- return 0;
-}
-
-int
-ACE_Proactor_Handle_Timeout_Upcall::cancel_timer (TIMER_QUEUE &,
- ACE_Handler *,
- int,
- int)
-{
- // Do nothing
- return 0;
-}
-
-int
-ACE_Proactor_Handle_Timeout_Upcall::deletion (TIMER_QUEUE &,
- ACE_Handler *,
- const void *)
-{
- // Do nothing
- return 0;
-}
-
-int
-ACE_Proactor_Handle_Timeout_Upcall::proactor (ACE_Proactor &proactor)
-{
- if (this->proactor_ == 0)
- {
- this->proactor_ = &proactor;
- return 0;
- }
- else
- ACE_ERROR_RETURN ((LM_ERROR,
- ACE_LIB_TEXT ("ACE_Proactor_Handle_Timeout_Upcall is only suppose")
- ACE_LIB_TEXT (" to be used with ONE (and only one) Proactor\n")),
- -1);
-}
-
-// *********************************************************************
-
-ACE_Proactor::ACE_Proactor (ACE_Proactor_Impl *implementation,
- int delete_implementation,
- TIMER_QUEUE *tq)
- : implementation_ (0),
- delete_implementation_ (delete_implementation),
- timer_handler_ (0),
- timer_queue_ (0),
- delete_timer_queue_ (0),
- end_event_loop_ (0),
- event_loop_thread_count_ (0)
-{
- this->implementation (implementation);
-
- if (this->implementation () == 0)
- {
-#if defined (ACE_HAS_AIO_CALLS)
- // POSIX Proactor.
-# if defined (ACE_POSIX_AIOCB_PROACTOR)
- ACE_NEW (implementation, ACE_POSIX_AIOCB_Proactor);
-# elif defined (ACE_POSIX_SIG_PROACTOR)
- ACE_NEW (implementation, ACE_POSIX_SIG_Proactor);
-# else /* Default order: CB (but not Lynx), SIG, AIOCB */
-# if !defined (__Lynx) && !defined (__FreeBSD__)
- ACE_NEW (implementation, ACE_POSIX_CB_Proactor);
-# else
-# if defined(ACE_HAS_POSIX_REALTIME_SIGNALS)
- ACE_NEW (implementation, ACE_POSIX_SIG_Proactor);
-# else
- ACE_NEW (implementation, ACE_POSIX_AIOCB_Proactor);
-# endif /* ACE_HAS_POSIX_REALTIME_SIGNALS */
-# endif /* !__Lynx && !__FreeBSD__ */
-# endif /* ACE_POSIX_AIOCB_PROACTOR */
-#elif (defined (ACE_WIN32) && !defined (ACE_HAS_WINCE))
- // WIN_Proactor.
- ACE_NEW (implementation,
- ACE_WIN32_Proactor);
-#endif /* ACE_HAS_AIO_CALLS */
- this->implementation (implementation);
- this->delete_implementation_ = 1;
- }
-
- // Set the timer queue.
- this->timer_queue (tq);
-
- // Create the timer handler
- ACE_NEW (this->timer_handler_,
- ACE_Proactor_Timer_Handler (*this));
-
- // Activate <timer_handler>.
- if (this->timer_handler_->activate (THR_NEW_LWP) == -1)
- ACE_ERROR ((LM_ERROR,
- ACE_LIB_TEXT ("%N:%l:(%P | %t):%p\n"),
- ACE_LIB_TEXT ("Task::activate:could not create thread\n")));
-}
-
-ACE_Proactor::~ACE_Proactor (void)
-{
- this->close ();
-}
-
-ACE_Proactor *
-ACE_Proactor::instance (size_t /* threads */)
-{
- ACE_TRACE ("ACE_Proactor::instance");
-
- if (ACE_Proactor::proactor_ == 0)
- {
- // Perform Double-Checked Locking Optimization.
- ACE_MT (ACE_GUARD_RETURN (ACE_Recursive_Thread_Mutex, ace_mon,
- *ACE_Static_Object_Lock::instance (),
- 0));
-
- if (ACE_Proactor::proactor_ == 0)
- {
- ACE_NEW_RETURN (ACE_Proactor::proactor_,
- ACE_Proactor,
- 0);
-
- ACE_Proactor::delete_proactor_ = 1;
- ACE_REGISTER_FRAMEWORK_COMPONENT(ACE_Proactor, ACE_Proactor::proactor_);
- }
- }
- return ACE_Proactor::proactor_;
-}
-
-ACE_Proactor *
-ACE_Proactor::instance (ACE_Proactor * r, int delete_proactor)
-{
- ACE_TRACE ("ACE_Proactor::instance");
-
- ACE_MT (ACE_GUARD_RETURN (ACE_Recursive_Thread_Mutex, ace_mon,
- *ACE_Static_Object_Lock::instance (), 0));
-
- ACE_Proactor *t = ACE_Proactor::proactor_;
-
- ACE_Proactor::delete_proactor_ = delete_proactor;
- ACE_Proactor::proactor_ = r;
- ACE_REGISTER_FRAMEWORK_COMPONENT(ACE_Proactor, ACE_Proactor::proactor_);
-
- return t;
-}
-
-void
-ACE_Proactor::close_singleton (void)
-{
- ACE_TRACE ("ACE_Proactor::close_singleton");
-
- ACE_MT (ACE_GUARD (ACE_Recursive_Thread_Mutex, ace_mon,
- *ACE_Static_Object_Lock::instance ()));
-
- if (ACE_Proactor::delete_proactor_)
- {
-
- delete ACE_Proactor::proactor_;
- ACE_Proactor::proactor_ = 0;
- ACE_Proactor::delete_proactor_ = 0;
- }
-}
-
-const ACE_TCHAR *
-ACE_Proactor::dll_name (void)
-{
- return ACE_LIB_TEXT ("ACE");
-}
-
-const ACE_TCHAR *
-ACE_Proactor::name (void)
-{
- return ACE_LIB_TEXT ("ACE_Proactor");
-}
-
-int
-ACE_Proactor::check_reconfiguration (ACE_Proactor *)
-{
-#if !defined (ACE_HAS_WINCE) && !defined (ACE_LACKS_ACE_SVCCONF)
- if (ACE_Service_Config::reconfig_occurred ())
- {
- ACE_Service_Config::reconfigure ();
- return 1;
- }
-#endif /* ! ACE_HAS_WINCE || ! ACE_LACKS_ACE_SVCCONF */
- return 0;
-}
-
-int
-ACE_Proactor::proactor_run_event_loop (PROACTOR_EVENT_HOOK eh)
-{
- ACE_TRACE ("ACE_Proactor::proactor_run_event_loop");
- int result = 0;
-
- {
- ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, mutex_, -1));
-
- // Early check. It is ok to do this without lock, since we care just
- // whether it is zero or non-zero.
- if (this->end_event_loop_ != 0)
- return 0;
-
- // First time you are in. Increment the thread count.
- this->event_loop_thread_count_ ++;
- }
-
- // Run the event loop.
- for (;;)
- {
- // Check the end loop flag. It is ok to do this without lock,
- // since we care just whether it is zero or non-zero.
- if (this->end_event_loop_ != 0)
- break;
-
- // <end_event_loop> is not set. Ready to do <handle_events>.
- result = this->handle_events ();
-
- if (eh != 0 && (*eh) (this))
- continue;
-
- if (result == -1)
- break;
- }
-
- // Leaving the event loop. Decrement the thread count.
-
- {
- // Obtain the lock in the MT environments.
- ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, mutex_, -1));
-
- // Decrement the thread count.
- this->event_loop_thread_count_ --;
-
- if (this->event_loop_thread_count_ > 0
- && this->end_event_loop_ != 0)
- this->proactor_post_wakeup_completions (1);
- }
-
- return result;
-}
-
-// Handle events for -tv- time. handle_events updates -tv- to reflect
-// time elapsed, so do not return until -tv- == 0, or an error occurs.
-int
-ACE_Proactor::proactor_run_event_loop (ACE_Time_Value &tv,
- PROACTOR_EVENT_HOOK eh)
-{
- ACE_TRACE ("ACE_Proactor::proactor_run_event_loop");
- int result = 0;
-
- {
- ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, mutex_, -1));
-
- // Early check. It is ok to do this without lock, since we care just
- // whether it is zero or non-zero.
- if (this->end_event_loop_ != 0
- || tv == ACE_Time_Value::zero)
- return 0;
-
- // First time you are in. Increment the thread count.
- this->event_loop_thread_count_ ++;
- }
-
- // Run the event loop.
- for (;;)
- {
- // Check the end loop flag. It is ok to do this without lock,
- // since we care just whether it is zero or non-zero.
- if (this->end_event_loop_ != 0)
- break;
-
- // <end_event_loop> is not set. Ready to do <handle_events>.
- result = this->handle_events (tv);
-
- if (eh != 0 && (*eh) (this))
- continue;
-
- if (result == -1 || result == 0)
- break;
- }
-
- // Leaving the event loop. Decrement the thread count.
-
- {
- ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, mutex_, -1));
-
- // Decrement the thread count.
- this->event_loop_thread_count_ --;
-
- if (this->event_loop_thread_count_ > 0
- && this->end_event_loop_ != 0)
- this->proactor_post_wakeup_completions (1);
- }
-
- return result;
-}
-
-int
-ACE_Proactor::proactor_reset_event_loop(void)
-{
- ACE_TRACE ("ACE_Proactor::proactor_reset_event_loop");
-
- // Obtain the lock in the MT environments.
- ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, mutex_, -1));
-
- this->end_event_loop_ = 0;
- return 0;
-}
-
-int
-ACE_Proactor::proactor_end_event_loop (void)
-{
- ACE_TRACE ("ACE_Proactor::proactor_end_event_loop");
-
- int how_many = 0;
-
- {
- // Obtain the lock, set the end flag and post the wakeup
- // completions.
- ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, mutex_, -1));
-
- // Set the end flag.
- this->end_event_loop_ = 1;
-
- // Number of completions to post.
- how_many = this->event_loop_thread_count_;
- if (how_many == 0)
- return 0;
- }
-
- // Post completions to all the threads so that they will all wake
- // up.
- return this->proactor_post_wakeup_completions (how_many);
-}
-
-int
-ACE_Proactor::proactor_event_loop_done (void)
-{
- ACE_TRACE ("ACE_Proactor::proactor_event_loop_done");
-
- ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, mutex_, -1));
-
- return this->end_event_loop_ != 0 ? 1 : 0 ;
-}
-
-int
-ACE_Proactor::close (void)
-{
- // Close the implementation.
- if (this->implementation ()->close () == -1)
- ACE_ERROR_RETURN ((LM_ERROR,
- ACE_LIB_TEXT ("%N:%l:(%P | %t):%p\n"),
- ACE_LIB_TEXT ("ACE_Proactor::close:implementation couldnt be closed")),
- -1);
-
- // Delete the implementation.
- if (this->delete_implementation_)
- {
- delete this->implementation ();
- this->implementation_ = 0;
- }
-
- // Delete the timer handler.
- if (this->timer_handler_)
- {
- delete this->timer_handler_;
- this->timer_handler_ = 0;
- }
-
- // Delete the timer queue.
- if (this->delete_timer_queue_)
- {
- delete this->timer_queue_;
- this->timer_queue_ = 0;
- this->delete_timer_queue_ = 0;
- }
-
- return 0;
-}
-
-int
-ACE_Proactor::register_handle (ACE_HANDLE handle,
- const void *completion_key)
-{
- return this->implementation ()->register_handle (handle,
- completion_key);
-}
-
-long
-ACE_Proactor::schedule_timer (ACE_Handler &handler,
- const void *act,
- const ACE_Time_Value &time)
-{
- return this->schedule_timer (handler,
- act,
- time,
- ACE_Time_Value::zero);
-}
-
-long
-ACE_Proactor::schedule_repeating_timer (ACE_Handler &handler,
- const void *act,
- const ACE_Time_Value &interval)
-{
- return this->schedule_timer (handler,
- act,
- interval,
- interval);
-}
-
-long
-ACE_Proactor::schedule_timer (ACE_Handler &handler,
- const void *act,
- const ACE_Time_Value &time,
- const ACE_Time_Value &interval)
-{
- // absolute time.
- ACE_Time_Value absolute_time =
- this->timer_queue_->gettimeofday () + time;
-
- // Only one guy goes in here at a time
- ACE_MT (ACE_GUARD_RETURN (ACE_SYNCH_RECURSIVE_MUTEX,
- ace_mon,
- this->timer_queue_->mutex (),
- -1));
-
- // Schedule the timer
- long result = this->timer_queue_->schedule (&handler,
- act,
- absolute_time,
- interval);
- if (result != -1)
- {
- // no failures: check to see if we are the earliest time
- if (this->timer_queue_->earliest_time () == absolute_time)
-
- // wake up the timer thread
- if (this->timer_handler_->timer_event_.signal () == -1)
- {
- // Cancel timer
- this->timer_queue_->cancel (result);
- result = -1;
- }
- }
- return result;
-}
-
-int
-ACE_Proactor::cancel_timer (long timer_id,
- const void **arg,
- int dont_call_handle_close)
-{
- // No need to singal timer event here. Even if the cancel timer was
- // the earliest, we will have an extra wakeup.
- return this->timer_queue_->cancel (timer_id,
- arg,
- dont_call_handle_close);
-}
-
-int
-ACE_Proactor::cancel_timer (ACE_Handler &handler,
- int dont_call_handle_close)
-{
- // No need to signal timer event here. Even if the cancel timer was
- // the earliest, we will have an extra wakeup.
- return this->timer_queue_->cancel (&handler,
- dont_call_handle_close);
-}
-
-int
-ACE_Proactor::handle_events (ACE_Time_Value &wait_time)
-{
- return implementation ()->handle_events (wait_time);
-}
-
-int
-ACE_Proactor::handle_events (void)
-{
- return this->implementation ()->handle_events ();
-}
-
-int
-ACE_Proactor::wake_up_dispatch_threads (void)
-{
- return 0;
-}
-
-int
-ACE_Proactor::close_dispatch_threads (int)
-{
- return 0;
-}
-
-size_t
-ACE_Proactor::number_of_threads (void) const
-{
- return this->implementation ()->number_of_threads ();
-}
-
-void
-ACE_Proactor::number_of_threads (size_t threads)
-{
- this->implementation ()->number_of_threads (threads);
-}
-
-ACE_Proactor::TIMER_QUEUE *
-ACE_Proactor::timer_queue (void) const
-{
- return this->timer_queue_;
-}
-
-void
-ACE_Proactor::timer_queue (TIMER_QUEUE *tq)
-{
- // Cleanup old timer queue.
- if (this->delete_timer_queue_)
- {
- delete this->timer_queue_;
- this->delete_timer_queue_ = 0;
- }
-
- // New timer queue.
- if (tq == 0)
- {
- ACE_NEW (this->timer_queue_,
- TIMER_HEAP);
- this->delete_timer_queue_ = 1;
- }
- else
- {
- this->timer_queue_ = tq;
- this->delete_timer_queue_ = 0;
- }
-
- // Set the proactor in the timer queue's functor
- this->timer_queue_->upcall_functor ().proactor (*this);
-}
-
-ACE_HANDLE
-ACE_Proactor::get_handle (void) const
-{
- return this->implementation ()->get_handle ();
-}
-
-ACE_Proactor_Impl *
-ACE_Proactor::implementation (void) const
-{
- return this->implementation_;
-}
-
-
-ACE_Asynch_Read_Stream_Impl *
-ACE_Proactor::create_asynch_read_stream (void)
-{
- return this->implementation ()->create_asynch_read_stream ();
-}
-
-ACE_Asynch_Write_Stream_Impl *
-ACE_Proactor::create_asynch_write_stream (void)
-{
- return this->implementation ()->create_asynch_write_stream ();
-}
-
-ACE_Asynch_Read_Dgram_Impl *
-ACE_Proactor::create_asynch_read_dgram (void)
-{
- return this->implementation ()->create_asynch_read_dgram ();
-}
-
-ACE_Asynch_Write_Dgram_Impl *
-ACE_Proactor::create_asynch_write_dgram (void)
-{
- return this->implementation ()->create_asynch_write_dgram ();
-}
-
-ACE_Asynch_Read_File_Impl *
-ACE_Proactor::create_asynch_read_file (void)
-{
- return this->implementation ()->create_asynch_read_file ();
-}
-
-ACE_Asynch_Write_File_Impl *
-ACE_Proactor::create_asynch_write_file (void)
-{
- return this->implementation ()->create_asynch_write_file ();
-}
-
-ACE_Asynch_Accept_Impl *
-ACE_Proactor::create_asynch_accept (void)
-{
- return this->implementation ()->create_asynch_accept ();
-}
-
-ACE_Asynch_Connect_Impl *
-ACE_Proactor::create_asynch_connect (void)
-{
- return this->implementation ()->create_asynch_connect ();
-}
-
-ACE_Asynch_Transmit_File_Impl *
-ACE_Proactor::create_asynch_transmit_file (void)
-{
- return this->implementation ()->create_asynch_transmit_file ();
-}
-
-ACE_Asynch_Read_Stream_Result_Impl *
-ACE_Proactor::create_asynch_read_stream_result
- (ACE_Handler::Proxy_Ptr &handler_proxy,
- ACE_HANDLE handle,
- ACE_Message_Block &message_block,
- u_long bytes_to_read,
- const void* act,
- ACE_HANDLE event,
- int priority,
- int signal_number)
-{
- return this->implementation ()->create_asynch_read_stream_result
- (handler_proxy,
- handle,
- message_block,
- bytes_to_read,
- act,
- event,
- priority,
- signal_number);
-}
-
-
-ACE_Asynch_Write_Stream_Result_Impl *
-ACE_Proactor::create_asynch_write_stream_result
- (ACE_Handler::Proxy_Ptr &handler_proxy,
- ACE_HANDLE handle,
- ACE_Message_Block &message_block,
- u_long bytes_to_write,
- const void* act,
- ACE_HANDLE event,
- int priority,
- int signal_number)
-{
- return this->implementation ()->create_asynch_write_stream_result
- (handler_proxy,
- handle,
- message_block,
- bytes_to_write,
- act,
- event,
- priority,
- signal_number);
-}
-
-ACE_Asynch_Read_File_Result_Impl *
-ACE_Proactor::create_asynch_read_file_result
- (ACE_Handler::Proxy_Ptr &handler_proxy,
- ACE_HANDLE handle,
- ACE_Message_Block &message_block,
- u_long bytes_to_read,
- const void* act,
- u_long offset,
- u_long offset_high,
- ACE_HANDLE event,
- int priority,
- int signal_number)
-{
- return this->implementation ()->create_asynch_read_file_result
- (handler_proxy,
- handle,
- message_block,
- bytes_to_read,
- act,
- offset,
- offset_high,
- event,
- priority,
- signal_number);
-}
-
-ACE_Asynch_Write_File_Result_Impl *
-ACE_Proactor::create_asynch_write_file_result
- (ACE_Handler::Proxy_Ptr &handler_proxy,
- ACE_HANDLE handle,
- ACE_Message_Block &message_block,
- u_long bytes_to_write,
- const void* act,
- u_long offset,
- u_long offset_high,
- ACE_HANDLE event,
- int priority,
- int signal_number)
-{
- return this->implementation ()->create_asynch_write_file_result
- (handler_proxy,
- handle,
- message_block,
- bytes_to_write,
- act,
- offset,
- offset_high,
- event,
- priority,
- signal_number);
-}
-
-ACE_Asynch_Read_Dgram_Result_Impl *
-ACE_Proactor::create_asynch_read_dgram_result
- (ACE_Handler::Proxy_Ptr &handler_proxy,
- ACE_HANDLE handle,
- ACE_Message_Block *message_block,
- size_t bytes_to_read,
- int flags,
- int protocol_family,
- const void* act,
- ACE_HANDLE event,
- int priority,
- int signal_number)
-{
- return this->implementation()->create_asynch_read_dgram_result
- (handler_proxy,
- handle,
- message_block,
- bytes_to_read,
- flags,
- protocol_family,
- act,
- event,
- priority,
- signal_number);
-}
-
-ACE_Asynch_Write_Dgram_Result_Impl *
-ACE_Proactor::create_asynch_write_dgram_result
- (ACE_Handler::Proxy_Ptr &handler_proxy,
- ACE_HANDLE handle,
- ACE_Message_Block *message_block,
- size_t bytes_to_write,
- int flags,
- const void* act,
- ACE_HANDLE event,
- int priority,
- int signal_number)
-{
- return this->implementation()->create_asynch_write_dgram_result
- (handler_proxy,
- handle,
- message_block,
- bytes_to_write,
- flags,
- act,
- event,
- priority,
- signal_number);
-}
-
-ACE_Asynch_Accept_Result_Impl *
-ACE_Proactor::create_asynch_accept_result
- (ACE_Handler::Proxy_Ptr &handler_proxy,
- ACE_HANDLE listen_handle,
- ACE_HANDLE accept_handle,
- ACE_Message_Block &message_block,
- u_long bytes_to_read,
- const void* act,
- ACE_HANDLE event,
- int priority,
- int signal_number)
-{
- return this->implementation ()->create_asynch_accept_result
- (handler_proxy,
- listen_handle,
- accept_handle,
- message_block,
- bytes_to_read,
- act,
- event,
- priority,
- signal_number);
-}
-
-ACE_Asynch_Connect_Result_Impl *
-ACE_Proactor::create_asynch_connect_result
- (ACE_Handler::Proxy_Ptr &handler_proxy,
- ACE_HANDLE connect_handle,
- const void* act,
- ACE_HANDLE event,
- int priority,
- int signal_number)
-{
- return this->implementation ()->create_asynch_connect_result
- (handler_proxy,
- connect_handle,
- act,
- event,
- priority,
- signal_number);
-}
-
-ACE_Asynch_Transmit_File_Result_Impl *
-ACE_Proactor::create_asynch_transmit_file_result
- (ACE_Handler::Proxy_Ptr &handler_proxy,
- ACE_HANDLE socket,
- ACE_HANDLE file,
- ACE_Asynch_Transmit_File::Header_And_Trailer *header_and_trailer,
- u_long bytes_to_write,
- u_long offset,
- u_long offset_high,
- u_long bytes_per_send,
- u_long flags,
- const void *act,
- ACE_HANDLE event,
- int priority,
- int signal_number)
-{
- return this->implementation ()->create_asynch_transmit_file_result
- (handler_proxy,
- socket,
- file,
- header_and_trailer,
- bytes_to_write,
- offset,
- offset_high,
- bytes_per_send,
- flags,
- act,
- event,
- priority,
- signal_number);
-}
-
-ACE_Asynch_Result_Impl *
-ACE_Proactor::create_asynch_timer
- (ACE_Handler::Proxy_Ptr &handler_proxy,
- const void *act,
- const ACE_Time_Value &tv,
- ACE_HANDLE event,
- int priority,
- int signal_number)
-{
- return this->implementation ()->create_asynch_timer
- (handler_proxy,
- act,
- tv,
- event,
- priority,
- signal_number);
-}
-
-int
-ACE_Proactor::proactor_post_wakeup_completions (int how_many)
-{
- return this->implementation ()->post_wakeup_completions (how_many);
-}
-
-void
-ACE_Proactor::implementation (ACE_Proactor_Impl *implementation)
-{
- this->implementation_ = implementation;
-}
-
-#if defined (ACE_HAS_EXPLICIT_TEMPLATE_INSTANTIATION)
-template class ACE_Timer_Queue_T<ACE_Handler *,
- ACE_Proactor_Handle_Timeout_Upcall,
- ACE_SYNCH_RECURSIVE_MUTEX>;
-template class ACE_Timer_Queue_Iterator_T<ACE_Handler *,
- ACE_Proactor_Handle_Timeout_Upcall,
- ACE_SYNCH_RECURSIVE_MUTEX>;
-template class ACE_Timer_List_T<ACE_Handler *,
- ACE_Proactor_Handle_Timeout_Upcall,
- ACE_SYNCH_RECURSIVE_MUTEX>;
-template class ACE_Timer_List_Iterator_T<ACE_Handler *,
- ACE_Proactor_Handle_Timeout_Upcall,
- ACE_SYNCH_RECURSIVE_MUTEX>;
-template class ACE_Timer_Node_T<ACE_Handler *>;
-template class ACE_Unbounded_Set<ACE_Timer_Node_T<ACE_Handler *> *>;
-template class ACE_Unbounded_Set_Iterator<ACE_Timer_Node_T<ACE_Handler *> *>;
-template class ACE_Node <ACE_Timer_Node_T<ACE_Handler *> *>;
-template class ACE_Free_List<ACE_Timer_Node_T<ACE_Handler *> >;
-template class ACE_Locked_Free_List<ACE_Timer_Node_T<ACE_Handler *>, ACE_Null_Mutex>;
-template class ACE_Timer_Heap_T<ACE_Handler *,
- ACE_Proactor_Handle_Timeout_Upcall,
- ACE_SYNCH_RECURSIVE_MUTEX>;
-template class ACE_Timer_Heap_Iterator_T<ACE_Handler *,
- ACE_Proactor_Handle_Timeout_Upcall,
- ACE_SYNCH_RECURSIVE_MUTEX>;
-template class ACE_Timer_Wheel_T<ACE_Handler *,
- ACE_Proactor_Handle_Timeout_Upcall,
- ACE_SYNCH_RECURSIVE_MUTEX>;
-template class ACE_Timer_Wheel_Iterator_T<ACE_Handler *,
- ACE_Proactor_Handle_Timeout_Upcall,
- ACE_SYNCH_RECURSIVE_MUTEX>;
-#elif defined (ACE_HAS_TEMPLATE_INSTANTIATION_PRAGMA)
-#pragma instantiate ACE_Timer_Queue_T<ACE_Handler *,\
- ACE_Proactor_Handle_Timeout_Upcall,\
- ACE_SYNCH_RECURSIVE_MUTEX>
-#pragma instantiate ACE_Timer_Queue_Iterator_T<ACE_Handler *,\
- ACE_Proactor_Handle_Timeout_Upcall,\
- ACE_SYNCH_RECURSIVE_MUTEX>
-#pragma instantiate ACE_Timer_List_T<ACE_Handler *,\
- ACE_Proactor_Handle_Timeout_Upcall,\
- ACE_SYNCH_RECURSIVE_MUTEX>
-#pragma instantiate ACE_Timer_List_Iterator_T<ACE_Handler *,\
- ACE_Proactor_Handle_Timeout_Upcall,\
- ACE_SYNCH_RECURSIVE_MUTEX>
-#pragma instantiate ACE_Timer_Node_T<ACE_Handler *>
-#pragma instantiate ACE_Unbounded_Set<ACE_Timer_Node_T<ACE_Handler *> *>
-#pragma instantiate ACE_Unbounded_Set_Iterator<ACE_Timer_Node_T<ACE_Handler *> *>
-#pragma instantiate ACE_Node <ACE_Timer_Node_T<ACE_Handler *> *>
-#pragma instantiate ACE_Free_List<ACE_Timer_Node_T<ACE_Handler *> >
-#pragma instantiate ACE_Locked_Free_List<ACE_Timer_Node_T<ACE_Handler *>,\
- ACE_Null_Mutex>
-#pragma instantiate ACE_Timer_Heap_T<ACE_Handler *,\
- ACE_Proactor_Handle_Timeout_Upcall,\
- ACE_SYNCH_RECURSIVE_MUTEX>
-#pragma instantiate ACE_Timer_Heap_Iterator_T<ACE_Handler *,\
- ACE_Proactor_Handle_Timeout_Upcall,\
- ACE_SYNCH_RECURSIVE_MUTEX>
-#pragma instantiate ACE_Timer_Wheel_T<ACE_Handler *,\
- ACE_Proactor_Handle_Timeout_Upcall,\
- ACE_SYNCH_RECURSIVE_MUTEX>
-#pragma instantiate ACE_Timer_Wheel_Iterator_T<ACE_Handler *,\
- ACE_Proactor_Handle_Timeout_Upcall,\
- ACE_SYNCH_RECURSIVE_MUTEX>
-#endif /* ACE_HAS_EXPLICIT_TEMPLATE_INSTANTIATION */
-
-#if defined (ACE_HAS_EXPLICIT_TEMPLATE_INSTANTIATION)
-template class ACE_Framework_Component_T<ACE_Proactor>;
-# if defined (ACE_LACKS_AUTO_PTR) \
- || !(defined (ACE_HAS_STANDARD_CPP_LIBRARY) \
- && (ACE_HAS_STANDARD_CPP_LIBRARY != 0))
-template class ACE_Auto_Basic_Ptr<ACE_Asynch_Result_Impl>;
-# endif /* ACE_LACKS_AUTO_PTR */
-template class auto_ptr<ACE_Asynch_Result_Impl>;
-#elif defined (ACE_HAS_TEMPLATE_INSTANTIATION_PRAGMA)
-#pragma instantiate ACE_Framework_Component_T<ACE_Proactor>
-# if defined (ACE_LACKS_AUTO_PTR) \
- || !(defined (ACE_HAS_STANDARD_CPP_LIBRARY) \
- && (ACE_HAS_STANDARD_CPP_LIBRARY != 0))
-#pragma instantiate ACE_Auto_Basic_Ptr<ACE_Asynch_Result_Impl>
-# endif /* ACE_LACKS_AUTO_PTR */
-#pragma instanstiate auto_ptr<ACE_Asynch_Result_Impl>
-#endif /* ACE_HAS_EXPLICIT_TEMPLATE_INSTANTIATION */
-
-ACE_END_VERSIONED_NAMESPACE_DECL
-
-#else /* !ACE_WIN32 || !ACE_HAS_AIO_CALLS */
-
-ACE_BEGIN_VERSIONED_NAMESPACE_DECL
-
-ACE_Proactor *
-ACE_Proactor::instance (size_t /* threads */)
-{
- return 0;
-}
-
-ACE_Proactor *
-ACE_Proactor::instance (ACE_Proactor *)
-{
- return 0;
-}
-
-void
-ACE_Proactor::close_singleton (void)
-{
-}
-
-int
-ACE_Proactor::run_event_loop (void)
-{
- // not implemented
- return -1;
-}
-
-int
-ACE_Proactor::run_event_loop (ACE_Time_Value &)
-{
- // not implemented
- return -1;
-}
-
-int
-ACE_Proactor::end_event_loop (void)
-{
- // not implemented
- return -1;
-}
-
-sig_atomic_t
-ACE_Proactor::event_loop_done (void)
-{
- return sig_atomic_t (1);
-}
-
-ACE_END_VERSIONED_NAMESPACE_DECL
-
-#endif /* ACE_WIN32 || ACE_HAS_AIO_CALLS*/