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-rw-r--r--ace/Timer_List.h159
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diff --git a/ace/Timer_List.h b/ace/Timer_List.h
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-/* -*- C++ -*- */
-// $Id$
-
-// ============================================================================
-//
-// = LIBRARY
-// ace
-//
-// = FILENAME
-// Timer_List.h
-//
-// = AUTHOR
-// Doug Schmidt
-//
-// ============================================================================
-
-#if !defined (ACE_TIMER_LIST_H)
-#define ACE_TIMER_LIST_H
-
-#include "ace/Timer_Queue.h"
-
-// Forward declaration
-class ACE_Timer_List;
-
-class ACE_Export ACE_Timer_List_Iterator : public ACE_Timer_Queue_Iterator
- // = TITLE
- // Iterates over an <ACE_Timer_Queue>.
- //
- // = DESCRIPTION
- // This is a special type of iterator that "advances" by moving
- // the head of the timer queue up by one every time.
-{
-public:
- ACE_Timer_List_Iterator (ACE_Timer_List &);
- // Constructor.
-
- virtual int next (ACE_Timer_Node *&timer_node,
- const ACE_Time_Value &cur_time);
- // Pass back the next <timer_node> that hasn't been seen yet, if its
- // <time_value_> <= <cur_time>. In addition, moves the timer queue
- // forward by one node. Returns 0 when all <timer_nodes> have been
- // seen, else 1.
-
-protected:
- ACE_Timer_List &timer_list_;
- // Pointer to the <ACE_Timer_List> that we are iterating over.
-};
-
-class ACE_Export ACE_Timer_List : public ACE_Timer_Queue
- // = TITLE
- // Provides a simple implementation of timers.
- //
- // = DESCRIPTION
- // This implementation uses a linked list of absolute times.
- // Therefore, in the average case, scheduling and canceling
- // <ACE_Event_Handler> timers is O(N) (where N is the total
- // number of timers) and expiring timers is O(K) (where K is
- // the total number of timers that are < the current time of
- // day).
- //
- // More clever implementations could use a delta-list, a heap,
- // or timing wheels, etc. For instance, <ACE_Timer_Heap>
- // is a subclass of <ACE_Timer_List> that implements a
- // heap-based callout queue. For most applications, the
- // <ACE_Timer_Heap> will perform substantially faster than the
- // <ACE_Timer_List>.
-{
- friend class ACE_Timer_List_Iterator;
-public:
- // = Initialization and termination methods.
- ACE_Timer_List (void);
- // Default constructor.
-
- virtual ~ACE_Timer_List (void);
- // Destructor
-
- virtual int is_empty (void) const;
- // True if queue is empty, else false.
-
- virtual const ACE_Time_Value &earliest_time (void) const;
- // Returns the time of the earlier node in the <ACE_Timer_List>.
-
- virtual int schedule (ACE_Event_Handler *event_handler,
- const void *arg,
- const ACE_Time_Value &delay,
- const ACE_Time_Value &interval = ACE_Time_Value::zero);
- // Schedule an <event_handler> that will expire after <delay> amount
- // of time. If it expires then <arg> is passed in as the value to
- // the <event_handler>'s <handle_timeout> callback method. If
- // <interval> is != to <ACE_Time_Value::zero> then it is used to
- // reschedule the <event_handler> automatically. This method
- // returns a <timer_id> that uniquely identifies the <event_handler>
- // in an internal list. This <timer_id> can be used to cancel an
- // <event_handler> before it expires. The cancellation ensures that
- // <timer_ids> are unique up to values of greater than 2 billion
- // timers. As long as timers don't stay around longer than this
- // there should be no problems with accidentally deleting the wrong
- // timer. Returns -1 on failure (which is guaranteed never to be a
- // valid <timer_id>).
-
- virtual int cancel (ACE_Event_Handler *event_handler,
- int dont_call_handle_close = 1);
- // Cancel all <event_handlers> that match the address of
- // <event_handler>. If <dont_call_handle_close> is 0 then the
- // <handle_close> method of <event_handler> will be invoked.
- // Returns number of handler's cancelled.
-
- virtual int cancel (int timer_id,
- const void **arg = 0,
- int dont_call_handle_close = 1);
- // Cancel the single <ACE_Event_Handler> that matches the <timer_id>
- // value (which was returned from the <schedule> method). If arg is
- // non-NULL then it will be set to point to the ``magic cookie''
- // argument passed in when the <Event_Handler> was registered. This
- // makes it possible to free up the memory and avoid memory leaks.
- // Returns 1 if cancellation succeeded and 0 if the <timer_id>
- // wasn't found.
-
- virtual void dump (void) const;
- // Dump the state of an object.
-
-protected:
- virtual ACE_Timer_Node *alloc_node (void);
- // Factory method that allocates a new node (uses operator new).
-
- virtual void free_node (ACE_Timer_Node *);
- // Factory method that frees a previously allocated node (uses
- // operator delete).
-
-private:
- int timer_id (void);
- // Returns a timer id that uniquely identifies this timer. This id
- // can be used to cancel a timer via the <cancel (int)> method. The
- // timer id returned from this method will never == -1 to avoid
- // conflicts with other failure return values.
-
- virtual void reschedule (ACE_Timer_Node *);
- // Reschedule an "interval" <ACE_Timer_Node>.
-
- virtual ACE_Timer_Queue_Iterator &iter (void);
- // Returns a pointer to this <ACE_Timer_Queue>'s iterator.
-
- ACE_Timer_Node *head_;
- // Pointer to linked list of <ACE_Timer_Handles>.
-
- ACE_Timer_List_Iterator iterator_;
- // Iterator used to expire timers.
-
- int timer_id_;
- // Keeps track of the timer id that uniquely identifies each timer.
- // This id can be used to cancel a timer via the <cancel (int)>
- // method.
-
- // = Don't allow these operations for now.
- ACE_Timer_List (const ACE_Timer_List &);
- void operator= (const ACE_Timer_List &);
-};
-
-#endif /* ACE_TIMER_LIST_H */