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-rw-r--r--docs/tutorials/008/broadcast_client.cpp72
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diff --git a/docs/tutorials/008/broadcast_client.cpp b/docs/tutorials/008/broadcast_client.cpp
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+++ b/docs/tutorials/008/broadcast_client.cpp
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+
+// $Id$
+
+#include "ace/SOCK_Dgram_Bcast.h"
+#include "ace/INET_Addr.h"
+
+static const u_short PORT = ACE_DEFAULT_SERVER_PORT;
+
+int main(int argc,char *argv[] )
+{
+ ACE_INET_Addr local((u_short)0);
+
+ /*
+ Instead of creating the ACE_SOCK_Dgram we created last time,
+ we'll create an ACE_SOCK_Dgram_Bcast. "Bcast" means, of course,
+ "Broadcast". This ACE object is clever enough to go out to the
+ OS and find all of the network interfaces. When you send()
+ on a Dgram_Bcast, it will send the datagram out on all of those
+ interfaces. This is quiet handy if you do it on a multi-homed
+ host that plays router...
+ */
+ ACE_SOCK_Dgram_Bcast dgram;
+
+ if( dgram.open(local) == -1 )
+ {
+ ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "datagram open"),-1);
+ }
+
+ char buf[512];
+
+ sprintf(buf, "Hello World!");
+
+ /*
+ The only other difference between us and the directed client
+ is that we don't specify a host to receive the datagram.
+ Instead, we use the magic value "INADDR_BROADCAST". All hosts
+ are obliged to respond to datagrams directed to this address
+ the same as they would to datagrams sent to their hostname.
+
+ Remember, the Dgram_Bcast will send a datagram to all interfaces
+ on the host. That's true even if the address is for a specific
+ host (and the host address makes sense for the interface).
+ The real power is in using an INADDR_BROADCAST addressed datagram
+ against all interfaces.
+ */
+
+ ACE_INET_Addr remote(PORT,INADDR_BROADCAST);
+
+ ACE_DEBUG ((LM_DEBUG, "(%P|%t) Sending (%s) to the server.\n",buf));
+
+ if( dgram.send(buf,strlen(buf)+1,remote) == -1 )
+ {
+ ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "send"),-1);
+ }
+
+ if( dgram.recv(buf,sizeof(buf),remote) == -1 )
+ {
+ ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "recv"),-1);
+ }
+
+ ACE_DEBUG ((LM_DEBUG, "(%P|%t) The server said: %s\n",buf));
+
+ /*
+ Using the "remote" object instance, find out where the server lives.
+ We could then save this address and use directed datagrams to chat
+ with the server for a while.
+ */
+ ACE_DEBUG ((LM_DEBUG, "(%P|%t) The server can be found at: (%s:%d)\n",
+ remote.get_host_name(), PORT ));
+
+ return(0);
+}