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-/* -*- C++ -*- */
-// $Id$
-
-// ============================================================================
-//
-// = LIBRARY
-// ace
-//
-// = FILENAME
-// Reactor.h
-//
-// = AUTHOR
-// Doug Schmidt
-//
-// ============================================================================
-
-#if !defined (ACE_REACTOR_H)
-#define ACE_REACTOR_H
-
-#include "ace/Handle_Set.h"
-#include "ace/Timer_Queue.h"
-#include "ace/Signal.h"
-#include "ace/Thread.h"
-#include "ace/Token.h"
-#include "ace/Pipe.h"
-#include "ace/SOCK_Stream.h"
-
-// Add useful typedefs to simplify the following code.
-typedef void (ACE_Handle_Set::*ACE_FDS_PTMF) (ACE_HANDLE);
-typedef int (ACE_Event_Handler::*ACE_EH_PTMF) (ACE_HANDLE);
-
-// Forward declaration.
-class ACE_Reactor;
-
-class ACE_Export ACE_Reactor_Handle_Set
- // = TITLE
- // Track handles we are interested for various events.
-{
-public:
- ACE_Handle_Set rd_mask_;
- // Read events (e.g., input pending, accept pending).
-
- ACE_Handle_Set wr_mask_;
- // Write events (e.g., flow control abated, non-blocking connection
- // complete).
-
- ACE_Handle_Set ex_mask_;
- // Exception events (e.g., SIG_URG).
-};
-
-#if defined (ACE_MT_SAFE)
-
-// The following two classes have to be moved out here to keep the SGI
-// C++ compiler happy (it doesn't like nested classes).
-
-class ACE_Export ACE_Reactor_Notify : public ACE_Event_Handler
- // = TITLE
- // Unblock the <ACE_Reactor> from its event loop.
- //
- // = DESCRIPTION
- // This implementation is necessary for cases where the
- // <ACE_Reactor> is run in a multi-threaded program. In this
- // case, we need to be able to unblock select() or poll() when
- // updates occur other than in the main <ACE_Reactor> thread.
- // To do this, we signal an auto-reset event the <ACE_Reactor>
- // is listening on. If an <ACE_Event_Handler> and
- // <ACE_Reactor_Mask> is passed to <notify>, the appropriate
- // <handle_*> method is dispatched in the context of the
- // <ACE_Reactor> thread.
-{
-public:
- // = Initialization and termination methods.
- int open (ACE_Reactor *);
- int close (void);
-
- int handle_notifications (const ACE_Handle_Set &rd_mask);
- // Handles pending threads (if any) that are waiting to unblock the
- // Reactor.
-
- ssize_t notify (ACE_Event_Handler * = 0,
- ACE_Reactor_Mask = ACE_Event_Handler::EXCEPT_MASK,
- ACE_Time_Value * = 0);
- // Called by a thread when it wants to unblock the Reactor. This
- // wakeups the <ACE_Reactor> if currently blocked in
- // select()/poll(). Pass over both the <Event_Handler> *and* the
- // <mask> to allow the caller to dictate which <Event_Handler>
- // method the <Reactor> will invoke. The <ACE_Time_Value> indicates
- // how long to blocking trying to notify the <Reactor>. If
- // <timeout> == 0, the caller will block until action is possible,
- // else will wait until the relative time specified in *<timeout>
- // elapses).
-
- virtual int handle_input (ACE_HANDLE handle);
- // Called back by the Reactor when a thread wants to unblock us.
-
- void dump (void) const;
- // Dump the state of an object.
-
- ACE_ALLOC_HOOK_DECLARE;
- // Declare the dynamic allocation hooks.
-
-private:
- ACE_Reactor *reactor_;
- // Keep a back pointer to the Reactor.
-
- ACE_Pipe notification_pipe_;
- // Contains the HANDLE the Reactor is listening on, as well as the
- // HANDLE that threads wanting the attention of the Reactor will
- // write to.
-};
-
-#if defined (ACE_REACTOR_HAS_DEADLOCK_DETECTION)
-#include "ace/Local_Tokens.h"
-typedef ACE_Local_Mutex ACE_REACTOR_MUTEX;
-#else
-typedef ACE_Token ACE_REACTOR_MUTEX;
-#endif /* ACE_REACTOR_HAS_DEADLOCK_DETECTION */
-
-class ACE_Export ACE_Reactor_Token : public ACE_REACTOR_MUTEX
- // = TITLE
- // Used as a synchronization mechanism to coordinate concurrent
- // access to a Reactor object.
-{
-public:
- ACE_Reactor_Token (ACE_Reactor &r);
-
- virtual void sleep_hook (void);
- // Called just before the ACE_Event_Handler goes to sleep.
-
- void dump (void) const;
- // Dump the state of an object.
-
- ACE_ALLOC_HOOK_DECLARE;
- // Declare the dynamic allocation hooks.
-
-private:
- ACE_Reactor &reactor_;
-};
-
-#endif /* ACE_MT_SAFE */
-
-class ACE_Export ACE_Reactor_Handler_Repository
- // = TITLE
- // Used to map <ACE_HANDLE>s onto the appropriate
- // <ACE_Event_Handler> *.
- //
- // = DESCRIPTION
- // This class is necessary to shield differences between UNIX
- // and Win32. In UNIX, <ACE_HANDLE> is an int, whereas in Win32
- // it's a void *. This class hides all these details from the
- // bulk of the <ACE_Reactor> code. All of these methods are
- // called with the main <Reactor> token lock held.
-{
-public:
- friend class ACE_Reactor_Handler_Repository_Iterator;
-
- // = Initialization and termination methods.
- ACE_Reactor_Handler_Repository (ACE_Reactor &);
- // Default "do-nothing" constructor.
-
- int open (size_t size);
- // Initialize a repository of the appropriate <size>.
-
- int close (void);
- // Close down the repository.
-
- // = Search structure operations.
-
- ACE_Event_Handler *find (ACE_HANDLE handle, size_t *index_p = 0);
- // Return the <ACE_Event_Handler *> associated with <ACE_HANDLE>.
- // If <index_p> is non-0, then return the index location of the
- // <handle>, if found.
-
- int bind (ACE_HANDLE,
- ACE_Event_Handler *,
- ACE_Reactor_Mask);
- // Bind the <ACE_Event_Handler *> to the <ACE_HANDLE> with the
- // appropriate <ACE_Reactor_Mask> settings.
-
- int unbind (ACE_HANDLE,
- ACE_Reactor_Mask mask);
- // Remove the binding of <ACE_HANDLE> in accordance with the <mask>.
-
- int unbind_all (void);
- // Remove all the <ACE_HANDLE, ACE_Event_Handler> tuples.
-
- // = Sanity checking.
-
- // Check the <handle> to make sure it's a valid ACE_HANDLE that
- // within the range of legal handles (i.e., >= 0 && < max_size_).
- int invalid_handle (ACE_HANDLE handle);
-
- // Check the <handle> to make sure it's a valid ACE_HANDLE that
- // within the range of currently registered handles (i.e., >= 0 && <
- // max_handlep1_).
- int handle_in_range (ACE_HANDLE handle);
-
- // = Accessors.
- size_t max_handlep1 (void);
- // Maximum ACE_HANDLE value, plus 1.
-
- void dump (void) const;
- // Dump the state of an object.
-
- ACE_ALLOC_HOOK_DECLARE;
- // Declare the dynamic allocation hooks.
-
-private:
- ACE_Reactor &reactor_;
- // Reference to our <Reactor>.
-
- ssize_t max_size_;
- // Maximum number of handles.
-
- int max_handlep1_;
- // The highest currently active handle, plus 1 (ranges between 0 and
- // <max_size_>.
-
-#if defined (ACE_WIN32)
- // = This structure maps <HANDLES> to <Event_Handlers>.
- struct ACE_NT_EH_Record
- {
- ACE_HANDLE handle_;
- ACE_Event_Handler *event_handler_;
- };
-
- ACE_NT_EH_Record *event_handlers_;
- // The NT version implements this via a dynamically allocated
- // array of <ACE_NT_EH_Record *>. Since NT implements ACE_HANDLE
- // as a void * we can't directly index into this array. Therefore,
- // we just do a linear search (for now). Next, we'll modify
- // things to use hashing or something faster...
-#else
- ACE_Event_Handler **event_handlers_;
- // The UNIX version implements this via a dynamically allocated
- // array of <ACE_Event_Handler *> that is indexed directly using
- // the ACE_HANDLE value.
-#endif /* ACE_WIN32 */
-};
-
-class ACE_Export ACE_Reactor_Handler_Repository_Iterator
- // = TITLE
- // Iterate through the <ACE_Reactor_Handler_Repository>.
-{
-public:
- // = Initialization method.
- ACE_Reactor_Handler_Repository_Iterator (const ACE_Reactor_Handler_Repository *s);
-
- // = Iteration methods.
-
- int next (ACE_Event_Handler *&next_item);
- // Pass back the <next_item> that hasn't been seen in the Set.
- // Returns 0 when all items have been seen, else 1.
-
- int advance (void);
- // Move forward by one element in the set.
-
- void dump (void) const;
- // Dump the state of an object.
-
- ACE_ALLOC_HOOK_DECLARE;
- // Declare the dynamic allocation hooks.
-
-private:
- const ACE_Reactor_Handler_Repository *rep_;
- // Reference to the Handler_Repository we are iterating over.
-
- ssize_t current_;
- // Pointer to the current iteration level.
-};
-
-class ACE_Export ACE_Dispatch_Strategy
-{
-public:
-
-private:
-};
-
-class ACE_Export ACE_Reactor
- // = TITLE
- // An object oriented event demultiplexor and event handler
- // dispatcher.
- //
- // = DESCRIPTION
- // The ACE_Reactor is an object-oriented event demultiplexor
- // and event handler dispatcher. The sources of events that the
- // ACE_Reactor waits for and dispatches includes I/O events,
- // signals, and timer events. All public methods acquire the
- // main <Reactor> token lock and call down to private or
- // protected methods, which assume that the lock is held and so
- // therefore don't (re)acquire the lock.
-{
-public:
- enum
- {
- DEFAULT_SIZE = ACE_DEFAULT_REACTOR_SIZE,
- // Default size of the Reactor's handle table.
-
- // = Operations on the "ready" mask and the "dispatch" mask.
- GET_MASK = 1,
- // Retrieve current value of the the "ready" mask or the "dispatch" mask.
- SET_MASK = 2,
- // Set value of bits to new mask (changes the entire mask).
- ADD_MASK = 3,
- // Bitwise "or" the value into the mask (only changes enabled bits).
- CLR_MASK = 4
- // Bitwise "and" the negation of the value out of the mask (only changes enabled bits).
- };
-
- // = Initialization and termination methods.
-
- ACE_Reactor (ACE_Sig_Handler * = 0,
- ACE_Timer_Queue * = 0);
- // Initialize <ACE_Reactor> with the default size.
-
- ACE_Reactor (size_t size,
- int restart = 0,
- ACE_Sig_Handler * = 0,
- ACE_Timer_Queue * = 0);
- // Initialize <ACE_Reactor> with size <size>.
-
- virtual int open (size_t size = DEFAULT_SIZE,
- int restart = 0,
- ACE_Sig_Handler * = 0,
- ACE_Timer_Queue * = 0);
- // Initialize <ACE_Reactor> with size <size>.
-
- virtual void close (void);
- // Close down the reactor and release all of its resources.
-
- virtual ~ACE_Reactor (void);
- // Close down the reactor and release all of its resources.
-
- // = Event loop drivers.
- virtual int handle_events (ACE_Time_Value *max_wait_time = 0);
- // This event loop driver that blocks for <max_wait_time> before
- // returning. It will return earlier if timer events, I/O events,
- // or signal events occur. Note that <max_wait_time> can be 0, in
- // which case this method blocks indefinitely until events occur.
- //
- // <max_wait_time> is decremented to reflect how much time this call
- // took. For instance, if a time value of 3 seconds is passed to
- // handle_events and an event occurs after 2 seconds,
- // <max_wait_time> will equal 1 second. This can be used if an
- // application wishes to handle events for some fixed amount of
- // time.
- //
- // Returns the total number of <ACE_Event_Handler>s that were
- // dispatched, 0 if the <max_wait_time> elapsed without dispatching
- // any handlers, or -1 if something goes wrong.
-
- virtual int handle_events (ACE_Time_Value &max_wait_time);
- // This method is just like the one above, except the
- // <max_wait_time> value is a reference and can therefore never be
- // NULL.
-
- // = Register and remove <ACE_Event_Handler>s.
- virtual int register_handler (ACE_Event_Handler *eh,
- ACE_Reactor_Mask mask);
- // Register a <eh> with a particular <mask>. Note that the
- // <Reactor[> will call eh->get_handle() to extract the underlying
- // I/O handle.
-
- virtual int register_handler (ACE_HANDLE handle,
- ACE_Event_Handler *eh,
- ACE_Reactor_Mask mask);
- // Register a <eh> with a particular <mask>. Note that since the
- // <handle> is given the Reactor will *not* call eh->get_handle() to
- // extract the underlying I/O handle.
-
- virtual int register_handler (const ACE_Handle_Set &handles,
- ACE_Event_Handler *eh,
- ACE_Reactor_Mask mask);
- // Register <eh> with all the <handles> in the <Handle_Set>.
-
- virtual int register_handler (int signum,
- ACE_Event_Handler *new_sh,
- ACE_Sig_Action *new_disp = 0,
- ACE_Event_Handler **old_sh = 0,
- ACE_Sig_Action *old_disp = 0);
- // Register <new_sh> to handle the signal <signum> using the
- // <new_disp>. Returns the <old_sh> that was previously registered
- // (if any), along with the <old_disp> of the signal handler.
-
- virtual int register_handler (const ACE_Sig_Set &sigset,
- ACE_Event_Handler *new_sh,
- ACE_Sig_Action *new_disp = 0);
- // Registers <new_sh> to handle a set of signals <sigset> using the
- // <new_disp>.
-
- virtual int remove_handler (ACE_Event_Handler *eh,
- ACE_Reactor_Mask mask);
- // Removes the <mask> binding of <eh> from the Reactor. If there
- // are no more bindings for this <eh> then it is removed from the
- // Reactor. Note that the Reactor will call eh->get_handle() to
- // extract the underlying I/O handle.
-
- virtual int remove_handler (ACE_HANDLE handle,
- ACE_Reactor_Mask);
- // Removes the <mask> bind of <Event_Handler> whose handle is
- // <handle> from the Reactor. If there are no more bindings for
- // this <eh> then it is removed from the Reactor.
-
- virtual int remove_handler (const ACE_Handle_Set &handle_set,
- ACE_Reactor_Mask);
- // Removes all the <mask> bindings for handles in the <handle_set>
- // bind of <Event_Handler>. If there are no more bindings for any
- // of these handlers then they are removed from the Reactor.
-
- virtual int remove_handler (int signum,
- ACE_Sig_Action *new_disp,
- ACE_Sig_Action *old_disp = 0,
- int sigkey = -1);
- // Remove the ACE_Event_Handler currently associated with <signum>.
- // <sigkey> is ignored in this implementation since there is only
- // one instance of a signal handler. Install the new disposition
- // (if given) and return the previous disposition (if desired by the
- // caller). Returns 0 on success and -1 if <signum> is invalid.
-
- virtual int remove_handler (const ACE_Sig_Set &sigset);
- // Calls <remove_handler> for every signal in <sigset>.
-
- // = Suspend and resume Handlers.
-
- virtual int suspend_handler (ACE_Event_Handler *eh);
- // Temporarily suspend the <Event_Handler> associated with <eh>.
-
- virtual int suspend_handler (ACE_HANDLE handle);
- // Temporarily suspend the <Event_Handler> associated with <handle>.
-
- virtual int resume_handler (ACE_Event_Handler *eh);
- // Resume a temporarily suspend <Event_Handler> associated with
- // <eh>.
-
- virtual int resume_handler (ACE_HANDLE handle);
- // Resume a temporarily suspended <Event_Handler> associated with
- // <handle>.
-
- virtual int suspend_handlers (void);
- // Suspend all the <Event_Handlers> in the Reactor.
-
- virtual int resume_handlers (void);
- // Resume all the <Event_Handlers> in the Reactor.
-
- // = Timer management.
- virtual int schedule_timer (ACE_Event_Handler *,
- const void *arg,
- const ACE_Time_Value &delta,
- const ACE_Time_Value &interval = ACE_Time_Value::zero);
- // Schedule an <event_handler> that will expire after <delay> amount
- // of time. If it expires then <arg> is passed in as the value to
- // the <event_handler>'s <handle_timeout> callback method. If
- // <interval> is != to <ACE_Time_Value::zero> then it is used to
- // reschedule the <event_handler> automatically. This method
- // returns a <timer_id> that uniquely identifies the <event_handler>
- // in an internal list. This <timer_id> can be used to cancel an
- // <event_handler> before it expires. The cancellation ensures that
- // <timer_ids> are unique up to values of greater than 2 billion
- // timers. As long as timers don't stay around longer than this
- // there should be no problems with accidentally deleting the wrong
- // timer. Returns -1 on failure (which is guaranteed never to be a
- // valid <timer_id>.
-
- virtual int cancel_timer (ACE_Event_Handler *event_handler);
- // Cancel all <event_handlers> that match the address of
- // <event_handler>. Returns number of handler's cancelled.
-
- virtual int cancel_timer (int timer_id, const void **arg = 0);
- // Cancel the single <ACE_Event_Handler> that matches the <timer_id>
- // value (which was returned from the <schedule> method). If arg is
- // non-NULL then it will be set to point to the ``magic cookie''
- // argument passed in when the <Event_Handler> was registered. This
- // makes it possible to free up the memory and avoid memory leaks.
- // Returns 1 if cancellation succeeded and 0 if the <timer_id>
- // wasn't found.
-
- // = High-level Event_Handler scheduling operations
-
- virtual int schedule_wakeup (ACE_Event_Handler *eh,
- ACE_Reactor_Mask mask);
- // ADD the dispatch MASK "bit" bound with the <eh> and the <mask>.
-
- virtual int schedule_wakeup (ACE_HANDLE handle,
- ACE_Reactor_Mask mask);
- // ADD the dispatch MASK "bit" bound with the <handle> and the <mask>.
-
- virtual int cancel_wakeup (ACE_Event_Handler *eh,
- ACE_Reactor_Mask mask);
- // CLR the dispatch MASK "bit" bound with the <eh> and the <mask>.
-
- virtual int cancel_wakeup (ACE_HANDLE handle,
- ACE_Reactor_Mask mask);
- // CLR the dispatch MASK "bit" bound with the <handle> and the <mask>.
-
- // = Notification methods.
- virtual int notify (ACE_Event_Handler * = 0,
- ACE_Reactor_Mask = ACE_Event_Handler::EXCEPT_MASK,
- ACE_Time_Value * = 0);
- // Called by a thread when it wants to unblock the Reactor. This
- // wakeups the <ACE_Reactor> if currently blocked in
- // select()/poll(). Pass over both the <Event_Handler> *and* the
- // <mask> to allow the caller to dictate which <Event_Handler>
- // method the <Reactor> will invoke. The <ACE_Time_Value> indicates
- // how long to blocking trying to notify the <Reactor>. If
- // <timeout> == 0, the caller will block until action is possible,
- // else will wait until the relative time specified in *<timeout>
- // elapses).
-
- //
- void requeue_position (int);
- // Set position that the main ACE_Reactor thread is requeued in the
- // list of waiters during a notify() callback.
-
- int requeue_position (void);
- // Get position that the main ACE_Reactor thread is requeued in the
- // list of waiters during a notify() callback.
-
- // = Low-level wait_set mask manipulation methods.
- virtual int mask_ops (ACE_Event_Handler *eh,
- ACE_Reactor_Mask mask,
- int ops);
- // GET/SET/ADD/CLR the dispatch mask "bit" bound with the <eh> and
- // <mask>.
-
- virtual int mask_ops (ACE_HANDLE handle,
- ACE_Reactor_Mask mask,
- int ops);
- // GET/SET/ADD/CLR the dispatch MASK "bit" bound with the <handle>
- // and <mask>.
-
- // = Low-level ready_set mask manipulation methods.
- virtual int ready_ops (ACE_Event_Handler *eh,
- ACE_Reactor_Mask mask,
- int ops);
- // GET/SET/ADD/CLR the ready "bit" bound with the <eh> and <mask>.
-
- virtual int ready_ops (ACE_HANDLE handle,
- ACE_Reactor_Mask,
- int ops);
- // GET/SET/ADD/CLR the ready "bit" bound with the <handle> and <mask>.
-
- // = Only the owner thread that can perform a <handle_events>.
-
- void owner (ACE_thread_t n_id, ACE_thread_t *o_id = 0);
- // Set the new owner of the thread and return the old owner.
-
- int owner (ACE_thread_t *);
- // Return the current owner of the thread.
-
- // = Miscellaneous Handler operations.
- virtual int handler (ACE_HANDLE handle,
- ACE_Reactor_Mask mask,
- ACE_Event_Handler **eh = 0);
- // Check to see if <handle> is associated with a valid Event_Handler
- // bound to <mask>. Return the <eh> associated with this <handler>
- // if <eh> != 0.
-
- virtual int handler (int signum,
- ACE_Event_Handler ** = 0);
- // Check to see if <signum> is associated with a valid Event_Handler
- // bound to a signal. Return the <eh> associated with this
- // <handler> if <eh> != 0.
-
- int initialized (void);
- // Returns true if we've been successfully initialized, else false.
-
- void dump (void) const;
- // Dump the state of an object.
-
- ACE_ALLOC_HOOK_DECLARE;
- // Declare the dynamic allocation hooks.
-
-protected:
- // = Internal methods that do the actual work.
-
- // All of these methods assume that the <Reactor>'s token lock is
- // held by the public methods that call down to them.
-
- virtual int register_handler_i (ACE_HANDLE handle,
- ACE_Event_Handler *eh,
- ACE_Reactor_Mask mask);
- // Do the work of actually binding the <handle> and <eh> with the
- // <mask>.
-
- virtual int remove_handler_i (ACE_HANDLE handle,
- ACE_Reactor_Mask);
- // Do the work of actually unbinding the <handle> and <eh> with the
- // <mask>.
-
- virtual int suspend_i (ACE_HANDLE handle);
- // Suspend the <Event_Handler> associated with <handle>
- virtual int resume_i (ACE_HANDLE handle);
- // Resume the <Event_Handler> associated with <handle>
-
- virtual int remove_handler_i (const ACE_Handle_Set &handles,
- ACE_Reactor_Mask);
- // Remove a set of <handles>.
-
- virtual int register_handler_i (const ACE_Handle_Set &handles,
- ACE_Event_Handler *handler,
- ACE_Reactor_Mask mask);
- // Register a set of <handles>.
-
- virtual int handler_i (ACE_HANDLE handle,
- ACE_Reactor_Mask,
- ACE_Event_Handler ** = 0);
- // Implement the public <handler> method.
-
- virtual int handler_i (int signum, ACE_Event_Handler ** = 0);
- // Implement the public <handler> method.
-
- virtual int any_ready (ACE_Reactor_Handle_Set &handle_set);
- // Check if there are any HANDLEs enabled in the <ready_set_>, and
- // if so, update the <handle_set> and return the number ready. If
- // there aren't any HANDLEs enabled return 0.
-
- virtual int handle_error (void);
- // Take corrective action when errors occur.
-
- virtual int check_handles (void);
- // Make sure the handles are all valid.
-
- virtual int bit_ops (ACE_HANDLE handle,
- ACE_Reactor_Mask mask,
- ACE_Reactor_Handle_Set &wait_Set,
- int ops);
- // Allow manipulation of the <wait_set_> mask and <ready_set_> mask.
-
- virtual int wait_for_multiple_events (ACE_Reactor_Handle_Set &,
- ACE_Time_Value *);
- // Wait for events to occur.
-
- virtual int dispatch (int nfound,
- ACE_Reactor_Handle_Set &);
- // Template Method that dispatches <ACE_Event_Handler>s for time
- // events, I/O events, and signal events. Returns the total number
- // of <ACE_Event_Handler>s that were dispatched or -1 if something
- // goes wrong.
-
- virtual void notify_handle (ACE_HANDLE handle,
- ACE_Reactor_Mask mask,
- ACE_Handle_Set &,
- ACE_Event_Handler *eh,
- ACE_EH_PTMF callback);
- // Notify the appropriate <callback> in the context of the <eh>
- // associated with <handle> that a particular event has occurred.
-
- ACE_Reactor_Handler_Repository handler_rep_;
- // Table that maps <ACE_HANDLEs> to <ACE_Event_Handler *>'s.
-
- ACE_Timer_Queue *timer_queue_;
- // Defined as a pointer to allow overriding by derived classes...
-
- int delete_timer_queue_;
- // Keeps track of whether we should delete the timer queue (if we
- // didn't create it, then we don't delete it).
-
- ACE_Sig_Handler *signal_handler_;
- // Handle signals without requiring global/static variables.
-
- int delete_signal_handler_;
- // Keeps track of whether we should delete the signal handler (if we
- // didn't create it, then we don't delete it).
-
- ACE_Reactor_Handle_Set wait_set_;
- // Tracks handles that are waited for by select().
-
- ACE_Reactor_Handle_Set ready_set_;
- // Track handles we are interested for various events that must be
- // dispatched *without* requiring select().
-
- int restart_;
- // Restart automatically when interrupted
-
- int requeue_position_;
- // Position that the main ACE_Reactor thread is requeued in the list
- // of waiters during a notify() callback. If this value == -1 we
- // are requeued at the end of the list. Else if it's 0 then we are
- // requeued at the front of the list. Else if it's > 1 then that
- // indicates the number of waiters to skip over.
-
- int initialized_;
- // True if we've been initialized yet...
-
- ACE_thread_t owner_;
- // The original thread that created this Reactor.
-
-#if defined (ACE_MT_SAFE)
- ACE_Reactor_Notify notify_handler_;
- // Callback object that unblocks the ACE_Reactor if it's sleeping.
-
- ACE_Reactor_Token token_;
- // Synchronization token for the MT_SAFE ACE_Reactor.
-
- void renew (void);
- // Enqueue ourselves into the list of waiting threads at the
- // appropriate point specified by <requeue_position_>.
-
- friend class ACE_Reactor_Notify;
-#endif /* ACE_MT_SAFE */
-
- friend class ACE_Reactor_Handler_Repository;
-
-private:
- int release_token (void);
- // Release the token lock when a Win32 structured exception occurs.
-
- int handle_events_i (ACE_Time_Value *max_wait_time = 0);
- // Stops the VC++ compiler from bitching about exceptions and destructors
-
- // Deny access since member-wise won't work...
- ACE_Reactor (const ACE_Reactor &);
- ACE_Reactor &operator = (const ACE_Reactor &);
-};
-
-#if defined (__ACE_INLINE__)
-#include "ace/Reactor.i"
-#endif /* __ACE_INLINE__ */
-
-#endif /* ACE_REACTOR_H */