summaryrefslogtreecommitdiff
path: root/ace/WIN32_Proactor.h
diff options
context:
space:
mode:
Diffstat (limited to 'ace/WIN32_Proactor.h')
-rw-r--r--ace/WIN32_Proactor.h264
1 files changed, 0 insertions, 264 deletions
diff --git a/ace/WIN32_Proactor.h b/ace/WIN32_Proactor.h
deleted file mode 100644
index 5170f5129cf..00000000000
--- a/ace/WIN32_Proactor.h
+++ /dev/null
@@ -1,264 +0,0 @@
-/* -*- C++ -*- */
-// $Id$
-
-// ============================================================================
-//
-// = LIBRARY
-// ace
-//
-// = FILENAME
-// WIN_Proactor.h
-//
-// = AUTHOR
-// Irfan Pyarali (irfan@cs.wustl.edu),
-// Tim Harrison (harrison@cs.wustl.edu) and
-// Alexander Babu Arulanthu <alex@cs.wustl.edu>
-//
-// ============================================================================
-
-#ifndef ACE_WIN32_PROACTOR_H
-#define ACE_WIN32_PROACTOR_H
-#include "ace/pre.h"
-
-#include "ace/OS.h"
-#include "ace/WIN32_Asynch_IO.h"
-#include "ace/Event_Handler.h"
-
-#if (defined (ACE_WIN32) && !defined (ACE_HAS_WINCE))
-// WIN32 implementation of the Proactor.
-
-#include "ace/Proactor_Impl.h"
-
-// Forward declarations.
-class ACE_WIN32_Asynch_Result;
-class ACE_WIN32_Proactor_Timer_Handler;
-
-class ACE_Export ACE_WIN32_Proactor : public ACE_Proactor_Impl
-{
- // = TITLE
- // A manager for asynchronous event demultiplexing.
- //
- // = DESCRIPTION
- // See the Proactor pattern description at
- // http://www.cs.wustl.edu/~schmidt/proactor.ps.gz for more
- // details.
-public:
- ACE_WIN32_Proactor (size_t number_of_threads = 0,
- int used_with_reactor_event_loop = 0);
- // A do nothing constructor.
-
- virtual ~ACE_WIN32_Proactor (void);
- // Virtual destruction.
-
- virtual int close (void);
- // Close the IO completion port.
-
- virtual int register_handle (ACE_HANDLE handle,
- const void *completion_key);
- // This method adds the <handle> to the I/O completion port. This
- // function is a no-op function for Unix systems.
-
- virtual int handle_events (ACE_Time_Value &wait_time);
- // Dispatch a single set of events. If <wait_time> elapses before
- // any events occur, return 0. Return 1 on success i.e., when a
- // completion is dispatched, non-zero (-1) on errors and errno is
- // set accordingly.
-
- virtual int handle_events (void);
- // Block indefinitely until at least one event is dispatched.
- // Dispatch a single set of events. If <wait_time> elapses before
- // any events occur, return 0. Return 1 on success i.e., when a
- // completion is dispatched, non-zero (-1) on errors and errno is
- // set accordingly.
-
- virtual int post_completion (ACE_WIN32_Asynch_Result *result);
- // Post a result to the completion port of the Proactor. If errors
- // occur, the result will be deleted by this method. If successful,
- // the result will be deleted by the Proactor when the result is
- // removed from the completion port. Therefore, the result should
- // have been dynamically allocated and should be orphaned by the
- // user once this method is called.
-
- int wake_up_dispatch_threads (void);
- // Add wakeup dispatch threads (reinit).
-
- int close_dispatch_threads (int wait);
- // Close all dispatch threads.
-
- size_t number_of_threads (void) const;
- void number_of_threads (size_t threads);
- // Number of thread used as a parameter to CreatIoCompletionPort.
-
- virtual ACE_HANDLE get_handle (void) const;
- // Get the event handle.
-
- virtual ACE_Asynch_Read_Stream_Impl *create_asynch_read_stream (void);
-
- virtual ACE_Asynch_Write_Stream_Impl *create_asynch_write_stream (void);
-
- virtual ACE_Asynch_Read_File_Impl *create_asynch_read_file (void);
-
- virtual ACE_Asynch_Write_File_Impl *create_asynch_write_file (void);
-
- virtual ACE_Asynch_Accept_Impl *create_asynch_accept (void);
-
- virtual ACE_Asynch_Transmit_File_Impl *create_asynch_transmit_file (void);
-
- // Methods used to create Asynch_IO_Result objects. We create the right
- // objects here in these methods.
-
- virtual ACE_Asynch_Read_Stream_Result_Impl *create_asynch_read_stream_result (ACE_Handler &handler,
- ACE_HANDLE handle,
- ACE_Message_Block &message_block,
- u_long bytes_to_read,
- const void* act,
- ACE_HANDLE event,
- int priority,
- int signal_number = 0);
-
- virtual ACE_Asynch_Write_Stream_Result_Impl *create_asynch_write_stream_result (ACE_Handler &handler,
- ACE_HANDLE handle,
- ACE_Message_Block &message_block,
- u_long bytes_to_write,
- const void* act,
- ACE_HANDLE event,
- int priority,
- int signal_number = 0);
-
- virtual ACE_Asynch_Read_File_Result_Impl *create_asynch_read_file_result (ACE_Handler &handler,
- ACE_HANDLE handle,
- ACE_Message_Block &message_block,
- u_long bytes_to_read,
- const void* act,
- u_long offset,
- u_long offset_high,
- ACE_HANDLE event,
- int priority,
- int signal_number = 0);
-
- virtual ACE_Asynch_Write_File_Result_Impl *create_asynch_write_file_result (ACE_Handler &handler,
- ACE_HANDLE handle,
- ACE_Message_Block &message_block,
- u_long bytes_to_write,
- const void* act,
- u_long offset,
- u_long offset_high,
- ACE_HANDLE event,
- int priority,
- int signal_number = 0);
-
- virtual ACE_Asynch_Accept_Result_Impl *create_asynch_accept_result (ACE_Handler &handler,
- ACE_HANDLE listen_handle,
- ACE_HANDLE accept_handle,
- ACE_Message_Block &message_block,
- u_long bytes_to_read,
- const void* act,
- ACE_HANDLE event,
- int priority,
- int signal_number = 0);
-
- virtual ACE_Asynch_Transmit_File_Result_Impl *create_asynch_transmit_file_result (ACE_Handler &handler,
- ACE_HANDLE socket,
- ACE_HANDLE file,
- ACE_Asynch_Transmit_File::Header_And_Trailer *header_and_trailer,
- u_long bytes_to_write,
- u_long offset,
- u_long offset_high,
- u_long bytes_per_send,
- u_long flags,
- const void *act,
- ACE_HANDLE event,
- int priority,
- int signal_number = 0);
-
- virtual ACE_Asynch_Result_Impl *create_asynch_timer (ACE_Handler &handler,
- const void *act,
- const ACE_Time_Value &tv,
- ACE_HANDLE event,
- int priority,
- int signal_number = 0);
- // Create a timer result object which can be used with the Timer
- // mechanism of the Proactor.
-
-protected:
- virtual int handle_signal (int signum, siginfo_t * = 0, ucontext_t * = 0);
- // Called when object is signaled by OS (either via UNIX signals or
- // when a Win32 object becomes signaled).
-
- virtual int handle_close (ACE_HANDLE handle,
- ACE_Reactor_Mask close_mask);
- // Called when object is removed from the ACE_Reactor.
-
- virtual int handle_events (unsigned long milli_seconds);
- // Dispatch a single set of events. If <milli_seconds> elapses
- // before any events occur, return 0. Return 1 if a completion is
- // dispatched. Return -1 on errors.
-
- void application_specific_code (ACE_WIN32_Asynch_Result *asynch_result,
- u_long bytes_transferred,
- int success,
- const void *completion_key,
- u_long error);
- // Protect against structured exceptions caused by user code when
- // dispatching handles.
-
- virtual int post_wakeup_completions (int how_many);
- // Post <how_many> completions to the completion port so that all
- // threads can wake up. This is used in conjunction with the
- // <run_event_loop>.
-
- ACE_HANDLE completion_port_;
- // Handle for the completion port. Unix doesnt have completion
- // ports.
-
- size_t number_of_threads_;
- // This number is passed to the <CreatIOCompletionPort> system
- // call.
-
- ACE_Auto_Event event_;
- // This event is used in conjunction with Reactor when we try to
- // integrate the event loops of Reactor and the Proactor.
-
- int used_with_reactor_event_loop_;
- // Flag that indicates whether we are used in conjunction with
- // Reactor.
-
- ACE_Handler wakeup_handler_;
- // Handler to handle the wakeups. This works in conjunction with the
- // <ACE_Proactor::run_event_loop>.
-};
-
-class ACE_Export ACE_WIN32_Asynch_Timer : public ACE_WIN32_Asynch_Result
-{
- // = TITLE
- // This class is posted to the completion port when a timer
- // expires. When the complete method of this object is
- // called, the <handler>'s handle_timeout method will be
- // called.
-
- friend class ACE_WIN32_Proactor;
- // The factory method for this class is with the POSIX_Proactor
- // class.
-
-protected:
- ACE_WIN32_Asynch_Timer (ACE_Handler &handler,
- const void *act,
- const ACE_Time_Value &tv,
- ACE_HANDLE event = ACE_INVALID_HANDLE,
- int priority = 0,
- int signal_number = 0);
- // Constructor.
-
- virtual void complete (u_long bytes_transferred,
- int success,
- const void *completion_key,
- u_long error = 0);
- // This method calls the <handler>'s handle_timeout method.
-
- ACE_Time_Value time_;
- // Time value requested by caller
-};
-
-#endif /* ACE_WIN32 */
-#include "ace/post.h"
-#endif /* ACE_PROACTOR_H */