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-<HTML>
-<HEAD>
- <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
- <META NAME="GENERATOR" CONTENT="Mozilla/4.04 [en] (X11; I; Linux 2.0.32 i486) [Netscape]">
- <META NAME="Author" CONTENT="James CE Johnson">
- <META NAME="Description" CONTENT="A first step towards using ACE productively">
- <TITLE>ACE Tutorial 004</TITLE>
-</HEAD>
-<BODY TEXT="#000000" BGCOLOR="#FFFFFF" LINK="#000FFF" VLINK="#FF0F0F">
-
-<CENTER><B><FONT SIZE=+2>ACE Tutorial 004</FONT></B></CENTER>
-
-<CENTER><B><FONT SIZE=+2>A much more clever Client</FONT></B></CENTER>
-
-
-<P>
-<HR WIDTH="100%">
-
-<P>Ok, so the last time around, we learned how to create a simple client
-that can send a chunk of data. A cooler thing to do is to overload
-the C++ put operator (&lt;&lt;) to put some data for us. That's what
-we're going to do this time. (This tutorial is actually where ACE_IOStream
-was born.)
-
-<P>
-<HR WIDTH="100%">
-<PRE>/*
- We need the connector object &amp; we also bring in a simple string class.
- */
-#include "ace/SOCK_Connector.h"
-#include "ace/SString.h"
-
-/*
- In this tutorial, we extend SOCK_Stream by adding a few wrappers
- around the send_n() method.
- */
-class Client : public ACE_SOCK_Stream
-{
-
-public:
- // Basic constructor
- Client(void);
-
- /*
- Construct and open() in one call. This isn't generally a good
- idea because you don't have a clean way to inform the caller
- when open() fails. (Unless you use C++ exceptions.)
- */
- Client( const char * server, u_short port );
-
- /*
- Open the connection to the server. Notice that this mirrors
- the use of ACE_SOCK_Connector. By providing our own open(),
- we can hide the connector from our caller &amp; make it's interaction
- easier.
- */
- int open( const char * server, u_short port );
-
- /*
- These are necessary if you're going to use the constructor that
- invokes open().
- */
- inline int initialized(void) { return initialized_; }
- inline int error(void) { return error_; }
-
- /*
- This is where the coolness lies. Most C++ folks are familiar
- with "cout &lt;&lt; some-data". It's a very handy and easy way to
- toss data around. By adding these method calls, we're able
- to do the same thing with a socket connection.
- */
- Client &amp; operator&lt;&lt;( ACE_SString &amp; str );
- Client &amp; operator&lt;&lt;( char * str );
- Client &amp; operator&lt;&lt;( int n );
-
-protected:
- unsigned char initialized_;
- unsigned char error_;
-
-};
-
-/*
- The basic constructor just sets our flags to reasonable values.
- */
-Client::Client(void)
-{
- initialized_ = 0;
- error_ = 0;
-}
-
-/*
- This constructor also sets the flags but then calls open(). If the
- open() fails, the flags will be set appropriately. Use the two inline
- method calls initialized() and error() to check the object state after
- using this constructor.
- */
-Client::Client( const char * server, u_short port )
-{
- initialized_ = 0;
- error_ = 0;
- (void)open(server,port);
-}
-
-/*
- Open a connection to the server. This hides the use of ACE_SOCK_Connector
- from our caller. Since our caller probably doesn't care *how* we connect,
- this is a good thing.
- */
-int Client::open( const char * server, u_short port )
-{
- /*
- This is right out of Tutorial 3. The only thing we've added is to set
- the initialized_ member variable on success.
- */
-
- ACE_SOCK_Connector connector;
- ACE_INET_Addr addr (port, server);
-
- if (connector.connect (*this, addr) == -1)
- {
- ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "open"), -1);
- }
-
- initialized_ = 1;
-
- return(0);
-}
-
-/*
- The first of our put operators sends a simple string object to the peer.
-*/
-Client &amp; Client::operator&lt;&lt;( ACE_SString &amp; str )
-{
- /*
- We have to be able to allow:
- server &lt;&lt; foo &lt;&lt; bar &lt;&lt; stuff;
-
- To accomplish that, every &lt;&lt; operator must check that the object is
- in a valid state before doing work.
- */
-
- if( initialized() &amp;&amp; ! error() )
- {
- /*
- Get the actual data held in the string object
- */
- char * cp = str.rep();
-
- /*
- Send that data to the peer using send_n() as before. If we have
- a problem, we'll set error_ so that subsequent &lt;&lt; operations won't
- try to use a broken stream.
- */
- if( this->send_n(cp,strlen(cp)) == -1 )
- {
- error_ = 1;
- }
- }
- else
- {
- /*
- Be sure that error_ is set if somebody tries to use us when
- we're not initialized.
- */
- error_ = 1;
- }
-
- /*
- We have to return a reference to ourselves to allow chaining of
- put operations (eg -- "server &lt;&lt; foo &lt;&lt; bar"). Without the reference,
- you would have to do each put operation as a statement. That's OK
- but doesn't have the same feel as standard C++ iostreams.
- */
- return *this ;
-}
-
-/*
-How do you put a char*? We'll take an easy way out and construct an ACE_SString
-from the char* and then put that. It would have been more efficient to implement
-this with the body of the operator&lt;&lt;(ACE_SString&amp;) method and then express that
-method in terms of this one. There's always more than one way to do things!
- */
-Client &amp; Client::operator&lt;&lt; ( char * str )
-{
- ACE_SString newStr(str);
-
- *this &lt;&lt; newStr;
-
- return *this ;
-
- /*
- Notice that we could have been really clever and done:
-
- return *this &lt;&lt; ACE_SString(str);
-
- That kind of thing just makes debugging a pain though!
- */
-}
-
-/*
- ACE_SString and char* are both about the same thing. What do you do about
- different datatypes though?
-
- Do the same thing we did with char* and convert it to ACE_SString where we
- already have a &lt;&lt; operator defined.
- */
-Client &amp; Client::operator&lt;&lt; ( int n )
-{
- /*
- Create a character buffer large enough for the largest number. That's
- a tough call but 1024 should be quite enough.
- */
- char buf[1024];
-
- /*
- Put the number into our buffer...
- */
- ACE_OS::sprintf(buf,"(%d)\n",n);
-
- /*
- And create the ACE_SString that we know how to put.
- */
- ACE_SString newStr(buf);
-
- /*
- Send it and...
- */
- *this &lt;&lt; newStr;
-
- /*
- return ourselves as usual.
- */
- return *this;
-}
-
-
-/*
- Now we pull it all together. Like Tutorial 3, we'll allow command line options.
- */
-int main (int argc, char *argv[])
-{
- const char *server_host = argc > 1 ? argv[1] : ACE_DEFAULT_SERVER_HOST;
- u_short server_port = argc > 2 ? ACE_OS::atoi (argv[2]) : ACE_DEFAULT_SERVER_PORT;
- int max_iterations = argc > 3 ? ACE_OS::atoi (argv[3]) : 4;
-
- /*
- Use the basic constructor since the other isn't really very safe.
- */
- Client server;
-
- /*
- Open the server connection. Notice how this is simpler than Tutorial 3
- since we only have to provide a host name and port value.
- */
- if( server.open(server_host,server_port) == -1 )
- {
- ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "open"), -1);
- }
-
- for (int i = 0; i &lt; max_iterations; i++)
- {
- /*
- Tell the server which iteration we're on. No more mucking aroudn with
- sprintf at this level! It's all hidden from us.
- */
- server &lt;&lt; "message = " &lt;&lt; i+1;
-
- /*
- Everything OK?
- */
- if ( server.error() )
- {
- ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "send"), -1);
- }
- else
- {
- ACE_OS::sleep (1);
- }
- }
-
- if (server.close () == -1)
- {
- ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "close"), -1);
- }
-
- return 0;
-}</PRE>
-
-<HR WIDTH="100%">
-
-<P>Ok, now we're done with that. As you can see, it really isn't
-so hard to create an object that makes sending data much more "natural"
-than the typical send() or send_n() invocation. You can even build
-up arbitrary objects &amp; do some neat tricks with C++ templates to stream
-their data out as well. (We may go into that a little later.)
-Of course, writting the full implementation such that these streams are
-interchangable with the standard C++ ostreams is quite a bit more difficult.
-In addition, there are a lot of optimizations that this client would benefit
-from!
-
-<P>As an exercise to the reader (don't you hate those!) I challenge you
-to write the server side of this. You can take a look at IOStream_Test
-in the ACE distribution if you get stuck...
-
-<P>If you want to compile it yourself, here's the <A HREF="client.cpp">source</A>,
-the <A HREF="Makefile">Makefile</A>,
-and <A HREF="00SetEnv">Environment
-settings</A>.
-
-<P>
-<HR WIDTH="100%">
-<CENTER>[<A HREF="..">Tutorial
-Index</A>]</CENTER>
-
-</BODY>
-</HTML>