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-<HTML>
-<HEAD>
- <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
- <META NAME="Author" CONTENT="James CE Johnson">
- <TITLE>ACE Tutorial 010</TITLE>
-</HEAD>
-<BODY TEXT="#000000" BGCOLOR="#FFFFFF" LINK="#000FFF" VLINK="#FF0F0F">
-
-<CENTER><B><FONT SIZE=+2>ACE Tutorial 010</FONT></B></CENTER>
-
-<CENTER><B><FONT SIZE=+2>Passing chunks of data through an ACE_Message_Queue</FONT></B></CENTER>
-
-
-<P>
-<HR WIDTH="100%">
-
-We'll look first at <A HREF="message_queue.cpp">main()</A>.
-<P>
-
-<HR WIDTH="100%">
-<PRE>
-<font color=red>// $Id$</font>
-
-<font color=red>/* To illustrate the ACE_Message_Queue, we use a derivative of
- ACE_Task&lt;>. We also derive from ACE_Message_Block to show that we
- don't have memory leaks. */</font>
-<font color=blue>#include</font> "<font color=green>task.h</font>"
-<font color=blue>#include</font> "<font color=green>block.h</font>"
-
-int
-run_test (int iterations,
- int threads)
-{
- <font color=red>/* Create and start an instance of our Task object. */</font>
- Task task (threads);
-
- if (task.open () == -1)
- ACE_ERROR_RETURN ((LM_ERROR,
- "<font color=green>%p\n</font>",
- "<font color=green>open</font>"),
- -1);
-
- <font color=red>/* Give the threads a moment to open. This isn't really necessary
- but if we don't we find that all of our blocks are constructed and
- enqueued before any of the threads get created. Basically, the
- sleep() makes the output look more interesting. */</font>
- <font color=#008888>ACE_OS::sleep</font> (ACE_Time_Value (1));
-
- int i;
- for (i = 0; i &lt; iterations; ++i)
- {
- <font color=red>/* Create a new message block to hold our data. Here, we ask
- for a block that has 128 bytes of data space. */</font>
- Block *message;
- ACE_NEW_RETURN (message,
- Block (128),
- -1);
-
- <font color=red>/* Grab the "<font color=green>write pointer</font>". This is a pointer into the data
- area where we can write our data. After writting the data you
- have to increment the wr_ptr() so that subsequent writes won't
- clobber what you've put there. */</font>
- <font color=#008888>ACE_OS::sprintf</font> (message->wr_ptr (),
- "<font color=green>This is message %d.</font>",
- i);
- message->wr_ptr (<font color=#008888>ACE_OS::strlen</font> (message->rd_ptr ()));
-
- <font color=red>/* Put the message block into the queue. One of the threads in
- the Task object will pick up the block and "<font color=green>do work</font>" on it. */</font>
- if (task.putq (message) == -1)
- break;
- }
-
- <font color=red>/* Once we're done, we have to signal the Task objects to shut
- down. There are several choices including: - Send a message of
- zero length - Send a message with a special content I don't like
- these choices because they're likely to interfere with application
- logic. Instead, I use the message type feature to send a message
- of type "<font color=green>hangup</font>". The default type is MB_DATA, so when the tasks
- get a MB_HANGUP type, they know to go away. */</font>
- Block *message;
-
- ACE_NEW_RETURN (message,
- Block (),
- -1);
- message->msg_type (<font color=#008888>ACE_Message_Block::MB_HANGUP</font>);
- task.putq (message);
-
- <font color=red>/* Wait for the threads in our task object to go away. */</font>
- task.wait ();
-
- return 0;
-}
-
-int
-main (int argc, char *argv[])
-{
- <font color=red>/* Set the number of iterations through our putq() loop and the
- number of threads to use in our Task&lt;> derivative. */</font>
- int iterations = argc > 1 ? atoi (argv[1]) : 9;
- int threads = argc > 2 ? atoi (argv[2]) : 2;
-
- run_test (iterations, threads);
-
- ACE_DEBUG ((LM_DEBUG,
- "<font color=green>(%P|%t) Application exiting\n</font>"));
-
- return 0;
-}
-</PRE>
-<HR WIDTH="100%">
-<P>
-This looks a lot like our thread-pool server and it even does some things
-better. In particular, I've scoped the Task object so that it's destructor
-will have a chance to get called before the application exits.
-Notice how we write actual data into the message block though. In the thread-pool
-server we just provided a pointer. Writting the data is actually a more correct
-way of doing things since you don't get into strange pointer casting situations.
-What if you want to put complex objects into the message block though? We'll do
-that in the next tutorial, let's stick with the basics first.
-<P>
-On the next page we'll take a look at our Block object...
-<P>
-<P><HR WIDTH="100%">
-<CENTER>[<A HREF="../online-tutorials.html">Tutorial Index</A>] [<A HREF="page03.html">Continue This Tutorial</A>]</CENTER>