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Diffstat (limited to 'ace/Reactor.h')
-rw-r--r-- | ace/Reactor.h | 720 |
1 files changed, 0 insertions, 720 deletions
diff --git a/ace/Reactor.h b/ace/Reactor.h deleted file mode 100644 index 6a04175a489..00000000000 --- a/ace/Reactor.h +++ /dev/null @@ -1,720 +0,0 @@ -/* -*- C++ -*- */ -// $Id$ - -// ============================================================================ -// -// = LIBRARY -// ace -// -// = FILENAME -// Reactor.h -// -// = AUTHOR -// Doug Schmidt -// -// ============================================================================ - -#if !defined (ACE_REACTOR_H) -#define ACE_REACTOR_H - -#include "ace/Handle_Set.h" -#include "ace/Timer_Queue.h" -#include "ace/Signal.h" -#include "ace/Thread.h" -#include "ace/Token.h" -#include "ace/Pipe.h" -#include "ace/SOCK_Stream.h" - -// Add useful typedefs to simplify the following code. -typedef void (ACE_Handle_Set::*ACE_FDS_PTMF) (ACE_HANDLE); -typedef int (ACE_Event_Handler::*ACE_EH_PTMF) (ACE_HANDLE); - -// Forward declaration. -class ACE_Reactor; - -class ACE_Export ACE_Reactor_Handle_Set - // = TITLE - // Track handles we are interested for various events. -{ -public: - ACE_Handle_Set rd_mask_; - // Read events (e.g., input pending, accept pending). - - ACE_Handle_Set wr_mask_; - // Write events (e.g., flow control abated, non-blocking connection - // complete). - - ACE_Handle_Set ex_mask_; - // Exception events (e.g., SIG_URG). -}; - -#if defined (ACE_MT_SAFE) - -// The following two classes have to be moved out here to keep the SGI -// C++ compiler happy (it doesn't like nested classes). - -class ACE_Export ACE_Reactor_Notify : public ACE_Event_Handler - // = TITLE - // Unblock the <ACE_Reactor> from its event loop. - // - // = DESCRIPTION - // This implementation is necessary for cases where the - // <ACE_Reactor> is run in a multi-threaded program. In this - // case, we need to be able to unblock select() or poll() when - // updates occur other than in the main <ACE_Reactor> thread. - // To do this, we signal an auto-reset event the <ACE_Reactor> - // is listening on. If an <ACE_Event_Handler> and - // <ACE_Reactor_Mask> is passed to <notify>, the appropriate - // <handle_*> method is dispatched in the context of the - // <ACE_Reactor> thread. -{ -public: - // = Initialization and termination methods. - int open (ACE_Reactor *); - int close (void); - - int handle_notifications (const ACE_Handle_Set &rd_mask); - // Handles pending threads (if any) that are waiting to unblock the - // Reactor. - - ssize_t notify (ACE_Event_Handler * = 0, - ACE_Reactor_Mask = ACE_Event_Handler::EXCEPT_MASK, - ACE_Time_Value * = 0); - // Called by a thread when it wants to unblock the Reactor. This - // wakeups the <ACE_Reactor> if currently blocked in - // select()/poll(). Pass over both the <Event_Handler> *and* the - // <mask> to allow the caller to dictate which <Event_Handler> - // method the <Reactor> will invoke. The <ACE_Time_Value> indicates - // how long to blocking trying to notify the <Reactor>. If - // <timeout> == 0, the caller will block until action is possible, - // else will wait until the relative time specified in *<timeout> - // elapses). - - virtual int handle_input (ACE_HANDLE handle); - // Called back by the Reactor when a thread wants to unblock us. - - void dump (void) const; - // Dump the state of an object. - - ACE_ALLOC_HOOK_DECLARE; - // Declare the dynamic allocation hooks. - -private: - ACE_Reactor *reactor_; - // Keep a back pointer to the Reactor. - - ACE_Pipe notification_pipe_; - // Contains the HANDLE the Reactor is listening on, as well as the - // HANDLE that threads wanting the attention of the Reactor will - // write to. -}; - -#if defined (ACE_REACTOR_HAS_DEADLOCK_DETECTION) -#include "ace/Local_Tokens.h" -typedef ACE_Local_Mutex ACE_REACTOR_MUTEX; -#else -typedef ACE_Token ACE_REACTOR_MUTEX; -#endif /* ACE_REACTOR_HAS_DEADLOCK_DETECTION */ - -class ACE_Export ACE_Reactor_Token : public ACE_REACTOR_MUTEX - // = TITLE - // Used as a synchronization mechanism to coordinate concurrent - // access to a Reactor object. -{ -public: - ACE_Reactor_Token (ACE_Reactor &r); - - virtual void sleep_hook (void); - // Called just before the ACE_Event_Handler goes to sleep. - - void dump (void) const; - // Dump the state of an object. - - ACE_ALLOC_HOOK_DECLARE; - // Declare the dynamic allocation hooks. - -private: - ACE_Reactor &reactor_; -}; - -#endif /* ACE_MT_SAFE */ - -class ACE_Export ACE_Reactor_Handler_Repository - // = TITLE - // Used to map <ACE_HANDLE>s onto the appropriate - // <ACE_Event_Handler> *. - // - // = DESCRIPTION - // This class is necessary to shield differences between UNIX - // and Win32. In UNIX, <ACE_HANDLE> is an int, whereas in Win32 - // it's a void *. This class hides all these details from the - // bulk of the <ACE_Reactor> code. All of these methods are - // called with the main <Reactor> token lock held. -{ -public: - friend class ACE_Reactor_Handler_Repository_Iterator; - - // = Initialization and termination methods. - ACE_Reactor_Handler_Repository (ACE_Reactor &); - // Default "do-nothing" constructor. - - int open (size_t size); - // Initialize a repository of the appropriate <size>. - - int close (void); - // Close down the repository. - - // = Search structure operations. - - ACE_Event_Handler *find (ACE_HANDLE handle, size_t *index_p = 0); - // Return the <ACE_Event_Handler *> associated with <ACE_HANDLE>. - // If <index_p> is non-0, then return the index location of the - // <handle>, if found. - - int bind (ACE_HANDLE, - ACE_Event_Handler *, - ACE_Reactor_Mask); - // Bind the <ACE_Event_Handler *> to the <ACE_HANDLE> with the - // appropriate <ACE_Reactor_Mask> settings. - - int unbind (ACE_HANDLE, - ACE_Reactor_Mask mask); - // Remove the binding of <ACE_HANDLE> in accordance with the <mask>. - - int unbind_all (void); - // Remove all the <ACE_HANDLE, ACE_Event_Handler> tuples. - - // = Sanity checking. - - // Check the <handle> to make sure it's a valid ACE_HANDLE that - // within the range of legal handles (i.e., >= 0 && < max_size_). - int invalid_handle (ACE_HANDLE handle); - - // Check the <handle> to make sure it's a valid ACE_HANDLE that - // within the range of currently registered handles (i.e., >= 0 && < - // max_handlep1_). - int handle_in_range (ACE_HANDLE handle); - - // = Accessors. - size_t max_handlep1 (void); - // Maximum ACE_HANDLE value, plus 1. - - void dump (void) const; - // Dump the state of an object. - - ACE_ALLOC_HOOK_DECLARE; - // Declare the dynamic allocation hooks. - -private: - ACE_Reactor &reactor_; - // Reference to our <Reactor>. - - ssize_t max_size_; - // Maximum number of handles. - - int max_handlep1_; - // The highest currently active handle, plus 1 (ranges between 0 and - // <max_size_>. - -#if defined (ACE_WIN32) - // = This structure maps <HANDLES> to <Event_Handlers>. - struct ACE_NT_EH_Record - { - ACE_HANDLE handle_; - ACE_Event_Handler *event_handler_; - }; - - ACE_NT_EH_Record *event_handlers_; - // The NT version implements this via a dynamically allocated - // array of <ACE_NT_EH_Record *>. Since NT implements ACE_HANDLE - // as a void * we can't directly index into this array. Therefore, - // we just do a linear search (for now). Next, we'll modify - // things to use hashing or something faster... -#else - ACE_Event_Handler **event_handlers_; - // The UNIX version implements this via a dynamically allocated - // array of <ACE_Event_Handler *> that is indexed directly using - // the ACE_HANDLE value. -#endif /* ACE_WIN32 */ -}; - -class ACE_Export ACE_Reactor_Handler_Repository_Iterator - // = TITLE - // Iterate through the <ACE_Reactor_Handler_Repository>. -{ -public: - // = Initialization method. - ACE_Reactor_Handler_Repository_Iterator (const ACE_Reactor_Handler_Repository *s); - - // = Iteration methods. - - int next (ACE_Event_Handler *&next_item); - // Pass back the <next_item> that hasn't been seen in the Set. - // Returns 0 when all items have been seen, else 1. - - int advance (void); - // Move forward by one element in the set. - - void dump (void) const; - // Dump the state of an object. - - ACE_ALLOC_HOOK_DECLARE; - // Declare the dynamic allocation hooks. - -private: - const ACE_Reactor_Handler_Repository *rep_; - // Reference to the Handler_Repository we are iterating over. - - ssize_t current_; - // Pointer to the current iteration level. -}; - -class ACE_Export ACE_Dispatch_Strategy -{ -public: - -private: -}; - -class ACE_Export ACE_Reactor - // = TITLE - // An object oriented event demultiplexor and event handler - // dispatcher. - // - // = DESCRIPTION - // The ACE_Reactor is an object-oriented event demultiplexor - // and event handler dispatcher. The sources of events that the - // ACE_Reactor waits for and dispatches includes I/O events, - // signals, and timer events. All public methods acquire the - // main <Reactor> token lock and call down to private or - // protected methods, which assume that the lock is held and so - // therefore don't (re)acquire the lock. -{ -public: - enum - { - DEFAULT_SIZE = ACE_DEFAULT_REACTOR_SIZE, - // Default size of the Reactor's handle table. - - // = Operations on the "ready" mask and the "dispatch" mask. - GET_MASK = 1, - // Retrieve current value of the the "ready" mask or the "dispatch" mask. - SET_MASK = 2, - // Set value of bits to new mask (changes the entire mask). - ADD_MASK = 3, - // Bitwise "or" the value into the mask (only changes enabled bits). - CLR_MASK = 4 - // Bitwise "and" the negation of the value out of the mask (only changes enabled bits). - }; - - // = Initialization and termination methods. - - ACE_Reactor (ACE_Sig_Handler * = 0, - ACE_Timer_Queue * = 0); - // Initialize <ACE_Reactor> with the default size. - - ACE_Reactor (size_t size, - int restart = 0, - ACE_Sig_Handler * = 0, - ACE_Timer_Queue * = 0); - // Initialize <ACE_Reactor> with size <size>. - - virtual int open (size_t size = DEFAULT_SIZE, - int restart = 0, - ACE_Sig_Handler * = 0, - ACE_Timer_Queue * = 0); - // Initialize <ACE_Reactor> with size <size>. - - virtual void close (void); - // Close down the reactor and release all of its resources. - - virtual ~ACE_Reactor (void); - // Close down the reactor and release all of its resources. - - // = Event loop drivers. - virtual int handle_events (ACE_Time_Value *max_wait_time = 0); - // This event loop driver that blocks for <max_wait_time> before - // returning. It will return earlier if timer events, I/O events, - // or signal events occur. Note that <max_wait_time> can be 0, in - // which case this method blocks indefinitely until events occur. - // - // <max_wait_time> is decremented to reflect how much time this call - // took. For instance, if a time value of 3 seconds is passed to - // handle_events and an event occurs after 2 seconds, - // <max_wait_time> will equal 1 second. This can be used if an - // application wishes to handle events for some fixed amount of - // time. - // - // Returns the total number of <ACE_Event_Handler>s that were - // dispatched, 0 if the <max_wait_time> elapsed without dispatching - // any handlers, or -1 if something goes wrong. - - virtual int handle_events (ACE_Time_Value &max_wait_time); - // This method is just like the one above, except the - // <max_wait_time> value is a reference and can therefore never be - // NULL. - - // = Register and remove <ACE_Event_Handler>s. - virtual int register_handler (ACE_Event_Handler *eh, - ACE_Reactor_Mask mask); - // Register a <eh> with a particular <mask>. Note that the - // <Reactor[> will call eh->get_handle() to extract the underlying - // I/O handle. - - virtual int register_handler (ACE_HANDLE handle, - ACE_Event_Handler *eh, - ACE_Reactor_Mask mask); - // Register a <eh> with a particular <mask>. Note that since the - // <handle> is given the Reactor will *not* call eh->get_handle() to - // extract the underlying I/O handle. - - virtual int register_handler (const ACE_Handle_Set &handles, - ACE_Event_Handler *eh, - ACE_Reactor_Mask mask); - // Register <eh> with all the <handles> in the <Handle_Set>. - - virtual int register_handler (int signum, - ACE_Event_Handler *new_sh, - ACE_Sig_Action *new_disp = 0, - ACE_Event_Handler **old_sh = 0, - ACE_Sig_Action *old_disp = 0); - // Register <new_sh> to handle the signal <signum> using the - // <new_disp>. Returns the <old_sh> that was previously registered - // (if any), along with the <old_disp> of the signal handler. - - virtual int register_handler (const ACE_Sig_Set &sigset, - ACE_Event_Handler *new_sh, - ACE_Sig_Action *new_disp = 0); - // Registers <new_sh> to handle a set of signals <sigset> using the - // <new_disp>. - - virtual int remove_handler (ACE_Event_Handler *eh, - ACE_Reactor_Mask mask); - // Removes the <mask> binding of <eh> from the Reactor. If there - // are no more bindings for this <eh> then it is removed from the - // Reactor. Note that the Reactor will call eh->get_handle() to - // extract the underlying I/O handle. - - virtual int remove_handler (ACE_HANDLE handle, - ACE_Reactor_Mask); - // Removes the <mask> bind of <Event_Handler> whose handle is - // <handle> from the Reactor. If there are no more bindings for - // this <eh> then it is removed from the Reactor. - - virtual int remove_handler (const ACE_Handle_Set &handle_set, - ACE_Reactor_Mask); - // Removes all the <mask> bindings for handles in the <handle_set> - // bind of <Event_Handler>. If there are no more bindings for any - // of these handlers then they are removed from the Reactor. - - virtual int remove_handler (int signum, - ACE_Sig_Action *new_disp, - ACE_Sig_Action *old_disp = 0, - int sigkey = -1); - // Remove the ACE_Event_Handler currently associated with <signum>. - // <sigkey> is ignored in this implementation since there is only - // one instance of a signal handler. Install the new disposition - // (if given) and return the previous disposition (if desired by the - // caller). Returns 0 on success and -1 if <signum> is invalid. - - virtual int remove_handler (const ACE_Sig_Set &sigset); - // Calls <remove_handler> for every signal in <sigset>. - - // = Suspend and resume Handlers. - - virtual int suspend_handler (ACE_Event_Handler *eh); - // Temporarily suspend the <Event_Handler> associated with <eh>. - - virtual int suspend_handler (ACE_HANDLE handle); - // Temporarily suspend the <Event_Handler> associated with <handle>. - - virtual int resume_handler (ACE_Event_Handler *eh); - // Resume a temporarily suspend <Event_Handler> associated with - // <eh>. - - virtual int resume_handler (ACE_HANDLE handle); - // Resume a temporarily suspended <Event_Handler> associated with - // <handle>. - - virtual int suspend_handlers (void); - // Suspend all the <Event_Handlers> in the Reactor. - - virtual int resume_handlers (void); - // Resume all the <Event_Handlers> in the Reactor. - - // = Timer management. - virtual int schedule_timer (ACE_Event_Handler *, - const void *arg, - const ACE_Time_Value &delta, - const ACE_Time_Value &interval = ACE_Time_Value::zero); - // Schedule an <event_handler> that will expire after <delay> amount - // of time. If it expires then <arg> is passed in as the value to - // the <event_handler>'s <handle_timeout> callback method. If - // <interval> is != to <ACE_Time_Value::zero> then it is used to - // reschedule the <event_handler> automatically. This method - // returns a <timer_id> that uniquely identifies the <event_handler> - // in an internal list. This <timer_id> can be used to cancel an - // <event_handler> before it expires. The cancellation ensures that - // <timer_ids> are unique up to values of greater than 2 billion - // timers. As long as timers don't stay around longer than this - // there should be no problems with accidentally deleting the wrong - // timer. Returns -1 on failure (which is guaranteed never to be a - // valid <timer_id>. - - virtual int cancel_timer (ACE_Event_Handler *event_handler); - // Cancel all <event_handlers> that match the address of - // <event_handler>. Returns number of handler's cancelled. - - virtual int cancel_timer (int timer_id, const void **arg = 0); - // Cancel the single <ACE_Event_Handler> that matches the <timer_id> - // value (which was returned from the <schedule> method). If arg is - // non-NULL then it will be set to point to the ``magic cookie'' - // argument passed in when the <Event_Handler> was registered. This - // makes it possible to free up the memory and avoid memory leaks. - // Returns 1 if cancellation succeeded and 0 if the <timer_id> - // wasn't found. - - // = High-level Event_Handler scheduling operations - - virtual int schedule_wakeup (ACE_Event_Handler *eh, - ACE_Reactor_Mask mask); - // ADD the dispatch MASK "bit" bound with the <eh> and the <mask>. - - virtual int schedule_wakeup (ACE_HANDLE handle, - ACE_Reactor_Mask mask); - // ADD the dispatch MASK "bit" bound with the <handle> and the <mask>. - - virtual int cancel_wakeup (ACE_Event_Handler *eh, - ACE_Reactor_Mask mask); - // CLR the dispatch MASK "bit" bound with the <eh> and the <mask>. - - virtual int cancel_wakeup (ACE_HANDLE handle, - ACE_Reactor_Mask mask); - // CLR the dispatch MASK "bit" bound with the <handle> and the <mask>. - - // = Notification methods. - virtual int notify (ACE_Event_Handler * = 0, - ACE_Reactor_Mask = ACE_Event_Handler::EXCEPT_MASK, - ACE_Time_Value * = 0); - // Called by a thread when it wants to unblock the Reactor. This - // wakeups the <ACE_Reactor> if currently blocked in - // select()/poll(). Pass over both the <Event_Handler> *and* the - // <mask> to allow the caller to dictate which <Event_Handler> - // method the <Reactor> will invoke. The <ACE_Time_Value> indicates - // how long to blocking trying to notify the <Reactor>. If - // <timeout> == 0, the caller will block until action is possible, - // else will wait until the relative time specified in *<timeout> - // elapses). - - // - void requeue_position (int); - // Set position that the main ACE_Reactor thread is requeued in the - // list of waiters during a notify() callback. - - int requeue_position (void); - // Get position that the main ACE_Reactor thread is requeued in the - // list of waiters during a notify() callback. - - // = Low-level wait_set mask manipulation methods. - virtual int mask_ops (ACE_Event_Handler *eh, - ACE_Reactor_Mask mask, - int ops); - // GET/SET/ADD/CLR the dispatch mask "bit" bound with the <eh> and - // <mask>. - - virtual int mask_ops (ACE_HANDLE handle, - ACE_Reactor_Mask mask, - int ops); - // GET/SET/ADD/CLR the dispatch MASK "bit" bound with the <handle> - // and <mask>. - - // = Low-level ready_set mask manipulation methods. - virtual int ready_ops (ACE_Event_Handler *eh, - ACE_Reactor_Mask mask, - int ops); - // GET/SET/ADD/CLR the ready "bit" bound with the <eh> and <mask>. - - virtual int ready_ops (ACE_HANDLE handle, - ACE_Reactor_Mask, - int ops); - // GET/SET/ADD/CLR the ready "bit" bound with the <handle> and <mask>. - - // = Only the owner thread that can perform a <handle_events>. - - void owner (ACE_thread_t n_id, ACE_thread_t *o_id = 0); - // Set the new owner of the thread and return the old owner. - - int owner (ACE_thread_t *); - // Return the current owner of the thread. - - // = Miscellaneous Handler operations. - virtual int handler (ACE_HANDLE handle, - ACE_Reactor_Mask mask, - ACE_Event_Handler **eh = 0); - // Check to see if <handle> is associated with a valid Event_Handler - // bound to <mask>. Return the <eh> associated with this <handler> - // if <eh> != 0. - - virtual int handler (int signum, - ACE_Event_Handler ** = 0); - // Check to see if <signum> is associated with a valid Event_Handler - // bound to a signal. Return the <eh> associated with this - // <handler> if <eh> != 0. - - int initialized (void); - // Returns true if we've been successfully initialized, else false. - - void dump (void) const; - // Dump the state of an object. - - ACE_ALLOC_HOOK_DECLARE; - // Declare the dynamic allocation hooks. - -protected: - // = Internal methods that do the actual work. - - // All of these methods assume that the <Reactor>'s token lock is - // held by the public methods that call down to them. - - virtual int register_handler_i (ACE_HANDLE handle, - ACE_Event_Handler *eh, - ACE_Reactor_Mask mask); - // Do the work of actually binding the <handle> and <eh> with the - // <mask>. - - virtual int remove_handler_i (ACE_HANDLE handle, - ACE_Reactor_Mask); - // Do the work of actually unbinding the <handle> and <eh> with the - // <mask>. - - virtual int suspend_i (ACE_HANDLE handle); - // Suspend the <Event_Handler> associated with <handle> - virtual int resume_i (ACE_HANDLE handle); - // Resume the <Event_Handler> associated with <handle> - - virtual int remove_handler_i (const ACE_Handle_Set &handles, - ACE_Reactor_Mask); - // Remove a set of <handles>. - - virtual int register_handler_i (const ACE_Handle_Set &handles, - ACE_Event_Handler *handler, - ACE_Reactor_Mask mask); - // Register a set of <handles>. - - virtual int handler_i (ACE_HANDLE handle, - ACE_Reactor_Mask, - ACE_Event_Handler ** = 0); - // Implement the public <handler> method. - - virtual int handler_i (int signum, ACE_Event_Handler ** = 0); - // Implement the public <handler> method. - - virtual int any_ready (ACE_Reactor_Handle_Set &handle_set); - // Check if there are any HANDLEs enabled in the <ready_set_>, and - // if so, update the <handle_set> and return the number ready. If - // there aren't any HANDLEs enabled return 0. - - virtual int handle_error (void); - // Take corrective action when errors occur. - - virtual int check_handles (void); - // Make sure the handles are all valid. - - virtual int bit_ops (ACE_HANDLE handle, - ACE_Reactor_Mask mask, - ACE_Reactor_Handle_Set &wait_Set, - int ops); - // Allow manipulation of the <wait_set_> mask and <ready_set_> mask. - - virtual int wait_for_multiple_events (ACE_Reactor_Handle_Set &, - ACE_Time_Value *); - // Wait for events to occur. - - virtual int dispatch (int nfound, - ACE_Reactor_Handle_Set &); - // Template Method that dispatches <ACE_Event_Handler>s for time - // events, I/O events, and signal events. Returns the total number - // of <ACE_Event_Handler>s that were dispatched or -1 if something - // goes wrong. - - virtual void notify_handle (ACE_HANDLE handle, - ACE_Reactor_Mask mask, - ACE_Handle_Set &, - ACE_Event_Handler *eh, - ACE_EH_PTMF callback); - // Notify the appropriate <callback> in the context of the <eh> - // associated with <handle> that a particular event has occurred. - - ACE_Reactor_Handler_Repository handler_rep_; - // Table that maps <ACE_HANDLEs> to <ACE_Event_Handler *>'s. - - ACE_Timer_Queue *timer_queue_; - // Defined as a pointer to allow overriding by derived classes... - - int delete_timer_queue_; - // Keeps track of whether we should delete the timer queue (if we - // didn't create it, then we don't delete it). - - ACE_Sig_Handler *signal_handler_; - // Handle signals without requiring global/static variables. - - int delete_signal_handler_; - // Keeps track of whether we should delete the signal handler (if we - // didn't create it, then we don't delete it). - - ACE_Reactor_Handle_Set wait_set_; - // Tracks handles that are waited for by select(). - - ACE_Reactor_Handle_Set ready_set_; - // Track handles we are interested for various events that must be - // dispatched *without* requiring select(). - - int restart_; - // Restart automatically when interrupted - - int requeue_position_; - // Position that the main ACE_Reactor thread is requeued in the list - // of waiters during a notify() callback. If this value == -1 we - // are requeued at the end of the list. Else if it's 0 then we are - // requeued at the front of the list. Else if it's > 1 then that - // indicates the number of waiters to skip over. - - int initialized_; - // True if we've been initialized yet... - - ACE_thread_t owner_; - // The original thread that created this Reactor. - -#if defined (ACE_MT_SAFE) - ACE_Reactor_Notify notify_handler_; - // Callback object that unblocks the ACE_Reactor if it's sleeping. - - ACE_Reactor_Token token_; - // Synchronization token for the MT_SAFE ACE_Reactor. - - void renew (void); - // Enqueue ourselves into the list of waiting threads at the - // appropriate point specified by <requeue_position_>. - - friend class ACE_Reactor_Notify; -#endif /* ACE_MT_SAFE */ - - friend class ACE_Reactor_Handler_Repository; - -private: - int release_token (void); - // Release the token lock when a Win32 structured exception occurs. - - int handle_events_i (ACE_Time_Value *max_wait_time = 0); - // Stops the VC++ compiler from bitching about exceptions and destructors - - // Deny access since member-wise won't work... - ACE_Reactor (const ACE_Reactor &); - ACE_Reactor &operator = (const ACE_Reactor &); -}; - -#if defined (__ACE_INLINE__) -#include "ace/Reactor.i" -#endif /* __ACE_INLINE__ */ - -#endif /* ACE_REACTOR_H */ |