diff options
Diffstat (limited to 'ace/Thread_Manager.cpp')
-rw-r--r-- | ace/Thread_Manager.cpp | 1777 |
1 files changed, 0 insertions, 1777 deletions
diff --git a/ace/Thread_Manager.cpp b/ace/Thread_Manager.cpp deleted file mode 100644 index c54e76084f5..00000000000 --- a/ace/Thread_Manager.cpp +++ /dev/null @@ -1,1777 +0,0 @@ -// $Id$ - -#define ACE_BUILD_DLL -#include "ace/Synch_T.h" -#include "ace/Thread_Manager.h" -#include "ace/Dynamic.h" -#include "ace/Object_Manager.h" -#include "ace/Singleton.h" - -#if !defined (__ACE_INLINE__) -#include "ace/Thread_Manager.i" -#endif /* __ACE_INLINE__ */ - -ACE_ALLOC_HOOK_DEFINE(ACE_Thread_Control) -ACE_ALLOC_HOOK_DEFINE(ACE_Thread_Manager) - -// Process-wide Thread Manager. -ACE_Thread_Manager *ACE_Thread_Manager::thr_mgr_ = 0; - -// Controls whether the Thread_Manager is deleted when we shut down -// (we can only delete it safely if we created it!) -int ACE_Thread_Manager::delete_thr_mgr_ = 0; - -void -ACE_Thread_Manager::dump (void) -{ - ACE_TRACE ("ACE_Thread_Manager::dump"); - // Cast away const-ness of this in order to use its non-const lock_. - ACE_MT (ACE_GUARD (ACE_Thread_Mutex, ace_mon, - ((ACE_Thread_Manager *) this)->lock_)); - - ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this)); - - ACE_DEBUG ((LM_DEBUG, "\ngrp_id_ = %d", this->grp_id_)); - ACE_DEBUG ((LM_DEBUG, "\ncurrent_count_ = %d", this->thr_list_.size ())); - - for (ACE_Double_Linked_List_Iterator<ACE_Thread_Descriptor> iter (this->thr_list_); - !iter.done (); - iter.advance ()) - iter.next ()->dump (); - - ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP)); -} - -ACE_Thread_Descriptor::~ACE_Thread_Descriptor (void) -{ -} - -int -ACE_Thread_Descriptor::operator==(const ACE_Thread_Descriptor &rhs) const -{ - return ACE_OS::thr_cmp (this->thr_handle_, rhs.thr_handle_) == 0 - && ACE_OS::thr_equal (this->thr_id_, rhs.thr_id_) == 0; -} - -int -ACE_Thread_Descriptor::operator!=(const ACE_Thread_Descriptor &rhs) const -{ - return !(*this == rhs); -} - -int -ACE_Thread_Descriptor::at_exit (void *object, - ACE_CLEANUP_FUNC cleanup_hook, - void *param) -{ - ACE_TRACE ("ACE_Thread_Descriptor::at_exit"); - - // @@ This should really store these values into a stack, but we're - // just solving one problem at a time now... - this->cleanup_info_.object_ = object; - this->cleanup_info_.cleanup_hook_ = cleanup_hook; - this->cleanup_info_.param_ = param; - return 0; -} - -void -ACE_Thread_Descriptor::dump (void) const -{ - ACE_TRACE ("ACE_Thread_Descriptor::dump"); - ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this)); - - ACE_DEBUG ((LM_DEBUG, "\nthr_id_ = %d", this->thr_id_)); - ACE_DEBUG ((LM_DEBUG, "\nthr_handle_ = %d", this->thr_handle_)); - ACE_DEBUG ((LM_DEBUG, "\ngrp_id_ = %d", this->grp_id_)); - ACE_DEBUG ((LM_DEBUG, "\nthr_state_ = %d", this->thr_state_)); - ACE_DEBUG ((LM_DEBUG, "\ncleanup_info_.cleanup_hook_ = %x", this->cleanup_info_.cleanup_hook_)); - ACE_DEBUG ((LM_DEBUG, "\nflags_ = %x\n", this->flags_)); - - ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP)); -} - -ACE_Thread_Descriptor::ACE_Thread_Descriptor (void) - : thr_id_ (ACE_OS::NULL_thread), - thr_handle_ (ACE_OS::NULL_hthread), - grp_id_ (0), - thr_state_ (ACE_THR_IDLE), - task_ (0) -{ - ACE_TRACE ("ACE_Thread_Descriptor::ACE_Thread_Descriptor"); - - this->cleanup_info_.cleanup_hook_ = 0; - this->cleanup_info_.object_ = 0; - this->cleanup_info_.param_ = 0; -} - -// The following macro simplifies subsequence code. -#define ACE_FIND(OP,INDEX) \ - ACE_Thread_Descriptor *INDEX = OP; \ - -ACE_Thread_Descriptor * -ACE_Thread_Manager::thread_desc_self (void) -{ - // This method must be called with lock held. - - // Try to get it from cache. - ACE_Thread_Descriptor *desc = ACE_LOG_MSG->thr_desc (); - - // Wasn't in the cache, so we'll have to look it up and cache it. - // If ACE_HAS_THREAD_ADAPTER, we are guranteed never need to search - // the list. - if (desc == 0) - { - ACE_thread_t id = ACE_OS::thr_self (); - - desc = this->find_thread (id); - - // Thread descriptor adapter might not have been put into the - // list yet. - if (desc != 0) - // Update the TSS cache. - ACE_LOG_MSG->thr_desc (desc); - } - - return desc; -} - -ACE_Thread_Descriptor * -ACE_Thread_Manager::thread_descriptor (ACE_thread_t thr_id) -{ - ACE_TRACE ("ACE_Thread_Manager::thread_descriptor"); - ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, 0)); - - ACE_FIND (this->find_thread (thr_id), ptr); - return ptr; -} - -ACE_Thread_Descriptor * -ACE_Thread_Manager::hthread_descriptor (ACE_hthread_t thr_handle) -{ - ACE_TRACE ("ACE_Thread_Manager::hthread_descriptor"); - ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, 0)); - - ACE_FIND (this->find_hthread (thr_handle), ptr); - return ptr; -} - -// Return the thread descriptor (indexed by ACE_hthread_t). - -int -ACE_Thread_Manager::thr_self (ACE_hthread_t &self) -{ - ACE_TRACE ("ACE_Thread_Manager::thr_self"); - ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1)); - - ACE_Thread_Descriptor *desc = - this->thread_desc_self (); - - if (desc == 0) - return -1; - else - desc->self (self); - - return 0; -} - -// Initialize the synchronization variables. - -ACE_Thread_Manager::ACE_Thread_Manager (size_t) - : grp_id_ (1), - automatic_wait_ (1) -#if defined (ACE_HAS_THREADS) - , zero_cond_ (lock_) -#endif /* ACE_HAS_THREADS */ -{ - ACE_TRACE ("ACE_Thread_Manager::ACE_Thread_Manager"); -} - -ACE_Thread_Manager * -ACE_Thread_Manager::instance (void) -{ - ACE_TRACE ("ACE_Thread_Manager::instance"); - - if (ACE_Thread_Manager::thr_mgr_ == 0) - { - // Perform Double-Checked Locking Optimization. - ACE_MT (ACE_GUARD_RETURN (ACE_Recursive_Thread_Mutex, ace_mon, - *ACE_Static_Object_Lock::instance (), 0)); - - if (ACE_Thread_Manager::thr_mgr_ == 0) - { - ACE_NEW_RETURN (ACE_Thread_Manager::thr_mgr_, ACE_Thread_Manager, 0); - ACE_Thread_Manager::delete_thr_mgr_ = 1; - } - } - - return ACE_Thread_Manager::thr_mgr_; -} - -ACE_Thread_Manager * -ACE_Thread_Manager::instance (ACE_Thread_Manager *tm) -{ - ACE_TRACE ("ACE_Thread_Manager::instance"); - ACE_MT (ACE_GUARD_RETURN (ACE_Recursive_Thread_Mutex, ace_mon, - *ACE_Static_Object_Lock::instance (), 0)); - - ACE_Thread_Manager *t = ACE_Thread_Manager::thr_mgr_; - // We can't safely delete it since we don't know who created it! - ACE_Thread_Manager::delete_thr_mgr_ = 0; - - ACE_Thread_Manager::thr_mgr_ = tm; - return t; -} - -void -ACE_Thread_Manager::close_singleton (void) -{ - ACE_TRACE ("ACE_Thread_Manager::close_singleton"); - - ACE_MT (ACE_GUARD (ACE_Recursive_Thread_Mutex, ace_mon, - *ACE_Static_Object_Lock::instance ())); - - if (ACE_Thread_Manager::delete_thr_mgr_) - { - // First, we clean up the thread descriptor list. - ACE_Thread_Manager::thr_mgr_->close (); - delete ACE_Thread_Manager::thr_mgr_; - ACE_Thread_Manager::thr_mgr_ = 0; - ACE_Thread_Manager::delete_thr_mgr_ = 0; - } -} - -// Close up and release all resources. - -int -ACE_Thread_Manager::close () -{ - ACE_TRACE ("ACE_Thread_Manager::close"); - - // Clean up the thread descriptor list. - if (this->automatic_wait_) - this->wait (0, 1); - else - { - ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1)); - - this->remove_thr_all (); - } - - return 0; -} - -ACE_Thread_Manager::~ACE_Thread_Manager (void) -{ - ACE_TRACE ("ACE_Thread_Manager::~ACE_Thread_Manager"); - this->close (); -} - -#if defined (ACE_HAS_SIG_C_FUNC) -extern "C" void -ACE_Thread_Exit_cleanup (void *instance, void *) -{ - ACE_TRACE ("ACE_Thread_Exit_cleanup"); - - delete (ACE_TSS_TYPE (ACE_Thread_Exit) *) instance; -} -#else -void -ACE_Thread_Exit::cleanup (void *instance, void *) -{ - ACE_TRACE ("ACE_Thread_Exit::cleanup"); - - delete (ACE_TSS_TYPE (ACE_Thread_Exit) *) instance; -} -#endif /* ACE_HAS_SIG_C_FUNC */ - -// NOTE: this preprocessor directive should match the one in -// ACE_Task_Base::svc_run () below. This prevents the two statics -// from being defined. -ACE_Thread_Exit * -ACE_Thread_Exit::instance (void) -{ -#if (defined (ACE_HAS_THREAD_SPECIFIC_STORAGE) || defined (ACE_HAS_TSS_EMULATION)) && ! defined (ACE_HAS_PTHREAD_SIGMASK) - ACE_TRACE ("ACE_Thread_Exit::instance"); - - // Determines if we were dynamically allocated. - static ACE_TSS_TYPE (ACE_Thread_Exit) *instance_; - - // Implement the Double Check pattern. - - if (instance_ == 0) - { - ACE_MT (ACE_Thread_Mutex *lock = - ACE_Managed_Object<ACE_Thread_Mutex>::get_preallocated_object - (ACE_Object_Manager::ACE_THREAD_EXIT_LOCK); - ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, *lock, 0)); - - if (instance_ == 0) - { - ACE_NEW_RETURN (instance_, ACE_TSS_TYPE (ACE_Thread_Exit), 0); - - // Register for destruction with ACE_Object_Manager. -#if defined ACE_HAS_SIG_C_FUNC - ACE_Object_Manager::at_exit (instance_, ACE_Thread_Exit_cleanup, 0); -#else - ACE_Object_Manager::at_exit (instance_, ACE_Thread_Exit::cleanup, 0); -#endif /* ACE_HAS_SIG_C_FUNC */ - } - } - - return ACE_TSS_GET (instance_, ACE_Thread_Exit); -#else - return 0; -#endif /* (ACE_HAS_THREAD_SPECIFIC_STORAGE || ACE_HAS_TSS_EMULATION) && ! ACE_HAS_PTHREAD_SIGMASK */ -} - -// Grab hold of the Task * so that we can close() it in the -// destructor. - -ACE_Thread_Exit::ACE_Thread_Exit (void) - : status_ ((void *) -1) -{ - ACE_TRACE ("ACE_Thread_Exit::ACE_Thread_Exit"); -} - -// Set the this pointer... - -void -ACE_Thread_Exit::thr_mgr (ACE_Thread_Manager *tm) -{ - ACE_TRACE ("ACE_Thread_Exit::thr_mgr"); - - if (tm != 0) - this->thread_control_.insert (tm); -} - -// Set the thread exit status value. - -void * -ACE_Thread_Exit::status (void *s) -{ - ACE_TRACE ("ACE_Thread_Exit::status"); - return this->status_ = s; -} - -void * -ACE_Thread_Exit::status (void) -{ - ACE_TRACE ("ACE_Thread_Exit::status"); - return this->status_; -} - -// When this object is destroyed the Task is automatically closed -// down! - -ACE_Thread_Exit::~ACE_Thread_Exit (void) -{ - ACE_TRACE ("ACE_Thread_Exit::~ACE_Thread_Exit"); -} - -// Run the entry point for thread spawned under the control of the -// <ACE_Thread_Manager>. This must be an extern "C" to make certain -// compilers happy... -// -// The interaction with <ACE_Thread_Exit> and -// <ace_thread_manager_adapter> works like this, with -// ACE_HAS_THREAD_SPECIFIC_STORAGE or ACE_HAS_TSS_EMULATION: -// -// o Every thread in the <ACE_Thread_Manager> is run with -// <ace_thread_manager_adapter>. -// -// o <ace_thread_manager_adapter> retrieves the singleton -// <ACE_Thread_Exit> instance from <ACE_Thread_Exit::instance>. -// The singleton gets created in thread-specific storage -// in the first call to that function. The key point is that the -// instance is in thread-specific storage. -// -// o A thread can exit by various means, such as <ACE_Thread::exit>, C++ -// or Win32 exception, "falling off the end" of the thread entry -// point function, etc. -// -// o If you follow this so far, now it gets really fun . . . -// When the thread-specific storage (for the thread that -// is being destroyed) is cleaned up, the OS threads package (or -// the ACE emulation of thread-specific storage) will destroy any -// objects that are in thread-specific storage. It has a list of -// them, and just walks down the list and destroys each one. -// -// o That's where the ACE_Thread_Exit destructor gets called. - -extern "C" void * -ace_thread_manager_adapter (void *args) -{ -#if defined (ACE_HAS_TSS_EMULATION) - // As early as we can in the execution of the new thread, allocate - // its local TS storage. Allocate it on the stack, to save dynamic - // allocation/dealloction. - void *ts_storage[ACE_TSS_Emulation::ACE_TSS_THREAD_KEYS_MAX]; - ACE_TSS_Emulation::tss_open (ts_storage); -#endif /* ACE_HAS_TSS_EMULATION */ - - ACE_Thread_Adapter *thread_args = (ACE_Thread_Adapter *) args; - - // NOTE: this preprocessor directive should match the one in above - // ACE_Thread_Exit::instance (). With the Xavier Pthreads package, - // the exit_hook in TSS causes a seg fault. So, this works around - // that by creating exit_hook on the stack. -#if (defined (ACE_HAS_THREAD_SPECIFIC_STORAGE) || defined (ACE_HAS_TSS_EMULATION)) && ! defined (ACE_HAS_PTHREAD_SIGMASK) - // Obtain our thread-specific exit hook and make sure that it knows - // how to clean us up! Note that we never use this pointer directly - // (it's stored in thread-specific storage), so it's ok to - // dereference it here and only store it as a reference. - ACE_Thread_Exit &exit_hook = *ACE_Thread_Exit::instance (); -#else - // Without TSS, create an <ACE_Thread_Exit> instance. When this - // function returns, its destructor will be called because the - // object goes out of scope. The drawback with this appraoch is - // that the destructor _won't_ get called if <thr_exit> is called. - // So, threads shouldn't exit that way. Instead, they should return - // from <svc>. - ACE_Thread_Exit exit_hook; -#endif /* (ACE_HAS_THREAD_SPECIFIC_STORAGE || ACE_HAS_TSS_EMULATION) && ! ACE_HAS_PTHREAD_SIGMASK */ - - // Keep track of the <Thread_Manager> that's associated with this - // <exit_hook>. - exit_hook.thr_mgr (thread_args->thr_mgr ()); - - // Invoke the user-supplied function with the args. - void *status = thread_args->invoke (); - - return status; -} - -// Call the appropriate OS routine to spawn a thread. Should *not* be -// called with the lock_ held... - -int -ACE_Thread_Manager::spawn_i (ACE_THR_FUNC func, - void *args, - long flags, - ACE_thread_t *t_id, - ACE_hthread_t *t_handle, - long priority, - int grp_id, - void *stack, - size_t stack_size, - ACE_Task_Base *task) -{ - // First, threads created by Thread Manager should not be daemon threads. - // Using assertion is probably a bit too strong. However, it helps - // finding this kind of error as early as possible. Perhaps we can replace - // assertion by returning error. - ACE_ASSERT (ACE_BIT_DISABLED (flags, THR_DAEMON)); - - // Create a new thread running <func>. *Must* be called with the - // <lock_> held... - ACE_Thread_Descriptor *new_thr_desc = 0; - - ACE_NEW_RETURN (new_thr_desc, - ACE_Thread_Descriptor, - -1); - -#if !defined (ACE_NO_THREAD_ADAPTER) - // @@ Defining ACE_NO_THREAD_ADAPTER here really doesn't make any - // sense. If we don't have thread adapter, thread manager won't - // work then. - ACE_Thread_Adapter *thread_args = - new ACE_Thread_Adapter (func, - args, - (ACE_THR_C_FUNC) ace_thread_manager_adapter, - this, - new_thr_desc); - if (thread_args == 0) - { - delete new_thr_desc; - return -1; - } -#endif /* ACE_NO_THREAD_ADAPTER */ - - ACE_TRACE ("ACE_Thread_Manager::spawn_i"); - ACE_thread_t thr_id; - ACE_hthread_t thr_handle; - - if (t_id == 0) - t_id = &thr_id; - - int result = ACE_Thread::spawn (func, - args, - flags, - t_id, - &thr_handle, - priority, - stack, - stack_size, - thread_args); - if (result != 0) - // _Don't_ clobber errno here! result is either 0 or -1, and - // ACE_OS::thr_create () already set errno! D. Levine 28 Mar 1997 - // errno = result; - return -1; - else - { -#if defined (ACE_HAS_WTHREADS) - // Have to duplicate handle if client asks for it. - // @@ How are thread handles implemented on AIX? Do they - // also need to be duplicated? - if (t_handle != 0) - (void) ::DuplicateHandle (::GetCurrentProcess (), - thr_handle, - ::GetCurrentProcess (), - t_handle, - 0, - TRUE, - DUPLICATE_SAME_ACCESS); -#else - ACE_UNUSED_ARG (t_handle); -#endif /* ACE_HAS_WTHREADS */ - - // append_thr also put the <new_thr_desc> into Thread_Manager's - // double-linked list. Only after this point, can we manipulate - // double-linked list from a spawned thread's context. - return this->append_thr (*t_id, - thr_handle, - ACE_THR_SPAWNED, - grp_id, - task, - flags, - new_thr_desc); - } -} - -int -ACE_Thread_Manager::spawn (ACE_THR_FUNC func, - void *args, - long flags, - ACE_thread_t *t_id, - ACE_hthread_t *t_handle, - long priority, - int grp_id, - void *stack, - size_t stack_size) -{ - ACE_TRACE ("ACE_Thread_Manager::spawn"); - ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1)); - - if (grp_id == -1) - grp_id = this->grp_id_++; // Increment the group id. - - if (this->spawn_i (func, args, flags, t_id, t_handle, - priority, grp_id, stack, stack_size) == -1) - return -1; - else - return grp_id; -} - -// Create N new threads running FUNC. - -int -ACE_Thread_Manager::spawn_n (size_t n, - ACE_THR_FUNC func, - void *args, - long flags, - long priority, - int grp_id, - ACE_Task_Base *task, - ACE_hthread_t thread_handles[]) -{ - ACE_TRACE ("ACE_Thread_Manager::spawn_n"); - ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1)); - - if (grp_id == -1) - grp_id = this->grp_id_++; // Increment the group id. - - for (size_t i = 0; i < n; i++) - { - // @@ What should happen if this fails?! e.g., should we try to - // cancel the other threads that we've already spawned or what? - if (this->spawn_i (func, - args, - flags, - 0, - thread_handles == 0 ? 0 : &thread_handles[i], - priority, - grp_id, - 0, - 0, - task) == -1) - return -1; - } - - return grp_id; -} - -// Create N new threads running FUNC. - -int -ACE_Thread_Manager::spawn_n (ACE_thread_t thread_ids[], - size_t n, - ACE_THR_FUNC func, - void *args, - long flags, - long priority, - int grp_id, - void *stack[], - size_t stack_size[], - ACE_hthread_t thread_handles[]) -{ - ACE_TRACE ("ACE_Thread_Manager::spawn_n"); - ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1)); - - if (grp_id == -1) - grp_id = this->grp_id_++; // Increment the group id. - - for (size_t i = 0; i < n; i++) - { - // @@ What should happen if this fails?! e.g., should we try to - // cancel the other threads that we've already spawned or what? - if (this->spawn_i (func, - args, - flags, - thread_ids == 0 ? 0 : &thread_ids[i], - thread_handles == 0 ? 0 : &thread_handles[i], - priority, - grp_id, - stack == 0 ? 0 : stack[i], - stack_size == 0 ? 0 : stack_size[i]) == -1) - return -1; - } - - return grp_id; -} - -// Append a thread into the pool (does not check for duplicates). -// Must be called with locks held. - -int -ACE_Thread_Manager::append_thr (ACE_thread_t t_id, - ACE_hthread_t t_handle, - ACE_Thread_State thr_state, - int grp_id, - ACE_Task_Base *task, - long flags, - ACE_Thread_Descriptor *td) -{ - ACE_TRACE ("ACE_Thread_Manager::append_thr"); - ACE_Thread_Descriptor *thr_desc; - - if (td == 0) - ACE_NEW_RETURN (thr_desc, ACE_Thread_Descriptor, -1); - else - thr_desc = td; - - thr_desc->thr_id_ = t_id; - thr_desc->thr_handle_ = t_handle; - thr_desc->grp_id_ = grp_id; - thr_desc->thr_state_ = thr_state; - thr_desc->task_ = task; - thr_desc->cleanup_info_.cleanup_hook_ = 0; - thr_desc->cleanup_info_.object_ = 0; - thr_desc->cleanup_info_.param_ = 0; - thr_desc->flags_ = flags; - - this->thr_list_.insert_head (thr_desc); - return 0; -} - -// Return the thread descriptor (indexed by ACE_hthread_t). - -ACE_Thread_Descriptor * -ACE_Thread_Manager::find_hthread (ACE_hthread_t h_id) -{ - for (ACE_Double_Linked_List_Iterator<ACE_Thread_Descriptor> iter (this->thr_list_); - !iter.done (); - iter.advance ()) - if (ACE_OS::thr_cmp (iter.next ()->thr_handle_, h_id)) - return iter.next (); - - return 0; -} - -// Locate the index in the table associated with <t_id>. Must be -// called with the lock held. - -ACE_Thread_Descriptor * -ACE_Thread_Manager::find_thread (ACE_thread_t t_id) -{ - ACE_TRACE ("ACE_Thread_Manager::find_thread"); - - for (ACE_Double_Linked_List_Iterator<ACE_Thread_Descriptor> iter (this->thr_list_); - !iter.done (); - iter.advance ()) - if (ACE_OS::thr_equal (iter.next ()->thr_id_, t_id)) - return iter.next (); - return 0; -} - -// Insert a thread into the pool (checks for duplicates and doesn't -// allow them to be inserted twice). - -int -ACE_Thread_Manager::insert_thr (ACE_thread_t t_id, - ACE_hthread_t t_handle, - int grp_id, - long flags) -{ - ACE_TRACE ("ACE_Thread_Manager::insert_thr"); - ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1)); - - // Check for duplicates and bail out if we're already registered... - if (this->find_thread (t_id) != 0 ) - return -1; - - if (grp_id == -1) - grp_id = this->grp_id_++; - - if (this->append_thr (t_id, - t_handle, - ACE_THR_SPAWNED, - grp_id, - 0, - flags) == -1) - return -1; - else - return grp_id; -} - -// Run the registered hooks when the thread exits. - -void -ACE_Thread_Manager::run_thread_exit_hooks (int i) -{ -#if 0 // currently unused! - ACE_TRACE ("ACE_Thread_Manager::run_thread_exit_hooks"); - - // @@ Currently, we have just one hook. This should clearly be - // generalized to support an arbitrary number of hooks. - - ACE_Thread_Descriptor *td = this->thread_desc_self (); - if (td != 0 && td->cleanup_info.cleanup_hook_ != 0) - { - (*td->cleanup_info_.cleanup_hook_) - (td->cleanup_info_.object_, - td->cleanup_info_.param_); - - td->cleanup_info_.cleanup_hook_ = 0; - } - ACE_UNUSED_ARG (i); -#else - ACE_UNUSED_ARG (i); -#endif // 0 -} - -// Remove a thread from the pool. Must be called with locks held. - -void -ACE_Thread_Manager::remove_thr (ACE_Thread_Descriptor *td, - int close_handler) -{ - ACE_TRACE ("ACE_Thread_Manager::remove_thr"); - - this->thr_list_.remove (td); -#if defined (ACE_WIN32) - if (close_handler != 0) - ::CloseHandle (td->thr_handle_); -#else - ACE_UNUSED_ARG (close_handler); -#endif /* ACE_WIN32 */ - delete td; -#if defined (ACE_HAS_THREADS) - // Tell all waiters when there are no more threads left in the pool. - if (this->thr_list_.size () == 0) - this->zero_cond_.broadcast (); -#endif /* ACE_HAS_THREADS */ -} - -// Repeatedly call remove_thr on all table entries until there -// is no thread left. Must be called with lock held. - -void -ACE_Thread_Manager::remove_thr_all (void) -{ - ACE_Thread_Descriptor *td; - - while ((td = this->thr_list_.delete_head ()) != 0) - { -#if defined (ACE_WIN32) - // We need to let go handles if we want to let the threads - // run wild. - // @@ Do we need to close down AIX thread handles too? - ::CloseHandle (td->thr_handle_); -#endif /* ACE_WIN32 */ - delete td; - } - -} - -// ------------------------------------------------------------------ -// Factor out some common behavior to simplify the following methods. -#define ACE_THR_OP(OP,STATE) \ - int result = OP (td->thr_handle_); \ - if (result != 0) { \ - this->thr_to_be_removed_.enqueue_tail (td); \ - errno = result; \ - return -1; \ - } \ - else { \ - td->thr_state_ = STATE; \ - return 0; \ - } - -int -ACE_Thread_Manager::join_thr (ACE_Thread_Descriptor *td, int) -{ - ACE_TRACE ("ACE_Thread_Manager::join_thr"); - - int result = ACE_Thread::join (td->thr_handle_); - if (result != 0) - { - // Since the thread are being joined, we should - // let it remove itself from the list. - - // this->remove_thr (td); - errno = result; - return -1; - } - return 0; -} - -int -ACE_Thread_Manager::suspend_thr (ACE_Thread_Descriptor *td, int) -{ - ACE_TRACE ("ACE_Thread_Manager::suspend_thr"); - - ACE_THR_OP (ACE_Thread::suspend, ACE_THR_SUSPENDED); -} - -int -ACE_Thread_Manager::resume_thr (ACE_Thread_Descriptor *td, int) -{ - ACE_TRACE ("ACE_Thread_Manager::resume_thr"); - - ACE_THR_OP (ACE_Thread::resume, ACE_THR_RUNNING); -} - -int -ACE_Thread_Manager::cancel_thr (ACE_Thread_Descriptor *td, int) -{ - ACE_TRACE ("ACE_Thread_Manager::cancel_thr"); - // @@ Don't really know how to handle thread cancel. - td->thr_state_ = ACE_THR_CANCELLED; - return 0; -} - -int -ACE_Thread_Manager::kill_thr (ACE_Thread_Descriptor *td, int arg) -{ - ACE_TRACE ("ACE_Thread_Manager::kill_thr"); - - int signum = (int) arg; - - int result = ACE_Thread::kill ((ACE_thread_t) td->thr_id_, - signum); - - if (result != 0) - { - // Only remove a thread from us when there is a - // "real" error. - if (errno != ENOTSUP) - this->thr_to_be_removed_.enqueue_tail (td); - - return -1; - } - else - return 0; -} - -// ------------------------------------------------------------------ -// Factor out some common behavior to simplify the following methods. -#define ACE_EXECUTE_OP(OP) \ - ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1)); \ - ACE_ASSERT (this->thr_to_be_removed_.is_empty ()); \ - ACE_FIND (this->find_thread (t_id), ptr); \ - int result = OP (ptr); \ - int error = errno; \ - while (! this->thr_to_be_removed_.is_empty ()) { \ - ACE_Thread_Descriptor *td; \ - this->thr_to_be_removed_.dequeue_head (td); \ - this->remove_thr (td, 1); \ - } \ - errno = error; \ - return result - -// Suspend a single thread. - -int -ACE_Thread_Manager::suspend (ACE_thread_t t_id) -{ - ACE_TRACE ("ACE_Thread_Manager::suspend"); - ACE_EXECUTE_OP (this->suspend_thr); -} - -// Resume a single thread. - -int -ACE_Thread_Manager::resume (ACE_thread_t t_id) -{ - ACE_TRACE ("ACE_Thread_Manager::resume"); - ACE_EXECUTE_OP (this->resume_thr); -} - -// Cancel a single thread. - -int -ACE_Thread_Manager::cancel (ACE_thread_t t_id) -{ - ACE_TRACE ("ACE_Thread_Manager::cancel"); - ACE_EXECUTE_OP (this->cancel_thr); -} - -// Send a signal to a single thread. - -int -ACE_Thread_Manager::kill (ACE_thread_t t_id, int signum) -{ - ACE_TRACE ("ACE_Thread_Manager::kill"); - ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1)); - ACE_ASSERT (this->thr_to_be_removed_.is_empty ()); - - ACE_FIND (this->find_thread (t_id), ptr); - int result = this->kill_thr (ptr, signum); - int error = errno; - while (! this->thr_to_be_removed_.is_empty ()) { - ACE_Thread_Descriptor *td; - this->thr_to_be_removed_.dequeue_head (td); - this->remove_thr (td, 1); - } - errno = error; - return result; -} - -int -ACE_Thread_Manager::check_state (ACE_Thread_State state, - ACE_thread_t id) -{ - ACE_TRACE ("ACE_Thread_Manager::check_state"); - ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1)); - - ACE_Thread_State thr_state; - - int self_check = ACE_OS::thr_equal (id, ACE_OS::thr_self ()); - - // If we're checking the state of our thread, try to get the cached - // value out of TSS to avoid lookup. - if (self_check) - thr_state = this->thread_desc_self ()->thr_state_; - else - { - // Not calling from self, have to look it up from the list. - ACE_FIND (this->find_thread (id), ptr); - if (ptr == 0) - return 0; - thr_state = ptr->thr_state_; - } - return thr_state == state; -} - -// Test if a single thread is suspended. - -int -ACE_Thread_Manager::testsuspend (ACE_thread_t t_id) -{ - ACE_TRACE ("ACE_Thread_Manager::testsuspend"); - return this->check_state (ACE_THR_SUSPENDED, t_id); -} - -// Test if a single thread is active (i.e., resumed). - -int -ACE_Thread_Manager::testresume (ACE_thread_t t_id) -{ - ACE_TRACE ("ACE_Thread_Manager::testresume"); - return this->check_state (ACE_THR_RUNNING, t_id); -} - -// Test if a single thread is cancelled. - -int -ACE_Thread_Manager::testcancel (ACE_thread_t t_id) -{ - ACE_TRACE ("ACE_Thread_Manager::testcancel"); - return this->check_state (ACE_THR_CANCELLED, t_id); -} - -// Get group ids for a particular thread id. - -int -ACE_Thread_Manager::get_grp (ACE_thread_t t_id, int &grp_id) -{ - ACE_TRACE ("ACE_Thread_Manager::get_grp"); - ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1)); - - ACE_FIND (this->find_thread (t_id), ptr); - grp_id = ptr->grp_id_; - return 0; -} - -// Set group ids for a particular thread id. - -int -ACE_Thread_Manager::set_grp (ACE_thread_t t_id, int grp_id) -{ - ACE_TRACE ("ACE_Thread_Manager::set_grp"); - ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1)); - - ACE_FIND (this->find_thread (t_id), ptr); - ptr->grp_id_ = grp_id; - return 0; -} - -// Suspend a group of threads. - -int -ACE_Thread_Manager::apply_grp (int grp_id, - ACE_THR_MEMBER_FUNC func, - int arg) -{ - ACE_TRACE ("ACE_Thread_Manager::apply_grp"); - ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_monx, this->lock_, -1)); - ACE_ASSERT (this->thr_to_be_removed_.is_empty ()); - - int result = 0; - - for (ACE_Double_Linked_List_Iterator<ACE_Thread_Descriptor> iter (this->thr_list_); - !iter.done (); - iter.advance ()) - if (iter.next ()->grp_id_ == grp_id) - if ((this->*func) (iter.next (), arg) == -1) - result = -1; - - // Must remove threads after we have traversed the thr_list_ to - // prevent clobber thr_list_'s integrity. - - if (! this->thr_to_be_removed_.is_empty ()) - { - // Preserve errno! - int error = errno; - ACE_Thread_Descriptor *td; - while (this->thr_to_be_removed_.dequeue_head (td) != -1) - this->remove_thr (td, 1); - errno = error; - } - - return result; -} - -int -ACE_Thread_Manager::suspend_grp (int grp_id) -{ - ACE_TRACE ("ACE_Thread_Manager::suspend_grp"); - return this->apply_grp (grp_id, - ACE_THR_MEMBER_FUNC (&ACE_Thread_Manager::suspend_thr)); -} - -// Resume a group of threads. - -int -ACE_Thread_Manager::resume_grp (int grp_id) -{ - ACE_TRACE ("ACE_Thread_Manager::resume_grp"); - return this->apply_grp (grp_id, - ACE_THR_MEMBER_FUNC (&ACE_Thread_Manager::resume_thr)); -} - -// Kill a group of threads. - -int -ACE_Thread_Manager::kill_grp (int grp_id, int signum) -{ - ACE_TRACE ("ACE_Thread_Manager::kill_grp"); - return this->apply_grp (grp_id, - ACE_THR_MEMBER_FUNC (&ACE_Thread_Manager::kill_thr), signum); -} - -// Cancel a group of threads. - -int -ACE_Thread_Manager::cancel_grp (int grp_id) -{ - ACE_TRACE ("ACE_Thread_Manager::resume_grp"); - return this->apply_grp (grp_id, - ACE_THR_MEMBER_FUNC (&ACE_Thread_Manager::cancel_thr)); -} - -int -ACE_Thread_Manager::apply_all (ACE_THR_MEMBER_FUNC func, int arg) -{ - ACE_TRACE ("ACE_Thread_Manager::apply_all"); - ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1)); - ACE_ASSERT (this->thr_to_be_removed_.is_empty ()); - - int result = 0; - - for (ACE_Double_Linked_List_Iterator<ACE_Thread_Descriptor> iter (this->thr_list_); - !iter.done (); - iter.advance ()) - if ((this->*func)(iter.next (), arg) == -1) - result = -1; - - // Must remove threads after we have traversed the thr_list_ to - // prevent clobber thr_list_'s integrity. - - if (! this->thr_to_be_removed_.is_empty ()) - { - // Preserve errno! - int error = errno; - ACE_Thread_Descriptor *td; - while (this->thr_to_be_removed_.dequeue_head (td) != -1) - this->remove_thr (td, 1); - errno = error; - } - - return result; -} - -// Resume all threads that are suspended. - -int -ACE_Thread_Manager::resume_all (void) -{ - ACE_TRACE ("ACE_Thread_Manager::resume_all"); - return this->apply_all (ACE_THR_MEMBER_FUNC (&ACE_Thread_Manager::resume_thr)); -} - -int -ACE_Thread_Manager::suspend_all (void) -{ - ACE_TRACE ("ACE_Thread_Manager::suspend_all"); - return this->apply_all (ACE_THR_MEMBER_FUNC (&ACE_Thread_Manager::suspend_thr)); -} - -int -ACE_Thread_Manager::kill_all (int sig) -{ - ACE_TRACE ("ACE_Thread_Manager::kill_all"); - return this->apply_all (&ACE_Thread_Manager::kill_thr, sig); -} - -int -ACE_Thread_Manager::cancel_all (void) -{ - ACE_TRACE ("ACE_Thread_Manager::cancel_all"); - return this->apply_all (ACE_THR_MEMBER_FUNC (&ACE_Thread_Manager::cancel_thr)); -} - -// Wait for group of threads - -int -ACE_Thread_Manager::wait_grp (int grp_id) -{ - ACE_TRACE ("ACE_Thread_Manager::wait_grp"); - - int copy_count = 0; - ACE_Thread_Descriptor *copy_table = 0; - - // We have to make sure that while we wait for these threads to - // exit, we do not have the lock. Therefore we make a copy of all - // interesting entries and let go of the lock. - { - ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1)); - - ACE_NEW_RETURN (copy_table, ACE_Thread_Descriptor [this->thr_list_.size ()], -1); - - for (ACE_Double_Linked_List_Iterator<ACE_Thread_Descriptor> iter (this->thr_list_); - !iter.done (); - iter.advance ()) - // If threads are created as THR_DETACHED or THR_DAEMON, we - // can't help much. - if (iter.next ()->grp_id_ == grp_id && - (ACE_BIT_DISABLED (iter.next ()->flags_, (THR_DETACHED | THR_DAEMON)) - || ACE_BIT_ENABLED (iter.next ()->flags_, THR_JOINABLE))) - copy_table[copy_count++] = *iter.next (); - } - - // Now actually join() with all the threads in this group. - int result = 0; - - for (int i = 0; - i < copy_count && result != -1; - i++) - if (ACE_Thread::join (copy_table[i].thr_handle_) == -1) - result = -1; - - delete [] copy_table; - - return result; -} - -int -ACE_Thread_Manager::at_exit (void *object, - ACE_CLEANUP_FUNC cleanup_hook, - void *param) -{ - ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, 0)); - - return this->thread_desc_self ()->at_exit (object, - cleanup_hook, - param); -} - -int -ACE_Thread_Manager::acquire_release (void) -{ - // Just try to acquire the lock then release it. - ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, - this->lock_, -1)); - return 0; -} - -// Must be called when thread goes out of scope to clean up its table -// slot. - -void * -ACE_Thread_Manager::exit (void *status, int do_thr_exit) -{ - ACE_TRACE ("ACE_Thread_Manager::exit"); - - ACE_Cleanup_Info cleanup_info; - - // Just hold onto the guard while finding this thread's id and - // copying the exit hook. - { - ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, 0)); - - // Find the thread id, but don't use the cache. It might have been - // deleted already. - ACE_thread_t id = ACE_OS::thr_self (); - ACE_Thread_Descriptor *td = this->find_thread (id); - - // Locate thread id. - if (td != 0) - { - // @@ Currently, we have just one hook. This should clearly - // be generalized to support an arbitrary number of hooks. - - if (td->cleanup_info_.cleanup_hook_ != 0) - { - // Copy the hook so that we can call it after releasing - // the guard. - cleanup_info = td->cleanup_info_; - td->cleanup_info_.cleanup_hook_ = 0; - } - -#if !defined (VXWORKS) - // Threads created with THR_DAEMON shouldn't exist here, but - // just to be safe, let's put it here. - - if (ACE_BIT_DISABLED (td->flags_, (THR_DETACHED | THR_DAEMON)) - || (ACE_BIT_ENABLED (td->flags_, THR_JOINABLE))) - { - // Mark thread as terminated. - td->thr_state_ = ACE_THR_TERMINATED; - this->terminated_thr_queue_.enqueue_tail (*td); - } -#endif /* ! VXWORKS */ - - // Remove thread descriptor from the table. - this->remove_thr (td, 0); - } - // Release the guard. - } - - // Call the cleanup hook. - if (cleanup_info.cleanup_hook_ != 0) - (*cleanup_info.cleanup_hook_) (cleanup_info.object_, - cleanup_info.param_); - - if (do_thr_exit) - { - ACE_Thread::exit (status); - // On reasonable systems <ACE_Thread::exit> should not return. - // However, due to horrible semantics with Win32 thread-specific - // storage this call can return (don't ask...). - } - - return 0; -} - -// Wait for all the threads to exit. - -int -ACE_Thread_Manager::wait (const ACE_Time_Value *timeout, - int abandon_detached_threads) -{ - ACE_TRACE ("ACE_Thread_Manager::wait"); - -#if defined (ACE_HAS_THREADS) - { - // Just hold onto the guard while waiting. - ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1)); - - if (ACE_Object_Manager::shutting_down () != 1) - { - // Program is not shutting down. Perform a normal wait on threads. - if (abandon_detached_threads != 0) - { - ACE_ASSERT (this->thr_to_be_removed_.is_empty ()); - for (ACE_Double_Linked_List_Iterator<ACE_Thread_Descriptor> - iter (this->thr_list_); - !iter.done (); - iter.advance ()) - if (ACE_BIT_ENABLED (iter.next ()->flags_, (THR_DETACHED | THR_DAEMON)) && - ACE_BIT_DISABLED (iter.next ()->flags_, THR_JOINABLE)) - this->thr_to_be_removed_.enqueue_tail (iter.next ()); - - if (! this->thr_to_be_removed_.is_empty ()) - { - ACE_Thread_Descriptor *td; - while (this->thr_to_be_removed_.dequeue_head (td) != -1) - this->remove_thr (td, 1); - } - } - - while (this->thr_list_.size () > 0) - if (this->zero_cond_.wait (timeout) == -1) - return -1; - } - else - // Program is shutting down, no chance to wait on threads. - // Therefore, we'll just remove threads from the list. - this->remove_thr_all (); - // Release the guard, giving other threads a chance to run. - } - -#if !defined (VXWORKS) - // @@ VxWorks doesn't support thr_join (yet.) We are working - //on our implementation. Chorus'es thr_join seems broken. - ACE_Thread_Descriptor item; - -#if defined (CHORUS) - if (ACE_Object_Manager::shutting_down () != 1) - { -#endif /* CHORUS */ - while (this->terminated_thr_queue_.dequeue_head (item) == 0) - if (ACE_BIT_DISABLED (item.flags_, (THR_DETACHED | THR_DAEMON)) - || ACE_BIT_ENABLED (item.flags_, THR_JOINABLE)) - ACE_Thread::join (item.thr_handle_); -#if defined (CHORUS) - } -#endif /* CHORUS */ - -#endif /* ! VXWORKS */ -#else - ACE_UNUSED_ARG (timeout); - ACE_UNUSED_ARG (abandon_detached_threads); -#endif /* ACE_HAS_THREADS */ - - return 0; -} - -int -ACE_Thread_Manager::apply_task (ACE_Task_Base *task, - ACE_THR_MEMBER_FUNC func, - int arg) -{ - ACE_TRACE ("ACE_Thread_Manager::apply_task"); - ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1)); - ACE_ASSERT (this->thr_to_be_removed_.is_empty ()); - - int result = 0; - - for (ACE_Double_Linked_List_Iterator<ACE_Thread_Descriptor> iter (this->thr_list_); - !iter.done (); - iter.advance ()) - if (iter.next ()->task_ == task - && (this->*func) (iter.next (), arg) == -1) - result = -1; - - // Must remove threads after we have traversed the thr_list_ to - // prevent clobber thr_list_'s integrity. - - if (! this->thr_to_be_removed_.is_empty ()) - { - // Preserve errno! - int error = errno; - ACE_Thread_Descriptor *td; - while (this->thr_to_be_removed_.dequeue_head (td) != -1) - this->remove_thr (td, 1); - errno = error; - } - - return result; -} - -// Wait for task - -int -ACE_Thread_Manager::wait_task (ACE_Task_Base *task) -{ - int copy_count = 0; - ACE_Thread_Descriptor *copy_table = 0; - - // We have to make sure that while we wait for these threads to - // exit, we do not have the lock. Therefore we make a copy of all - // interesting entries and let go of the lock. - { - ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1)); - - ACE_NEW_RETURN (copy_table, - ACE_Thread_Descriptor [this->thr_list_.size ()], - -1); - - for (ACE_Double_Linked_List_Iterator<ACE_Thread_Descriptor> iter (this->thr_list_); - !iter.done (); - iter.advance ()) - // If threads are created as THR_DETACHED or THR_DAEMON, we can't help much here. - if (iter.next ()->task_ == task && - (ACE_BIT_DISABLED (iter.next ()->flags_, - (THR_DETACHED | THR_DAEMON))) - || ACE_BIT_ENABLED (iter.next ()->flags_, THR_JOINABLE)) - copy_table[copy_count++] = *iter.next (); - } - - // Now to do the actual work - int result = 0; - - for (int i = 0; i < copy_count && result != -1; i++) - if (ACE_Thread::join (copy_table[i].thr_handle_) == -1) - result = -1; - - delete [] copy_table; - - return result; -} - -// Suspend a task - -int -ACE_Thread_Manager::suspend_task (ACE_Task_Base *task) -{ - ACE_TRACE ("ACE_Thread_Manager::suspend_task"); - return this->apply_task (task, - ACE_THR_MEMBER_FUNC (&ACE_Thread_Manager::suspend_thr)); -} - -// Resume a task. -int -ACE_Thread_Manager::resume_task (ACE_Task_Base *task) -{ - ACE_TRACE ("ACE_Thread_Manager::resume_task"); - return this->apply_task (task, - ACE_THR_MEMBER_FUNC (&ACE_Thread_Manager::resume_thr)); -} - -// Kill a task. - -int -ACE_Thread_Manager::kill_task (ACE_Task_Base *task, int /* signum */) -{ - ACE_TRACE ("ACE_Thread_Manager::kill_task"); - return this->apply_task (task, - ACE_THR_MEMBER_FUNC (&ACE_Thread_Manager::kill_thr)); -} - -// Cancel a task. -int -ACE_Thread_Manager::cancel_task (ACE_Task_Base *task) -{ - ACE_TRACE ("ACE_Thread_Manager::cancel_task"); - return this->apply_task (task, - ACE_THR_MEMBER_FUNC (&ACE_Thread_Manager::cancel_thr)); -} - -// Locate the index in the table associated with <task> from the -// beginning of the table up to an index. Must be called with the -// lock held. - -ACE_Thread_Descriptor * -ACE_Thread_Manager::find_task (ACE_Task_Base *task, int index) -{ - ACE_TRACE ("ACE_Thread_Manager::find_task"); - - int i = 0; - - for (ACE_Double_Linked_List_Iterator<ACE_Thread_Descriptor> iter (this->thr_list_); - !iter.done (); - iter.advance ()) - { - if (i >= index) - break; - - if (task == iter.next ()->task_) - return iter.next (); - - i++; - } - - return 0; -} - -// Returns the number of ACE_Task in a group. - -int -ACE_Thread_Manager::num_tasks_in_group (int grp_id) -{ - ACE_TRACE ("ACE_Thread_Manager::num_tasks_in_group"); - ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1)); - - int tasks_count = 0; - size_t i = 0; - - for (ACE_Double_Linked_List_Iterator<ACE_Thread_Descriptor> iter (this->thr_list_); - !iter.done (); - iter.advance ()) - { - if (iter.next ()->grp_id_ == grp_id - && this->find_task (iter.next ()->task_, i) == - 0) - tasks_count++; - - i++; - } - return tasks_count; -} - -// Returns the number of threads in an ACE_Task. - -int -ACE_Thread_Manager::num_threads_in_task (ACE_Task_Base *task) -{ - ACE_TRACE ("ACE_Thread_Manager::num_threads_in_task"); - ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1)); - - int threads_count = 0; - - for (ACE_Double_Linked_List_Iterator<ACE_Thread_Descriptor> iter (this->thr_list_); - !iter.done (); - iter.advance ()) - if (iter.next ()->task_ == task) - threads_count++; - - return threads_count; -} - -// Returns in task_list a list of ACE_Tasks in a group. - -int -ACE_Thread_Manager::task_list (int grp_id, - ACE_Task_Base *task_list[], - size_t n) -{ - ACE_TRACE ("ACE_Thread_Manager::task_list"); - ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1)); - - ACE_Task_Base **task_list_iterator = task_list; - size_t task_list_count = 0; - - size_t i = 0; - - for (ACE_Double_Linked_List_Iterator<ACE_Thread_Descriptor> iter (this->thr_list_); - !iter.done (); - iter.advance ()) - { - if (task_list_count >= n) - break; - - if (iter.next ()->grp_id_ == grp_id - && this->find_task (iter.next ()->task_, i) == 0) - { - task_list_iterator[task_list_count] = iter.next ()->task_; - task_list_count++; - } - - i++; - } - - - return 0; -} - -// Returns in thread_list a list of thread ids in an ACE_Task. - -int -ACE_Thread_Manager::thread_list (ACE_Task_Base *task, - ACE_thread_t thread_list[], - size_t n) -{ - ACE_TRACE ("ACE_Thread_Manager::thread_list"); - ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1)); - - size_t thread_count = 0; - - for (ACE_Double_Linked_List_Iterator<ACE_Thread_Descriptor> iter (this->thr_list_); - !iter.done (); - iter.advance ()) - { - if (thread_count >= n) - break; - - if (iter.next ()->task_ == task) - { - thread_list[thread_count] = iter.next ()->thr_id_; - thread_count ++; - } - } - return 0; -} - -// Returns in thread_list a list of thread handles in an ACE_Task. - -int -ACE_Thread_Manager::hthread_list (ACE_Task_Base *task, - ACE_hthread_t hthread_list[], - size_t n) -{ - ACE_TRACE ("ACE_Thread_Manager::thread_list"); - ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1)); - - size_t hthread_count = 0; - - for (ACE_Double_Linked_List_Iterator<ACE_Thread_Descriptor> iter (this->thr_list_); - !iter.done (); - iter.advance ()) - { - if (hthread_count >= n) - break; - - if (iter.next ()->task_ == task) - { - hthread_list[hthread_count] = iter.next ()->thr_handle_; - hthread_count ++; - } - } - - return 0; -} - -int -ACE_Thread_Manager::set_grp (ACE_Task_Base *task, int grp_id) -{ - ACE_TRACE ("ACE_Thread_Manager::set_grp"); - ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1)); - - for (ACE_Double_Linked_List_Iterator<ACE_Thread_Descriptor> iter (this->thr_list_); - !iter.done (); - iter.advance ()) - if (iter.next ()->task_ == task) - iter.next ()->grp_id_ = grp_id; - - return 0; -} - -int -ACE_Thread_Manager::get_grp (ACE_Task_Base *task, int &grp_id) -{ - ACE_TRACE ("ACE_Thread_Manager::get_grp"); - ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1)); - - ACE_FIND (this->find_task (task), ptr); - grp_id = ptr->grp_id_; - return 0; -} - -void -ACE_Thread_Control::dump (void) const -{ - ACE_TRACE ("ACE_Thread_Control::dump"); -} - -int -ACE_Thread_Control::insert (ACE_Thread_Manager *tm) -{ - ACE_TRACE ("ACE_Thread_Control::insert"); - - ACE_hthread_t t_id; - ACE_Thread::self (t_id); - this->tm_ = tm; - - return this->tm_->insert_thr (ACE_Thread::self (), t_id); -} - -// Initialize the thread controller. - -ACE_Thread_Control::ACE_Thread_Control (ACE_Thread_Manager *t, - int insert) - : tm_ (t), - status_ (0) -{ - ACE_TRACE ("ACE_Thread_Control::ACE_Thread_Control"); - - if (this->tm_ != 0 && insert) - { - ACE_hthread_t t_id; - ACE_Thread::self (t_id); - this->tm_->insert_thr (ACE_Thread::self (), t_id); - } -} - -// Automatically kill thread on exit. - -ACE_Thread_Control::~ACE_Thread_Control (void) -{ - ACE_TRACE ("ACE_Thread_Control::~ACE_Thread_Control"); - -#if defined (ACE_HAS_RECURSIVE_THR_EXIT_SEMANTICS) || defined (ACE_HAS_TSS_EMULATION) - this->exit (this->status_, 0); -#else - this->exit (this->status_, 1); -#endif /* ACE_HAS_RECURSIVE_THR_EXIT_SEMANTICS */ -} - -// Exit from thread (but clean up first). - -void * -ACE_Thread_Control::exit (void *exit_status, int do_thr_exit) -{ - ACE_TRACE ("ACE_Thread_Control::exit"); - - if (this->tm_ != 0) - return this->tm_->exit (exit_status, do_thr_exit); - else - { -#if !defined (ACE_HAS_TSS_EMULATION) - // With ACE_HAS_TSS_EMULATION, we let ACE_Thread_Adapter::invoke () - // exit the thread after cleaning up TSS. - ACE_Thread::exit (exit_status); -#endif /* ! ACE_HAS_TSS_EMULATION */ - return 0; - } -} - -#if defined (ACE_HAS_EXPLICIT_TEMPLATE_INSTANTIATION) -#if !defined (VXWORKS) - template class ACE_Unbounded_Queue<ACE_Thread_Descriptor>; - template class ACE_Unbounded_Queue_Iterator<ACE_Thread_Descriptor>; - template class ACE_Node<ACE_Thread_Descriptor>; -#endif /* ! VXWORKS */ - template class ACE_Unbounded_Queue<ACE_Thread_Descriptor*>; - template class ACE_Unbounded_Queue_Iterator<ACE_Thread_Descriptor*>; - template class ACE_Node<ACE_Thread_Descriptor*>; - template class ACE_Double_Linked_List<ACE_Thread_Descriptor>; - template class ACE_Double_Linked_List_Iterator<ACE_Thread_Descriptor>; - // This doesn't necessarily belong here, but it's a convenient place for it. - template class ACE_TSS_Singleton<ACE_Dynamic, ACE_Null_Mutex>; -# if (defined (ACE_HAS_THREADS) && (defined (ACE_HAS_THREAD_SPECIFIC_STORAGE) || defined (ACE_HAS_TSS_EMULATION))) - // These don't necessarily belong here, but it's a convenient place for them. - template class ACE_TSS<ACE_Dynamic>; - template class ACE_TSS<ACE_Thread_Exit>; -# endif /* ACE_HAS_THREADS && (ACE_HAS_THREAD_SPECIFIC_STORAGE || ACE_HAS_TSS_EMULATION) */ -#elif defined (ACE_HAS_TEMPLATE_INSTANTIATION_PRAGMA) -#if !defined (VXWORKS) - #pragma instantiate ACE_Unbounded_Queue<ACE_Thread_Descriptor> - #pragma instantiate ACE_Unbounded_Queue_Iterator<ACE_Thread_Descriptor> - #pragma instantiate ACE_Node<ACE_Thread_Descriptor> -#endif /* ! VXWORKS */ - #pragma instantiate ACE_Unbounded_Queue<ACE_Thread_Descriptor*> - #pragma instantiate ACE_Unbounded_Queue_Iterator<ACE_Thread_Descriptor*> - #pragma instantiate ACE_Node<ACE_Thread_Descriptor*> - #pragma instantiate ACE_Double_Linked_List<ACE_Thread_Descriptor> - #pragma instantiate ACE_Double_Linked_List_Iterator<ACE_Thread_Descriptor> - // This doesn't necessarily belong here, but it's a convenient place for it. - #pragma instantiate ACE_TSS_Singleton<ACE_Dynamic, ACE_Null_Mutex> -# if (defined (ACE_HAS_THREADS) && (defined (ACE_HAS_THREAD_SPECIFIC_STORAGE) || defined (ACE_HAS_TSS_EMULATION))) - // These don't necessarily belong here, but it's a convenient place for them. - #pragma instantiate ACE_TSS<ACE_Dynamic> - #pragma instantiate ACE_TSS<ACE_Thread_Exit> -# endif /* ACE_HAS_THREADS && (ACE_HAS_THREAD_SPECIFIC_STORAGE || ACE_HAS_TSS_EMULATION) */ -#endif /* ACE_HAS_EXPLICIT_TEMPLATE_INSTANTIATION */ |