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-/* -*- C++ -*- */
-
-//=============================================================================
-/**
- * @file Synch_T.h
- *
- * $Id$
- *
- * @author Douglas C. Schmidt <schmidt@uci.edu>
- */
-//=============================================================================
-
-#ifndef ACE_SYNCH_T_H
-#define ACE_SYNCH_T_H
-#include "ace/pre.h"
-#include "ace/Synch.h"
-
-#if !defined (ACE_LACKS_PRAGMA_ONCE)
-# pragma once
-#endif /* ACE_LACKS_PRAGMA_ONCE */
-
-// Forward decl
-class ACE_Time_Value;
-
-/**
- * @class ACE_Lock_Adapter
- *
- * @brief This is an adapter that allows applications to transparently
- * combine the <ACE_Lock> abstract base class (which contains
- * pure virtual methods) with any of the other concrete ACE
- * synchronization classes (e.g., <ACE_Mutex>, <ACE_Semaphore>,
- * <ACE_RW_Mutex>, etc.).
- *
- * This class uses a form of the Adapter pattern.
- */
-template <class ACE_LOCKING_MECHANISM>
-class ACE_Lock_Adapter : public ACE_Lock
-{
-public:
- typedef ACE_LOCKING_MECHANISM ACE_LOCK;
-
- // = Initialization/Finalization methods.
-
- /// Constructor. All locking requests will be forwarded to <lock>.
- ACE_Lock_Adapter (ACE_LOCKING_MECHANISM &lock);
-
- /// Constructor. Since no lock is provided by the user, one will be
- /// created internally.
- ACE_Lock_Adapter (void);
-
- /// Destructor. If <lock_> was not passed in by the user, it will be
- /// deleted.
- virtual ~ACE_Lock_Adapter (void);
-
- // = Lock accessors.
- /// Block the thread until the lock is acquired.
- virtual int acquire (void);
-
- /// Conditionally acquire the lock (i.e., won't block).
- virtual int tryacquire (void);
-
- /// Release the lock.
- virtual int release (void);
-
- /**
- * Block until the thread acquires a read lock. If the locking
- * mechanism doesn't support read locks then this just calls
- * <acquire>.
- */
- virtual int acquire_read (void);
-
- /**
- * Block until the thread acquires a write lock. If the locking
- * mechanism doesn't support read locks then this just calls
- * <acquire>.
- */
- virtual int acquire_write (void);
-
- /// Conditionally acquire a read lock. If the locking mechanism
- /// doesn't support read locks then this just calls <acquire>.
- virtual int tryacquire_read (void);
-
- /// Conditionally acquire a write lock. If the locking mechanism
- /// doesn't support read locks then this just calls <acquire>.
- virtual int tryacquire_write (void);
-
- /**
- * Conditionally try to upgrade a lock held for read to a write lock.
- * If the locking mechanism doesn't support read locks then this just
- * calls <acquire>. Returns 0 on success, -1 on failure.
- */
- virtual int tryacquire_write_upgrade (void);
-
- /// Explicitly destroy the lock.
- virtual int remove (void);
-
-private:
- /// The concrete locking mechanism that all the methods delegate to.
- ACE_LOCKING_MECHANISM *lock_;
-
- /// This flag keep track of whether we are responsible for deleting
- /// the lock
- int delete_lock_;
-};
-
-/**
- * @class ACE_Reverse_Lock
- *
- * @brief A reverse (or anti) lock.
- *
- * This is an interesting adapter class that changes a lock into
- * a reverse lock, i.e., <acquire> on this class calls <release>
- * on the lock, and <release> on this class calls <acquire> on
- * the lock.
- * One motivation for this class is when we temporarily want to
- * release a lock (which we have already acquired) but then
- * reaquire it soon after. An alternative design would be to
- * add a Anti_Guard or Reverse_Guard class which would <release>
- * on construction and <acquire> destruction. However, there
- * are *many* varieties of the Guard class and this design
- * choice would lead to at least 6 new classes. One new
- * ACE_Reverse_Lock class seemed more reasonable.
- */
-template <class ACE_LOCKING_MECHANISM>
-class ACE_Reverse_Lock : public ACE_Lock
-{
-public:
- typedef ACE_LOCKING_MECHANISM ACE_LOCK;
-
- // = Initialization/Finalization methods.
-
- /// Constructor. All locking requests will be forwarded to <lock>.
- ACE_Reverse_Lock (ACE_LOCKING_MECHANISM &lock);
-
- /// Destructor. If <lock_> was not passed in by the user, it will be
- /// deleted.
- virtual ~ACE_Reverse_Lock (void);
-
- // = Lock accessors.
- /// Release the lock.
- virtual int acquire (void);
-
- /// Release the lock.
- virtual int tryacquire (void);
-
- /// Acquire the lock.
- virtual int release (void);
-
- /// Release the lock.
- virtual int acquire_read (void);
-
- /// Release the lock.
- virtual int acquire_write (void);
-
- /// Release the lock.
- virtual int tryacquire_read (void);
-
- /// Release the lock.
- virtual int tryacquire_write (void);
-
- /// Release the lock.
- virtual int tryacquire_write_upgrade (void);
-
- /// Explicitly destroy the lock.
- virtual int remove (void);
-
-private:
- /// The concrete locking mechanism that all the methods delegate to.
- ACE_LOCKING_MECHANISM &lock_;
-};
-
-/**
- * @class ACE_Atomic_Op
- *
- * @brief Transparently parameterizes synchronization into basic
- * arithmetic operations.
- *
- * This class is described in an article in the July/August 1994
- * issue of the C++ Report magazine. It implements a
- * templatized version of the Decorator pattern from the GoF book.
- */
-template <class ACE_LOCK, class TYPE>
-class ACE_Atomic_Op
-{
-public:
- // = Initialization methods.
-
- /// Initialize <value_> to 0.
- ACE_Atomic_Op (void);
-
- /// Initialize <value_> to c.
- ACE_Atomic_Op (const TYPE &c);
-
- // = Accessors.
-
- /// Atomically pre-increment <value_>.
- TYPE operator++ (void);
-
- /// Atomically post-increment <value_>.
- TYPE operator++ (int);
-
- /// Atomically increment <value_> by i.
- TYPE operator+= (const TYPE &i);
-
- /// Atomically pre-decrement <value_>.
- TYPE operator-- (void);
-
- /// Atomically post-decrement <value_>.
- TYPE operator-- (int);
-
- /// Atomically decrement <value_> by i.
- TYPE operator-= (const TYPE &i);
-
- /// Atomically compare <value_> with i.
- int operator== (const TYPE &i) const;
-
- /// Atomically compare <value_> with i.
- int operator!= (const TYPE &i) const;
-
- /// Atomically check if <value_> greater than or equal to i.
- int operator>= (const TYPE &i) const;
-
- /// Atomically check if <value_> greater than i.
- int operator> (const TYPE &rhs) const;
-
- /// Atomically check if <value_> less than or equal to i.
- int operator<= (const TYPE &rhs) const;
-
- /// Atomically check if <value_> less than i.
- int operator< (const TYPE &rhs) const;
-
- /// Atomically assign i to <value_>.
- void operator= (const TYPE &i);
-
- /// Atomically assign <rhs> to <value_>.
- void operator= (const ACE_Atomic_Op<ACE_LOCK, TYPE> &rhs);
-
- /// Explicitly return <value_>.
- TYPE value (void) const;
-
- /// Dump the state of an object.
- void dump (void) const;
-
- // ACE_ALLOC_HOOK_DECLARE;
- // Declare the dynamic allocation hooks.
-
- /// Manage copying...
- ACE_Atomic_Op (const ACE_Atomic_Op<ACE_LOCK, TYPE> &);
-
- /**
- * Returns a reference to the underlying <ACE_LOCK>. This makes it
- * possible to acquire the lock explicitly, which can be useful in
- * some cases if you instantiate the <ACE_Atomic_Op> with an
- * <ACE_Recursive_Mutex> or <ACE_Process_Mutex>. NOTE: the right
- * name would be lock_, but HP/C++ will choke on that!
- */
- ACE_LOCK &mutex (void);
-
- /**
- * Explicitly return <value_> (by reference). This gives the user
- * full, unrestricted access to the underlying value. This method
- * will usually be used in conjunction with explicit access to the
- * lock. Use with care ;-)
- */
- TYPE &value_i (void);
-
-private:
- /// Type of synchronization mechanism.
- ACE_LOCK mutex_;
-
- /// Current object decorated by the atomic op.
- TYPE value_;
-};
-
-/**
- * @class ACE_TSS
- *
- * @brief Allows objects that are "physically" in thread specific
- * storage (i.e., private to a thread) to be accessed as though
- * they were "logically" global to a program.
- *
- * This class is a wrapper around the OS thread library
- * thread-specific functions. It uses the <C++ operator->> to
- * shield applications from the details of accessing
- * thread-specific storage.
- * NOTE: TYPE cannot be a built-in type, but instead must be a
- * user-defined class. (Some compilers will allow a built-in
- * type, but shouldn't. Sun C++ won't, properly detecting the
- * improper return type from <operator->>.) See template class
- * ACE_TSS_Type_Adapter, below, for adapting built-in types to
- * work with ACE_TSS.
- */
-template <class TYPE>
-class ACE_TSS
-{
-public:
- // = Initialization and termination methods.
-
- /**
- * If caller has passed us a non-NULL ts_obj *, then we'll just use
- * this to initialize the thread-specific value (but only for the
- * calling thread). Thus, subsequent calls to <operator->> in this
- * thread will return this value. This is useful since it enables
- * us to assign objects to thread-specific data that have
- * arbitrarily complex constructors.
- */
- ACE_TSS (TYPE *ts_obj = 0);
-
- /// Deregister with thread-key administration.
- virtual ~ACE_TSS (void);
-
- // = Accessors.
-
- /**
- * Get the thread-specific object for the key associated with this
- * object. Returns 0 if the data has never been initialized,
- * otherwise returns a pointer to the data.
- */
- TYPE *ts_object (void) const;
-
- /// Set the thread-specific object for the key associated with this
- /// object.
- TYPE *ts_object (TYPE *);
-
- /// Use a "smart pointer" to get the thread-specific object
- /// associated with the <key_>.
- TYPE *operator-> () const;
-
- /// Return or create and return the calling threads TYPE object.
- operator TYPE *(void) const;
-
- /// Hook for construction parameters.
- virtual TYPE *make_TSS_TYPE (void) const;
-
- // = Utility methods.
-
- /// Dump the state of an object.
- void dump (void) const;
-
- // ACE_ALLOC_HOOK_DECLARE;
- // Declare the dynamic allocation hooks.
-
-protected:
- /// Actually implements the code that retrieves the object from
- /// thread-specific storage.
- TYPE *ts_get (void) const;
-
- /// Factors out common code for initializing TSS. This must NOT be
- /// called with the lock held...
- int ts_init (void) const;
-
-#if !(defined (ACE_HAS_THREADS) && (defined (ACE_HAS_THREAD_SPECIFIC_STORAGE) || defined (ACE_HAS_TSS_EMULATION)))
- /// This implementation only works for non-threading systems...
- TYPE *type_;
-#else
- /// Avoid race conditions during initialization.
- ACE_Thread_Mutex keylock_;
-
- /// "First time in" flag.
- int once_;
-
- /// Key for the thread-specific error data.
- ACE_thread_key_t key_;
-
- /// "Destructor" that deletes internal TYPE * when thread exits.
- static void cleanup (void *ptr);
-#endif /* defined (ACE_HAS_THREADS) && (defined (ACE_HAS_THREAD_SPECIFIC_STORAGE) || defined (ACE_HAS_TSS_EMULATION)) */
- // = Disallow copying...
- ACE_UNIMPLEMENTED_FUNC (void operator= (const ACE_TSS<TYPE> &))
- ACE_UNIMPLEMENTED_FUNC (ACE_TSS (const ACE_TSS<TYPE> &))
-};
-
-/**
- * @class ACE_TSS_Type_Adapter
- *
- * @brief Adapter that allows built-in types to be used with ACE_TSS.
- *
- * Wraps a value of a built-in type, providing conversions to
- * and from the type. Example use with ACE_TSS:
- * ACE_TSS<ACE_TSS_Type_Adapter<int> > i;
- * *i = 37;
- * ACE_OS::fprintf (stderr, "%d\n", *i);
- * Unfortunately, though, some compilers have trouble with the
- * implicit type conversions. This seems to work better:
- * ACE_TSS<ACE_TSS_Type_Adapter<int> > i;
- * i->operator int & () = 37;
- * ACE_OS::fprintf (stderr, "%d\n", i->operator int ());
- */
-template <class TYPE>
-class ACE_TSS_Type_Adapter
-{
-public:
- /// Constructor. Inlined here so that it should _always_ be inlined.
- ACE_TSS_Type_Adapter (const TYPE value = 0): value_ (value) {}
-
- /// TYPE conversion. Inlined here so that it should _always_ be
- /// inlined.
- operator TYPE () const { return value_; };
-
- /// TYPE & conversion. Inlined here so that it should _always_ be
- /// inlined.
- operator TYPE &() { return value_; };
-
-private:
- /// The wrapped value.
- TYPE value_;
-};
-
-/**
- * @class ACE_Guard
- *
- * @brief This data structure is meant to be used within a method or
- * function... It performs automatic aquisition and release of
- * a parameterized synchronization object <ACE_LOCK>.
- *
- * The <ACE_LOCK> class given as an actual parameter must provide at
- * the very least the <acquire>, <tryacquire>, <release>, and
- * <remove> methods.
- */
-template <class ACE_LOCK>
-class ACE_Guard
-{
-public:
-
- // = Initialization and termination methods.
- ACE_Guard (ACE_LOCK &l);
-
- /// Implicitly and automatically acquire (or try to acquire) the
- /// lock. If <block> is non-0 then <acquire> the <ACE_LOCK>, else
- /// <tryacquire> it.
- ACE_Guard (ACE_LOCK &l, int block);
-
- /// Initialise the guard without implicitly acquiring the lock. The
- /// <become_owner> parameter indicates whether the guard should release
- /// the lock implicitly on destruction. The <block> parameter is
- /// ignored and is used here to disambiguate with the preceding
- /// constructor.
- ACE_Guard (ACE_LOCK &l, int block, int become_owner);
-
- /// Implicitly release the lock.
- ~ACE_Guard (void);
-
- // = Lock accessors.
-
- /// Explicitly acquire the lock.
- int acquire (void);
-
- /// Conditionally acquire the lock (i.e., won't block).
- int tryacquire (void);
-
- /// Explicitly release the lock, but only if it is held!
- int release (void);
-
- /// Relinquish ownership of the lock so that it is not released
- /// implicitly in the destructor.
- void disown (void);
-
- // = Utility methods.
- /// 1 if locked, 0 if couldn't acquire the lock
- /// (errno will contain the reason for this).
- int locked (void);
-
- /// Explicitly remove the lock.
- int remove (void);
-
- /// Dump the state of an object.
- void dump (void) const;
-
- // ACE_ALLOC_HOOK_DECLARE;
- // Declare the dynamic allocation hooks.
-
-protected:
-
- /// Helper, meant for subclass only.
- ACE_Guard (ACE_LOCK *lock): lock_ (lock) {}
-
- /// Pointer to the ACE_LOCK we're guarding.
- ACE_LOCK *lock_;
-
- /// Keeps track of whether we acquired the lock or failed.
- int owner_;
-
-private:
- // = Prevent assignment and initialization.
- ACE_UNIMPLEMENTED_FUNC (void operator= (const ACE_Guard<ACE_LOCK> &))
- ACE_UNIMPLEMENTED_FUNC (ACE_Guard (const ACE_Guard<ACE_LOCK> &))
-};
-
-/**
- * @class ACE_Write_Guard
- *
- * @brief This class is similar to class <ACE_Guard>, though it
- * acquires/releases a write lock automatically (naturally, the
- * <ACE_LOCK> it is instantiated with must support the appropriate
- * API).
- */
-template <class ACE_LOCK>
-class ACE_Write_Guard : public ACE_Guard<ACE_LOCK>
-{
-public:
- // = Initialization method.
-
- /// Implicitly and automatically acquire a write lock.
- ACE_Write_Guard (ACE_LOCK &m);
-
- /// Implicitly and automatically acquire (or try to acquire) a write
- /// lock.
- ACE_Write_Guard (ACE_LOCK &m, int block);
-
- // = Lock accessors.
-
- /// Explicitly acquire the write lock.
- int acquire_write (void);
-
- /// Explicitly acquire the write lock.
- int acquire (void);
-
- /// Conditionally acquire the write lock (i.e., won't block).
- int tryacquire_write (void);
-
- /// Conditionally acquire the write lock (i.e., won't block).
- int tryacquire (void);
-
- // = Utility methods.
-
- /// Dump the state of an object.
- void dump (void) const;
-
- // ACE_ALLOC_HOOK_DECLARE;
- // Declare the dynamic allocation hooks.
-};
-
-/**
- * @class ACE_Read_Guard
- *
- * @brief This class is similar to class <ACE_Guard>, though it
- * acquires/releases a read lock automatically (naturally, the
- * <ACE_LOCK> it is instantiated with must support the appropriate
- * API).
- */
-template <class ACE_LOCK>
-class ACE_Read_Guard : public ACE_Guard<ACE_LOCK>
-{
-public:
- // = Initialization methods.
-
- /// Implicitly and automatically acquire a read lock.
- ACE_Read_Guard (ACE_LOCK& m);
-
- /// Implicitly and automatically acquire (or try to acquire) a read
- /// lock.
- ACE_Read_Guard (ACE_LOCK &m, int block);
-
- // = Lock accessors.
-
- /// Explicitly acquire the read lock.
- int acquire_read (void);
-
- /// Explicitly acquire the read lock.
- int acquire (void);
-
- /// Conditionally acquire the read lock (i.e., won't block).
- int tryacquire_read (void);
-
- /// Conditionally acquire the read lock (i.e., won't block).
- int tryacquire (void);
-
- // = Utility methods.
-
- /// Dump the state of an object.
- void dump (void) const;
-
- // ACE_ALLOC_HOOK_DECLARE;
- // Declare the dynamic allocation hooks.
-};
-
-#if !(defined (ACE_HAS_THREADS) && (defined (ACE_HAS_THREAD_SPECIFIC_STORAGE) || defined (ACE_HAS_TSS_EMULATION)))
-
-#define ACE_TSS_Guard ACE_Guard
-#define ACE_TSS_Write_GUARD ACE_Write_Guard
-#define ACE_TSS_Read_GUARD ACE_Read_Guard
-
-#else
- /* ACE platform supports some form of threading and
- thread-specific storage. */
-
-/**
- * @class ACE_TSS_Guard
- *
- * @brief This data structure is meant to be used within a method or
- * function... It performs automatic aquisition and release of
- * a synchronization object. Moreover, it ensures that the lock
- * is released even if a thread exits via <thr_exit>!
- */
-template <class ACE_LOCK>
-class ACE_TSS_Guard
-{
-public:
- // = Initialization and termination methods.
-
- /// Implicitly and automatically acquire the thread-specific lock.
- ACE_TSS_Guard (ACE_LOCK &lock, int block = 1);
-
- /// Implicitly release the thread-specific lock.
- ~ACE_TSS_Guard (void);
-
- // = Lock accessors.
-
- /// Explicitly acquire the thread-specific lock.
- int acquire (void);
-
- /// Conditionally acquire the thread-specific lock (i.e., won't
- /// block).
- int tryacquire (void);
-
- /// Explicitly release the thread-specific lock.
- int release (void);
-
- // = Utility methods.
- /// Explicitly release the thread-specific lock.
- int remove (void);
-
- /// Dump the state of an object.
- void dump (void) const;
-
- // ACE_ALLOC_HOOK_DECLARE;
- // Declare the dynamic allocation hooks.
-
-protected:
- /// Helper, meant for subclass only.
- ACE_TSS_Guard (void);
-
- /// Initialize the key.
- void init_key (void);
-
- /// Called when thread exits to clean up the lock.
- static void cleanup (void *ptr);
-
- /// Thread-specific key...
- ACE_thread_key_t key_;
-
-private:
- // = Prevent assignment and initialization.
- ACE_UNIMPLEMENTED_FUNC (void operator= (const ACE_TSS_Guard<ACE_LOCK> &))
- ACE_UNIMPLEMENTED_FUNC (ACE_TSS_Guard (const ACE_TSS_Guard<ACE_LOCK> &))
-};
-
-/**
- * @class ACE_TSS_Write_Guard
- *
- * @brief This class is similar to class ACE_TSS_Guard, though it
- * acquires/releases a write-lock automatically (naturally, the
- * ACE_LOCK it is instantiated with must support the appropriate
- * API).
- */
-template <class ACE_LOCK>
-class ACE_TSS_Write_Guard : public ACE_TSS_Guard<ACE_LOCK>
-{
-public:
- // = Initialization method.
-
- /// Implicitly and automatically acquire the thread-specific write lock.
- ACE_TSS_Write_Guard (ACE_LOCK &lock, int block = 1);
-
- // = Lock accessors.
-
- /// Explicitly acquire the thread-specific write lock.
- int acquire_write (void);
-
- /// Explicitly acquire the thread-specific write lock.
- int acquire (void);
-
- /// Conditionally acquire the thread-specific write lock (i.e., won't block).
- int tryacquire_write (void);
-
- /// Conditionally acquire the thread-specific write lock (i.e., won't block).
- int tryacquire (void);
-
- // = Utility methods.
-
- /// Dump the state of an object.
- void dump (void) const;
-
- // ACE_ALLOC_HOOK_DECLARE;
- // Declare the dynamic allocation hooks.
-};
-
-/**
- * @class ACE_TSS_Read_Guard
- *
- * @brief This class is similar to class <ACE_TSS_Guard>, though it
- * acquires/releases a read lock automatically (naturally, the
- * <ACE_LOCK> it is instantiated with must support the
- * appropriate API).
- */
-template <class ACE_LOCK>
-class ACE_TSS_Read_Guard : public ACE_TSS_Guard<ACE_LOCK>
-{
-public:
- // = Initialization method.
- /// Implicitly and automatically acquire the thread-specific read lock.
- ACE_TSS_Read_Guard (ACE_LOCK &lock, int block = 1);
-
- // = Lock accessors.
- /// Explicitly acquire the thread-specific read lock.
- int acquire_read (void);
-
- /// Explicitly acquire the thread-specific read lock.
- int acquire (void);
-
- /// Conditionally acquire the thread-specific read lock (i.e., won't
- /// block).
- int tryacquire_read (void);
-
- /// Conditionally acquire the thread-specific read lock (i.e., won't
- /// block).
- int tryacquire (void);
-
- // = Utility methods.
- /// Dump the state of an object.
- void dump (void) const;
-
- // ACE_ALLOC_HOOK_DECLARE;
- // Declare the dynamic allocation hooks.
-};
-#endif /* !(defined (ACE_HAS_THREADS) && (defined (ACE_HAS_THREAD_SPECIFIC_STORAGE) || defined (ACE_HAS_TSS_EMULATION))) */
-
-#if defined (ACE_HAS_THREADS) /* ACE platform supports some form of threading. */
-
-/**
- * @class ACE_Condition
- *
- * @brief ACE_Condition variable wrapper, which allows threads to block
- * until shared data changes state.
- *
- * A condition variable enables threads to atomically block and
- * test the condition under the protection of a mutual exclu-
- * sion lock (mutex) until the condition is satisfied. That is,
- * the mutex must have been held by the thread before calling
- * wait or signal on the condition. If the condition is false,
- * a thread blocks on a condition variable and atomically
- * releases the mutex that is waiting for the condition to
- * change. If another thread changes the condition, it may wake
- * up waiting threads by signaling the associated condition
- * variable. The waiting threads, upon awakening, reacquire the
- * mutex and re-evaluate the condition.
- * Note, you can only parameterize <ACE_Condition> with
- * <ACE_Thread_Mutex> or <ACE_Null_Mutex>.
- */
-template <class MUTEX>
-class ACE_Condition
-{
-public:
- // = Initialiation and termination methods.
- /// Initialize the condition variable.
- ACE_Condition (MUTEX &m, int type = USYNC_THREAD,
- const ACE_TCHAR *name = 0, void *arg = 0);
-
- /// Implicitly destroy the condition variable.
- ~ACE_Condition (void);
-
- // = Lock accessors.
- /**
- * Block on condition, or until absolute time-of-day has passed. If
- * abstime == 0 use "blocking" <wait> semantics. Else, if <abstime>
- * != 0 and the call times out before the condition is signaled
- * <wait> returns -1 and sets errno to ETIME.
- */
- int wait (const ACE_Time_Value *abstime);
-
- /// Block on condition.
- int wait (void);
-
- /**
- * Block on condition or until absolute time-of-day has passed. If
- * abstime == 0 use "blocking" wait() semantics on the <mutex>
- * passed as a parameter (this is useful if you need to store the
- * <Condition> in shared memory). Else, if <abstime> != 0 and the
- * call times out before the condition is signaled <wait> returns -1
- * and sets errno to ETIME.
- */
- int wait (MUTEX &mutex, const ACE_Time_Value *abstime = 0);
-
- /// Signal one waiting thread.
- int signal (void);
-
- /// Signal *all* waiting threads.
- int broadcast (void);
-
- // = Utility methods.
- /// Explicitly destroy the condition variable.
- int remove (void);
-
- /// Returns a reference to the underlying mutex_;
- MUTEX &mutex (void);
-
- /// Dump the state of an object.
- void dump (void) const;
-
- // ACE_ALLOC_HOOK_DECLARE;
- // Declare the dynamic allocation hooks.
-
-protected:
-#if defined (CHORUS)
- /// This condition resides in shared memory.
- ACE_cond_t *process_cond_;
-
- /**
- * Remember the name of the condition if we created it so we can
- * unlink it when we go away (only the actor that initialized the
- * memory can destroy it).
- */
- const ACE_TCHAR *condname_;
-#endif /* CHORUS */
-
- /// Condition variable.
- ACE_cond_t cond_;
-
- /// Reference to mutex lock.
- MUTEX &mutex_;
-
-private:
- // = Prevent assignment and initialization.
- ACE_UNIMPLEMENTED_FUNC (void operator= (const ACE_Condition<MUTEX> &))
- ACE_UNIMPLEMENTED_FUNC (ACE_Condition (const ACE_Condition<MUTEX> &))
-};
-
-/**
- * @class ACE_Thread_Condition
- *
- * @brief ACE_Condition variable wrapper that works within processes.
- *
- * A condition variable enables threads to atomically block and
- * test the condition under the protection of a mutual exclu-
- * sion lock (mutex) until the condition is satisfied. That is,
- * the mutex must have been held by the thread before calling
- * wait or signal on the condition. If the condition is false,
- * a thread blocks on a condition variable and atomically
- * releases the mutex that is waiting for the condition to
- * change. If another thread changes the condition, it may wake
- * up waiting threads by signaling the associated condition
- * variable. The waiting threads, upon awakening, reacquire the
- * mutex and re-evaluate the condition.
- */
-template <class MUTEX>
-class ACE_Thread_Condition : public ACE_Condition<MUTEX>
-{
-public:
- // = Initialization method.
- ACE_Thread_Condition (MUTEX &m, const ACE_TCHAR *name = 0, void *arg = 0);
-
- /// Dump the state of an object.
- void dump (void) const;
-
- // ACE_ALLOC_HOOK_DECLARE;
- // Declare the dynamic allocation hooks.
-};
-
-#endif /* ACE_HAS_THREADS */
-
-#if defined (ACE_HAS_TEMPLATE_TYPEDEFS)
-
-/**
- * @class ACE_NULL_SYNCH
- *
- * @brief Implement a do nothing Synchronization wrapper that
- * typedefs the <ACE_Condition> and <ACE_Mutex> to the Null* versions.
- */
-class ACE_Export ACE_NULL_SYNCH
-{
-public:
- typedef ACE_Null_Mutex MUTEX;
- typedef ACE_Null_Mutex NULL_MUTEX;
- typedef ACE_Null_Mutex PROCESS_MUTEX;
- typedef ACE_Null_Mutex RECURSIVE_MUTEX;
- typedef ACE_Null_Mutex RW_MUTEX;
- typedef ACE_Null_Condition CONDITION;
- typedef ACE_Null_Semaphore SEMAPHORE;
- typedef ACE_Null_Mutex NULL_SEMAPHORE;
-};
-
-#if defined (ACE_HAS_THREADS)
-
-class ACE_Process_Mutex;
-
-/**
- * @class ACE_MT_SYNCH
- *
- * @brief Implement a default thread safe synchronization wrapper that
- * typedefs the <ACE_Condition> and <ACE_Mutex> to the
- * <ACE_Condition> and <ACE_Mutex> versions. Note that this
- * should be a template, but SunC++ 4.0.1 complains about
- * this...
- */
-class ACE_Export ACE_MT_SYNCH
-{
-public:
- typedef ACE_Thread_Mutex MUTEX;
- typedef ACE_Null_Mutex NULL_MUTEX;
- typedef ACE_Process_Mutex PROCESS_MUTEX;
- typedef ACE_Recursive_Thread_Mutex RECURSIVE_MUTEX;
- typedef ACE_RW_Thread_Mutex RW_MUTEX;
- typedef ACE_Condition_Thread_Mutex CONDITION;
- typedef ACE_Thread_Semaphore SEMAPHORE;
- typedef ACE_Null_Semaphore NULL_SEMAPHORE;
-};
-
-#endif /* ACE_HAS_THREADS */
-
-#define ACE_SYNCH_MUTEX ACE_SYNCH::MUTEX
-#define ACE_SYNCH_NULL_MUTEX ACE_SYNCH::NULL_MUTEX
-#define ACE_SYNCH_RECURSIVE_MUTEX ACE_SYNCH::RECURSIVE_MUTEX
-#define ACE_SYNCH_RW_MUTEX ACE_SYNCH::RW_MUTEX
-#define ACE_SYNCH_CONDITION ACE_SYNCH::CONDITION
-#define ACE_SYNCH_NULL_SEMAPHORE ACE_SYNCH::NULL_SEMAPHORE
-#define ACE_SYNCH_SEMAPHORE ACE_SYNCH::SEMAPHORE
-
-#else /* !ACE_HAS_TEMPLATE_TYPEDEFS */
-
-#if defined (ACE_HAS_OPTIMIZED_MESSAGE_QUEUE)
-#define ACE_NULL_SYNCH ACE_Null_Mutex, ACE_Null_Condition, ACE_Null_Mutex
-#define ACE_MT_SYNCH ACE_Thread_Mutex, ACE_Condition_Thread_Mutex, ACE_Thread_Semaphore
-#else
-#define ACE_NULL_SYNCH ACE_Null_Mutex, ACE_Null_Condition
-#define ACE_MT_SYNCH ACE_Thread_Mutex, ACE_Condition_Thread_Mutex
-#endif /* ACE_HAS_OPTIMIZED_MESSAGE_QUEUE */
-
-#if defined (ACE_HAS_THREADS)
-
-#define ACE_SYNCH_MUTEX ACE_Thread_Mutex
-#define ACE_SYNCH_NULL_MUTEX ACE_Null_Mutex
-#define ACE_SYNCH_RECURSIVE_MUTEX ACE_Recursive_Thread_Mutex
-#define ACE_SYNCH_RW_MUTEX ACE_RW_Thread_Mutex
-#define ACE_SYNCH_CONDITION ACE_Condition_Thread_Mutex
-#define ACE_SYNCH_SEMAPHORE ACE_Thread_Semaphore
-#define ACE_SYNCH_NULL_SEMAPHORE ACE_Null_Semaphore
-
-#else /* ACE_HAS_THREADS */
-
-#define ACE_SYNCH_MUTEX ACE_Null_Mutex
-#define ACE_SYNCH_NULL_MUTEX ACE_Null_Mutex
-#define ACE_SYNCH_RECURSIVE_MUTEX ACE_Null_Mutex
-#define ACE_SYNCH_RW_MUTEX ACE_Null_Mutex
-#define ACE_SYNCH_CONDITION ACE_Null_Condition
-#define ACE_SYNCH_SEMAPHORE ACE_Null_Semaphore
-#define ACE_SYNCH_NULL_SEMAPHORE ACE_Null_Mutex
-
-#endif /* ACE_HAS_THREADS */
-#endif /* ACE_HAS_TEMPLATE_TYPEDEFS */
-
-// These are available on *all* platforms
-#define ACE_SYNCH_PROCESS_SEMAPHORE ACE_Process_Semaphore
-#define ACE_SYNCH_PROCESS_MUTEX ACE_Process_Mutex
-
-#if defined (ACE_HAS_THREADS)
-#define ACE_SYNCH ACE_MT_SYNCH
-#else /* ACE_HAS_THREADS */
-#define ACE_SYNCH ACE_NULL_SYNCH
-#endif /* ACE_HAS_THREADS */
-
-#if defined (__ACE_INLINE__)
-#include "ace/Synch_T.i"
-// On non-Win32 platforms, this code will be inlined
-#if !defined (ACE_WIN32)
-#include "ace/Atomic_Op.i"
-#endif /* !ACE_WIN32 */
-#endif /* __ACE_INLINE__ */
-
-#if defined (ACE_TEMPLATES_REQUIRE_SOURCE)
-#include "ace/Synch_T.cpp"
-// On Win32 platforms, this code will be included as template source
-// code and will not be inlined. Therefore, we first turn off
-// ACE_INLINE, set it to be nothing, include the code, and then turn
-// ACE_INLINE back to its original setting. All this nonsense is
-// necessary, since the generic template code that needs to be
-// specialized cannot be inlined, else the compiler will ignore the
-// specialization code. Also, the specialization code *must* be
-// inlined or the compiler will ignore the specializations.
-#if defined (ACE_WIN32)
-#undef ACE_INLINE
-#define ACE_INLINE
-#include "ace/Atomic_Op.i"
-#undef ACE_INLINE
-#if defined (__ACE_INLINE__)
-#define ACE_INLINE inline
-#else
-#define ACE_INLINE
-#endif /* __ACE_INLINE__ */
-#endif /* ACE_WIN32 */
-#endif /* ACE_TEMPLATES_REQUIRE_SOURCE */
-
-#if defined (ACE_TEMPLATES_REQUIRE_PRAGMA)
-#pragma implementation ("Synch_T.cpp")
-#endif /* ACE_TEMPLATES_REQUIRE_PRAGMA */
-
-#include "ace/post.h"
-#endif /* ACE_SYNCH_T_H */