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-rw-r--r--ace/TP_Reactor.cpp733
1 files changed, 0 insertions, 733 deletions
diff --git a/ace/TP_Reactor.cpp b/ace/TP_Reactor.cpp
deleted file mode 100644
index 85997315732..00000000000
--- a/ace/TP_Reactor.cpp
+++ /dev/null
@@ -1,733 +0,0 @@
-// $Id$
-
-#include "ace/TP_Reactor.h"
-#include "ace/Thread.h"
-#include "ace/Timer_Queue.h"
-#include "ace/Signal.h"
-#include "ace/Log_Msg.h"
-#include "ace/OS_NS_sys_time.h"
-
-#if !defined (__ACE_INLINE__)
-#include "ace/TP_Reactor.inl"
-#endif /* __ACE_INLINE__ */
-
-ACE_RCSID (ace,
- TP_Reactor,
- "$Id$")
-
-ACE_ALLOC_HOOK_DEFINE (ACE_TP_Reactor)
-
-int
-ACE_TP_Token_Guard::grab_token (ACE_Time_Value *max_wait_time)
-{
- ACE_TRACE ("ACE_TP_Token_Guard::grab_token");
-
- // The order of these events is very subtle, modify with care.
-
- // Try to grab the lock. If someone if already there, don't wake
- // them up, just queue up in the thread pool.
- int result = 0;
-
- if (max_wait_time)
- {
- ACE_Time_Value tv = ACE_OS::gettimeofday ();
- tv += *max_wait_time;
-
- ACE_MT (result = this->token_.acquire_read (&ACE_TP_Reactor::no_op_sleep_hook,
- 0,
- &tv));
- }
- else
- {
- ACE_MT (result = this->token_.acquire_read (&ACE_TP_Reactor::no_op_sleep_hook));
- }
-
- // Check for timeouts and errors.
- if (result == -1)
- {
- if (errno == ETIME)
- return 0;
- else
- return -1;
- }
-
- // We got the token and so let us mark ourselves as owner
- this->owner_ = 1;
-
- return result;
-}
-
-int
-ACE_TP_Token_Guard::acquire_token (ACE_Time_Value *max_wait_time)
-{
- ACE_TRACE ("ACE_TP_Token_Guard::acquire_token");
-
- // Try to grab the lock. If someone if already there, don't wake
- // them up, just queue up in the thread pool.
- int result = 0;
-
- if (max_wait_time)
- {
- ACE_Time_Value tv = ACE_OS::gettimeofday ();
- tv += *max_wait_time;
-
- ACE_MT (result = this->token_.acquire (0,
- 0,
- &tv));
- }
- else
- {
- ACE_MT (result = this->token_.acquire ());
- }
-
- // Check for timeouts and errors.
- if (result == -1)
- {
- if (errno == ETIME)
- return 0;
- else
- return -1;
- }
-
- // We got the token and so let us mark ourseleves as owner
- this->owner_ = 1;
-
- return result;
-}
-
-
-ACE_TP_Reactor::ACE_TP_Reactor (ACE_Sig_Handler *sh,
- ACE_Timer_Queue *tq,
- int mask_signals,
- int s_queue)
- : ACE_Select_Reactor (sh, tq, 0, 0, mask_signals, s_queue)
-{
- ACE_TRACE ("ACE_TP_Reactor::ACE_TP_Reactor");
- this->supress_notify_renew (1);
-}
-
-ACE_TP_Reactor::ACE_TP_Reactor (size_t size,
- int rs,
- ACE_Sig_Handler *sh,
- ACE_Timer_Queue *tq,
- int mask_signals,
- int s_queue)
- : ACE_Select_Reactor (size, rs, sh, tq, 0, 0, mask_signals, s_queue)
-{
- ACE_TRACE ("ACE_TP_Reactor::ACE_TP_Reactor");
- this->supress_notify_renew (1);
-}
-
-int
-ACE_TP_Reactor::owner (ACE_thread_t, ACE_thread_t *o_id)
-{
- ACE_TRACE ("ACE_TP_Reactor::owner");
- if (o_id)
- *o_id = ACE_Thread::self ();
-
- return 0;
-}
-
-int
-ACE_TP_Reactor::owner (ACE_thread_t *t_id)
-{
- ACE_TRACE ("ACE_TP_Reactor::owner");
- *t_id = ACE_Thread::self ();
-
- return 0;
-}
-
-int
-ACE_TP_Reactor::handle_events (ACE_Time_Value *max_wait_time)
-{
- ACE_TRACE ("ACE_TP_Reactor::handle_events");
-
- // Stash the current time -- the destructor of this object will
- // automatically compute how much time elapsed since this method was
- // called.
- ACE_Countdown_Time countdown (max_wait_time);
-
- //
- // The order of these events is very subtle, modify with care.
- //
-
- // Instantiate the token guard which will try grabbing the token for
- // this thread.
- ACE_TP_Token_Guard guard (this->token_);
-
- int result = guard.grab_token (max_wait_time);
-
- // If the guard is NOT the owner just return the retval
- if (!guard.is_owner ())
- return result;
-
- // After getting the lock just just for deactivation..
- if (this->deactivated_)
- return -1;
-
- // Update the countdown to reflect time waiting for the token.
- countdown.update ();
-
- return this->dispatch_i (max_wait_time,
- guard);
-}
-
-int
-ACE_TP_Reactor::register_handler (int,
- ACE_Event_Handler *,
- ACE_Sig_Action *,
- ACE_Event_Handler **,
- ACE_Sig_Action *)
-{
- ACE_NOTSUP_RETURN (-1);
-}
-
-int
-ACE_TP_Reactor::register_handler (const ACE_Sig_Set &,
- ACE_Event_Handler *,
- ACE_Sig_Action *)
-{
- ACE_NOTSUP_RETURN (-1);
-}
-
-int
-ACE_TP_Reactor::register_handler (ACE_Event_Handler *eh,
- ACE_Reactor_Mask mask)
-{
- return ACE_Select_Reactor::register_handler (eh,
- mask);
-}
-
-int
-ACE_TP_Reactor::register_handler (ACE_HANDLE handle,
- ACE_Event_Handler *eh,
- ACE_Reactor_Mask mask)
-{
- return ACE_Select_Reactor::register_handler (handle,
- eh,
- mask);
-}
-
-#if defined (ACE_WIN32)
-
-int
-ACE_TP_Reactor::register_handler (ACE_Event_Handler *eh,
- ACE_HANDLE h)
-{
- return ACE_Select_Reactor::register_handler (eh,
- h);
-}
-
-#endif /* ACE_WIN32 */
-int
-ACE_TP_Reactor::register_handler (ACE_HANDLE event_handle,
- ACE_HANDLE io_handle,
- ACE_Event_Handler *event_handler,
- ACE_Reactor_Mask mask)
-{
- return ACE_Select_Reactor::register_handler (event_handle,
- io_handle,
- event_handler,
- mask);
-}
-
-int
-ACE_TP_Reactor::register_handler (const ACE_Handle_Set &handles,
- ACE_Event_Handler *eh,
- ACE_Reactor_Mask mask)
-{
- return ACE_Select_Reactor::register_handler (handles,
- eh,
- mask);
-}
-
-int
-ACE_TP_Reactor::dispatch_i (ACE_Time_Value *max_wait_time,
- ACE_TP_Token_Guard &guard)
-{
- int event_count =
- this->get_event_for_dispatching (max_wait_time);
-
- int result = 0;
-
- // Note: We are passing the <event_count> around, to have record of
- // how many events still need processing. May be this could be
- // useful in future.
-
- // Dispatch signals
- if (event_count == -1)
- {
- // Looks like we dont do any upcalls in dispatch signals. If at
- // a later point of time, we decide to handle signals we have to
- // release the lock before we make any upcalls.. What is here
- // now is not the right thing...
- //
- // @@ We need to do better..
- return this->handle_signals (event_count,
- guard);
- }
-
- // If there are no signals and if we had received a proper
- // event_count then first look at dispatching timeouts. We need to
- // handle timers early since they may have higher latency
- // constraints than I/O handlers. Ideally, the order of dispatching
- // should be a strategy...
-
- // NOTE: The event count does not have the number of timers that
- // needs dispatching. But we are still passing this along. We dont
- // need to do that. In the future we *may* have the timers also
- // returned through the <event_count>. Just passing that along for
- // that day.
- result = this->handle_timer_events (event_count,
- guard);
-
- if (result > 0)
- return result;
-
- // Else just go ahead fall through for further handling.
-
- if (event_count > 0)
- {
- // Next dispatch the notification handlers (if there are any to
- // dispatch). These are required to handle multiple-threads
- // that are trying to update the <Reactor>.
- result = this->handle_notify_events (event_count,
- guard);
-
- if (result > 0)
- return result;
-
- // Else just fall through for further handling
- }
-
- if (event_count > 0)
- {
- // Handle socket events
- return this->handle_socket_events (event_count,
- guard);
- }
-
- return 0;
-}
-
-int
-ACE_TP_Reactor::handle_signals (int & /*event_count*/,
- ACE_TP_Token_Guard & /*guard*/)
-{
- ACE_TRACE ("ACE_TP_Reactor::handle_signals");
-
- /*
- *
- * THIS METHOD SEEMS BROKEN
- *
- *
- */
- // First check for interrupts.
- // Bail out -- we got here since <select> was interrupted.
- if (ACE_Sig_Handler::sig_pending () != 0)
- {
- ACE_Sig_Handler::sig_pending (0);
-
- // This piece of code comes from the old TP_Reactor. We did not
- // handle signals at all then. If we happen to handle signals
- // in the TP_Reactor, we should then start worryiung about this
- // - Bala 21-Aug- 01
-#if 0
- // Not sure if this should be done in the TP_Reactor
- // case... leave it out for now. -Steve Huston 22-Aug-00
-
- // If any HANDLES in the <ready_set_> are activated as a
- // result of signals they should be dispatched since
- // they may be time critical...
- active_handle_count = this->any_ready (dispatch_set);
-#else
- // active_handle_count = 0;
-#endif
-
- // Record the fact that the Reactor has dispatched a
- // handle_signal() method. We need this to return the
- // appropriate count.
- return 1;
- }
-
- return -1;
-}
-
-
-int
-ACE_TP_Reactor::handle_timer_events (int & /*event_count*/,
- ACE_TP_Token_Guard &guard)
-{
- if (this->timer_queue_->is_empty())
- { // Empty timer queue so cannot have any expired timers.
- return 0;
- }
-
- // Get the current time
- ACE_Time_Value cur_time (this->timer_queue_->gettimeofday () +
- this->timer_queue_->timer_skew ());
-
- // Look for a node in the timer queue whose timer <= the present
- // time.
- ACE_Timer_Node_Dispatch_Info info;
-
- if (this->timer_queue_->dispatch_info (cur_time,
- info))
- {
- const void *upcall_act = 0;
-
- // Preinvoke.
- this->timer_queue_->preinvoke (info,
- cur_time,
- upcall_act);
-
- // Release the token before dispatching notifies...
- guard.release_token ();
-
- // call the functor
- this->timer_queue_->upcall (info,
- cur_time);
-
- // Postinvoke
- this->timer_queue_->postinvoke (info,
- cur_time,
- upcall_act);
-
- // We have dispatched a timer
- return 1;
- }
-
- return 0;
-}
-
-int
-ACE_TP_Reactor::handle_notify_events (int & /*event_count*/,
- ACE_TP_Token_Guard &guard)
-{
- // Get the handle on which notify calls could have occured
- ACE_HANDLE notify_handle =
- this->get_notify_handle ();
-
- int result = 0;
-
- // The notify was not in the list returned by
- // wait_for_multiple_events ().
- if (notify_handle == ACE_INVALID_HANDLE)
- return result;
-
- // Now just do a read on the pipe..
- ACE_Notification_Buffer buffer;
-
- // Clear the handle of the read_mask of our <ready_set_>
- this->ready_set_.rd_mask_.clr_bit (notify_handle);
-
- // Keep reading notifies till we empty it or till we have a
- // dispatchable buffer
- while (this->notify_handler_->read_notify_pipe (notify_handle,
- buffer) > 0)
- {
- // Just figure out whether we can read any buffer that has
- // dispatchable info. If not we have just been unblocked by
- // another thread trying to update the reactor. If we get any
- // buffer that needs dispatching we will dispatch that after
- // releasing the lock
- if (this->notify_handler_->is_dispatchable (buffer) > 0)
- {
- // Release the token before dispatching notifies...
- guard.release_token ();
-
- // Dispatch the upcall for the notify
- this->notify_handler_->dispatch_notify (buffer);
-
- // We had a successful dispatch.
- result = 1;
-
- // break out of the while loop
- break;
- }
- }
-
- // If we did ssome work, then we just return 1 which will allow us
- // to get out of here. If we return 0, then we will be asked to do
- // some work ie. dispacth socket events
- return result;
-}
-
-int
-ACE_TP_Reactor::handle_socket_events (int &event_count,
- ACE_TP_Token_Guard &guard)
-{
-
- // We got the lock, lets handle some I/O events.
- ACE_EH_Dispatch_Info dispatch_info;
-
- this->get_socket_event_info (dispatch_info);
-
- // If there is any event handler that is ready to be dispatched, the
- // dispatch information is recorded in dispatch_info.
- if (!dispatch_info.dispatch ())
- {
- return 0;
- }
-
- // Suspend the handler so that other threads don't start dispatching
- // it.
- //
- // NOTE: This check was performed in older versions of the
- // TP_Reactor. Looks like it is a waste..
- if (dispatch_info.event_handler_ != this->notify_handler_)
- this->suspend_i (dispatch_info.handle_);
-
- int resume_flag =
- dispatch_info.event_handler_->resume_handler ();
-
- int reference_counting_required =
- dispatch_info.event_handler_->reference_counting_policy ().value () ==
- ACE_Event_Handler::Reference_Counting_Policy::ENABLED;
-
- // Call add_reference() if needed.
- if (reference_counting_required)
- {
- dispatch_info.event_handler_->add_reference ();
- }
-
- // Release the lock. Others threads can start waiting.
- guard.release_token ();
-
- int result = 0;
-
- // If there was an event handler ready, dispatch it.
- // Decrement the event left
- --event_count;
-
- // Dispatched an event
- if (this->dispatch_socket_event (dispatch_info) == 0)
- ++result;
-
- // Resume handler if required.
- if (dispatch_info.event_handler_ != this->notify_handler_ &&
- resume_flag == ACE_Event_Handler::ACE_REACTOR_RESUMES_HANDLER)
- this->resume_handler (dispatch_info.handle_);
-
- // Call remove_reference() if needed.
- if (reference_counting_required)
- {
- dispatch_info.event_handler_->remove_reference ();
- }
-
- return result;
-}
-
-int
-ACE_TP_Reactor::get_event_for_dispatching (ACE_Time_Value *max_wait_time)
-{
- // If the reactor handler state has changed, clear any remembered
- // ready bits and re-scan from the master wait_set.
- if (this->state_changed_)
- {
- this->ready_set_.rd_mask_.reset ();
- this->ready_set_.wr_mask_.reset ();
- this->ready_set_.ex_mask_.reset ();
-
- this->state_changed_ = false;
- }
- else
- {
- // This is a hack... somewhere, under certain conditions (which
- // I don't understand...) the mask will have all of its bits clear,
- // yet have a size_ > 0. This is an attempt to remedy the affect,
- // without knowing why it happens.
-
- //# if !(defined (__SUNPRO_CC) && (__SUNPRO_CC > 0x500))
- // SunCC seems to be having problems with this piece of code
- // here. I am not sure why though. This works fine with other
- // compilers. As we dont seem to understand when this piece of
- // code is needed and as it creates problems for SunCC we will
- // not compile this. Most of the tests in TAO seem to be happy
- // without this in SunCC.
- this->ready_set_.rd_mask_.sync (this->ready_set_.rd_mask_.max_set ());
- this->ready_set_.wr_mask_.sync (this->ready_set_.wr_mask_.max_set ());
- this->ready_set_.ex_mask_.sync (this->ready_set_.ex_mask_.max_set ());
- //# endif /* ! __SUNPRO_CC */
-
- }
-
- return this->wait_for_multiple_events (this->ready_set_,
- max_wait_time);
-}
-
-int
-ACE_TP_Reactor::get_socket_event_info (ACE_EH_Dispatch_Info &event)
-{
- // Nothing to dispatch yet
- event.reset ();
-
- // Check for dispatch in write, except, read. Only catch one, but if
- // one is caught, be sure to clear the handle from each mask in case
- // there is more than one mask set for it. This would cause problems
- // if the handler is suspended for dispatching, but its set bit in
- // another part of ready_set_ kept it from being dispatched.
- int found_io = 0;
- ACE_HANDLE handle;
-
- // @@todo: We can do quite a bit of code reduction here. Let me get
- // it to work before I do this.
- {
- ACE_Handle_Set_Iterator handle_iter (this->ready_set_.wr_mask_);
-
- while (!found_io && (handle = handle_iter ()) != ACE_INVALID_HANDLE)
- {
- if (this->is_suspended_i (handle))
- continue;
-
- // Remember this info
- event.set (handle,
- this->handler_rep_.find (handle),
- ACE_Event_Handler::WRITE_MASK,
- &ACE_Event_Handler::handle_output);
-
- this->clear_handle_read_set (handle);
- found_io = 1;
- }
- }
-
- if (!found_io)
- {
- ACE_Handle_Set_Iterator handle_iter (this->ready_set_.ex_mask_);
-
- while (!found_io && (handle = handle_iter ()) != ACE_INVALID_HANDLE)
- {
- if (this->is_suspended_i (handle))
- continue;
-
- // Remember this info
- event.set (handle,
- this->handler_rep_.find (handle),
- ACE_Event_Handler::EXCEPT_MASK,
- &ACE_Event_Handler::handle_exception);
-
- this->clear_handle_read_set (handle);
-
- found_io = 1;
- }
- }
-
- if (!found_io)
- {
- ACE_Handle_Set_Iterator handle_iter (this->ready_set_.rd_mask_);
-
- while (!found_io && (handle = handle_iter ()) != ACE_INVALID_HANDLE)
- {
- if (this->is_suspended_i (handle))
- continue;
-
- // Remember this info
- event.set (handle,
- this->handler_rep_.find (handle),
- ACE_Event_Handler::READ_MASK,
- &ACE_Event_Handler::handle_input);
-
- this->clear_handle_read_set (handle);
- found_io = 1;
- }
- }
-
- return found_io;
-}
-
-
-
-// Dispatches a single event handler
-int
-ACE_TP_Reactor::dispatch_socket_event (ACE_EH_Dispatch_Info &dispatch_info)
-{
- ACE_TRACE ("ACE_TP_Reactor::dispatch_socket_event");
-
- ACE_HANDLE handle = dispatch_info.handle_;
- ACE_Event_Handler *event_handler = dispatch_info.event_handler_;
- ACE_Reactor_Mask mask = dispatch_info.mask_;
- ACE_EH_PTMF callback = dispatch_info.callback_;
-
- // Check for removed handlers.
- if (event_handler == 0)
- return -1;
-
- // Upcall. If the handler returns positive value (requesting a
- // reactor callback) don't set the ready-bit because it will be
- // ignored if the reactor state has changed. Just call back
- // as many times as the handler requests it. Other threads are off
- // handling other things.
- int status = 1;
- while (status > 0)
- status = (event_handler->*callback) (handle);
-
- // If negative, remove from Reactor
- if (status < 0)
- {
- int retval =
- this->remove_handler (handle, mask);
-
- return retval;
- }
-
- // assert (status >= 0);
- return 0;
-}
-
-int
-ACE_TP_Reactor::resumable_handler (void)
-{
- return 1;
-}
-
-int
-ACE_TP_Reactor::handle_events (ACE_Time_Value &max_wait_time)
-{
- return this->handle_events (&max_wait_time);
-}
-
-void
-ACE_TP_Reactor::notify_handle (ACE_HANDLE,
- ACE_Reactor_Mask,
- ACE_Handle_Set &,
- ACE_Event_Handler *eh,
- ACE_EH_PTMF)
-{
- ACE_ERROR ((LM_ERROR,
- ACE_LIB_TEXT ("ACE_TP_Reactor::notify_handle: ")
- ACE_LIB_TEXT ("Wrong version of notify_handle() got called \n")));
-
- ACE_ASSERT (eh == 0);
- ACE_UNUSED_ARG (eh);
-}
-
-ACE_HANDLE
-ACE_TP_Reactor::get_notify_handle (void)
-{
- // Call the notify handler to get a handle on which we would have a
- // notify waiting
- ACE_HANDLE read_handle =
- this->notify_handler_->notify_handle ();
-
- // Check whether the rd_mask has been set on that handle. If so
- // return the handle.
- if (read_handle != ACE_INVALID_HANDLE &&
- this->ready_set_.rd_mask_.is_set (read_handle))
- {
- return read_handle;
- }
- /*if (read_handle != ACE_INVALID_HANDLE)
- {
- ACE_Handle_Set_Iterator handle_iter (this->ready_set_.rd_mask_);
- ACE_HANDLE handle = ACE_INVALID_HANDLE;
-
- while ((handle = handle_iter ()) == read_handle)
- {
- return read_handle;
- }
- ACE_UNUSED_ARG (handle);
- }*/
-
- // None found..
- return ACE_INVALID_HANDLE;
-}