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-// $Id$
-
-#ifndef CLIENT_HANDLER_H
-#define CLIENT_HANDLER_H
-
-/* Our client handler must exist somewhere in the ACE_Event_Handler
- object hierarchy. This is a requirement of the ACE_Reactor because
- it maintains ACE_Event_Handler pointers for each registered event
- handler. You could derive our Client_Handler directly from
- ACE_Event_Handler but you still have to have an ACE_SOCK_Stream for
- the actually connection. With a direct derivative of
- ACE_Event_Handler, you'll have to contain and maintain an
- ACE_SOCK_Stream instance yourself. With ACE_Svc_Handler (which is
- a derivative of ACE_Event_Handler) some of those details are
- handled for you.
-
- */
-
-#include "ace/Svc_Handler.h"
-
-#if !defined (ACE_LACKS_PRAGMA_ONCE)
-# pragma once
-#endif /* ACE_LACKS_PRAGMA_ONCE */
-
-#include "ace/SOCK_Stream.h"
-
-/* Another feature of ACE_Svc_Handler is it's ability to present the
- ACE_Task<> interface as well. That's what the ACE_NULL_SYNCH
- parameter below is all about. If our Client_Acceptor has chosen
- thread-per-connection then our open() method will activate us into
- a thread. At that point, our svc() method will execute. We still
- don't take advantage of the things ACE_NULL_SYNCH exists for but
- stick around for Tutorial 7 and pay special attention to the
- Thread_Pool object there for an explanation. */
-class Client_Handler : public ACE_Svc_Handler <ACE_SOCK_STREAM, ACE_NULL_SYNCH>
-{
-public:
- typedef ACE_Svc_Handler <ACE_SOCK_STREAM, ACE_NULL_SYNCH> inherited;
-
- // Constructor...
- Client_Handler (void);
-
- /* The destroy() method is our preferred method of destruction. We
- could have overloaded the delete operator but that is neither easy
- nor intuitive (at least to me). Instead, we provide a new method
- of destruction and we make our destructor protected so that only
- ourselves, our derivatives and our friends can delete us. It's a
- nice compromise. */
- void destroy (void);
-
- /* Most ACE objects have an open() method. That's how you make them
- ready to do work. ACE_Event_Handler has a virtual open() method
- which allows us to create this overrride. ACE_Acceptor<> will
- invoke this method after creating a new Client_Handler when a
- client connects. Notice that the parameter to open() is a void*.
- It just so happens that the pointer points to the acceptor which
- created us. You would like for the parameter to be an
- ACE_Acceptor<>* but since ACE_Event_Handler is generic, that would
- tie it too closely to the ACE_Acceptor<> set of objects. In our
- definition of open() you'll see how we get around that. */
- int open (void *acceptor);
-
- /* When an ACE_Task<> object falls out of the svc() method, the
- framework will call the close() method. That's where we want to
- cleanup ourselves if we're running in either thread-per-connection
- or thread-pool mode. */
- int close (u_long flags = 0);
-
- /* When there is activity on a registered handler, the
- handle_input() method of the handler will be invoked. If that
- method returns an error code (eg -- -1) then the reactor will
- invoke handle_close() to allow the object to clean itself
- up. Since an event handler can be registered for more than one
- type of callback, the callback mask is provided to inform
- handle_close() exactly which method failed. That way, you don't
- have to maintain state information between your handle_* method
- calls. The <handle> parameter is explained below... As a
- side-effect, the reactor will also invoke remove_handler() for the
- object on the mask that caused the -1 return. This means that we
- don't have to do that ourselves! */
- virtual int handle_close (ACE_HANDLE handle = ACE_INVALID_HANDLE,
- ACE_Reactor_Mask mask = ACE_Event_Handler::ALL_EVENTS_MASK);
-
-protected:
-
- /* If the Client_Acceptor which created us has chosen a
- thread-per-connection strategy then our open() method will
- activate us into a dedicate thread. The svc() method will then
- execute in that thread performing some of the functions we used to
- leave up to the reactor. */
- int svc (void);
-
- /* When we register with the reactor, we're going to tell it that we
- want to be notified of READ events. When the reactor sees that
- there is read activity for us, our handle_input() will be
- invoked. The _handleg provided is the handle (file descriptor in
- Unix) of the actual connection causing the activity. Since we're
- derived from ACE_Svc_Handler<> and it maintains it's own peer
- (ACE_SOCK_Stream) object, this is redundant for us. However, if
- we had been derived directly from ACE_Event_Handler, we may have
- chosen not to contain the peer. In that case, the <handle> would
- be important to us for reading the client's data. */
- int handle_input (ACE_HANDLE handle);
-
- /* This has nothing at all to do with ACE. I've added this here as
- a worker function which I will call from handle_input(). As
- promised in Tutorial 5 I will use this now to make it easier to
- switch between our two possible concurrency strategies. */
- int process (char *rdbuf, int rdbuf_len);
-
- /* We don't really do anything in our destructor but we've declared
- it to be protected to prevent casual deletion of this object. As
- I said above, I really would prefer that everyone goes through the
- destroy() method to get rid of us. */
- ~Client_Handler (void);
-};
-
-#endif /* CLIENT_HANDLER_H */