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-// -*- C++ -*-
-
-//=============================================================================
-/**
- * @file Select_Reactor_T.h
- *
- * $Id$
- *
- * @author Douglas C. Schmidt <schmidt@cs.wustl.edu>
- */
-//=============================================================================
-
-#ifndef ACE_SELECT_REACTOR_T_H
-#define ACE_SELECT_REACTOR_T_H
-#include /**/ "ace/pre.h"
-
-#include "ace/Select_Reactor_Base.h"
-
-#if !defined (ACE_LACKS_PRAGMA_ONCE)
-# pragma once
-#endif /* ACE_LACKS_PRAGMA_ONCE */
-
-#include "ace/Lock_Adapter_T.h"
-#include "ace/Token.h"
-
-ACE_BEGIN_VERSIONED_NAMESPACE_DECL
-
-/*
- * Hook for specializing the reactor with the concrete
- * type, for example, select, or thread pool.
- */
-//@@ REACTOR_SPL_INCLUDE_FORWARD_DECL_ADD_HOOK
-
-#if defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0)
-typedef ACE_Token ACE_SELECT_TOKEN;
-#else
-typedef ACE_Noop_Token ACE_SELECT_TOKEN;
-#endif /* ACE_MT_SAFE && ACE_MT_SAFE != 0 */
-
-/**
- * @class ACE_Select_Reactor_T
- *
- * @brief An object oriented event demultiplexor and event handler
- * dispatcher.
- *
- * The ACE_Select_Reactor is an object-oriented event
- * demultiplexor and event handler dispatcher. The sources of
- * events that the ACE_Select_Reactor waits for and dispatches
- * includes I/O events, signals, and timer events. All public
- * methods acquire the main ACE_Reactor_Token lock and
- * call down to private or protected methods, which assume that
- * the lock is held and so therefore don't (re)acquire the lock.
- */
-template <class ACE_SELECT_REACTOR_TOKEN>
-class ACE_Select_Reactor_T : public ACE_Select_Reactor_Impl
-{
-public:
-
- // = Initialization and termination methods.
-
- /// If <disable_notify_pipe> is non-0 then the reactor will
- /// not create a notification pipe, which will save two I/O handles
- /// but will elide the <notify()> feature. If <mask_signals> is
- /// 1 the reactor is "signal-safe" when dispatching handlers to
- /// signal events, whereas if <mask_signals> is 0 the reactor will
- /// be more efficient, but not signal-safe (which may be perfectly
- /// fine if your application doesn't use the reactor to handle signals).
- ACE_Select_Reactor_T (ACE_Sig_Handler * = 0,
- ACE_Timer_Queue * = 0,
- int disable_notify_pipe = 0,
- ACE_Reactor_Notify *notify = 0,
- int mask_signals = 1,
- int s_queue = ACE_SELECT_TOKEN::FIFO);
-
- /// Initialize @c ACE_Select_Reactor with size @arg size.
- /// If @arg disable_notify_pipe is non-0 then the reactor will
- /// not create a notification pipe, which will save two I/O handles
- /// but will elide the notification feature. If @arg mask_signals is
- /// 1 the reactor is "signal-safe" when dispatching handlers to
- /// signal events, whereas if @arg mask_signals is 0 the reactor will
- /// be more efficient, but not signal-safe (which may be perfectly
- /// fine if your application doesn't use the reactor to handle signals).
- /**
- * @note On Unix platforms, the size parameter should be as large as
- * the maximum number of file descriptors allowed for a given
- * process. This is necessary since a file descriptor is used
- * to directly index the array of event handlers maintained by
- * the Reactor's handler repository. Direct indexing is used
- * for efficiency reasons.
- */
- ACE_Select_Reactor_T (size_t size,
- int restart = 0,
- ACE_Sig_Handler * = 0,
- ACE_Timer_Queue * = 0,
- int disable_notify_pipe = 0,
- ACE_Reactor_Notify *notify = 0,
- int mask_signals = 1,
- int s_queue = ACE_SELECT_TOKEN::FIFO);
-
- /**
- * Initialize the @c ACE_Select_Reactor to manage
- * @arg max_number_of_handles. If @arg restart is non-0 then the
- * @c ACE_Reactor's @c handle_events method will be restarted
- * automatically when @c EINTR occurs. If @arg signal_handler or
- * @arg timer_queue are non-0 they are used as the signal handler and
- * timer queue, respectively. If @arg disable_notify_pipe is non-0 the
- * notification pipe is not created, thereby saving two I/O handles.
- *
- * @note On Unix platforms, the maximum_number_of_handles parameter
- * should be as large as the maximum number of file
- * descriptors allowed for a given process. This is necessary
- * since a file descriptor is used to directly index the array
- * of event handlers maintained by the Reactor's handler
- * repository. Direct indexing is used for efficiency
- * reasons.
- */
- virtual int open (size_t max_number_of_handles = DEFAULT_SIZE,
- int restart = 0,
- ACE_Sig_Handler * = 0,
- ACE_Timer_Queue * = 0,
- int disable_notify_pipe = 0,
- ACE_Reactor_Notify * = 0);
-
- /// Returns -1 (not used in this implementation);
- virtual int current_info (ACE_HANDLE, size_t & /* size */);
-
- /// Use a user specified signal handler instead.
- virtual int set_sig_handler (ACE_Sig_Handler *signal_handler);
-
- /// Set a user-specified timer queue.
- virtual int timer_queue (ACE_Timer_Queue *tq);
-
- /// Return the current ACE_Timer_Queue.
- virtual ACE_Timer_Queue *timer_queue (void) const;
-
- /// Close down the select_reactor and release all of its resources.
- virtual int close (void);
-
- /// Close down the select_reactor and release all of its resources.
- virtual ~ACE_Select_Reactor_T (void);
-
- // = Event loop drivers.
-
- /**
- * Returns non-zero if there are I/O events "ready" for dispatching,
- * but does not actually dispatch the event handlers. By default,
- * don't block while checking this, i.e., "poll".
- */
- virtual int work_pending (const ACE_Time_Value &max_wait_time = ACE_Time_Value::zero);
-
- /**
- * This event loop driver that blocks for @a max_wait_time before
- * returning. It will return earlier if timer events, I/O events,
- * or signal events occur. Note that @a max_wait_time can be 0, in
- * which case this method blocks indefinitely until events occur.
- *
- * @a max_wait_time is decremented to reflect how much time this call
- * took. For instance, if a time value of 3 seconds is passed to
- * handle_events and an event occurs after 2 seconds,
- * @a max_wait_time will equal 1 second. This can be used if an
- * application wishes to handle events for some fixed amount of
- * time.
- *
- * Returns the total number of I/O and Timer ACE_Event_Handler's
- * that were dispatched, 0 if the @a max_wait_time elapsed without
- * dispatching any handlers, or -1 if something goes wrong.
- *
- * Current <alertable_handle_events> is identical to
- * <handle_events>.
- */
- virtual int handle_events (ACE_Time_Value *max_wait_time = 0);
- virtual int alertable_handle_events (ACE_Time_Value *max_wait_time = 0);
-
- /**
- * This method is just like the one above, except the
- * @a max_wait_time value is a reference and can therefore never be
- * NULL.
- *
- * Current <alertable_handle_events> is identical to
- * <handle_events>.
- */
- virtual int handle_events (ACE_Time_Value &max_wait_time);
- virtual int alertable_handle_events (ACE_Time_Value &max_wait_time);
-
- // = Event handling control.
-
- /**
- * Return the status of Reactor. If this function returns 0, the reactor is
- * actively handling events. If it returns non-zero, <handling_events> and
- * <handle_alertable_events> return -1 immediately.
- */
- virtual int deactivated (void);
-
- /**
- * Control whether the Reactor will handle any more incoming events or not.
- * If <do_stop> == 1, the Reactor will be disabled. By default, a reactor
- * is in active state and can be deactivated/reactived as wish.
- */
- virtual void deactivate (int do_stop);
-
- // = Register and remove ACE_Event_Handlers.
- /**
- * Register a <eh> with a particular <mask>. Note that the
- * <Select_Reactor> will call <ACE_Event_Handler::get_handle> to
- * extract the underlying I/O handle.
- */
- virtual int register_handler (ACE_Event_Handler *eh,
- ACE_Reactor_Mask mask);
-
- /**
- * Register a @a eh with a particular @a mask. Note that since the
- * @a handle is given the Select_Reactor will *not* call
- * ACE_Event_Handler::get_handle() to extract the underlying I/O
- * handle.
- */
- virtual int register_handler (ACE_HANDLE handle,
- ACE_Event_Handler *eh,
- ACE_Reactor_Mask mask);
-
-#if defined (ACE_WIN32)
-
- // Originally this interface was available for all platforms, but
- // because ACE_HANDLE is an int on non-Win32 platforms, compilers
- // are not able to tell the difference between
- // register_handler(ACE_Event_Handler*,ACE_Reactor_Mask) and
- // register_handler(ACE_Event_Handler*,ACE_HANDLE). Therefore, we
- // have restricted this method to Win32 only.
-
- /// Not implemented.
- virtual int register_handler (ACE_Event_Handler *event_handler,
- ACE_HANDLE event_handle = ACE_INVALID_HANDLE);
-
-#endif /* ACE_WIN32 */
-
- /// Not implemented.
- virtual int register_handler (ACE_HANDLE event_handle,
- ACE_HANDLE io_handle,
- ACE_Event_Handler *event_handler,
- ACE_Reactor_Mask mask);
-
- /// Register @a eh with all the @a handles in the <Handle_Set>.
- virtual int register_handler (const ACE_Handle_Set &handles,
- ACE_Event_Handler *eh,
- ACE_Reactor_Mask mask);
-
- /**
- * Register <new_sh> to handle the signal <signum> using the
- * <new_disp>. Returns the <old_sh> that was previously registered
- * (if any), along with the <old_disp> of the signal handler.
- */
- virtual int register_handler (int signum,
- ACE_Event_Handler *new_sh,
- ACE_Sig_Action *new_disp = 0,
- ACE_Event_Handler **old_sh = 0,
- ACE_Sig_Action *old_disp = 0);
-
- /// Registers <new_sh> to handle a set of signals <sigset> using the
- /// <new_disp>.
- virtual int register_handler (const ACE_Sig_Set &sigset,
- ACE_Event_Handler *new_sh,
- ACE_Sig_Action *new_disp = 0);
-
- /**
- * Removes the <mask> binding of <eh> from the Select_Reactor. If
- * there are no more bindings for this <eh> then it is removed from
- * the Select_Reactor. Note that the Select_Reactor will call
- * <ACE_Event_Handler::get_handle> to extract the underlying I/O
- * handle.
- */
- virtual int remove_handler (ACE_Event_Handler *eh,
- ACE_Reactor_Mask mask);
-
- /**
- * Removes the <mask> bind of <Event_Handler> whose handle is
- * <handle> from the Select_Reactor. If there are no more bindings
- * for this <eh> then it is removed from the Select_Reactor.
- */
- virtual int remove_handler (ACE_HANDLE handle,
- ACE_Reactor_Mask);
-
- /**
- * Removes all the <mask> bindings for handles in the <handle_set>
- * bind of <Event_Handler>. If there are no more bindings for any
- * of these handlers then they are removed from the Select_Reactor.
- */
- virtual int remove_handler (const ACE_Handle_Set &handle_set,
- ACE_Reactor_Mask);
-
- /**
- * Remove the ACE_Event_Handler currently associated with <signum>.
- * <sigkey> is ignored in this implementation since there is only
- * one instance of a signal handler. Install the new disposition
- * (if given) and return the previous disposition (if desired by the
- * caller). Returns 0 on success and -1 if <signum> is invalid.
- */
- virtual int remove_handler (int signum,
- ACE_Sig_Action *new_disp,
- ACE_Sig_Action *old_disp = 0,
- int sigkey = -1);
-
- /// Calls <remove_handler> for every signal in <sigset>.
- virtual int remove_handler (const ACE_Sig_Set &sigset);
-
- // = Suspend and resume Handlers.
-
- /// Temporarily suspend the <Event_Handler> associated with <eh>.
- virtual int suspend_handler (ACE_Event_Handler *eh);
-
- /// Temporarily suspend the <Event_Handler> associated with <handle>.
- virtual int suspend_handler (ACE_HANDLE handle);
-
- /// Suspend all <handles> in handle set temporarily.
- virtual int suspend_handler (const ACE_Handle_Set &handles);
-
- /// Suspend all the <Event_Handlers> in the Select_Reactor.
- virtual int suspend_handlers (void);
-
- /// Resume a temporarily suspend <Event_Handler> associated with
- /// <eh>.
- virtual int resume_handler (ACE_Event_Handler *eh);
-
- /// Resume a temporarily suspended <Event_Handler> associated with
- /// <handle>.
- virtual int resume_handler (ACE_HANDLE handle);
-
- /// Resume all <handles> in handle set.
- virtual int resume_handler (const ACE_Handle_Set &handles);
-
- /// Resume all the <Event_Handlers> in the Select_Reactor.
- virtual int resume_handlers (void);
-
- /**
- * Return 1 if we any event associations were made by the reactor
- * for the handles that it waits on, 0 otherwise. Since the
- * Select_Reactor does not do any event associations, this function
- * always return 0.
- */
- virtual int uses_event_associations (void);
-
- // = Timer management.
- /**
- * Schedule an ACE_Event_Handler that will expire after an amount
- * of time. The return value of this method, a timer_id value,
- * uniquely identifies the event_handler in the ACE_Reactor's
- * internal list of timers.
- * This timer_id value can be used to cancel the timer
- * with the cancel_timer() call.
- *
- * @see cancel_timer()
- * @see reset_timer_interval()
- *
- * @param event_handler Event handler to schedule on reactor
- * @param arg Argument passed to the handle_timeout() method of event_handler
- * @param delay Time interval after which the timer will expire
- * @param interval Time interval after which the timer will be automatically
- * rescheduled
- * @return -1 on failure, a timer_id value on success
- */
- virtual long schedule_timer (ACE_Event_Handler * event_handler,
- const void *arg,
- const ACE_Time_Value &delay,
- const ACE_Time_Value &interval = ACE_Time_Value::zero);
-
- /**
- * Resets the interval of the timer represented by <timer_id> to
- * <interval>, which is specified in relative time to the current
- * <gettimeofday>. If <interval> is equal to
- * <ACE_Time_Value::zero>, the timer will become a non-rescheduling
- * timer. Returns 0 if successful, -1 if not.
- */
- virtual int reset_timer_interval (long timer_id,
- const ACE_Time_Value &interval);
-
- /**
- * Cancel all <event_handlers> that match the address of
- * <event_handler>. If <dont_call_handle_close> is 0 then the
- * <handle_close> method of <event_handler> will be invoked.
- * Returns number of handler's cancelled.
- */
- virtual int cancel_timer (ACE_Event_Handler *event_handler,
- int dont_call_handle_close = 1);
-
- /**
- * Cancel the single ACE_Event_Handler that matches the <timer_id>
- * value (which was returned from the <schedule> method). If arg is
- * non-NULL then it will be set to point to the ``magic cookie''
- * argument passed in when the <Event_Handler> was registered. This
- * makes it possible to free up the memory and avoid memory leaks.
- * If <dont_call_handle_close> is 0 then the <handle_close> method
- * of <event_handler> will be invoked. Returns 1 if cancellation
- * succeeded and 0 if the <timer_id> wasn't found.
- */
- virtual int cancel_timer (long timer_id,
- const void **arg = 0,
- int dont_call_handle_close = 1);
-
- // = High-level Event_Handler scheduling operations
-
- /// ADD the dispatch MASK "bit" bound with the <eh> and the <mask>.
- virtual int schedule_wakeup (ACE_Event_Handler *eh,
- ACE_Reactor_Mask mask);
-
- /// ADD the dispatch MASK "bit" bound with the <handle> and the <mask>.
- virtual int schedule_wakeup (ACE_HANDLE handle,
- ACE_Reactor_Mask mask);
-
- /// CLR the dispatch MASK "bit" bound with the <eh> and the <mask>.
- virtual int cancel_wakeup (ACE_Event_Handler *eh,
- ACE_Reactor_Mask mask);
-
- /// CLR the dispatch MASK "bit" bound with the <handle> and the <mask>.
- virtual int cancel_wakeup (ACE_HANDLE handle,
- ACE_Reactor_Mask mask);
-
- // = Notification methods.
- /**
- * Called by a thread when it wants to unblock the Select_Reactor.
- * This wakeups the <ACE_Select_Reactor> if currently blocked in
- * <select>/<poll>. Pass over both the <Event_Handler> *and* the
- * <mask> to allow the caller to dictate which <Event_Handler>
- * method the <Select_Reactor> will invoke. The <ACE_Time_Value>
- * indicates how long to blocking trying to notify the
- * <Select_Reactor>. If <timeout> == 0, the caller will block until
- * action is possible, else will wait until the relative time
- * specified in *<timeout> elapses).
- */
- virtual int notify (ACE_Event_Handler * = 0,
- ACE_Reactor_Mask = ACE_Event_Handler::EXCEPT_MASK,
- ACE_Time_Value * = 0);
-
- /**
- * Set the maximum number of times that the
- * <ACE_Select_Reactor_Notify::handle_input> method will iterate and
- * dispatch the <ACE_Event_Handlers> that are passed in via the
- * notify pipe before breaking out of its <recv> loop. By default,
- * this is set to -1, which means "iterate until the pipe is empty."
- * Setting this to a value like "1 or 2" will increase "fairness"
- * (and thus prevent starvation) at the expense of slightly higher
- * dispatching overhead.
- */
- virtual void max_notify_iterations (int);
-
- /**
- * Get the maximum number of times that the
- * <ACE_Select_Reactor_Notify::handle_input> method will iterate and
- * dispatch the <ACE_Event_Handlers> that are passed in via the
- * notify pipe before breaking out of its <recv> loop.
- */
- virtual int max_notify_iterations (void);
-
- /// Get the existing restart value.
- virtual int restart (void);
-
- /// Set a new value for restart and return the original value.
- virtual int restart (int r);
-
- /// Set position that the main ACE_Select_Reactor thread is requeued in the
- /// list of waiters during a <notify> callback.
- virtual void requeue_position (int);
-
- /// Get position that the main ACE_Select_Reactor thread is requeued in the
- /// list of waiters during a <notify> callback.
- virtual int requeue_position (void);
-
- // = Low-level wait_set mask manipulation methods.
- /// GET/SET/ADD/CLR the dispatch mask "bit" bound with the <eh> and
- /// <mask>.
- virtual int mask_ops (ACE_Event_Handler *eh,
- ACE_Reactor_Mask mask,
- int ops);
-
- /// GET/SET/ADD/CLR the dispatch MASK "bit" bound with the <handle>
- /// and <mask>.
- virtual int mask_ops (ACE_HANDLE handle,
- ACE_Reactor_Mask mask,
- int ops);
-
- // = Low-level ready_set mask manipulation methods.
- /// GET/SET/ADD/CLR the ready "bit" bound with the <eh> and <mask>.
- virtual int ready_ops (ACE_Event_Handler *eh,
- ACE_Reactor_Mask mask,
- int ops);
-
- /// GET/SET/ADD/CLR the ready "bit" bound with the <handle> and <mask>.
- virtual int ready_ops (ACE_HANDLE handle,
- ACE_Reactor_Mask,
- int ops);
-
- /// Wake up all threads in waiting in the event loop
- virtual void wakeup_all_threads (void);
-
- // = Only the owner thread can perform a <handle_events>.
-
- /// Set the new owner of the thread and return the old owner.
- virtual int owner (ACE_thread_t n_id, ACE_thread_t *o_id = 0);
-
- /// Return the current owner of the thread.
- virtual int owner (ACE_thread_t *);
-
- // = Miscellaneous Handler operations.
-
- /**
- * Return the Event_Handler associated with <handle>. Return 0 if
- * <handle> is not registered.
- */
- virtual ACE_Event_Handler *find_handler (ACE_HANDLE handle);
-
- /**
- * Check to see if <handle> is associated with a valid Event_Handler
- * bound to <mask>. Return the <eh> associated with this <handler>
- * if <eh> != 0.
- */
- virtual int handler (ACE_HANDLE handle,
- ACE_Reactor_Mask mask,
- ACE_Event_Handler **eh = 0);
-
- /**
- * Check to see if <signum> is associated with a valid Event_Handler
- * bound to a signal. Return the <eh> associated with this
- * <handler> if <eh> != 0.
- */
- virtual int handler (int signum,
- ACE_Event_Handler ** = 0);
-
- /// Returns true if we've been successfully initialized, else false.
- virtual int initialized (void);
-
- /// Returns the current size of the Reactor's internal descriptor
- /// table.
- virtual size_t size (void) const;
-
- /**
- * Returns a reference to the ACE_Reactor_Token that is
- * used to serialize the internal processing logic.
- * This can be useful for situations where you need to avoid
- * deadlock efficiently when ACE_Event_Handlers are used in
- * multiple threads.
- */
- virtual ACE_Lock &lock (void);
-
- /// Dump the state of an object.
- virtual void dump (void) const;
-
- /// Declare the dynamic allocation hooks.
- ACE_ALLOC_HOOK_DECLARE;
-
-protected:
- // = Internal methods that do the actual work.
-
- // All of these methods assume that the token
- // lock is held by the public methods that call down to them.
-
- /// Do the work of actually binding the <handle> and <eh> with the
- /// <mask>.
- virtual int register_handler_i (ACE_HANDLE handle,
- ACE_Event_Handler *eh,
- ACE_Reactor_Mask mask);
-
- /// Register a set of <handles>.
- virtual int register_handler_i (const ACE_Handle_Set &handles,
- ACE_Event_Handler *handler,
- ACE_Reactor_Mask mask);
-
- /// Do the work of actually unbinding the <handle> and <eh> with the
- /// <mask>.
- virtual int remove_handler_i (ACE_HANDLE handle,
- ACE_Reactor_Mask);
-
- /// Remove a set of <handles>.
- virtual int remove_handler_i (const ACE_Handle_Set &handles,
- ACE_Reactor_Mask);
-
- /// Suspend the <Event_Handler> associated with <handle>
- virtual int suspend_i (ACE_HANDLE handle);
-
- /// Check to see if the <Event_Handler> associated with <handle> is
- /// suspended. Returns 0 if not, 1 if so.
- virtual int is_suspended_i (ACE_HANDLE handle);
-
- /// Resume the <Event_Handler> associated with <handle>
- virtual int resume_i (ACE_HANDLE handle);
-
- /// Implement the public <handler> method.
- virtual ACE_Event_Handler *find_handler_i (ACE_HANDLE handle);
-
- /// Implement the public <handler> method.
- virtual int handler_i (ACE_HANDLE handle,
- ACE_Reactor_Mask,
- ACE_Event_Handler ** = 0);
-
- /// Implement the public <handler> method.
- virtual int handler_i (int signum, ACE_Event_Handler ** = 0);
-
- /**
- * Check if there are any HANDLEs enabled in the <ready_set_>, and
- * if so, update the <handle_set> and return the number ready. If
- * there aren't any HANDLEs enabled return 0.
- */
- virtual int any_ready (ACE_Select_Reactor_Handle_Set &handle_set);
-
- /// Implement the <any_ready> method, assuming that the Sig_Guard is
- /// beign held
- virtual int any_ready_i (ACE_Select_Reactor_Handle_Set &handle_set);
-
- /// Take corrective action when errors occur.
- virtual int handle_error (void);
-
- /// Make sure the handles are all valid.
- virtual int check_handles (void);
-
- /// Wait for events to occur.
- virtual int wait_for_multiple_events (ACE_Select_Reactor_Handle_Set &,
- ACE_Time_Value *);
-
- // = Dispatching methods.
-
- /**
- * Template Method that dispatches ACE_Event_Handlers for time
- * events, I/O events, and signal events. Returns the total number
- * of ACE_Event_Handlers that were dispatched or -1 if something
- * goes wrong.
- */
- virtual int dispatch (int nfound,
- ACE_Select_Reactor_Handle_Set &);
-
- /**
- * Dispatch all timer handlers that have expired. Returns -1 if the
- * state of the <wait_set_> has changed, else 0.
- * <number_dispatched> is set to the number of timer handlers
- * dispatched.
- */
- virtual int dispatch_timer_handlers (int &number_dispatched);
-
- /**
- * Dispatch any notification handlers. Returns -1 if the state of
- * the <wait_set_> has changed, else returns number of handlers
- * notified.
- */
- virtual int dispatch_notification_handlers (ACE_Select_Reactor_Handle_Set &dispatch_set,
- int &number_of_active_handles,
- int &number_of_handlers_dispatched);
-
- /**
- * Dispatch all the input/output/except handlers that are enabled in
- * the <dispatch_set>. Updates <number_of_active_handles> and
- * <number_of_handlers_dispatched> according to the behavior of the
- * number Returns -1 if the state of the <wait_set_> has changed,
- * else 0.
- */
- virtual int dispatch_io_handlers (ACE_Select_Reactor_Handle_Set &dispatch_set,
- int &number_of_active_handles,
- int &number_of_handlers_dispatched);
-
- /**
- * Factors the dispatching of an io handle set (each WRITE, EXCEPT
- * or READ set of handles). It updates the
- * <number_of_handlers_dispatched> and invokes this->notify_handle
- * for all the handles in <dispatch_set> using the <mask>,
- * <ready_set> and <callback> parameters. Must return -1 if
- * this->state_changed otherwise it must return 0.
- */
- virtual int dispatch_io_set (int number_of_active_handles,
- int &number_of_handlers_dispatched,
- int mask,
- ACE_Handle_Set& dispatch_mask,
- ACE_Handle_Set& ready_mask,
- ACE_EH_PTMF callback);
-
- /// Notify the appropriate <callback> in the context of the <eh>
- /// associated with <handle> that a particular event has occurred.
- virtual void notify_handle (ACE_HANDLE handle,
- ACE_Reactor_Mask mask,
- ACE_Handle_Set &,
- ACE_Event_Handler *eh,
- ACE_EH_PTMF callback);
-
- /// Enqueue ourselves into the list of waiting threads at the
- /// appropriate point specified by <requeue_position_>.
- virtual void renew (void);
-
- /// Synchronization token for the MT_SAFE ACE_Select_Reactor.
- ACE_SELECT_REACTOR_TOKEN token_;
-
- /// Adapter used to return internal lock to outside world.
- ACE_Lock_Adapter<ACE_SELECT_REACTOR_TOKEN> lock_adapter_;
-
- /// Release the token lock when a Win32 structured exception occurs.
- int release_token (void);
-
- /// Stops the VC++ compiler from bitching about exceptions and destructors
- int handle_events_i (ACE_Time_Value *max_wait_time = 0);
-
- /// This flag is used to keep track of whether we are actively handling
- /// events or not.
- sig_atomic_t deactivated_;
-
-private:
- /// Deny access since member-wise won't work...
- ACE_UNIMPLEMENTED_FUNC (ACE_Select_Reactor_T (const ACE_Select_Reactor_T<ACE_SELECT_REACTOR_TOKEN> &))
- ACE_UNIMPLEMENTED_FUNC (ACE_Select_Reactor_T<ACE_SELECT_REACTOR_TOKEN> &operator= (const ACE_Select_Reactor_T<ACE_SELECT_REACTOR_TOKEN> &) )
-};
-
-ACE_END_VERSIONED_NAMESPACE_DECL
-
-#if defined (__ACE_INLINE__)
-#include "ace/Select_Reactor_T.inl"
-#endif /* __ACE_INLINE__ */
-
-#if defined (ACE_TEMPLATES_REQUIRE_SOURCE)
-#include "ace/Select_Reactor_T.cpp"
-#endif /* ACE_TEMPLATES_REQUIRE_SOURCE */
-
-#if defined (ACE_TEMPLATES_REQUIRE_PRAGMA)
-#pragma implementation ("Select_Reactor_T.cpp")
-#endif /* ACE_TEMPLATES_REQUIRE_PRAGMA */
-
-#include /**/ "ace/post.h"
-#endif /* ACE_SELECT_REACTOR_T_H */