diff options
Diffstat (limited to 'ace/WIN32_Asynch_IO.h')
-rw-r--r-- | ace/WIN32_Asynch_IO.h | 1210 |
1 files changed, 0 insertions, 1210 deletions
diff --git a/ace/WIN32_Asynch_IO.h b/ace/WIN32_Asynch_IO.h deleted file mode 100644 index 11e04507955..00000000000 --- a/ace/WIN32_Asynch_IO.h +++ /dev/null @@ -1,1210 +0,0 @@ -/* -*- C++ -*- */ -// $Id$ - -// ============================================================================ -// -// = LIBRARY -// -// ace -// -// = FILENAME -// -// WIN32_Asynch_IO.h -// -// = DESCRIPTION -// -// These classes only works on Win32 platforms. -// -// The implementation of <ACE_Asynch_Transmit_File> and -// <ACE_Asynch_Accept> are only supported if ACE_HAS_WINSOCK2 is -// defined or you are on WinNT 4.0 or higher. -// -// = AUTHOR -// -// Irfan Pyarali (irfan@cs.wustl.edu), -// Tim Harrison (harrison@cs.wustl.edu) and -// Alexander Babu Arulanthu <alex@cs.wustl.edu> -// -// ============================================================================ - -#ifndef ACE_WIN32_ASYNCH_IO_H -#define ACE_WIN32_ASYNCH_IO_H -#include "ace/pre.h" - -#include "ace/OS.h" - -#if !defined (ACE_LACKS_PRAGMA_ONCE) -#pragma once -#endif /* ACE_LACKS_PRAGMA_ONCE */ - -#if (defined (ACE_WIN32) && !defined (ACE_HAS_WINCE)) - -#include "ace/Asynch_IO_Impl.h" - -// Forward declaration -class ACE_WIN32_Proactor; - -class ACE_Export ACE_WIN32_Asynch_Result : public virtual ACE_Asynch_Result_Impl, - public OVERLAPPED -{ - // = TITLE - // - // An abstract class which adds information to the OVERLAPPED - // structure to make it more useful. - // - // = DESCRIPTION - // - // An abstract base class from which you can obtain some basic - // information like the number of bytes transferred, the ACT - // associated with the asynchronous operation, indication of - // success or failure, etc. Subclasses may want to store more - // information that is particular to the asynchronous operation - // it represents. - - friend class ACE_WIN32_Asynch_Accept; - // Factory class has special permissions. - - friend class ACE_WIN32_Proactor; - // Proactor class has special permission. - -public: - u_long bytes_transferred (void) const; - // Number of bytes transferred by the operation. - - const void *act (void) const; - // ACT associated with the operation. - - int success (void) const; - // Did the operation succeed? - - const void *completion_key (void) const; - // This returns the ACT associated with the handle when it was - // registered with the I/O completion port. This ACT is not the - // same as the ACT associated with the asynchronous operation. - - u_long error (void) const; - // Error value if the operation fail. - - ACE_HANDLE event (void) const; - // Event associated with the OVERLAPPED structure. - - u_long offset (void) const; - // This really make sense only when doing file I/O. - - u_long offset_high (void) const; - // Offset_high associated with the OVERLAPPED structure. - - int priority (void) const; - // The priority of the asynchronous operation. Currently, this is - // not supported on Win32. - - int signal_number (void) const; - // Returns 0. - - int post_completion (ACE_Proactor_Impl *proactor); - // Post <this> to the Proactor's completion port. - - virtual ~ACE_WIN32_Asynch_Result (void); - // Destructor. - -protected: - ACE_WIN32_Asynch_Result (ACE_Handler &handler, - const void* act, - ACE_HANDLE event, - u_long offset, - u_long offset_high, - int priority, - int signal_number = 0); - // Constructor. - - ACE_Handler &handler_; - // Handler that will be called back. - - const void *act_; - // ACT for this operation. - - u_long bytes_transferred_; - // Bytes transferred by this operation. - - int success_; - // Success indicator. - - const void *completion_key_; - // ACT associated with handle. - - u_long error_; - // Error if operation failed. -}; - -class ACE_Export ACE_WIN32_Asynch_Operation : public virtual ACE_Asynch_Operation_Impl -{ - // = TITLE - // - // This class abstracts out the common things needed for - // implementing Asynch_Operation for WIN32 platform. - // - // = DESCRIPTION - // -public: - int open (ACE_Handler &handler, - ACE_HANDLE handle, - const void *completion_key, - ACE_Proactor *proactor); - // Initializes the factory with information which will be used with - // each asynchronous call. If (<handle> == ACE_INVALID_HANDLE), - // <ACE_Handler::handle> will be called on the <handler> to get the - // correct handle. - - int cancel (void); - // This cancels all pending accepts operations that were issued by - // the calling thread. The function does not cancel asynchronous - // operations issued by other threads. - - // = Access methods. - - ACE_Proactor* proactor (void) const; - // Return the underlying proactor. - -protected: - ACE_WIN32_Asynch_Operation (ACE_WIN32_Proactor *win32_proactor); - // Constructor. - - virtual ~ACE_WIN32_Asynch_Operation (void); - // Destructor. - - ACE_WIN32_Proactor *win32_proactor_; - // WIn32 Proactor. - - ACE_Proactor *proactor_; - // Proactor that this asynch IO is registered with. - - ACE_Handler *handler_; - // Handler that will receive the callback. - - ACE_HANDLE handle_; - // I/O handle used for reading. -}; - -class ACE_Export ACE_WIN32_Asynch_Read_Stream_Result : public virtual ACE_Asynch_Read_Stream_Result_Impl, - public virtual ACE_WIN32_Asynch_Result -{ - // = TITLE - // - // This is class provides concrete implementation for - // ACE_Asynch_Read_Stream::Result class. - // - // = DESCRIPTION - // - - friend class ACE_WIN32_Asynch_Read_Stream; - // Factory class will have special permissions. - - friend class ACE_WIN32_Proactor; - // Proactor class has special permission. - -public: - u_long bytes_to_read (void) const; - // The number of bytes which were requested at the start of the - // asynchronous read. - - ACE_Message_Block &message_block (void) const; - // Message block which contains the read data. - - ACE_HANDLE handle (void) const; - // I/O handle used for reading. - - // Base class operations. These operations are here to kill - // dominance warnings. These methods call the base class methods. - - u_long bytes_transferred (void) const; - // Number of bytes transferred by the operation. - - const void *act (void) const; - // ACT associated with the operation. - - int success (void) const; - // Did the operation succeed? - - const void *completion_key (void) const; - // This returns the ACT associated with the handle when it was - // registered with the I/O completion port. This ACT is not the - // same as the ACT associated with the asynchronous operation. - - u_long error (void) const; - // Error value if the operation fail. - - ACE_HANDLE event (void) const; - // Event associated with the OVERLAPPED structure. - - u_long offset (void) const; - // This really make sense only when doing file I/O. - - u_long offset_high (void) const; - // Offset_high associated with the OVERLAPPED structure. - - int priority (void) const; - // The priority of the asynchronous operation. Currently, this is - // not supported on Win32. - - int signal_number (void) const; - // No-op. Returns 0. - - int post_completion (ACE_Proactor_Impl *proactor); - // Post <this> to the Proactor's completion port. - -protected: - ACE_WIN32_Asynch_Read_Stream_Result (ACE_Handler &handler, - ACE_HANDLE handle, - ACE_Message_Block &message_block, - u_long bytes_to_read, - const void* act, - ACE_HANDLE event, - int priority, - int signal_number = 0); - // Constructor is protected since creation is limited to - // ACE_Asynch_Read_Stream factory. - - virtual void complete (u_long bytes_transferred, - int success, - const void *completion_key, - u_long error); - // Proactor will call this method when the read completes. - - virtual ~ACE_WIN32_Asynch_Read_Stream_Result (void); - // Destructor. - - u_long bytes_to_read_; - // Bytes requested when the asynchronous read was initiated. - - ACE_Message_Block &message_block_; - // Message block for reading the data into. - - ACE_HANDLE handle_; - // I/O handle used for reading. -}; - -class ACE_Export ACE_WIN32_Asynch_Read_Stream : public virtual ACE_Asynch_Read_Stream_Impl, - public ACE_WIN32_Asynch_Operation -{ - // = TITLE - // - // This class is a factory for starting off asynchronous reads - // on a stream. - // - // = DESCRIPTION - // - // Once <open> is called, multiple asynchronous <read>s can - // started using this class. An ACE_Asynch_Read_Stream::Result - // will be passed back to the <handler> when the asynchronous - // reads completes through the <ACE_Handler::handle_read_stream> - // callback. - -public: - ACE_WIN32_Asynch_Read_Stream (ACE_WIN32_Proactor *win32_proactor); - // Constructor. - - int read (ACE_Message_Block &message_block, - u_long bytes_to_read, - const void *act, - int priority, - int signal_number = 0); - // This starts off an asynchronous read. Upto <bytes_to_read> will - // be read and stored in the <message_block>. - - virtual ~ACE_WIN32_Asynch_Read_Stream (void); - // Destructor. - - // Methods belong to ACE_WIN32_Asynch_Operation base class. These - // methods are defined here to avoid VC++ warnings. They route the - // call to the ACE_WIN32_Asynch_Operation base class. - - int open (ACE_Handler &handler, - ACE_HANDLE handle, - const void *completion_key, - ACE_Proactor *proactor); - // Initializes the factory with information which will be used with - // each asynchronous call. If (<handle> == ACE_INVALID_HANDLE), - // <ACE_Handler::handle> will be called on the <handler> to get the - // correct handle. - - int cancel (void); - // This cancels all pending accepts operations that were issued by - // the calling thread. The function does not cancel asynchronous - // operations issued by other threads. - - ACE_Proactor* proactor (void) const; - // Return the underlying proactor. - -protected: - int shared_read (ACE_WIN32_Asynch_Read_Stream_Result *result); - // This is the method which does the real work and is there so that - // the ACE_Asynch_Read_File class can use it too. -}; - -class ACE_Export ACE_WIN32_Asynch_Write_Stream_Result : public virtual ACE_Asynch_Write_Stream_Result_Impl, - public ACE_WIN32_Asynch_Result -{ - // = TITLE - // - // This is class provides concrete implementation for - // ACE_Asynch_Write_Stream::Result class. - // - // = DESCRIPTION - // - - friend class ACE_WIN32_Asynch_Write_Stream; - // Factory class willl have special permissions. - - friend class ACE_WIN32_Proactor; - // Proactor class has special permission. - -public: - u_long bytes_to_write (void) const; - // The number of bytes which were requested at the start of the - // asynchronous write. - - ACE_Message_Block &message_block (void) const; - // Message block that contains the data to be written. - - ACE_HANDLE handle (void) const; - // I/O handle used for writing. - - // = Base class operations. These operations are here to kill some - // warnings. These methods call the base class methods. - - u_long bytes_transferred (void) const; - // Number of bytes transferred by the operation. - - const void *act (void) const; - // ACT associated with the operation. - - int success (void) const; - // Did the operation succeed? - - const void *completion_key (void) const; - // This returns the ACT associated with the handle when it was - // registered with the I/O completion port. This ACT is not the - // same as the ACT associated with the asynchronous operation. - - u_long error (void) const; - // Error value if the operation fail. - - ACE_HANDLE event (void) const; - // Event associated with the OVERLAPPED structure. - - u_long offset (void) const; - // This really make sense only when doing file I/O. - - u_long offset_high (void) const; - // Offset_high associated with the OVERLAPPED structure. - - int priority (void) const; - // The priority of the asynchronous operation. Currently, this is - // not supported on Win32. - - int signal_number (void) const; - // No-op. Returns 0. - - int post_completion (ACE_Proactor_Impl *proactor); - // Post <this> to the Proactor's completion port. - -protected: - ACE_WIN32_Asynch_Write_Stream_Result (ACE_Handler &handler, - ACE_HANDLE handle, - ACE_Message_Block &message_block, - u_long bytes_to_write, - const void* act, - ACE_HANDLE event, - int priority, - int signal_number = 0); - // Constructor is protected since creation is limited to - // ACE_Asynch_Write_Stream factory. - - virtual void complete (u_long bytes_transferred, - int success, - const void *completion_key, - u_long error); - // ACE_Proactor will call this method when the write completes. - - virtual ~ACE_WIN32_Asynch_Write_Stream_Result (void); - // Destructor. - - u_long bytes_to_write_; - // The number of bytes which were requested at the start of the - // asynchronous write. - - ACE_Message_Block &message_block_; - // Message block that contains the data to be written. - - ACE_HANDLE handle_; - // I/O handle used for writing. -}; - -class ACE_Export ACE_WIN32_Asynch_Write_Stream : public virtual ACE_Asynch_Write_Stream_Impl, - public ACE_WIN32_Asynch_Operation -{ - // = TITLE - // - // This class is a factory for starting off asynchronous writes - // on a stream. - // - // = DESCRIPTION - // - // Once <open> is called, multiple asynchronous <writes>s can - // started using this class. A ACE_Asynch_Write_Stream::Result - // will be passed back to the <handler> when the asynchronous - // write completes through the - // <ACE_Handler::handle_write_stream> callback. - -public: - ACE_WIN32_Asynch_Write_Stream (ACE_WIN32_Proactor *win32_proactor); - // Constructor. - - int write (ACE_Message_Block &message_block, - u_long bytes_to_write, - const void *act, - int priority, - int signal_number = 0); - // This starts off an asynchronous write. Upto <bytes_to_write> - // will be written from the <message_block>. - - virtual ~ACE_WIN32_Asynch_Write_Stream (void); - // Destructor. - - // = Methods belonging to <ACE_WIN32_Asynch_Operation> base class. - - // These methods are defined here to avoid VC++ warnings. They route - // the call to the <ACE_WIN32_Asynch_Operation> base class. - - int open (ACE_Handler &handler, - ACE_HANDLE handle, - const void *completion_key, - ACE_Proactor *proactor); - // Initializes the factory with information which will be used with - // each asynchronous call. If (<handle> == ACE_INVALID_HANDLE), - // <ACE_Handler::handle> will be called on the <handler> to get the - // correct handle. - - int cancel (void); - // This cancels all pending accepts operations that were issued by - // the calling thread. The function does not cancel asynchronous - // operations issued by other threads. - - ACE_Proactor* proactor (void) const; - // Return the underlying proactor. - -protected: - int shared_write (ACE_WIN32_Asynch_Write_Stream_Result *result); - // This is the method which does the real work and is there so that - // the ACE_Asynch_Write_File class can use it too. -}; - -class ACE_Export ACE_WIN32_Asynch_Read_File_Result : public virtual ACE_Asynch_Read_File_Result_Impl, - public ACE_WIN32_Asynch_Read_Stream_Result -{ - // = TITLE - // - // This is class provides concrete implementation for - // ACE_Asynch_Read_File::Result class. - // - // = DESCRIPTION - // - - friend class ACE_WIN32_Asynch_Read_File; - // Factory class will have special permissions. - - friend class ACE_WIN32_Proactor; - // Proactor class has special permission. - -public: - // = These methods belong to ACE_WIN32_Asynch_Result class base - // class. These operations are here to kill some warnings. These - // methods call the base class methods. - - u_long bytes_transferred (void) const; - // Number of bytes transferred by the operation. - - const void *act (void) const; - // ACT associated with the operation. - - int success (void) const; - // Did the operation succeed? - - const void *completion_key (void) const; - // This returns the ACT associated with the handle when it was - // registered with the I/O completion port. This ACT is not the - // same as the ACT associated with the asynchronous operation. - - u_long error (void) const; - // Error value if the operation fail. - - ACE_HANDLE event (void) const; - // Event associated with the OVERLAPPED structure. - - u_long offset (void) const; - // This really make sense only when doing file I/O. - - u_long offset_high (void) const; - // Offset_high associated with the OVERLAPPED structure. - - int priority (void) const; - // The priority of the asynchronous operation. Currently, this is - // not supported on Win32. - - int signal_number (void) const; - // No-op. Returns 0. - - // The following methods belong to - // ACE_WIN32_Asynch_Read_Stream_Result. They are here to avoid VC++ - // dominance warnings. These methods route their call to the - // ACE_WIN32_Asynch_Read_Stream_Result base class. - - u_long bytes_to_read (void) const; - // The number of bytes which were requested at the start of the - // asynchronous read. - - ACE_Message_Block &message_block (void) const; - // Message block which contains the read data. - - ACE_HANDLE handle (void) const; - // I/O handle used for reading. - - int post_completion (ACE_Proactor_Impl *proactor); - // Post <this> to the Proactor's completion port. - -protected: - ACE_WIN32_Asynch_Read_File_Result (ACE_Handler &handler, - ACE_HANDLE handle, - ACE_Message_Block &message_block, - u_long bytes_to_read, - const void* act, - u_long offset, - u_long offset_high, - ACE_HANDLE event, - int priority, - int signal_number = 0); - // Constructor is protected since creation is limited to - // ACE_Asynch_Read_File factory. - - virtual void complete (u_long bytes_transferred, - int success, - const void *completion_key, - u_long error); - // ACE_Proactor will call this method when the read completes. - - virtual ~ACE_WIN32_Asynch_Read_File_Result (void); - // Destructor. -}; - -class ACE_Export ACE_WIN32_Asynch_Read_File : public virtual ACE_Asynch_Read_File_Impl, - public ACE_WIN32_Asynch_Read_Stream -{ - // = TITLE - // - // This class is a factory for starting off asynchronous reads - // on a file. - // - // = DESCRIPTION - // - // Once <open> is called, multiple asynchronous <read>s can - // started using this class. A ACE_Asynch_Read_File::Result - // will be passed back to the <handler> when the asynchronous - // reads completes through the <ACE_Handler::handle_read_file> - // callback. - // - // This class differs slightly from ACE_Asynch_Read_Stream as it - // allows the user to specify an offset for the read. - -public: - ACE_WIN32_Asynch_Read_File (ACE_WIN32_Proactor *win32_proactor); - // Constructor. - - int read (ACE_Message_Block &message_block, - u_long bytes_to_read, - u_long offset, - u_long offset_high, - const void *act, - int priority, - int signal_number = 0); - // This starts off an asynchronous read. Upto <bytes_to_read> will - // be read and stored in the <message_block>. The read will start - // at <offset> from the beginning of the file. - - virtual ~ACE_WIN32_Asynch_Read_File (void); - // Destructor. - - // = Methods belong to ACE_WIN32_Asynch_Operation base class. These - // methods are defined here to avoid VC++ warnings. They route the - // call to the ACE_WIN32_Asynch_Operation base class. - - int open (ACE_Handler &handler, - ACE_HANDLE handle, - const void *completion_key, - ACE_Proactor *proactor); - // Initializes the factory with information which will be used with - // each asynchronous call. If (<handle> == ACE_INVALID_HANDLE), - // <ACE_Handler::handle> will be called on the <handler> to get the - // correct handle. - - int cancel (void); - // This cancels all pending accepts operations that were issued by - // the calling thread. The function does not cancel asynchronous - // operations issued by other threads. - - ACE_Proactor* proactor (void) const; - // Return the underlying proactor. - -private: - int read (ACE_Message_Block &message_block, - u_long bytes_to_read, - const void *act, - int priority, - int signal_number = 0); - // This method belongs to ACE_WIN32_Asynch_Read_Stream. It is here - // to avoid the compiler warnings. We forward this call to the - // ACE_WIN32_Asynch_Read_Stream class. -}; - -class ACE_Export ACE_WIN32_Asynch_Write_File_Result : public virtual ACE_Asynch_Write_File_Result_Impl, - public ACE_WIN32_Asynch_Write_Stream_Result -{ - // = TITLE - // - // This class provides implementation for - // ACE_Asynch_Write_File_Result for WIN32 platforms. - // - // = DESCRIPTION - // - // This class has all the information necessary for the - // <handler> to uniquiely identify the completion of the - // asynchronous write. - // - // This class differs slightly from - // ACE_Asynch_Write_Stream::Result as it calls back - // <ACE_Handler::handle_write_file> on the <handler> instead - // of <ACE_Handler::handle_write_stream>. No additional state - // is required by this class as ACE_Asynch_Result can store - // the <offset>. - - friend class ACE_WIN32_Asynch_Write_File; - // Factory class will have special permission. - - friend class ACE_WIN32_Proactor; - // Proactor class has special permission. - -public: - // = Base class operations. These operations are here to kill some - // warnings. These methods call the base class methods. - - u_long bytes_transferred (void) const; - // Number of bytes transferred by the operation. - - const void *act (void) const; - // ACT associated with the operation. - - int success (void) const; - // Did the operation succeed? - - const void *completion_key (void) const; - // This returns the ACT associated with the handle when it was - // registered with the I/O completion port. This ACT is not the - // same as the ACT associated with the asynchronous operation. - - u_long error (void) const; - // Error value if the operation fail. - - ACE_HANDLE event (void) const; - // Event associated with the OVERLAPPED structure. - - u_long offset (void) const; - // This really make sense only when doing file I/O. - - u_long offset_high (void) const; - // Offset_high associated with the OVERLAPPED structure. - - int priority (void) const; - // The priority of the asynchronous operation. Currently, this is - // not supported on Win32. - - int signal_number (void) const; - // No-op. Returns 0. - - // The following methods belong to - // ACE_WIN32_Asynch_Read_Stream_Result. They are here to avoid VC++ - // warnings. These methods route their call to the - // ACE_WIN32_Asynch_Read_Stream_Result base class. - - u_long bytes_to_write (void) const; - // The number of bytes which were requested at the start of the - // asynchronous write. - - ACE_Message_Block &message_block (void) const; - // Message block that contains the data to be written. - - ACE_HANDLE handle (void) const; - // I/O handle used for writing. - - int post_completion (ACE_Proactor_Impl *proactor); - // Post <this> to the Proactor's completion port. - -protected: - ACE_WIN32_Asynch_Write_File_Result (ACE_Handler &handler, - ACE_HANDLE handle, - ACE_Message_Block &message_block, - u_long bytes_to_write, - const void* act, - u_long offset, - u_long offset_high, - ACE_HANDLE event, - int priority, - int signal_number = 0); - // Constructor is protected since creation is limited to - // ACE_Asynch_Write_File factory. - - virtual void complete (u_long bytes_transferred, - int success, - const void *completion_key, - u_long error); - // ACE_Proactor will call this method when the write completes. - - virtual ~ACE_WIN32_Asynch_Write_File_Result (void); - // Destructor. -}; - -class ACE_Export ACE_WIN32_Asynch_Write_File : public virtual ACE_Asynch_Write_File_Impl, - public ACE_WIN32_Asynch_Write_Stream -{ - // = TITLE - // - // This class is a factory for starting off asynchronous writes - // on a file. - // - // = DESCRIPTION - // - // Once <open> is called, multiple asynchronous <write>s can be - // started using this class. A ACE_Asynch_Write_File::Result - // will be passed back to the <handler> when the asynchronous - // writes completes through the <ACE_Handler::handle_write_file> - // callback. - -public: - ACE_WIN32_Asynch_Write_File (ACE_WIN32_Proactor *win32_proactor); - // Constructor. - - int write (ACE_Message_Block &message_block, - u_long bytes_to_write, - u_long offset, - u_long offset_high, - const void *act, - int priority, - int signal_number = 0); - // This starts off an asynchronous write. Upto <bytes_to_write> - // will be write and stored in the <message_block>. The write will - // start at <offset> from the beginning of the file. - - virtual ~ACE_WIN32_Asynch_Write_File (void); - // Destrcutor. - - // = Methods belong to ACE_WIN32_Asynch_Operation base class. These - // methods are defined here to avoid VC++ warnings. They route the - // call to the ACE_WIN32_Asynch_Operation base class. - - int open (ACE_Handler &handler, - ACE_HANDLE handle, - const void *completion_key, - ACE_Proactor *proactor); - // Initializes the factory with information which will be used with - // each asynchronous call. If (<handle> == ACE_INVALID_HANDLE), - // <ACE_Handler::handle> will be called on the <handler> to get the - // correct handle. - - int cancel (void); - // This cancels all pending accepts operations that were issued by - // the calling thread. The function does not cancel asynchronous - // operations issued by other threads. - - ACE_Proactor* proactor (void) const; - // Return the underlying proactor. - -private: - int write (ACE_Message_Block &message_block, - u_long bytes_to_write, - const void *act, - int priority, - int signal_number = 0); - // This method belongs to ACE_WIN32_Asynch_Write_Stream. It is here - // to avoid compiler warnings. This method is forwarded to the - // ACE_WIN32_Asynch_Write_Stream class. -}; - -class ACE_Export ACE_WIN32_Asynch_Accept_Result : public virtual ACE_Asynch_Accept_Result_Impl, - public ACE_WIN32_Asynch_Result -{ - // = TITLE - // - // This class implements ACE_Asynch_Accept::Result for WIN32 - // platform. - // - // = DESCRIPTION - // - // This class has all the information necessary for the - // <handler> to uniquiely identify the completion of the - // asynchronous accept. - - friend class ACE_WIN32_Asynch_Accept; - // Factory will have special permission. - - friend class ACE_WIN32_Proactor; - // Proactor class has special permission. - -public: - u_long bytes_to_read (void) const; - // The number of bytes which were requested at the start of the - // asynchronous accept. - - ACE_Message_Block &message_block (void) const; - // Message block which contains the read data. - - ACE_HANDLE listen_handle (void) const; - // I/O handle used for accepting new connections. - - ACE_HANDLE accept_handle (void) const; - // I/O handle for the new connection. - - // = Base class operations. These operations are here to kill some - // warnings. These methods call the base class methods. - - u_long bytes_transferred (void) const; - // Number of bytes transferred by the operation. - - const void *act (void) const; - // ACT associated with the operation. - - int success (void) const; - // Did the operation succeed? - - const void *completion_key (void) const; - // This returns the ACT associated with the handle when it was - // registered with the I/O completion port. This ACT is not the - // same as the ACT associated with the asynchronous operation. - - u_long error (void) const; - // Error value if the operation fail. - - ACE_HANDLE event (void) const; - // Event associated with the OVERLAPPED structure. - - u_long offset (void) const; - // This really make sense only when doing file I/O. - - u_long offset_high (void) const; - // Offset_high associated with the OVERLAPPED structure. - - int priority (void) const; - // The priority of the asynchronous operation. Currently, this is - // not supported on Win32. - - int signal_number (void) const; - // No-op. Returns 0. - - int post_completion (ACE_Proactor_Impl *proactor); - // Post <this> to the Proactor's completion port. - -protected: - ACE_WIN32_Asynch_Accept_Result (ACE_Handler &handler, - ACE_HANDLE listen_handle, - ACE_HANDLE accept_handle, - ACE_Message_Block &message_block, - u_long bytes_to_read, - const void* act, - ACE_HANDLE event, - int priority, - int signal_number = 0); - // Constructor is protected since creation is limited to - // ACE_Asynch_Accept factory. - - virtual void complete (u_long bytes_transferred, - int success, - const void *completion_key, - u_long error); - // ACE_Proactor will call this method when the accept completes. - - virtual ~ACE_WIN32_Asynch_Accept_Result (void); - // Destructor. - - u_long bytes_to_read_; - // Bytes requested when the asynchronous read was initiated. - - ACE_Message_Block &message_block_; - // Message block for reading the data into. - - ACE_HANDLE listen_handle_; - // I/O handle used for accepting new connections. - - ACE_HANDLE accept_handle_; - // I/O handle for the new connection. -}; - -class ACE_Export ACE_WIN32_Asynch_Accept : public virtual ACE_Asynch_Accept_Impl, - public ACE_WIN32_Asynch_Operation -{ - // = TITLE - // - // This class is a factory for starting off asynchronous accepts - // on a listen handle. - // - // = DESCRIPTION - // - // Once <open> is called, multiple asynchronous <accept>s can - // started using this class. A ACE_Asynch_Accept::Result will - // be passed back to the <handler> when the asynchronous accept - // completes through the <ACE_Handler::handle_accept> - // callback. - -public: - ACE_WIN32_Asynch_Accept (ACE_WIN32_Proactor *win32_proactor); - // Constructor. - - int accept (ACE_Message_Block &message_block, - u_long bytes_to_read, - ACE_HANDLE accept_handle, - const void *act, - int priority, - int signal_number = 0); - // This starts off an asynchronous accept. The asynchronous accept - // call also allows any initial data to be returned to the - // <handler>. Upto <bytes_to_read> will be read and stored in the - // <message_block>. The <accept_handle> will be used for the - // <accept> call. If (<accept_handle> == INVALID_HANDLE), a new - // handle will be created. - // - // <message_block> must be specified. This is because the address of - // the new connection is placed at the end of this buffer. - - ~ACE_WIN32_Asynch_Accept (void); - // Destructor. - - // Methods belong to ACE_WIN32_Asynch_Operation base class. These - // methods are defined here to avoid VC++ warnings. They route the - // call to the ACE_WIN32_Asynch_Operation base class. - - int open (ACE_Handler &handler, - ACE_HANDLE handle, - const void *completion_key, - ACE_Proactor *proactor); - // Initializes the factory with information which will be used with - // each asynchronous call. If (<handle> == ACE_INVALID_HANDLE), - // <ACE_Handler::handle> will be called on the <handler> to get the - // correct handle. - - int cancel (void); - // This cancels all pending accepts operations that were issued by - // the calling thread. The function does not cancel asynchronous - // operations issued by other threads. - - ACE_Proactor* proactor (void) const; - // Return the underlying proactor. -}; - -class ACE_Export ACE_WIN32_Asynch_Transmit_File_Result : public virtual ACE_Asynch_Transmit_File_Result_Impl, - public ACE_WIN32_Asynch_Result -{ - // = TITLE - // - // This class implements ACE_Asynch_Transmit_File::Result for - // WIN32 platforms. - // - // = DESCRIPTION - // - // This class has all the information necessary for the - // <handler> to uniquiely identify the completion of the - // asynchronous transmit file. - - friend class ACE_WIN32_Asynch_Transmit_File; - // Factory class will have special permission. - - friend class ACE_WIN32_Proactor; - // Proactor class has special permission. - -public: - ACE_HANDLE socket (void) const; - // Socket used for transmitting the file. - - ACE_HANDLE file (void) const; - // File from which the data is read. - - ACE_Asynch_Transmit_File::Header_And_Trailer *header_and_trailer (void) const; - // Header and trailer data associated with this transmit file. - - u_long bytes_to_write (void) const; - // The number of bytes which were requested at the start of the - // asynchronous transmit file. - - u_long bytes_per_send (void) const; - // Number of bytes per send requested at the start of the transmit - // file. - - u_long flags (void) const; - // Flags which were passed into transmit file. - - // Base class operations. These operations are here to kill some - // warnings. These methods call the base class methods. - - u_long bytes_transferred (void) const; - // Number of bytes transferred by the operation. - - const void *act (void) const; - // ACT associated with the operation. - - int success (void) const; - // Did the operation succeed? - - const void *completion_key (void) const; - // This returns the ACT associated with the handle when it was - // registered with the I/O completion port. This ACT is not the - // same as the ACT associated with the asynchronous operation. - - u_long error (void) const; - // Error value if the operation fail. - - ACE_HANDLE event (void) const; - // Event associated with the OVERLAPPED structure. - - u_long offset (void) const; - // This really make sense only when doing file I/O. - - u_long offset_high (void) const; - // Offset_high associated with the OVERLAPPED structure. - - int priority (void) const; - // The priority of the asynchronous operation. Currently, this is - // not supported on Win32. - - int signal_number (void) const; - // No-op. Returns 0. - - int post_completion (ACE_Proactor_Impl *proactor); - // Post <this> to the Proactor's completion port. - -protected: - ACE_WIN32_Asynch_Transmit_File_Result (ACE_Handler &handler, - ACE_HANDLE socket, - ACE_HANDLE file, - ACE_Asynch_Transmit_File::Header_And_Trailer *header_and_trailer, - u_long bytes_to_write, - u_long offset, - u_long offset_high, - u_long bytes_per_send, - u_long flags, - const void *act, - ACE_HANDLE event, - int priority, - int signal_number = 0); - // Constructor is protected since creation is limited to - // ACE_Asynch_Transmit_File factory. - - virtual void complete (u_long bytes_transferred, - int success, - const void *completion_key, - u_long error); - // Proactor will call this method when the write completes. - - virtual ~ACE_WIN32_Asynch_Transmit_File_Result (void); - // Destructor. - - ACE_HANDLE socket_; - // Network I/O handle. - - ACE_HANDLE file_; - // File I/O handle. - - ACE_Asynch_Transmit_File::Header_And_Trailer *header_and_trailer_; - // Header and trailer data associated with this transmit file. - - u_long bytes_to_write_; - // The number of bytes which were requested at the start of the - // asynchronous transmit file. - - u_long bytes_per_send_; - // Number of bytes per send requested at the start of the transmit - // file. - - u_long flags_; - // Flags which were passed into transmit file. -}; - -class ACE_Export ACE_WIN32_Asynch_Transmit_File : public virtual ACE_Asynch_Transmit_File_Impl, - public ACE_WIN32_Asynch_Operation -{ - // = TITLE - // - // This class is a factory for starting off asynchronous - // transmit files on a stream. - // - // = DESCRIPTION - // - // Once <open> is called, multiple asynchronous <transmit_file>s - // can started using this class. A - // ACE_Asynch_Transmit_File::Result will be passed back to the - // <handler> when the asynchronous transmit file completes - // through the <ACE_Handler::handle_transmit_file> callback. - // - // The transmit_file function transmits file data over a - // connected network connection. The function uses the operating - // system's cache manager to retrieve the file data. This - // function provides high-performance file data transfer over - // network connections. This function would be of great use in - // a Web Server, Image Server, etc. - -public: - ACE_WIN32_Asynch_Transmit_File (ACE_WIN32_Proactor *win32_proactor); - // Constructor. - - int transmit_file (ACE_HANDLE file, - ACE_Asynch_Transmit_File::Header_And_Trailer *header_and_trailer, - u_long bytes_to_write, - u_long offset, - u_long offset_high, - u_long bytes_per_send, - u_long flags, - const void *act, - int priority, - int signal_number = 0); - // This starts off an asynchronous transmit file. The <file> is a - // handle to an open file. <header_and_trailer> is a pointer to a - // data structure that contains pointers to data to send before and - // after the file data is sent. Set this parameter to 0 if you only - // want to transmit the file data. Upto <bytes_to_write> will be - // written to the <socket>. If you want to send the entire file, - // let <bytes_to_write> = 0. <bytes_per_send> is the size of each - // block of data sent per send operation. Please read the Win32 - // documentation on what the flags should be. - - ~ACE_WIN32_Asynch_Transmit_File (void); - // Destructor. - - // Methods belong to ACE_WIN32_Asynch_Operation base class. These - // methods are defined here to avoid VC++ warnings. They route the - // call to the ACE_WIN32_Asynch_Operation base class. - - int open (ACE_Handler &handler, - ACE_HANDLE handle, - const void *completion_key, - ACE_Proactor *proactor); - // Initializes the factory with information which will be used with - // each asynchronous call. If (<handle> == ACE_INVALID_HANDLE), - // <ACE_Handler::handle> will be called on the <handler> to get the - // correct handle. - - int cancel (void); - // This cancels all pending accepts operations that were issued by - // the calling thread. The function does not cancel asynchronous - // operations issued by other threads. - - ACE_Proactor* proactor (void) const; - // Return the underlying proactor. -}; - -#endif /* ACE_WIN32 && !ACE_HAS_WINCE */ -#include "ace/post.h" -#endif /* ACE_WIN32_ASYNCH_IO_H */ |