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Diffstat (limited to 'ace/Proactor.h')
-rw-r--r-- | ace/Proactor.h | 365 |
1 files changed, 0 insertions, 365 deletions
diff --git a/ace/Proactor.h b/ace/Proactor.h deleted file mode 100644 index c785aa2b3a8..00000000000 --- a/ace/Proactor.h +++ /dev/null @@ -1,365 +0,0 @@ -/* -*- C++ -*- */ -// $Id: Proactor.h,v - -// ============================================================================ -// -// = LIBRARY -// ace -// -// = FILENAME -// Proactor.h -// -// = AUTHOR -// Irfan Pyarali (irfan@cs.wustl.edu) -// Tim Harrison (harrison@cs.wustl.edu) -// -// ============================================================================ - -#if !defined (ACE_PROACTOR_H) -#define ACE_PROACTOR_H - -#include "ace/Asynch_IO.h" -#include "ace/Thread_Manager.h" -#include "ace/Event_Handler.h" - -#include "ace/Timer_Queue.h" -#include "ace/Timer_List.h" -#include "ace/Timer_Heap.h" -#include "ace/Timer_Wheel.h" - -#if defined (ACE_WIN32) -// This only works on Win32 platforms - -// Forward declarations. -class ACE_Asynch_Result; -class ACE_Proactor_Timer_Handler; -class ACE_Proactor; - -class ACE_Export ACE_Proactor_Handle_Timeout_Upcall -{ - // = TITLE - // Functor for Timer_Queues. - // - // = DESCRIPTION - // This class implements the functor required by the Timer - // Queue to call <handle_timeout> on ACE_Handlers. -public: - friend class ACE_Proactor; - // Proactor has special privileges - // Access needed to: proactor () - - typedef ACE_Timer_Queue_T<ACE_Handler *, - ACE_Proactor_Handle_Timeout_Upcall, - ACE_SYNCH_RECURSIVE_MUTEX> TIMER_QUEUE; - - ACE_Proactor_Handle_Timeout_Upcall (void); - // Constructor - - int timeout (TIMER_QUEUE &timer_queue, - ACE_Handler *handler, - const void *arg, - const ACE_Time_Value &cur_time); - // This method is called when the timer expires - - int cancellation (TIMER_QUEUE &timer_queue, - ACE_Handler *handler); - // This method is called when the timer is canceled - - int deletion (TIMER_QUEUE &timer_queue, - ACE_Handler *handler, - const void *arg); - // This method is called when the timer queue is destroyed and - // the timer is still contained in it - -protected: - int proactor (ACE_Proactor &proactor); - // Set the proactor. This will fail, if one is already set! - - ACE_Proactor *proactor_; - // Handle to the proactor. This is needed for the completion port. -}; - -class ACE_Export ACE_Proactor : public ACE_Event_Handler -{ - // = TITLE - // A Proactor for asynchronous I/O events. - // - // = DESCRIPTION - // A manager for the I/O completion port. -public: - friend class ACE_Proactor_Timer_Handler; - // Timer Handler has special privileges because - // Access needed to: thr_mgr_ - - friend class ACE_Proactor_Handle_Timeout_Upcall; - // Access needed to: Asynch_Timer, and completion_port_ - - // = Here are the typedefs that the <ACE_Proactor> uses. - - typedef ACE_Timer_Queue_T<ACE_Handler *, - ACE_Proactor_Handle_Timeout_Upcall, - ACE_SYNCH_RECURSIVE_MUTEX> Timer_Queue; - typedef ACE_Timer_Queue_Iterator_T<ACE_Handler *, - ACE_Proactor_Handle_Timeout_Upcall, - ACE_SYNCH_RECURSIVE_MUTEX> Timer_Queue_Iterator; - - typedef ACE_Timer_List_T<ACE_Handler *, - ACE_Proactor_Handle_Timeout_Upcall, - ACE_SYNCH_RECURSIVE_MUTEX> Timer_List; - typedef ACE_Timer_List_Iterator_T<ACE_Handler *, - ACE_Proactor_Handle_Timeout_Upcall, - ACE_SYNCH_RECURSIVE_MUTEX> Timer_List_Iterator; - - typedef ACE_Timer_Heap_T<ACE_Handler *, - ACE_Proactor_Handle_Timeout_Upcall, - ACE_SYNCH_RECURSIVE_MUTEX> Timer_Heap; - typedef ACE_Timer_Heap_Iterator_T<ACE_Handler *, - ACE_Proactor_Handle_Timeout_Upcall, - ACE_SYNCH_RECURSIVE_MUTEX> Timer_Heap_Iterator; - - typedef ACE_Timer_Wheel_T<ACE_Handler *, - ACE_Proactor_Handle_Timeout_Upcall, - ACE_SYNCH_RECURSIVE_MUTEX> Timer_Wheel; - typedef ACE_Timer_Wheel_Iterator_T<ACE_Handler *, - ACE_Proactor_Handle_Timeout_Upcall, - ACE_SYNCH_RECURSIVE_MUTEX> Timer_Wheel_Iterator; - - ACE_Proactor (size_t number_of_threads = 0, - Timer_Queue *tq = 0, - int used_with_reactor_event_loop = 0); - // A do nothing constructor. - - virtual ~ACE_Proactor (void); - // Virtual destruction. - - static ACE_Proactor *instance (size_t threads = 0); - // Get pointer to a process-wide <ACE_Proactor>. <threads> should - // be part of another method. It's only here because I'm just a - // grad student and not in charge. No, I'm not bitter about this. - - static ACE_Proactor *instance (ACE_Proactor *); - // Set pointer to a process-wide <ACE_Proactor> and return existing - // pointer. - - static void close_singleton (void); - // Delete the dynamically allocated Singleton - - // = Proactor event loop management methods. - static int run_event_loop (void); - // Run the event loop until the <ACE_Proactor::handle_events> - // method returns -1 or the <end_event_loop> method - // is invoked. - - static int run_event_loop (ACE_Time_Value &tv); - // Run the event loop until the <ACE_Proactor::handle_events> - // method returns -1, the <end_event_loop> method - // is invoked, or the <ACE_Time_Value> expires. - - static int end_event_loop (void); - // Instruct the <ACE_Proactor::instance> to terminate its event loop. - - static int event_loop_done (void); - // Report if the <ACE_Proactor::instance> event loop is finished. - - virtual int close (void); - // Close the IO completion port - - virtual int register_handle (ACE_HANDLE handle, - const void *completion_key); - // This method adds the <handle> to the I/O completion port - - // = Timer management. - virtual long schedule_timer (ACE_Handler &handler, - const void *act, - const ACE_Time_Value &time); - // Schedule a <handler> that will expire after <time>. If it - // expires then <act> is passed in as the value to the <handler>'s - // <handle_timeout> callback method. This method returns a - // <timer_id>. This <timer_id> can be used to cancel a timer before - // it expires. The cancellation ensures that <timer_ids> are unique - // up to values of greater than 2 billion timers. As long as timers - // don't stay around longer than this there should be no problems - // with accidentally deleting the wrong timer. Returns -1 on - // failure (which is guaranteed never to be a valid <timer_id>. - - virtual long schedule_repeating_timer (ACE_Handler &handler, - const void *act, - const ACE_Time_Value &interval); - - // Same as above except <interval> it is used to reschedule the - // <handler> automatically. - - virtual long schedule_timer (ACE_Handler &handler, - const void *act, - const ACE_Time_Value &time, - const ACE_Time_Value &interval); - // This combines the above two methods into one. Mostly for backward - // compatibility. - - virtual int cancel_timer (ACE_Handler &handler, - int dont_call_handle_close = 1); - // Cancel all timers associated with this <handler>. Returns number - // of timers cancelled. - - virtual int cancel_timer (long timer_id, - const void **act = 0, - int dont_call_handle_close = 1); - // Cancel the single <ACE_Handler> that matches the <timer_id> value - // (which was returned from the <schedule> method). If <act> is - // non-NULL then it will be set to point to the ``magic cookie'' - // argument passed in when the <Handler> was registered. This makes - // it possible to free up the memory and avoid memory leaks. - // Returns 1 if cancellation succeeded and 0 if the <timer_id> - // wasn't found. - - virtual int handle_events (ACE_Time_Value &wait_time); - // Dispatch a single set of events. If <wait_time> elapses before - // any events occur, return. - - virtual int handle_events (void); - // Block indefinitely until at least one event is dispatched. - - int wake_up_dispatch_threads (void); - // Add wakeup dispatch threads (reinit). - - int close_dispatch_threads (int wait); - // Close all dispatch threads. - - size_t number_of_threads (void) const; - void number_of_threads (size_t threads); - // Number of thread used as a parameter to CreatIoCompletionPort - - Timer_Queue *timer_queue (void) const; - void timer_queue (Timer_Queue *); - // Get/Set timer queue - - virtual ACE_HANDLE get_handle (void) const; - // Get the event handle. - -protected: - - virtual int handle_signal (int signum, siginfo_t * = 0, ucontext_t * = 0); - // Called when object is signaled by OS (either via UNIX signals or - // when a Win32 object becomes signaled). - - virtual int handle_close (ACE_HANDLE handle, - ACE_Reactor_Mask close_mask); - // Called when object is removed from the ACE_Reactor - - void application_specific_code (ACE_Asynch_Result *asynch_result, - u_long bytes_transferred, - int success, - const void *completion_key, - u_long error); - // Protect against structured exceptions caused by user code when - // dispatching handles - - virtual int handle_events (unsigned long milli_seconds); - // Dispatch a single set of events. If <milli_seconds> elapses - // before any events occur, return. - - class ACE_Export Asynch_Timer : protected ACE_Asynch_Result - { - // = TITLE - // This class is posted to the completion port when a timer - // expires. When the complete method of this object is - // called, the <handler>'s handle_timeout method will be - // called. - public: - friend class ACE_Proactor_Handle_Timeout_Upcall; - // Timer Handler has special privileges - // Access needed to: convert Asynch_Timer into an OVERLAPPED - - Asynch_Timer (ACE_Handler &handler, - const void *act, - const ACE_Time_Value &tv, - ACE_HANDLE event); - - protected: - virtual void complete (u_long bytes_transferred, - int success, - const void *completion_key, - u_long error = 0); - // This method calls the <handler>'s handle_timeout method - - ACE_Time_Value time_; - // Time value requested by caller - }; - - ACE_HANDLE completion_port_; - // Handle for the completion port - - size_t number_of_threads_; - // This number is passed to the CreatIOCompletionPort() system call - - Timer_Queue *timer_queue_; - // Timer Queue - - int delete_timer_queue_; - // Flag on whether to delete the timer queue - - ACE_Proactor_Timer_Handler *timer_handler_; - // Handles timeouts events - - ACE_Thread_Manager thr_mgr_; - // This will manage the thread in the Timer_Handler - - ACE_Auto_Event event_; - // This event is used in conjunction with Reactor when we try to - // integrate the event loops of Reactor and the Proactor. - - int used_with_reactor_event_loop_; - // Flag that indicates whether we are used in conjunction with - // Reactor - -private: - static ACE_Proactor *proactor_; - // Pointer to a process-wide <ACE_Proactor>. - - static int delete_proactor_; - // Must delete the <proactor_> if non-0. - - static sig_atomic_t end_event_loop_; - // Terminate the proactor event loop. -}; - -#if defined (__ACE_INLINE__) -#include "ace/Proactor.i" -#endif /* __ACE_INLINE__ */ - -#else /* NOT WIN32 */ - -class ACE_Export ACE_Proactor -{ -public: - class Timer_Queue {}; - ACE_Proactor (size_t /* number_of_threads */ = 0, - Timer_Queue * /* tq */ = 0) {} - virtual int handle_events (void) { return -1; } - virtual int handle_events (ACE_Time_Value &) { return -1; } - - static ACE_Proactor *instance (size_t threads = 0); - // Placeholder to enable compilation on non-Win32 platforms - - static ACE_Proactor *instance (ACE_Proactor *); - // Placeholder to enable compilation on non-Win32 platforms - - static void close_singleton (void); - // Placeholder to enable compilation on non-Win32 platforms - - static int run_event_loop (void); - // Placeholder to enable compilation on non-Win32 platforms - - static int run_event_loop (ACE_Time_Value &tv); - // Placeholder to enable compilation on non-Win32 platforms - - static int end_event_loop (void); - // Placeholder to enable compilation on non-Win32 platforms - - static sig_atomic_t event_loop_done (void); - // Placeholder to enable compilation on non-Win32 platforms -}; - -#endif /* ACE_WIN32 */ -#endif /* ACE_PROACTOR_H */ - |