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diff --git a/docs/tutorials/010/task.h b/docs/tutorials/010/task.h
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-// $Id$
-
-#ifndef TASK_H
-#define TASK_H
-
-#include "ace/Task.h"
-
-#if !defined (ACE_LACKS_PRAGMA_ONCE)
-# pragma once
-#endif /* ACE_LACKS_PRAGMA_ONCE */
-
-/* Like the thread-pool server tutorial, we'll derive from ACE_Task<>.
- Our goal here is to show off the ACE_Message_Queue and the best way
- to do that is to use one to pass data between threads. The easiest
- way to create threads is with ACE_Task<> */
-class Task : public ACE_Task <ACE_MT_SYNCH>
-{
-public:
-
- typedef ACE_Task <ACE_MT_SYNCH> inherited;
-
- /* The constructor/destructor are simple but take care of some
- necessary housekeeping. */
- Task (size_t n_threads);
- ~Task (void);
-
- /* open() will kick off our thread pool for us. */
- int open (void * = 0);
-
- /* Our worker method */
- int svc (void);
-
- /* All we'll do here is print a message to the user. */
- int close (u_long flags = 0);
-
-protected:
- /* Just to be clever, I'll use an ACE_Barrier to cause the threads
- to sync in svc() before doing any real work. */
- ACE_Barrier barrier_;
-
- size_t n_threads_;
- // Number of threads in the pool.
-};
-
-#endif /* TASK_H */