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-rw-r--r--docs/tutorials/004/page01.html21
1 files changed, 11 insertions, 10 deletions
diff --git a/docs/tutorials/004/page01.html b/docs/tutorials/004/page01.html
index 12dd8716949..28a5479c80c 100644
--- a/docs/tutorials/004/page01.html
+++ b/docs/tutorials/004/page01.html
@@ -1,3 +1,4 @@
+<!-- $Id$ -->
<HTML>
<HEAD>
<META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
@@ -26,7 +27,7 @@ Kirthika says:
<UL>
The cool thing about this "cooler" client is how we use a C++ trick for
streaming incoming data by using the operator<<() method. Also the
-Connector portion is wrapped in the open() method which now takes in the
+Connector portion is wrapped in the open() method which now takes in the
server hostname and port. The result is a cleaner looking client which
successfully interacts with the server when connection is established.
</UL>
@@ -99,7 +100,7 @@ protected:
<font color=red>/* Open a connection to the server. This hides the use of
ACE_SOCK_Connector from our caller. Since our caller probably
doesn't care *how* we connect, this is a good thing. */</font>
-int
+int
<font color=#008888>Client::open</font> (const char *server,
u_short port)
{
@@ -120,7 +121,7 @@ int
<font color=red>/* The first of our put operators sends a simple string object to the
peer. */</font>
-Client &
+Client &
<font color=#008888>Client::operator</font>&lt;&lt; (ACE_SString &str)
{
<font color=red>/* We have to be able to allow: server &lt;&lt; foo &lt;&lt; bar &lt;&lt; stuff;
@@ -159,7 +160,7 @@ more efficient to implement this with the body of the
operator&lt;&lt;(ACE_SString&) method and then express that method in terms
of this one. There's always more than one way to do things! */</font>
-Client &
+Client &
<font color=#008888>Client::operator</font>&lt;&lt; (char *str)
{
ACE_SString newStr (str);
@@ -180,7 +181,7 @@ Client &
Do the same thing we did with char* and convert it to ACE_SString
where we already have a &lt;&lt; operator defined. */</font>
-Client &
+Client &
<font color=#008888>Client::operator</font>&lt;&lt; (int n)
{
<font color=red>/* Create a character buffer large enough for the largest number.
@@ -204,7 +205,7 @@ Client &
<font color=red>/* Now we pull it all together. Like Tutorial 3, we'll allow command
line options. */</font>
-int
+int
main (int argc, char *argv[])
{
const char *server_host = argc > 1 ? argv[1] : ACE_DEFAULT_SERVER_HOST;
@@ -213,7 +214,7 @@ main (int argc, char *argv[])
<font color=red>/* Use the basic constructor since the other isn't really very safe. */</font>
Client peer;
-
+
<font color=red>/* Open the server connection. Notice how this is simpler than
Tutorial 3 since we only have to provide a host name and port
value. */</font>
@@ -223,7 +224,7 @@ main (int argc, char *argv[])
"<font color=green>%p\n</font>",
"<font color=green>open</font>"),
-1);
-
+
for (int i = 0; i &lt; max_iterations; i++)
{
<font color=red>/* Tell the server which iteration we're on. No more mucking
@@ -254,9 +255,9 @@ main (int argc, char *argv[])
so hard to create an object that makes sending data much more "natural"
than the typical send() or send_n() invocation. You can even build
up arbitrary objects and do some neat tricks with C++ templates to stream
-their data out as well. (We may go into that a little later.)
+their data out as well. (We may go into that a little later.)
Of course, writting the full implementation such that these streams are
-interchangable with the standard C++ ostreams is quite a bit more difficult.
+interchangable with the standard C++ ostreams is quite a bit more difficult.
In addition, there are a lot of optimizations that this client would benefit
from!