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-<HTML>
-<HEAD>
- <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
- <META NAME="GENERATOR" CONTENT="Mozilla/4.04 [en] (X11; I; Linux 2.0.32 i486) [Netscape]">
- <META NAME="Author" CONTENT="James CE Johnson">
- <META NAME="Description" CONTENT="A first step towards using ACE productively">
- <TITLE>ACE Tutorial 006</TITLE>
-</HEAD>
-<BODY TEXT="#000000" BGCOLOR="#FFFFFF" LINK="#000FFF" VLINK="#FF0F0F">
-
-<CENTER><B><FONT SIZE=+2>ACE Tutorial 006</FONT></B></CENTER>
-
-<CENTER><B><FONT SIZE=+2>Creating a thread-per-connection server</FONT></B></CENTER>
-
-
-<P>
-<HR WIDTH="100%">
-<P>In <A HREF="client_acceptor.h">client_acceptor.h</A>, we've extended
-our object just a bit.&nbsp; The primary reason is to allow us to select
-the previous single-threaded implementation or our new thread-per-connection
-implementation.&nbsp; Client_Acceptor itself doesn't use this information
-but makes it available to the Client_Handler objects it creates.&nbsp;
-If we wanted a single-strategy implementation, we would have made no changes
-to the Tutorial 5 version of this file.
-
-<P>
-<HR WIDTH="100%">
-<PRE>
-
-<font color=red>// $Id$</font>
-
-<font color=blue>#ifndef</font> <font color=purple>CLIENT_ACCEPTOR_H</font>
-<font color=blue>#define</font> <font color=purple>CLIENT_ACCEPTOR_H</font>
-
-<font color=red>/*
- The ACE_Acceptor&lt;> template lives in the ace/Acceptor.h header file. You'll
- find a very consistent naming convention between the ACE objects and the
- headers where they can be found. In general, the ACE object ACE_Foobar will
-
-
- be found in ace/Foobar.h.
- */</font>
-
-<font color=blue>#include</font> "<font color=green>ace/Acceptor.h</font>"
-
-<font color=blue>#if !defined</font> (<font color=purple>ACE_LACKS_PRAGMA_ONCE</font>)
-# pragma once
-<font color=blue>#endif</font> <font color=red>/* ACE_LACKS_PRAGMA_ONCE */</font>
-
-<font color=red>/*
- Since we want to work with sockets, we'll need a SOCK_Acceptor to allow the
- clients to connect to us.
- */</font>
-<font color=blue>#include</font> "<font color=green>ace/SOCK_Acceptor.h</font>"
-
-<font color=red>/*
- The Client_Handler object we develop will be used to handle clients once
- they're connected. The ACE_Acceptor&lt;> template's first parameter requires
- such an object. In some cases, you can get by with just a forward
- declaration on the class, in others you have to have the whole thing.
- */</font>
-<font color=blue>#include</font> "<font color=green>client_handler.h</font>"
-
-<font color=red>/*
- Parameterize the ACE_Acceptor&lt;> such that it will listen for socket
- connection attempts and create Client_Handler objects when they happen. In
- Tutorial 001, we wrote the basic acceptor logic on our own before we
- realized that ACE_Acceptor&lt;> was available. You'll get spoiled using the
- ACE templates because they take away a lot of the tedious details!
- */</font>
-typedef ACE_Acceptor &lt; Client_Handler, ACE_SOCK_ACCEPTOR > Client_Acceptor_Base;
-
-<font color=red>/*
- Here, we use the parameterized ACE_Acceptor&lt;> as a baseclass for our customized
- Client_Acceptor object. I've done this so that we can provide it with our choice
- of concurrency strategies when the object is created. Each Client_Handler it
- creates will use this information to determine how to act. If we were going
- to create a system that was always thread-per-connection, we would not have
- bothered to extend Client_Acceptor.
- */</font>
-class Client_Acceptor : public Client_Acceptor_Base
-{
-public:
- <font color=red>/*
- This is always a good idea. If nothing else, it makes your code more
- orthogonal no matter what baseclasses your objects have.
- */</font>
- typedef Client_Acceptor_Base inherited;
-
- <font color=red>/*
- Construct the object with the concurrency strategy. Since this tutorial
- is focused on thread-per-connection, we make that the default. We could
- have chosen to omitt the default and populate it in main() instead.
- */</font>
- Client_Acceptor( int _thread_per_connection = 1 )
- : thread_per_connection_(_thread_per_connection)
- {
- }
-
- <font color=red>/*
- Return the value of our strategy flag. This is used by the Client_Handler
- to decide how to act. If 'true' then the handler will behave in a
- thread-per-connection manner.
- */</font>
- int thread_per_connection(void)
- { return this->thread_per_connection_; }
-
-protected:
- int thread_per_connection_;
-
-};
-
-<font color=blue>#endif</font> <font color=red>// CLIENT_ACCEPTOR_H</font>
-</PRE>
-<HR WIDTH="100%">
-
-<P>Ok, so far we haven't done much to change our concurrency strategy.&nbsp;
-Let's move on to the Client_Handler and see if it has changed any.
-
-<P>
-<P><HR WIDTH="100%">
-<CENTER>[<A HREF="../online-tutorials.html">Tutorial Index</A>] [<A HREF="page04.html">Continue This Tutorial</A>]</CENTER>