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-
-// $Id$
-
-/*
- In client_handler.h I alluded to the fact that we'll mess around with a
- Client_Acceptor pointer. To do so, we need the Client_Acceptor object
- declaration.
-
- We know that including client_handler.h is redundant because
- client_acceptor.h includes it. Still, the sentry prevents double-inclusion
- from causing problems and it's sometimes good to be explicit about what
- we're using.
-
- On the other hand, we don't directly include any ACE header files here.
- */
-#include "client_acceptor.h"
-#include "client_handler.h"
-
-/*
- Our constructor doesn't do anything. That's generally a good idea. Unless
- you want to start throwing exceptions, there isn't a really good way to
- indicate that a constructor has failed. If I had my way, I'd have a boolean
- return code from it that would cause new to return 0 if I failed. Oh
- well...
- */
-Client_Handler::Client_Handler (void)
-{
-}
-
-/*
- Our destructor doesn't do anything either. That is also by design.
- Remember, we really want folks to use destroy() to get rid of us. If that's
- so, then there's nothing left to do when the destructor gets invoked.
- */
-Client_Handler::~Client_Handler (void)
-{
-}
-
-/*
- The much talked about destroy() method! The reason I keep going on about
- this is because it's just a Bad Idea (TM) to do real work inside of a
- destructor. Although this method is void, it really should return
- int so that it can tell the caller there was a problem. Even as
- void you could at least throw an exception which you would never want
- to do in a destructor.
- */
-void Client_Handler::destroy (void)
-{
- /*
- Tell the reactor to forget all about us. Notice that we use the same args
- here that we use in the open() method to register ourselves. In addition,
- we use the DONT_CALL flag to prevent handle_close() being called. Since we
- likely got here due to handle_close(), that could cause a bit of nasty
- recursion!
- */
- this->reactor ()->remove_handler (this,
- ACE_Event_Handler:: READ_MASK | ACE_Event_Handler::DONT_CALL);
-
- /*
- This is how we're able to tell folks not to use delete. By
- deleting our own instance, we take care of memory leaks after ensuring
- that the object is shut down correctly.
- */
- delete this;
-}
-
-/*
- As mentioned before, the open() method is called by the Client_Acceptor when
- a new client connection has been accepted. The Client_Acceptor instance
- pointer is cast to a void* and given to us here. We'll use that to avoid
- some global data...
- */
-int Client_Handler::open (void *_acceptor)
-{
- /*
- We need this to store the address of the client that we are now connected
- to. We'll use it later to display a debug message.
- */
- ACE_INET_Addr addr;
-
- /*
- Our ACE_Svc_Handler baseclass gives us the peer() method as a way to
- access our underlying ACE_SOCK_Stream. On that object, we can invoke the
- get_remote_addr() method to get get an ACE_INET_Addr having our client's
- address information. As with most ACE methods, we'll get back (and return)
- a -1 if there was any kind of error. Once we have the ACE_INET_Addr, we
- can query it to find out the clien's host name, TCP/IP address, TCP/IP
- port value and so forth. One word of warning: the get_host_name()
- method of ACE_INET_Addr may return you an empty string if your name server
- can't resolve it. On the other hand, get_host_addr() will always give you
- the dotted-decimal string representing the TCP/IP address.
- */
- if (this->peer ().get_remote_addr (addr) == -1)
- {
- return -1;
- }
-
- /*
- Convert the void* to a Client_Acceptor*. You should probably use those
- fancy new C++ cast operators but I can never remember how/when to do so.
- Since you can cast just about anything around a void* without compiler
- warnings be very sure of what you're doing when you do this kind of thing.
- That's where the new-style cast operators can save you.
- */
- Client_Acceptor *acceptor = (Client_Acceptor *) _acceptor;
-
- /*
- Our Client_Acceptor is constructed with a concurrency strategy. Here, we
- go back to it to find out what that strategy was. If thread-per-connection
- was selected then we simply activate a thread for ourselves and exit. Our
- svc() method will then begin executing in that thread.
-
- If we are told to use the single-threaded strategy, there is no difference
- between this and the Tutorial 5 implementation.
- */
- if( acceptor->thread_per_connection() )
- {
- return this->activate();
- }
-
- /*
- Our reactor reference will be set when we register ourselves but I decided
- to go ahead and set it here. No good reason really...
- */
- this->reactor (acceptor->reactor ());
-
- /*
- If we managed to get the client's address then we're connected to a real
- and valid client. I suppose that in some cases, the client may connect
- and disconnect so quickly that it is invalid by the time we get here. In
- any case, the test above should always be done to ensure that the
- connection is worth keeping.
-
- Now, regiser ourselves with a reactor and tell that reactor that we want
- to be notified when there is something to read. Remember, we took our
- reactor value from the acceptor which created us in the first place.
- Since we're exploring a single-threaded implementation, this is the
- correct thing to do.
- */
- if (this->reactor ()->register_handler (this, ACE_Event_Handler::READ_MASK) == -1)
- {
- ACE_ERROR_RETURN ((LM_ERROR, "(%P|%t) can't register with reactor\n"), -1);
- }
-
- /*
- Here, we use the ACE_INET_Addr object to print a message with the name of
- the client we're connected to. Again, it is possible that you'll get an
- empty string for the host name if your DNS isn't configured correctly or
- if there is some other reason that a TCP/IP addreess cannot be converted
- into a host name.
- */
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) connected with %s\n", addr.get_host_name ()));
-
- /*
- Always return zero on success.
- */
- return 0;
-}
-
-/*
- As mentioned in the header, the typical way to close an object in a threaded
- context is to invoke it's close() method. Since we already have a handle_close()
- method built to cleanup after us, we'll just forward the request on to that
- object.
- */
-int Client_Handler::close(u_long flags)
-{
- /*
- We use the destroy() method to clean up after ourselves.
- That will take care of removing us from the reactor and then
- freeing our memory.
- */
- this->destroy();
-
- /*
- Don't forward the close() to the baseclass! handle_close() above has
- already taken care of delete'ing. Forwarding close() would cause that
- to happen again and things would get really ugly at that point!
- */
- return 0;
-}
-
-/*
- In the open() method, we registered with the reactor and requested to be
- notified when there is data to be read. When the reactor sees that activity
- it will invoke this handle_input() method on us. As I mentioned, the _handle
- parameter isn't useful to us but it narrows the list of methods the reactor
- has to worry about and the list of possible virtual functions we would have
- to override.
- */
-int Client_Handler::handle_input (ACE_HANDLE _handle)
-{
- /*
- Some compilers don't like it when you fail to use a parameter. This macro
- will keep 'em quiet for you.
- */
- ACE_UNUSED_ARG (_handle);
-
- /*
- Now, we create and initialize a buffer for receiving the data. Since this
- is just a simple test app, we'll use a small buffer size.
- */
- char buf[128];
- ACE_OS::memset (buf, 0, sizeof (buf));
-
- /*
- Invoke the process() method with a pointer to our data area. We'll let
- that method worry about interfacing with the data. You might choose to go
- ahead and read the data and then pass the result to process(). However,
- application logic may require that you read a few bytes to determine what
- else to read... It's best if we push that all into the application-logic
- level.
- */
- return this->process (buf, sizeof (buf));
-}
-
-/*
- If we return -1 out of handle_input() or if the reactor sees other problems
- with us then handle_close() will be called. The reactor framework
- will take care of removing us (due to the -1), so we don't need to
- use the destroy() method. Instead, we just delete ourselves directly.
- */
-int Client_Handler::handle_close (ACE_HANDLE _handle, ACE_Reactor_Mask _mask)
-{
- ACE_UNUSED_ARG (_handle);
- ACE_UNUSED_ARG (_mask);
-
- this->destroy ();
- return 0;
-}
-
-/*
- The ACE_Svc_Handler<> is ultimately derived from ACE_Task<>. If you want to
- create a multi-threaded application, these are your tools! Simply override
- the svc() method in your derivative and arrange for your activate() method
- to be called. The svc() method then executes in the new thread.
- */
-int Client_Handler::svc(void)
-{
- /*
- Like handle_input(), we create a buffer for loading the data. Doing so
- in handle_input() doesn't help any but there is a small performance increase
- by doing this here: the buffer is created once when the thread is created
- instead of for each invocation of process().
- */
- char buf[128];
-
- // Forever...
- while( 1 )
- {
- // Clean the buffer...
- ACE_OS::memset (buf, 0, sizeof (buf));
-
- /*
- Invoke the proces() method to read and process the data. This is
- exactly the way it is used by handle_input(). That's the reason I
- created process() in the first place: so that it can be used in either
- concurrency strategy. Since process() has all of our application-level
- logic, it's nice that it doesn't have to change when we decide to go
- multi-threaded.
-
- Notice that since the recv() method call in process() blocks until
- there is data ready, this thread doesn't consume any CPU time until
- there is actually data sent from the client.
- */
- if( this->process(buf,sizeof(buf)) == -1 )
- {
- return(-1);
- }
- }
-
- return(0);
-}
-
-/*
- And, at last, we get to the application-logic level. Out of everything
- we've done so far, this is the only thing that really has anything to do
- with what your application will do. In this method we will read and process
- the client's data. In a real appliation, you will probably have a bit more
- in main() to deal with command line options but after that point, all of the
- action takes place here.
- */
-int Client_Handler::process (char *_rdbuf, int _rdbuf_len)
-{
- /*
- Using the buffer provided for us, we read the data from the client. If
- there is a read error (eg -- recv() returns -1) then it's a pretty good
- bet that the connection is gone. Likewise, if we read zero bytes then
- something wrong has happened. The reactor wouldn't have called us if
- there wasn't some kind of read activity but there wouldn't be activity if
- there were no bytes to read...
-
- On the other hand, if we got some data then we can display it in a debug
- message for everyone to see.
- */
- switch (this->peer ().recv (_rdbuf, _rdbuf_len))
- {
- case -1:
- ACE_ERROR_RETURN ((LM_ERROR, "(%P|%t) %p bad read\n", "client"), -1);
- case 0:
- ACE_ERROR_RETURN ((LM_ERROR, "(%P|%t) closing daemon (fd = %d)\n", this->get_handle ()), -1);
- default:
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) from client: %s", _rdbuf));
- }
-
- return 0;
-}