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-<!-- $Id$ -->
-<HTML>
-<HEAD>
- <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
- <META NAME="GENERATOR" CONTENT="Mozilla/4.04 [en] (X11; I; Linux 2.0.32 i486) [Netscape]">
- <META NAME="Author" CONTENT="James CE Johnson">
- <META NAME="Description" CONTENT="A first step towards using ACE productively">
- <TITLE>ACE Tutorial 006</TITLE>
-</HEAD>
-<BODY TEXT="#000000" BGCOLOR="#FFFFFF" LINK="#000FFF" VLINK="#FF0F0F">
-
-<CENTER><B><FONT SIZE=+2>ACE Tutorial 006</FONT></B></CENTER>
-
-<CENTER><B><FONT SIZE=+2>Creating a thread-per-connection server</FONT></B></CENTER>
-
-
-<P>
-<HR WIDTH="100%">
-<P>In <A HREF="client_acceptor.h">client_acceptor.h</A>, we've extended
-our object just a bit.&nbsp; The primary reason is to allow us to select
-the previous single-threaded implementation or our new thread-per-connection
-implementation.&nbsp; Client_Acceptor itself doesn't use this information
-but makes it available to the Client_Handler objects it creates.&nbsp;
-If we wanted a single-strategy implementation, we would have made no changes
-to the Tutorial 5 version of this file.
-
-<P>
-<HR WIDTH="100%">
-<PRE>
-<font color=red>// $Id$</font>
-
-<font color=blue>#ifndef</font> <font color=purple>CLIENT_ACCEPTOR_H</font>
-<font color=blue>#define</font> <font color=purple>CLIENT_ACCEPTOR_H</font>
-
-<font color=red>/* The ACE_Acceptor&lt;> template lives in the ace/Acceptor.h header
- file. You'll find a very consistent naming convention between the
- ACE objects and the headers where they can be found. In general,
- the ACE object ACE_Foobar will be found in ace/Foobar.h. */</font>
-
-<font color=blue>#include</font> "<A HREF="../../../ace/Acceptor.h">ace/Acceptor.h</A>"
-
-<font color=blue>#if !defined</font> (<font color=purple>ACE_LACKS_PRAGMA_ONCE</font>)
-<font color=blue># pragma</font> <font color=purple>once</font>
-<font color=blue>#endif</font> <font color=red>/* ACE_LACKS_PRAGMA_ONCE */</font>
-
-<font color=red>/* Since we want to work with sockets, we'll need a SOCK_Acceptor to
- allow the clients to connect to us. */</font>
-<font color=blue>#include</font> "<A HREF="../../../ace/SOCK_Acceptor.h">ace/SOCK_Acceptor.h</A>"
-
-<font color=red>/* The Client_Handler object we develop will be used to handle clients
- once they're connected. The ACE_Acceptor&lt;> template's first
- parameter requires such an object. In some cases, you can get by
- with just a forward declaration on the class, in others you have to
- have the whole thing. */</font>
-<font color=blue>#include</font> "<font color=green>client_handler.h</font>"
-
-<font color=red>/* Parameterize the ACE_Acceptor&lt;> such that it will listen for socket
- connection attempts and create Client_Handler objects when they
- happen. In Tutorial 001, we wrote the basic acceptor logic on our
- own before we realized that ACE_Acceptor&lt;> was available. You'll
- get spoiled using the ACE templates because they take away a lot of
- the tedious details! */</font>
-typedef ACE_Acceptor &lt;Client_Handler, ACE_SOCK_ACCEPTOR> Client_Acceptor_Base;
-
-<font color=red>/* Here, we use the parameterized ACE_Acceptor&lt;> as a baseclass for
- our customized Client_Acceptor object. I've done this so that we
- can provide it with our choice of concurrency strategies when the
- object is created. Each Client_Handler it creates will use this
- information to determine how to act. If we were going to create a
- system that was always thread-per-connection, we would not have
- bothered to extend Client_Acceptor. */</font>
-class Client_Acceptor : public Client_Acceptor_Base
-{
-public:
- <font color=red>/*
- This is always a good idea. If nothing else, it makes your code more
- orthogonal no matter what baseclasses your objects have.
- */</font>
- typedef Client_Acceptor_Base inherited;
-
- <font color=red>/*
- Construct the object with the concurrency strategy. Since this tutorial
- is focused on thread-per-connection, we make that the default. We could
- have chosen to omitt the default and populate it in main() instead.
- */</font>
- Client_Acceptor (int thread_per_connection = 1)
- : thread_per_connection_ (thread_per_connection)
- {
- }
-
- <font color=red>/* Return the value of our strategy flag. This is used by the
- Client_Handler to decide how to act. If 'true' then the handler
- will behave in a thread-per-connection manner. */</font>
- int thread_per_connection (void)
- {
- return this->thread_per_connection_;
- }
-
-protected:
- int thread_per_connection_;
-};
-
-<font color=blue>#endif</font> <font color=red>/* CLIENT_ACCEPTOR_H */</font>
-</PRE>
-<HR WIDTH="100%">
-
-<P>Ok, so far we haven't done much to change our concurrency strategy.&nbsp;
-Let's move on to the Client_Handler and see if it has changed any.
-
-<P>
-<P><HR WIDTH="100%">
-<CENTER>[<A HREF="../online-tutorials.html">Tutorial Index</A>] [<A HREF="page04.html">Continue This Tutorial</A>]</CENTER>