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-/* -*- C++ -*- */
-
-//=============================================================================
-/**
- * @file Proactor.h
- *
- * $Id$
- *
- * @author Irfan Pyarali <irfan@cs.wustl.edu>
- * @author Tim Harrison <harrison@cs.wustl.edu>
- * @author Alexander Babu Arulanthu <alex@cs.wustl.edu>
- * @author Alexander Libman <alibman@ihug.com.au>
- */
-//=============================================================================
-
-#ifndef ACE_PROACTOR_H
-#define ACE_PROACTOR_H
-
-#include /**/ "ace/pre.h"
-
-#include "ace/config-all.h"
-#include "ace/ACE_export.h"
-
-#if !defined (ACE_LACKS_PRAGMA_ONCE)
-#pragma once
-#endif /* ACE_LACKS_PRAGMA_ONCE */
-
-#if ((defined (ACE_WIN32) && !defined (ACE_HAS_WINCE)) || (defined (ACE_HAS_AIO_CALLS)))
-// This only works on Win32 platforms and on Unix platforms supporting
-// POSIX aio calls.
-
-# include "ace/Asynch_IO.h"
-# include "ace/Asynch_IO_Impl.h"
-# include "ace/Thread_Manager.h"
-# include "ace/Timer_Queue.h"
-# include "ace/Timer_List.h"
-# include "ace/Timer_Heap.h"
-# include "ace/Timer_Wheel.h"
-
-// Forward declarations.
-class ACE_Proactor_Impl;
-class ACE_Proactor_Timer_Handler;
-
-/**
- * @class ACE_Proactor_Handle_Timeout_Upcall
- *
- * @brief Functor for <ACE_Timer_Queue>.
- *
- * This class implements the functor required by the Timer
- * Queue to call <handle_timeout> on ACE_Handlers.
- */
-class ACE_Export ACE_Proactor_Handle_Timeout_Upcall
-{
-
- /// Type def for the timer queue.
- typedef ACE_Timer_Queue_T<ACE_Handler *,
- ACE_Proactor_Handle_Timeout_Upcall,
- ACE_SYNCH_RECURSIVE_MUTEX>
- TIMER_QUEUE;
-
- /// The main Proactor class has special permissions.
- friend class ACE_Proactor;
-
-public:
- /// Constructor.
- ACE_Proactor_Handle_Timeout_Upcall (void);
-
- /// This method is called when a timer is registered.
- int registration (TIMER_QUEUE &timer_queue,
- ACE_Handler *handler,
- const void *arg);
-
- /// This method is called before the timer expires.
- int preinvoke (TIMER_QUEUE &timer_queue,
- ACE_Handler *handler,
- const void *arg,
- int recurring_timer,
- const ACE_Time_Value &cur_time,
- const void *&upcall_act);
-
- /// This method is called when the timer expires.
- int timeout (TIMER_QUEUE &timer_queue,
- ACE_Handler *handler,
- const void *arg,
- int recurring_timer,
- const ACE_Time_Value &cur_time);
-
- /// This method is called after the timer expires.
- int postinvoke (TIMER_QUEUE &timer_queue,
- ACE_Handler *handler,
- const void *arg,
- int recurring_timer,
- const ACE_Time_Value &cur_time,
- const void *upcall_act);
-
- /// This method is called when a handler is canceled.
- int cancel_type (TIMER_QUEUE &timer_queue,
- ACE_Handler *handler,
- int dont_call_handle_close,
- int &requires_reference_counting);
-
- /// This method is called when a timer is canceled.
- int cancel_timer (TIMER_QUEUE &timer_queue,
- ACE_Handler *handler,
- int dont_call_handle_close,
- int requires_reference_counting);
-
- /// This method is called when the timer queue is destroyed and the
- /// timer is still contained in it.
- int deletion (TIMER_QUEUE &timer_queue,
- ACE_Handler *handler,
- const void *arg);
-
-protected:
- /// Set the proactor. This will fail, if one is already set!
- int proactor (ACE_Proactor &proactor);
-
- /// Handle to the proactor. This is needed for posting a timer result
- /// to the Proactor's completion queue.
- ACE_Proactor *proactor_;
-};
-
-/**
- * @class ACE_Proactor
- *
- * @brief A manager for asynchronous event demultiplexing.
- *
- * See the Proactor pattern description at
- * http://www.cs.wustl.edu/~schmidt/proactor.ps.gz for more
- * details.
- */
-class ACE_Export ACE_Proactor
-{
- // = Here are the private typedefs that the <ACE_Proactor> uses.
-
- typedef ACE_Timer_Queue_Iterator_T<ACE_Handler *,
- ACE_Proactor_Handle_Timeout_Upcall,
- ACE_SYNCH_RECURSIVE_MUTEX>
- TIMER_QUEUE_ITERATOR;
- typedef ACE_Timer_List_T<ACE_Handler *,
- ACE_Proactor_Handle_Timeout_Upcall,
- ACE_SYNCH_RECURSIVE_MUTEX>
- TIMER_LIST;
- typedef ACE_Timer_List_Iterator_T<ACE_Handler *,
- ACE_Proactor_Handle_Timeout_Upcall,
- ACE_SYNCH_RECURSIVE_MUTEX>
- TIMER_LIST_ITERATOR;
- typedef ACE_Timer_Heap_T<ACE_Handler *,
- ACE_Proactor_Handle_Timeout_Upcall,
- ACE_SYNCH_RECURSIVE_MUTEX>
- TIMER_HEAP;
- typedef ACE_Timer_Heap_Iterator_T<ACE_Handler *,
- ACE_Proactor_Handle_Timeout_Upcall,
- ACE_SYNCH_RECURSIVE_MUTEX>
- TIMER_HEAP_ITERATOR;
- typedef ACE_Timer_Wheel_T<ACE_Handler *,
- ACE_Proactor_Handle_Timeout_Upcall,
- ACE_SYNCH_RECURSIVE_MUTEX>
- TIMER_WHEEL;
- typedef ACE_Timer_Wheel_Iterator_T<ACE_Handler *,
- ACE_Proactor_Handle_Timeout_Upcall,
- ACE_SYNCH_RECURSIVE_MUTEX>
- TIMER_WHEEL_ITERATOR;
-
- // = Friendship.
-
- /// Timer handler runs a thread and manages the timers, on behalf of
- /// the Proactor.
- friend class ACE_Proactor_Timer_Handler;
-
-public:
- /// Public type.
- typedef ACE_Timer_Queue_T<ACE_Handler *,
- ACE_Proactor_Handle_Timeout_Upcall,
- ACE_SYNCH_RECURSIVE_MUTEX>
- TIMER_QUEUE;
-
- /**
- * Constructor. If <implementation> is 0, the correct implementation
- * object will be created. <delete_implementation> flag determines
- * whether the implementation object should be deleted by the
- * Proactor or not. If <tq> is 0, a new TIMER_QUEUE is created.
- */
- ACE_Proactor (ACE_Proactor_Impl *implementation = 0,
- int delete_implementation = 0,
- TIMER_QUEUE *tq = 0);
-
- /// Virtual destruction.
- virtual ~ACE_Proactor (void);
-
- /// Get pointer to a process-wide <ACE_Proactor>. <threads> should
- /// be part of another method.
- static ACE_Proactor *instance (size_t threads = 0);
-
- /// Set pointer to a process-wide <ACE_Proactor> and return existing
- /// pointer.
- static ACE_Proactor *instance (ACE_Proactor * proactor,
- int delete_proactor = 0);
-
- /// Delete the dynamically allocated Singleton.
- static void close_singleton (void);
-
- /// Cleanup method, used by the <ACE_Object_Manager> to destroy the
- /// singleton.
- static void cleanup (void *instance, void *arg);
-
- /// Name of dll in which the singleton instance lives.
- static const ACE_TCHAR *dll_name (void);
-
- /// Name of component--ACE_Proactor in this case.
- static const ACE_TCHAR *name (void);
-
- // = Proactor event loop management methods.
-
- /// Run the event loop until the <ACE_Proactor::handle_events> method
- /// returns -1 or the <end_event_loop> method is invoked.
- static int run_event_loop (void);
-
- /**
- * Run the event loop until the <ACE_Proactor::handle_events> method
- * returns -1, the <end_event_loop> method is invoked, or the
- * <ACE_Time_Value> expires, in which case 0 is returned.
- */
- static int run_event_loop (ACE_Time_Value &tv);
-
- /**
- * Instruct the <ACE_Proactor::instance> to terminate its event
- * loop.
- * This method wakes up all the threads blocked on waiting for
- * completions and end the event loop.
- */
- static int end_event_loop (void);
-
- /**
- * Resets the <ACE_Proactor::end_event_loop_> static so that the
- * <run_event_loop> method can be restarted.
- */
- static int reset_event_loop (void);
-
- /**
- * The singleton proactor is used by the <ACE_Service_Config>.
- * Therefore, we must check for the reconfiguration request and
- * handle it after handling an event.
- */
- static int check_reconfiguration (ACE_Proactor *);
-
- /// Report if the <ACE_Proactor::instance> event loop is finished.
- static int event_loop_done (void);
-
- /// Close the associated @c ACE_Proactor_Impl implementation object.
- /**
- * If @arg delete_implementation was specified to the @c open() method,
- * the implementation object is also deleted.
- */
- virtual int close (void);
-
- /**
- * You can add a hook to various run_event methods and the hook will
- * be called after handling every proactor event. If this function
- * returns 0, proactor_run_event_loop will check for the return value of
- * handle_events. If it is -1, the the proactor_run_event_loop will return
- * (pre-maturely.)
- */
- typedef int (*PROACTOR_EVENT_HOOK)(ACE_Proactor *);
-
- // These methods work with an instance of a proactor.
- /**
- * Run the event loop until the
- * <ACE_Proactor::handle_events>
- * method returns -1 or the <end_proactor_event_loop> method is invoked.
- */
- virtual int proactor_run_event_loop (PROACTOR_EVENT_HOOK = 0);
-
- /**
- * Run the event loop until the <ACE_Proactor::handle_events>
- * method returns -1, the
- * <end_proactor_event_loop> method is invoked,
- * or the <ACE_Time_Value>
- * expires, in which case a 0 is returned.
- */
- virtual int proactor_run_event_loop (ACE_Time_Value &tv,
- PROACTOR_EVENT_HOOK = 0);
-
- /**
- * Instruct the ACE_Proactor to terminate its event loop
- * and notifies the ACE_Proactor so that it can wake up
- * and close down gracefully.
- */
- virtual int proactor_end_event_loop (void);
-
- /// Report if the ACE_Proactor event loop is finished.
- virtual int proactor_event_loop_done (void);
-
- /// Resets the <ACE_Proactor::end_event_loop_> static so that the
- /// <run_event_loop> method can be restarted.
- virtual int proactor_reset_event_loop (void);
-
-
- /// This method adds the <handle> to the I/O completion port. This
- /// function is a no-op function for Unix systems and returns 0;
- virtual int register_handle (ACE_HANDLE handle,
- const void *completion_key);
-
- // = Timer management.
- /**
- * Schedule a <handler> that will expire after <time>. If it
- * expires then <act> is passed in as the value to the <handler>'s
- * <handle_timeout> callback method. This method returns a
- * <timer_id>. This <timer_id> can be used to cancel a timer before
- * it expires. The cancellation ensures that <timer_ids> are unique
- * up to values of greater than 2 billion timers. As long as timers
- * don't stay around longer than this there should be no problems
- * with accidentally deleting the wrong timer. Returns -1 on
- * failure (which is guaranteed never to be a valid <timer_id>).
- */
- virtual long schedule_timer (ACE_Handler &handler,
- const void *act,
- const ACE_Time_Value &time);
-
- virtual long schedule_repeating_timer (ACE_Handler &handler,
- const void *act,
- const ACE_Time_Value &interval);
-
- // Same as above except <interval> it is used to reschedule the
- // <handler> automatically.
-
- /// This combines the above two methods into one. Mostly for backward
- /// compatibility.
- virtual long schedule_timer (ACE_Handler &handler,
- const void *act,
- const ACE_Time_Value &time,
- const ACE_Time_Value &interval);
-
- /// Cancel all timers associated with this <handler>. Returns number
- /// of timers cancelled.
- virtual int cancel_timer (ACE_Handler &handler,
- int dont_call_handle_close = 1);
-
- /**
- * Cancel the single <ACE_Handler> that matches the <timer_id> value
- * (which was returned from the <schedule> method). If <act> is
- * non-NULL then it will be set to point to the ``magic cookie''
- * argument passed in when the <Handler> was registered. This makes
- * it possible to free up the memory and avoid memory leaks.
- * Returns 1 if cancellation succeeded and 0 if the <timer_id>
- * wasn't found.
- */
- virtual int cancel_timer (long timer_id,
- const void **act = 0,
- int dont_call_handle_close = 1);
-
- /**
- * Dispatch a single set of events, waiting up to a specified time limit
- * if necessary.
- * @param wait_time the time to wait for an event to occur. This is
- * a relative time. On successful return, the time is updated to
- * reflect the amount of time spent waiting for event(s) to occur.
- * @return Returns 0 if no events occur before the wait_time expires.
- * Returns 1 when a completion is dispatched. On error, returns -1
- * and sets errno accordingly.
- */
- virtual int handle_events (ACE_Time_Value &wait_time);
-
- /**
- * Block indefinitely until at least one event is dispatched.
- * @return Returns 1 when a completion is dispatched. On error, returns -1
- * and sets errno accordingly.
- */
- virtual int handle_events (void);
-
- /// Add wakeup dispatch threads (reinit).
- int wake_up_dispatch_threads (void);
-
- /// Close all dispatch threads.
- int close_dispatch_threads (int wait);
-
- /// Get number of thread used as a parameter to CreatIoCompletionPort.
- size_t number_of_threads (void) const;
-
- /// Set number of thread used as a parameter to CreatIoCompletionPort.
- void number_of_threads (size_t threads);
-
- /// Get timer queue.
- TIMER_QUEUE *timer_queue (void) const;
-
- /// Set timer queue.
- void timer_queue (TIMER_QUEUE *timer_queue);
-
- /**
- * Get the event handle.
- * It is a no-op in POSIX platforms and it returns
- * ACE_INVALID_HANDLE.
- */
- virtual ACE_HANDLE get_handle (void) const;
-
- /// Get the implementation class.
- virtual ACE_Proactor_Impl *implementation (void) const;
-
- // = Factory methods for the operations
-
- // Note that the user does not have to use or know about these
- // methods.
-
- /// Create the correct implementation class for doing
- /// Asynch_Read_Stream.
- virtual ACE_Asynch_Read_Stream_Impl *create_asynch_read_stream (void);
-
- /// Create the correct implementation class for doing
- /// Asynch_Write_Stream.
- virtual ACE_Asynch_Write_Stream_Impl *create_asynch_write_stream (void);
-
- /// Create the correct implementation class for doing
- /// Asynch_Read_File.
- virtual ACE_Asynch_Read_File_Impl *create_asynch_read_file (void);
-
- /// Create the correct implementation class for doing
- /// Asynch_Write_File.
- virtual ACE_Asynch_Write_File_Impl *create_asynch_write_file (void);
-
- /// Create the correct implementation class for doing Asynch_Accept.
- virtual ACE_Asynch_Accept_Impl *create_asynch_accept (void);
-
- /// Create the correct implementation class for doing Asynch_Connect.
- virtual ACE_Asynch_Connect_Impl *create_asynch_connect (void);
-
- /// Create the correct implementation class for doing
- /// Asynch_Transmit_File.
- virtual ACE_Asynch_Transmit_File_Impl *create_asynch_transmit_file (void);
-
- /// Create the correct implementation class for doing
- /// Asynch_Read_Dgram.
- virtual ACE_Asynch_Read_Dgram_Impl *create_asynch_read_dgram (void);
-
- /// Create the correct implementation class for doing
- /// Asynch_Write_Dgram.
- virtual ACE_Asynch_Write_Dgram_Impl *create_asynch_write_dgram (void);
-
- // = Factory methods for the results
-
- // Note that the user does not have to use or know about these
- // methods unless they want to "fake" results.
-
- /// Create the correct implementation class for
- /// ACE_Asynch_Read_Stream::Result class.
- virtual ACE_Asynch_Read_Stream_Result_Impl *
- create_asynch_read_stream_result (ACE_Handler::Proxy_Ptr &handler_proxy,
- ACE_HANDLE handle,
- ACE_Message_Block &message_block,
- u_long bytes_to_read,
- const void* act,
- ACE_HANDLE event = ACE_INVALID_HANDLE,
- int priority = 0,
- int signal_number = ACE_SIGRTMIN);
-
- /// Create the correct implementation class for
- /// ACE_Asynch_Write_Stream::Result.
- virtual ACE_Asynch_Write_Stream_Result_Impl *
- create_asynch_write_stream_result (ACE_Handler::Proxy_Ptr &handler_proxy,
- ACE_HANDLE handle,
- ACE_Message_Block &message_block,
- u_long bytes_to_write,
- const void* act,
- ACE_HANDLE event = ACE_INVALID_HANDLE,
- int priority = 0,
- int signal_number = ACE_SIGRTMIN);
-
- /// Create the correct implementation class for
- /// ACE_Asynch_Read_File::Result.
- virtual ACE_Asynch_Read_File_Result_Impl *
- create_asynch_read_file_result (ACE_Handler::Proxy_Ptr &handler_proxy,
- ACE_HANDLE handle,
- ACE_Message_Block &message_block,
- u_long bytes_to_read,
- const void* act,
- u_long offset,
- u_long offset_high,
- ACE_HANDLE event = ACE_INVALID_HANDLE,
- int priority = 0,
- int signal_number = ACE_SIGRTMIN);
-
- /// Create the correct implementation class for
- /// ACE_Asynch_Write_File::Result.
- virtual ACE_Asynch_Write_File_Result_Impl *
- create_asynch_write_file_result (ACE_Handler::Proxy_Ptr &handler_proxy,
- ACE_HANDLE handle,
- ACE_Message_Block &message_block,
- u_long bytes_to_write,
- const void* act,
- u_long offset,
- u_long offset_high,
- ACE_HANDLE event = ACE_INVALID_HANDLE,
- int priority = 0,
- int signal_number = ACE_SIGRTMIN);
-
- /// Create the correct implementation class for
- /// ACE_Asynch_Read_Dgram::Result.
- virtual ACE_Asynch_Read_Dgram_Result_Impl *
- create_asynch_read_dgram_result (ACE_Handler::Proxy_Ptr &handler_proxy,
- ACE_HANDLE handle,
- ACE_Message_Block *message_block,
- size_t bytes_to_read,
- int flags,
- int protocol_family,
- const void* act,
- ACE_HANDLE event = ACE_INVALID_HANDLE,
- int priority = 0,
- int signal_number = ACE_SIGRTMIN);
-
- /// Create the correct implementation class for
- /// ACE_Asynch_Write_Dgram::Result.
- virtual ACE_Asynch_Write_Dgram_Result_Impl *
- create_asynch_write_dgram_result (ACE_Handler::Proxy_Ptr &handler_proxy,
- ACE_HANDLE handle,
- ACE_Message_Block *message_block,
- size_t bytes_to_write,
- int flags,
- const void* act,
- ACE_HANDLE event = ACE_INVALID_HANDLE,
- int priority = 0,
- int signal_number = ACE_SIGRTMIN);
-
- /// Create the correct implementation class for ACE_Asynch_Accept::Result.
- virtual ACE_Asynch_Accept_Result_Impl *
- create_asynch_accept_result (ACE_Handler::Proxy_Ptr &handler_proxy,
- ACE_HANDLE listen_handle,
- ACE_HANDLE accept_handle,
- ACE_Message_Block &message_block,
- u_long bytes_to_read,
- const void* act,
- ACE_HANDLE event = ACE_INVALID_HANDLE,
- int priority = 0,
- int signal_number = ACE_SIGRTMIN);
-
- /// Create the correct implementation class for ACE_Asynch_Connect::Result
- virtual ACE_Asynch_Connect_Result_Impl *
- create_asynch_connect_result (ACE_Handler::Proxy_Ptr &handler_proxy,
- ACE_HANDLE connect_handle,
- const void* act,
- ACE_HANDLE event = ACE_INVALID_HANDLE,
- int priority = 0,
- int signal_number = ACE_SIGRTMIN);
-
- /// Create the correct implementation class for
- /// ACE_Asynch_Transmit_File::Result.
- virtual ACE_Asynch_Transmit_File_Result_Impl *
- create_asynch_transmit_file_result (ACE_Handler::Proxy_Ptr &handler_proxy,
- ACE_HANDLE socket,
- ACE_HANDLE file,
- ACE_Asynch_Transmit_File::Header_And_Trailer *header_and_trailer,
- u_long bytes_to_write,
- u_long offset,
- u_long offset_high,
- u_long bytes_per_send,
- u_long flags,
- const void *act,
- ACE_HANDLE event = ACE_INVALID_HANDLE,
- int priority = 0,
- int signal_number = ACE_SIGRTMIN);
-
- /**
- * Create a timer result object which can be used with the Timer
- * mechanism of the Proactor.
- * If <signal_number> is -1, <POSIX_SIG_Proactor> will create a
- * Timer object with a meaningful signal number, choosing the
- * largest signal number from the signal mask of the Proactor.
- */
- virtual ACE_Asynch_Result_Impl *
- create_asynch_timer (ACE_Handler::Proxy_Ptr &handler_proxy,
- const void *act,
- const ACE_Time_Value &tv,
- ACE_HANDLE event = ACE_INVALID_HANDLE,
- int priority = 0,
- int signal_number = ACE_SIGRTMIN);
-
-protected:
-
- /**
- * Post <how_many> completions to the completion port so that all
- * threads can wake up. This is used in conjunction with the
- * <run_event_loop>.
- */
- static int post_wakeup_completions (int how_many);
-
- /**
- * Post <how_many> completions to the completion port so that all
- * threads can wake up. This is used in conjunction with the
- * <proactor_run_event_loop>.
- */
- virtual int proactor_post_wakeup_completions (int how_many);
-
- /// Set the implementation class.
- virtual void implementation (ACE_Proactor_Impl *implementation);
-
- /// Delegation/implementation class that all methods will be
- /// forwarded to.
- ACE_Proactor_Impl *implementation_;
-
- /// Flag used to indicate whether we are responsible for cleaning up
- /// the implementation instance.
- int delete_implementation_;
-
- /// Pointer to a process-wide <ACE_Proactor>.
- static ACE_Proactor *proactor_;
-
- /// Must delete the <proactor_> if non-0.
- static int delete_proactor_;
-
- /// Handles timeout events.
- ACE_Proactor_Timer_Handler *timer_handler_;
-
- /// This will manage the thread in the Timer_Handler.
- ACE_Thread_Manager thr_mgr_;
-
- /// Timer Queue.
- TIMER_QUEUE *timer_queue_;
-
- /// Flag on whether to delete the timer queue.
- int delete_timer_queue_;
-
- /// Terminate the proactor event loop.
- sig_atomic_t end_event_loop_;
-
- /// Number of threads in the event loop.
- sig_atomic_t event_loop_thread_count_;
-
- /// Mutex to protect work with lists.
- ACE_SYNCH_MUTEX mutex_;
-
-
-private:
- /// Deny access since member-wise won't work...
- ACE_Proactor (const ACE_Proactor &);
- ACE_Proactor &operator= (const ACE_Proactor &);
-};
-
-# if defined (__ACE_INLINE__)
-# include "ace/Proactor.inl"
-# endif /* __ACE_INLINE__ */
-
-#else /* NOT WIN32 or POSIX with AIO features. */
-
-# include "ace/os_include/os_stddef.h"
-# include "ace/os_include/os_signal.h"
-
-class ACE_Time_Value;
-
-class ACE_Export ACE_Proactor
-{
-public:
- class Timer_Queue {};
- ACE_Proactor (size_t /* number_of_threads */ = 0,
- Timer_Queue * /* tq */ = 0) {}
- virtual int handle_events (void) { return -1; }
- virtual int handle_events (ACE_Time_Value &) { return -1; }
-
- /// Placeholder to enable compilation on non-Win32 platforms
- static ACE_Proactor *instance (size_t threads = 0);
-
- /// Placeholder to enable compilation on non-Win32 platforms
- static ACE_Proactor *instance (ACE_Proactor *);
-
- /// Placeholder to enable compilation on non-Win32 platforms
- static void close_singleton (void);
-
- /// Placeholder to enable compilation on non-Win32 platforms
- static int run_event_loop (void);
-
- /// Placeholder to enable compilation on non-Win32 platforms
- static int run_event_loop (ACE_Time_Value &tv);
-
- /// Placeholder to enable compilation on non-Win32 platforms
- static int end_event_loop (void);
-
- /// Placeholder to enable compilation on non-Win32 platforms
- static sig_atomic_t event_loop_done (void);
-};
-
-#endif /* ACE_WIN32 && !ACE_HAS_WINCE || ACE_HAS_AIO_CALLS*/
-
-#include /**/ "ace/post.h"
-
-#endif /* ACE_PROACTOR_H */