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-
-// $Id$
-
-// Task.h
-//
-// Tutorial regarding a way to use ACE_Stream.
-//
-// written by bob mcwhirter (bob@netwrench.com)
-//
-//
-
-#ifndef TASK_H
-#define TASK_H
-
-#include <ace/Task.h>
-#include <ace/Synch.h>
-
-// Always typedef when possible.
-
-typedef ACE_Task<ACE_MT_SYNCH> Task_Base;
-
-class Task : public Task_Base
-{
-
-public:
-
- typedef Task_Base inherited;
- // This is just good form.
-
- Task(const char *nameOfTask,
- int numberOfThreads);
- // Initialize our Task with a name,
- // and number of threads to spawn.
-
- virtual ~Task(void);
-
- virtual int open(void *arg);
- // This is provided to prevent compiler complaints
- // about hidden virtual functions.
-
- virtual int close(u_long flags);
- // This closes down the Task and all service threads.
-
- virtual int put(ACE_Message_Block *message,
- ACE_Time_Value *timeout);
- // This is the interface that ACE_Stream uses to
- // communicate with our Task.
-
- virtual int svc(void);
- // This is the actual service loop each of the service
- // threads iterates through.
-
- const char *nameOfTask(void) const;
- // Returns the name of this Task.
-
-private:
-
- int d_numberOfThreads;
- char d_nameOfTask[64];
-
- ACE_Barrier d_barrier;
- // Simple Barrier to make sure all of our service
- // threads have entered their loop before accepting
- // any messages.
-};
-
-
-#endif // TASK_H