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diff --git a/docs/tutorials/003/client.cpp b/docs/tutorials/003/client.cpp
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-// $Id$
-
-/* To establish a socket connection to a server, we'll need an
- ACE_SOCK_Connector. */
-#include "ace/SOCK_Connector.h"
-
-/* Unlike the previous two tutorials, we're going to allow the user to
- provide command line options this time. Still, we need defaults in
- case that isn't done. */
-static u_short SERVER_PORT = ACE_DEFAULT_SERVER_PORT;
-static const char *const SERVER_HOST = ACE_DEFAULT_SERVER_HOST;
-static const int MAX_ITERATIONS = 4;
-
-int
-main (int argc, char *argv[])
-{
- /* Accept the users's choice of hosts or use the default. Then do
- the same for the TCP/IP port at which the server is listening as
- well as the number of iterations to perform. */
- const char *server_host = argc > 1 ? argv[1] : SERVER_HOST;
- u_short server_port = argc > 2 ? ACE_OS::atoi (argv[2]) : SERVER_PORT;
- int max_iterations = argc > 3 ? ACE_OS::atoi (argv[3]) : MAX_ITERATIONS;
-
- /* Build ourselves a Stream socket. This is a connected socket that
- provides reliable end-to-end communications. We will use the
- server object to send data to the server we connect to. */
- ACE_SOCK_Stream server;
-
- /* And we need a connector object to establish that connection. The
- ACE_SOCK_Connector object provides all of the tools we need to
- establish a connection once we know the server's network
- address... */
- ACE_SOCK_Connector connector;
-
- /* Which we create with an ACE_INET_Addr object. This object is
- given the TCP/IP port and hostname of the server we want to
- connect to. */
- ACE_INET_Addr addr (server_port,
- server_host);
-
- /* So, we feed the Addr object and the Stream object to the
- connector's connect() member function. Given this information, it
- will establish the network connection to the server and attach
- that connection to the server object. */
- if (connector.connect (server, addr) == -1)
- ACE_ERROR_RETURN ((LM_ERROR,
- "%p\n",
- "open"),
- -1);
-
- /* Just for grins, we'll send the server several messages. */
- for (int i = 0; i < max_iterations; i++)
- {
- char buf[BUFSIZ];
-
- /* Create our message with the message number */
- ACE_OS::sprintf (buf,
- "message = %d\n",
- i + 1);
- /* Send the message to the server. We use the server object's
- send_n() function to send all of the data at once. There is
- also a send() function but it may not send all of the
- data. That is due to network buffer availability and such. If
- the send() doesn't send all of the data, it is up to you to
- program things such that it will keep trying until all of the
- data is sent or simply give up. The send_n() function already
- does the "keep trying" option for us, so we use it.
-
- Like the send() method used in the servers we've seen, there
- are two additional parameters you can use on the send() and
- send_n() method calls. The timeout parameter limits the
- amount of time the system will attempt to send the data to the
- peer. The flags parameter is passed directly to the OS send()
- system call. See send(2) for the valid flags values. */
- if (server.send_n (buf,
- ACE_OS::strlen (buf)) == -1)
- ACE_ERROR_RETURN ((LM_ERROR,
- "%p\n",
- "send"),
- -1);
- else
- /* Pause for a second. */
- ACE_OS::sleep (1);
- }
-
- /* Close the connection to the server. The servers we've created so
- far all are based on the ACE_Reactor. When we close(), the
- server's reactor will see activity for the registered event
- handler and invoke handle_input(). That, in turn, will try to
- read from the socket but get back zero bytes. At that point, the
- server will know that we've closed from our side. */
- if (server.close () == -1)
- ACE_ERROR_RETURN ((LM_ERROR,
- "%p\n",
- "close"),
- -1);
- return 0;
-}