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-<HTML>
-<HEAD>
- <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
- <META NAME="Author" CONTENT="James CE Johnson">
- <TITLE>ACE Tutorial 015</TITLE>
-</HEAD>
-<BODY TEXT="#000000" BGCOLOR="#FFFFFF" LINK="#000FFF" VLINK="#FF0F0F">
-
-<CENTER><B><FONT SIZE=+2>ACE Tutorial 015</FONT></B></CENTER>
-
-<CENTER><B><FONT SIZE=+2>Building a protocol stream</FONT></B></CENTER>
-
-<P>
-<HR WIDTH="100%">
-The Handler object is our event handler. You can use either
-ACE_Event_Handler or ACE_Svc_Handler<> for the baseclass. I generally
-prefer the latter since it takes care of some housekeeping that I
-would otherwise be responsible for.
-<P>
-The class declaration is taken almost exactly from a previous
-tutorial. A good design will have a simple handler object that will
-collect data from the peer and pass it along to another object for
-processing. Again, keep it simple and delegate authority.
-<HR>
-<PRE>
-
-<font color=red>// $Id$</font>
-
-<font color=blue>#ifndef</font> <font color=purple>HANDLER_H</font>
-<font color=blue>#define</font> <font color=purple>HANDLER_H</font>
-
-<font color=blue>#include</font> "<font color=green>ace/Svc_Handler.h</font>"
-
-<font color=blue>#if !defined</font> (<font color=purple>ACE_LACKS_PRAGMA_ONCE</font>)
-# pragma once
-<font color=blue>#endif</font> <font color=red>/* ACE_LACKS_PRAGMA_ONCE */</font>
-
-<font color=blue>#include</font> "<font color=green>ace/SOCK_Stream.h</font>"
-<font color=blue>#include</font> "<font color=green>Protocol_Stream.h</font>"
-
-<font color=red>/* Just your basic event handler. We use ACE_Svc_Handler&lt;> as a
- baseclass so that it can maintain the peer() and other details for
- us. We're not going to activate() this object, so we can get away
- with the NULL synch choice.
-*/</font>
-class Handler : public ACE_Svc_Handler &lt; ACE_SOCK_STREAM, ACE_NULL_SYNCH >
-{
-public:
-
- Handler(void);
- ~Handler(void);
-
- <font color=red>// Called by the acceptor when we're created in response to a</font>
- <font color=red>// client connection.</font>
- int open (void *);
-
- <font color=red>// Called when it's time for us to be deleted. We take care</font>
- <font color=red>// of removing ourselves from the reactor and shutting down</font>
- <font color=red>// the peer() connectin.</font>
- void destroy (void);
-
- <font color=red>// Called when it's time for us to go away. There are subtle</font>
- <font color=red>// differences between destroy() and close() so don't try to</font>
- <font color=red>// use either for all cases.</font>
- int close (u_long);
-
-protected:
-
- <font color=red>// Respond to peer() activity.</font>
- int handle_input (ACE_HANDLE);
-
- <font color=red>// This will be called when handle_input() returns a failure</font>
- <font color=red>// code. That's our signal that it's time to begin the</font>
- <font color=red>// shutdown process.</font>
- int handle_close(ACE_HANDLE, ACE_Reactor_Mask _mask);
-
-private:
-
- <font color=red>// Like the Client, we have to abide by the protocol</font>
- <font color=red>// requirements. We use a local Protocol_Stream object to</font>
- <font color=red>// take care of those details. For us, I/O then just becomes</font>
- <font color=red>// a matter of interacting with the stream.</font>
- Protocol_Stream stream_;
-
- Protocol_Stream & stream(void)
- {
- return this->stream_;
- }
-};
-
-<font color=blue>#endif</font> <font color=red>// HANDLER_H</font>
-</PRE>
-<P><HR WIDTH="100%">
-<CENTER>[<A HREF="..">Tutorial Index</A>] [<A HREF="page09.html">Continue This Tutorial</A>]</CENTER>