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-rw-r--r--ace/Token.cpp346
1 files changed, 0 insertions, 346 deletions
diff --git a/ace/Token.cpp b/ace/Token.cpp
deleted file mode 100644
index 4a6fdeda0d3..00000000000
--- a/ace/Token.cpp
+++ /dev/null
@@ -1,346 +0,0 @@
-// Token.cpp
-// $Id$
-
-#define ACE_BUILD_DLL
-#include "ace/Thread.h"
-#include "ace/Time_Value.h"
-#include "ace/Token.h"
-
-#if defined (ACE_HAS_THREADS)
-
-#if !defined (__ACE_INLINE__)
-#include "ace/Token.i"
-#endif /* __ACE_INLINE__ */
-
-ACE_ALLOC_HOOK_DEFINE(ACE_Token)
-
-void
-ACE_Token::dump (void) const
-{
- ACE_TRACE ("ACE_Token::dump");
-}
-
-ACE_Token::ACE_Queue_Entry::ACE_Queue_Entry (ACE_Thread_Mutex &m,
- ACE_thread_t t_id)
- : next_ (0),
- thread_id_ (t_id),
- cv_ (m),
- runable_ (0)
-{
- ACE_TRACE ("ACE_Token::ACE_Queue_Entry::ACE_Queue_Entry");
-}
-
-ACE_Token::ACE_Token (LPCTSTR name, void *any)
- : head_ (0),
- tail_ (0),
- lock_ (name, any),
- in_use_ (0),
- waiters_ (0),
- nesting_level_ (0)
-{
-// ACE_TRACE ("ACE_Token::ACE_Token");
-}
-
-ACE_Token::~ACE_Token (void)
-{
- ACE_TRACE ("ACE_Token::~ACE_Token");
-}
-
-// Remove an entry from the list. Must be
-// called with locks held.
-
-void
-ACE_Token::remove_entry (ACE_Token::ACE_Queue_Entry *entry)
-{
- ACE_TRACE ("ACE_Token::remove_entry");
- ACE_Token::ACE_Queue_Entry *curr = 0;
- ACE_Token::ACE_Queue_Entry *prev = 0;
-
- if (this->head_ == 0)
- return;
-
- for (curr = this->head_;
- curr != 0 && curr != entry;
- curr = curr->next_)
- prev = curr;
-
- if (curr == 0) // Didn't find the entry...
- return;
- else if (prev == 0) // Delete at the head.
- this->head_ = this->head_->next_;
- else // Delete in the middle.
- prev->next_ = curr->next_;
-
- // We need to update the tail of the list
- // if we've deleted the last entry.
-
- if (curr->next_ == 0)
- this->tail_ = curr;
-}
-
-int
-ACE_Token::shared_acquire (void (*sleep_hook_func)(void *),
- void *arg,
- ACE_Time_Value *timeout)
-{
- ACE_TRACE ("ACE_Token::shared_acquire");
- ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1);
-
- ACE_thread_t thr_id = ACE_Thread::self ();
-
-#if defined (DEBUGGING)
- cerr << '(' << ACE_Thread::self () << ')'
- << " acquire: owner_ = " << this->owner_
- << ", owner_ addr = " << &this->owner_
- << ", nesting level = " << this->nesting_level_ << endl;
-#endif /* DEBUGGING */
-
- if (this->in_use_) // Someone already holds the token.
- {
- if (ACE_OS::thr_equal (thr_id, this->owner_)) // I own it!
- {
- this->nesting_level_++;
- return 0;
- }
- // Do a quick check for "polling" behavior.
- else if (timeout != 0 && timeout->sec () == 0 && timeout->usec () == 0)
- {
- errno = ETIME;
- return -1;
- }
- else // We've got to sleep until we get the token.
- {
- // Allocate q entry on stack. This works since we don't
- // exit this method's activation record until we've got the
- // token.
- ACE_Token::ACE_Queue_Entry my_entry (this->lock_, thr_id);
- int ret = 0;
-
- if (this->head_ == 0) // I'm first and only waiter in line...
- {
- this->head_ = &my_entry;
- this->tail_ = &my_entry;
- }
- else // I'm queued at the end of the list.
- {
- this->tail_->next_ = &my_entry;
- this->tail_ = &my_entry;
- }
-
- this->waiters_++;
-
- // Execute appropriate <sleep_hook> callback.
- // (@@ should these methods return a success/failure
- // status, and if so, what should we do with it?)
-
- if (sleep_hook_func)
- {
- (*sleep_hook_func) (arg);
- ret++;
- }
- else // Execute virtual method.
- {
- this->sleep_hook ();
- ret++;
- }
-
- // Sleep until we've got the token (ignore signals).
-
- while (my_entry.cv_.wait (timeout) == -1)
- {
- // Note, this should obey whatever thread-specific
- // interrupt policy is currently in place...
- if (errno == EINTR)
- continue;
-#if defined (DEBUGGING)
- cerr << '(' << ACE_Thread::self () << ')'
- << " acquire: "
- << (errno == ETIME ? "timed out" : "error occurred")
- << endl;
-#endif /* DEBUGGING */
- // We come here if a timeout occurs or some serious
- // ACE_Condition object error.
- this->remove_entry (&my_entry);
- return -1;
- }
-
- ACE_ASSERT (my_entry.runable_);
-#if defined (DEBUGGING)
- cerr << '(' << ACE_Thread::self () << ')'
- << " acquire (UNBLOCKED)" << endl;
-#endif /* DEBUGGING */
- return ret;
- }
- }
- else
- {
- this->in_use_ = 1;
- this->owner_ = thr_id; // Its mine!
- return 0;
- }
-}
-
-// By default this is a no-op.
-
-/* virtual */
-void
-ACE_Token::sleep_hook (void)
-{
- ACE_TRACE ("ACE_Token::sleep_hook");
-}
-
-int
-ACE_Token::acquire (ACE_Time_Value *timeout)
-{
- ACE_TRACE ("ACE_Token::acquire");
- return this->shared_acquire (0, 0, timeout);
-}
-
-// Acquire the token, sleeping until it is obtained or until
-// <timeout> expires.
-
-int
-ACE_Token::acquire (void (*sleep_hook_func)(void *),
- void *arg,
- ACE_Time_Value *timeout)
-{
- ACE_TRACE ("ACE_Token::acquire");
- return this->shared_acquire (sleep_hook_func, arg, timeout);
-}
-
-// Try to renew the token.
-
-int
-ACE_Token::renew (int requeue_position, ACE_Time_Value *timeout)
-{
- ACE_TRACE ("ACE_Token::renew");
- ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1);
-
-#if defined (DEBUGGING)
- cerr << '(' << ACE_Thread::self () << ')'
- << " renew: owner_ thr = " << this->owner_
- << ", owner_ addr = " << &this->owner_
- << ", nesting level = " << this->nesting_level_ << endl;
-#endif /* DEBUGGING */
- ACE_ASSERT (ACE_OS::thr_equal (ACE_Thread::self (), this->owner_));
-
- // Check to see if there are any waiters. If not, we just keep the token.
- if (this->head_ != 0)
- {
- ACE_Token::ACE_Queue_Entry my_entry (this->lock_, this->owner_);
- int save_nesting_level_ = this->nesting_level_;
-
- this->owner_ = this->head_->thread_id_;
- this->nesting_level_ = 0;
-
- // Wake up next waiter and make it runable.
- this->head_->cv_.signal ();
- this->head_->runable_ = 1;
-
- this->head_ = this->head_->next_;
-
- if (this->head_ == 0) // No other threads - just add me
- {
- this->head_ = &my_entry;
- this->tail_ = &my_entry;
- }
- else if (requeue_position == -1) // Insert at the end of the queue.
- {
- this->tail_->next_ = &my_entry;
- this->tail_ = &my_entry;
- }
- else if (requeue_position == 0) // Insert at head of queue.
- {
- my_entry.next_ = this->head_;
- this->head_ = &my_entry;
- }
- else // Insert in the middle of the queue somewhere.
- {
- ACE_Token::ACE_Queue_Entry *insert_after = this->head_;
-
- // Determine where our thread should go in the queue of
- // waiters.
-
- while (requeue_position-- && insert_after->next_ != 0)
- insert_after = insert_after->next_;
-
- my_entry.next_ = insert_after->next_;
-
- if (my_entry.next_ == 0)
- this->tail_ = &my_entry;
-
- insert_after->next_ = &my_entry;
- }
-
- // Sleep until we've got the token (ignore signals).
-
- while (my_entry.cv_.wait (timeout) == -1)
- {
- // Note, this should obey whatever thread-specific
- // interrupt policy is currently in place...
- if (errno == EINTR)
- continue;
-#if defined (DEBUGGING)
- cerr << '(' << ACE_Thread::self () << ')'
- << " renew: "
- << (errno == ETIME ? "timed out" : "error occurred") << endl;
-#endif /* DEBUGGING */
- // We come here if a timeout occurs or
- // some serious ACE_Condition object error.
- this->remove_entry (&my_entry);
- return -1;
- }
-
- ACE_ASSERT (my_entry.runable_);
- this->nesting_level_ = save_nesting_level_;
- this->owner_ = my_entry.thread_id_;
- }
- return 0;
-}
-
-// Release the current holder of the token (which had
-// better be the caller's thread!).
-
-int
-ACE_Token::release (void)
-{
- ACE_TRACE ("ACE_Token::release");
- ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1);
-
- ACE_ASSERT (ACE_OS::thr_equal (ACE_Thread::self (), this->owner_));
-
-#if defined (DEBUGGING)
- cerr << '(' << ACE_Thread::self () << ')'
- << " release: owner_ thr = " << this->owner_
- << ", owner_ addr = " << &this->owner_
- << ", nesting level = " << this->nesting_level_ << endl;
-#endif /* DEBUGGING */
-
- if (this->nesting_level_ > 0)
- --this->nesting_level_;
- else
- {
- if (this->head_ == 0)
- this->in_use_ = 0; // No more waiters...
- else
- {
- this->owner_ = this->head_->thread_id_;
- --this->waiters_;
-
- // Wake up waiter and make it runable.
- this->head_->cv_.signal ();
- this->head_->runable_ = 1;
-
- this->head_ = this->head_->next_;
-
- if (this->head_ == 0)
- this->tail_ = 0;
- }
- }
- return 0;
-}
-
-#endif /* ACE_HAS_THREADS */
-
-#if defined (ACE_TEMPLATES_REQUIRE_SPECIALIZATION)
-#endif /* ACE_TEMPLATES_REQUIRE_SPECIALIZATION */