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-rw-r--r--ace/Registry.cpp1093
1 files changed, 0 insertions, 1093 deletions
diff --git a/ace/Registry.cpp b/ace/Registry.cpp
deleted file mode 100644
index e45e0206ddc..00000000000
--- a/ace/Registry.cpp
+++ /dev/null
@@ -1,1093 +0,0 @@
-#define ACE_BUILD_DLL
-
-#include "ace/Registry.h"
-
-#if defined (ACE_WIN32)
-
-// Funky macro to deal with strange error passing semantics
-// of Win32 Reg*() functions
-#define ACE_REGISTRY_CALL_RETURN(X) \
- do { \
- if (X != ERROR_SUCCESS) \
- { \
- errno = X; \
- return -1; \
- } \
- else \
- return 0; \
- } while (0)
-
-
-// Separator for components in a name
-/* static */
-const ACE_Registry::Istring ACE_Registry::STRING_SEPARATOR = __TEXT ("\\");
-
-
-// Simple binding constructor
-ACE_Registry::Binding::Binding ()
- : name_ (),
- type_ (INVALID)
-{
-}
-
-
-// Binding constructor
-// (Name version)
-ACE_Registry::Binding::Binding (const Name &name,
- Binding_Type type)
- : name_ (ACE_Registry::make_string (name)),
- type_ (type)
-{
-}
-
-
-// Binding constructor
-// (String version)
-ACE_Registry::Binding::Binding (const Istring &name,
- Binding_Type type)
- : name_ (name),
- type_ (type)
-{
-}
-
-
-// Name accessor
-// (Name version)
-void
-ACE_Registry::Binding::name (Name &name)
-{
- name = ACE_Registry::make_name (this->name_);
-}
-
-
-// Name accessors
-// (String version)
-void
-ACE_Registry::Binding::name (Istring &name)
-{
- name = this->name_;
-}
-
-
-// Name accessors
-// (String version)
-ACE_Registry::Istring
-ACE_Registry::Binding::name (void)
-{
- return this->name_;
-}
-
-
-// Type accessor
-ACE_Registry::Binding_Type
-ACE_Registry::Binding::type (void)
-{
- return this->type_;
-}
-
-
-// Simple object constructor
-ACE_Registry::Object::Object (void *data,
- u_long size,
- u_long type)
- : data_ (data),
- size_ (size),
- type_ (type)
-{
-}
-
-// Object accessors and set methods
-void
-ACE_Registry::Object::data (void *data)
-{
- this->data_ = data;
-}
-
-
-void *
-ACE_Registry::Object::data (void) const
-{
- return this->data_;
-}
-
-
-void
-ACE_Registry::Object::size (u_long size)
-{
- this->size_ = size;
-}
-
-
-u_long
-ACE_Registry::Object::size (void) const
-{
- return this->size_;
-}
-
-
-void
-ACE_Registry::Object::type (u_long type)
-{
- this->type_ = type;
-}
-
-
-u_long
-ACE_Registry::Object::type (void) const
-{
- return this->type_;
-}
-
-
-// Simple context constructor
-ACE_Registry::Naming_Context::Naming_Context (void)
- : key_ ((HKEY) 0),
- parent_key_ ((HKEY) 0),
- name_ ()
-{
-}
-
-
-// Context constructor
-ACE_Registry::Naming_Context::Naming_Context (const HKEY &key)
- : key_ (key),
- parent_key_ ((HKEY) 0),
- name_ ()
-{
-}
-
-
-ACE_Registry::Naming_Context::Naming_Context (const Naming_Context &rhs)
- : key_ (rhs.key_),
- parent_key_ (rhs.parent_key_),
- name_ (rhs.name_)
-{
- // This is incorrect.
- // Rather than copying key, we should call ::DuplicateHandle()
- // But since this is private (and not used), I don't care much
-}
-
-
-const ACE_Registry::Naming_Context &
-ACE_Registry::Naming_Context::operator= (const Naming_Context &rhs)
-{
- ACE_UNUSED_ARG(rhs);
-
- // Not implemented
- return *this;
-}
-
-
-// Destructor
-ACE_Registry::Naming_Context::~Naming_Context ()
-{
- this->close ();
-}
-
-
-// Insert <object> with <name> into <this> context
-// (Name version)
-int
-ACE_Registry::Naming_Context::bind_new (const Name &name,
- const Object &object)
-{
- return this->bind_new (ACE_Registry::make_string (name), object);
-}
-
-
-// Insert <object> with <name> into <this> context
-// (String version)
-int
-ACE_Registry::Naming_Context::bind_new (const Istring &name,
- const Object &object)
-{
- // temporary object
- Object temp;
- long result = this->resolve (name, temp);
- if (result == 0)
- // resolve succeeded
- result = -1;
- else
- // resolve failed
- result = this->bind (name, object);
- return result;
-}
-
-
-// Insert or update <object> with <name> into <this> context
-// (Name version)
-int
-ACE_Registry::Naming_Context::bind (const Name &name,
- const Object &object)
-{
- return this->bind (ACE_Registry::make_string (name), object);
-}
-
-
-// Insert or update <object> with <name> into <this> context
-// (String version)
-int
-ACE_Registry::Naming_Context::bind (const Istring &name,
- const Object &object)
-{
- long result = ::RegSetValueEx (this->key_,
- name.c_str (),
- 0,
- object.type (),
- (const BYTE *) object.data (),
- object.size ());
- ACE_REGISTRY_CALL_RETURN (result);
-}
-
-
-// Update <object> with <name> in <this> context
-// (Name version)
-int
-ACE_Registry::Naming_Context::rebind (const Name &name,
- const Object &new_object)
-{
- return this->rebind (ACE_Registry::make_string (name), new_object);
-}
-
-
-// Update <object> with <name> in <this> context
-// (String version)
-int
-ACE_Registry::Naming_Context::rebind (const Istring &name,
- const Object &new_object)
-{
- Object old_object;
- // find the old one first
- long result = this->resolve (name, old_object);
- if (result == 0)
- // no need to delete first
- result = this->bind (name, new_object);
- return result;
-}
-
-
-// Find <object> with <name> in <this> context
-// (Name version)
-int
-ACE_Registry::Naming_Context::resolve (const Name &name,
- Object &object)
-{
- return this->resolve (ACE_Registry::make_string (name), object);
-}
-
-
-// Find <object> with <name> in <this> context
-// (String version)
-int
-ACE_Registry::Naming_Context::resolve (const Istring &name,
- Object &object)
-{
- // Get object state
- u_long type;
- void *data = object.data ();
- u_long size = object.size ();
-
- long result = ::RegQueryValueEx (this->key_,
- name.c_str (),
- 0,
- &type,
- (BYTE *)data,
- &size);
- // Reset object state
- // No need to set object.data()
- object.type (type);
- object.size (size);
-
- ACE_REGISTRY_CALL_RETURN (result);
-}
-
-
-// Remove object with <name> in <this> context
-// (Name version)
-int
-ACE_Registry::Naming_Context::unbind (const Name &name)
-{
- return this->unbind (ACE_Registry::make_string (name));
-}
-
-
-// Remove object with <name> in <this> context
-// (String version)
-int
-ACE_Registry::Naming_Context::unbind (const Istring &name)
-{
- long result = ::RegDeleteValue (this->key_,
- name.c_str ());
-
- ACE_REGISTRY_CALL_RETURN (result);
-}
-
-
-// Create new <naming_context> relative to <this> context
-// This method may not mean a lot in this implementation
-int
-ACE_Registry::Naming_Context::new_context (Naming_Context &naming_context)
-{
- // Make sure that we reset the state and close keys
- return naming_context.close ();
-}
-
-
-// Insert <naming_context> with <name> relative to <this> context
-// (Name version)
-int
-ACE_Registry::Naming_Context::bind_new_context (const Name &name,
- Naming_Context &naming_context,
- u_long persistence,
- u_long security_access,
- LPSECURITY_ATTRIBUTES security_attributes)
-{
- return this->bind_new_context (ACE_Registry::make_string (name),
- naming_context,
- persistence,
- security_access,
- security_attributes);
-}
-
-
-// Insert <naming_context> with <name> relative to <this> context
-// (String version)
-int
-ACE_Registry::Naming_Context::bind_new_context (const Istring &name,
- Naming_Context &naming_context,
- u_long persistence,
- u_long security_access,
- LPSECURITY_ATTRIBUTES security_attributes)
-{
- u_long reason;
-
- long result = ::RegCreateKeyEx (this->key_,
- name.c_str (),
- 0,
- 0,
- persistence,
- security_access,
- security_attributes,
- &naming_context.key_,
- &reason);
- if (result == ERROR_SUCCESS)
- // If create succeeds
- {
- if (reason == REG_CREATED_NEW_KEY)
- // If new key: success
- {
- // Set the correct parent
- naming_context.parent (this->key_);
- // Set the correct name
- naming_context.name (name);
- }
- else
- // reason == REG_OPENED_EXISTING_KEY
- // Failed to make new key
- {
- // reset result to failure
- result = -1;
- // Close the key first
- ::RegCloseKey (naming_context.key_);
- // Reset key
- naming_context.key_ = (HKEY) 0;
- }
- }
-
- ACE_REGISTRY_CALL_RETURN (result);
-}
-
-
-// Insert or update <naming_context> with <name> relative to <this> context
-// (Name version)
-int
-ACE_Registry::Naming_Context::bind_context (const Name &name,
- /* const */ Naming_Context &naming_context,
- u_long persistence,
- u_long security_access,
- LPSECURITY_ATTRIBUTES security_attributes)
-{
- return this->bind_context (ACE_Registry::make_string (name),
- naming_context,
- persistence,
- security_access,
- security_attributes);
-}
-
-
-// Insert or update <naming_context> with <name> relative to <this> context
-// (String version)
-int
-ACE_Registry::Naming_Context::bind_context (const Istring &name,
- /* const */ Naming_Context &naming_context,
- u_long persistence,
- u_long security_access,
- LPSECURITY_ATTRIBUTES security_attributes)
-{
- u_long reason;
-
- long result = ::RegCreateKeyEx (this->key_,
- name.c_str (),
- 0,
- 0,
- persistence,
- security_access,
- security_attributes,
- &naming_context.key_,
- &reason);
- if (result == ERROR_SUCCESS)
- {
- // Set the correct parent
- naming_context.parent (this->key_);
- // Set the correct name
- naming_context.name (name);
- }
-
- ACE_REGISTRY_CALL_RETURN (result);
-}
-
-
-// Rename <naming_context> to <name>
-// (Name version)
-int
-ACE_Registry::Naming_Context::rebind_context (const Name &name,
- /* const */ Naming_Context &new_naming_context)
-{
- return this->rebind_context (ACE_Registry::make_string (name),
- new_naming_context);
-}
-
-
-// Rename <naming_context> to <name>
-// (String version)
-int
-ACE_Registry::Naming_Context::rebind_context (const Istring &name,
- /* const */ Naming_Context &new_naming_context)
-{
- Naming_Context old_naming_context;
- // find the old one first
- long result = this->resolve_context (name,
- old_naming_context);
- if (result == 0)
- {
- // naming_context is found: delete entry
- result = this->unbind_context (name);
- if (result == 0)
- {
- // successful deletion; rebind
- // beware of race conditions here
- // (lets resolve this later)
- result = this->bind_new_context (name, new_naming_context);
- }
- }
- return result;
-}
-
-
-// Remove naming_context with <name> from <this> context
-// (Name version)
-int
-ACE_Registry::Naming_Context::unbind_context (const Name &name)
-{
- return this->unbind_context (ACE_Registry::make_string (name));
-}
-
-
-// Remove naming_context with <name> from <this> context
-// (String version)
-int
-ACE_Registry::Naming_Context::unbind_context (const Istring &name)
-{
- long result = ::RegDeleteKey (this->key_,
- name.c_str ());
-
- ACE_REGISTRY_CALL_RETURN (result);
-}
-
-
-// Find <naming_context> with <name> in <this> context
-// (Name version)
-int
-ACE_Registry::Naming_Context::resolve_context (const Name &name,
- Naming_Context &naming_context,
- u_long security_access)
-{
- return this->resolve_context (ACE_Registry::make_string (name),
- naming_context,
- security_access);
-}
-
-
-// Find <naming_context> with <name> in <this> context
-// (String version)
-int
-ACE_Registry::Naming_Context::resolve_context (const Istring &name,
- Naming_Context &naming_context,
- u_long security_access)
-{
- long result = ::RegOpenKeyEx (this->key_,
- name.c_str (),
- 0,
- security_access,
- &naming_context.key_);
- if (result == ERROR_SUCCESS)
- {
- // set the correct parent
- naming_context.parent (this->key_);
- // set the correct name
- naming_context.name (name);
- }
-
- ACE_REGISTRY_CALL_RETURN (result);
-}
-
-
-// Same as unbind_context() with <this> as naming_context
-int
-ACE_Registry::Naming_Context::destroy (void)
-{
- // hopefully the parent_key_ is still open
- long result = ::RegDeleteKey (this->parent_key_,
- this->name_.c_str ());
-
- ACE_REGISTRY_CALL_RETURN (result);
-}
-
-
-// Sync content of context to disk
-int
-ACE_Registry::Naming_Context::flush (void)
-{
- long result = ::RegFlushKey (this->key_);
- ACE_REGISTRY_CALL_RETURN (result);
-}
-
-
-// Close the handle of the context
-int
-ACE_Registry::Naming_Context::close (void)
-{
- long result = ::RegCloseKey (this->key_);
- ACE_REGISTRY_CALL_RETURN (result);
-}
-
-
-// Convert a <name> to a <string>
-ACE_Registry::Istring
-ACE_Registry::make_string (const Name &name)
-{
- Istring string;
-
- // Iterator through the components of name
- for (Name::const_iterator iterator = name.begin ();
- iterator != name.end ();
- iterator++)
- {
- if (iterator != name.begin ())
- // If this is not the first component, we will add separators
- string += ACE_Registry::STRING_SEPARATOR;
- const Name_Component &component = *iterator;
- // Add to string
- string += component.id_;
- }
-
- return string;
-}
-
-
-// Convert a <string> to a <name>
-ACE_Registry::Name
-ACE_Registry::make_name (const Istring &string)
-{
- size_t new_position = 0;
- size_t last_position = 0;
- Name name;
-
- // Rememeber: NPOS is -1
- while (new_position != NPOS)
- {
- Name_Component component;
- // Find the separator
- new_position = string.find (ACE_Registry::STRING_SEPARATOR, new_position);
- if (new_position != NPOS)
- // If we have not gone past the end
- {
- // Get the substring
- component.id_ = string.substr (last_position,
- new_position - last_position);
- // Skip past the seperator
- new_position += ACE_Registry::STRING_SEPARATOR.length ();
- }
- else
- {
- // Get the last substring
- component.id_ = string.substr (last_position);
- }
- // Update positions
- last_position = new_position;
- // Insert component into name
- name.push_back (component);
- }
-
- return name;
-}
-
-
-// Set key
-void
-ACE_Registry::Naming_Context::key (HKEY key)
-{
- this->key_ = key;
-}
-
-
-// Get key
-HKEY
-ACE_Registry::Naming_Context::key (void)
-{
- return this->key_;
-}
-
-
-// Set parent
-void
-ACE_Registry::Naming_Context::parent (HKEY parent)
-{
- this->parent_key_ = parent;
-}
-
-
-// Get parent
-HKEY
-ACE_Registry::Naming_Context::parent (void)
-{
- return this->parent_key_;
-}
-
-
-// Set name
-// (Name version)
-void
-ACE_Registry::Naming_Context::name (const Name &name)
-{
- this->name_ = ACE_Registry::make_string (name);
-}
-
-
-// Get name
-// (Name version)
-void
-ACE_Registry::Naming_Context::name (Name &name)
-{
- name = ACE_Registry::make_name (this->name_);
-}
-
-
-// Set name
-// (String version)
-void
-ACE_Registry::Naming_Context::name (const Istring &name)
-{
- this->name_ = name;
-}
-
-
-// Get name
-// (String version)
-ACE_Registry::Istring
-ACE_Registry::Naming_Context::name (void)
-{
- return this->name_;
-}
-
-
-// Get name
-// (String version)
-void
-ACE_Registry::Naming_Context::name (Istring &name)
-{
- name = this->name_;
-}
-
-
-// listing function: iterator creator
-// This is useful when there are many objects and contexts
-// in <this> context and you only want to look at a few entries
-// at a time
-int
-ACE_Registry::Naming_Context::list (u_long how_many,
- Binding_List &list,
- Binding_Iterator &iterator)
-{
- // Empty list
- static const ACE_Registry::Binding_List empty_list;
- // Make sure that the list is empty
- list = empty_list;
-
- // Correctly initalize the iterator
- iterator.reset ();
-
- // Make sure that the iterator uses <this> naming context
- iterator.naming_context (*this);
-
- // Start iterations from the objects
- iterator.current_enumeration (iterator.object_iteration_);
-
- // Get the next <how_many> values
- long result = iterator.next_n (how_many,
- list);
- return result;
-}
-
-
-// listing function: iterator creator
-// This gives back a listing of all entries in <this> context.
-int
-ACE_Registry::Naming_Context::list (Binding_List &list)
-{
- // Empty list
- static const ACE_Registry::Binding_List empty_list;
- // Make sure that the list is empty
- list = empty_list;
-
- // Create an iterator
- ACE_Registry::Binding_Iterator iterator;
-
- // Make sure that the iterator uses <this> naming context
- iterator.naming_context (*this);
-
- // Start iterations from the objects
- iterator.current_enumeration (iterator.object_iteration_);
-
- long result = 0;
- while (1)
- {
- ACE_Registry::Binding binding;
- result = iterator.next_one (binding);
- if (result == 0)
- list.push_back (binding);
- else
- break;
- }
- return 0;
-}
-
-
-// Default constructor
-ACE_Registry::Binding_Iterator::Binding_Iterator ()
- : iteration_complete_ (*this),
- object_iteration_ (*this),
- context_iteration_ (*this)
-{
- this->reset ();
-}
-
-
-void
-ACE_Registry::Binding_Iterator::reset ()
-{
- this->current_enumeration_ = &this->iteration_complete_;
- this->iteration_complete_.reset ();
- this->object_iteration_.reset ();
- this->context_iteration_.reset ();
-}
-
-
-void
-ACE_Registry::Binding_Iterator::Iteration_State::reset ()
-{
- this->index_ = 0;
-}
-
-
-ACE_Registry::Binding_Iterator::Iteration_State::Iteration_State (Binding_Iterator &iterator)
- : parent_ (&iterator),
- index_ (0)
-{
-}
-
-
-ACE_Registry::Binding_Iterator::Object_Iteration::Object_Iteration (Binding_Iterator &iterator)
- : Iteration_State (iterator)
-{
-}
-
-
-ACE_Registry::Binding_Iterator::Context_Iteration::Context_Iteration (Binding_Iterator &iterator)
- : Iteration_State (iterator)
-{
-}
-
-
-ACE_Registry::Binding_Iterator::Iteration_Complete::Iteration_Complete (Binding_Iterator &iterator)
- : Iteration_State (iterator)
-{
-}
-
-
-// Next entry
-int
-ACE_Registry::Binding_Iterator::next_one (Binding &binding)
-{
- u_long how_many = 1;
- Binding_List list;
-
- // Get next n (where n is one)
- long result = this->next_n (how_many, list);
-
- if (result == 0)
- // Success
- binding = list[0];
-
- return result;
-}
-
-
-// Next <how_many> entries
-int
-ACE_Registry::Binding_Iterator::next_n (u_long how_many,
- Binding_List &list)
-{
- // Empty list
- static const ACE_Registry::Binding_List empty_list;
- // Make sure that the list is empty
- list = empty_list;
-
- return this->current_enumeration_->next_n (how_many, list);
-}
-
-
-// Destroy iterator
-int
-ACE_Registry::Binding_Iterator::destroy (void)
-{
- this->reset ();
- return 0;
-}
-
-
-// Set/Get naming_context
-void
-ACE_Registry::Binding_Iterator::naming_context (Naming_Context &naming_context)
-{
- this->naming_context_ = &naming_context;
-}
-
-
-ACE_Registry::Naming_Context &
-ACE_Registry::Binding_Iterator::naming_context (void)
-{
- return *this->naming_context_;
-}
-
-
-// Set/Get current enumeration
-void
-ACE_Registry::Binding_Iterator::current_enumeration (Iteration_State &current_enumeration)
-{
- this->current_enumeration_ = &current_enumeration;
-}
-
-
-ACE_Registry::Binding_Iterator::Iteration_State &
-ACE_Registry::Binding_Iterator::current_enumeration (void)
-{
- return *this->current_enumeration_;
-}
-
-
-int
-ACE_Registry::Binding_Iterator::Object_Iteration::next_n (u_long how_many,
- Binding_List &list)
-{
- // Make a copy
- u_long requested = how_many;
-
- // While there are more entries to be added to the list
- while (how_many > 0)
- {
- TCHAR string [ACE_Registry::Naming_Context::MAX_CONTEXT_NAME_SIZE];
- u_long size = sizeof string;
- long result = ::RegEnumValue (this->parent_->naming_context (). key(),
- this->index_,
- string,
- &size,
- 0,
- 0,
- 0,
- 0);
- switch (result)
- {
- case ERROR_SUCCESS:
- // Object found
- {
- // Readjust counters
- this->index_++;
- how_many--;
-
- // Add to list
- // Create binding
- Binding binding (string, OBJECT);
- // Add to binding list
- list.push_back (binding);
- }
- // Continue to add to list
- break;
-
- case ERROR_NO_MORE_ITEMS:
- // Enumeration of objects complete
- // Reset index
- this->index_ = 0;
-
- // Current enumeration will become CONTEXTS
- this->parent_->current_enumeration (this->parent_->context_iteration_);
- result = this->parent_->current_enumeration ().next_n (how_many,
- list);
- // If we were able to add objects
- if (requested != how_many)
- return 0;
- else
- return result;
-
- default:
- // Strange error
- // Reset index
- this->index_ = 0;
- // Current enumeration will become COMPLETE
- this->parent_->current_enumeration (this->parent_->iteration_complete_);
- // strange error
- return -1;
- }
- }
- // If we reach here, all of <how_many> pairs were added to the list
- // Since more entries may be available
- // current enumeration will remain OBJECTS
- return 0;
-}
-
-
-int
-ACE_Registry::Binding_Iterator::Context_Iteration::next_n (u_long how_many,
- Binding_List &list)
-{
- // Make a copy
- u_long requested = how_many;
-
- // While there are more entries to be added to the list
- while (how_many > 0)
- {
- TCHAR string [ACE_Registry::Naming_Context::MAX_CONTEXT_NAME_SIZE];
- u_long size = sizeof string;
- long result = ::RegEnumKeyEx (this->parent_->naming_context (). key (),
- this->index_,
- string,
- &size,
- 0,
- 0,
- 0,
- 0);
- switch (result)
- {
- case ERROR_SUCCESS:
- // Object found
- {
- // Readjust counters
- this->index_++;
- how_many--;
-
- // Add to list
- // Create binding
- Binding binding (string, CONTEXT);
- // Add to binding list
- list.push_back (binding);
- }
- // Continue to add to list
- break;
-
- case ERROR_NO_MORE_ITEMS:
- // Enumeration of objects complete
-
- /* FALL THROUGH */
-
- default:
- // Strange error
-
- // Reset index
- this->index_ = 0;
- // Current enumeration will become CONTEXTS
- this->parent_->current_enumeration (this->parent_->iteration_complete_);
-
- // If we were able to add contexts
- if (requested != how_many)
- return 0;
- else
- return -1;
- }
- }
- // If we reach here, all of <how_many> pairs were added to the list
- // Since more entries may be available
- // current enumeration will remain CONTEXTS
- return 0;
-}
-
-
-int
-ACE_Registry::Binding_Iterator::Iteration_Complete::next_n (u_long how_many,
- Binding_List &list)
-{
- ACE_UNUSED_ARG(list);
- ACE_UNUSED_ARG(how_many);
-
- // No more values
- return -1;
-}
-
-
-// Factory method to connect to predefined registries
-// This method works for both remote and local machines
-// However, for remote machines CLASSES_ROOT and CURRENT_USER
-// types are not allowed
-/* static */
-int
-ACE_Predefined_Naming_Contexts::connect (ACE_Registry::Naming_Context &naming_context,
- HKEY predefined,
- LPCTSTR machine_name)
-{
- long result = -1;
-
- if (machine_name != 0 && ACE_OS::strcmp (__TEXT ("localhost"), machine_name) == 0)
- machine_name = 0;
-
- if (predefined == HKEY_LOCAL_MACHINE || predefined == HKEY_USERS)
- result = ::RegConnectRegistry ((LPTSTR) machine_name,
- predefined,
- &naming_context.key_);
- if (predefined == HKEY_CURRENT_USER || predefined == HKEY_CLASSES_ROOT)
- // Make sure that for these types, the machine is local
- if (machine_name == 0 ||
- ACE_Predefined_Naming_Contexts::is_local_host (machine_name))
- {
- naming_context.key_ = predefined;
- result = 0;
- }
- else
- result = -1;
-
- ACE_REGISTRY_CALL_RETURN (result);
-}
-
-// Check if <machine_name> is the local host
-/* static */
-int
-ACE_Predefined_Naming_Contexts::is_local_host (LPCTSTR machine_name)
-{
- TCHAR local_host[MAXHOSTNAMELEN];
- int result = ACE_OS::hostname (local_host, sizeof (local_host));
- if (result == 0)
- result = !ACE_OS::strcmp (local_host, machine_name);
- else
- result = 0;
- return result;
-}
-
-#endif /* ACE_WIN32 */