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Diffstat (limited to 'docs/tutorials/013/work.cpp')
-rw-r--r-- | docs/tutorials/013/work.cpp | 124 |
1 files changed, 0 insertions, 124 deletions
diff --git a/docs/tutorials/013/work.cpp b/docs/tutorials/013/work.cpp deleted file mode 100644 index 332353052a3..00000000000 --- a/docs/tutorials/013/work.cpp +++ /dev/null @@ -1,124 +0,0 @@ - -// $Id$ - -#include "work.h" - -/* - Initialize the state to zero - */ -Unit_Of_Work::Unit_Of_Work (void) -: state_ (0) -{ - ACE_DEBUG ((LM_DEBUG, "(%P|%t) 0x%x Unit_Of_Work ctor\n", (void *) this)); -} - -Unit_Of_Work::~Unit_Of_Work (void) -{ - ACE_DEBUG ((LM_DEBUG, "(%P|%t) 0x%x Unit_Of_Work dtor\n", (void *) this)); -} - -/* - Display our instance value - */ -void Unit_Of_Work::who_am_i (void) -{ - ACE_DEBUG ((LM_DEBUG, "(%P|%t) 0x%x Unit_Of_Work instance\n", (void *) this)); -} - -/* - Dispay our type name - */ -void Unit_Of_Work::what_am_i (void) -{ - ACE_DEBUG ((LM_DEBUG, "(%P|%t) 0x%x I am a Unit_Of_Work object\n", (void *) this)); -} - -/* - Return failure. You should always derive from Unit_Of_Work... - */ -int Unit_Of_Work::process (void) -{ - return -1; -} - -/* - ditto - */ -int Unit_Of_Work::fini (void) -{ - return -1; -} - -/* - Default constructor has no "message number" - */ -Work::Work (void) -:message_ (-1) -{ - ACE_DEBUG ((LM_DEBUG, "(%P|%t) 0x%x Work ctor\n", (void *) this)); -} - -/* - The useful constructor remembers which message it is and will tell you if - you ask. - */ -Work::Work (int message) -: message_ (message) -{ - ACE_DEBUG ((LM_DEBUG, "(%P|%t) 0x%x Work ctor for message %d\n", (void *) this, message_)); -} - -Work::~Work (void) -{ - ACE_DEBUG ((LM_DEBUG, "(%P|%t) 0x%x Work dtor\n", (void *) this)); -} - -/* - This objects type name is different from the baseclass - */ -void Work::what_am_i (void) -{ - ACE_DEBUG ((LM_DEBUG, "(%P|%t) 0x%x I am a Work object for message %d\n", (void *) this, message_)); -} - -/* - A very simple state machine that just walks through three stages. If it is - called more than that, it will tell you not to bother. - */ -int Work::process (void) -{ - switch (++state_) - { - case 1: - ACE_DEBUG ((LM_DEBUG, "(%P|%t) 0x%x Stage One\n", (void *) this)); - break; - case 2: - ACE_DEBUG ((LM_DEBUG, "(%P|%t) 0x%x Stage Two\n", (void *) this)); - break; - case 3: - ACE_DEBUG ((LM_DEBUG, "(%P|%t) 0x%x Stage Three\n", (void *) this)); - break; - default: - ACE_DEBUG ((LM_DEBUG, "(%P|%t) 0x%x No work to do in state %d\n", - (void *) this, state_.value ())); - break; - } - return (0); -} - -/* - If you don't have enough subtasks in the chain then the state machine won't - progress to the end. The fini() hook will allow us to recover from that by - executing the remaining states in the final task of the chain. - */ -int Work::fini (void) -{ - while (state_.value () < 3) - { - if (this->process () == -1) - { - ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "process"), -1); - } - } - return (0); -} |