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-<!-- $Id$ -->
-<HTML>
-<HEAD>
- <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
- <META NAME="GENERATOR" CONTENT="Mozilla/4.04 [en] (X11; I; Linux 2.0.32 i486) [Netscape]">
- <META NAME="Author" CONTENT="James CE Johnson">
- <META NAME="Description" CONTENT="A first step towards using ACE productively">
- <TITLE>ACE Tutorial 007</TITLE>
-</HEAD>
-<BODY TEXT="#000000" BGCOLOR="#FFFFFF" LINK="#000FFF" VLINK="#FF0F0F">
-
-<CENTER><B><FONT SIZE=+2>ACE Tutorial 007</FONT></B></CENTER>
-
-<CENTER><B><FONT SIZE=+2>Creating a thread-pool server</FONT></B></CENTER>
-<HR>
-
-<P><A HREF="client_handler.cpp">client_handler.cpp</A>
-shows some of the changes due to the thread-pool.&nbsp;&nbsp; Just a few
-though.
-
-<P>
-<HR WIDTH="100%">
-<PRE>
-<font color=red>// $Id$</font>
-
-<font color=red>/* Since this is the third time we've seen most of this, I'm going to
- strip out almost all of the comments that you've already seen.
- That way, you can concentrate on the new items. */</font>
-
-<font color=blue>#include</font> "<font color=green>client_acceptor.h</font>"
-<font color=blue>#include</font> "<font color=green>client_handler.h</font>"
-
-<font color=red>/* We're going to be registering and unregistering a couple of times.
- To make sure that we use the same flags every time, I've created
- these handy macros. */</font>
-<font color=blue>#define</font> <font color=purple>REGISTER_MASK</font> <font color=#008888>ACE_Event_Handler::READ_MASK</font>
-<font color=blue>#define</font> <font color=purple>REMOVE_MASK</font> (<font color=#008888>ACE_Event_Handler::READ_MASK</font> | ACE_Event_Handler::DONT_CALL)
-
-<font color=red>/* Our constructor still doesn't really do anything. We simply
- initialize the acceptor pointer to "<font color=green>null</font>" and get our current
- thread id. The static self() method of ACE_Thread will return you
- a thread id native to your platform. */</font>
-<font color=#008888>Client_Handler::Client_Handler</font> (void)
- : client_acceptor_(0),
- creator_ (<font color=#008888>ACE_Thread::self</font> ())
-{
-}
-
-<font color=#008888>Client_Handler::~Client_Handler</font> (void)
-{
- this->peer().close();
-}
-
-<font color=red>/* Query our acceptor for the concurrency strategy. Notice that we
- don't bother to check that our acceptor pointer is valid. That is
- proably a bad idea... */</font>
-int
-<font color=#008888>Client_Handler::concurrency</font>(void)
-{
- return this->client_acceptor ()->concurrency ();
-}
-
-<font color=red>/* And here we ask the acceptor about the thread pool. */</font>
-Thread_Pool *
-<font color=#008888>Client_Handler::thread_pool</font> (void)
-{
- return this->client_acceptor ()->thread_pool ();
-}
-
-<font color=red>/* Back to our open() method. This is straight out of Tutorial 6.
- There's nothing additional here for the thread-pool implementation. */</font>
-int
-<font color=#008888>Client_Handler::open</font> (void *acceptor)
-{
- client_acceptor ((Client_Acceptor *) acceptor);
-
- if (concurrency () == <font color=#008888>Client_Acceptor::thread_per_connection_</font>)
- return this->activate (THR_DETACHED);
-
- this->reactor (client_acceptor()->reactor ());
-
- ACE_INET_Addr addr;
-
- if (this->peer ().get_remote_addr (addr) == -1)
- return -1;
-
- if (this->reactor ()->register_handler (this,
- REGISTER_MASK) == -1)
- ACE_ERROR_RETURN ((LM_ERROR,
- "<font color=green>(%P|%t) can't register with reactor\n</font>"),
- -1);
-
- ACE_DEBUG ((LM_DEBUG,
- "<font color=green>(%P|%t) connected with %s\n</font>",
- addr.get_host_name ()));
- return 0;
-}
-
-<font color=red>/* The destroy() method will remove us from the reactor (with the
- DONT_CALL flag set!) and then free our memory. This allows us to
- be closed from outside of the reactor context without any danger. */</font>
-void
-<font color=#008888>Client_Handler::destroy</font> (void)
-{
- this->reactor ()->remove_handler (this, REMOVE_MASK);
- delete this;
-}
-
-<font color=red>/* As mentioned in the header, the typical way to close an object in a
- threaded context is to invoke it's close() method. */</font>
-int
-<font color=#008888>Client_Handler::close</font> (u_long flags)
-{
- <font color=red>/*
- We use the destroy() method to clean up after ourselves.
- That will take care of removing us from the reactor and then
- freeing our memory.
- */</font>
- this->destroy ();
-
- <font color=red>/* Don't forward the close() to the baseclass! handle_close() above
- has already taken care of delete'ing. Forwarding close() would
- cause that to happen again and things would get really ugly at
- that point! */</font>
- return 0;
-}
-
-<font color=red>/* We will be called when handle_input() returns -1. That's our queue
- to delete ourselves to prevent memory leaks. */</font>
-int
-<font color=#008888>Client_Handler::handle_close</font> (ACE_HANDLE handle,
- ACE_Reactor_Mask mask)
-{
- ACE_UNUSED_ARG (handle);
- ACE_UNUSED_ARG (mask);
-
- delete this;
-
- return 0;
-}
-
-<font color=red>/* In the open() method, we registered with the reactor and requested
- to be notified when there is data to be read. When the reactor
- sees that activity it will invoke this handle_input() method on us.
- As I mentioned, the _handle parameter isn't useful to us but it
- narrows the list of methods the reactor has to worry about and the
- list of possible virtual functions we would have to override.
-
- You've read that much before... Now we have to do some extra stuff
- in case we're using the thread-pool implementation. If we're
- called by our creator thread then we must be in the reactor. In
- that case, we arrange to be put into the thread pool. If we're not
- in the creator thread then we must be in the thread pool and we can
- do some work. */</font>
-int
-<font color=#008888>Client_Handler::handle_input</font> (ACE_HANDLE handle)
-{
- ACE_UNUSED_ARG (handle);
-
- <font color=red>/* Check our strategy. If we're using the thread pool and we're in
- the creation thread then we know we were called by the reactor. */</font>
- if (concurrency () == <font color=#008888>Client_Acceptor::thread_pool_</font>)
- {
- if (<font color=#008888>ACE_OS::thr_equal</font> (ACE_Thread::self(),
- creator_))
- {
- <font color=red>/* Remove ourselves from the reactor and ask to be put into
- the thread pool's queue of work. (You should be able to
- use suspend_handler() but I've had problems with that.)
-
- By removing ourselves from the reactor, we're guaranteed
- that we won't be called back until the thread pool picks
- us up out of the queue. If we didn't remove ourselves,
- then the reactor would continue to invoke handle_input()
- and we don't want that to happen. */</font>
- this->reactor ()->remove_handler (this, REMOVE_MASK);
- return this->thread_pool ()->enqueue (this);
- }
- }
-
- <font color=red>/* Any strategy other than thread-per-connection will eventually get
- here. If we're in the single-threaded implementation or the
- thread-pool, we still have to pass this way. */</font>
-
- char buf[BUFSIZ];
-
- <font color=red>/* Invoke the process() method to do the work but save it's return
- value instead of returning it immediately. */</font>
-
- int rval = this->process (buf, sizeof (buf));
-
- <font color=red>/* Now, we look again to see if we're in the thread-pool
- implementation. If so then we need to re-register ourselves with
- the reactor so that we can get more work when it is available.
- (If suspend_handler() worked then we would use resume_handler()
- here.) */</font>
- if (concurrency () == <font color=#008888>Client_Acceptor::thread_pool_</font>)
- {
- if (rval != -1)
- <font color=red>/* If we don't remember to re-register ourselves, then we
- won't be able to respond to any future client requests. */</font>
- this->reactor ()->register_handler (this,
- REGISTER_MASK);
- }
-
- <font color=red>/* Return the result of process() */</font>
- return rval;
-}
-
-<font color=red>/* Remember that when we leave our svc() method, the framework will
- take care of calling our close() method so that we can cleanup
- after ourselves. */</font>
-int
-<font color=#008888>Client_Handler::svc</font> (void)
-{
- char buf[BUFSIZ];
-
- while (1)
- if (this->process (buf, sizeof (buf)) == -1)
- return -1;
-
- return 0;
-}
-
-<font color=red>/* Once again, we see that the application-level logic has not been at
- all affected by our choice of threading models. Of course, I'm not
- sharing data between threads or anything. We'll leave locking
- issues for a later tutorial. */</font>
-int
-<font color=#008888>Client_Handler::process</font> (char *rdbuf,
- int rdbuf_len)
-{
- switch (this->peer ().recv (rdbuf, rdbuf_len))
- {
- case -1:
- ACE_ERROR_RETURN ((LM_ERROR,
- "<font color=green>(%P|%t) %p bad read\n</font>",
- "<font color=green>client</font>"),
- -1);
- case 0:
- ACE_ERROR_RETURN ((LM_ERROR,
- "<font color=green>(%P|%t) closing daemon (fd = %d)\n</font>",
- this->get_handle ()),
- -1);
- default:
- ACE_DEBUG ((LM_DEBUG,
- "<font color=green>(%P|%t) from client: %s</font>",
- rdbuf));
- }
-
- return 0;
-}
-</PRE>
-<HR WIDTH="100%">
-
-<P>Ok, now we've gone and changed handle_input() so that it knows when
-to do work and when to enqueue itself.&nbsp; Beyond that, we're still about
-the same.
-
-<P><HR WIDTH="100%">
-<CENTER>[<A HREF="../online-tutorials.html">Tutorial Index</A>] [<A HREF="page07.html">Continue This Tutorial</A>]</CENTER>