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Diffstat (limited to 'ace/Proactor.h')
-rw-r--r-- | ace/Proactor.h | 473 |
1 files changed, 0 insertions, 473 deletions
diff --git a/ace/Proactor.h b/ace/Proactor.h deleted file mode 100644 index 859db75cd5e..00000000000 --- a/ace/Proactor.h +++ /dev/null @@ -1,473 +0,0 @@ -/* -*- C++ -*- */ -// $Id$ - -// ============================================================================ -// -// = LIBRARY -// ace -// -// = FILENAME -// Proactor.h -// -// = AUTHOR -// Irfan Pyarali <irfan@cs.wustl.edu>, -// Tim Harrison <harrison@cs.wustl.edu> and -// Alexander Babu Arulanthu <alex@cs.wustl.edu> -// -// ============================================================================ - -#if !defined (ACE_PROACTOR_H) -#define ACE_PROACTOR_H - -#include "ace/OS.h" - -#if !defined (ACE_LACKS_PRAGMA_ONCE) -#pragma once -#endif /* ACE_LACKS_PRAGMA_ONCE */ - -#if ((defined (ACE_WIN32) && !defined (ACE_HAS_WINCE)) || (defined (ACE_HAS_AIO_CALLS))) -// This only works on Win32 platforms and on Unix platforms supporting -// POSIX aio calls. - -#include "ace/Asynch_IO.h" -#include "ace/Asynch_IO_Impl.h" -#include "ace/Thread_Manager.h" -#include "ace/Timer_Queue.h" -#include "ace/Timer_List.h" -#include "ace/Timer_Heap.h" -#include "ace/Timer_Wheel.h" - -// Forward declarations. -class ACE_Proactor_Impl; -class ACE_Proactor_Timer_Handler; - -class ACE_Export ACE_Proactor_Handle_Timeout_Upcall -{ - // = TITLE - // Functor for <ACE_Timer_Queue>. - // - // = DESCRIPTION - // This class implements the functor required by the Timer - // Queue to call <handle_timeout> on ACE_Handlers. - - typedef ACE_Timer_Queue_T<ACE_Handler *, - ACE_Proactor_Handle_Timeout_Upcall, - ACE_SYNCH_RECURSIVE_MUTEX> - TIMER_QUEUE; - // Type def for the timer queue. - - friend class ACE_Proactor; - // The main Proactor class has special permissions. - -public: - ACE_Proactor_Handle_Timeout_Upcall (void); - // Constructor. - - int timeout (TIMER_QUEUE &timer_queue, - ACE_Handler *handler, - const void *arg, - const ACE_Time_Value &cur_time); - // This method is called when the timer expires. - - int cancellation (TIMER_QUEUE &timer_queue, - ACE_Handler *handler); - // This method is called when the timer is canceled. - - int deletion (TIMER_QUEUE &timer_queue, - ACE_Handler *handler, - const void *arg); - // This method is called when the timer queue is destroyed and the - // timer is still contained in it. - -protected: - int proactor (ACE_Proactor &proactor); - // Set the proactor. This will fail, if one is already set! - - ACE_Proactor *proactor_; - // Handle to the proactor. This is needed for posting a timer result - // to the Proactor's completion queue. -}; - -class ACE_Export ACE_Proactor -{ - // = TITLE - // A manager for asynchronous event demultiplexing. - // - // = DESCRIPTION - // See the Proactor pattern description at - // http://www.cs.wustl.edu/~schmidt/proactor.ps.gz for more - // details. - - // = Here are the private typedefs that the <ACE_Proactor> uses. - - typedef ACE_Timer_Queue_Iterator_T<ACE_Handler *, - ACE_Proactor_Handle_Timeout_Upcall, - ACE_SYNCH_RECURSIVE_MUTEX> - TIMER_QUEUE_ITERATOR; - typedef ACE_Timer_List_T<ACE_Handler *, - ACE_Proactor_Handle_Timeout_Upcall, - ACE_SYNCH_RECURSIVE_MUTEX> - TIMER_LIST; - typedef ACE_Timer_List_Iterator_T<ACE_Handler *, - ACE_Proactor_Handle_Timeout_Upcall, - ACE_SYNCH_RECURSIVE_MUTEX> - TIMER_LIST_ITERATOR; - typedef ACE_Timer_Heap_T<ACE_Handler *, - ACE_Proactor_Handle_Timeout_Upcall, - ACE_SYNCH_RECURSIVE_MUTEX> - TIMER_HEAP; - typedef ACE_Timer_Heap_Iterator_T<ACE_Handler *, - ACE_Proactor_Handle_Timeout_Upcall, - ACE_SYNCH_RECURSIVE_MUTEX> - TIMER_HEAP_ITERATOR; - typedef ACE_Timer_Wheel_T<ACE_Handler *, - ACE_Proactor_Handle_Timeout_Upcall, - ACE_SYNCH_RECURSIVE_MUTEX> - TIMER_WHEEL; - typedef ACE_Timer_Wheel_Iterator_T<ACE_Handler *, - ACE_Proactor_Handle_Timeout_Upcall, - ACE_SYNCH_RECURSIVE_MUTEX> - TIMER_WHEEL_ITERATOR; - - // = Friendship. - - friend class ACE_Proactor_Timer_Handler; - // Timer handler runs a thread and manages the timers, on behalf of - // the Proactor. - -public: - typedef ACE_Timer_Queue_T<ACE_Handler *, - ACE_Proactor_Handle_Timeout_Upcall, - ACE_SYNCH_RECURSIVE_MUTEX> - TIMER_QUEUE; - // Public type. - - ACE_Proactor (ACE_Proactor_Impl *implementation = 0, - int delete_implementation = 0, - TIMER_QUEUE *tq = 0); - // Constructor. If <implementation> is 0, the correct implementation - // object will be created. <delete_implementation> flag determines - // whether the implementation object should be deleted by the - // Proactor or not. If <tq> is 0, a new TIMER_QUEUE is created. - - virtual ~ACE_Proactor (void); - // Virtual destruction. - - static ACE_Proactor *instance (size_t threads = 0); - // Get pointer to a process-wide <ACE_Proactor>. <threads> should - // be part of another method. - - static ACE_Proactor *instance (ACE_Proactor *); - // Set pointer to a process-wide <ACE_Proactor> and return existing - // pointer. - - static void close_singleton (void); - // Delete the dynamically allocated Singleton. - - // = Proactor event loop management methods. - - static int run_event_loop (void); - // Run the event loop until the <ACE_Proactor::handle_events> method - // returns -1 or the <end_event_loop> method is invoked. - - static int run_event_loop (ACE_Time_Value &tv); - // Run the event loop until the <ACE_Proactor::handle_events> method - // returns -1, the <end_event_loop> method is invoked, or the - // <ACE_Time_Value> expires. - - static int end_event_loop (void); - // Instruct the <ACE_Proactor::instance> to terminate its event - // loop. - // This method wakes up all the threads blocked on waiting for - // completions and end the event loop. - - static int event_loop_done (void); - // Report if the <ACE_Proactor::instance> event loop is finished. - - virtual int close (void); - // Close the IO completion port. - - virtual int register_handle (ACE_HANDLE handle, - const void *completion_key); - // This method adds the <handle> to the I/O completion port. This - // function is a no-op function for Unix systems and returns 0; - - // = Timer management. - virtual long schedule_timer (ACE_Handler &handler, - const void *act, - const ACE_Time_Value &time); - // Schedule a <handler> that will expire after <time>. If it - // expires then <act> is passed in as the value to the <handler>'s - // <handle_timeout> callback method. This method returns a - // <timer_id>. This <timer_id> can be used to cancel a timer before - // it expires. The cancellation ensures that <timer_ids> are unique - // up to values of greater than 2 billion timers. As long as timers - // don't stay around longer than this there should be no problems - // with accidentally deleting the wrong timer. Returns -1 on - // failure (which is guaranteed never to be a valid <timer_id>). - - virtual long schedule_repeating_timer (ACE_Handler &handler, - const void *act, - const ACE_Time_Value &interval); - - // Same as above except <interval> it is used to reschedule the - // <handler> automatically. - - virtual long schedule_timer (ACE_Handler &handler, - const void *act, - const ACE_Time_Value &time, - const ACE_Time_Value &interval); - // This combines the above two methods into one. Mostly for backward - // compatibility. - - virtual int cancel_timer (ACE_Handler &handler, - int dont_call_handle_close = 1); - // Cancel all timers associated with this <handler>. Returns number - // of timers cancelled. - - virtual int cancel_timer (long timer_id, - const void **act = 0, - int dont_call_handle_close = 1); - // Cancel the single <ACE_Handler> that matches the <timer_id> value - // (which was returned from the <schedule> method). If <act> is - // non-NULL then it will be set to point to the ``magic cookie'' - // argument passed in when the <Handler> was registered. This makes - // it possible to free up the memory and avoid memory leaks. - // Returns 1 if cancellation succeeded and 0 if the <timer_id> - // wasn't found. - - virtual int handle_events (ACE_Time_Value &wait_time); - // Dispatch a single set of events. If <wait_time> elapses before - // any events occur, return 0. Return 1 on success i.e., when a - // completion is dispatched, non-zero (-1) on errors and errno is - // set accordingly. - - virtual int handle_events (void); - // Block indefinitely until at least one event is dispatched. - // Dispatch a single set of events. If <wait_time> elapses before - // any events occur, return 0. Return 1 on success i.e., when a - // completion is dispatched, non-zero (-1) on errors and errno is - // set accordingly. - - int wake_up_dispatch_threads (void); - // Add wakeup dispatch threads (reinit). - - int close_dispatch_threads (int wait); - // Close all dispatch threads. - - size_t number_of_threads (void) const; - void number_of_threads (size_t threads); - // Number of thread used as a parameter to CreatIoCompletionPort. - - TIMER_QUEUE *timer_queue (void) const; - void timer_queue (TIMER_QUEUE *timer_queue); - // Get/Set timer queue. - - virtual ACE_HANDLE get_handle (void) const; - // Get the event handle. - // It is a no-op in POSIX platforms and it returns - // ACE_INVALID_HANDLE. - - virtual ACE_Proactor_Impl *implementation (void) const; - // Get the implementation class. - - // = Factory methods for the operations - // - // Note that the user does not have to use or know about these - // methods. - - virtual ACE_Asynch_Read_Stream_Impl *create_asynch_read_stream (void); - // Create the correct implementation class for doing - // Asynch_Read_Stream. - - virtual ACE_Asynch_Write_Stream_Impl *create_asynch_write_stream (void); - // Create the correct implementation class for doing - // Asynch_Write_Stream. - - virtual ACE_Asynch_Read_File_Impl *create_asynch_read_file (void); - // Create the correct implementation class for doing - // Asynch_Read_File. - - virtual ACE_Asynch_Write_File_Impl *create_asynch_write_file (void); - // Create the correct implementation class for doing - // Asynch_Write_File. - - virtual ACE_Asynch_Accept_Impl *create_asynch_accept (void); - // Create the correct implementation class for doing Asynch_Accept. - - virtual ACE_Asynch_Transmit_File_Impl *create_asynch_transmit_file (void); - // Create the correct implementation class for doing - // Asynch_Transmit_File. - - // = Factory methods for the results - // - // Note that the user does not have to use or know about these - // methods unless they want to "fake" results. - - virtual ACE_Asynch_Read_Stream_Result_Impl *create_asynch_read_stream_result (ACE_Handler &handler, - ACE_HANDLE handle, - ACE_Message_Block &message_block, - u_long bytes_to_read, - const void* act, - ACE_HANDLE event = ACE_INVALID_HANDLE, - int priority = 0, - int signal_number = ACE_SIGRTMIN); - // Create the correct implementation class for ACE_Asynch_Read_Stream::Result class. - - virtual ACE_Asynch_Write_Stream_Result_Impl *create_asynch_write_stream_result (ACE_Handler &handler, - ACE_HANDLE handle, - ACE_Message_Block &message_block, - u_long bytes_to_write, - const void* act, - ACE_HANDLE event = ACE_INVALID_HANDLE, - int priority = 0, - int signal_number = ACE_SIGRTMIN); - // Create the correct implementation class for ACE_Asynch_Write_Stream::Result. - - virtual ACE_Asynch_Read_File_Result_Impl *create_asynch_read_file_result (ACE_Handler &handler, - ACE_HANDLE handle, - ACE_Message_Block &message_block, - u_long bytes_to_read, - const void* act, - u_long offset, - u_long offset_high, - ACE_HANDLE event = ACE_INVALID_HANDLE, - int priority = 0, - int signal_number = ACE_SIGRTMIN); - // Create the correct implementation class for ACE_Asynch_Read_File::Result. - - virtual ACE_Asynch_Write_File_Result_Impl *create_asynch_write_file_result (ACE_Handler &handler, - ACE_HANDLE handle, - ACE_Message_Block &message_block, - u_long bytes_to_write, - const void* act, - u_long offset, - u_long offset_high, - ACE_HANDLE event = ACE_INVALID_HANDLE, - int priority = 0, - int signal_number = ACE_SIGRTMIN); - // Create the correct implementation class for ACE_Asynch_Write_File::Result. - - virtual ACE_Asynch_Accept_Result_Impl *create_asynch_accept_result (ACE_Handler &handler, - ACE_HANDLE listen_handle, - ACE_HANDLE accept_handle, - ACE_Message_Block &message_block, - u_long bytes_to_read, - const void* act, - ACE_HANDLE event = ACE_INVALID_HANDLE, - int priority = 0, - int signal_number = ACE_SIGRTMIN); - // Create the correct implementation class for ACE_Asynch_Accept::Result. - - virtual ACE_Asynch_Transmit_File_Result_Impl *create_asynch_transmit_file_result (ACE_Handler &handler, - ACE_HANDLE socket, - ACE_HANDLE file, - ACE_Asynch_Transmit_File::Header_And_Trailer *header_and_trailer, - u_long bytes_to_write, - u_long offset, - u_long offset_high, - u_long bytes_per_send, - u_long flags, - const void *act, - ACE_HANDLE event = ACE_INVALID_HANDLE, - int priority = 0, - int signal_number = ACE_SIGRTMIN); - // Create the correct implementation class for ACE_Asynch_Transmit_File::Result. - - virtual ACE_Asynch_Result_Impl *create_asynch_timer (ACE_Handler &handler, - const void *act, - const ACE_Time_Value &tv, - ACE_HANDLE event = ACE_INVALID_HANDLE, - int priority = 0, - int signal_number = ACE_SIGRTMIN); - // Create a timer result object which can be used with the Timer - // mechanism of the Proactor. - // If <signal_number> is -1, <POSIX_SIG_Proactor> will create a - // Timer object with a meaningful signal number, choosing the - // largest signal number from the signal mask of the Proactor. - -protected: - - static int post_wakeup_completions (int how_many); - // Post <how_many> completions to the completion port so that all - // threads can wake up. This is used in conjunction with the - // <run_event_loop>. - - virtual void implementation (ACE_Proactor_Impl *implementation); - // Set the implementation class. - - ACE_Proactor_Impl *implementation_; - // Delegation/implementation class that all methods will be - // forwarded to. - - int delete_implementation_; - // Flag used to indicate whether we are responsible for cleaning up - // the implementation instance. - - static ACE_Proactor *proactor_; - // Pointer to a process-wide <ACE_Proactor>. - - static int delete_proactor_; - // Must delete the <proactor_> if non-0. - - ACE_Proactor_Timer_Handler *timer_handler_; - // Handles timeout events. - - ACE_Thread_Manager thr_mgr_; - // This will manage the thread in the Timer_Handler. - - TIMER_QUEUE *timer_queue_; - // Timer Queue. - - int delete_timer_queue_; - // Flag on whether to delete the timer queue. - - static sig_atomic_t end_event_loop_; - // Terminate the proactor event loop. - - static sig_atomic_t event_loop_thread_count_; - // Number of threads in the event loop. - -private: - ACE_Proactor (const ACE_Proactor &); - ACE_Proactor &operator= (const ACE_Proactor &); - // Deny access since member-wise won't work... -}; - -#if defined (__ACE_INLINE__) -#include "ace/Proactor.i" -#endif /* __ACE_INLINE__ */ - -#else /* NOT WIN32 or POSIX with AIO features. */ -class ACE_Export ACE_Proactor -{ -public: - class Timer_Queue {}; - ACE_Proactor (size_t /* number_of_threads */ = 0, - Timer_Queue * /* tq */ = 0) {} - virtual int handle_events (void) { return -1; } - virtual int handle_events (ACE_Time_Value &) { return -1; } - - static ACE_Proactor *instance (size_t threads = 0); - // Placeholder to enable compilation on non-Win32 platforms - - static ACE_Proactor *instance (ACE_Proactor *); - // Placeholder to enable compilation on non-Win32 platforms - - static void close_singleton (void); - // Placeholder to enable compilation on non-Win32 platforms - - static int run_event_loop (void); - // Placeholder to enable compilation on non-Win32 platforms - - static int run_event_loop (ACE_Time_Value &tv); - // Placeholder to enable compilation on non-Win32 platforms - - static int end_event_loop (void); - // Placeholder to enable compilation on non-Win32 platforms - - static sig_atomic_t event_loop_done (void); - // Placeholder to enable compilation on non-Win32 platforms -}; -#endif /* ACE_WIN32 && !ACE_HAS_WINCE || ACE_HAS_AIO_CALLS*/ -#endif /* ACE_PROACTOR_H */ |