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-rw-r--r--ace/Timer_List_T.h187
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diff --git a/ace/Timer_List_T.h b/ace/Timer_List_T.h
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-// $Id$
-
-/* -*- C++ -*- */
-// ============================================================================
-//
-// = LIBRARY
-// ace
-//
-// = FILENAME
-// Timer_List_T.h
-//
-// = AUTHOR
-// Doug Schmidt
-//
-// ============================================================================
-
-#if !defined (ACE_TIMER_LIST_T_H)
-#define ACE_TIMER_LIST_T_H
-
-#include "ace/Timer_Queue_T.h"
-
-// Forward declaration.
-template <class TYPE, class FUNCTOR, class ACE_LOCK>
-class ACE_Timer_List_T;
-
-template <class TYPE, class FUNCTOR, class ACE_LOCK>
-class ACE_Timer_List_Iterator_T : public ACE_Timer_Queue_Iterator_T <TYPE, FUNCTOR, ACE_LOCK>
-{
- // = TITLE
- // Iterates over an <ACE_Timer_List>.
- //
- // = DESCRIPTION
- // This is a generic iterator that can be used to visit every
- // node of a timer queue.
-public:
- ACE_Timer_List_Iterator_T (ACE_Timer_List_T<TYPE, FUNCTOR, ACE_LOCK> &);
- // Constructor.
-
- virtual void first (void);
- // Positions the iterator at the earliest node in the Timer Queue
-
- virtual void next (void);
- // Positions the iterator at the next node in the Timer Queue
-
- virtual int isdone (void);
- // Returns true when there are no more nodes in the sequence
-
- virtual ACE_Timer_Node_T<TYPE> *item (void);
- // Returns the node at the current position in the sequence
-
-protected:
- ACE_Timer_List_T<TYPE, FUNCTOR, ACE_LOCK> &timer_list_;
- // Pointer to the <ACE_Timer_List> that we are iterating over.
-
- ACE_Timer_Node_T<TYPE> *position_;
-};
-
-template <class TYPE, class FUNCTOR, class ACE_LOCK>
-class ACE_Timer_List_T : public ACE_Timer_Queue_T<TYPE, FUNCTOR, ACE_LOCK>
-{
- // = TITLE
- // Provides a simple implementation of timers.
- //
- // = DESCRIPTION
- // This implementation uses a linked list of absolute times.
- // Therefore, in the average case, scheduling and canceling
- // timers is O(N) (where N is the total number of timers) and
- // expiring timers is O(K) (where K is the total number of timers
- // that are < the current time of day).
- //
- // More clever implementations could use a delta-list, a heap,
- // or timing wheels, etc. For instance, <ACE_Timer_Heap>
- // is a subclass of <ACE_Timer_List> that implements a
- // heap-based callout queue. For most applications, the
- // <ACE_Timer_Heap> will perform substantially faster than the
- // <ACE_Timer_List>.
-public:
- typedef ACE_Timer_List_Iterator_T<TYPE, FUNCTOR, ACE_LOCK> LIST_ITERATOR;
- // Type of iterator
-
- friend class ACE_Timer_List_Iterator_T<TYPE, FUNCTOR, ACE_LOCK>;
- // Iterator is a friend
-
- typedef ACE_Timer_Queue_T<TYPE, FUNCTOR, ACE_LOCK> INHERITED;
- // Type inherited from
-
- // = Initialization and termination methods.
- ACE_Timer_List_T (FUNCTOR *upcall_functor = 0,
- ACE_Free_List<ACE_Timer_Node_T <TYPE> > *freelist = 0);
- // Default constructor. <upcall_functor> is the instance of the
- // FUNCTOR to be used by the list. If <upcall_functor> is 0, a
- // default FUNCTOR will be created. <freelist> the freelist of
- // timer nodes. If 0, then a default freelist will be created.
-
- virtual ~ACE_Timer_List_T (void);
- // Destructor
-
- virtual int is_empty (void) const;
- // True if queue is empty, else false.
-
- virtual const ACE_Time_Value &earliest_time (void) const;
- // Returns the time of the earlier node in the <ACE_Timer_List>.
-
- virtual long schedule (const TYPE &type,
- const void *act,
- const ACE_Time_Value &delay,
- const ACE_Time_Value &interval = ACE_Time_Value::zero);
- // Schedule <type> that will expire after <delay> amount of time.
- // If it expires then <act> is passed in as the value to the
- // <functor>. If <interval> is != to <ACE_Time_Value::zero> then it
- // is used to reschedule the <type> automatically. This method
- // returns a <timer_id> that uniquely identifies the the <type>
- // entry in an internal list. This <timer_id> can be used to cancel
- // the timer before it expires. The cancellation ensures that
- // <timer_ids> are unique up to values of greater than 2 billion
- // timers. As long as timers don't stay around longer than this
- // there should be no problems with accidentally deleting the wrong
- // timer. Returns -1 on failure (which is guaranteed never to be a
- // valid <timer_id>).
-
- virtual int cancel (const TYPE &type,
- int dont_call_handle_close = 1);
- // Cancel all timer associated with <type>. If <dont_call> is 0
- // then the <functor> will be invoked. Returns number of timers
- // cancelled.
-
- virtual int cancel (long timer_id,
- const void **act = 0,
- int dont_call_handle_close = 1);
- // Cancel the single timer that matches the <timer_id> value (which
- // was returned from the <schedule> method). If act is non-NULL
- // then it will be set to point to the ``magic cookie'' argument
- // passed in when the timer was registered. This makes it possible
- // to free up the memory and avoid memory leaks. If <dont_call> is
- // 0 then the <functor> will be invoked. Returns 1 if cancellation
- // succeeded and 0 if the <timer_id> wasn't found.
-
- virtual ACE_Timer_Queue_Iterator_T<TYPE, FUNCTOR, ACE_LOCK> &iter (void);
- // Returns a pointer to this <ACE_Timer_Queue>'s iterator.
-
- virtual ACE_Timer_Node_T<TYPE> *remove_first (void);
- // Removes the earliest node from the queue and returns it
-
- virtual void dump (void) const;
- // Dump the state of an object.
-
- virtual void reschedule (ACE_Timer_Node_T<TYPE> *);
- // Reschedule an "interval" <ACE_Timer_Node>. This should be private
- // but for now it needs to be public for <ACE_Timer_Hash_T>
-
- virtual ACE_Timer_Node_T<TYPE> *get_first (void);
- // Reads the earliest node from the queue and returns it.
-
-protected:
-/* virtual ACE_Timer_Node_T<TYPE> *alloc_node (void);
- // Factory method that allocates a new node (uses operator new).
-
- virtual void free_node (ACE_Timer_Node_T<TYPE> *);
- // Factory method that frees a previously allocated node (uses
- // operator delete).
-*/
-private:
- ACE_Timer_Node_T<TYPE> *head_;
- // Pointer to linked list of <ACE_Timer_Handles>.
-
- LIST_ITERATOR *iterator_;
- // Iterator used to expire timers.
-
- long timer_id_;
- // Keeps track of the timer id that uniquely identifies each timer.
- // This id can be used to cancel a timer via the <cancel (int)>
- // method.
-
- // = Don't allow these operations for now.
- ACE_UNIMPLEMENTED_FUNC (ACE_Timer_List_T (const ACE_Timer_List_T<TYPE, FUNCTOR, ACE_LOCK> &))
- ACE_UNIMPLEMENTED_FUNC (void operator= (const ACE_Timer_List_T<TYPE, FUNCTOR, ACE_LOCK> &))
-};
-
-#if defined (ACE_TEMPLATES_REQUIRE_SOURCE) && !defined(ACE_HAS_BROKEN_HPUX_TEMPLATES)
-#include "ace/Timer_List_T.cpp"
-#endif /* ACE_TEMPLATES_REQUIRE_SOURCE && !ACE_HAS_BROKEN_HPUX_TEMPLATES */
-
-#if defined (ACE_TEMPLATES_REQUIRE_PRAGMA)
-#pragma implementation ("Timer_List_T.cpp")
-#endif /* ACE_TEMPLATES_REQUIRE_PRAGMA */
-
-#endif /* ACE_TIMER_LIST_T_H */