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diff --git a/docs/tutorials/021/mpool.h b/docs/tutorials/021/mpool.h
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-
-// $Id$
-
-#ifndef MPOOL_H
-#define MPOOL_H
-
-// Everything else we need is in this one header
-#include "ace/Malloc.h"
-
-#if !defined (ACE_LACKS_SYSV_SHMEM)
-
-/*
- With this we will abstract away some of the details of the memory
- pool. Note that we don't treat this as a singleton because an
- application may need more than one pool. Each would have a
- different name and be used for different purposes.
- */
-
-class Allocator
-{
-public:
- // The pool name will be used to create a unique semaphore to
- // keep this pool separate from others.
- Allocator (const char * _name = "MemoryPool");
- ~Allocator (void);
-
- typedef ACE_Malloc<ACE_MMAP_MEMORY_POOL, ACE_SV_Semaphore_Simple> pool_t;
-
- // Provide an accessor to the pool. This will also allocate the
- // pool when first invoked.
- pool_t &pool (void);
-
-protected:
-
- // The name we gave to the pool
- char *name_;
-
- pool_t *pool_;
-};
-
-/*
- The client and server need to agree on a certain set of values. By
- placing them in the Constants class we can eliminate a bit of confusion.
- */
-class Constants
-{
-public:
- // The semaphore keys are needed for the two semaphores that
- // synch access to the shared memory area.
- static const int SEM_KEY_1;
- static const int SEM_KEY_2;
-
- // How big the pool will be and what we'll put into it. A real
- // app wouldn't need SHMDATA of course.
- static const int SHMSZ;
- static const char *SHMDATA;
-
- // The name assigned to the memory pool by the server is needed
- // by the client. Without it, the pool cannot be found.
- // Likewise, the name the server will bind() to the region of the
- // pool must be available to the client.
- static const char *PoolName;
- static const char *RegionName;
-};
-
-#endif /* ACE_LACKS_SYSV_SHMEM */
-#endif /* MPOOL_H */