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Diffstat (limited to 'ace/Reactor.h')
-rw-r--r-- | ace/Reactor.h | 450 |
1 files changed, 0 insertions, 450 deletions
diff --git a/ace/Reactor.h b/ace/Reactor.h deleted file mode 100644 index 32a9f4021ce..00000000000 --- a/ace/Reactor.h +++ /dev/null @@ -1,450 +0,0 @@ -/* -*- C++ -*- */ -// $Id$ - -// ============================================================================ -// -// = LIBRARY -// ace -// -// = FILENAME -// Reactor.h -// -// = AUTHOR -// Irfan Pyarali -// -// ============================================================================ - -#if !defined (ACE_REACTOR_H) -#define ACE_REACTOR_H - -class ACE_Reactor_Impl; - -// Need the class def for ACE_Handle_Set to compile references to it in -// programs. -#include "ace/Handle_Set.h" - -// Timer Queue is a complicated template class. A simple forward -// declaration will not work -#include "ace/Timer_Queue.h" - -// Event_Handler.h contains the definition of ACE_Reactor_Mask -#include "ace/Event_Handler.h" - -// We are using 4 or 5 signal classes, we could forward declare -// them.... But Timer_Queue_T.h includes Signal.h, so I don't think -// forward declaration will be useful here -#include "ace/Signal.h" - -class ACE_Export ACE_Reactor -{ - // = TITLE - // The resposiblility of this class is to forward all methods to - // its delegation/implementation class, e.g., - // <ACE_Select_Reactor> or <ACE_WFMO_Reactor>. -public: - enum - { - // = Operations on the "ready" mask and the "dispatch" mask. - GET_MASK = 1, - // Retrieve current value of the the "ready" mask or the "dispatch" mask. - SET_MASK = 2, - // Set value of bits to new mask (changes the entire mask). - ADD_MASK = 3, - // Bitwise "or" the value into the mask (only changes enabled bits). - CLR_MASK = 4 - // Bitwise "and" the negation of the value out of the mask (only changes enabled bits). - }; - - static ACE_Reactor *instance (void); - // Get pointer to a process-wide <ACE_Reactor>. - - static ACE_Reactor *instance (ACE_Reactor *); - // Set pointer to a process-wide <ACE_Reactor> and return existing - // pointer. - - static void close_singleton (void); - // Delete the dynamically allocated Singleton - - // = Reactor event loop management methods. - static int run_event_loop (void); - // Run the event loop until the <ACE_Reactor::handle_events> method - // returns -1 or the <end_event_loop> method is invoked. - - static int run_event_loop (ACE_Time_Value &tv); - // Run the event loop until the <ACE_Reactor::handle_events> method - // returns -1, the <end_event_loop> method is invoked, or the - // <ACE_Time_Value> expires. - - static int end_event_loop (void); - // Instruct the <ACE_Reactor::instance> to terminate its event loop and - // notifies the <ACE_Reactor::instance> so that it can wake up - // and close down gracefully. - - static int event_loop_done (void); - // Report if the <ACE_Reactor::instance>'s event loop is finished. - - ACE_Reactor (ACE_Reactor_Impl *implementation = 0); - // Create the Reactor using <implementation> - - virtual ~ACE_Reactor (void); - // Close down and release all resources. - - virtual int open (size_t size, - int restart = 0, - ACE_Sig_Handler *signal_handler = 0, - ACE_Timer_Queue *timer_queue = 0); - // Initialization. - - virtual int set_sig_handler (ACE_Sig_Handler *signal_handler); - // Use a user specified signal handler instead. - - virtual int set_timer_queue (ACE_Timer_Queue *timer_queue); - // Use a user specified timer queue instead. - // Notice that I don't think you should mess with timer queue - // once the Reactor is up and running. - - virtual int close (void); - // Close down and release all resources. - - // = Event loop drivers. - - virtual int handle_events (ACE_Time_Value *max_wait_time = 0); - virtual int alertable_handle_events (ACE_Time_Value *max_wait_time = 0); - // This event loop driver blocks for up to <max_wait_time> before - // returning. It will return earlier if events occur. Note that - // <max_wait_time> can be 0, in which case this method blocks - // indefinitely until events occur. - // - // <max_wait_time> is decremented to reflect how much time this call - // took. For instance, if a time value of 3 seconds is passed to - // handle_events and an event occurs after 2 seconds, - // <max_wait_time> will equal 1 second. This can be used if an - // application wishes to handle events for some fixed amount of - // time. - // - // Returns the total number of <ACE_Event_Handler>s that were - // dispatched, 0 if the <max_wait_time> elapsed without dispatching - // any handlers, or -1 if an error occurs. - // - // The only difference between <alertable_handle_events> and - // <handle_events> is that in the alertable case, the eventloop will - // return when the system queues an I/O completion routine or an - // Asynchronous Procedure Call. - - virtual int handle_events (ACE_Time_Value &max_wait_time); - virtual int alertable_handle_events (ACE_Time_Value &max_wait_time); - // This method is just like the one above, except the - // <max_wait_time> value is a reference and can therefore never be - // NULL. - // - // The only difference between <alertable_handle_events> and - // <handle_events> is that in the alertable case, the eventloop will - // return when the system queues an I/O completion routine or an - // Asynchronous Procedure Call. - - // = Register and remove Handlers. - - virtual int register_handler (ACE_Event_Handler *event_handler, - ACE_Reactor_Mask mask); - // Register <event_handler> with <mask>. The I/O handle will always - // come from <get_handle> on the <event_handler>. - - virtual int register_handler (ACE_HANDLE io_handle, - ACE_Event_Handler *event_handler, - ACE_Reactor_Mask mask); - // Register <event_handler> with <mask>. The I/O handle is provided - // through the <io_handle> parameter. - -#if defined (ACE_WIN32) - virtual int register_handler (ACE_Event_Handler *event_handler, - ACE_HANDLE event_handle = ACE_INVALID_HANDLE); - // Register an <event_handler> that will be notified when - // <event_handle> is signaled. Since no event mask is passed - // through this interface, it is assumed that the <event_handle> - // being passed in is an event handle and not an I/O handle. - // - // Originally this interface was available for all platforms, but - // because ACE_HANDLE is an int on non-Win32 platforms, compilers - // are not able to tell the difference between - // register_handler(ACE_Event_Handler*,ACE_Reactor_Mask) and - // register_handler(ACE_Event_Handler*,ACE_HANDLE). Therefore, we - // have restricted this method to Win32 only. -#endif /* ACE_WIN32 */ - - virtual int register_handler (ACE_HANDLE event_handle, - ACE_HANDLE io_handle, - ACE_Event_Handler *event_handler, - ACE_Reactor_Mask mask); - // Register an <event_handler> that will be notified when - // <event_handle> is signaled. <mask> specifies the network events - // that the <event_handler> is interested in. - - virtual int register_handler (const ACE_Handle_Set &handles, - ACE_Event_Handler *event_handler, - ACE_Reactor_Mask mask); - // Register <event_handler> with all the <handles> in the <Handle_Set>. - - virtual int register_handler (int signum, - ACE_Event_Handler *new_sh, - ACE_Sig_Action *new_disp = 0, - ACE_Event_Handler **old_sh = 0, - ACE_Sig_Action *old_disp = 0); - // Register <new_sh> to handle the signal <signum> using the - // <new_disp>. Returns the <old_sh> that was previously registered - // (if any), along with the <old_disp> of the signal handler. - - virtual int register_handler (const ACE_Sig_Set &sigset, - ACE_Event_Handler *new_sh, - ACE_Sig_Action *new_disp = 0); - // Registers <new_sh> to handle a set of signals <sigset> using the - // <new_disp>. - - virtual int remove_handler (ACE_Event_Handler *event_handler, - ACE_Reactor_Mask mask); - // Removes <event_handler>. Note that the I/O handle will be - // obtained using <get_handle> method of <event_handler> . If - // <mask> == <ACE_Event_Handler::DONT_CALL> then the <handle_close> - // method of the <event_handler> is not invoked. - - virtual int remove_handler (ACE_HANDLE handle, - ACE_Reactor_Mask mask); - // Removes <handle>. If <mask> == <ACE_Event_Handler::DONT_CALL> - // then the <handle_close> method of the associated <event_handler> - // is not invoked. - - virtual int remove_handler (const ACE_Handle_Set &handle_set, - ACE_Reactor_Mask mask); - // Removes all handles in <handle_set>. If <mask> == - // <ACE_Event_Handler::DONT_CALL> then the <handle_close> method of - // the associated <event_handler>s is not invoked. - - virtual int remove_handler (int signum, - ACE_Sig_Action *new_disp, - ACE_Sig_Action *old_disp = 0, - int sigkey = -1); - // Remove the ACE_Event_Handler currently associated with <signum>. - // Install the new disposition (if given) and return the previous - // disposition (if desired by the caller). Returns 0 on success and - // -1 if <signum> is invalid. - - virtual int remove_handler (const ACE_Sig_Set &sigset); - // Calls <remove_handler> for every signal in <sigset>. - - // = Suspend and resume Handlers. - - virtual int suspend_handler (ACE_Event_Handler *event_handler); - // Suspend <event_handler> temporarily. Use - // <event_handler->get_handle()> to get the handle. - - virtual int suspend_handler (ACE_HANDLE handle); - // Suspend <handle> temporarily. - - virtual int suspend_handler (const ACE_Handle_Set &handles); - // Suspend all <handles> in handle set temporarily. - - virtual int suspend_handlers (void); - // Suspend all <handles> temporarily. - - virtual int resume_handler (ACE_Event_Handler *event_handler); - // Resume <event_handler>. Use <event_handler->get_handle()> to get - // the handle. - - virtual int resume_handler (ACE_HANDLE handle); - // Resume <handle>. - - virtual int resume_handler (const ACE_Handle_Set &handles); - // Resume all <handles> in handle set. - - virtual int resume_handlers (void); - // Resume all <handles>. - - // Timer management. - - virtual long schedule_timer (ACE_Event_Handler *event_handler, - const void *arg, - const ACE_Time_Value &delta, - const ACE_Time_Value &interval = ACE_Time_Value::zero); - // Schedule an <event_handler> that will expire after <delay> amount - // of time. If it expires then <arg> is passed in as the value to - // the <event_handler>'s <handle_timeout> callback method. If - // <interval> is != to <ACE_Time_Value::zero> then it is used to - // reschedule the <event_handler> automatically. This method - // returns a <timer_id> that uniquely identifies the <event_handler> - // in an internal list. This <timer_id> can be used to cancel an - // <event_handler> before it expires. The cancellation ensures that - // <timer_ids> are unique up to values of greater than 2 billion - // timers. As long as timers don't stay around longer than this - // there should be no problems with accidentally deleting the wrong - // timer. Returns -1 on failure (which is guaranteed never to be a - // valid <timer_id>. - - virtual int cancel_timer (ACE_Event_Handler *event_handler, - int dont_call_handle_close = 1); - // Cancel all Event_Handlers that match the address of - // <event_handler>. Returns number of handlers cancelled. - - virtual int cancel_timer (long timer_id, - const void **arg = 0, - int dont_call_handle_close = 1); - // Cancel the single Event_Handler that matches the <timer_id> value - // (which was returned from the schedule method). If arg is - // non-NULL then it will be set to point to the ``magic cookie'' - // argument passed in when the Event_Handler was registered. This - // makes it possible to free up the memory and avoid memory leaks. - // Returns 1 if cancellation succeeded and 0 if the <timer_id> - // wasn't found. - - // = High-level Event_Handler scheduling operations - - virtual int schedule_wakeup (ACE_Event_Handler *event_handler, - ACE_Reactor_Mask masks_to_be_added); - // Add <masks_to_be_added> to the <event_handler>'s entry. - // <event_handler> must already have been registered. - - virtual int schedule_wakeup (ACE_HANDLE handle, - ACE_Reactor_Mask masks_to_be_added); - // Add <masks_to_be_added> to the <handle>'s entry. <event_handler> - // associated with <handle> must already have been registered. - - virtual int cancel_wakeup (ACE_Event_Handler *event_handler, - ACE_Reactor_Mask masks_to_be_cleared); - // Clear <masks_to_be_cleared> from the <event_handler>'s entry. - - virtual int cancel_wakeup (ACE_HANDLE handle, - ACE_Reactor_Mask masks_to_be_cleared); - // Clear <masks_to_be_cleared> from the <handle>'s entry. - - // = Notification methods. - - virtual int notify (ACE_Event_Handler *event_handler = 0, - ACE_Reactor_Mask mask = ACE_Event_Handler::EXCEPT_MASK, - ACE_Time_Value *tv = 0); - // Notify <event_handler> of <mask> event. The <ACE_Time_Value> - // indicates how long to blocking trying to notify. If <timeout> == - // 0, the caller will block until action is possible, else will wait - // until the relative time specified in <timeout> elapses). - - virtual void max_notify_iterations (int iterations); - // Set the maximum number of times that ACE_Reactor will - // iterate and dispatch the <ACE_Event_Handlers> that are passed in - // via the notify queue before breaking out of its - // <ACE_Message_Queue::dequeue> loop. By default, this is set to - // -1, which means "iterate until the queue is empty." Setting this - // to a value like "1 or 2" will increase "fairness" (and thus - // prevent starvation) at the expense of slightly higher dispatching - // overhead. - - virtual int max_notify_iterations (void); - // Get the maximum number of times that the ACE_Reactor will - // iterate and dispatch the <ACE_Event_Handlers> that are passed in - // via the notify queue before breaking out of its - // <ACE_Message_Queue::dequeue> loop. - - virtual int handler (ACE_HANDLE handle, - ACE_Reactor_Mask mask, - ACE_Event_Handler **event_handler = 0); - // Check to see if <handle> is associated with a valid Event_Handler - // bound to <mask>. Return the <event_handler> associated with this - // <handler> if <event_handler> != 0. - - virtual int handler (int signum, - ACE_Event_Handler **event_handler = 0); - // Check to see if <signum> is associated with a valid Event_Handler - // bound to a signal. Return the <event_handler> associated with - // this <handler> if <event_handler> != 0. - - virtual int initialized (void); - // Returns true if Reactor has been successfully initialized, else - // false. - - virtual size_t size (void); - // Returns the current size of the Reactor's internal descriptor - // table. - - virtual ACE_Lock &lock (void); - // Returns a reference to the Reactor's internal lock. - - virtual void wakeup_all_threads (void); - // Wake up all threads in waiting in the event loop - - virtual int owner (ACE_thread_t new_owner, - ACE_thread_t *old_owner = 0); - // Transfers ownership of Reactor to the <new_owner>. - - virtual int owner (ACE_thread_t *owner); - // Return the ID of the "owner" thread. - - virtual void requeue_position (int position); - // Set position of the owner thread. - - virtual int requeue_position (void); - // Get position of the owner thread. - - // = Low-level wait_set mask manipulation methods. - - virtual int mask_ops (ACE_Event_Handler *event_handler, - ACE_Reactor_Mask mask, - int ops); - // GET/SET/ADD/CLR the dispatch mask "bit" bound with the - // <event_handler> and <mask>. - - virtual int mask_ops (ACE_HANDLE handle, - ACE_Reactor_Mask mask, - int ops); - // GET/SET/ADD/CLR the dispatch MASK "bit" bound with the <handle> - // and <mask>. - - // = Low-level ready_set mask manipulation methods. - virtual int ready_ops (ACE_Event_Handler *event_handler, - ACE_Reactor_Mask mask, - int ops); - // GET/SET/ADD/CLR the ready "bit" bound with the <event_handler> - // and <mask>. - - virtual int ready_ops (ACE_HANDLE handle, - ACE_Reactor_Mask mask, - int ops); - // GET/SET/ADD/CLR the ready "bit" bound with the <handle> and <mask>. - - virtual ACE_Reactor_Impl *implementation (void); - // Get the implementation class - - virtual int uses_event_associations (void); - // Return 1 if we any event associations were made by the reactor - // for the handles that it waits on, 0 otherwise. - - ACE_ALLOC_HOOK_DECLARE; - // Declare the dynamic allocation hooks. - -protected: - - virtual void implementation (ACE_Reactor_Impl *implementation); - // Set the implementation class - - ACE_Reactor_Impl *implementation_; - // Delegation/implementation class that all methods will be - // forwarded to - - int delete_implementation_; - // Flag used to indicate whether we are responsible for cleaning up - // the implementation instance - - static ACE_Reactor *reactor_; - // Pointer to a process-wide <ACE_Reactor>. - - static int delete_reactor_; - // Must delete the <reactor_> if non-0. - - static sig_atomic_t end_event_loop_; - // Terminate the event loop. - - ACE_Reactor (const ACE_Reactor &); - ACE_Reactor &operator = (const ACE_Reactor &); - // Deny access since member-wise won't work... -}; - -#if defined (__ACE_INLINE__) -#include "ace/Reactor.i" -#endif /* __ACE_INLINE__ */ - -#endif /* ACE_REACTOR_H */ |