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Diffstat (limited to 'ace/Timer_Heap_T.h')
-rw-r--r-- | ace/Timer_Heap_T.h | 268 |
1 files changed, 0 insertions, 268 deletions
diff --git a/ace/Timer_Heap_T.h b/ace/Timer_Heap_T.h deleted file mode 100644 index 11d4cf781b9..00000000000 --- a/ace/Timer_Heap_T.h +++ /dev/null @@ -1,268 +0,0 @@ -// $Id$ - -/* -*- C++ -*- */ -// ============================================================================ -// -// = LIBRARY -// ace -// -// = FILENAME -// Timer_Heap_T.h -// -// = AUTHOR -// Doug Schmidt -// -// ============================================================================ - -#if !defined (ACE_TIMER_HEAP_T_H) -#define ACE_TIMER_HEAP_T_H - -#include "ace/Timer_Queue_T.h" -#include "ace/Free_List.h" -#include "ace/Containers.h" - -// Forward declaration -template <class TYPE, class FUNCTOR, class ACE_LOCK> -class ACE_Timer_Heap_T; - -template <class TYPE, class FUNCTOR, class ACE_LOCK> -class ACE_Timer_Heap_Iterator_T : public ACE_Timer_Queue_Iterator_T<TYPE, FUNCTOR, ACE_LOCK> -{ - // = TITLE - // Iterates over an <ACE_Timer_Heap_T>. - // - // = DESCRIPTION - // This is a generic iterator that can be used to visit every - // node of a timer queue. Be aware that it doesn't transverse - // in the order of timeout values. -public: - ACE_Timer_Heap_Iterator_T (ACE_Timer_Heap_T<TYPE, FUNCTOR, ACE_LOCK> &); - // Constructor. - - ~ACE_Timer_Heap_Iterator_T (void); - // Destructor. - - virtual void first (void); - // Positions the iterator at the earliest node in the Timer Queue - - virtual void next (void); - // Positions the iterator at the next node in the Timer Queue - - virtual int isdone (void); - // Returns true when there are no more nodes in the sequence - - virtual ACE_Timer_Node_T<TYPE> *item (void); - // Returns the node at the current position in the sequence - -protected: - ACE_Timer_Heap_T<TYPE, FUNCTOR, ACE_LOCK> &timer_heap_; - // Pointer to the <ACE_Timer_Heap> that we are iterating over. - - size_t position_; - // Position in the array where the iterator is at -}; - -template <class TYPE, class FUNCTOR, class ACE_LOCK> -class ACE_Timer_Heap_T : public ACE_Timer_Queue_T<TYPE, FUNCTOR, ACE_LOCK> -{ - // = TITLE - // Provides a very fast and predictable timer implementation. - // - // = DESCRIPTION - // This implementation uses a heap-based callout queue of - // absolute times. Therefore, in the average and worst case, - // scheduling, canceling, and expiring timers is O(log N) (where - // N is the total number of timers). In addition, we can also - // preallocate as many <ACE_Timer_Nodes> as there are slots in - // the heap. This allows us to completely remove the need for - // dynamic memory allocation, which is important for real-time - // systems. -public: - typedef ACE_Timer_Heap_Iterator_T<TYPE, FUNCTOR, ACE_LOCK> HEAP_ITERATOR; - friend class ACE_Timer_Heap_Iterator_T<TYPE, FUNCTOR, ACE_LOCK>; - - typedef ACE_Timer_Queue_T<TYPE, FUNCTOR, ACE_LOCK> INHERITED; - - // = Initialization and termination methods. - ACE_Timer_Heap_T (size_t size, - int preallocated = 0, - FUNCTOR *upcall_functor = 0, - ACE_Free_List<ACE_Timer_Node_T <TYPE> > *freelist = 0); - // The Constructor creates a heap with <size> elements. If - // <preallocated> is non-0 then we'll pre-allocate all the memory - // for the <ACE_Timer_Nodes>. This saves time and is more - // predictable (though it requires more space). Otherwise, we'll - // just allocate the nodes as we need them. This can also take in a - // upcall functor and freelist (if 0, then defaults will be created) - - ACE_Timer_Heap_T (FUNCTOR *upcall_functor = 0, ACE_Free_List<ACE_Timer_Node_T <TYPE> > *freelist = 0); - // Default constructor. <upcall_functor> is the instance of the - // FUNCTOR to be used by the queue. If <upcall_functor> is 0, Timer - // Heap will create a default FUNCTOR. <freelist> the freelist of - // timer nodes. If 0, then a default freelist will be created. The default - // size will be ACE_DEFAULT_TIMERS and there will be no preallocation. - - virtual ~ACE_Timer_Heap_T (void); - // Destructor. - - virtual int is_empty (void) const; - // True if heap is empty, else false. - - virtual const ACE_Time_Value &earliest_time (void) const; - // Returns the time of the earlier node in the Timer_Queue. - - virtual long schedule (const TYPE &type, - const void *act, - const ACE_Time_Value &delay, - const ACE_Time_Value &interval = ACE_Time_Value::zero); - // Schedule <type> that will expire after <delay> amount of time. - // If it expires then <act> is passed in as the value to the - // <functor>. If <interval> is != to <ACE_Time_Value::zero> then it - // is used to reschedule the <type> automatically. This method - // returns a <timer_id> that uniquely identifies the the <type> - // entry in an internal list. This <timer_id> can be used to cancel - // the timer before it expires. The cancellation ensures that - // <timer_ids> are unique up to values of greater than 2 billion - // timers. As long as timers don't stay around longer than this - // there should be no problems with accidentally deleting the wrong - // timer. Returns -1 on failure (which is guaranteed never to be a - // valid <timer_id>). - - virtual int cancel (const TYPE &type, - int dont_call_handle_close = 1); - // Cancel all timer associated with <type>. If <dont_call> is 0 - // then the <functor> will be invoked. Returns number of timers - // cancelled. - - virtual int cancel (long timer_id, - const void **act = 0, - int dont_call_handle_close = 1); - // Cancel the single timer that matches the <timer_id> value (which - // was returned from the <schedule> method). If act is non-NULL - // then it will be set to point to the ``magic cookie'' argument - // passed in when the timer was registered. This makes it possible - // to free up the memory and avoid memory leaks. If <dont_call> is - // 0 then the <functor> will be invoked. Returns 1 if cancellation - // succeeded and 0 if the <timer_id> wasn't found. - - virtual ACE_Timer_Queue_Iterator_T<TYPE, FUNCTOR, ACE_LOCK> &iter (void); - // Returns a pointer to this <ACE_Timer_Queue>'s iterator. - - ACE_Timer_Node_T <TYPE> *remove_first (void); - // Removes the earliest node from the queue and returns it - - virtual void dump (void) const; - // Dump the state of an object. - - virtual ACE_Timer_Node_T<TYPE> *get_first (void); - // Reads the earliest node from the queue and returns it. - -protected: - virtual void reschedule (ACE_Timer_Node_T<TYPE> *); - // Reschedule an "interval" <ACE_Timer_Node>. - - virtual ACE_Timer_Node_T<TYPE> *alloc_node (void); - // Factory method that allocates a new node (uses operator new if - // we're *not* preallocating, otherwise uses an internal freelist). - - virtual void free_node (ACE_Timer_Node_T<TYPE> *); - // Factory method that frees a previously allocated node (uses - // operatord delete if we're *not* preallocating, otherwise uses an - // internal freelist). - -private: - ACE_Timer_Node_T<TYPE> *remove (size_t index); - // Remove and return the <index>th <ACE_Timer_Node> and restore the - // heap property. - - void insert (ACE_Timer_Node_T<TYPE> *new_node); - // Insert <new_node> into the heap and restore the heap property. - - void grow_heap (void); - // Doubles the size of the heap and the corresponding timer_ids array. - // If preallocation is used, will also double the size of the - // preallocated array of ACE_Timer_Nodes. - - void reheap_up (ACE_Timer_Node_T<TYPE> *new_node, - size_t index, - size_t parent); - // Restore the heap property, starting at <index>. - - void reheap_down (ACE_Timer_Node_T<TYPE> *moved_node, - size_t index, - size_t child); - // Restore the heap property, starting at <index>. - - void copy (int index, ACE_Timer_Node_T<TYPE> *moved_node); - // Copy <moved_node> into the <index> slot of <heap_> and move - // <index> into the corresponding slot in the <timer_id_> array. - - int timer_id (void); - // Returns a timer id that uniquely identifies this timer. This id - // can be used to cancel a timer via the <cancel (int)> method. The - // timer id returned from this method will never == -1 to avoid - // conflicts with other failure return values. - - int pop_freelist (void); - // Pops and returns a new timer id from the freelist. - - void push_freelist (int old_id); - // Pushes <old_id> onto the freelist. - - size_t max_size_; - // Maximum size of the heap. - - size_t cur_size_; - // Current size of the heap. - - HEAP_ITERATOR *iterator_; - // Iterator used to expire timers. - - ACE_Timer_Node_T<TYPE> **heap_; - // Current contents of the Heap, which is organized as a "heap" of - // <ACE_Timer_Node> *'s. In this context, a heap is a "partially - // ordered, almost complete" binary tree, which is stored in an - // array. - - long *timer_ids_; - // An array of "pointers" that allows each <ACE_Timer_Node> in the - // <heap_> to be located in O(1) time. Basically, <timer_id_[i]> - // contains the index in the <heap_> array where an <ACE_Timer_Node> - // * with timer id <i> resides. Thus, the timer id passed back from - // <schedule> is really an index into the <timer_ids> array. The - // <timer_ids_> array serves two purposes: negative values are - // treated as "pointers" for the <freelist_>, whereas positive - // values are treated as "pointers" into the <heap_> array. - - long timer_ids_freelist_; - // "Pointer" to the first element in the freelist contained within - // the <timer_ids_> array, which is organized as a stack. - - ACE_Timer_Node_T<TYPE> *preallocated_nodes_; - // If this is non-0, then we preallocate <max_size_> number of - // <ACE_Timer_Node> objects in order to reduce dynamic allocation - // costs. In auto-growing implementation, this points to the - // last array of nodes allocated. - - ACE_Timer_Node_T<TYPE> *preallocated_nodes_freelist_; - // This points to the head of the <preallocated_nodes_> freelist, - // which is organized as a stack. - - ACE_Unbounded_Set<ACE_Timer_Node_T<TYPE> *> preallocated_node_set_; - // Set of pointers to the arrays of preallocated timer nodes. - // Used to delete the allocated memory when required. - - // = Don't allow these operations for now. - ACE_UNIMPLEMENTED_FUNC (ACE_Timer_Heap_T (const ACE_Timer_Heap_T<TYPE, FUNCTOR, ACE_LOCK> &)) - ACE_UNIMPLEMENTED_FUNC (void operator= (const ACE_Timer_Heap_T<TYPE, FUNCTOR, ACE_LOCK> &)) -}; - -#if defined (ACE_TEMPLATES_REQUIRE_SOURCE) && !defined(ACE_HAS_BROKEN_HPUX_TEMPLATES) -#include "ace/Timer_Heap_T.cpp" -#endif /* ACE_TEMPLATES_REQUIRE_SOURCE && !ACE_HAS_BROKEN_HPUX_TEMPLATES */ - -#if defined (ACE_TEMPLATES_REQUIRE_PRAGMA) -#pragma implementation ("Timer_Heap_T.cpp") -#endif /* ACE_TEMPLATES_REQUIRE_PRAGMA */ - -#endif /* ACE_TIMER_HEAP_T_H */ |