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diff --git a/docs/tutorials/008/directed_client.cpp b/docs/tutorials/008/directed_client.cpp
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-// $Id$
-
-#include "ace/Log_Msg.h"
-#include "ace/SOCK_Dgram.h"
-#include "ace/INET_Addr.h"
-
-/* Once again, we use the default server port. In a "real" system,
- the server's port (or ports) would be published in some way so that
- clients would know where to "look". We could even add entries to
- the operating system's services file and use a service name instead
- of a number. We'll come back to that in some other tutorial
- though. For now, let's stay simple. */
-static const u_short PORT = ACE_DEFAULT_SERVER_PORT;
-
-/* Our goal here is to develop a client that can send a datagram to a
- server running on a known host. We'll use a command-line argument
- to specify the hostname instead of hard-coding it. */
-int
-main (int argc,char *argv[])
-{
- /* All datagrams must have a point of origin. Since we intend to
- transmit instead of receive, we initialize an address with zero
- and let the OS choose a port for us. We could have chosen our own
- value between 1025 and 65535 as long as it isn't already in use.
-
- The biggest difference between client and server when datagrams
- are used is the fact that servers tend to have a known/fixed
- address at which they listen and clients tend to have arbitrary
- addresses assigned by the OS. */
- ACE_INET_Addr local((u_short) 0);
-
- /* And here is our datagram object. */
- ACE_SOCK_Dgram dgram;
-
- /* Notice that this looks a lot like the server application.
- There's no difference in creating server datagrams an client
- datagrams. You can even use a zero-constructed address for your
- server datagram as long as you tell the client where you're
- listening (eg -- by writting into a file or some such). */
- if (dgram.open (local) == -1)
- ACE_ERROR_RETURN ((LM_ERROR,
- "%p\n",
- "datagram open"),
- -1);
-
- /* Yep. We've seen this before too... */
- char buf[BUFSIZ];
-
- /* Ok, now we're doing something different. */
- sprintf (buf, "Hello World!");
-
- /* Just like sending a telegram, we have to address our datagram.
- Here, we create an address object at the desired port on the
- chosen host. To keep us from crashing, we'll provide a default
- host name if we aren't given one. */
- ACE_INET_Addr remote (PORT,
- argc > 1 ? argv[1] : "localhost");
-
- ACE_DEBUG ((LM_DEBUG,
- "(%P|%t) Sending (%s) to the server.\n",
- buf));
- /* Now we send our buffer of stuff to the remote address. This is
- just exactly what the server did after receiving a client message.
- Datagrams are rather orthogonal that way: they don't generally
- make much of a fuss about being either client or server. */
- if (dgram.send (buf,
- ACE_OS::strlen (buf) + 1,
- remote) == -1)
- ACE_ERROR_RETURN ((LM_ERROR,
- "%p\n",
- "send"),
- -1);
-
- /* Now we've turned around and put ourselves into "server mode" by
- invoking the recv() method. We know our server is going to send
- us something, so we hang out here and wait for it. Because we
- know datagrams are unreliable, there is a chance that the server
- will respond but we won't hear. You might consider providing a
- timeout on the recv() in that case. If recv() fails due to
- timeout it will return -1 and you can then resend your query and
- attempt the recv() again.
-
- Like the server application, we have to give the recv() an
- uninitialized addr object so that we can find out who is talking
- back to us. */
- if (dgram.recv (buf,
- sizeof (buf),
- remote) == -1)
- ACE_ERROR_RETURN ((LM_ERROR,
- "%p\n",
- "recv"),
- -1);
-
- /* Find out what the server had to say. */
- ACE_DEBUG ((LM_DEBUG,
- "(%P|%t) The server said: %s\n",
- buf));
-
- /* Using the "remote" object instance, find out where the server
- lives. We could then save this address and use directed datagrams
- to chat with the server for a while. */
- ACE_DEBUG ((LM_DEBUG,
- "(%P|%t) The server can be found at: (%s:%d)\n",
- remote.get_host_name(),
- PORT));
-
- return 0;
-}