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-rw-r--r--ace/Thread_Manager.cpp1032
1 files changed, 0 insertions, 1032 deletions
diff --git a/ace/Thread_Manager.cpp b/ace/Thread_Manager.cpp
deleted file mode 100644
index ef1370dfb92..00000000000
--- a/ace/Thread_Manager.cpp
+++ /dev/null
@@ -1,1032 +0,0 @@
-// Thread_Manager.cpp
-// $Id$
-
-#define ACE_BUILD_DLL
-#include "ace/Thread_Manager.h"
-
-#if !defined (__ACE_INLINE__)
-#include "ace/Thread_Manager.i"
-#endif /* __ACE_INLINE__ */
-
-ACE_ALLOC_HOOK_DEFINE(ACE_Thread_Control)
-ACE_ALLOC_HOOK_DEFINE(ACE_Thread_Manager)
-
-void
-ACE_Thread_Manager::dump (void) const
-{
- ACE_TRACE ("ACE_Thread_Manager::dump");
-}
-
-ACE_Thread_Descriptor::ACE_Thread_Descriptor (void)
- : thr_id_ (ACE_OS::NULL_thread),
- grp_id_ (0),
- thr_state_ (ACE_THR_IDLE)
-{
- ACE_TRACE ("ACE_Thread_Descriptor::ACE_Thread_Descriptor");
-}
-
-// The following macro simplifies subsequence code.
-#define ACE_FIND(OP,INDEX) \
- int INDEX = OP; \
- if (INDEX == -1) return -1
-
-int
-ACE_Thread_Manager::thread_descriptor (ACE_thread_t thr_id,
- ACE_Thread_Descriptor &descriptor)
-{
- ACE_TRACE ("ACE_Thread_Descriptor::thread_descriptor");
- ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1));
-
- ACE_FIND (this->find_thread (thr_id), index);
- descriptor = this->thr_table_[index];
- return 0;
-}
-
-
-int
-ACE_Thread_Manager::hthread_descriptor (ACE_hthread_t thr_handle,
- ACE_Thread_Descriptor &descriptor)
-{
- ACE_TRACE ("ACE_Thread_Descriptor::hthread_descriptor");
- ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1));
-
- ACE_FIND (this->find_hthread (thr_handle), index);
- descriptor = this->thr_table_[index];
- return 0;
-}
-
-// Return the thread descriptor (indexed by ACE_hthread_t).
-
-int
-ACE_Thread_Manager::thr_self (ACE_hthread_t &self)
-{
- ACE_TRACE ("ACE_Thread_Descriptor::thr_self");
- ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1));
-
- // Try to get the cached HANDLE out of TSS to avoid lookup.
- ACE_hthread_t *handle = ACE_LOG_MSG->thr_handle ();
-
- // Wasn't in the cache, so we'll have to look it up and cache it.
- if (handle == 0)
- {
- ACE_thread_t id = ACE_OS::thr_self ();
-
- ACE_FIND (this->find_thread (id), index);
- handle = &this->thr_table_[index].thr_handle_;
-
- // Update the TSS cache.
- ACE_LOG_MSG->thr_handle (handle);
- }
- self = *handle;
- return 0;
-}
-
-int
-ACE_Thread_Manager::resize (size_t size)
-{
- ACE_TRACE ("ACE_Thread_Manager::resize");
- ACE_Thread_Descriptor *temp;
-
- ACE_NEW_RETURN (temp, ACE_Thread_Descriptor[size], -1);
-
- for (size_t i = 0; i < this->max_table_size_; i++)
- temp[i] = this->thr_table_[i]; // Structure assignment.
-
- this->max_table_size_ = size;
-
- delete [] this->thr_table_;
-
- this->thr_table_ = temp;
- return 0;
-}
-
-// Create and initialize the table to keep track of the thread pool.
-
-int
-ACE_Thread_Manager::open (size_t size)
-{
- ACE_TRACE ("ACE_Thread_Manager::open");
- ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1));
-
- if (this->max_table_size_ < size)
- this->resize (size);
- return 0;
-}
-
-// Initialize the synchronization variables.
-
-ACE_Thread_Manager::ACE_Thread_Manager (size_t size)
- : thr_table_ (0),
- max_table_size_ (0),
- current_count_ (0),
- grp_id_ (1)
-#if defined (ACE_HAS_THREADS)
- , zero_cond_ (lock_)
-#endif /* ACE_HAS_THREADS */
-{
- ACE_TRACE ("ACE_Thread_Manager::ACE_Thread_Manager");
- if (this->open (size) == -1)
- ACE_ERROR ((LM_ERROR, "%p\n", "ACE_Thread_Manager"));
-}
-
-// Close up and release all resources.
-
-int
-ACE_Thread_Manager::close (void)
-{
- ACE_TRACE ("ACE_Thread_Manager::close");
- if (this->thr_table_ != 0)
- {
- delete [] this->thr_table_;
- this->thr_table_ = 0;
- this->max_table_size_ = 0;
- this->current_count_ = 0;
- }
- return 0;
-}
-
-ACE_Thread_Manager::~ACE_Thread_Manager (void)
-{
- ACE_TRACE ("ACE_Thread_Manager::~ACE_Thread_Manager");
- this->close ();
-}
-
-// Call the appropriate OS routine to spawn a thread. Should *not* be
-// called with the lock_ held...
-
-int
-ACE_Thread_Manager::spawn_i (ACE_THR_FUNC func,
- void *args,
- long flags,
- ACE_thread_t *t_id,
- ACE_hthread_t *t_handle,
- u_int priority,
- int grp_id,
- void *stack,
- size_t stack_size,
- ACE_Task_Base *task)
-{
- ACE_TRACE ("ACE_Thread_Manager::spawn_i");
- ACE_thread_t thr_id;
- ACE_hthread_t thr_handle;
-
- if (t_id == 0)
- t_id = &thr_id;
-
- if (t_handle == 0)
- t_handle = &thr_handle;
-
- int result = ACE_Thread::spawn (func, args, flags,
- t_id, t_handle, priority,
- stack, stack_size);
- if (result != 0)
- {
- errno = result;
- return -1;
- }
- else
- return this->append_thr (*t_id, *t_handle,
- ACE_THR_SPAWNED,
- grp_id, task);
-}
-
-// Create a new thread running FUNC. *Must* be called with the lock_
-// held...
-
-int
-ACE_Thread_Manager::spawn (ACE_THR_FUNC func,
- void *args,
- long flags,
- ACE_thread_t *t_id,
- ACE_hthread_t *t_handle,
- u_int priority,
- int grp_id,
- void *stack,
- size_t stack_size)
-{
- ACE_TRACE ("ACE_Thread_Manager::spawn");
- ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1));
-
- if (grp_id == -1)
- grp_id = this->grp_id_++; // Increment the group id.
-
- if (this->spawn_i (func, args, flags, t_id, t_handle,
- priority, grp_id, stack, stack_size) == -1)
- return -1;
- else
- return grp_id;
-}
-
-// Create N new threads running FUNC.
-
-int
-ACE_Thread_Manager::spawn_n (int n,
- ACE_THR_FUNC func,
- void *args,
- long flags,
- u_int priority,
- int grp_id,
- ACE_Task_Base *task)
-{
- ACE_TRACE ("ACE_Thread_Manager::spawn_n");
- ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1));
-
- if (grp_id == -1)
- grp_id = this->grp_id_++; // Increment the group id.
-
- for (int i = 0; i < n; i++)
- {
- // @@ What should happen if this fails?! e.g., should we try to
- // cancel the other threads that we've already spawned or what?
- if (this->spawn_i (func, args, flags, 0, 0, priority, grp_id,
- 0, 0, task) == -1)
- return -1;
- }
-
- return grp_id;
-}
-
-// Create N new threads running FUNC.
-
-int
-ACE_Thread_Manager::spawn_n (ACE_thread_t thread_ids[],
- size_t n,
- ACE_THR_FUNC func,
- void *args,
- long flags,
- u_int priority,
- int grp_id,
- void *stack[],
- size_t stack_size[],
- ACE_hthread_t thread_handles[])
-{
- ACE_TRACE ("ACE_Thread_Manager::spawn_n");
- ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1));
-
- if (grp_id == -1)
- grp_id = this->grp_id_++; // Increment the group id.
-
- for (size_t i = 0; i < n; i++)
- {
- // @@ What should happen if this fails?! e.g., should we try to
- // cancel the other threads that we've already spawned or what?
- if (this->spawn_i (func,
- args,
- flags,
- &thread_ids[i],
- thread_handles == 0 ? 0 : &thread_handles[i],
- priority,
- grp_id,
- stack == 0 ? 0 : stack[i],
- stack_size == 0 ? 0 : stack_size[i]) == -1)
- return -1;
- }
-
- return grp_id;
-}
-
-// Append a thread into the pool (does not check for duplicates).
-// Must be called with locks held.
-
-int
-ACE_Thread_Manager::append_thr (ACE_thread_t t_id,
- ACE_hthread_t t_handle,
- ACE_Thread_State thr_state,
- int grp_id,
- ACE_Task_Base *task)
-{
- ACE_TRACE ("ACE_Thread_Manager::append_thr");
- // Try to resize the array to twice its existing size if we run out
- // of space...
- if (this->current_count_ >= this->max_table_size_
- && this->resize (this->max_table_size_ * 2) == -1)
- return -1;
- else
- {
- ACE_Thread_Descriptor &thr_desc =
- this->thr_table_[this->current_count_];
-
- thr_desc.thr_id_ = t_id;
- thr_desc.thr_handle_ = t_handle;
- thr_desc.grp_id_ = grp_id;
- thr_desc.thr_state_ = thr_state;
- thr_desc.task_ = task;
-
- this->current_count_++;
- return 0;
- }
-}
-
-// Return the thread descriptor (indexed by ACE_hthread_t).
-
-int
-ACE_Thread_Manager::find_hthread (ACE_hthread_t h_id)
-{
- ACE_TRACE ("ACE_Thread_Descriptor::find_hthread");
-
- for (size_t i = 0; i < this->current_count_; i++)
- if (ACE_OS::thr_cmp (h_id, this->thr_table_[i].thr_handle_))
- return i;
-
- return -1;
-}
-
-// Locate the index in the table associated with <t_id>. Must be
-// called with the lock held.
-
-int
-ACE_Thread_Manager::find_thread (ACE_thread_t t_id)
-{
- ACE_TRACE ("ACE_Thread_Manager::find_thread");
-
- for (size_t i = 0; i < this->current_count_; i++)
- if (ACE_OS::thr_equal (t_id, this->thr_table_[i].thr_id_))
- return i;
-
- return -1;
-}
-
-// Insert a thread into the pool (checks for duplicates and doesn't
-// allow them to be inserted twice).
-
-int
-ACE_Thread_Manager::insert_thr (ACE_thread_t t_id,
- ACE_hthread_t t_handle,
- int grp_id)
-{
- ACE_TRACE ("ACE_Thread_Manager::insert_thr");
- ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1));
-
- // Check for duplicates and bail out if they're already
- // registered...
- if (this->find_thread (t_id) != -1)
- return -1;
-
- if (grp_id == -1)
- grp_id = this->grp_id_++;
-
- if (this->append_thr (t_id, t_handle,
- ACE_THR_SPAWNED,
- grp_id) == -1)
- return -1;
- else
- return grp_id;
-}
-
-// Remove a thread from the pool. Must be called with locks held.
-
-void
-ACE_Thread_Manager::remove_thr (int i)
-{
- ACE_TRACE ("ACE_Thread_Manager::remove_thr");
- if (this->current_count_ > 1)
- // Structure assignment.
- this->thr_table_[i] = this->thr_table_[this->current_count_ - 1];
-
- this->current_count_--;
-
-#if defined (ACE_HAS_THREADS)
- // Tell all waiters when there are no more threads left in the pool.
- if (this->current_count_ == 0)
- this->zero_cond_.broadcast ();
-#endif /* ACE_HAS_THREADS */
-}
-
-// Factory out some common behavior to simplify the following methods.
-#define ACE_THR_OP(OP,STATE) \
- int result = OP (this->thr_table_[i].thr_handle_); \
- if (result != 0) { \
- this->remove_thr (i); \
- errno = result; \
- return -1; \
- } \
- else { \
- this->thr_table_[i].thr_state_ = STATE; \
- return 0; \
- }
-
-int
-ACE_Thread_Manager::suspend_thr (int i)
-{
- ACE_TRACE ("ACE_Thread_Manager::suspend_thr");
-
- ACE_THR_OP (ACE_Thread::suspend, ACE_THR_SUSPENDED);
-}
-
-int
-ACE_Thread_Manager::resume_thr (int i)
-{
- ACE_TRACE ("ACE_Thread_Manager::resume_thr");
-
- ACE_THR_OP (ACE_Thread::resume, ACE_THR_RUNNING);
-}
-
-int
-ACE_Thread_Manager::cancel_thr (int i)
-{
- ACE_TRACE ("ACE_Thread_Manager::cancel_thr");
- this->thr_table_[i].thr_state_ = ACE_THR_CANCELLED;
- return 0;
-}
-
-int
-ACE_Thread_Manager::kill_thr (int i, int signum)
-{
- ACE_TRACE ("ACE_Thread_Manager::kill_thr");
-
- int result = ACE_Thread::kill ((ACE_thread_t) this->thr_table_[i].thr_id_,
- signum);
-
- if (result != 0)
- {
- // We need to save this across calls to remove_thr() since that
- // call may reset errno.
- int error = errno;
-
- this->remove_thr (i);
- errno = error;
- return -1;
- }
- else
- return 0;
-}
-
-#define ACE_EXECUTE_OP(OP) \
- ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1)); \
- ACE_FIND (this->find_thread (t_id), index); \
- return OP (index);
-
-// Suspend a single thread.
-
-int
-ACE_Thread_Manager::suspend (ACE_thread_t t_id)
-{
- ACE_TRACE ("ACE_Thread_Manager::suspend");
- ACE_EXECUTE_OP (this->suspend_thr);
-}
-
-// Resume a single thread.
-
-int
-ACE_Thread_Manager::resume (ACE_thread_t t_id)
-{
- ACE_TRACE ("ACE_Thread_Manager::resume");
- ACE_EXECUTE_OP (this->resume_thr);
-}
-
-// Cancel a single thread.
-
-int
-ACE_Thread_Manager::cancel (ACE_thread_t t_id)
-{
- ACE_TRACE ("ACE_Thread_Manager::cancel");
- ACE_EXECUTE_OP (this->cancel_thr);
-}
-
-// Send a signal to a single thread.
-
-int
-ACE_Thread_Manager::kill (ACE_thread_t t_id, int signum)
-{
- ACE_TRACE ("ACE_Thread_Manager::kill");
- return ACE_Thread::kill (t_id, signum);
-}
-
-int
-ACE_Thread_Manager::check_state (ACE_Thread_State state,
- ACE_thread_t id)
-{
- ACE_TRACE ("ACE_Thread_Manager::check_state");
- ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1));
-
- ACE_Thread_State *thr_state = 0;
-#if 0
- int self_check = ACE_OS::thr_equal (id, ACE_OS::thr_self ());
-
- // If we're checking the state of our thread, try to get the cached
- // value out of TSS to avoid lookup.
- if (self_check)
- thr_state = ACE_LOG_MSG->thr_state ();
-
- // Wasn't in the cache, so we'll have to look it up.
- if (thr_state == 0)
- {
- ACE_FIND (this->find_thread (id), index);
- thr_state = &this->thr_table_[index].thr_state_;
-
- if (self_check) // Update the TSS cache.
- ACE_LOG_MSG->thr_state (thr_state);
- }
-#else
- // Turn off caching for the time being until we figure out
- // how to do it correctly in the face of deletions...
- ACE_FIND (this->find_thread (id), index);
- thr_state = &this->thr_table_[index].thr_state_;
-#endif /* 0 */
- return *thr_state == state;
-}
-
-// Test if a single thread is suspended.
-
-int
-ACE_Thread_Manager::testsuspend (ACE_thread_t t_id)
-{
- ACE_TRACE ("ACE_Thread_Manager::testsuspend");
- return this->check_state (ACE_THR_SUSPENDED, t_id);
-}
-
-// Test if a single thread is active (i.e., resumed).
-
-int
-ACE_Thread_Manager::testresume (ACE_thread_t t_id)
-{
- ACE_TRACE ("ACE_Thread_Manager::testresume");
- return this->check_state (ACE_THR_RUNNING, t_id);
-}
-
-// Test if a single thread is cancelled.
-
-int
-ACE_Thread_Manager::testcancel (ACE_thread_t t_id)
-{
- ACE_TRACE ("ACE_Thread_Manager::testcancel");
- return this->check_state (ACE_THR_CANCELLED, t_id);
-}
-
-// Get group ids for a particular thread id.
-
-int
-ACE_Thread_Manager::get_grp (ACE_thread_t t_id, int &grp_id)
-{
- ACE_TRACE ("ACE_Thread_Manager::get_grp");
- ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1));
-
- ACE_FIND (this->find_thread (t_id), index);
- grp_id = this->thr_table_[index].grp_id_;
- return 0;
-}
-
-// Set group ids for a particular thread id.
-
-int
-ACE_Thread_Manager::set_grp (ACE_thread_t t_id, int grp_id)
-{
- ACE_TRACE ("ACE_Thread_Manager::set_grp");
- ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1));
-
- ACE_FIND (this->find_thread (t_id), index);
- this->thr_table_[index].grp_id_ = grp_id;
- return 0;
-}
-
-// Suspend a group of threads.
-
-int
-ACE_Thread_Manager::apply_grp (int grp_id,
- THR_FUNC func,
- int arg)
-{
- ACE_TRACE ("ACE_Thread_Manager::apply_grp");
- ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1));
-
- int result = 0;
-
- for (size_t i = 0; i < this->current_count_; i++)
- if (this->thr_table_[i].grp_id_ == grp_id
- && (this->*func)(i, arg) == -1)
- result = -1;
-
- return result;
-}
-
-int
-ACE_Thread_Manager::suspend_grp (int grp_id)
-{
- ACE_TRACE ("ACE_Thread_Manager::suspend_grp");
- return this->apply_grp (grp_id,
- THR_FUNC (&ACE_Thread_Manager::suspend_thr));
-}
-
-// Resume a group of threads.
-
-int
-ACE_Thread_Manager::resume_grp (int grp_id)
-{
- ACE_TRACE ("ACE_Thread_Manager::resume_grp");
- return this->apply_grp (grp_id,
- THR_FUNC (&ACE_Thread_Manager::resume_thr));
-}
-
-// Kill a group of threads.
-
-int
-ACE_Thread_Manager::kill_grp (int grp_id, int signum)
-{
- ACE_TRACE ("ACE_Thread_Manager::kill_grp");
- return this->apply_grp (grp_id,
- THR_FUNC (&ACE_Thread_Manager::kill_thr), signum);
-}
-
-// Cancel a group of threads.
-
-int
-ACE_Thread_Manager::cancel_grp (int grp_id)
-{
- ACE_TRACE ("ACE_Thread_Manager::resume_grp");
- return this->apply_grp (grp_id,
- THR_FUNC (&ACE_Thread_Manager::cancel_thr));
-}
-
-int
-ACE_Thread_Manager::apply_all (THR_FUNC func, int arg)
-{
- ACE_TRACE ("ACE_Thread_Manager::apply_all");
- ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1));
-
- int result = 0;
-
- for (size_t i = 0; i < this->current_count_; i++)
- if ((this->*func)(i, arg) == -1)
- result = -1;
-
- return result;
-}
-
-// Resume all threads that are suspended.
-
-int
-ACE_Thread_Manager::resume_all (void)
-{
- ACE_TRACE ("ACE_Thread_Manager::resume_all");
- return this->apply_all (THR_FUNC (&ACE_Thread_Manager::resume_thr));
-}
-
-int
-ACE_Thread_Manager::suspend_all (void)
-{
- ACE_TRACE ("ACE_Thread_Manager::suspend_all");
- return this->apply_all (THR_FUNC (&ACE_Thread_Manager::suspend_thr));
-}
-
-int
-ACE_Thread_Manager::kill_all (int sig)
-{
- ACE_TRACE ("ACE_Thread_Manager::kill_all");
- return this->apply_all (&ACE_Thread_Manager::kill_thr, sig);
-}
-
-int
-ACE_Thread_Manager::cancel_all (void)
-{
- ACE_TRACE ("ACE_Thread_Manager::cancel_all");
- return this->apply_all (THR_FUNC (&ACE_Thread_Manager::cancel_thr));
-}
-
-// Must be called when thread goes out of scope to clean up its table
-// slot.
-
-void *
-ACE_Thread_Manager::exit (void *status, int do_thr_exit)
-{
- ACE_TRACE ("ACE_Thread_Manager::exit");
- ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, 0));
-
- int i = this->find_thread (ACE_Thread::self ());
-
- // Locate thread id.
- if (i != -1)
- this->remove_thr (i);
-
- if (do_thr_exit)
- {
- // Note, destructor is never called, so we must manually release
- // the lock...
-
- ACE_MT (ace_mon.release ());
-
- ACE_Thread::exit (status);
- // On reasonable systems ACE_Thread::exit() should not return.
- // However, due to horrible semantics with Win32 thread-specific
- // storage this call can return (don't ask...). Therefore, we
- // need to reacquire the mutex so that we don't get burned when
- // the Guard automatically releases it when this method returns.
- ACE_MT (ace_mon.acquire ());
- }
- return 0;
-}
-
-// Wait for all the threads to exit.
-
-int
-ACE_Thread_Manager::wait (const ACE_Time_Value *timeout)
-{
- ACE_TRACE ("ACE_Thread_Manager::wait");
- ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1));
-
-#if defined (ACE_HAS_THREADS)
- while (this->current_count_ > 0)
- if (this->zero_cond_.wait (timeout) == -1)
- return -1;
-#else
- timeout = timeout;
-#endif /* ACE_HAS_THREADS */
-
- return 0;
-}
-
-// Wait for task
-int
-ACE_Thread_Manager::wait_task (ACE_Task_Base *task,
- const ACE_Time_Value *timeout)
-{
- // This method will be implemented in the future. The way we
- // thought about it is by adding a linked list of pointers to
- // ACE_Condition_Thread_Mutex, where one will be allocated
- // dynaminclly when needed. Broadcasting the waiters will be done
- // in a similar manner to what's done today. When a thread is
- // removed (in remove_thr()) we'll check whether it is last in its
- // task and whether "somebody" is waiting for this task to end, if
- // so we'll broadcast the waiters.
-
- task = task;
- timeout = timeout;
- ACE_NOTSUP_RETURN (-1);
-}
-
-// Wait for group of threads
-int
-ACE_Thread_Manager::wait_group (int grp_id,
- const ACE_Time_Value *timeout)
-{
- // This method will be implemented in the future. See the above
- // comment.
- grp_id = grp_id;
- timeout = timeout;
- ACE_NOTSUP_RETURN (-1);
-}
-
-int
-ACE_Thread_Manager::apply_task (ACE_Task_Base *task,
- THR_FUNC func,
- int arg)
-{
- ACE_TRACE ("ACE_Thread_Manager::apply_task");
- ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1));
-
- int result = 0;
-
- for (size_t i = 0; i < this->current_count_; i++)
- if (this->thr_table_[i].task_ == task
- && (this->*func)(i, arg) == -1)
- result = -1;
-
- return result;
-}
-
-// Suspend a task
-int
-ACE_Thread_Manager::suspend_task (ACE_Task_Base *task)
-{
- ACE_TRACE ("ACE_Thread_Manager::suspend_task");
- return this->apply_task (task,
- THR_FUNC (&ACE_Thread_Manager::suspend_thr));
-}
-
-// Resume a task.
-int
-ACE_Thread_Manager::resume_task (ACE_Task_Base *task)
-{
- ACE_TRACE ("ACE_Thread_Manager::resume_task");
- return this->apply_task (task,
- THR_FUNC (&ACE_Thread_Manager::resume_thr));
-}
-
-// Kill a task.
-int
-ACE_Thread_Manager::kill_task (ACE_Task_Base *task, int /* signum */)
-{
- ACE_TRACE ("ACE_Thread_Manager::kill_task");
- return this->apply_task (task,
- THR_FUNC (&ACE_Thread_Manager::kill_thr));
-}
-
-// Cancel a task.
-int
-ACE_Thread_Manager::cancel_task (ACE_Task_Base *task)
-{
- ACE_TRACE ("ACE_Thread_Manager::cancel_task");
- return this->apply_task (task,
- THR_FUNC (&ACE_Thread_Manager::cancel_thr));
-}
-
-// Locate the index in the table associated with <task> from the
-// beginning of the table up to an index. Must be called with the
-// lock held.
-
-int
-ACE_Thread_Manager::find_task (ACE_Task_Base *task,
- int index)
-{
- ACE_TRACE ("ACE_Thread_Manager::find_task");
-
- if (index == -1)
- index = current_count_;
-
- for (int i = 0; i < index; i++)
- if (task == this->thr_table_[i].task_)
- return i;
-
- return -1;
-}
-
-// Returns the number of ACE_Task in a group.
-
-int
-ACE_Thread_Manager::num_tasks_in_group (int grp_id)
-{
- ACE_TRACE ("ACE_Thread_Manager::num_tasks_in_group");
- ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1));
-
- int tasks_count = 0;
-
- for (size_t i = 0; i < this->current_count_; i++)
- if (this->thr_table_[i].grp_id_ == grp_id
- && this->find_task (thr_table_[i].task_, i) == -1)
- tasks_count++;
-
- return tasks_count;
-}
-
-// Returns the number of threads in an ACE_Task.
-
-int
-ACE_Thread_Manager::num_threads_in_task (ACE_Task_Base *task)
-{
- ACE_TRACE ("ACE_Thread_Manager::num_threads_in_task");
- ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1));
-
- int threads_count = 0;
-
- for (size_t i = 0; i < this->current_count_; i++)
- if (this->thr_table_[i].task_ == task)
- threads_count++;
-
- return threads_count;
-}
-
-// Returns in task_list a list of ACE_Tasks in a group.
-
-int
-ACE_Thread_Manager::task_list (int grp_id,
- ACE_Task_Base *task_list[],
- size_t n)
-{
- ACE_TRACE ("ACE_Thread_Manager::task_list");
- ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1));
-
- ACE_Task_Base **task_list_iterator = task_list;
- size_t task_list_count = 0;
-
- for (size_t i = 0; i < this->current_count_; i++)
- if (task_list_count < n
- && this->thr_table_[i].grp_id_ == grp_id
- && this->find_task (thr_table_[i].task_, i) == -1)
- {
- task_list_iterator[task_list_count] = this->thr_table_[i].task_;
- task_list_count++;
- }
-
- return 0;
-}
-
-// Returns in thread_list a list of thread ids in an ACE_Task.
-
-int
-ACE_Thread_Manager::thread_list (ACE_Task_Base *task,
- ACE_thread_t thread_list[],
- size_t n)
-{
- ACE_TRACE ("ACE_Thread_Manager::thread_list");
- ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1));
-
- ACE_thread_t *thread_list_iterator = thread_list;
- size_t thread_list_count = 0;
-
- for (size_t i = 0; i < this->current_count_; i++)
- if (thread_list_count < n && this->thr_table_[i].task_ == task)
- {
- thread_list_iterator[thread_list_count] = this->thr_table_[i].thr_id_;
- thread_list_count++;
- }
-
- return 0;
-}
-
-// Returns in thread_list a list of thread handles in an ACE_Task.
-
-int
-ACE_Thread_Manager::hthread_list (ACE_Task_Base *task,
- ACE_hthread_t hthread_list[],
- size_t n)
-{
- ACE_TRACE ("ACE_Thread_Manager::thread_list");
- ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1));
-
- ACE_hthread_t *hthread_list_iterator = hthread_list;
- size_t hthread_list_count = 0;
-
- for (size_t i = 0; i < this->current_count_; i++)
- if (this->thr_table_[i].task_ == task
- && hthread_list_count < n)
- {
- hthread_list_iterator[hthread_list_count] =
- this->thr_table_[i].thr_handle_;
- hthread_list_count++;
- }
-
- return 0;
-}
-
-int
-ACE_Thread_Manager::set_grp (ACE_Task_Base *task, int grp_id)
-{
- ACE_TRACE ("ACE_Thread_Manager::set_grp");
-
- ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1));
-
- for (size_t i = 0; i < this->current_count_; i++)
- if (this->thr_table_[i].task_ == task)
- this->thr_table_[i].grp_id_ = grp_id;
- return 0;
-}
-
-int
-ACE_Thread_Manager::get_grp (ACE_Task_Base *task, int &grp_id)
-{
- ACE_TRACE ("ACE_Thread_Manager::get_grp");
-
- ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1));
-
- ACE_FIND (this->find_task (task), index);
- grp_id = this->thr_table_[index].grp_id_;
- return 0;
-}
-
-void
-ACE_Thread_Control::dump (void) const
-{
- ACE_TRACE ("ACE_Thread_Control::dump");
-}
-
-int
-ACE_Thread_Control::insert (ACE_Thread_Manager *tm)
-{
- ACE_TRACE ("ACE_Thread_Control::insert");
-
- ACE_hthread_t t_id;
- ACE_Thread::self (t_id);
- this->tm_ = tm;
-
- return this->tm_->insert_thr (ACE_Thread::self (), t_id);
-}
-
-// Initialize the thread controller.
-
-ACE_Thread_Control::ACE_Thread_Control (ACE_Thread_Manager *t,
- int insert)
- : tm_ (t),
- status_ (0)
-{
- ACE_TRACE ("ACE_Thread_Control::ACE_Thread_Control");
- if (this->tm_ != 0 && insert)
- {
- ACE_hthread_t t_id;
- ACE_Thread::self (t_id);
- this->tm_->insert_thr (ACE_Thread::self (), t_id);
- }
-}
-
-// Automatically kill thread on exit.
-
-ACE_Thread_Control::~ACE_Thread_Control (void)
-{
- ACE_TRACE ("ACE_Thread_Control::~ACE_Thread_Control");
-#if !defined (ACE_HAS_RECURSIVE_THR_EXIT_SEMANTICS)
- this->exit (this->status_);
-#endif /* ACE_HAS_RECURSIVE_THR_EXIT_SEMANTICS */
-}
-
-// Exit from thread (but clean up first).
-
-void *
-ACE_Thread_Control::exit (void *exit_status)
-{
- ACE_TRACE ("ACE_Thread_Control::exit");
- if (this->tm_ != 0)
- return this->tm_->exit (exit_status);
- else
- {
- ACE_Thread::exit (exit_status);
- return 0;
- }
-}