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-/* -*- C++ -*- */
-// $Id$
-
-// ============================================================================
-//
-// = LIBRARY
-//
-// ace
-//
-// = FILENAME
-//
-// WIN32_Asynch_IO.h
-//
-// = DESCRIPTION
-//
-// These classes only works on Win32 platforms.
-//
-// The implementation of <ACE_Asynch_Transmit_File> and
-// <ACE_Asynch_Accept> are only supported if ACE_HAS_WINSOCK2 is
-// defined or you are on WinNT 4.0 or higher.
-//
-// = AUTHOR
-//
-// Irfan Pyarali (irfan@cs.wustl.edu),
-// Tim Harrison (harrison@cs.wustl.edu) and
-// Alexander Babu Arulanthu <alex@cs.wustl.edu>
-//
-// ============================================================================
-
-#if !defined (ACE_WIN32_ASYNCH_IO_H)
-#define ACE_WIN32_ASYNCH_IO_H
-
-#include "ace/OS.h"
-
-#if !defined (ACE_LACKS_PRAGMA_ONCE)
-#pragma once
-#endif /* ACE_LACKS_PRAGMA_ONCE */
-
-#if (defined (ACE_WIN32) && !defined (ACE_HAS_WINCE))
-
-#include "ace/Asynch_IO_Impl.h"
-
-// Forward declaration
-class ACE_WIN32_Proactor;
-
-class ACE_Export ACE_WIN32_Asynch_Result : public virtual ACE_Asynch_Result_Impl,
- public OVERLAPPED
-{
- // = TITLE
- //
- // An abstract class which adds information to the OVERLAPPED
- // structure to make it more useful.
- //
- // = DESCRIPTION
- //
- // An abstract base class from which you can obtain some basic
- // information like the number of bytes transferred, the ACT
- // associated with the asynchronous operation, indication of
- // success or failure, etc. Subclasses may want to store more
- // information that is particular to the asynchronous operation
- // it represents.
-
- friend class ACE_WIN32_Asynch_Accept;
- // Factory class has special permissions.
-
- friend class ACE_WIN32_Proactor;
- // Proactor class has special permission.
-
-public:
- u_long bytes_transferred (void) const;
- // Number of bytes transferred by the operation.
-
- const void *act (void) const;
- // ACT associated with the operation.
-
- int success (void) const;
- // Did the operation succeed?
-
- const void *completion_key (void) const;
- // This returns the ACT associated with the handle when it was
- // registered with the I/O completion port. This ACT is not the
- // same as the ACT associated with the asynchronous operation.
-
- u_long error (void) const;
- // Error value if the operation fail.
-
- ACE_HANDLE event (void) const;
- // Event associated with the OVERLAPPED structure.
-
- u_long offset (void) const;
- // This really make sense only when doing file I/O.
-
- u_long offset_high (void) const;
- // Offset_high associated with the OVERLAPPED structure.
-
- int priority (void) const;
- // The priority of the asynchronous operation. Currently, this is
- // not supported on Win32.
-
- int signal_number (void) const;
- // Returns 0.
-
- int post_completion (ACE_Proactor_Impl *proactor);
- // Post <this> to the Proactor's completion port.
-
- virtual ~ACE_WIN32_Asynch_Result (void);
- // Destructor.
-
-protected:
- ACE_WIN32_Asynch_Result (ACE_Handler &handler,
- const void* act,
- ACE_HANDLE event,
- u_long offset,
- u_long offset_high,
- int priority,
- int signal_number = 0);
- // Constructor.
-
- ACE_Handler &handler_;
- // Handler that will be called back.
-
- const void *act_;
- // ACT for this operation.
-
- u_long bytes_transferred_;
- // Bytes transferred by this operation.
-
- int success_;
- // Success indicator.
-
- const void *completion_key_;
- // ACT associated with handle.
-
- u_long error_;
- // Error if operation failed.
-};
-
-class ACE_Export ACE_WIN32_Asynch_Operation : public virtual ACE_Asynch_Operation_Impl
-{
- // = TITLE
- //
- // This class abstracts out the common things needed for
- // implementing Asynch_Operation for WIN32 platform.
- //
- // = DESCRIPTION
- //
-public:
- int open (ACE_Handler &handler,
- ACE_HANDLE handle,
- const void *completion_key,
- ACE_Proactor *proactor);
- // Initializes the factory with information which will be used with
- // each asynchronous call. If (<handle> == ACE_INVALID_HANDLE),
- // <ACE_Handler::handle> will be called on the <handler> to get the
- // correct handle.
-
- int cancel (void);
- // This cancels all pending accepts operations that were issued by
- // the calling thread. The function does not cancel asynchronous
- // operations issued by other threads.
-
- // = Access methods.
-
- ACE_Proactor* proactor (void) const;
- // Return the underlying proactor.
-
-protected:
- ACE_WIN32_Asynch_Operation (ACE_WIN32_Proactor *win32_proactor);
- // Constructor.
-
- virtual ~ACE_WIN32_Asynch_Operation (void);
- // Destructor.
-
- ACE_WIN32_Proactor *win32_proactor_;
- // WIn32 Proactor.
-
- ACE_Proactor *proactor_;
- // Proactor that this asynch IO is registered with.
-
- ACE_Handler *handler_;
- // Handler that will receive the callback.
-
- ACE_HANDLE handle_;
- // I/O handle used for reading.
-};
-
-class ACE_Export ACE_WIN32_Asynch_Read_Stream_Result : public virtual ACE_Asynch_Read_Stream_Result_Impl,
- public virtual ACE_WIN32_Asynch_Result
-{
- // = TITLE
- //
- // This is class provides concrete implementation for
- // ACE_Asynch_Read_Stream::Result class.
- //
- // = DESCRIPTION
- //
-
- friend class ACE_WIN32_Asynch_Read_Stream;
- // Factory class will have special permissions.
-
- friend class ACE_WIN32_Proactor;
- // Proactor class has special permission.
-
-public:
- u_long bytes_to_read (void) const;
- // The number of bytes which were requested at the start of the
- // asynchronous read.
-
- ACE_Message_Block &message_block (void) const;
- // Message block which contains the read data.
-
- ACE_HANDLE handle (void) const;
- // I/O handle used for reading.
-
- // Base class operations. These operations are here to kill
- // dominance warnings. These methods call the base class methods.
-
- u_long bytes_transferred (void) const;
- // Number of bytes transferred by the operation.
-
- const void *act (void) const;
- // ACT associated with the operation.
-
- int success (void) const;
- // Did the operation succeed?
-
- const void *completion_key (void) const;
- // This returns the ACT associated with the handle when it was
- // registered with the I/O completion port. This ACT is not the
- // same as the ACT associated with the asynchronous operation.
-
- u_long error (void) const;
- // Error value if the operation fail.
-
- ACE_HANDLE event (void) const;
- // Event associated with the OVERLAPPED structure.
-
- u_long offset (void) const;
- // This really make sense only when doing file I/O.
-
- u_long offset_high (void) const;
- // Offset_high associated with the OVERLAPPED structure.
-
- int priority (void) const;
- // The priority of the asynchronous operation. Currently, this is
- // not supported on Win32.
-
- int signal_number (void) const;
- // No-op. Returns 0.
-
- int post_completion (ACE_Proactor_Impl *proactor);
- // Post <this> to the Proactor's completion port.
-
-protected:
- ACE_WIN32_Asynch_Read_Stream_Result (ACE_Handler &handler,
- ACE_HANDLE handle,
- ACE_Message_Block &message_block,
- u_long bytes_to_read,
- const void* act,
- ACE_HANDLE event,
- int priority,
- int signal_number = 0);
- // Constructor is protected since creation is limited to
- // ACE_Asynch_Read_Stream factory.
-
- virtual void complete (u_long bytes_transferred,
- int success,
- const void *completion_key,
- u_long error);
- // Proactor will call this method when the read completes.
-
- virtual ~ACE_WIN32_Asynch_Read_Stream_Result (void);
- // Destructor.
-
- u_long bytes_to_read_;
- // Bytes requested when the asynchronous read was initiated.
-
- ACE_Message_Block &message_block_;
- // Message block for reading the data into.
-
- ACE_HANDLE handle_;
- // I/O handle used for reading.
-};
-
-class ACE_Export ACE_WIN32_Asynch_Read_Stream : public virtual ACE_Asynch_Read_Stream_Impl,
- public ACE_WIN32_Asynch_Operation
-{
- // = TITLE
- //
- // This class is a factory for starting off asynchronous reads
- // on a stream.
- //
- // = DESCRIPTION
- //
- // Once <open> is called, multiple asynchronous <read>s can
- // started using this class. An ACE_Asynch_Read_Stream::Result
- // will be passed back to the <handler> when the asynchronous
- // reads completes through the <ACE_Handler::handle_read_stream>
- // callback.
-
-public:
- ACE_WIN32_Asynch_Read_Stream (ACE_WIN32_Proactor *win32_proactor);
- // Constructor.
-
- int read (ACE_Message_Block &message_block,
- u_long bytes_to_read,
- const void *act,
- int priority,
- int signal_number = 0);
- // This starts off an asynchronous read. Upto <bytes_to_read> will
- // be read and stored in the <message_block>.
-
- virtual ~ACE_WIN32_Asynch_Read_Stream (void);
- // Destructor.
-
- // Methods belong to ACE_WIN32_Asynch_Operation base class. These
- // methods are defined here to avoid VC++ warnings. They route the
- // call to the ACE_WIN32_Asynch_Operation base class.
-
- int open (ACE_Handler &handler,
- ACE_HANDLE handle,
- const void *completion_key,
- ACE_Proactor *proactor);
- // Initializes the factory with information which will be used with
- // each asynchronous call. If (<handle> == ACE_INVALID_HANDLE),
- // <ACE_Handler::handle> will be called on the <handler> to get the
- // correct handle.
-
- int cancel (void);
- // This cancels all pending accepts operations that were issued by
- // the calling thread. The function does not cancel asynchronous
- // operations issued by other threads.
-
- ACE_Proactor* proactor (void) const;
- // Return the underlying proactor.
-
-protected:
- int shared_read (ACE_WIN32_Asynch_Read_Stream_Result *result);
- // This is the method which does the real work and is there so that
- // the ACE_Asynch_Read_File class can use it too.
-};
-
-class ACE_Export ACE_WIN32_Asynch_Write_Stream_Result : public virtual ACE_Asynch_Write_Stream_Result_Impl,
- public ACE_WIN32_Asynch_Result
-{
- // = TITLE
- //
- // This is class provides concrete implementation for
- // ACE_Asynch_Write_Stream::Result class.
- //
- // = DESCRIPTION
- //
-
- friend class ACE_WIN32_Asynch_Write_Stream;
- // Factory class willl have special permissions.
-
- friend class ACE_WIN32_Proactor;
- // Proactor class has special permission.
-
-public:
- u_long bytes_to_write (void) const;
- // The number of bytes which were requested at the start of the
- // asynchronous write.
-
- ACE_Message_Block &message_block (void) const;
- // Message block that contains the data to be written.
-
- ACE_HANDLE handle (void) const;
- // I/O handle used for writing.
-
- // = Base class operations. These operations are here to kill some
- // warnings. These methods call the base class methods.
-
- u_long bytes_transferred (void) const;
- // Number of bytes transferred by the operation.
-
- const void *act (void) const;
- // ACT associated with the operation.
-
- int success (void) const;
- // Did the operation succeed?
-
- const void *completion_key (void) const;
- // This returns the ACT associated with the handle when it was
- // registered with the I/O completion port. This ACT is not the
- // same as the ACT associated with the asynchronous operation.
-
- u_long error (void) const;
- // Error value if the operation fail.
-
- ACE_HANDLE event (void) const;
- // Event associated with the OVERLAPPED structure.
-
- u_long offset (void) const;
- // This really make sense only when doing file I/O.
-
- u_long offset_high (void) const;
- // Offset_high associated with the OVERLAPPED structure.
-
- int priority (void) const;
- // The priority of the asynchronous operation. Currently, this is
- // not supported on Win32.
-
- int signal_number (void) const;
- // No-op. Returns 0.
-
- int post_completion (ACE_Proactor_Impl *proactor);
- // Post <this> to the Proactor's completion port.
-
-protected:
- ACE_WIN32_Asynch_Write_Stream_Result (ACE_Handler &handler,
- ACE_HANDLE handle,
- ACE_Message_Block &message_block,
- u_long bytes_to_write,
- const void* act,
- ACE_HANDLE event,
- int priority,
- int signal_number = 0);
- // Constructor is protected since creation is limited to
- // ACE_Asynch_Write_Stream factory.
-
- virtual void complete (u_long bytes_transferred,
- int success,
- const void *completion_key,
- u_long error);
- // ACE_Proactor will call this method when the write completes.
-
- virtual ~ACE_WIN32_Asynch_Write_Stream_Result (void);
- // Destructor.
-
- u_long bytes_to_write_;
- // The number of bytes which were requested at the start of the
- // asynchronous write.
-
- ACE_Message_Block &message_block_;
- // Message block that contains the data to be written.
-
- ACE_HANDLE handle_;
- // I/O handle used for writing.
-};
-
-class ACE_Export ACE_WIN32_Asynch_Write_Stream : public virtual ACE_Asynch_Write_Stream_Impl,
- public ACE_WIN32_Asynch_Operation
-{
- // = TITLE
- //
- // This class is a factory for starting off asynchronous writes
- // on a stream.
- //
- // = DESCRIPTION
- //
- // Once <open> is called, multiple asynchronous <writes>s can
- // started using this class. A ACE_Asynch_Write_Stream::Result
- // will be passed back to the <handler> when the asynchronous
- // write completes through the
- // <ACE_Handler::handle_write_stream> callback.
-
-public:
- ACE_WIN32_Asynch_Write_Stream (ACE_WIN32_Proactor *win32_proactor);
- // Constructor.
-
- int write (ACE_Message_Block &message_block,
- u_long bytes_to_write,
- const void *act,
- int priority,
- int signal_number = 0);
- // This starts off an asynchronous write. Upto <bytes_to_write>
- // will be written from the <message_block>.
-
- virtual ~ACE_WIN32_Asynch_Write_Stream (void);
- // Destructor.
-
- // = Methods belonging to <ACE_WIN32_Asynch_Operation> base class.
-
- // These methods are defined here to avoid VC++ warnings. They route
- // the call to the <ACE_WIN32_Asynch_Operation> base class.
-
- int open (ACE_Handler &handler,
- ACE_HANDLE handle,
- const void *completion_key,
- ACE_Proactor *proactor);
- // Initializes the factory with information which will be used with
- // each asynchronous call. If (<handle> == ACE_INVALID_HANDLE),
- // <ACE_Handler::handle> will be called on the <handler> to get the
- // correct handle.
-
- int cancel (void);
- // This cancels all pending accepts operations that were issued by
- // the calling thread. The function does not cancel asynchronous
- // operations issued by other threads.
-
- ACE_Proactor* proactor (void) const;
- // Return the underlying proactor.
-
-protected:
- int shared_write (ACE_WIN32_Asynch_Write_Stream_Result *result);
- // This is the method which does the real work and is there so that
- // the ACE_Asynch_Write_File class can use it too.
-};
-
-class ACE_Export ACE_WIN32_Asynch_Read_File_Result : public virtual ACE_Asynch_Read_File_Result_Impl,
- public ACE_WIN32_Asynch_Read_Stream_Result
-{
- // = TITLE
- //
- // This is class provides concrete implementation for
- // ACE_Asynch_Read_File::Result class.
- //
- // = DESCRIPTION
- //
-
- friend class ACE_WIN32_Asynch_Read_File;
- // Factory class will have special permissions.
-
- friend class ACE_WIN32_Proactor;
- // Proactor class has special permission.
-
-public:
- // = These methods belong to ACE_WIN32_Asynch_Result class base
- // class. These operations are here to kill some warnings. These
- // methods call the base class methods.
-
- u_long bytes_transferred (void) const;
- // Number of bytes transferred by the operation.
-
- const void *act (void) const;
- // ACT associated with the operation.
-
- int success (void) const;
- // Did the operation succeed?
-
- const void *completion_key (void) const;
- // This returns the ACT associated with the handle when it was
- // registered with the I/O completion port. This ACT is not the
- // same as the ACT associated with the asynchronous operation.
-
- u_long error (void) const;
- // Error value if the operation fail.
-
- ACE_HANDLE event (void) const;
- // Event associated with the OVERLAPPED structure.
-
- u_long offset (void) const;
- // This really make sense only when doing file I/O.
-
- u_long offset_high (void) const;
- // Offset_high associated with the OVERLAPPED structure.
-
- int priority (void) const;
- // The priority of the asynchronous operation. Currently, this is
- // not supported on Win32.
-
- int signal_number (void) const;
- // No-op. Returns 0.
-
- // The following methods belong to
- // ACE_WIN32_Asynch_Read_Stream_Result. They are here to avoid VC++
- // dominance warnings. These methods route their call to the
- // ACE_WIN32_Asynch_Read_Stream_Result base class.
-
- u_long bytes_to_read (void) const;
- // The number of bytes which were requested at the start of the
- // asynchronous read.
-
- ACE_Message_Block &message_block (void) const;
- // Message block which contains the read data.
-
- ACE_HANDLE handle (void) const;
- // I/O handle used for reading.
-
- int post_completion (ACE_Proactor_Impl *proactor);
- // Post <this> to the Proactor's completion port.
-
-protected:
- ACE_WIN32_Asynch_Read_File_Result (ACE_Handler &handler,
- ACE_HANDLE handle,
- ACE_Message_Block &message_block,
- u_long bytes_to_read,
- const void* act,
- u_long offset,
- u_long offset_high,
- ACE_HANDLE event,
- int priority,
- int signal_number = 0);
- // Constructor is protected since creation is limited to
- // ACE_Asynch_Read_File factory.
-
- virtual void complete (u_long bytes_transferred,
- int success,
- const void *completion_key,
- u_long error);
- // ACE_Proactor will call this method when the read completes.
-
- virtual ~ACE_WIN32_Asynch_Read_File_Result (void);
- // Destructor.
-};
-
-class ACE_Export ACE_WIN32_Asynch_Read_File : public virtual ACE_Asynch_Read_File_Impl,
- public ACE_WIN32_Asynch_Read_Stream
-{
- // = TITLE
- //
- // This class is a factory for starting off asynchronous reads
- // on a file.
- //
- // = DESCRIPTION
- //
- // Once <open> is called, multiple asynchronous <read>s can
- // started using this class. A ACE_Asynch_Read_File::Result
- // will be passed back to the <handler> when the asynchronous
- // reads completes through the <ACE_Handler::handle_read_file>
- // callback.
- //
- // This class differs slightly from ACE_Asynch_Read_Stream as it
- // allows the user to specify an offset for the read.
-
-public:
- ACE_WIN32_Asynch_Read_File (ACE_WIN32_Proactor *win32_proactor);
- // Constructor.
-
- int read (ACE_Message_Block &message_block,
- u_long bytes_to_read,
- u_long offset,
- u_long offset_high,
- const void *act,
- int priority,
- int signal_number = 0);
- // This starts off an asynchronous read. Upto <bytes_to_read> will
- // be read and stored in the <message_block>. The read will start
- // at <offset> from the beginning of the file.
-
- virtual ~ACE_WIN32_Asynch_Read_File (void);
- // Destructor.
-
- // = Methods belong to ACE_WIN32_Asynch_Operation base class. These
- // methods are defined here to avoid VC++ warnings. They route the
- // call to the ACE_WIN32_Asynch_Operation base class.
-
- int open (ACE_Handler &handler,
- ACE_HANDLE handle,
- const void *completion_key,
- ACE_Proactor *proactor);
- // Initializes the factory with information which will be used with
- // each asynchronous call. If (<handle> == ACE_INVALID_HANDLE),
- // <ACE_Handler::handle> will be called on the <handler> to get the
- // correct handle.
-
- int cancel (void);
- // This cancels all pending accepts operations that were issued by
- // the calling thread. The function does not cancel asynchronous
- // operations issued by other threads.
-
- ACE_Proactor* proactor (void) const;
- // Return the underlying proactor.
-
-private:
- int read (ACE_Message_Block &message_block,
- u_long bytes_to_read,
- const void *act,
- int priority,
- int signal_number = 0);
- // This method belongs to ACE_WIN32_Asynch_Read_Stream. It is here
- // to avoid the compiler warnings. We forward this call to the
- // ACE_WIN32_Asynch_Read_Stream class.
-};
-
-class ACE_Export ACE_WIN32_Asynch_Write_File_Result : public virtual ACE_Asynch_Write_File_Result_Impl,
- public ACE_WIN32_Asynch_Write_Stream_Result
-{
- // = TITLE
- //
- // This class provides implementation for
- // ACE_Asynch_Write_File_Result for WIN32 platforms.
- //
- // = DESCRIPTION
- //
- // This class has all the information necessary for the
- // <handler> to uniquiely identify the completion of the
- // asynchronous write.
- //
- // This class differs slightly from
- // ACE_Asynch_Write_Stream::Result as it calls back
- // <ACE_Handler::handle_write_file> on the <handler> instead
- // of <ACE_Handler::handle_write_stream>. No additional state
- // is required by this class as ACE_Asynch_Result can store
- // the <offset>.
-
- friend class ACE_WIN32_Asynch_Write_File;
- // Factory class will have special permission.
-
- friend class ACE_WIN32_Proactor;
- // Proactor class has special permission.
-
-public:
- // = Base class operations. These operations are here to kill some
- // warnings. These methods call the base class methods.
-
- u_long bytes_transferred (void) const;
- // Number of bytes transferred by the operation.
-
- const void *act (void) const;
- // ACT associated with the operation.
-
- int success (void) const;
- // Did the operation succeed?
-
- const void *completion_key (void) const;
- // This returns the ACT associated with the handle when it was
- // registered with the I/O completion port. This ACT is not the
- // same as the ACT associated with the asynchronous operation.
-
- u_long error (void) const;
- // Error value if the operation fail.
-
- ACE_HANDLE event (void) const;
- // Event associated with the OVERLAPPED structure.
-
- u_long offset (void) const;
- // This really make sense only when doing file I/O.
-
- u_long offset_high (void) const;
- // Offset_high associated with the OVERLAPPED structure.
-
- int priority (void) const;
- // The priority of the asynchronous operation. Currently, this is
- // not supported on Win32.
-
- int signal_number (void) const;
- // No-op. Returns 0.
-
- // The following methods belong to
- // ACE_WIN32_Asynch_Read_Stream_Result. They are here to avoid VC++
- // warnings. These methods route their call to the
- // ACE_WIN32_Asynch_Read_Stream_Result base class.
-
- u_long bytes_to_write (void) const;
- // The number of bytes which were requested at the start of the
- // asynchronous write.
-
- ACE_Message_Block &message_block (void) const;
- // Message block that contains the data to be written.
-
- ACE_HANDLE handle (void) const;
- // I/O handle used for writing.
-
- int post_completion (ACE_Proactor_Impl *proactor);
- // Post <this> to the Proactor's completion port.
-
-protected:
- ACE_WIN32_Asynch_Write_File_Result (ACE_Handler &handler,
- ACE_HANDLE handle,
- ACE_Message_Block &message_block,
- u_long bytes_to_write,
- const void* act,
- u_long offset,
- u_long offset_high,
- ACE_HANDLE event,
- int priority,
- int signal_number = 0);
- // Constructor is protected since creation is limited to
- // ACE_Asynch_Write_File factory.
-
- virtual void complete (u_long bytes_transferred,
- int success,
- const void *completion_key,
- u_long error);
- // ACE_Proactor will call this method when the write completes.
-
- virtual ~ACE_WIN32_Asynch_Write_File_Result (void);
- // Destructor.
-};
-
-class ACE_Export ACE_WIN32_Asynch_Write_File : public virtual ACE_Asynch_Write_File_Impl,
- public ACE_WIN32_Asynch_Write_Stream
-{
- // = TITLE
- //
- // This class is a factory for starting off asynchronous writes
- // on a file.
- //
- // = DESCRIPTION
- //
- // Once <open> is called, multiple asynchronous <write>s can be
- // started using this class. A ACE_Asynch_Write_File::Result
- // will be passed back to the <handler> when the asynchronous
- // writes completes through the <ACE_Handler::handle_write_file>
- // callback.
-
-public:
- ACE_WIN32_Asynch_Write_File (ACE_WIN32_Proactor *win32_proactor);
- // Constructor.
-
- int write (ACE_Message_Block &message_block,
- u_long bytes_to_write,
- u_long offset,
- u_long offset_high,
- const void *act,
- int priority,
- int signal_number = 0);
- // This starts off an asynchronous write. Upto <bytes_to_write>
- // will be write and stored in the <message_block>. The write will
- // start at <offset> from the beginning of the file.
-
- virtual ~ACE_WIN32_Asynch_Write_File (void);
- // Destrcutor.
-
- // = Methods belong to ACE_WIN32_Asynch_Operation base class. These
- // methods are defined here to avoid VC++ warnings. They route the
- // call to the ACE_WIN32_Asynch_Operation base class.
-
- int open (ACE_Handler &handler,
- ACE_HANDLE handle,
- const void *completion_key,
- ACE_Proactor *proactor);
- // Initializes the factory with information which will be used with
- // each asynchronous call. If (<handle> == ACE_INVALID_HANDLE),
- // <ACE_Handler::handle> will be called on the <handler> to get the
- // correct handle.
-
- int cancel (void);
- // This cancels all pending accepts operations that were issued by
- // the calling thread. The function does not cancel asynchronous
- // operations issued by other threads.
-
- ACE_Proactor* proactor (void) const;
- // Return the underlying proactor.
-
-private:
- int write (ACE_Message_Block &message_block,
- u_long bytes_to_write,
- const void *act,
- int priority,
- int signal_number = 0);
- // This method belongs to ACE_WIN32_Asynch_Write_Stream. It is here
- // to avoid compiler warnings. This method is forwarded to the
- // ACE_WIN32_Asynch_Write_Stream class.
-};
-
-class ACE_Export ACE_WIN32_Asynch_Accept_Result : public virtual ACE_Asynch_Accept_Result_Impl,
- public ACE_WIN32_Asynch_Result
-{
- // = TITLE
- //
- // This class implements ACE_Asynch_Accept::Result for WIN32
- // platform.
- //
- // = DESCRIPTION
- //
- // This class has all the information necessary for the
- // <handler> to uniquiely identify the completion of the
- // asynchronous accept.
-
- friend class ACE_WIN32_Asynch_Accept;
- // Factory will have special permission.
-
- friend class ACE_WIN32_Proactor;
- // Proactor class has special permission.
-
-public:
- u_long bytes_to_read (void) const;
- // The number of bytes which were requested at the start of the
- // asynchronous accept.
-
- ACE_Message_Block &message_block (void) const;
- // Message block which contains the read data.
-
- ACE_HANDLE listen_handle (void) const;
- // I/O handle used for accepting new connections.
-
- ACE_HANDLE accept_handle (void) const;
- // I/O handle for the new connection.
-
- // = Base class operations. These operations are here to kill some
- // warnings. These methods call the base class methods.
-
- u_long bytes_transferred (void) const;
- // Number of bytes transferred by the operation.
-
- const void *act (void) const;
- // ACT associated with the operation.
-
- int success (void) const;
- // Did the operation succeed?
-
- const void *completion_key (void) const;
- // This returns the ACT associated with the handle when it was
- // registered with the I/O completion port. This ACT is not the
- // same as the ACT associated with the asynchronous operation.
-
- u_long error (void) const;
- // Error value if the operation fail.
-
- ACE_HANDLE event (void) const;
- // Event associated with the OVERLAPPED structure.
-
- u_long offset (void) const;
- // This really make sense only when doing file I/O.
-
- u_long offset_high (void) const;
- // Offset_high associated with the OVERLAPPED structure.
-
- int priority (void) const;
- // The priority of the asynchronous operation. Currently, this is
- // not supported on Win32.
-
- int signal_number (void) const;
- // No-op. Returns 0.
-
- int post_completion (ACE_Proactor_Impl *proactor);
- // Post <this> to the Proactor's completion port.
-
-protected:
- ACE_WIN32_Asynch_Accept_Result (ACE_Handler &handler,
- ACE_HANDLE listen_handle,
- ACE_HANDLE accept_handle,
- ACE_Message_Block &message_block,
- u_long bytes_to_read,
- const void* act,
- ACE_HANDLE event,
- int priority,
- int signal_number = 0);
- // Constructor is protected since creation is limited to
- // ACE_Asynch_Accept factory.
-
- virtual void complete (u_long bytes_transferred,
- int success,
- const void *completion_key,
- u_long error);
- // ACE_Proactor will call this method when the accept completes.
-
- virtual ~ACE_WIN32_Asynch_Accept_Result (void);
- // Destructor.
-
- u_long bytes_to_read_;
- // Bytes requested when the asynchronous read was initiated.
-
- ACE_Message_Block &message_block_;
- // Message block for reading the data into.
-
- ACE_HANDLE listen_handle_;
- // I/O handle used for accepting new connections.
-
- ACE_HANDLE accept_handle_;
- // I/O handle for the new connection.
-};
-
-class ACE_Export ACE_WIN32_Asynch_Accept : public virtual ACE_Asynch_Accept_Impl,
- public ACE_WIN32_Asynch_Operation
-{
- // = TITLE
- //
- // This class is a factory for starting off asynchronous accepts
- // on a listen handle.
- //
- // = DESCRIPTION
- //
- // Once <open> is called, multiple asynchronous <accept>s can
- // started using this class. A ACE_Asynch_Accept::Result will
- // be passed back to the <handler> when the asynchronous accept
- // completes through the <ACE_Handler::handle_accept>
- // callback.
-
-public:
- ACE_WIN32_Asynch_Accept (ACE_WIN32_Proactor *win32_proactor);
- // Constructor.
-
- int accept (ACE_Message_Block &message_block,
- u_long bytes_to_read,
- ACE_HANDLE accept_handle,
- const void *act,
- int priority,
- int signal_number = 0);
- // This starts off an asynchronous accept. The asynchronous accept
- // call also allows any initial data to be returned to the
- // <handler>. Upto <bytes_to_read> will be read and stored in the
- // <message_block>. The <accept_handle> will be used for the
- // <accept> call. If (<accept_handle> == INVALID_HANDLE), a new
- // handle will be created.
- //
- // <message_block> must be specified. This is because the address of
- // the new connection is placed at the end of this buffer.
-
- ~ACE_WIN32_Asynch_Accept (void);
- // Destructor.
-
- // Methods belong to ACE_WIN32_Asynch_Operation base class. These
- // methods are defined here to avoid VC++ warnings. They route the
- // call to the ACE_WIN32_Asynch_Operation base class.
-
- int open (ACE_Handler &handler,
- ACE_HANDLE handle,
- const void *completion_key,
- ACE_Proactor *proactor);
- // Initializes the factory with information which will be used with
- // each asynchronous call. If (<handle> == ACE_INVALID_HANDLE),
- // <ACE_Handler::handle> will be called on the <handler> to get the
- // correct handle.
-
- int cancel (void);
- // This cancels all pending accepts operations that were issued by
- // the calling thread. The function does not cancel asynchronous
- // operations issued by other threads.
-
- ACE_Proactor* proactor (void) const;
- // Return the underlying proactor.
-};
-
-class ACE_Export ACE_WIN32_Asynch_Transmit_File_Result : public virtual ACE_Asynch_Transmit_File_Result_Impl,
- public ACE_WIN32_Asynch_Result
-{
- // = TITLE
- //
- // This class implements ACE_Asynch_Transmit_File::Result for
- // WIN32 platforms.
- //
- // = DESCRIPTION
- //
- // This class has all the information necessary for the
- // <handler> to uniquiely identify the completion of the
- // asynchronous transmit file.
-
- friend class ACE_WIN32_Asynch_Transmit_File;
- // Factory class will have special permission.
-
- friend class ACE_WIN32_Proactor;
- // Proactor class has special permission.
-
-public:
- ACE_HANDLE socket (void) const;
- // Socket used for transmitting the file.
-
- ACE_HANDLE file (void) const;
- // File from which the data is read.
-
- ACE_Asynch_Transmit_File::Header_And_Trailer *header_and_trailer (void) const;
- // Header and trailer data associated with this transmit file.
-
- u_long bytes_to_write (void) const;
- // The number of bytes which were requested at the start of the
- // asynchronous transmit file.
-
- u_long bytes_per_send (void) const;
- // Number of bytes per send requested at the start of the transmit
- // file.
-
- u_long flags (void) const;
- // Flags which were passed into transmit file.
-
- // Base class operations. These operations are here to kill some
- // warnings. These methods call the base class methods.
-
- u_long bytes_transferred (void) const;
- // Number of bytes transferred by the operation.
-
- const void *act (void) const;
- // ACT associated with the operation.
-
- int success (void) const;
- // Did the operation succeed?
-
- const void *completion_key (void) const;
- // This returns the ACT associated with the handle when it was
- // registered with the I/O completion port. This ACT is not the
- // same as the ACT associated with the asynchronous operation.
-
- u_long error (void) const;
- // Error value if the operation fail.
-
- ACE_HANDLE event (void) const;
- // Event associated with the OVERLAPPED structure.
-
- u_long offset (void) const;
- // This really make sense only when doing file I/O.
-
- u_long offset_high (void) const;
- // Offset_high associated with the OVERLAPPED structure.
-
- int priority (void) const;
- // The priority of the asynchronous operation. Currently, this is
- // not supported on Win32.
-
- int signal_number (void) const;
- // No-op. Returns 0.
-
- int post_completion (ACE_Proactor_Impl *proactor);
- // Post <this> to the Proactor's completion port.
-
-protected:
- ACE_WIN32_Asynch_Transmit_File_Result (ACE_Handler &handler,
- ACE_HANDLE socket,
- ACE_HANDLE file,
- ACE_Asynch_Transmit_File::Header_And_Trailer *header_and_trailer,
- u_long bytes_to_write,
- u_long offset,
- u_long offset_high,
- u_long bytes_per_send,
- u_long flags,
- const void *act,
- ACE_HANDLE event,
- int priority,
- int signal_number = 0);
- // Constructor is protected since creation is limited to
- // ACE_Asynch_Transmit_File factory.
-
- virtual void complete (u_long bytes_transferred,
- int success,
- const void *completion_key,
- u_long error);
- // Proactor will call this method when the write completes.
-
- virtual ~ACE_WIN32_Asynch_Transmit_File_Result (void);
- // Destructor.
-
- ACE_HANDLE socket_;
- // Network I/O handle.
-
- ACE_HANDLE file_;
- // File I/O handle.
-
- ACE_Asynch_Transmit_File::Header_And_Trailer *header_and_trailer_;
- // Header and trailer data associated with this transmit file.
-
- u_long bytes_to_write_;
- // The number of bytes which were requested at the start of the
- // asynchronous transmit file.
-
- u_long bytes_per_send_;
- // Number of bytes per send requested at the start of the transmit
- // file.
-
- u_long flags_;
- // Flags which were passed into transmit file.
-};
-
-class ACE_Export ACE_WIN32_Asynch_Transmit_File : public virtual ACE_Asynch_Transmit_File_Impl,
- public ACE_WIN32_Asynch_Operation
-{
- // = TITLE
- //
- // This class is a factory for starting off asynchronous
- // transmit files on a stream.
- //
- // = DESCRIPTION
- //
- // Once <open> is called, multiple asynchronous <transmit_file>s
- // can started using this class. A
- // ACE_Asynch_Transmit_File::Result will be passed back to the
- // <handler> when the asynchronous transmit file completes
- // through the <ACE_Handler::handle_transmit_file> callback.
- //
- // The transmit_file function transmits file data over a
- // connected network connection. The function uses the operating
- // system's cache manager to retrieve the file data. This
- // function provides high-performance file data transfer over
- // network connections. This function would be of great use in
- // a Web Server, Image Server, etc.
-
-public:
- ACE_WIN32_Asynch_Transmit_File (ACE_WIN32_Proactor *win32_proactor);
- // Constructor.
-
- int transmit_file (ACE_HANDLE file,
- ACE_Asynch_Transmit_File::Header_And_Trailer *header_and_trailer,
- u_long bytes_to_write,
- u_long offset,
- u_long offset_high,
- u_long bytes_per_send,
- u_long flags,
- const void *act,
- int priority,
- int signal_number = 0);
- // This starts off an asynchronous transmit file. The <file> is a
- // handle to an open file. <header_and_trailer> is a pointer to a
- // data structure that contains pointers to data to send before and
- // after the file data is sent. Set this parameter to 0 if you only
- // want to transmit the file data. Upto <bytes_to_write> will be
- // written to the <socket>. If you want to send the entire file,
- // let <bytes_to_write> = 0. <bytes_per_send> is the size of each
- // block of data sent per send operation. Please read the Win32
- // documentation on what the flags should be.
-
- ~ACE_WIN32_Asynch_Transmit_File (void);
- // Destructor.
-
- // Methods belong to ACE_WIN32_Asynch_Operation base class. These
- // methods are defined here to avoid VC++ warnings. They route the
- // call to the ACE_WIN32_Asynch_Operation base class.
-
- int open (ACE_Handler &handler,
- ACE_HANDLE handle,
- const void *completion_key,
- ACE_Proactor *proactor);
- // Initializes the factory with information which will be used with
- // each asynchronous call. If (<handle> == ACE_INVALID_HANDLE),
- // <ACE_Handler::handle> will be called on the <handler> to get the
- // correct handle.
-
- int cancel (void);
- // This cancels all pending accepts operations that were issued by
- // the calling thread. The function does not cancel asynchronous
- // operations issued by other threads.
-
- ACE_Proactor* proactor (void) const;
- // Return the underlying proactor.
-};
-
-#if defined (__ACE_INLINE__)
-#include "ace/WIN32_Asynch_IO.i"
-#endif /* __ACE_INLINE__ */
-
-#endif /* ACE_WIN32 && !ACE_HAS_WINCE */
-#endif /* ACE_WIN32_ASYNCH_IO_H */