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-/* -*- C++ -*- */
-
-//=============================================================================
-/**
- * @file Timer_Queue_T.h
- *
- * $Id$
- *
- * @author Doug Schmidt <schmidt@cs.wustl.edu>
- * @author Irfan Pyarali <irfan@cs.wustl.edu> and
- * @author Darrell Brunsch <brunsch@cs.wustl.edu>
- */
-//=============================================================================
-
-#ifndef ACE_TIMER_QUEUE_T_H
-#define ACE_TIMER_QUEUE_T_H
-#include "ace/pre.h"
-
-#include "ace/Free_List.h"
-
-#if !defined (ACE_LACKS_PRAGMA_ONCE)
-# pragma once
-#endif /* ACE_LACKS_PRAGMA_ONCE */
-
-#include "ace/Test_and_Set.h"
-
-/**
- * @class ACE_Timer_Node_Dispatch_Info_T
- *
- * @brief Maintains generated dispatch information for Timer nodes.
- *
- */
-template <class TYPE>
-class ACE_Timer_Node_Dispatch_Info_T
-{
-public:
- /// The type of object held in the queue
- TYPE type_;
-
- /// Asynchronous completion token associated with the timer.
- const void *act_;
-};
-
-/**
- * @class ACE_Timer_Node_T
- *
- * @brief Maintains the state associated with a Timer entry.
- */
-template <class TYPE>
-class ACE_Timer_Node_T
-{
-public:
- /// Default constructor
- ACE_Timer_Node_T (void);
-
- /// Destructor
- ~ACE_Timer_Node_T (void);
-
- /// Useful typedef ..
- typedef ACE_Timer_Node_Dispatch_Info_T <TYPE> DISPATCH_INFO;
-
- /// Singly linked list
- void set (const TYPE &type,
- const void *a,
- const ACE_Time_Value &t,
- const ACE_Time_Value &i,
- ACE_Timer_Node_T<TYPE> *n,
- long timer_id);
-
- /// Doubly linked list version
- void set (const TYPE &type,
- const void *a,
- const ACE_Time_Value &t,
- const ACE_Time_Value &i,
- ACE_Timer_Node_T<TYPE> *p,
- ACE_Timer_Node_T<TYPE> *n,
- long timer_id);
-
- // = Accessors
-
- /// Get the type.
- TYPE &get_type (void);
-
- /// Set the type.
- void set_type (TYPE &type);
-
- /// Get the asynchronous completion token.
- const void *get_act (void);
-
- /// Set the asynchronous completion token.
- void set_act (void *act);
-
- /// Get the timer value.
- const ACE_Time_Value &get_timer_value (void) const;
-
- /// Set the timer value.
- void set_timer_value (const ACE_Time_Value &timer_value);
-
- /// Get the timer interval.
- const ACE_Time_Value &get_interval (void) const;
-
- /// Set the timer interval.
- void set_interval (const ACE_Time_Value &interval);
-
- /// Get the previous pointer.
- ACE_Timer_Node_T<TYPE> *get_prev (void);
-
- /// Set the previous pointer.
- void set_prev (ACE_Timer_Node_T<TYPE> *prev);
-
- /// Get the next pointer.
- ACE_Timer_Node_T<TYPE> *get_next (void);
-
- /// Set the next pointer.
- void set_next (ACE_Timer_Node_T<TYPE> *next);
-
- /// Get the timer_id.
- long get_timer_id (void) const;
-
- /// Set the timer_id.
- void set_timer_id (long timer_id);
-
- /// Get the dispatch info. The dispatch information is got
- /// through <info>. This form helps us in preventing allocation and
- /// deleting data along the criticl path.
- /// @@TODO: We may want to have a copying version too, so that our
- /// interface will be complete..
- void get_dispatch_info (ACE_Timer_Node_Dispatch_Info_T <TYPE> &info);
-
- /// Dump the state of an TYPE.
- void dump (void) const;
-
-private:
- /// Type of object stored in the Queue
- TYPE type_;
-
- /// Asynchronous completion token associated with the timer.
- const void *act_;
-
- /// Time until the timer expires.
- ACE_Time_Value timer_value_;
-
- /// If this is a periodic timer this holds the time until the next
- /// timeout.
- ACE_Time_Value interval_;
-
- /// Pointer to previous timer.
- ACE_Timer_Node_T<TYPE> *prev_;
-
- /// Pointer to next timer.
- ACE_Timer_Node_T<TYPE> *next_;
-
- /// Id of this timer (used to cancel timers before they expire).
- long timer_id_;
-};
-
-/**
- * @class ACE_Timer_Queue_Iterator_T
- *
- * @brief Generic interface for iterating over a subclass of
- * <ACE_Timer_Queue>.
- *
- * This is a generic iterator that can be used to visit every
- * node of a timer queue. Be aware that it isn't guaranteed
- * that the transversal will be in order of timeout values.
- */
-template <class TYPE, class FUNCTOR, class ACE_LOCK>
-class ACE_Timer_Queue_Iterator_T
-{
-public:
- // = Initialization and termination methods.
- /// Constructor.
- ACE_Timer_Queue_Iterator_T (void);
-
- /// Destructor.
- virtual ~ACE_Timer_Queue_Iterator_T (void);
-
- /// Positions the iterator at the earliest node in the Timer Queue
- virtual void first (void) = 0;
-
- /// Positions the iterator at the next node in the Timer Queue
- virtual void next (void) = 0;
-
- /// Returns true when there are no more nodes in the sequence
- virtual int isdone (void) const = 0;
-
- /// Returns the node at the current position in the sequence
- virtual ACE_Timer_Node_T<TYPE> *item (void) = 0;
-};
-
-/**
- * @class ACE_Timer_Queue_T
- *
- * @brief Provides an interface to timers.
- *
- * This is an abstract base class that provides hook for
- * implementing specialized policies such as <ACE_Timer_List>
- * and <ACE_Timer_Heap>.
- */
-template <class TYPE, class FUNCTOR, class ACE_LOCK>
-class ACE_Timer_Queue_T
-{
-public:
- /// Type of Iterator.
- typedef ACE_Timer_Queue_Iterator_T<TYPE, FUNCTOR, ACE_LOCK> ITERATOR;
-
- // = Initialization and termination methods.
- /**
- * Default constructor. <upcall_functor> is the instance of the
- * FUNCTOR to be used by the queue. If <upcall_functor> is 0, Timer
- * Queue will create a default FUNCTOR. <freelist> the freelist of
- * timer nodes. If 0, then a default freelist will be created.
- */
- ACE_Timer_Queue_T (FUNCTOR *upcall_functor = 0,
- ACE_Free_List<ACE_Timer_Node_T <TYPE> > *freelist = 0);
-
- /// Destructor - make virtual for proper destruction of inherited
- /// classes.
- virtual ~ACE_Timer_Queue_T (void);
-
- /// True if queue is empty, else false.
- virtual int is_empty (void) const = 0;
-
- /// Returns the time of the earlier node in the Timer_Queue. Must
- /// be called on a non-empty queue.
- virtual const ACE_Time_Value &earliest_time (void) const = 0;
-
- /**
- * Schedule <type> that will expire at <future_time>,
- * which is specified in absolute time. If it expires then <act> is
- * passed in as the value to the <functor>. If <interval> is != to
- * <ACE_Time_Value::zero> then it is used to reschedule the <type>
- * automatically, using relative time to the current <gettimeofday>.
- * This method returns a <timer_id> that uniquely identifies the the
- * <type> entry in an internal list. This <timer_id> can be used to
- * cancel the timer before it expires. The cancellation ensures
- * that <timer_ids> are unique up to values of greater than 2
- * billion timers. As long as timers don't stay around longer than
- * this there should be no problems with accidentally deleting the
- * wrong timer. Returns -1 on failure (which is guaranteed never to
- * be a valid <timer_id>).
- */
- virtual long schedule (const TYPE &type,
- const void *act,
- const ACE_Time_Value &future_time,
- const ACE_Time_Value &interval = ACE_Time_Value::zero) = 0;
-
- /**
- * Resets the interval of the timer represented by <timer_id> to
- * <interval>, which is specified in relative time to the current
- * <gettimeofday>. If <interval> is equal to
- * <ACE_Time_Value::zero>, the timer will become a non-rescheduling
- * timer. Returns 0 if successful, -1 if not.
- */
- virtual int reset_interval (long timer_id,
- const ACE_Time_Value &interval) = 0;
-
- /**
- * Cancel all timer associated with <type>. If
- * <dont_call_handle_close> is 0 then the <functor> will be invoked,
- * which typically invokes the <handle_close> hook. Returns number
- * of timers cancelled.
- */
- virtual int cancel (const TYPE &type,
- int dont_call_handle_close = 1) = 0;
-
- /**
- * Cancel the single timer that matches the <timer_id> value (which
- * was returned from the <schedule> method). If act is non-NULL
- * then it will be set to point to the ``magic cookie'' argument
- * passed in when the timer was registered. This makes it possible
- * to free up the memory and avoid memory leaks. If
- * <dont_call_handle_close> is 0 then the <functor> will be invoked,
- * which typically calls the <handle_close> hook. Returns 1 if
- * cancellation succeeded and 0 if the <timer_id> wasn't found.
- */
- virtual int cancel (long timer_id,
- const void **act = 0,
- int dont_call_handle_close = 1) = 0;
-
- /**
- * Run the <functor> for all timers whose values are <= <cur_time>.
- * This does not account for <timer_skew>. Returns the number of
- * timers canceled.
- */
- virtual int expire (const ACE_Time_Value &current_time);
-
- /**
- * Get the dispatch information for a timer whose value is <= <cur_time>.
- * This does not account for <timer_skew>. Returns 1 if
- * there is a node whose value <= <cur_time> else returns a 0.
- *
- */
- int dispatch_info (const ACE_Time_Value &current_time,
- ACE_Timer_Node_Dispatch_Info_T<TYPE> &info);
-
- /**
- * Run the <functor> for all timers whose values are <=
- * <ACE_OS::gettimeofday>. Also accounts for <timer_skew>.
- *
- * Depending on the resolution of the underlying OS the system calls
- * like select()/poll() might return at time different than that is
- * specified in the timeout. Suppose the OS guarantees a resolution of t ms.
- * The timeline will look like
- *
- * A B
- * | |
- * V V
- * |-------------|-------------|-------------|-------------|
- * t t t t t
- *
- *
- * If you specify a timeout value of A, then the timeout will not occur
- * at A but at the next interval of the timer, which is later than
- * that is expected. Similarly, if your timeout value is equal to B,
- * then the timeout will occur at interval after B. Now depending upon the
- * resolution of your timeouts and the accuracy of the timeouts
- * needed for your application, you should set the value of
- * <timer_skew>. In the above case, if you want the timeout A to fire
- * no later than A, then you should specify your <timer_skew> to be
- * A % t.
- *
- * The timeout value should be specified via the macro ACE_TIMER_SKEW
- * in your config.h file. The default value is zero.
- *
- * Things get interesting if the t before the timeout value B is zero
- * i.e your timeout is less than the interval. In that case, you are
- * almost sure of not getting the desired timeout behaviour. Maybe you
- * should look for a better OS :-)
- *
- * Returns the number of timers canceled.
- */
-
- /* virtual */ int expire (void);
-
- /**
- * Returns the current time of day. This method allows different
- * implementations of the timer queue to use special high resolution
- * timers.
- */
- /* virtual */ ACE_Time_Value gettimeofday (void);
-
- /// Allows applications to control how the timer queue gets the time
- /// of day.
- void gettimeofday (ACE_Time_Value (*gettimeofday)(void));
-
- /// Determine the next event to timeout. Returns <max> if there are
- /// no pending timers or if all pending timers are longer than max.
- /// This method acquires a lock internally since it modifies internal state.
- virtual ACE_Time_Value *calculate_timeout (ACE_Time_Value *max);
-
- /**
- * Determine the next event to timeout. Returns <max> if there are
- * no pending timers or if all pending timers are longer than max.
- * <the_timeout> should be a pointer to storage for the timeout value,
- * and this value is also returned. This method does not acquire a
- * lock internally since it doesn't modify internal state. If you
- * need to call this method when the queue is being modified
- * concurrently, however, you should make sure to acquire the <mutex()>
- * externally before making the call.
- */
- virtual ACE_Time_Value *calculate_timeout (ACE_Time_Value *max,
- ACE_Time_Value *the_timeout);
-
- /// Set the timer skew for the Timer_Queue.
- void timer_skew (const ACE_Time_Value &skew);
-
- /// Get the timer skew for the Timer_Queue.
- const ACE_Time_Value &timer_skew (void) const;
-
- /// Synchronization variable used by the queue
- ACE_LOCK &mutex (void);
-
- /// Accessor to the upcall functor
- FUNCTOR &upcall_functor (void);
-
- /// Returns a pointer to this <ACE_Timer_Queue>'s iterator.
- virtual ITERATOR &iter (void) = 0;
-
- /// Removes the earliest node from the queue and returns it
- virtual ACE_Timer_Node_T<TYPE> *remove_first (void) = 0;
-
- /// Dump the state of a object.
- virtual void dump (void) const;
-
- /// Reads the earliest node from the queue and returns it.
- virtual ACE_Timer_Node_T<TYPE> *get_first (void) = 0;
-
- /// Method used to return a timer node to the queue's ownership
- /// after it is returned by a method like <remove_first>.
- virtual void return_node (ACE_Timer_Node_T<TYPE> *);
-
-
- /// This method will call the <functor> with the <type>, <act> and
- /// <cur_time>
- /* virtual */ void upcall (TYPE &type,
- const void *act,
- const ACE_Time_Value &cur_time);
-
-protected:
- /// Reschedule an "interval" <ACE_Timer_Node>.
- virtual void reschedule (ACE_Timer_Node_T<TYPE> *) = 0;
-
- /// Factory method that allocates a new node.
- virtual ACE_Timer_Node_T<TYPE> *alloc_node (void);
-
- /// Factory method that frees a previously allocated node.
- virtual void free_node (ACE_Timer_Node_T<TYPE> *);
-
- /// Non-locking version of dispatch_info ()
- int dispatch_info_i (const ACE_Time_Value &current_time,
- ACE_Timer_Node_Dispatch_Info_T<TYPE> &info);
-
- /// Synchronization variable for <ACE_Timer_Queue>.
- /// NOTE: the right name would be lock_, but HP/C++ will choke on that!
- ACE_LOCK mutex_;
-
- /// Class that implements a free list
- ACE_Free_List<ACE_Timer_Node_T<TYPE> > *free_list_;
-
- /// Pointer to function that returns the current time of day.
- ACE_Time_Value (*gettimeofday_)(void);
-
- /// Upcall functor
- FUNCTOR *upcall_functor_;
-
- /// To delete or not to delete is the question?
- int delete_upcall_functor_;
-
- /// Flag to delete only if the class created the <free_list_>
- int delete_free_list_;
-
-private:
-
- /// Returned by <calculate_timeout>.
- ACE_Time_Value timeout_;
-
- /// Adjusts for timer skew in various clocks.
- ACE_Time_Value timer_skew_;
-
- // = Don't allow these operations for now.
- ACE_UNIMPLEMENTED_FUNC (ACE_Timer_Queue_T (const ACE_Timer_Queue_T<TYPE, FUNCTOR, ACE_LOCK> &))
- ACE_UNIMPLEMENTED_FUNC (void operator= (const ACE_Timer_Queue_T<TYPE, FUNCTOR, ACE_LOCK> &))
-};
-
-/**
- * @class ACE_Event_Handler_Handle_Timeout_Upcall
- *
- * @brief Functor for Timer_Queues.
- *
- * This class implements the functor required by the Timer
- * Queue to call <handle_timeout> on ACE_Event_Handlers.
- */
-template <class ACE_LOCK>
-class ACE_Event_Handler_Handle_Timeout_Upcall
-{
-public:
- typedef ACE_Timer_Queue_T<ACE_Event_Handler *,
- ACE_Event_Handler_Handle_Timeout_Upcall<ACE_LOCK>,
- ACE_LOCK>
- TIMER_QUEUE;
-
- // = Initialization and termination methods.
- /// Constructor.
- ACE_Event_Handler_Handle_Timeout_Upcall (void);
-
- /// Destructor.
- ~ACE_Event_Handler_Handle_Timeout_Upcall (void);
-
- /// This method is called when the timer expires
- int timeout (TIMER_QUEUE &timer_queue,
- ACE_Event_Handler *handler,
- const void *arg,
- const ACE_Time_Value &cur_time);
-
- /// This method is called when the timer is cancelled
- int cancellation (TIMER_QUEUE &timer_queue,
- ACE_Event_Handler *handler);
-
- /// This method is called when the timer queue is destroyed and
- /// the timer is still contained in it
- int deletion (TIMER_QUEUE &timer_queue,
- ACE_Event_Handler *handler,
- const void *arg);
-private:
- // = Don't allow these operations for now.
- ACE_UNIMPLEMENTED_FUNC (ACE_Event_Handler_Handle_Timeout_Upcall (const ACE_Event_Handler_Handle_Timeout_Upcall<ACE_LOCK> &))
- ACE_UNIMPLEMENTED_FUNC (void operator= (const ACE_Event_Handler_Handle_Timeout_Upcall<ACE_LOCK> &))
-};
-
-#if defined (__ACE_INLINE__)
-#include "ace/Timer_Queue_T.i"
-#endif /* __ACE_INLINE__ */
-
-#if defined (ACE_TEMPLATES_REQUIRE_SOURCE) && !defined (ACE_HAS_BROKEN_HPUX_TEMPLATES)
-#include "ace/Timer_Queue_T.cpp"
-#endif /* ACE_TEMPLATES_REQUIRE_SOURCE && !ACE_HAS_BROKEN_HPUX_TEMPLATES */
-
-#if defined (ACE_TEMPLATES_REQUIRE_PRAGMA)
-#pragma implementation ("Timer_Queue_T.cpp")
-#endif /* ACE_TEMPLATES_REQUIRE_PRAGMA */
-
-#include "ace/post.h"
-#endif /* ACE_TIMER_QUEUE_T_H */