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-/* -*- C++ -*- */
-
-//=============================================================================
-/**
- * @file Unbounded_Queue.h
- *
- * $Id$
- *
- * @author Doug Schmidt
- */
-//=============================================================================
-
-
-#ifndef ACE_UNBOUNDED_QUEUE_H
-#define ACE_UNBOUNDED_QUEUE_H
-#include "ace/pre.h"
-
-#include "ace/Node.h"
-
-#if !defined (ACE_LACKS_PRAGMA_ONCE)
-# pragma once
-#endif /* ACE_LACKS_PRAGMA_ONCE */
-
-// For size_t under Chorus
-#include "ace/OS_Memory.h"
-
-class ACE_Allocator;
-
-template <class T>
-class ACE_Unbounded_Queue;
-
-/**
- * @class ACE_Unbounded_Queue_Iterator
- *
- * @brief Implement an iterator over an unbounded queue.
- */
-template <class T>
-class ACE_Unbounded_Queue_Iterator
-{
-public:
- // = Initialization method.
- ACE_Unbounded_Queue_Iterator (ACE_Unbounded_Queue<T> &q, int end = 0);
-
- // = Iteration methods.
-
- /// Pass back the <next_item> that hasn't been seen in the queue.
- /// Returns 0 when all items have been seen, else 1.
- int next (T *&next_item);
-
- /// Move forward by one element in the set. Returns 0 when all the
- /// items in the queue have been seen, else 1.
- int advance (void);
-
- /// Move to the first element in the queue. Returns 0 if the
- /// queue is empty, else 1.
- int first (void);
-
- /// Returns 1 when all items have been seen, else 0.
- int done (void) const;
-
- /// Dump the state of an object.
- void dump (void) const;
-
- /// Declare the dynamic allocation hooks.
- ACE_ALLOC_HOOK_DECLARE;
-
-private:
- /// Pointer to the current node in the iteration.
- ACE_Node<T> *current_;
-
- /// Pointer to the queue we're iterating over.
- ACE_Unbounded_Queue<T> &queue_;
-};
-
-/**
- * @class ACE_Unbounded_Queue
- *
- * @brief A Queue of "infinite" length.
- *
- * This implementation of an unbounded queue uses a circular
- * linked list with a dummy node.
- */
-template <class T>
-class ACE_Unbounded_Queue
-{
-public:
- friend class ACE_Unbounded_Queue_Iterator<T>;
-
- // Trait definition.
- typedef ACE_Unbounded_Queue_Iterator<T> ITERATOR;
-
- // = Initialization and termination methods.
- /// construction. Use user specified allocation strategy
- /// if specified.
- ACE_Unbounded_Queue (ACE_Allocator *alloc = 0);
-
- /// Copy constructor.
- ACE_Unbounded_Queue (const ACE_Unbounded_Queue<T> &);
-
- /// Assignment operator.
- void operator= (const ACE_Unbounded_Queue<T> &);
-
- /// Destructor.
- ~ACE_Unbounded_Queue (void);
-
- // = Check boundary conditions.
-
- /// Returns 1 if the container is empty, otherwise returns 0.
- int is_empty (void) const;
-
- /// Returns 1 if the container is full, otherwise returns 0.
- int is_full (void) const;
-
- // = Classic queue operations.
-
- /// Adds <new_item> to the tail of the queue. Returns 0 on success,
- /// -1 on failure.
- int enqueue_tail (const T &new_item);
-
- /// Adds <new_item> to the head of the queue. Returns 0 on success,
- /// -1 on failure.
- int enqueue_head (const T &new_item);
-
- /// Removes and returns the first <item> on the queue. Returns 0 on
- /// success, -1 if the queue was empty.
- int dequeue_head (T &item);
-
- // = Additional utility methods.
-
- /// Reset the <ACE_Unbounded_Queue> to be empty and release all its
- /// dynamically allocated resources.
- void reset (void);
-
- /// Get the <slot>th element in the set. Returns -1 if the element
- /// isn't in the range {0..<size> - 1}, else 0.
- int get (T *&item, size_t slot = 0) const;
-
- /**
- * Set the <slot>th element in the set. Will pad out the set with
- * empty nodes if <slot> is beyond the range {0..<size> - 1}.
- * Returns -1 on failure, 0 if <slot> isn't initially in range, and
- * 0 otherwise.
- */
- int set (const T &item, size_t slot);
-
- /// The number of items in the queue.
- size_t size (void) const;
-
- /// Dump the state of an object.
- void dump (void) const;
-
- // = STL-styled unidirectional iterator factory.
- ACE_Unbounded_Queue_Iterator<T> begin (void);
- ACE_Unbounded_Queue_Iterator<T> end (void);
-
- /// Declare the dynamic allocation hooks.
- ACE_ALLOC_HOOK_DECLARE;
-
-protected:
- /// Delete all the nodes in the queue.
- void delete_nodes (void);
-
- /// Copy nodes into this queue.
- void copy_nodes (const ACE_Unbounded_Queue<T> &);
-
- /// Pointer to the dummy node in the circular linked Queue.
- ACE_Node<T> *head_;
-
- /// Current size of the queue.
- size_t cur_size_;
-
- /// Allocation Strategy of the queue.
- ACE_Allocator *allocator_;
-};
-
-#if defined (__ACE_INLINE__)
-#include "ace/Unbounded_Queue.inl"
-#endif /* __ACE_INLINE__ */
-
-#if defined (ACE_TEMPLATES_REQUIRE_SOURCE)
-#include "ace/Unbounded_Queue.cpp"
-#endif /* ACE_TEMPLATES_REQUIRE_SOURCE */
-
-#if defined (ACE_TEMPLATES_REQUIRE_PRAGMA)
-#pragma implementation ("Unbounded_Queue.cpp")
-#endif /* ACE_TEMPLATES_REQUIRE_PRAGMA */
-
-#include "ace/post.h"
-#endif /* ACE_UNBOUNDED_QUEUE_H */