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Diffstat (limited to 'ace/Thread_Manager.h')
-rw-r--r-- | ace/Thread_Manager.h | 915 |
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diff --git a/ace/Thread_Manager.h b/ace/Thread_Manager.h deleted file mode 100644 index 1ff256197f4..00000000000 --- a/ace/Thread_Manager.h +++ /dev/null @@ -1,915 +0,0 @@ -/* -*- C++ -*- */ -// $Id$ - -// ============================================================================ -// -// = LIBRARY -// ace -// -// = FILENAME -// Thread_Manager.h -// -// = AUTHOR -// Doug Schmidt -// -// ============================================================================ - -#ifndef ACE_THREAD_MANAGER_H -#define ACE_THREAD_MANAGER_H -#include "ace/pre.h" - -#include "ace/Thread.h" - -#if !defined (ACE_LACKS_PRAGMA_ONCE) -# pragma once -#endif /* ACE_LACKS_PRAGMA_ONCE */ - -#include "ace/Synch.h" -#include "ace/Containers.h" -#include "ace/Free_List.h" -#include "ace/Singleton.h" -#include "ace/Log_Msg.h" - -// The following macros control how a Thread Manager manages a pool of -// Thread_Descriptor. Currently, the default behavior is not to -// preallocate any thread descriptor and never (well, almost never) -// free up any thread descriptor until the Thread Manager gets -// destructed. Which means, once your system is stable, you rarely -// need to pay the price of memory allocation. On a deterministic -// system, which means, the number of threads spawned can be -// determined before hand, you can either redefine the memory pool -// size macros to suit your need or constructed the Thread_Manager -// accordingly. That way, you don't pay the price of memory -// allocation when the system is really doing its job. OTOH, on -// system with resources constraint, you may want to lower the size of -// ACE_DEFAULT_THREAD_MANAGER_HWM to avoid unused memory hanging -// around. - -#if !defined (ACE_DEFAULT_THREAD_MANAGER_PREALLOC) -# define ACE_DEFAULT_THREAD_MANAGER_PREALLOC 0 -#endif /* ACE_DEFAULT_THREAD_MANAGER_PREALLOC */ - -#if !defined (ACE_DEFAULT_THREAD_MANAGER_LWM) -# define ACE_DEFAULT_THREAD_MANAGER_LWM 1 -#endif /* ACE_DEFAULT_THREAD_MANAGER_LWM */ - -#if !defined (ACE_DEFAULT_THREAD_MANAGER_INC) -# define ACE_DEFAULT_THREAD_MANAGER_INC 1 -#endif /* ACE_DEFAULT_THREAD_MANAGER_INC */ - -#if !defined (ACE_DEFAULT_THREAD_MANAGER_HWM) -# define ACE_DEFAULT_THREAD_MANAGER_HWM ACE_DEFAULT_FREE_LIST_HWM -// this is a big number -#endif /* ACE_DEFAULT_THREAD_MANAGER_HWM */ - -// This is the synchronization mechanism used to prevent a thread -// descriptor gets removed from the Thread_Manager before it gets -// stash into it. If you want to disable this feature (and risk of -// corrupting the freelist,) you define the lock as ACE_Null_Mutex. -// Usually, if you can be sure that your threads will run for an -// extended period of time, you can safely disable the lock. - -#if !defined (ACE_DEFAULT_THREAD_MANAGER_LOCK) -# define ACE_DEFAULT_THREAD_MANAGER_LOCK ACE_SYNCH_MUTEX -#endif /* ACE_DEFAULT_THREAD_MANAGER_LOCK */ - -// Forward declarations. -class ACE_Task_Base; -class ACE_Thread_Manager; -class ACE_Thread_Descriptor; - -#if !defined(ACE_USE_ONE_SHOT_AT_THREAD_EXIT) -class ACE_Export ACE_At_Thread_Exit -{ - // = TITLE - // Contains a method to be applied when a thread is terminated. - friend class ACE_Thread_Descriptor; - friend class ACE_Thread_Manager; -public: - // Default constructor - ACE_At_Thread_Exit (void); - - // The destructor - virtual ~ACE_At_Thread_Exit (void); - - // <At_Thread_Exit> has the ownership? - int is_owner (void) const; - - // Set the ownership of the <At_Thread_Exit>. - int is_owner (int owner); - - // This <At_Thread_Exit> was applied? - int was_applied (void) const; - - // Set applied state of <At_Thread_Exit>. - int was_applied (int applied); - -protected: - ACE_At_Thread_Exit *next_; - // The next <At_Thread_Exit> hook in the list. - - // Do the apply if necessary - void do_apply (void); - - virtual void apply (void) = 0; - // The apply method. - - ACE_Thread_Descriptor* td_; - // The Thread_Descriptor where this at is registered. - - int was_applied_; - // The at was applied? - - int is_owner_; - // The at has the ownership of this? -}; - -class ACE_Export ACE_At_Thread_Exit_Func : public ACE_At_Thread_Exit -{ -public: - // Constructor - ACE_At_Thread_Exit_Func (void *object, - ACE_CLEANUP_FUNC func, - void *param = 0); - - virtual ~ACE_At_Thread_Exit_Func (void); - -protected: - void *object_; - // The object to be cleanup - - ACE_CLEANUP_FUNC func_; - // The cleanup func - - void *param_; - // A param if required - - // The apply method - void apply (void); -}; - -#endif /* !ACE_USE_ONE_SHOT_AT_THREAD_EXIT */ - -class ACE_Export ACE_Thread_Descriptor_Base : public ACE_OS_Thread_Descriptor -{ - // = TITLE - // Basic information for thread descriptors. These information - // gets extracted out because we need it after a thread is - // terminated. - - friend class ACE_Thread_Manager; - friend class ACE_Double_Linked_List<ACE_Thread_Descriptor_Base>; - friend class ACE_Double_Linked_List_Iterator_Base<ACE_Thread_Descriptor_Base>; - friend class ACE_Double_Linked_List_Iterator<ACE_Thread_Descriptor_Base>; - friend class ACE_Double_Linked_List<ACE_Thread_Descriptor>; - friend class ACE_Double_Linked_List_Iterator_Base<ACE_Thread_Descriptor>; - friend class ACE_Double_Linked_List_Iterator<ACE_Thread_Descriptor>; -public: - ACE_Thread_Descriptor_Base (void); - ~ACE_Thread_Descriptor_Base (void); - - // = We need the following operators to make Borland happy. - - int operator== (const ACE_Thread_Descriptor_Base &rhs) const; - // Equality operator. - - int operator!= (const ACE_Thread_Descriptor_Base &rhs) const; - // Inequality operator. - - int grp_id (void); - // Group ID. - - ACE_UINT32 state (void); - // Current state of the thread. - - ACE_Task_Base *task (void); - // Return the pointer to an <ACE_Task_Base> or NULL if there's no - // <ACE_Task_Base> associated with this thread.; - -protected: - void reset (void); - // Reset this base thread descriptor. - - ACE_thread_t thr_id_; - // Unique thread ID. - - ACE_hthread_t thr_handle_; - // Unique handle to thread (used by Win32 and AIX). - - int grp_id_; - // Group ID. - - ACE_UINT32 thr_state_; - // Current state of the thread. - - ACE_Task_Base *task_; - // Pointer to an <ACE_Task_Base> or NULL if there's no - // <ACE_Task_Base>. - - ACE_Thread_Descriptor_Base *next_; - ACE_Thread_Descriptor_Base *prev_; - // We need these pointers to maintain the double-linked list in a - // thread managers. -}; - -class ACE_Export ACE_Thread_Descriptor : public ACE_Thread_Descriptor_Base -{ - // = TITLE - // Information for controlling threads that run under the control - // of the <Thread_Manager>. -#if !defined(ACE_USE_ONE_SHOT_AT_THREAD_EXIT) - friend class ACE_At_Thread_Exit; -#endif /* !ACE_USE_ONE_SHOT_AT_THREAD_EXIT */ - friend class ACE_Thread_Manager; - friend class ACE_Double_Linked_List<ACE_Thread_Descriptor>; - friend class ACE_Double_Linked_List_Iterator<ACE_Thread_Descriptor>; -public: - // = Initialization method. - ACE_Thread_Descriptor (void); - - // = Accessor methods. - ACE_thread_t self (void); - // Unique thread id. - - void self (ACE_hthread_t &); - // Unique handle to thread (used by Win32 and AIX). - - void dump (void) const; - // Dump the state of an object. - -#if !defined(ACE_USE_ONE_SHOT_AT_THREAD_EXIT) - void log_msg_cleanup(ACE_Log_Msg* log_msg); - // This cleanup function must be called only for ACE_TSS_cleanup. - // The ACE_TSS_cleanup delegate Log_Msg instance destruction when - // Log_Msg cleanup is called before terminate. - - int at_exit (ACE_At_Thread_Exit* cleanup); - // Register an At_Thread_Exit hook and the ownership is acquire by - // Thread_Descriptor, this is the usual case when the AT is dynamically - // allocated. - - int at_exit (ACE_At_Thread_Exit& cleanup); - // Register an At_Thread_Exit hook and the ownership is retained for the - // caller. Normally used when the at_exit hook is created in stack. -#endif /* !ACE_USE_ONE_SHOT_AT_THREAD_EXIT */ - - int at_exit (void *object, - ACE_CLEANUP_FUNC cleanup_hook, - void *param); - // Register an object (or array) for cleanup at thread termination. - // "cleanup_hook" points to a (global, or static member) function - // that is called for the object or array when it to be destroyed. - // It may perform any necessary cleanup specific for that object or - // its class. "param" is passed as the second parameter to the - // "cleanup_hook" function; the first parameter is the object (or - // array) to be destroyed. Returns 0 on success, non-zero on - // failure: -1 if virtual memory is exhausted or 1 if the object (or - // arrayt) had already been registered. - - ~ACE_Thread_Descriptor (void); - // Do nothing destructor to keep some compilers happy - - void acquire_release (void); - // Do nothing but to acquire the thread descriptor's lock and - // release. This will first check if the thread is registered or - // not. If it is already registered, there's no need to reacquire - // the lock again. This is used mainly to get newly spawned thread - // in synch with thread manager and prevent it from accessing its - // thread descriptor before it gets fully built. This function is - // only called from ACE_Log_Msg::thr_desc. - - ACE_INLINE_FOR_GNUC void set_next (ACE_Thread_Descriptor *td); - ACE_INLINE_FOR_GNUC ACE_Thread_Descriptor *get_next (void); - // Set/get the <next_> pointer. These are required by the - // ACE_Free_List. ACE_INLINE is specified here because one version - // of g++ couldn't grok this code without it. - -private: - void reset (ACE_Thread_Manager *tm); - // Reset this thread descriptor. - -#if !defined (ACE_USE_ONE_SHOT_AT_THREAD_EXIT) - void at_pop (int apply = 1); - // Pop an At_Thread_Exit from at thread termination list, apply the at - // if apply is true. - - void at_push (ACE_At_Thread_Exit* cleanup, - int is_owner = 0); - // Push an At_Thread_Exit to at thread termination list and set the - // ownership of at. - - void do_at_exit (void); - // Run the AT_Thread_Exit hooks. - - void terminate (void); - // terminate realize the cleanup process to thread termination - - ACE_Log_Msg *log_msg_; - // Thread_Descriptor is the ownership of ACE_Log_Msg if log_msg_!=0 - // This can occur because ACE_TSS_cleanup was executed before terminate. - - ACE_At_Thread_Exit *at_exit_list_; - // The AT_Thread_Exit list -#endif /* !ACE_USE_ONE_SHOT_AT_THREAD_EXIT */ - - ACE_Cleanup_Info cleanup_info_; - // Stores the cleanup info for a thread. - // @@ Note, this should be generalized to be a stack of - // <ACE_Cleanup_Info>s. - -#if !defined(ACE_USE_ONE_SHOT_AT_THREAD_EXIT) - ACE_Thread_Manager* tm_; - // Pointer to an <ACE_Thread_Manager> or NULL if there's no - // <ACE_Thread_Manager>. -#endif /* !ACE_USE_ONE_SHOT_AT_THREAD_EXIT */ - - ACE_DEFAULT_THREAD_MANAGER_LOCK *sync_; - // Registration lock to prevent premature removal of thread descriptor. - -#if !defined(ACE_USE_ONE_SHOT_AT_THREAD_EXIT) - int terminated_; - // Keep track of termination status. -#endif /* !ACE_USE_ONE_SHOT_AT_THREAD_EXIT */ -}; - -// Forward declaration. -class ACE_Thread_Control; - -// This typedef should be (and used to be) inside the -// ACE_Thread_Manager declaration. But, it caused compilation -// problems on g++/VxWorks/i960 with -g. Note that -// ACE_Thread_Manager::THR_FUNC is only used internally in -// ACE_Thread_Manager, so it's not useful for anyone else. -// It also caused problems on IRIX5 with g++. -#if defined (__GNUG__) -typedef int (ACE_Thread_Manager::*ACE_THR_MEMBER_FUNC)(ACE_Thread_Descriptor *, int); -#endif /* __GNUG__ */ - -class ACE_Export ACE_Thread_Manager -{ - // = TITLE - // Manages a pool of threads. - // - // = DESCRIPTION - // This class allows operations on groups of threads atomically. - // The default behavior of thread manager is to wait on - // all threads under it's management when it gets destructed. - // Therefore, remember to remove a thread from thread manager if - // you don't want it to wait for the thread. There are also - // function to disable this default wait-on-exit behavior. - // However, if your program depends on turning this off to run - // correctly, you are probably doing something wrong. Rule of - // thumb, use ACE_Thread to manage your daemon threads. - // - // Notice that if there're threads live beyond the scope of - // <main>, you are sure to have resource leaks in your program. - // Remember to wait on threads before exiting <main> if that - // could happen in your programs. -public: - friend class ACE_Thread_Control; -#if !defined(ACE_USE_ONE_SHOT_AT_THREAD_EXIT) - friend class ACE_Thread_Descriptor; -#endif /* !ACE_USE_ONE_SHOT_AT_THREAD_EXIT */ - -#if !defined (__GNUG__) - typedef int (ACE_Thread_Manager::*ACE_THR_MEMBER_FUNC)(ACE_Thread_Descriptor *, int); -#endif /* !__GNUG__ */ - - // These are the various states a thread managed by the - // <Thread_Manager> can be in. - enum - { - ACE_THR_IDLE = 0x00000000, - // Uninitialized. - - ACE_THR_SPAWNED = 0x00000001, - // Created but not yet running. - - ACE_THR_RUNNING = 0x00000002, - // Thread is active (naturally, we don't know if it's actually - // *running* because we aren't the scheduler...). - - ACE_THR_SUSPENDED = 0x00000004, - // Thread is suspended. - - ACE_THR_CANCELLED = 0x00000008, - // Thread has been cancelled (which is an indiction that it needs to - // terminate...). - - ACE_THR_TERMINATED = 0x00000010, - // Thread has shutdown, but the slot in the thread manager hasn't - // been reclaimed yet. - - ACE_THR_JOINING = 0x10000000 - // Join operation has been invoked on the thread by thread manager. - }; - - // = Initialization and termination methods. - ACE_Thread_Manager (size_t preaolloc = 0, - size_t lwm = ACE_DEFAULT_THREAD_MANAGER_LWM, - size_t inc = ACE_DEFAULT_THREAD_MANAGER_INC, - size_t hwm = ACE_DEFAULT_THREAD_MANAGER_HWM); - virtual ~ACE_Thread_Manager (void); - -#if ! defined (ACE_THREAD_MANAGER_LACKS_STATICS) - static ACE_Thread_Manager *instance (void); - // Get pointer to a process-wide <ACE_Thread_Manager>. - - static ACE_Thread_Manager *instance (ACE_Thread_Manager *); - // Set pointer to a process-wide <ACE_Thread_Manager> and return - // existing pointer. - - static void close_singleton (void); - // Delete the dynamically allocated Singleton -#endif /* ! defined (ACE_THREAD_MANAGER_LACKS_STATICS) */ - - int open (size_t size = 0); - // No-op. Currently unused. - - int close (void); - // Release all resources. - // By default, this method will wait till all threads - // exit. However, when called from <close_singleton>, most global resources - // are destroyed and thus, we don't try to wait but just clean up the thread - // descriptor list. - - // The <ACE_thread_t> * argument to each of the <spawn> family member - // functions is interpreted and used as shown in the following - // table. NOTE: the final option, to provide task names, is _only_ - // supported on VxWorks! - // - // Value of ACE_thread_t * argument Use Platforms - // ================================ ========================== ========= - // 0 Not used. All - // non-0 (and points to 0 char * The task name is passed All - // on VxWorks) back in the char *. - // non-0, points to non-0 char * The char * is used as VxWorks only - // the task name. The - // argument is not modified. - - int spawn (ACE_THR_FUNC func, - void *args = 0, - long flags = THR_NEW_LWP | THR_JOINABLE, - ACE_thread_t * = 0, - ACE_hthread_t *t_handle = 0, - long priority = ACE_DEFAULT_THREAD_PRIORITY, - int grp_id = -1, - void *stack = 0, - size_t stack_size = 0); - // Create a new thread, which executes <func>. - // Returns: on success a unique group id that can be used to control - // other threads added to the same group. On failure, returns -1. - - int spawn_n (size_t n, - ACE_THR_FUNC func, - void *args = 0, - long flags = THR_NEW_LWP | THR_JOINABLE, - long priority = ACE_DEFAULT_THREAD_PRIORITY, - int grp_id = -1, - ACE_Task_Base *task = 0, - ACE_hthread_t thread_handles[] = 0, - void *stack[] = 0, - size_t stack_size[] = 0); - // Create N new threads, all of which execute <func>. - // Returns: on success a unique group id that can be used to control - // all of the threads in the same group. On failure, returns -1. - - int spawn_n (ACE_thread_t thread_ids[], - size_t n, - ACE_THR_FUNC func, - void *args, - long flags, - long priority = ACE_DEFAULT_THREAD_PRIORITY, - int grp_id = -1, - void *stack[] = 0, - size_t stack_size[] = 0, - ACE_hthread_t thread_handles[] = 0); - // Spawn N new threads, which execute <func> with argument <arg>. - // If <thread_ids> != 0 the thread_ids of successfully spawned - // threads will be placed into the <thread_ids> buffer (which must - // be the same size as <n>). If <stack> != 0 it is assumed to be an - // array of <n> pointers to the base of the stacks to use for the - // threads being spawned. If <stack_size> != 0 it is assumed to be - // an array of <n> values indicating how big each of the - // corresponding <stack>s are. If <thread_handles> != 0 it is - // assumed to be an array of <n> thread_handles that will be - // assigned the values of the thread handles being spawned. Returns - // -1 on failure (<errno> will explain...), otherwise returns the - // group id of the threads. - - void *exit (void *status = 0, - int do_thread_exit = 1); - // Called to clean up when a thread exits. If <do_thread_exit> is - // non-0 then <ACE_Thread::exit> is called to exit the thread, in - // which case <status> is passed as the exit value of the thread. - // Should _not_ be called by main thread. - - int wait (const ACE_Time_Value *timeout = 0, - int abandon_detached_threads = 0); - // Block until there are no more threads running in the - // <Thread_Manager> or <timeout> expires. Note that <timeout> is - // treated as "absolute" time. Returns 0 on success and -1 on - // failure. If <abandon_detached_threads> is set, wait will first - // check thru its thread list for threads with THR_DETACHED or - // THR_DAEMON flags set and remove these threads. Notice that - // unlike other wait_* function, by default, <wait> does wait on - // all thread spawned by this thread_manager no matter the detached - // flags are set or not unless it is called with - // <abandon_detached_threads> flag set. - // NOTE that if this function is called while the ACE_Object_Manager - // is shutting down (as a result of program rundown via ACE::fini), - // it will not wait for any threads to complete. If you must wait for - // threads spawned by this thread manager to complete and you are in a - // ACE rundown situation (such as your object is being destroyed by the - // ACE_Object_Manager) you can use wait_grp instead. - - int join (ACE_thread_t tid, void **status = 0); - // Join a thread specified by <tid>. Do not wait on a detached thread. - - int wait_grp (int grp_id); - // Block until there are no more threads running in a group. - // Returns 0 on success and -1 on failure. Notice that wait_grp - // will not wait on detached threads. - - // = Accessors for ACE_Thread_Descriptors. - ACE_Thread_Descriptor *thread_desc_self (void); - // Get a pointer to the calling thread's own thread_descriptor. - // This must be called from a spawn thread. This function will - // fetch the info from TSS. - - ACE_Thread_Descriptor *thread_descriptor (ACE_thread_t); - // Return a pointer to the thread's Thread_Descriptor, - // 0 if fail. - - ACE_Thread_Descriptor *hthread_descriptor (ACE_hthread_t); - // Return a pointer to the thread's Thread_Descriptor, - // 0 if fail. - - int thr_self (ACE_hthread_t &); - // Return the "real" handle to the calling thread, caching it if - // necessary in TSS to speed up subsequent lookups. This is - // necessary since on some platforms (e.g., Win32) we can't get this - // handle via direct method calls. Notice that you should *not* - // close the handle passed back from this method. It is used - // internally by Thread Manager. On the other hand, you *have to* - // use this internal thread handle when working on Thread_Manager. - // Return -1 if fail. - - ACE_thread_t thr_self (void); - // Return the unique ID of the thread. This is not strictly - // necessary (because a thread can always just call - // <ACE_Thread::self>). However, we put it here to be complete. - - ACE_Task_Base *task (void); - // Returns a pointer to the current <ACE_Task_Base> we're executing - // in if this thread is indeed running in an <ACE_Task_Base>, else - // return 0. - - // = Suspend methods, which isn't supported on POSIX pthreads (will not block). - int suspend_all (void); - // Suspend all threads - int suspend (ACE_thread_t); - // Suspend a single thread. - int suspend_grp (int grp_id); - // Suspend a group of threads. - int testsuspend (ACE_thread_t t_id); - // True if <t_id> is inactive (i.e., suspended), else false. - - // = Resume methods, which isn't supported on POSIX pthreads (will not block). - int resume_all (void); - // Resume all stopped threads - int resume (ACE_thread_t); - // Resume a single thread. - int resume_grp (int grp_id); - // Resume a group of threads. - int testresume (ACE_thread_t t_id); - // True if <t_id> is active (i.e., resumed), else false. - - // = Send signals to one or more threads without blocking. - int kill_all (int signum); - // Send <signum> to all stopped threads. Not supported on platforms - // that do not have advanced signal support, such as Win32. - int kill (ACE_thread_t, - int signum); - // Send the <signum> to a single thread. Not supported on platforms - // that do not have advanced signal support, such as Win32. - int kill_grp (int grp_id, - int signum); - // Send <signum> to a group of threads, not supported on platforms - // that do not have advanced signal support, such as Win32. - - // = Cancel methods, which provides a cooperative thread-termination mechanism (will not block). - int cancel_all (int async_cancel = 0); - // Cancel's all the threads. - int cancel (ACE_thread_t, int async_cancel = 0); - // Cancel a single thread. - int cancel_grp (int grp_id, int async_cancel = 0); - // Cancel a group of threads. - int testcancel (ACE_thread_t t_id); - // True if <t_id> is cancelled, else false. - - // = Set/get group ids for a particular thread id. - int set_grp (ACE_thread_t, - int grp_id); - int get_grp (ACE_thread_t, - int &grp_id); - - // = The following methods are new methods which resemble current - // methods in <ACE_Thread Manager>. For example, the <apply_task> - // method resembles the <apply_thr> method, and <suspend_task> - // resembles <suspend_thr>. - - // = Operations on ACE_Tasks. - - int wait_task (ACE_Task_Base *task); - // Block until there are no more threads running in <task>. Returns - // 0 on success and -1 on failure. Note that <wait_task> will not - // wait on detached threads. - int suspend_task (ACE_Task_Base *task); - // Suspend all threads in an ACE_Task. - int resume_task (ACE_Task_Base *task); - // Resume all threads in an ACE_Task. - int kill_task (ACE_Task_Base *task, - int signum); - // Send a signal <signum> to all threads in an <ACE_Task>. - - int cancel_task (ACE_Task_Base *task, int async_cancel = 0); - // Cancel all threads in an <ACE_Task>. If <async_cancel> is non-0, - // then asynchronously cancel these threads if the OS platform - // supports cancellation. Otherwise, perform a "cooperative" - // cancellation. - - // = Collect thread handles in the thread manager. Notice that - // the collected information is just a snapshot. - int hthread_within (ACE_hthread_t handle); - int thread_within (ACE_thread_t tid); - // Check if the thread is managed by the thread manager. Return true if - // the thread is found, false otherwise. - - int num_tasks_in_group (int grp_id); - // Returns the number of <ACE_Task_Base> in a group. - - int num_threads_in_task (ACE_Task_Base *task); - // Returns the number of threads in an <ACE_Task_Base>. - - int task_list (int grp_id, - ACE_Task_Base *task_list[], - size_t n); - // Returns in <task_list> a list of up to <n> <ACE_Tasks> in a - // group. The caller must allocate the memory for <task_list>. In - // case of an error, -1 is returned. If no requested values are - // found, 0 is returned, otherwise correct number of retrieved - // values are returned. - - int thread_list (ACE_Task_Base *task, - ACE_thread_t thread_list[], - size_t n); - // Returns in <thread_list> a list of up to <n> thread ids in an - // <ACE_Task_Base>. The caller must allocate the memory for - // <thread_list>. In case of an error, -1 is returned. If no - // requested values are found, 0 is returned, otherwise correct - // number of retrieved values are returned. - - int hthread_list (ACE_Task_Base *task, - ACE_hthread_t hthread_list[], - size_t n); - // Returns in <hthread_list> a list of up to <n> thread handles in - // an <ACE_Task_Base>. The caller must allocate memory for - // <hthread_list>. In case of an error, -1 is returned. If no - // requested values are found, 0 is returned, otherwise correct - // number of retrieved values are returned. - - int thread_grp_list (int grp_id, - ACE_thread_t thread_list[], - size_t n); - // Returns in <thread_list> a list of up to <n> thread ids in a - // group <grp_id>. The caller must allocate the memory for - // <thread_list>. In case of an error, -1 is returned. If no - // requested values are found, 0 is returned, otherwise correct - // number of retrieved values are returned. - - int hthread_grp_list (int grp_id, - ACE_hthread_t hthread_list[], - size_t n); - // Returns in <hthread_list> a list of up to <n> thread handles in - // a group <grp_id>. The caller must allocate memory for - // <hthread_list>. - - int task_all_list (ACE_Task_Base *task_list[], - size_t n); - // Returns in <task_list> a list of up to <n> <ACE_Tasks>. The - // caller must allocate the memory for <task_list>. In case of an - // error, -1 is returned. If no requested values are found, 0 is - // returned, otherwise correct number of retrieved values are - // returned. - - int thread_all_list (ACE_thread_t thread_list[], - size_t n); - // Returns in <thread_list> a list of up to <n> thread ids. The - // caller must allocate the memory for <thread_list>. In case of an - // error, -1 is returned. If no requested values are found, 0 is - // returned, otherwise correct number of retrieved values are - // returned. - - // = Set/get group ids for a particular task. - int set_grp (ACE_Task_Base *task, int grp_id); - int get_grp (ACE_Task_Base *task, int &grp_id); - - int count_threads (void) const; - // Return a count of the current number of threads active in the - // <Thread_Manager>. - -#if !defined(ACE_USE_ONE_SHOT_AT_THREAD_EXIT) - int at_exit (ACE_At_Thread_Exit* cleanup); - // Register an At_Thread_Exit hook and the ownership is acquire by - // Thread_Descriptor, this is the usual case when the AT is dynamically - // allocated. - - int at_exit (ACE_At_Thread_Exit& cleanup); - // Register an At_Thread_Exit hook and the ownership is retained for the - // caller. Normally used when the at_exit hook is created in stack. -#endif /* !ACE_USE_ONE_SHOT_AT_THREAD_EXIT */ - - int at_exit (void *object, - ACE_CLEANUP_FUNC cleanup_hook, - void *param); - // *** This function is deprecated. Please use the previous two - // *** at_exit method. Notice that you should avoid mixing this method - // *** with the previous two at_exit methods. - // - // Register an object (or array) for cleanup at - // thread termination. "cleanup_hook" points to a (global, or - // static member) function that is called for the object or array - // when it to be destroyed. It may perform any necessary cleanup - // specific for that object or its class. "param" is passed as the - // second parameter to the "cleanup_hook" function; the first - // parameter is the object (or array) to be destroyed. - // "cleanup_hook", for example, may delete the object (or array). - // If <cleanup_hook> == 0, the <object> will _NOT_ get cleanup at - // thread exit. You can use this to cancel the previously added - // at_exit. - - void wait_on_exit (int dowait); - int wait_on_exit (void); - // Access function to determine whether the Thread_Manager will - // wait for its thread to exit or not when being closing down. - - void dump (void); - // Dump the state of an object. - - ACE_ALLOC_HOOK_DECLARE; - // Declare the dynamic allocation hooks. - -protected: - virtual int spawn_i (ACE_THR_FUNC func, - void *args, - long flags, - ACE_thread_t * = 0, - ACE_hthread_t *t_handle = 0, - long priority = ACE_DEFAULT_THREAD_PRIORITY, - int grp_id = -1, - void *stack = 0, - size_t stack_size = 0, - ACE_Task_Base *task = 0); - // Create a new thread (must be called with locks held). - - void run_thread_exit_hooks (int i); - // Run the registered hooks when the thread exits. - - ACE_Thread_Descriptor *find_thread (ACE_thread_t t_id); - // Locate the index of the table slot occupied by <t_id>. Returns - // -1 if <t_id> is not in the table doesn't contain <t_id>. - - ACE_Thread_Descriptor *find_hthread (ACE_hthread_t h_id); - // Locate the index of the table slot occupied by <h_id>. Returns - // -1 if <h_id> is not in the table doesn't contain <h_id>. - - ACE_Thread_Descriptor *find_task (ACE_Task_Base *task, - int slot = -1); - // Locate the thread descriptor address of the list occupied by - // <task>. Returns 0 if <task> is not in the table doesn't contain - // <task>. - - int insert_thr (ACE_thread_t t_id, - ACE_hthread_t, - int grp_id = -1, - long flags = 0); - // Insert a thread in the table (checks for duplicates). - - int append_thr (ACE_thread_t t_id, ACE_hthread_t, - ACE_UINT32, - int grp_id, - ACE_Task_Base *task = 0, - long flags = 0, - ACE_Thread_Descriptor *td = 0); - // Append a thread in the table (adds at the end, growing the table - // if necessary). - - void remove_thr (ACE_Thread_Descriptor *td, - int close_handler); - // Remove thread from the table. - - void remove_thr_all (void); - // Remove all threads from the table. - - // = The following four methods implement a simple scheme for - // operating on a collection of threads atomically. - - int check_state (ACE_UINT32 state, - ACE_thread_t thread, - int enable = 1); - // Efficiently check whether <thread> is in a particular <state>. - // This call updates the TSS cache if possible to speed up - // subsequent searches. - - int apply_task (ACE_Task_Base *task, - ACE_THR_MEMBER_FUNC, - int = 0); - // Apply <func> to all members of the table that match the <task> - - int apply_grp (int grp_id, - ACE_THR_MEMBER_FUNC func, - int arg = 0); - // Apply <func> to all members of the table that match the <grp_id>. - - int apply_all (ACE_THR_MEMBER_FUNC, - int = 0); - // Apply <func> to all members of the table. - - int join_thr (ACE_Thread_Descriptor *td, - int = 0); - // Join the thread described in <tda>. - - int resume_thr (ACE_Thread_Descriptor *td, - int = 0); - // Resume the thread described in <tda>. - - int suspend_thr (ACE_Thread_Descriptor *td, - int = 0); - // Suspend the thread described in <tda>. - - int kill_thr (ACE_Thread_Descriptor *td, - int signum); - // Send signal <signum> to the thread described in <tda>. - - int cancel_thr (ACE_Thread_Descriptor *td, - int async_cancel = 0); - // Set the cancellation flag for the thread described in <tda>. - - int register_as_terminated (ACE_Thread_Descriptor *td); - // Register a thread as terminated and put it into the <terminated_thr_list_>. - - ACE_Double_Linked_List<ACE_Thread_Descriptor> thr_list_; - // Keeping a list of thread descriptors within the thread manager. - // Double-linked list enables us to cache the entries in TSS - // and adding/removing thread descriptor entries without - // affecting other thread's descriptor entries. - -#if !defined (VXWORKS) - ACE_Double_Linked_List<ACE_Thread_Descriptor_Base> terminated_thr_list_; - // Collect terminated but not yet joined thread entries. -#endif /* VXWORKS */ - - ACE_Unbounded_Queue<ACE_Thread_Descriptor*> thr_to_be_removed_; - // Collect pointers to thread descriptors of threads to be removed later. - - int grp_id_; - // Keeps track of the next group id to assign. - - int automatic_wait_; - // Set if we want the Thread_Manager to wait on all threads before - // being closed, reset otherwise. - - // = ACE_Thread_Mutex and condition variable for synchronizing termination. -#if defined (ACE_HAS_THREADS) - ACE_Thread_Mutex lock_; - // Serialize access to the <zero_cond_>. - - ACE_Condition_Thread_Mutex zero_cond_; - // Keep track of when there are no more threads. -#endif /* ACE_HAS_THREADS */ - -private: - ACE_Locked_Free_List<ACE_Thread_Descriptor, ACE_SYNCH_MUTEX> thread_desc_freelist_; - -#if ! defined (ACE_THREAD_MANAGER_LACKS_STATICS) - static ACE_Thread_Manager *thr_mgr_; - // Pointer to a process-wide <ACE_Thread_Manager>. - - static int delete_thr_mgr_; - // Must delete the <thr_mgr_> if non-0. -#endif /* ! defined (ACE_THREAD_MANAGER_LACKS_STATICS) */ -}; - -#if defined (ACE_THREAD_MANAGER_LACKS_STATICS) -#define ACE_THREAD_MANAGER_SINGLETON_DEFINE \ - ACE_Singleton<ACE_Thread_Manager, ACE_SYNCH_MUTEX>; -typedef ACE_Singleton<ACE_Thread_Manager, ACE_SYNCH_MUTEX> ACE_THREAD_MANAGER_SINGLETON; -#endif /* defined (ACE_THREAD_MANAGER_LACKS_STATICS) */ - -#if defined (__ACE_INLINE__) -#include "ace/Thread_Manager.i" -#endif /* __ACE_INLINE__ */ - -#include "ace/post.h" -#endif /* ACE_THREAD_MANAGER_H */ |