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-rw-r--r--docs/tutorials/001/00SetEnv2
-rw-r--r--docs/tutorials/001/Makefile46
-rw-r--r--docs/tutorials/001/Source.tgzbin4801 -> 0 bytes
-rw-r--r--docs/tutorials/001/acceptor.h138
-rw-r--r--docs/tutorials/001/logger.h161
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-rw-r--r--docs/tutorials/001/page02.html137
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-rw-r--r--docs/tutorials/001/simple.fig57
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-rw-r--r--docs/tutorials/002/00SetEnv2
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-rw-r--r--docs/tutorials/002/handler.h154
-rw-r--r--docs/tutorials/002/page01.html57
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-rw-r--r--docs/tutorials/002/page03.html183
-rw-r--r--docs/tutorials/002/page04.html41
-rw-r--r--docs/tutorials/002/server.cpp89
-rw-r--r--docs/tutorials/003/00SetEnv2
-rw-r--r--docs/tutorials/003/Makefile37
-rw-r--r--docs/tutorials/003/client.cpp105
-rw-r--r--docs/tutorials/003/page01.html146
-rw-r--r--docs/tutorials/004/00SetEnv2
-rw-r--r--docs/tutorials/004/Makefile33
-rw-r--r--docs/tutorials/004/client.cpp264
-rw-r--r--docs/tutorials/004/page01.html316
-rw-r--r--docs/tutorials/005/00SetEnv2
-rw-r--r--docs/tutorials/005/Makefile100
-rw-r--r--docs/tutorials/005/acceptor6
-rw-r--r--docs/tutorials/005/client_acceptor.h41
-rw-r--r--docs/tutorials/005/client_handler.cpp233
-rw-r--r--docs/tutorials/005/client_handler.h103
-rw-r--r--docs/tutorials/005/fix.Makefile60
-rw-r--r--docs/tutorials/005/handler81
-rw-r--r--docs/tutorials/005/main36
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-rw-r--r--docs/tutorials/005/server.brk154
-rw-r--r--docs/tutorials/005/server.cpp121
-rw-r--r--docs/tutorials/006/Makefile100
-rw-r--r--docs/tutorials/006/client_acceptor.h81
-rw-r--r--docs/tutorials/006/client_handler.cpp313
-rw-r--r--docs/tutorials/006/client_handler.h121
-rw-r--r--docs/tutorials/006/fix.Makefile60
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-rw-r--r--docs/tutorials/006/server.cpp122
-rw-r--r--docs/tutorials/007/Makefile102
-rw-r--r--docs/tutorials/007/client_acceptor.cpp67
-rw-r--r--docs/tutorials/007/client_acceptor.h137
-rw-r--r--docs/tutorials/007/client_handler.cpp230
-rw-r--r--docs/tutorials/007/client_handler.h164
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-rw-r--r--docs/tutorials/007/server.cpp119
-rw-r--r--docs/tutorials/007/thread_pool.cpp275
-rw-r--r--docs/tutorials/007/thread_pool.h107
-rw-r--r--docs/tutorials/008/Makefile61
-rw-r--r--docs/tutorials/008/broadcast_client.cpp72
-rw-r--r--docs/tutorials/008/directed_client.cpp112
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-rw-r--r--docs/tutorials/008/server.cpp128
-rw-r--r--docs/tutorials/009/Makefile61
-rw-r--r--docs/tutorials/009/broadcast_client.cpp39
-rw-r--r--docs/tutorials/009/directed_client.cpp52
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-rw-r--r--docs/tutorials/012/Makefile60
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-rw-r--r--docs/tutorials/013/block.cpp98
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-rw-r--r--docs/tutorials/013/message_queue.cpp88
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-rw-r--r--docs/tutorials/templates.html185
164 files changed, 0 insertions, 18632 deletions
diff --git a/docs/tutorials/001/00SetEnv b/docs/tutorials/001/00SetEnv
deleted file mode 100644
index eca78e10c85..00000000000
--- a/docs/tutorials/001/00SetEnv
+++ /dev/null
@@ -1,2 +0,0 @@
-export ACE_ROOT=/local/src/ACE/ACE_wrappers
-export LD_LIBRARY_PATH=$ACE_ROOT/ace:$LD_LIBRARY_PATH
diff --git a/docs/tutorials/001/Makefile b/docs/tutorials/001/Makefile
deleted file mode 100644
index 8a1d6069d48..00000000000
--- a/docs/tutorials/001/Makefile
+++ /dev/null
@@ -1,46 +0,0 @@
-#----------------------------------------------------------------------------
-# $Id$
-#
-# Makefile for the Reactor Server Logging Daemon
-#----------------------------------------------------------------------------
-
-#----------------------------------------------------------------------------
-# Local macros
-#----------------------------------------------------------------------------
-
-BIN = server
-
-FILES =
-
-LSRC = $(addsuffix .cpp,$(FILES))
-LOBJ = $(addsuffix .o,$(FILES))
-SHOBJ = $(addsuffix .so,$(FILES))
-
-LDLIBS = $(addprefix .shobj/,$(SHOBJ))
-
-VLDLIBS = $(LDLIBS:%=%$(VAR))
-
-BUILD = $(VBIN)
-
-#----------------------------------------------------------------------------
-# Include macros and targets
-#----------------------------------------------------------------------------
-
-include $(ACE_ROOT)/include/makeinclude/wrapper_macros.GNU
-include $(ACE_ROOT)/include/makeinclude/macros.GNU
-include $(ACE_ROOT)/include/makeinclude/rules.common.GNU
-include $(ACE_ROOT)/include/makeinclude/rules.nonested.GNU
-include $(ACE_ROOT)/include/makeinclude/rules.lib.GNU
-include $(ACE_ROOT)/include/makeinclude/rules.bin.GNU
-include $(ACE_ROOT)/include/makeinclude/rules.local.GNU
-
-#----------------------------------------------------------------------------
-# Local targets
-#----------------------------------------------------------------------------
-
-#----------------------------------------------------------------------------
-# Dependencies
-#----------------------------------------------------------------------------
-
-.obj/server.o .shobj/server.so: server.cpp acceptor.h logger.h
-
diff --git a/docs/tutorials/001/Source.tgz b/docs/tutorials/001/Source.tgz
deleted file mode 100644
index 5f7392a7fc8..00000000000
--- a/docs/tutorials/001/Source.tgz
+++ /dev/null
Binary files differ
diff --git a/docs/tutorials/001/acceptor.h b/docs/tutorials/001/acceptor.h
deleted file mode 100644
index 988b1948231..00000000000
--- a/docs/tutorials/001/acceptor.h
+++ /dev/null
@@ -1,138 +0,0 @@
-
-// $Id$
-
-
-#if !defined (_CLIENT_ACCEPTOR_H)
-#define _CLIENT_ACCEPTOR_H
-
-/*
- A SOCK_Acceptor knows how to accept socket connections. We'll use
- one of those at the heart of our Logging_Acceptor.
- */
-#include "ace/SOCK_Acceptor.h"
-
-/*
- An Event_Handler is what you register with ACE_Reactor. When events occur,
- the reactor will callback on the Event_Handler. More on that in a few lines.
- */
-#include "ace/Event_Handler.h"
-
-/*
- When a client connects, we'll create a Logging_Handler to deal with the
- connection. Here, we bring in that declaration.
- */
-#include "logger.h"
-
-/*
- Our Logging_Acceptor is derived from ACE_Event_Handler. That lets the
- reactor treat our acceptor just like every other handler.
- */
-class Logging_Acceptor : public ACE_Event_Handler
-{
-
-friend class Logging_Handler;
-
-public:
-
- /*
- For this simple case we won't bother with either constructor or
- destructor. In a real application you would certainly have them.
- */
-
- /*
- Here's the open() method we called from main(). We have two things
- to accomplish here: (1) Open the acceptor so that we can hear
- client requests and (2) register ourselves with the reactor so that
- we can respond to those requests.
- */
- int open (const ACE_INET_Addr &_addr, ACE_Reactor * _reactor )
- {
- /*
- Perform the open() on the acceptor. We pass through the address
- at which main() wants us to listen. The second parameter tells
- the acceptor it is OK to reuse the address. This is necessary
- sometimes to get around closed connections that haven't timed out.
- */
- if (this->peer_acceptor_.open (_addr, 1) == -1)
- return -1;
-
- /*
- Remember the reactor we're using. We'll need it later when we
- create a client connection handler.
- */
- reactor_ = _reactor;
-
- /*
- Now we can register with the reactor we were given. Since the reactor
- pointer is global, we could have just used that but it's gross enough
- already.
- Notice that we can pass 'this' right into the registration since we're
- derived from ACE_Event_Handler. We also provide ACCEPT_MASK to tell
- the reactor that we want to know about accept requests from clients.
- */
- return _reactor->register_handler( this, ACE_Event_Handler::ACCEPT_MASK );
- }
-
-private:
-
- /*
- To provide multi-OS abstraction, ACE uses the concept of "handles" for
- connection endpoints. In Unix, this is a traditional file descriptor
- (or integer). On other OS's, it may be something else.
- The reactor will need to get the handle (file descriptor) to satisfy
- it's own internal needs. Our relevant handle is the handle of the
- acceptor object, so that's what we provide.
- */
- ACE_HANDLE get_handle (void) const
- {
- return this->peer_acceptor_.get_handle ();
- }
-
- /*
- When an accept request arrives, the reactor will invoke the handle_input()
- callback. This is where we deal with the connection request.
- */
- int handle_input (ACE_HANDLE)
- {
- /*
- In response to the connection request, we create a new Logging_Handler.
- This new object will be used to interact with the client until it
- disconnects.
- */
- Logging_Handler *svc_handler = new Logging_Handler;
-
- /*
- To complete the connection, we invoke the accept() method call on
- the acceptor object and provide it with the connection handler instance.
- This transfers "ownership" of the connection from the acceptor to the
- connection handler.
- */
- if (this->peer_acceptor_.accept (*svc_handler) == -1)
- ACE_ERROR_RETURN ((LM_ERROR, "%p", "accept failed"), -1);
-
- /*
- Again, most objects need to be open()ed before they are useful. We'll
- give the handler our reactor pointer so that it can register for
- events as well. If the open fails, we'll force a close().
- */
- if (svc_handler->open (reactor_) == -1)
- svc_handler->close ();
-
- return 0;
- }
-
-protected:
-
- /*
- Our acceptor object instance
- */
- ACE_SOCK_Acceptor peer_acceptor_;
-
- /*
- A place to remember our reactor pointer
- */
- ACE_Reactor * reactor_;
-};
-
-#endif /* _CLIENT_ACCEPTOR_H */
-
diff --git a/docs/tutorials/001/logger.h b/docs/tutorials/001/logger.h
deleted file mode 100644
index 8063f83f48a..00000000000
--- a/docs/tutorials/001/logger.h
+++ /dev/null
@@ -1,161 +0,0 @@
-
-// $Id$
-
-
-#if !defined (_CLIENT_HANDLER_H)
-#define _CLIENT_HANDLER_H
-
-/*
- A connection handler will also be derived from ACE_Event_Handler so that we
- can register with a reactor.
- */
-#include "ace/Event_Handler.h"
-
-#include "ace/INET_Addr.h"
-
-/*
- Since we're doing TCP/IP, we'll need a SOCK_Stream for the connection.
- */
-#include "ace/SOCK_Stream.h"
-
-class Logging_Handler : public ACE_Event_Handler
-{
-public:
-
- /*
- Like the acceptor, we're simple enough to avoid constructor and destructor.
- */
-
- /*
- To open the client handler, we have to register ourselves with the reactor.
- Notice that we don't have to "open" our ACE_SOCK_Stream member variable.
- Why? Because the call to the acceptor's accept() method took care of those
- details for us.
- */
- int open ( ACE_Reactor * _reactor )
- {
- /*
- Remember our reactor...
- */
- reactor_ = _reactor;
-
- /*
- In this case we're using the READ_MASK. Like the acceptor, handle_input()
- will be called due to this mask but it's a nice piece of bookkeeping to
- have separate masks for the separate types of activity.
- */
- if (_reactor-> register_handler (this, ACE_Event_Handler::READ_MASK) == -1)
- ACE_ERROR_RETURN ((LM_ERROR, "(%P|%t) can't register with reactor\n"), -1);
- return 0;
- }
-
- /*
- If we're explicitly closed we'll close our "file handle". The net result
- is to close the connection to the client and remove ourselves from the
- reactor if we're registered
- */
- int close (void)
- {
- return this->handle_close (ACE_INVALID_HANDLE, ACE_Event_Handler::RWE_MASK);
- }
-
- /*
- This is a bit of magic... When we call the accept() method of the acceptor
- object, it wants to do work on an ACE_SOCK_Stream. We have one of those as
- our connection to the client but it would be gross to provide a method to
- access that object. It's much cooler if the acceptor can just treat the
- Logging_Handler as an ACE_SOCK_Stream. Providing this cast operator lets
- that happen cleanly.
- */
- operator ACE_SOCK_Stream &()
- {
- return this->cli_stream_;
- }
-
-protected:
-
- /*
- Again, like the acceptor, we need to provide the connection handle to the reactor.
- */
- ACE_HANDLE get_handle (void) const
- {
- return this->cli_stream_.get_handle ();
- }
-
- /*
- And here's the handle_input(). This is really the workhorse of the application.
- */
- int handle_input (ACE_HANDLE)
- {
- /*
- Create and initialize a small receive buffer.
- */
- char buf[128];
- memset(buf,0,sizeof(buf));
-
- /*
- Invoke the recv() method of the ACE_SOCK_Stream to get some data. It will
- return -1 if there is an error. Otherwise, it will return the number of bytes
- read. Of course, if it read zero bytes then the connection must be gone.
- How do I know that? Because handle_input() would not be called by the reactor
- if there wasn't *some* kind of activity and a closed connection looks like a
- read request to the reactor. But when you read from a closed connection you'll
- read zero bytes.
- Notice that in the error case or closed case we return -1. That tells the reactor
- to call our handle_close() where we'll take care of shutting down cleanly.
- */
- switch( this->cli_stream_.recv(buf,sizeof buf) )
- {
- case -1:
- ACE_ERROR_RETURN ((LM_ERROR, "(%P|%t) %p bad read\n", "client logger"), -1);
- case 0:
- ACE_ERROR_RETURN ((LM_ERROR, "(%P|%t) closing log daemon (fd = %d)\n",
- this->get_handle ()), -1);
- default:
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) from client: %s",buf));
- }
-
- return 0;
- }
-
- /*
- When handle_input() returns -1, we'll end up here. There are a few housekeeping
- chores to handle.
- */
- int handle_close (ACE_HANDLE, ACE_Reactor_Mask _mask)
- {
- /*
- Remove ourselves from the reactor. We have to include the DONT_CALL in the
- mask so that it won't call handle_close() on us again!
- */
- reactor_->remove_handler(this,_mask|ACE_Event_Handler::DONT_CALL);
-
- /*
- Close the socket that we're connected to the client with.
- */
- cli_stream_.close();
-
- /*
- Since we know we were dynamically allocated by the acceptor, now is a good
- time to get rid of ourselves.
- */
- delete this;
-
- return 0;
- }
-
-protected:
-
- /*
- Our peer connection.
- */
- ACE_SOCK_Stream cli_stream_;
-
- /*
- Our reactor (and our acceptor's reactor).
- */
- ACE_Reactor * reactor_;
-};
-
-#endif /* _CLIENT_HANDLER_H */
-
diff --git a/docs/tutorials/001/page01.html b/docs/tutorials/001/page01.html
deleted file mode 100644
index f8a921ee48b..00000000000
--- a/docs/tutorials/001/page01.html
+++ /dev/null
@@ -1,109 +0,0 @@
-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN">
-<HTML>
-<HEAD>
- <TITLE>ACE Tutorial 001</TITLE>
- <META NAME="GENERATOR" CONTENT="Mozilla/3.01Gold (Win95; I) [Netscape]">
- <META NAME="Author" CONTENT="James CE Johnson">
- <META NAME="Description" CONTENT="A first step towards using ACE productively">
-</HEAD>
-<BODY text = "#000000" link="#000fff" vlink="#ff0f0f" bgcolor="#ffffff">
-
-
-<CENTER><P><B><FONT SIZE=+2>ACE&nbsp;Tutorial 001<BR>
-A Beginners Guide to Using the ACE&nbsp;Toolkit</FONT></B></P></CENTER>
-
-<P>
-<HR WIDTH="100%"></P>
-
-<P>The purpose of this tutorial is to show you how to create a very simple
-server capable of handling multiple client connections. Unlike a &quot;traditional&quot;
-server application, this one handles all requests in one process. Issues
-of multi-processing and multi-threading will be handled in later tutorial.</P>
-
-<P>
-<HR WIDTH="100%"></P>
-
-<P>What do you need to create a server?</P>
-
-<OL>
-<LI>Something which accepts connections from clients</LI>
-
-<LI>Something which handles established connections</LI>
-
-<LI>A main program loop that handles it all</LI>
-</OL>
-
-<P>The ACE&nbsp;Acceptor provides a solution for our first requirement.
-This class is given a TCP/IP&nbsp;port number on which it will listen for
-incoming connections. When a connection is attempted, the acceptor will
-create a new object (the handler) to deal with the client connection while
-the acceptor goes back to listening for other connections.</P>
-
-<P>The ACE&nbsp;EventHandler solves our second requirement. This doesn't
-seem obvious now but as we progress through this tutorial it will become
-more clear.</P>
-
-<P>Finally, a simple <I>main()</I> function will provide our program loop.
-After any program initiallization, it will enter an infinite loop which
-waits for connection attempts to the Acceptor or data &quot;events&quot;
-on the EventHandler.</P>
-
-<P>
-<HR WIDTH="100%"></P>
-
-<P>Before we continue, I need to introduce one more ACE concept: the Reactor.
-</P>
-
-<P>I don't want to go into great detail at this time on what the Reactor
-is, what it does and how it does it but it is necessary for you to understand
-the basic function of a reactor because it is going to be in the first
-piece of code you see. The figure below depicts the interrelationships
-between the Reactor, the Acceptor and the application handler.</P>
-<P> <center> <img src="simple.gif" align=center> </center>
-
-<P>Briefly:<BR>
-The reactor is an object which reacts when things happen to other objects.
-These things are called <I>events</I>. The <I>other objects</I> are communications
-objects which you have <I>registered</I> with the reactor. At the time
-of registration, you also specify which events you are interested in. The
-reactor is notified by the operating system when the events of interest
-occur within the registered objects. The reactor then uses member functions
-of the registered object to process the event. Notice that the reactor
-doesn't care what happens because of the event. It is the object's responsibility
-to process the event correctly. The reactor simply notifies the object
-of the event.</P>
-
-<P>Why use the reactor?</P>
-
-<P>That will become clear as the tutorial progresses. For now, however,
-a brief answer would be this: it allows multiple simultaneous client connections
-to be processed efficiently by a single-threaded server. </P>
-
-<P>Servers have traditionally created a separate thread or process for
-each client served. For large-volume services (such as telnet and ftp)
-this is appropriate. However, for small-volume services the overhead of
-process creation far outweighs the actual work being done. So... folks
-begin using threads instead of processes to handle the clients. This is
-good also but still, in some cases, the overhead is too much to bear. Instead,
-why not have a single thread handle several clients and use a more intelligent
-load-balancing methodology than one-thread-or-process-per-client?
-<i>Caveat: Handling all requests in one thread of one process is really
-only good when the requests can be handled almost instantaneously.</i>
-</P>
-
-<P>This is where the reactor's power and flexibility come into play. The
-developer can begin as a simple, single-threaded application that is later
-modified to thread-per-client, process-per-client or thread-pool solution.
-<P>
-If all of this is gibberish & makes you think that ACE is way to hard to
-learn, don't worry. We'll go into all the details & explain as we go.
-I only went into all of this so that it can kick around in the back of your
-mind until you need it later.
-<P>
-<HR WIDTH="100%"></P>
-
-<CENTER><P>[<A HREF="..">Tutorial Index</A>] [<A HREF="page02.html">Continue
-This Tutorial</A>] </P></CENTER>
-
-</BODY>
-</HTML>
diff --git a/docs/tutorials/001/page02.html b/docs/tutorials/001/page02.html
deleted file mode 100644
index f5979936078..00000000000
--- a/docs/tutorials/001/page02.html
+++ /dev/null
@@ -1,137 +0,0 @@
-<HTML>
-<HEAD>
- <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
- <META NAME="GENERATOR" CONTENT="Mozilla/4.04 [en] (X11; I; Linux 2.0.32 i486) [Netscape]">
- <META NAME="Author" CONTENT="James CE Johnson">
- <META NAME="Description" CONTENT="A first step towards using ACE productively">
- <TITLE>ACE Tutorial 001</TITLE>
-</HEAD>
-<BODY TEXT="#000000" BGCOLOR="#FFFFFF" LINK="#000FFF" VLINK="#FF0F0F">
-
-<CENTER><B><FONT SIZE=+2>ACE Tutorial 001</FONT></B></CENTER>
-
-<CENTER><B><FONT SIZE=+2>A Beginners Guide to Using the ACE Toolkit</FONT></B></CENTER>
-
-
-<P>
-<HR WIDTH="100%">
-
-<P>From here, I want to move on to the main program loop. In a way, we're
-starting at the final product when we do this, but it is a very simple
-piece of code and a good place to start.
-
-<P>The <A HREF="server.cpp">main</A>
-program is really quite simple. The real work is done in the ACE derived
-classes.
-
-<P>
-<HR WIDTH="100%">
-<PRE>/*
-&nbsp; Include the header file where our client acceptor is defined.
-&nbsp;*/
-#include "ace/Reactor.h"
-
-/*&nbsp;&nbsp;
-&nbsp; For simplicity, we create our reactor in the global address space.
-&nbsp; In later tutorials we will do something more clever and appropriate. However,
-&nbsp; the purpose of this tutorial is to introduce a connection acceptance and
-&nbsp; handling, not the full capabilities of a reactor.
-*/
-ACE_Reactor * g_reactor;
-
-/*
-&nbsp; Include the header where we define our acceptor object.&nbsp; An acceptor is
-&nbsp; an abstraction that allows a server to "accept" connections from clients.
-*/
-#include "acceptor.h"
-
-/*
-&nbsp; A TCP/IP server can listen to only one port for connection requests.
-&nbsp; Well-known services can always be found at the same address. Lesser-known
-&nbsp; services are generally told where to listen by a configuration file or
-&nbsp; command-line parameter. For this example, we're satisfied with simply hard-coding
-&nbsp; a random but known value.
-*/
-static const u_short PORT = ACE_DEFAULT_SERVER_PORT;
-
-int main (int, char **)
-{
-&nbsp; /*
-&nbsp;&nbsp;&nbsp; Create a Reactor instance.&nbsp; Again, a global pointer isn't exactly the
-&nbsp;&nbsp;&nbsp; best way to handle this but for the simple example here, it will be OK.
-&nbsp;&nbsp;&nbsp; We'll get cute with it later.
-&nbsp; */
-&nbsp; g_reactor = new ACE_Reactor;
-
-&nbsp; /*
-&nbsp;&nbsp;&nbsp; Like the Reactor, I'm skimming over the details of the ADDR
-&nbsp;&nbsp;&nbsp; object. What it provides is an abstraction for addressing services in the
-&nbsp;&nbsp;&nbsp; network. All we need to know at this point is that we are creating an address
-&nbsp;&nbsp;&nbsp; object which specifies the TCP/IP port on which the server
-&nbsp;&nbsp;&nbsp; will listen for new connection requests.
-&nbsp; */
-&nbsp; ACE_INET_Addr addr (PORT);
-
-&nbsp; /*
-&nbsp;&nbsp;&nbsp; We now create an acceptor object.&nbsp; No connections will
-&nbsp;&nbsp;&nbsp; yet be established because the object isn't "open for business"
-&nbsp;&nbsp;&nbsp; at this time. Which brings us to the next line...
-&nbsp; */
-&nbsp; Logging_Acceptor * peer_acceptor = new Logging_Acceptor();
-
-&nbsp; /*
-&nbsp;&nbsp;&nbsp; where the acceptor object is opened.&nbsp; You'll find that most ACE
-&nbsp;&nbsp;&nbsp; objects have to be open()ed before they're of any use to you.
-&nbsp;&nbsp;&nbsp; On this open() call, we're telling the acceptor where to listen
-&nbsp;&nbsp;&nbsp; for connections via the 'addr' object.&nbsp; We're also telling it
-&nbsp;&nbsp;&nbsp; that we want it to be registered with our 'g_reactor' instance.
-&nbsp;&nbsp; */
-&nbsp; if (peer_acceptor->open(addr,g_reactor) == -1 )
-&nbsp;&nbsp;&nbsp; ACE_ERROR_RETURN ((LM_ERROR, "Opening Acceptor\n"), -1);
-
-&nbsp; ACE_DEBUG ((LM_DEBUG, "(%P|%t) starting up server logging daemon\n"));
-
-&nbsp; /*
-&nbsp;&nbsp;&nbsp; The reactor's handle_events member function is responsible for looking at
-&nbsp;&nbsp;&nbsp; all registered objects and invoking an appropriate member function when
-&nbsp;&nbsp;&nbsp; anything of interest occurs. When an event is processed, the handle_events
-&nbsp;&nbsp;&nbsp; function returns. In order to get all events, we embed this in an infinite
-&nbsp;&nbsp;&nbsp; loop.
-
-&nbsp;&nbsp;&nbsp; Since we put ourselves into an infinite loop, you'll need to CTRL-C
-&nbsp;&nbsp;&nbsp; to exit the program.
-&nbsp; */
-&nbsp; while (1)
-&nbsp;&nbsp;&nbsp;&nbsp; g_reactor-> handle_events ();
-
-&nbsp; return 0;
-}</PRE>
-
-<HR WIDTH="100%">
-
-<P>As I said, the main program is really quite simple:
-<UL>
-<LI>
-Create an address for the <I>port</I> we want to listen to</LI>
-
-<LI>
-Create an acceptor which listens on that address</LI>
-
-<LI>
-Register the acceptor with a reactor to respond to the connection requests</LI>
-
-<LI>
-Enter an infinite loop to let the reactor handle the events</LI>
-</UL>
-On the next page, we will take a look at the acceptor and how it responds
-to new connection requests.
-
-<P>
-<HR WIDTH="100%">
-<CENTER>[<A HREF="..">Tutorial
-Index</A>] [<A HREF="page01.html">Previous
-Page</A>] [<A HREF="page03.html">Continue
-This Tutorial</A>]</CENTER>
-
-</BODY>
-</HTML>
diff --git a/docs/tutorials/001/page03.html b/docs/tutorials/001/page03.html
deleted file mode 100644
index e6d0b708c16..00000000000
--- a/docs/tutorials/001/page03.html
+++ /dev/null
@@ -1,193 +0,0 @@
-<HTML>
-<HEAD>
- <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
- <META NAME="GENERATOR" CONTENT="Mozilla/4.04 [en] (X11; I; Linux 2.0.32 i486) [Netscape]">
- <META NAME="Author" CONTENT="James CE Johnson">
- <META NAME="Description" CONTENT="A first step towards using ACE productively">
- <TITLE>ACE Tutorial 001</TITLE>
-</HEAD>
-<BODY TEXT="#000000" BGCOLOR="#FFFFFF" LINK="#000FFF" VLINK="#FF0F0F">
-
-<CENTER><B><FONT SIZE=+2>ACE Tutorial 001</FONT></B></CENTER>
-
-<CENTER><B><FONT SIZE=+2>A Beginners Guide to Using the ACE Toolkit</FONT></B></CENTER>
-
-
-<P>
-<HR WIDTH="100%">
-
-<P>Now we begin to look at the <A HREF="acceptor.h">acceptor</A> object.
-
-<P>
-<HR WIDTH="100%">
-<PRE>
-#if !defined (_CLIENT_ACCEPTOR_H)
-#define _CLIENT_ACCEPTOR_H
-
-/*
- A SOCK_Acceptor knows how to accept socket connections. We'll use
- one of those at the heart of our Logging_Acceptor.
- */
-#include "ace/SOCK_Acceptor.h"
-
-/*
- An Event_Handler is what you register with ACE_Reactor. When events occur,
- the reactor will callback on the Event_Handler. More on that in a few lines.
- */
-#include "ace/Event_Handler.h"
-
-/*
- When a client connects, we'll create a Logging_Handler to deal with the
- connection. Here, we bring in that declaration.
- */
-#include "logger.h"
-
-/*
- Our Logging_Acceptor is derived from ACE_Event_Handler. That lets the
- reactor treat our acceptor just like every other handler.
- */
-class Logging_Acceptor : public ACE_Event_Handler
-{
-
-friend class Logging_Handler;
-
-public:
-
- /*
- For this simple case we won't bother with either constructor or
- destructor. In a real application you would certainly have them.
- */
-
- /*
- Here's the open() method we called from main(). We have two things
- to accomplish here: (1) Open the acceptor so that we can hear
- client requests and (2) register ourselves with the reactor so that
- we can respond to those requests.
- */
- int open (const ACE_INET_Addr &amp;_addr, ACE_Reactor * _reactor )
- {
- /*
- Perform the open() on the acceptor. We pass through the address
- at which main() wants us to listen. The second parameter tells
- the acceptor it is OK to reuse the address. This is necessary
- sometimes to get around closed connections that haven't timed out.
- */
- if (this->peer_acceptor_.open (_addr, 1) == -1)
- return -1;
-
- /*
- Remember the reactor we're using. We'll need it later when we
- create a client connection handler.
- */
- reactor_ = _reactor;
-
- /*
- Now we can register with the reactor we were given. Since the reactor
- pointer is global, we could have just used that but it's gross enough
- already.
- Notice that we can pass 'this' right into the registration since we're
- derived from ACE_Event_Handler. We also provide ACCEPT_MASK to tell
- the reactor that we want to know about accept requests from clients.
- */
- return _reactor->register_handler( this, ACE_Event_Handler::ACCEPT_MASK );
- }
-
-private:
-
- /*
- To provide multi-OS abstraction, ACE uses the concept of "handles" for
- connection endpoints. In Unix, this is a traditional file descriptor
- (or integer). On other OS's, it may be something else.
- The reactor will need to get the handle (file descriptor) to satisfy
- it's own internal needs. Our relevant handle is the handle of the
- acceptor object, so that's what we provide.
- */
- ACE_HANDLE get_handle (void) const
- {
- return this->peer_acceptor_.get_handle ();
- }
-
- /*
- When an accept request arrives, the reactor will invoke the handle_input()
- callback. This is where we deal with the connection request.
- */
- int handle_input (ACE_HANDLE)
- {
- /*
- In response to the connection request, we create a new Logging_Handler.
- This new object will be used to interact with the client until it
- disconnects.
- */
- Logging_Handler *svc_handler = new Logging_Handler;
-
- /*
- To complete the connection, we invoke the accept() method call on
- the acceptor object and provide it with the connection handler instance.
- This transfers "ownership" of the connection from the acceptor to the
- connection handler.
- */
- if (this->peer_acceptor_.accept (*svc_handler) == -1)
- ACE_ERROR_RETURN ((LM_ERROR, "%p", "accept failed"), -1);
-
- /*
- Again, most objects need to be open()ed before they are useful. We'll
- give the handler our reactor pointer so that it can register for
- events as well. If the open fails, we'll force a close().
- */
- if (svc_handler->open (reactor_) == -1)
- svc_handler->close ();
-
- return 0;
- }
-
-protected:
-
- /*
- Our acceptor object instance
- */
- ACE_SOCK_Acceptor peer_acceptor_;
-
- /*
- A place to remember our reactor pointer
- */
- ACE_Reactor * reactor_;
-};
-
-#endif /* _CLIENT_ACCEPTOR_H */
-
-
-<HR WIDTH="100%"></PRE>
-It is important to notice here that we have done very little application-specifc
-code in developing this object. In fact, if we take out the progress information,
-the only app-specific code is when we create the new <I>Logging_Handler</I>
-object to give to the <I>accept</I> function. You may begin to wonder why
-there isn't a C++ template that does all of this coding for you. Actually,
-the ACE toolkit happens to have one handy:
-<UL>typedef ACE_Acceptor &lt;<I>YourHandlerClass</I>, ACE_SOCK_ACCEPTOR>
-<I>YourAcceptorClass</I>;</UL>
-We would have used it like this:
-<UL>typedef ACE_Acceptor &lt;Logging_Handler, ACE_SOCK_ACCEPTOR> Client_Acceptor;</UL>
-This will create a piece of code similar to what I've shown above. The
-primary difference is that the <I>handle_input </I>function created by
-the template does NOT register the handler with the reactor. In the long-run,
-that is good for us because we can then move that logic into the <I>open</I>
-function of the <I>Logging_Handler</I> and use a completely-generic acceptor.
-
-<P>Now that we know how to accept a connection request, let's move on to
-the next page where we learn how to handle the actual connection. Even
-though we just learned about this cool template thing, we will continue
-to use the "hand-written" acceptor developed above. As I mentioned, the
-only difference will be in the <I>open</I> function of the connection handler
-anyway.
-
-<P>
-<HR WIDTH="100%">
-<CENTER></CENTER>
-
-<CENTER>[<A HREF="..">Tutorial
-Index</A>] [<A HREF="page02.html">Previous
-Page</A>] [<A HREF="page04.html">Continue
-This Tutorial</A>]</CENTER>
-
-</BODY>
-</HTML>
diff --git a/docs/tutorials/001/page04.html b/docs/tutorials/001/page04.html
deleted file mode 100644
index 5223bb34282..00000000000
--- a/docs/tutorials/001/page04.html
+++ /dev/null
@@ -1,204 +0,0 @@
-<HTML>
-<HEAD>
- <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
- <META NAME="GENERATOR" CONTENT="Mozilla/4.04 [en] (X11; I; Linux 2.0.32 i486) [Netscape]">
- <META NAME="Author" CONTENT="James CE Johnson">
- <META NAME="Description" CONTENT="A first step towards using ACE productively">
- <TITLE>ACE Tutorial 001</TITLE>
-</HEAD>
-<BODY TEXT="#000000" BGCOLOR="#FFFFFF" LINK="#000FFF" VLINK="#FF0F0F">
-
-<CENTER><B><FONT SIZE=+2>ACE Tutorial 001</FONT></B></CENTER>
-
-<CENTER><B><FONT SIZE=+2>A Beginners Guide to Using the ACE Toolkit</FONT></B></CENTER>
-
-
-<P>
-<HR WIDTH="100%">
-
-<P>Now we begin to look at the <A HREF="logger.h">logger</A>
-object.
-
-<P>
-<HR WIDTH="100%">
-<PRE>
-#if !defined (_CLIENT_HANDLER_H)
-#define _CLIENT_HANDLER_H
-
-/*
- A connection handler will also be derived from ACE_Event_Handler so that we
- can register with a reactor.
- */
-#include "ace/Event_Handler.h"
-
-#include "ace/INET_Addr.h"
-
-/*
- Since we're doing TCP/IP, we'll need a SOCK_Stream for the connection.
- */
-#include "ace/SOCK_Stream.h"
-
-class Logging_Handler : public ACE_Event_Handler
-{
-public:
-
- /*
- Like the acceptor, we're simple enough to avoid constructor and destructor.
- */
-
- /*
- To open the client handler, we have to register ourselves with the reactor.
- Notice that we don't have to "open" our ACE_SOCK_Stream member variable.
- Why? Because the call to the acceptor's accept() method took care of those
- details for us.
- */
- int open ( ACE_Reactor * _reactor )
- {
- /*
- Remember our reactor...
- */
- reactor_ = _reactor;
-
- /*
- In this case we're using the READ_MASK. Like the acceptor, handle_input()
- will be called due to this mask but it's a nice piece of bookkeeping to
- have separate masks for the separate types of activity.
- */
- if (_reactor-> register_handler (this, ACE_Event_Handler::READ_MASK) == -1)
- ACE_ERROR_RETURN ((LM_ERROR, "(%P|%t) can't register with reactor\n"), -1);
-
- return 0;
- }
-
- /*
- If we're explicitly closed we'll close our "file handle". The net result
- is to close the connection to the client and remove ourselves from the
- reactor if we're registered
- */
- int close (void)
- {
- return this->handle_close (ACE_INVALID_HANDLE, ACE_Event_Handler::RWE_MASK);
- }
-
- /*
- This is a bit of magic... When we call the accept() method of the acceptor
- object, it wants to do work on an ACE_SOCK_Stream. We have one of those as
- our connection to the client but it would be gross to provide a method to
- access that object. It's much cooler if the acceptor can just treat the
- Logging_Handler as an ACE_SOCK_Stream. Providing this cast operator lets
- that happen cleanly.
- */
- operator ACE_SOCK_Stream &amp;()
- {
- return this->cli_stream_;
- }
-
-protected:
-
- /*
- Again, like the acceptor, we need to provide the connection handle to the reactor.
- */
- ACE_HANDLE get_handle (void) const
- {
- return this->cli_stream_.get_handle ();
- }
-
- /*
- And here's the handle_input(). This is really the workhorse of the application.
- */
- int handle_input (ACE_HANDLE)
- {
- /*
- Create and initialize a small receive buffer.
- */
- char buf[128];
- memset(buf,0,sizeof(buf));
-
- /*
- Invoke the recv() method of the ACE_SOCK_Stream to get some data. It will
- return -1 if there is an error. Otherwise, it will return the number of bytes
- read. Of course, if it read zero bytes then the connection must be gone.
- How do I know that? Because handle_input() would not be called by the reactor
- if there wasn't *some* kind of activity and a closed connection looks like a
- read request to the reactor. But when you read from a closed connection you'll
- read zero bytes.
- Notice that in the error case or closed case we return -1. That tells the reactor
- to call our handle_close() where we'll take care of shutting down cleanly.
- */
- switch( this->cli_stream_.recv(buf,sizeof buf) )
- {
- case -1:
- ACE_ERROR_RETURN ((LM_ERROR, "(%P|%t) %p bad read\n", "client logger"), -1);
- case 0:
- ACE_ERROR_RETURN ((LM_ERROR, "(%P|%t) closing log daemon (fd = %d)\n",
- this->get_handle ()), -1);
- default:
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) from client: %s",buf));
- }
-
- return 0;
- }
-
- /*
- When handle_input() returns -1, we'll end up here. There are a few housekeeping
- chores to handle.
- */
- int handle_close (ACE_HANDLE, ACE_Reactor_Mask _mask)
- {
- /*
- Remove ourselves from the reactor. We have to include the DONT_CALL in the
- mask so that it won't call handle_close() on us again!
- */
- reactor_->remove_handler(this,_mask|ACE_Event_Handler::DONT_CALL);
-
- /*
- Close the socket that we're connected to the client with.
- */
- cli_stream_.close();
-
- /*
- Since we know we were dynamically allocated by the acceptor, now is a good
- time to get rid of ourselves.
- */
- delete this;
-
- return 0;
- }
-
-protected:
-
- /*
- Our peer connection.
- */
- ACE_SOCK_Stream cli_stream_;
-
- /*
- Our reactor (and our acceptor's reactor).
- */
- ACE_Reactor * reactor_;
-};
-
-#endif /* _CLIENT_HANDLER_H */</PRE>
-
-
-<P>
-<HR WIDTH="100%">
-
-<P>Now that we know how to accept a connection request, let's move on to
-the next page where we learn how to handle the actual connection. Even
-though we just learned about this cool template thing, we will continue
-to use the "hand-written" acceptor developed above. As I mentioned, the
-only difference will be in the <I>open</I> function of the connection handler
-anyway.
-
-<P>
-<HR WIDTH="100%">
-<CENTER></CENTER>
-
-<CENTER>[<A HREF="..">Tutorial
-Index</A>] [<A HREF="page03.html">Previous
-Page</A>] [<A HREF="page05.html">Continue
-This Tutorial</A>]</CENTER>
-
-</BODY>
-</HTML>
diff --git a/docs/tutorials/001/page05.html b/docs/tutorials/001/page05.html
deleted file mode 100644
index 5e441d04b11..00000000000
--- a/docs/tutorials/001/page05.html
+++ /dev/null
@@ -1,62 +0,0 @@
-<HTML>
-<HEAD>
- <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
- <META NAME="GENERATOR" CONTENT="Mozilla/4.04 [en] (X11; I; Linux 2.0.32 i486) [Netscape]">
- <META NAME="Author" CONTENT="James CE Johnson">
- <META NAME="Description" CONTENT="A first step towards using ACE productively">
- <TITLE>ACE Tutorial 001</TITLE>
-</HEAD>
-<BODY TEXT="#000000" BGCOLOR="#FFFFFF" LINK="#000FFF" VLINK="#FF0F0F">
-
-<CENTER><B><FONT SIZE=+2>ACE Tutorial 001</FONT></B></CENTER>
-
-<CENTER><B><FONT SIZE=+2>A Beginners Guide to Using the ACE Toolkit</FONT></B></CENTER>
-
-
-<P>
-<HR WIDTH="100%">
-
-<P>This concludes the first tutorial on using ACE. We've learned how to
-create a simple server without knowing very much about network programming.
-
-<P>The code used in this tutorial is for illustration purposes. That means
-it may or may not work.&nbsp;&nbsp; Actually, it <I>does</I> work but the
-astute reader will notice a number of places for potential memory leaks.&nbsp;
-We'll work on cleaning those up in future tutorials but if you find one
-feel free to send me a fix &amp;&nbsp;I'll integrate it into the tutorial.
-
-<P>You can download all of the <A HREF="Source.tgz">source</A>
-or individual files:
-<UL>
-<LI>
-<A HREF="00SetEnv">Environment
-Settings</A></LI>
-
-<LI>
-<A HREF="Makefile">Makefile</A></LI>
-
-<LI>
-<A HREF="server.cpp">main
-program</A></LI>
-
-<LI>
-<A HREF="acceptor.h">acceptor
-object</A></LI>
-
-<LI>
-<A HREF="logger.h">connection
-handler</A></LI>
-</UL>
-(The source is a gzip'ed tar file which can be unpacked using <I>winzip</I>
-or the Unix command <I>tar -xvzf filename</I>.)
-
-<P>
-<HR WIDTH="100%">
-<CENTER></CENTER>
-
-<CENTER>[<A HREF="..">Tutorial
-Index</A>] [<A HREF="page04.html">Previous
-Page</A>]</CENTER>
-
-</BODY>
-</HTML>
diff --git a/docs/tutorials/001/server.cpp b/docs/tutorials/001/server.cpp
deleted file mode 100644
index 391b1c18825..00000000000
--- a/docs/tutorials/001/server.cpp
+++ /dev/null
@@ -1,85 +0,0 @@
-
-// $Id$
-
-
-/*
- Include the header file where our client acceptor is defined.
- */
-#include "ace/Reactor.h"
-
-/*
- For simplicity, we create our reactor in the global address space.
- In later tutorials we will do something more clever and appropriate. However,
- the purpose of this tutorial is to introduce a connection acceptance and
- handling, not the full capabilities of a reactor.
-*/
-ACE_Reactor * g_reactor;
-
-/*
- Include the header where we define our acceptor object. An acceptor is
- an abstraction that allows a server to "accept" connections from clients.
-*/
-#include "acceptor.h"
-
-/*
- A TCP/IP server can listen to only one port for connection requests.
- Well-known services can always be found at the same address. Lesser-known
- services are generally told where to listen by a configuration file or
- command-line parameter. For this example, we're satisfied with simply hard-coding
- a random but known value.
-*/
-static const u_short PORT = ACE_DEFAULT_SERVER_PORT;
-
-int main (int, char **)
-{
- /*
- Create a Reactor instance. Again, a global pointer isn't exactly the
- best way to handle this but for the simple example here, it will be OK.
- We'll get cute with it later.
- */
- g_reactor = new ACE_Reactor;
-
- /*
- Like the Reactor, I'm skimming over the details of the ADDR
- object. What it provides is an abstraction for addressing services in the
- network. All we need to know at this point is that we are creating an address
- object which specifies the TCP/IP port on which the server
- will listen for new connection requests.
- */
- ACE_INET_Addr addr (PORT);
-
- /*
- We now create an acceptor object. No connections will
- yet be established because the object isn't "open for business"
- at this time. Which brings us to the next line...
- */
- Logging_Acceptor * peer_acceptor = new Logging_Acceptor();
-
- /*
- where the acceptor object is opened. You'll find that most ACE
- objects have to be open()ed before they're of any use to you.
- On this open() call, we're telling the acceptor where to listen
- for connections via the 'addr' object. We're also telling it
- that we want it to be registered with our 'g_reactor' instance.
- */
- if (peer_acceptor->open(addr,g_reactor) == -1 )
- ACE_ERROR_RETURN ((LM_ERROR, "Opening Acceptor\n"), -1);
-
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) starting up server logging daemon\n"));
-
- /*
- The reactor's handle_events member function is responsible for looking at
- all registered objects and invoking an appropriate member function when
- anything of interest occurs. When an event is processed, the handle_events
- function returns. In order to get all events, we embed this in an infinite
- loop.
-
- Since we put ourselves into an infinite loop, you'll need to CTRL-C
- to exit the program.
- */
- while (1)
- g_reactor-> handle_events ();
-
- return 0;
-}
-
diff --git a/docs/tutorials/001/simple.fig b/docs/tutorials/001/simple.fig
deleted file mode 100644
index afea1bddabe..00000000000
--- a/docs/tutorials/001/simple.fig
+++ /dev/null
@@ -1,57 +0,0 @@
-#FIG 3.2
-Landscape
-Center
-Inches
-Letter
-100.00
-Single
--2
-1200 2
-6 7800 5925 11850 6900
-2 4 0 1 0 7 0 0 -1 0.000 0 0 7 0 0 5
- 11850 6900 11850 5925 7800 5925 7800 6900 11850 6900
-4 0 0 0 0 0 12 0.0000 4 180 3360 7800 6150 Application_Handler (ACE_Event_Handler)\001
-4 0 0 0 0 0 12 0.0000 4 180 3825 7950 6450 handle_input() {read connection, process data ... }\001
-4 0 0 0 0 0 12 0.0000 4 180 1335 7950 6675 get_handle() {...}\001
--6
-2 4 0 1 0 7 0 0 -1 0.000 0 0 7 0 0 5
- 5100 7200 5100 5925 1725 5925 1725 7200 5100 7200
-2 1 1 1 1 7 0 0 -1 4.000 0 0 -1 1 0 2
- 2 1 1.00 60.00 120.00
- 4950 6600 7725 6600
-2 1 0 1 4 7 0 0 -1 0.000 0 0 -1 0 1 2
- 2 1 1.00 60.00 120.00
- 3900 5925 5400 2250
-2 1 0 1 4 7 0 0 -1 0.000 0 0 -1 0 1 2
- 2 1 1.00 60.00 120.00
- 8400 5925 6600 2250
-2 1 0 1 12 7 0 0 -1 0.000 0 0 -1 1 0 2
- 2 1 1.00 60.00 120.00
- 4500 5925 6000 2250
-2 1 0 1 12 7 0 0 -1 0.000 0 0 -1 1 0 2
- 2 1 1.00 60.00 120.00
- 9000 5925 7200 2250
-2 1 2 2 24 7 0 0 -1 3.000 0 0 -1 0 1 2
- 0 0 1.00 60.00 120.00
- 3300 7200 3300 8325
-2 1 0 2 15 7 0 0 -1 0.000 0 0 -1 1 1 2
- 0 0 1.00 60.00 120.00
- 0 0 1.00 60.00 120.00
- 9600 6900 9600 8025
-2 4 0 1 0 7 0 0 -1 0.000 0 0 7 0 0 5
- 7500 2250 7500 1425 5100 1425 5100 2250 7500 2250
-4 0 0 0 0 0 12 0.0000 4 180 3045 1800 6150 Client_Acceptor (ACE_Event_Handler)\001
-4 0 0 0 0 0 12 0.0000 4 180 2565 1950 6450 handle_input() {open data conn ...\001
-4 0 0 0 0 0 12 0.0000 4 180 1755 3150 6675 create Handler Obj ... }\001
-4 0 0 0 0 0 12 0.0000 4 180 1335 1950 6900 get_handle() {...}\001
-4 0 1 0 0 0 12 0.0000 4 180 1800 5550 6450 create new Handler Obj\001
-4 0 24 0 0 0 12 0.0000 4 180 1530 2550 7800 Connection Request\001
-4 0 15 0 0 0 12 0.0000 4 135 1275 9000 7500 Data Connection\001
-4 0 0 0 0 0 12 0.0000 4 135 600 5925 1725 Reactor\001
-4 0 0 0 0 0 12 0.0000 4 180 1935 5325 2025 event handler dispatching\001
-4 0 0 0 0 0 12 0.0000 4 180 585 8175 4875 register\001
-4 0 0 0 0 0 12 0.0000 4 180 585 4650 5025 register\001
-4 0 0 0 0 0 12 0.0000 4 180 1110 4200 3675 handle_input()\001
-4 0 0 0 0 0 12 0.0000 4 180 975 4200 3900 get_handle()\001
-4 0 0 0 0 0 12 0.0000 4 180 1110 6675 3675 handle_input()\001
-4 0 0 0 0 0 12 0.0000 4 180 975 6675 3900 get_handle()\001
diff --git a/docs/tutorials/001/simple.gif b/docs/tutorials/001/simple.gif
deleted file mode 100644
index ef29d88a120..00000000000
--- a/docs/tutorials/001/simple.gif
+++ /dev/null
Binary files differ
diff --git a/docs/tutorials/002/00SetEnv b/docs/tutorials/002/00SetEnv
deleted file mode 100644
index eca78e10c85..00000000000
--- a/docs/tutorials/002/00SetEnv
+++ /dev/null
@@ -1,2 +0,0 @@
-export ACE_ROOT=/local/src/ACE/ACE_wrappers
-export LD_LIBRARY_PATH=$ACE_ROOT/ace:$LD_LIBRARY_PATH
diff --git a/docs/tutorials/002/Makefile b/docs/tutorials/002/Makefile
deleted file mode 100644
index bf06d77195d..00000000000
--- a/docs/tutorials/002/Makefile
+++ /dev/null
@@ -1,42 +0,0 @@
-#----------------------------------------------------------------------------
-# $Id$
-#
-# Makefile for the Reactor version of the Server Logging Daemon
-#----------------------------------------------------------------------------
-
-#----------------------------------------------------------------------------
-# Local macros
-#----------------------------------------------------------------------------
-
-BIN = server
-
-VLDLIBS = $(LDLIBS:%=%$(VAR))
-
-BUILD = $(VBIN)
-
-#----------------------------------------------------------------------------
-# Include macros and targets
-#----------------------------------------------------------------------------
-
-include $(ACE_ROOT)/include/makeinclude/wrapper_macros.GNU
-include $(ACE_ROOT)/include/makeinclude/macros.GNU
-include $(ACE_ROOT)/include/makeinclude/rules.common.GNU
-include $(ACE_ROOT)/include/makeinclude/rules.nonested.GNU
-include $(ACE_ROOT)/include/makeinclude/rules.lib.GNU
-include $(ACE_ROOT)/include/makeinclude/rules.bin.GNU
-include $(ACE_ROOT)/include/makeinclude/rules.local.GNU
-
-#----------------------------------------------------------------------------
-# Local targets
-#----------------------------------------------------------------------------
-
-#----------------------------------------------------------------------------
-# Dependencies
-#----------------------------------------------------------------------------
-
-# DO NOT DELETE THIS LINE -- g++dep uses it.
-# DO NOT PUT ANYTHING AFTER THIS LINE, IT WILL GO AWAY.
-
-
-
-# IF YOU PUT ANYTHING HERE IT WILL GO AWAY
diff --git a/docs/tutorials/002/handler.h b/docs/tutorials/002/handler.h
deleted file mode 100644
index e7796cbb47b..00000000000
--- a/docs/tutorials/002/handler.h
+++ /dev/null
@@ -1,154 +0,0 @@
-
-// $Id$
-
-#ifndef LOGGING_HANDLER_H
-#define LOGGING_HANDLER_H
-
-#include "ace/INET_Addr.h"
-#include "ace/SOCK_Stream.h"
-#include "ace/Reactor.h"
-
-/*
- Since we used the template to create the acceptor, we don't know if there is a
- way to get to the reactor it uses. We'll take the easy way out and grab the
- global pointer. (There is a way to get back to the acceptor's reactor that
- we'll see later on.)
- */
-extern ACE_Reactor * g_reactor;
-
-/*
- This time we're deriving from ACE_Svc_Handler instead of ACE_Event_Handler.
- The big reason for this is because it already knows how to contain a SOCK_Stream
- and provides all of the method calls needed by the reactor. The second template
- parameter is for some advanced stuff we'll do with later servers. For now, just
- use it as is...
- */
-class Logging_Handler : public ACE_Svc_Handler < ACE_SOCK_STREAM, ACE_NULL_SYNCH >
-{
-
-public:
-
- /*
- The Acceptor<> template will open() us when there is a new client connection.
- */
- int open (void *)
- {
- ACE_INET_Addr addr;
-
- /*
- Ask the peer() (held in our baseclass) to tell us the address of the cient
- which has connected. There may be valid reasons for this to fail where we
- wouldn't want to drop the connection but I can't think of one.
- */
- if (this->peer ().get_remote_addr (addr) == -1)
- return -1;
-
- /*
- The Acceptor<> won't register us with it's reactor, so we have to do so
- ourselves. This is where we have to grab that global pointer. Notice
- that we again use the READ_MASK so that handle_input() will be called
- when the client does something.
- */
- if (g_reactor->register_handler (this, ACE_Event_Handler::READ_MASK) == -1)
- ACE_ERROR_RETURN ((LM_ERROR, "(%P|%t) can't register with reactor\n"), -1);
-
- /*
- Here's another new treat. We schedule a timer event. This particular one
- will fire in two seconds and then every three seconds after that. It doesn't
- serve any useful purpose in our application other than to show you how it
- is done.
- */
- else if (g_reactor->schedule_timer (this, 0, ACE_Time_Value (2), ACE_Time_Value (3)) == -1)
- ACE_ERROR_RETURN ((LM_ERROR, "can'(%P|%t) t register with reactor\n"), -1);
-
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) connected with %s\n", addr.get_host_name() ));
-
- return 0;
- }
-
- /*
- This is a matter of style & maybe taste. Instead of putting all of this stuff
- into a destructor, we put it here and request that everyone call destroy()
- instead of 'delete'.
- */
- void destroy (void)
- {
- /*
- Remove ourselves from the reactor
- */
- g_reactor->remove_handler(this,ACE_Event_Handler::READ_MASK|ACE_Event_Handler::DONT_CALL);
-
- /*
- Cancel that timer we scheduled in open()
- */
- g_reactor->cancel_timer (this);
-
- /*
- Shut down the connection to the client.
- */
- this->peer ().close ();
-
- /*
- Free our memory.
- */
- delete this;
- }
-
- /*
- If somebody doesn't like us, the will close() us. Actually, if our open() method
- returns -1, the Acceptor<> will invoke close() on us for cleanup.
- */
- int close (u_long)
- {
- /*
- Clean up and go away.
- */
- this->destroy ();
- return 0;
- }
-
-protected:
-
- /*
- Respond to input just like Tutorial 1.
- */
- int handle_input (ACE_HANDLE)
- {
- char buf[128];
- memset (buf, 0, sizeof (buf));
-
- switch (this->peer ().recv (buf, sizeof buf))
- {
- case -1:
- ACE_ERROR_RETURN ((LM_ERROR, "(%P|%t) %p bad read\n", "client logger"), -1);
- case 0:
- ACE_ERROR_RETURN ((LM_ERROR, "(%P|%t) closing log daemon (fd = %d)\n", this->get_handle ()), -1);
- default:
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) from client: %s", buf));
- }
-
- return 0;
- }
-
- /*
- When the timer expires, handle_timeout() will be called. The 'arg' is the value passed
- after 'this' in the schedule_timer() call. You can pass in anything there that you can
- cast to a void*.
- */
- int handle_timeout (const ACE_Time_Value & tv, const void *arg)
- {
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) handling timeout from this = %u\n", this));
- return 0;
- }
-
- /*
- Clean ourselves up when handle_input() (or handle_timer()) returns -1
- */
- int handle_close(ACE_HANDLE, ACE_Reactor_Mask _mask)
- {
- this->destroy();
- return 0;
- }
-};
-
-#endif // LOGGING_HANDLER_H
diff --git a/docs/tutorials/002/page01.html b/docs/tutorials/002/page01.html
deleted file mode 100644
index 5bc3fc534a7..00000000000
--- a/docs/tutorials/002/page01.html
+++ /dev/null
@@ -1,57 +0,0 @@
-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN">
-<HTML>
-<HEAD>
- <TITLE>ACE Tutorial 002</TITLE>
- <META NAME="GENERATOR" CONTENT="Mozilla/3.01Gold (Win95; I) [Netscape]">
- <META NAME="Author" CONTENT="James CE Johnson">
- <META NAME="Description" CONTENT="A first step towards using ACE productively">
-</HEAD>
-<BODY text = "#000000" link="#000fff" vlink="#ff0f0f" bgcolor="#ffffff">
-
-
-<CENTER><P><B><FONT SIZE=+2>ACE&nbsp;Tutorial 002<BR>
-Creating a Better Server </FONT></B></P></CENTER>
-
-<P>
-<HR WIDTH="100%"></P>
-
-<P>In this tutorial, we will build a little on what we learned in the first
-tutorial and add a few extras. In the end, we will have a better server
-object that is actually simpler and more maintainable than the one we created
-before.</P>
-
-<P>
-<HR WIDTH="100%"></P>
-
-<P>To begin, let's ask ourselves the same thing we did at the beginning
-of tutorial 001:</P>
-
-<UL>
-<P>What do you need to create a server?</P>
-</UL>
-
-<OL>
-<OL>
-<LI>Something which accepts connections from clients</LI>
-
-<LI>Something which handles established connections</LI>
-
-<LI>A main program loop that handles it all</LI>
-</OL>
-</OL>
-
-<P>Previously, we created a solution which addressed each one of these
-questions specifically. At the end of it all, we realized that our only
-application-specific coding was confined to the <I>handler</I> portion
-of the program. We hinted that there may be a way to eliminate hand-coding
-an <I>acceptor</I> each time we want to create a server. Here, we will
-explore that approach.</P>
-
-<P>
-<HR WIDTH="100%"></P>
-
-<CENTER><P>[<A HREF="..">Tutorial Index</A>] [<A HREF="page02.html">Continue
-This Tutorial</A>] </P></CENTER>
-
-</BODY>
-</HTML>
diff --git a/docs/tutorials/002/page02.html b/docs/tutorials/002/page02.html
deleted file mode 100644
index 46504375fd5..00000000000
--- a/docs/tutorials/002/page02.html
+++ /dev/null
@@ -1,115 +0,0 @@
-<HTML>
-<HEAD>
- <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
- <META NAME="GENERATOR" CONTENT="Mozilla/4.04 [en] (X11; I; Linux 2.0.32 i486) [Netscape]">
- <META NAME="Author" CONTENT="James CE Johnson">
- <META NAME="Description" CONTENT="A first step towards using ACE productively">
- <TITLE>ACE Tutorial 002</TITLE>
-</HEAD>
-<BODY TEXT="#000000" BGCOLOR="#FFFFFF" LINK="#000FFF" VLINK="#FF0F0F">
-
-<CENTER><B><FONT SIZE=+2>ACE Tutorial 002</FONT></B></CENTER>
-
-<CENTER><B><FONT SIZE=+2>Creating a Better Server</FONT></B></CENTER>
-
-
-<P>
-<HR WIDTH="100%">
-
-<P>Like Tutorial 1, this is also a rather small program.&nbsp; I'm going
-to add a couple of new ideas along the way but to make up for it I'm also
-going to simplify the acceptor a great deal.
-
-<P>We begin by looking at the <A HREF="server.cpp">main</A> portion program:
-
-<P>
-<HR WIDTH="100%">
-<PRE>
-/*
-&nbsp; As before, we need a few ACE objects as well as our Logging_Handler declaration.
-&nbsp;*/
-#include "ace/Acceptor.h"
-#include "ace/SOCK_Acceptor.h"
-#include "ace/Reactor.h"
-#include "handler.h"
-
-/*
-&nbsp; We'll still use the global reactor pointer.&nbsp; There's a snappy way around this
-&nbsp; that shows up in later server tutorials.
-&nbsp;*/
-ACE_Reactor * g_reactor;
-
-/*
-&nbsp; This was hinted at in Tutorial 1.&nbsp; Remember the hand-coded acceptor that we
-&nbsp; created there?&nbsp; This template does all of that and more and better.&nbsp; If you
-&nbsp; find yourself creating code that doesn't feel like a part of your application,
-&nbsp; there's a good chance that ACE has a template or framework component to do
-&nbsp; it for you.
-&nbsp;*/
-typedef ACE_Acceptor &lt; Logging_Handler, ACE_SOCK_ACCEPTOR > Logging_Acceptor;
-
-/*
-&nbsp; One of the new things will be a signal handler so that we can exit the application
-&nbsp; somewhat cleanly.&nbsp; The 'finished' flag is used instead of the previous infninite
-&nbsp; loop and the 'handler' will set that flag in respose to SIGINT (CTRL-C).
-&nbsp;*/
-static sig_atomic_t finished = 0;
-extern "C" void handler (int)
-{
-&nbsp; finished = 1;
-}
-
-static const u_short PORT = ACE_DEFAULT_SERVER_PORT;
-
-int main (int, char **)
-{
-&nbsp; // Create the reactor we'll register our event handler derivatives with.
-&nbsp; g_reactor = new ACE_Reactor;
-
-&nbsp; // Create the acceptor that will listen for client connetions
-&nbsp; Logging_Acceptor peer_acceptor;
-
-&nbsp; /*
-&nbsp;&nbsp;&nbsp; Notice how similar this is to the open() call in Tutorial 1.&nbsp; I read
-&nbsp;&nbsp;&nbsp; ahead when I created that one so that it would come out this way...
-&nbsp;&nbsp; */
-&nbsp; if (peer_acceptor.open (ACE_INET_Addr (PORT), g_reactor) == -1)
-&nbsp;&nbsp;&nbsp; ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "open"), -1);
-
-&nbsp; /*
-&nbsp;&nbsp;&nbsp; Here's the easiest way to respond to signals in your application.&nbsp; Simply
-&nbsp;&nbsp;&nbsp; construct an ACE_Sig_Action object with a "C" function and the signal you
-&nbsp;&nbsp;&nbsp; want to capture.&nbsp; As you might expect, there is also a way to register
-&nbsp;&nbsp;&nbsp; signal handlers with a reactor but we take the easy-out here.
-&nbsp;&nbsp; */
-&nbsp; ACE_Sig_Action sa ((ACE_SignalHandler) handler, SIGINT);
-
-&nbsp; ACE_DEBUG ((LM_DEBUG, "(%P|%t) starting up server logging daemon\n"));
-
-&nbsp; // Perform logging service until the signal handler receives SIGINT.
-&nbsp; while (!finished)
-&nbsp;&nbsp;&nbsp; g_reactor->handle_events ();
-
-&nbsp; // Close the acceptor so that no more clients will be taken in.
-&nbsp; peer_acceptor.close();
-
-&nbsp; // Free up the memory allocated for the reactor.
-&nbsp; delete g_reactor;
-
-&nbsp; ACE_DEBUG ((LM_DEBUG, "(%P|%t) shutting down server logging daemon\n"));
-
-&nbsp; return 0;
-}</PRE>
-
-
-<P>
-<HR WIDTH="100%">
-<CENTER></CENTER>
-
-<CENTER>[<A HREF="..">Tutorial
-Index</A>] [<A HREF="page01.html">Previous
-Page</A>] [<A HREF="page03.html">Continue
-This Tutorial</A>]</CENTER>
-
-</BODY>
-</HTML>
diff --git a/docs/tutorials/002/page03.html b/docs/tutorials/002/page03.html
deleted file mode 100644
index 7fe8c8ab611..00000000000
--- a/docs/tutorials/002/page03.html
+++ /dev/null
@@ -1,183 +0,0 @@
-<HTML>
-<HEAD>
- <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
- <META NAME="GENERATOR" CONTENT="Mozilla/4.04 [en] (X11; I; Linux 2.0.32 i486) [Netscape]">
- <META NAME="Author" CONTENT="James CE Johnson">
- <META NAME="Description" CONTENT="A first step towards using ACE productively">
- <TITLE>ACE Tutorial 002</TITLE>
-</HEAD>
-<BODY TEXT="#000000" BGCOLOR="#FFFFFF" LINK="#000FFF" VLINK="#FF0F0F">
-
-<CENTER><B><FONT SIZE=+2>ACE Tutorial 002</FONT></B></CENTER>
-
-<CENTER><B><FONT SIZE=+2>Creating a Better Server</FONT></B></CENTER>
-
-
-<P>
-<HR WIDTH="100%">
-
-<P>Now lets take a look at the new <A HREF="handler.h">Logging_Handler</A>:
-
-<P>
-<HR WIDTH="100%">
-<BR>
-<PRE>#ifndef LOGGING_HANDLER_H
-#define LOGGING_HANDLER_H
-
-/*
- Since we used the template to create the acceptor, we don't know if there is a
- way to get to the reactor it uses. We'll take the easy way out and grab the
- global pointer. (There is a way to get back to the acceptor's reactor that
- we'll see later on.)
- */
-extern ACE_Reactor * g_reactor;
-
-/*
- This time we're deriving from ACE_Svc_Handler instead of ACE_Event_Handler.
- The big reason for this is because it already knows how to contain a SOCK_Stream
- and provides all of the method calls needed by the reactor. The second template
- parameter is for some advanced stuff we'll do with later servers. For now, just
- use it as is...
- */
-class Logging_Handler : public ACE_Svc_Handler &lt; ACE_SOCK_STREAM, ACE_NULL_SYNCH >
-{
-
-public:
-
- /*
- The Acceptor&lt;> template will open() us when there is a new client connection.
- */
- int open (void *)
- {
- ACE_INET_Addr addr;
-
- /*
- Ask the peer() (held in our baseclass) to tell us the address of the cient
- which has connected. There may be valid reasons for this to fail where we
- wouldn't want to drop the connection but I can't think of one.
- */
- if (this->peer ().get_remote_addr (addr) == -1)
- return -1;
-
- /*
- The Acceptor&lt;> won't register us with it's reactor, so we have to do so
- ourselves. This is where we have to grab that global pointer. Notice
- that we again use the READ_MASK so that handle_input() will be called
- when the client does something.
- */
- if (g_reactor->register_handler (this, ACE_Event_Handler::READ_MASK) == -1)
- ACE_ERROR_RETURN ((LM_ERROR, "(%P|%t) can't register with reactor\n"), -1);
-
- /*
- Here's another new treat. We schedule a timer event. This particular one
- will fire in two seconds and then every three seconds after that. It doesn't
- serve any useful purpose in our application other than to show you how it
- is done.
- */
- else if (g_reactor->schedule_timer (this, 0, ACE_Time_Value (2), ACE_Time_Value (3)) == -1)
- ACE_ERROR_RETURN ((LM_ERROR, "can'(%P|%t) t register with reactor\n"), -1);
-
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) connected with %s\n", addr.get_host_name() ));
-
- return 0;
- }
-
- /*
- This is a matter of style &amp; maybe taste. Instead of putting all of this stuff
- into a destructor, we put it here and request that everyone call destroy()
- instead of 'delete'.
- */
- void destroy (void)
- {
- /*
- Remove ourselves from the reactor
- */
- g_reactor->remove_handler(this,ACE_Event_Handler::READ_MASK|ACE_Event_Handler::DONT_CALL);
-
- /*
- Cancel that timer we scheduled in open()
- */
- g_reactor->cancel_timer (this);
-
- /*
- Shut down the connection to the client.
- */
- this->peer ().close ();
-
- /*
- Free our memory.
- */
- delete this;
- }
-
- /*
- If somebody doesn't like us, the will close() us. Actually, if our open() method
- returns -1, the Acceptor&lt;> will invoke close() on us for cleanup.
- */
- int close (u_long)
- {
- /*
- Clean up and go away.
- */
- this->destroy ();
- return 0;
- }
-
-protected:
-
- /*
- Respond to input just like Tutorial 1.
- */
- int handle_input (ACE_HANDLE)
- {
- char buf[128];
- memset (buf, 0, sizeof (buf));
-
- switch (this->peer ().recv (buf, sizeof buf))
- {
- case -1:
- ACE_ERROR_RETURN ((LM_ERROR, "(%P|%t) %p bad read\n", "client logger"), -1);
- case 0:
- ACE_ERROR_RETURN ((LM_ERROR, "(%P|%t) closing log daemon (fd = %d)\n", this->get_handle ()), -1);
- default:
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) from client: %s", buf));
- }
-
- return 0;
- }
-
- /*
- When the timer expires, handle_timeout() will be called. The 'arg' is the value passed
- after 'this' in the schedule_timer() call. You can pass in anything there that you can
- cast to a void*.
- */
- int handle_timeout (const ACE_Time_Value &amp; tv, const void *arg)
- {
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) handling timeout from this = %u\n", this));
- return 0;
- }
-
- /*
- Clean ourselves up when handle_input() (or handle_timer()) returns -1
- */
- int handle_close(ACE_HANDLE, ACE_Reactor_Mask _mask)
- {
- this->destroy();
- return 0;
- }
-};
-
-#endif // LOGGING_HANDLER_H</PRE>
-
-
-<P>
-<HR WIDTH="100%">
-<CENTER></CENTER>
-
-<CENTER>[<A HREF="..">Tutorial
-Index</A>] [<A HREF="page02.html">Previous
-Page</A>] [<A HREF="page04.html">Continue
-This Tutorial</A>]</CENTER>
-
-</BODY>
-</HTML>
diff --git a/docs/tutorials/002/page04.html b/docs/tutorials/002/page04.html
deleted file mode 100644
index 14837122aca..00000000000
--- a/docs/tutorials/002/page04.html
+++ /dev/null
@@ -1,41 +0,0 @@
-<HTML>
-<HEAD>
- <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
- <META NAME="GENERATOR" CONTENT="Mozilla/4.04 [en] (X11; I; Linux 2.0.32 i486) [Netscape]">
- <META NAME="Author" CONTENT="James CE Johnson">
- <META NAME="Description" CONTENT="A first step towards using ACE productively">
- <TITLE>ACE Tutorial 002</TITLE>
-</HEAD>
-<BODY TEXT="#000000" BGCOLOR="#FFFFFF" LINK="#000FFF" VLINK="#FF0F0F">
-
-<CENTER><B><FONT SIZE=+2>ACE Tutorial 002</FONT></B></CENTER>
-
-<CENTER><B><FONT SIZE=+2>Creating a Better Server</FONT></B></CENTER>
-
-
-<P>
-<HR WIDTH="100%">
-
-<P>Well, that's it for the second tutorial. We've found a much easier way
-to create a server, especially the acceptor part. At the same time, we
-introduced more functionality and robustness. Not bad for a day's work.
-<BR>&nbsp;
-<UL>
-<LI>
-<A HREF="00SetEnv">Environment
-Settings</A></LI>
-
-<LI>
-<A HREF="Makefile">Makefile</A></LI>
-
-<LI>
-<A HREF="server.cpp">server.cpp</A></LI>
-</UL>
-
-<HR WIDTH="100%">
-<CENTER>[<A HREF="..">Tutorial
-Index</A>] [<A HREF="page03.html">Previous
-Page</A>]</CENTER>
-
-</BODY>
-</HTML>
diff --git a/docs/tutorials/002/server.cpp b/docs/tutorials/002/server.cpp
deleted file mode 100644
index bca90aa01bc..00000000000
--- a/docs/tutorials/002/server.cpp
+++ /dev/null
@@ -1,89 +0,0 @@
-
-// $Id$
-
-
-/*
- As before, we need a few ACE objects as well as our Logging_Handler declaration.
- */
-#include "ace/Acceptor.h"
-#include "ace/SOCK_Acceptor.h"
-#include "ace/Reactor.h"
-#include "handler.h"
-
-/*
- We'll still use the global reactor pointer. There's a snappy way around this
- that shows up in later server tutorials.
- */
-ACE_Reactor * g_reactor;
-
-/*
- This was hinted at in Tutorial 1. Remember the hand-coded acceptor that we
- created there? This template does all of that and more and better. If you
- find yourself creating code that doesn't feel like a part of your application,
- there's a good chance that ACE has a template or framework component to do
- it for you.
- */
-typedef ACE_Acceptor < Logging_Handler, ACE_SOCK_ACCEPTOR > Logging_Acceptor;
-
-/*
- One of the new things will be a signal handler so that we can exit the application
- somewhat cleanly. The 'finished' flag is used instead of the previous infninite
- loop and the 'handler' will set that flag in respose to SIGINT (CTRL-C).
- */
-static sig_atomic_t finished = 0;
-extern "C" void handler (int)
-{
- finished = 1;
-}
-
-static const u_short PORT = ACE_DEFAULT_SERVER_PORT;
-
-int main (int, char **)
-{
- // Create the reactor we'll register our event handler derivatives with.
- g_reactor = new ACE_Reactor;
-
- // Create the acceptor that will listen for client connetions
- Logging_Acceptor peer_acceptor;
-
- /*
- Notice how similar this is to the open() call in Tutorial 1. I read
- ahead when I created that one so that it would come out this way...
- */
- if (peer_acceptor.open (ACE_INET_Addr (PORT), g_reactor) == -1)
- ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "open"), -1);
-
- /*
- Here's the easiest way to respond to signals in your application. Simply
- construct an ACE_Sig_Action object with a "C" function and the signal you
- want to capture. As you might expect, there is also a way to register
- signal handlers with a reactor but we take the easy-out here.
- */
- ACE_Sig_Action sa ((ACE_SignalHandler) handler, SIGINT);
-
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) starting up server logging daemon\n"));
-
- // Perform logging service until the signal handler receives SIGINT.
- while (!finished)
- g_reactor->handle_events ();
-
- // Close the acceptor so that no more clients will be taken in.
- peer_acceptor.close();
-
- // Free up the memory allocated for the reactor.
- delete g_reactor;
-
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) shutting down server logging daemon\n"));
-
- return 0;
-}
-
-
-#if defined (ACE_HAS_EXPLICIT_TEMPLATE_INSTANTIATION)
-template class ACE_Acceptor <Logging_Handler, ACE_SOCK_ACCEPTOR>;
-template class ACE_Svc_Handler<ACE_SOCK_STREAM, ACE_NULL_SYNCH>;
-#elif defined (ACE_HAS_TEMPLATE_INSTANTIATION_PRAGMA)
-#pragma instantiate ACE_Acceptor <Logging_Handler, ACE_SOCK_ACCEPTOR>
-#pragma instantiate ACE_Svc_Handler<ACE_SOCK_STREAM, ACE_NULL_SYNCH>
-#endif /* ACE_HAS_EXPLICIT_TEMPLATE_INSTANTIATION */
-
diff --git a/docs/tutorials/003/00SetEnv b/docs/tutorials/003/00SetEnv
deleted file mode 100644
index eca78e10c85..00000000000
--- a/docs/tutorials/003/00SetEnv
+++ /dev/null
@@ -1,2 +0,0 @@
-export ACE_ROOT=/local/src/ACE/ACE_wrappers
-export LD_LIBRARY_PATH=$ACE_ROOT/ace:$LD_LIBRARY_PATH
diff --git a/docs/tutorials/003/Makefile b/docs/tutorials/003/Makefile
deleted file mode 100644
index c5da941f1b7..00000000000
--- a/docs/tutorials/003/Makefile
+++ /dev/null
@@ -1,37 +0,0 @@
-#----------------------------------------------------------------------------
-# $Id$
-#
-# Makefile for client logging applications
-#----------------------------------------------------------------------------
-
-#----------------------------------------------------------------------------
-# Local macros
-#----------------------------------------------------------------------------
-
-BIN = client
-
-LSRC = $(addsuffix .cpp,$(BIN))
-
-VLDLIBS = $(LDLIBS:%=%$(VAR))
-
-BUILD = $(VBIN)
-
-#----------------------------------------------------------------------------
-# Include macros and targets
-#----------------------------------------------------------------------------
-
-include $(ACE_ROOT)/include/makeinclude/wrapper_macros.GNU
-include $(ACE_ROOT)/include/makeinclude/macros.GNU
-include $(ACE_ROOT)/include/makeinclude/rules.common.GNU
-include $(ACE_ROOT)/include/makeinclude/rules.nonested.GNU
-include $(ACE_ROOT)/include/makeinclude/rules.bin.GNU
-include $(ACE_ROOT)/include/makeinclude/rules.local.GNU
-
-#----------------------------------------------------------------------------
-# Local targets
-#----------------------------------------------------------------------------
-
-#----------------------------------------------------------------------------
-# Dependencies
-#----------------------------------------------------------------------------
-
diff --git a/docs/tutorials/003/client.cpp b/docs/tutorials/003/client.cpp
deleted file mode 100644
index 0886729b4e7..00000000000
--- a/docs/tutorials/003/client.cpp
+++ /dev/null
@@ -1,105 +0,0 @@
-
-// $Id$
-
-/*
- To establish a socket connection to a server, we'll need an ACE_SOCK_Connector.
- */
-#include "ace/SOCK_Connector.h"
-
-/*
- Unlike the previous two Tutorials, we're going to allow the user to provide
- command line options this time. Still, we need defaults in case that isn't
- done.
- */
-static u_short SERVER_PORT = ACE_DEFAULT_SERVER_PORT;
-static const char *const SERVER_HOST = ACE_DEFAULT_SERVER_HOST;
-static const int MAX_ITERATIONS = 4;
-
-int main (int argc, char *argv[])
-{
- /*
- Accept the users's choice of hosts or use the default. Then do the same
- for the TCP/IP port at which the server is listening as well as the
- number of iterations to perform.
- */
- const char *server_host = argc > 1 ? argv[1] : SERVER_HOST;
- u_short server_port = argc > 2 ? ACE_OS::atoi (argv[2]) : SERVER_PORT;
- int max_iterations = argc > 3 ? ACE_OS::atoi (argv[3]) : MAX_ITERATIONS;
-
- /*
- Build ourselves a Stream socket. This is a connected socket that provides
- reliable end-to-end communications. We will use the server object to send
- data to the server we connect to.
- */
- ACE_SOCK_Stream server;
-
- /*
- And we need a connector object to establish that connection. The ACE_SOCK_Connector
- object provides all of the tools we need to establish a connection once we know the
- server's network address...
- */
- ACE_SOCK_Connector connector;
-
- /*
- Which we create with an ACE_INET_Addr object. This object is given the TCP/IP port
- and hostname of the server we want to connect to.
- */
- ACE_INET_Addr addr (server_port, server_host);
-
- /*
- So, we feed the Addr object and the Stream object to the connector's connect() member
- function. Given this information, it will establish the network connection to the
- server and attacht that connection to the server object.
- */
- if (connector.connect (server, addr) == -1)
- {
- ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "open"), -1);
- }
-
- /*
- Just for grins, we'll send the server several messages.
- */
- for (int i = 0; i < max_iterations; i++)
- {
- char buf[BUFSIZ];
-
- /*
- Create our message with the message number
- */
- ACE_OS::sprintf (buf, "message = %d\n", i + 1);
-
- /*
- Send the message to the server. We use the server object's send_n() function to
- send all of the data at once. There is also a send() function but it may not send
- all of the data. That is due to network buffer availability and such. If the send()
- doesn't send all of the data, it is up to you to program things such that it will
- keep trying until all of the data is sent or simply give up. The send_n() function
- already does the "keep tyring" option for us, so we use it.
- */
- if (server.send_n ( buf, strlen(buf) ) == -1)
- {
- ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "send"), -1);
- }
- else
- {
- /*
- Pause for a second.
- */
- ACE_OS::sleep (1);
- }
- }
-
- /*
- Close the connection to the server. The servers we've created so far all are based
- on the ACE_Reactor. When we close(), the server's reactor will see activity for
- the registered event handler and invoke handle_input(). That, in turn, will try
- to read from the socket but get back zero bytes. At that point, the server will know
- that we've closed from our side.
- */
- if (server.close () == -1)
- {
- ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "close"), -1);
- }
-
- return 0;
-}
diff --git a/docs/tutorials/003/page01.html b/docs/tutorials/003/page01.html
deleted file mode 100644
index cbb0a47c8bc..00000000000
--- a/docs/tutorials/003/page01.html
+++ /dev/null
@@ -1,146 +0,0 @@
-<HTML>
-<HEAD>
- <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
- <META NAME="GENERATOR" CONTENT="Mozilla/4.04 [en] (X11; I; Linux 2.0.32 i486) [Netscape]">
- <META NAME="Author" CONTENT="James CE Johnson">
- <META NAME="Description" CONTENT="A first step towards using ACE productively">
- <TITLE>ACE Tutorial 003</TITLE>
-</HEAD>
-<BODY TEXT="#000000" BGCOLOR="#FFFFFF" LINK="#000FFF" VLINK="#FF0F0F">
-
-<CENTER><B><FONT SIZE=+2>ACE Tutorial 003</FONT></B></CENTER>
-
-<CENTER><B><FONT SIZE=+2>Creating a Simple Client</FONT></B></CENTER>
-
-
-<P>
-<HR WIDTH="100%">
-
-<P>Now that we've seen how to create servers, let's spend just a moment
-making a client. Since this is so easy, I'm going to do all of it in this
-one page.
-
-<P>
-<HR WIDTH="100%">
-<PRE>/*
- To establish a socket connection to a server, we'll need an ACE_SOCK_Connector.
- */
-#include "ace/SOCK_Connector.h"
-
-/*
- Unlike the previous two Tutorials, we're going to allow the user to provide
- command line options this time. Still, we need defaults in case that isn't
- done.
- */
-static u_short SERVER_PORT = ACE_DEFAULT_SERVER_PORT;
-static const char *const SERVER_HOST = ACE_DEFAULT_SERVER_HOST;
-static const int MAX_ITERATIONS = 4;
-
-int main (int argc, char *argv[])
-{
- /*
- Accept the users's choice of hosts or use the default. Then do the same
- for the TCP/IP port at which the server is listening as well as the
- number of iterations to perform.
- */
- const char *server_host = argc > 1 ? argv[1] : SERVER_HOST;
- u_short server_port = argc > 2 ? ACE_OS::atoi (argv[2]) : SERVER_PORT;
- int max_iterations = argc > 3 ? ACE_OS::atoi (argv[3]) : MAX_ITERATIONS;
-
- /*
- Build ourselves a Stream socket. This is a connected socket that provides
- reliable end-to-end communications. We will use the server object to send
- data to the server we connect to.
- */
- ACE_SOCK_Stream server;
-
- /*
- And we need a connector object to establish that connection. The ACE_SOCK_Connector
- object provides all of the tools we need to establish a connection once we know the
- server's network address...
- */
- ACE_SOCK_Connector connector;
-
- /*
- Which we create with an ACE_INET_Addr object. This object is given the TCP/IP port
- and hostname of the server we want to connect to.
- */
- ACE_INET_Addr addr (server_port, server_host);
-
- /*
- So, we feed the Addr object and the Stream object to the connector's connect() member
- function. Given this information, it will establish the network connection to the
- server and attacht that connection to the server object.
- */
- if (connector.connect (server, addr) == -1)
- {
- ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "open"), -1);
- }
-
- /*
- Just for grins, we'll send the server several messages.
- */
- for (int i = 0; i &lt; max_iterations; i++)
- {
- char buf[BUFSIZ];
-
- /*
- Create our message with the message number
- */
- ACE_OS::sprintf (buf, "message = %d\n", i + 1);
-
- /*
- Send the message to the server. We use the server object's send_n() function to
- send all of the data at once. There is also a send() function but it may not send
- all of the data. That is due to network buffer availability and such. If the send()
- doesn't send all of the data, it is up to you to program things such that it will
- keep trying until all of the data is sent or simply give up. The send_n() function
- already does the "keep tyring" option for us, so we use it.
- */
- if (server.send_n ( buf, strlen(buf) ) == -1)
- {
- ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "send"), -1);
- }
- else
- {
- /*
- Pause for a second.
- */
- ACE_OS::sleep (1);
- }
- }
-
- /*
- Close the connection to the server. The servers we've created so far all are based
- on the ACE_Reactor. When we close(), the server's reactor will see activity for
- the registered event handler and invoke handle_input(). That, in turn, will try
- to read from the socket but get back zero bytes. At that point, the server will know
- that we've closed from our side.
- */
- if (server.close () == -1)
- {
- ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "close"), -1);
- }
-
- return 0;
-}</PRE>
-
-<HR WIDTH="100%">
-
-<P>Ok, so that was pretty easy. What would be even easier would be to wrap
-all of the connection mess up in an object and overload a couple of basic
-operators to make things less network-centric. Perhaps we'll see that in
-another tutorial.
-
-<P>If you want to compile it yourself, here's the <A HREF="client.cpp">source</A>,
-the <A HREF="Makefile">Makefile</A>,
-and <A HREF="00SetEnv">Environment
-settings</A>.
-
-<P>
-<HR WIDTH="100%">
-<CENTER>[<A HREF="..">Tutorial
-Index</A>]</CENTER>
-
-</BODY>
-</HTML>
diff --git a/docs/tutorials/004/00SetEnv b/docs/tutorials/004/00SetEnv
deleted file mode 100644
index eca78e10c85..00000000000
--- a/docs/tutorials/004/00SetEnv
+++ /dev/null
@@ -1,2 +0,0 @@
-export ACE_ROOT=/local/src/ACE/ACE_wrappers
-export LD_LIBRARY_PATH=$ACE_ROOT/ace:$LD_LIBRARY_PATH
diff --git a/docs/tutorials/004/Makefile b/docs/tutorials/004/Makefile
deleted file mode 100644
index 06940b7f6c4..00000000000
--- a/docs/tutorials/004/Makefile
+++ /dev/null
@@ -1,33 +0,0 @@
-#----------------------------------------------------------------------------
-# $Id$
-#
-# Makefile for client logging applications
-#----------------------------------------------------------------------------
-
-#----------------------------------------------------------------------------
-# Local macros
-#----------------------------------------------------------------------------
-
-BIN = client
-
-LSRC = $(addsuffix .cpp,$(BIN))
-
-VLDLIBS = $(LDLIBS:%=%$(VAR))
-
-BUILD = $(VBIN)
-
-#----------------------------------------------------------------------------
-# Include macros and targets
-#----------------------------------------------------------------------------
-
-include $(ACE_ROOT)/include/makeinclude/wrapper_macros.GNU
-include $(ACE_ROOT)/include/makeinclude/macros.GNU
-include $(ACE_ROOT)/include/makeinclude/rules.common.GNU
-include $(ACE_ROOT)/include/makeinclude/rules.nonested.GNU
-include $(ACE_ROOT)/include/makeinclude/rules.bin.GNU
-include $(ACE_ROOT)/include/makeinclude/rules.local.GNU
-
-#----------------------------------------------------------------------------
-# Local targets
-#----------------------------------------------------------------------------
-
diff --git a/docs/tutorials/004/client.cpp b/docs/tutorials/004/client.cpp
deleted file mode 100644
index b32a5f8acb5..00000000000
--- a/docs/tutorials/004/client.cpp
+++ /dev/null
@@ -1,264 +0,0 @@
-
-// $Id$
-
-/*
- We need the connector object & we also bring in a simple string class.
- */
-#include "ace/SOCK_Connector.h"
-#include "ace/SString.h"
-
-/*
- In this tutorial, we extend SOCK_Stream by adding a few wrappers
- around the send_n() method.
- */
-class Client : public ACE_SOCK_Stream
-{
-
-public:
- // Basic constructor
- Client(void);
-
- /*
- Construct and open() in one call. This isn't generally a good
- idea because you don't have a clean way to inform the caller
- when open() fails. (Unless you use C++ exceptions.)
- */
- Client( const char * server, u_short port );
-
- /*
- Open the connection to the server. Notice that this mirrors
- the use of ACE_SOCK_Connector. By providing our own open(),
- we can hide the connector from our caller & make it's interaction
- easier.
- */
- int open( const char * server, u_short port );
-
- /*
- These are necessary if you're going to use the constructor that
- invokes open().
- */
- inline int initialized(void) { return initialized_; }
- inline int error(void) { return error_; }
-
- /*
- This is where the coolness lies. Most C++ folks are familiar
- with "cout << some-data". It's a very handy and easy way to
- toss data around. By adding these method calls, we're able
- to do the same thing with a socket connection.
- */
- Client & operator<<( ACE_SString & str );
- Client & operator<<( char * str );
- Client & operator<<( int n );
-
-protected:
- unsigned char initialized_;
- unsigned char error_;
-
-};
-
-/*
- The basic constructor just sets our flags to reasonable values.
- */
-Client::Client(void)
-{
- initialized_ = 0;
- error_ = 0;
-}
-
-/*
- This constructor also sets the flags but then calls open(). If the
- open() fails, the flags will be set appropriately. Use the two inline
- method calls initialized() and error() to check the object state after
- using this constructor.
- */
-Client::Client( const char * server, u_short port )
-{
- initialized_ = 0;
- error_ = 0;
- (void)open(server,port);
-}
-
-/*
- Open a connection to the server. This hides the use of ACE_SOCK_Connector
- from our caller. Since our caller probably doesn't care *how* we connect,
- this is a good thing.
- */
-int Client::open( const char * server, u_short port )
-{
- /*
- This is right out of Tutorial 3. The only thing we've added is to set
- the initialized_ member variable on success.
- */
-
- ACE_SOCK_Connector connector;
- ACE_INET_Addr addr (port, server);
-
- if (connector.connect (*this, addr) == -1)
- {
- ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "open"), -1);
- }
-
- initialized_ = 1;
-
- return(0);
-}
-
-/*
- The first of our put operators sends a simple string object to the peer.
-*/
-Client & Client::operator<<( ACE_SString & str )
-{
- /*
- We have to be able to allow:
- server << foo << bar << stuff;
-
- To accomplish that, every << operator must check that the object is
- in a valid state before doing work.
- */
-
- if( initialized() && ! error() )
- {
- /*
- Get the actual data held in the string object
- */
- char * cp = str.rep();
-
- /*
- Send that data to the peer using send_n() as before. If we have
- a problem, we'll set error_ so that subsequent << operations won't
- try to use a broken stream.
- */
- if( this->send_n(cp,strlen(cp)) == -1 )
- {
- error_ = 1;
- }
- }
- else
- {
- /*
- Be sure that error_ is set if somebody tries to use us when
- we're not initialized.
- */
- error_ = 1;
- }
-
- /*
- We have to return a reference to ourselves to allow chaining of
- put operations (eg -- "server << foo << bar"). Without the reference,
- you would have to do each put operation as a statement. That's OK
- but doesn't have the same feel as standard C++ iostreams.
- */
- return *this ;
-}
-
-/*
-How do you put a char*? We'll take an easy way out and construct an ACE_SString
-from the char* and then put that. It would have been more efficient to implement
-this with the body of the operator<<(ACE_SString&) method and then express that
-method in terms of this one. There's always more than one way to do things!
- */
-Client & Client::operator<< ( char * str )
-{
- ACE_SString newStr(str);
-
- *this << newStr;
-
- return *this ;
-
- /*
- Notice that we could have been really clever and done:
-
- return *this << ACE_SString(str);
-
- That kind of thing just makes debugging a pain though!
- */
-}
-
-/*
- ACE_SString and char* are both about the same thing. What do you do about
- different datatypes though?
-
- Do the same thing we did with char* and convert it to ACE_SString where we
- already have a << operator defined.
- */
-Client & Client::operator<< ( int n )
-{
- /*
- Create a character buffer large enough for the largest number. That's
- a tough call but 1024 should be quite enough.
- */
- char buf[1024];
-
- /*
- Put the number into our buffer...
- */
- ACE_OS::sprintf(buf,"(%d)\n",n);
-
- /*
- And create the ACE_SString that we know how to put.
- */
- ACE_SString newStr(buf);
-
- /*
- Send it and...
- */
- *this << newStr;
-
- /*
- return ourselves as usual.
- */
- return *this;
-}
-
-
-/*
- Now we pull it all together. Like Tutorial 3, we'll allow command line options.
- */
-int main (int argc, char *argv[])
-{
- const char *server_host = argc > 1 ? argv[1] : ACE_DEFAULT_SERVER_HOST;
- u_short server_port = argc > 2 ? ACE_OS::atoi (argv[2]) : ACE_DEFAULT_SERVER_PORT;
- int max_iterations = argc > 3 ? ACE_OS::atoi (argv[3]) : 4;
-
- /*
- Use the basic constructor since the other isn't really very safe.
- */
- Client server;
-
- /*
- Open the server connection. Notice how this is simpler than Tutorial 3
- since we only have to provide a host name and port value.
- */
- if( server.open(server_host,server_port) == -1 )
- {
- ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "open"), -1);
- }
-
- for (int i = 0; i < max_iterations; i++)
- {
- /*
- Tell the server which iteration we're on. No more mucking aroudn with
- sprintf at this level! It's all hidden from us.
- */
- server << "message = " << i+1;
-
- /*
- Everything OK?
- */
- if ( server.error() )
- {
- ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "send"), -1);
- }
- else
- {
- ACE_OS::sleep (1);
- }
- }
-
- if (server.close () == -1)
- {
- ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "close"), -1);
- }
-
- return 0;
-}
diff --git a/docs/tutorials/004/page01.html b/docs/tutorials/004/page01.html
deleted file mode 100644
index a6e69c5eb98..00000000000
--- a/docs/tutorials/004/page01.html
+++ /dev/null
@@ -1,316 +0,0 @@
-<HTML>
-<HEAD>
- <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
- <META NAME="GENERATOR" CONTENT="Mozilla/4.04 [en] (X11; I; Linux 2.0.32 i486) [Netscape]">
- <META NAME="Author" CONTENT="James CE Johnson">
- <META NAME="Description" CONTENT="A first step towards using ACE productively">
- <TITLE>ACE Tutorial 004</TITLE>
-</HEAD>
-<BODY TEXT="#000000" BGCOLOR="#FFFFFF" LINK="#000FFF" VLINK="#FF0F0F">
-
-<CENTER><B><FONT SIZE=+2>ACE Tutorial 004</FONT></B></CENTER>
-
-<CENTER><B><FONT SIZE=+2>A much more clever Client</FONT></B></CENTER>
-
-
-<P>
-<HR WIDTH="100%">
-
-<P>Ok, so the last time around, we learned how to create a simple client
-that can send a chunk of data. A cooler thing to do is to overload
-the C++ put operator (&lt;&lt;) to put some data for us. That's what
-we're going to do this time. (This tutorial is actually where ACE_IOStream
-was born.)
-
-<P>
-<HR WIDTH="100%">
-<PRE>/*
- We need the connector object &amp; we also bring in a simple string class.
- */
-#include "ace/SOCK_Connector.h"
-#include "ace/SString.h"
-
-/*
- In this tutorial, we extend SOCK_Stream by adding a few wrappers
- around the send_n() method.
- */
-class Client : public ACE_SOCK_Stream
-{
-
-public:
- // Basic constructor
- Client(void);
-
- /*
- Construct and open() in one call. This isn't generally a good
- idea because you don't have a clean way to inform the caller
- when open() fails. (Unless you use C++ exceptions.)
- */
- Client( const char * server, u_short port );
-
- /*
- Open the connection to the server. Notice that this mirrors
- the use of ACE_SOCK_Connector. By providing our own open(),
- we can hide the connector from our caller &amp; make it's interaction
- easier.
- */
- int open( const char * server, u_short port );
-
- /*
- These are necessary if you're going to use the constructor that
- invokes open().
- */
- inline int initialized(void) { return initialized_; }
- inline int error(void) { return error_; }
-
- /*
- This is where the coolness lies. Most C++ folks are familiar
- with "cout &lt;&lt; some-data". It's a very handy and easy way to
- toss data around. By adding these method calls, we're able
- to do the same thing with a socket connection.
- */
- Client &amp; operator&lt;&lt;( ACE_SString &amp; str );
- Client &amp; operator&lt;&lt;( char * str );
- Client &amp; operator&lt;&lt;( int n );
-
-protected:
- unsigned char initialized_;
- unsigned char error_;
-
-};
-
-/*
- The basic constructor just sets our flags to reasonable values.
- */
-Client::Client(void)
-{
- initialized_ = 0;
- error_ = 0;
-}
-
-/*
- This constructor also sets the flags but then calls open(). If the
- open() fails, the flags will be set appropriately. Use the two inline
- method calls initialized() and error() to check the object state after
- using this constructor.
- */
-Client::Client( const char * server, u_short port )
-{
- initialized_ = 0;
- error_ = 0;
- (void)open(server,port);
-}
-
-/*
- Open a connection to the server. This hides the use of ACE_SOCK_Connector
- from our caller. Since our caller probably doesn't care *how* we connect,
- this is a good thing.
- */
-int Client::open( const char * server, u_short port )
-{
- /*
- This is right out of Tutorial 3. The only thing we've added is to set
- the initialized_ member variable on success.
- */
-
- ACE_SOCK_Connector connector;
- ACE_INET_Addr addr (port, server);
-
- if (connector.connect (*this, addr) == -1)
- {
- ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "open"), -1);
- }
-
- initialized_ = 1;
-
- return(0);
-}
-
-/*
- The first of our put operators sends a simple string object to the peer.
-*/
-Client &amp; Client::operator&lt;&lt;( ACE_SString &amp; str )
-{
- /*
- We have to be able to allow:
- server &lt;&lt; foo &lt;&lt; bar &lt;&lt; stuff;
-
- To accomplish that, every &lt;&lt; operator must check that the object is
- in a valid state before doing work.
- */
-
- if( initialized() &amp;&amp; ! error() )
- {
- /*
- Get the actual data held in the string object
- */
- char * cp = str.rep();
-
- /*
- Send that data to the peer using send_n() as before. If we have
- a problem, we'll set error_ so that subsequent &lt;&lt; operations won't
- try to use a broken stream.
- */
- if( this->send_n(cp,strlen(cp)) == -1 )
- {
- error_ = 1;
- }
- }
- else
- {
- /*
- Be sure that error_ is set if somebody tries to use us when
- we're not initialized.
- */
- error_ = 1;
- }
-
- /*
- We have to return a reference to ourselves to allow chaining of
- put operations (eg -- "server &lt;&lt; foo &lt;&lt; bar"). Without the reference,
- you would have to do each put operation as a statement. That's OK
- but doesn't have the same feel as standard C++ iostreams.
- */
- return *this ;
-}
-
-/*
-How do you put a char*? We'll take an easy way out and construct an ACE_SString
-from the char* and then put that. It would have been more efficient to implement
-this with the body of the operator&lt;&lt;(ACE_SString&amp;) method and then express that
-method in terms of this one. There's always more than one way to do things!
- */
-Client &amp; Client::operator&lt;&lt; ( char * str )
-{
- ACE_SString newStr(str);
-
- *this &lt;&lt; newStr;
-
- return *this ;
-
- /*
- Notice that we could have been really clever and done:
-
- return *this &lt;&lt; ACE_SString(str);
-
- That kind of thing just makes debugging a pain though!
- */
-}
-
-/*
- ACE_SString and char* are both about the same thing. What do you do about
- different datatypes though?
-
- Do the same thing we did with char* and convert it to ACE_SString where we
- already have a &lt;&lt; operator defined.
- */
-Client &amp; Client::operator&lt;&lt; ( int n )
-{
- /*
- Create a character buffer large enough for the largest number. That's
- a tough call but 1024 should be quite enough.
- */
- char buf[1024];
-
- /*
- Put the number into our buffer...
- */
- ACE_OS::sprintf(buf,"(%d)\n",n);
-
- /*
- And create the ACE_SString that we know how to put.
- */
- ACE_SString newStr(buf);
-
- /*
- Send it and...
- */
- *this &lt;&lt; newStr;
-
- /*
- return ourselves as usual.
- */
- return *this;
-}
-
-
-/*
- Now we pull it all together. Like Tutorial 3, we'll allow command line options.
- */
-int main (int argc, char *argv[])
-{
- const char *server_host = argc > 1 ? argv[1] : ACE_DEFAULT_SERVER_HOST;
- u_short server_port = argc > 2 ? ACE_OS::atoi (argv[2]) : ACE_DEFAULT_SERVER_PORT;
- int max_iterations = argc > 3 ? ACE_OS::atoi (argv[3]) : 4;
-
- /*
- Use the basic constructor since the other isn't really very safe.
- */
- Client server;
-
- /*
- Open the server connection. Notice how this is simpler than Tutorial 3
- since we only have to provide a host name and port value.
- */
- if( server.open(server_host,server_port) == -1 )
- {
- ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "open"), -1);
- }
-
- for (int i = 0; i &lt; max_iterations; i++)
- {
- /*
- Tell the server which iteration we're on. No more mucking aroudn with
- sprintf at this level! It's all hidden from us.
- */
- server &lt;&lt; "message = " &lt;&lt; i+1;
-
- /*
- Everything OK?
- */
- if ( server.error() )
- {
- ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "send"), -1);
- }
- else
- {
- ACE_OS::sleep (1);
- }
- }
-
- if (server.close () == -1)
- {
- ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "close"), -1);
- }
-
- return 0;
-}</PRE>
-
-<HR WIDTH="100%">
-
-<P>Ok, now we're done with that. As you can see, it really isn't
-so hard to create an object that makes sending data much more "natural"
-than the typical send() or send_n() invocation. You can even build
-up arbitrary objects &amp; do some neat tricks with C++ templates to stream
-their data out as well. (We may go into that a little later.)
-Of course, writting the full implementation such that these streams are
-interchangable with the standard C++ ostreams is quite a bit more difficult.
-In addition, there are a lot of optimizations that this client would benefit
-from!
-
-<P>As an exercise to the reader (don't you hate those!) I challenge you
-to write the server side of this. You can take a look at IOStream_Test
-in the ACE distribution if you get stuck...
-
-<P>If you want to compile it yourself, here's the <A HREF="client.cpp">source</A>,
-the <A HREF="Makefile">Makefile</A>,
-and <A HREF="00SetEnv">Environment
-settings</A>.
-
-<P>
-<HR WIDTH="100%">
-<CENTER>[<A HREF="..">Tutorial
-Index</A>]</CENTER>
-
-</BODY>
-</HTML>
diff --git a/docs/tutorials/005/00SetEnv b/docs/tutorials/005/00SetEnv
deleted file mode 100644
index eca78e10c85..00000000000
--- a/docs/tutorials/005/00SetEnv
+++ /dev/null
@@ -1,2 +0,0 @@
-export ACE_ROOT=/local/src/ACE/ACE_wrappers
-export LD_LIBRARY_PATH=$ACE_ROOT/ace:$LD_LIBRARY_PATH
diff --git a/docs/tutorials/005/Makefile b/docs/tutorials/005/Makefile
deleted file mode 100644
index c7635ba0fb3..00000000000
--- a/docs/tutorials/005/Makefile
+++ /dev/null
@@ -1,100 +0,0 @@
-#----------------------------------------------------------------------------
-# $Id$
-#----------------------------------------------------------------------------
-
-#----------------------------------------------------------------------------
-# Local macros
-#----------------------------------------------------------------------------
-
-# You can generally find a Makefile in the ACE examples, tests or the library
-# itself that will satisfy our application needs. This one was taken from
-# one of the examples.
-
- # Define the name of the binary we want to create. There has to be
- # a CPP file $(BIN).cpp but it doesn't necessarily have to have your
- # main() in it. Most of the time, though, it will.
-BIN = server
-
- # Few applications will have a single source file. We use the FILES
- # macro to build up a list of additional files to compile. Notice
- # that we leave off the extension just as with BIN
-FILES =
-FILES += client_handler
-
- # The BUILD macro is used by the ACE makefiles. Basically, it tells
- # the system what to build. I don't really know what VBIN is other
- # than it is constructed from the value of BIN. Just go with it...
-BUILD = $(VBIN)
-
- # Here we use some GNU make extensions to build the SRC macro. Basically,
- # we're just adding .cpp to the value of BIN and for each entry of the
- # FILES macro.
-SRC = $(addsuffix .cpp,$(BIN)) $(addsuffix .cpp,$(FILES))
-
- # This is used by my Indent target below. It's not a part of standard
- # ACE and you don't need it yourself.
-HDR = *.h
-
-#----------------------------------------------------------------------------
-# Include macros and targets
-#----------------------------------------------------------------------------
-
- # This is where the real power lies! These included makefile components
- # are similar to the C++ templates in ACE. That is, they do a tremendous
- # amount of work for you and all you have to do is include them.
- # As a matter of fact, in our project, I created a single file named
- # "app.mk" that includes all of these. Our project makefiles then just
- # need to include app.mk to get everything they need.
-
-include $(ACE_ROOT)/include/makeinclude/wrapper_macros.GNU
-include $(ACE_ROOT)/include/makeinclude/macros.GNU
-include $(ACE_ROOT)/include/makeinclude/rules.common.GNU
-include $(ACE_ROOT)/include/makeinclude/rules.nonested.GNU
-include $(ACE_ROOT)/include/makeinclude/rules.lib.GNU
-include $(ACE_ROOT)/include/makeinclude/rules.bin.GNU
-include $(ACE_ROOT)/include/makeinclude/rules.local.GNU
-
-#----------------------------------------------------------------------------
-# Local targets
-#----------------------------------------------------------------------------
-
- # Sometimes I like to reformat my code to make it more readable. This is
- # more useful for the comments than anything else. Unfortunately, the
- # "indent" program doesn't quite grok C++ so I have to post-process it's
- # output just a bit.
-Indent : #
- for i in $(SRC) $(HDR) ; do \
- indent -npsl -l80 -fca -fc1 -cli0 -cdb < $$i | \
- sed -e 's/: :/::/g' \
- -e 's/^.*\(public:\)/\1/' \
- -e 's/^.*\(protected:\)/\1/' \
- -e 's/^.*\(private:\)/\1/' \
- -e 's/:\(public\)/ : \1/' \
- -e 's/:\(protected\)/ : \1/' \
- -e 's/:\(private\)/ : \1/' \
- > $$i~ ;\
- mv $$i~ $$i ;\
- done
-
- # One of the targets in the ACE makefiles is "depend". It will invoke
- # your compiler in a way that will generate a list of dependencies for
- # you. This is a great thing! Unfortunately, it puts all of that mess
- # directly into the Makefile. I prefer my Makefile to stay clean and
- # uncluttered. The perl script referenced here pulls the dependency
- # stuff back out of the Makefile and into a file ".depend" which we then
- # include just like the makefile components above.
-Depend : depend
- perl fix.Makefile
-
-.depend : #
- touch .depend
-
-#----------------------------------------------------------------------------
-# Dependencies
-#----------------------------------------------------------------------------
-
- # Don't put anything below here. Between the "depend" target and fix.Makefile
- # it's guaranteed to be lost!
-
- # This is inserted by the fix.Makefile script
-include .depend
diff --git a/docs/tutorials/005/acceptor b/docs/tutorials/005/acceptor
deleted file mode 100644
index 45409e4ec3e..00000000000
--- a/docs/tutorials/005/acceptor
+++ /dev/null
@@ -1,6 +0,0 @@
-
-1. #include "ace/Acceptor.h"
-2. #include "ace/SOCK_Acceptor.h"
-
-3. typedef ACE_Acceptor <Logging_Handler, ACE_SOCK_ACCEPTOR> Logging_Acceptor;
-
diff --git a/docs/tutorials/005/client_acceptor.h b/docs/tutorials/005/client_acceptor.h
deleted file mode 100644
index 82416fa999c..00000000000
--- a/docs/tutorials/005/client_acceptor.h
+++ /dev/null
@@ -1,41 +0,0 @@
-
-// $Id$
-
-#ifndef CLIENT_ACCEPTOR_H
-#define CLIENT_ACCEPTOR_H
-
-/*
- The ACE_Acceptor<> template lives in the ace/Acceptor.h header file. You'll
- find a very consitent naming convention between the ACE objects and the
- headers where they can be found. In general, the ACE object ACE_Foobar will
-
-
- be found in ace/Foobar.h.
- */
-
-#include "ace/Acceptor.h"
-
-/*
- Since we want to work with sockets, we'll need a SOCK_Acceptor to allow the
- clients to connect to us.
- */
-#include "ace/SOCK_Acceptor.h"
-
-/*
- The Client_Handler object we develop will be used to handle clients once
- they're connected. The ACE_Acceptor<> template's first parameter requires
- such an object. In some cases, you can get by with just a forward
- declaration on the class, in others you have to have the whole thing.
- */
-#include "client_handler.h"
-
-/*
- Parameterize the ACE_Acceptor<> such that it will listen for socket
- connection attempts and create Client_Handler objects when they happen. In
- Tutorial 001, we wrote the basic acceptor logic on our own before we
- realized that ACE_Acceptor<> was available. You'll get spoiled using the
- ACE templates because they take away a lot of the tedious details!
- */
-typedef ACE_Acceptor < Client_Handler, ACE_SOCK_ACCEPTOR > Client_Acceptor;
-
-#endif // CLIENT_ACCEPTOR_H
diff --git a/docs/tutorials/005/client_handler.cpp b/docs/tutorials/005/client_handler.cpp
deleted file mode 100644
index 42c1b29d66f..00000000000
--- a/docs/tutorials/005/client_handler.cpp
+++ /dev/null
@@ -1,233 +0,0 @@
-
-// $Id$
-
-/*
- In client_handler.h I alluded to the fact that we'll mess around with a
- Client_Acceptor pointer. To do so, we need the Client_Acceptor object
- declaration.
-
- We know that including client_handler.h is redundant because
- client_acceptor.h includes it. Still, the sentry prevents double-inclusion
- from causing problems and it's sometimes good to be explicit about what
- we're using.
-
- On the other hand, we don't directly include any ACE header files here.
- */
-#include "client_acceptor.h"
-#include "client_handler.h"
-
-/*
- Our constructor doesn't do anything. That's generally a good idea. Unless
- you want to start throwing exceptions, there isn't a really good way to
- indicate that a constructor has failed. If I had my way, I'd have a boolean
- return code from it that would cause new to return 0 if I failed. Oh
- well...
- */
-Client_Handler::Client_Handler (void)
-{
-}
-
-/*
- Our destructor doesn't do anything either. That is also by design.
- Remember, we really want folks to use destroy() to get rid of us. If that's
- so, then there's nothing left to do when the destructor gets invoked.
- */
-Client_Handler::~Client_Handler (void)
-{
-}
-
-/*
- The much talked about destroy() method! The reason I keep going on about
- this is because it's just a Bad Idea (TM) to do real work inside of a
- destructor. Although this method is void, it really should return
- int so that it can tell the caller there was a problem. Even as
- void you could at least throw an exception which you would never want
- to do in a destructor.
- */
-void Client_Handler::destroy (void)
-{
- /*
- We probably got here because of an error on the stream, so the peer
- connection is probably already closed. Still... there are other ways to
- get here and closing a closed peer doesn't hurt.
- */
- this->peer ().close ();
-
- /*
- Tell the reactor to forget all about us. Notice that we use the same args
- here that we use in the open() method to register ourselves. In addition,
- we use the DONT_CALL flag to prevent handle_close() being called. Since we
- likely got here due to handle_close(), that could cause a bit of nasty
- recursion!
- */
- this->reactor ()->remove_handler (this,
- ACE_Event_Handler:: READ_MASK | ACE_Event_Handler::DONT_CALL);
-
- /*
- This is how we're able to tell folks not to use delete. By
- deleting our own instance, we take care of memory leaks after ensuring
- that the object is shut down correctly.
- */
- delete this;
-}
-
-/*
- As mentioned before, the open() method is called by the Client_Acceptor when
- a new client connection has been accepted. The Client_Acceptor instance
- pointer is cast to a void* and given to us here. We'll use that to avoid
- some global data...
- */
-int Client_Handler::open (void *_acceptor)
-{
- /*
- Convert the void* to a Client_Acceptor*. You should probably use those
- fancy new C++ cast operators but I can never remember how/when to do so.
- Since you can cast just about anything around a void* without compiler
- warnings be very sure of what you're doing when you do this kind of thing.
- That's where the new-style cast operators can save you.
- */
- Client_Acceptor *acceptor = (Client_Acceptor *) _acceptor;
-
- /*
- Our reactor reference will be set when we register ourselves but I decided
- to go ahead and set it here. No good reason really...
- */
- this->reactor (acceptor->reactor ());
-
- /*
- We need this to store the address of the client that we are now connected
- to. We'll use it later to display a debug message.
- */
- ACE_INET_Addr addr;
-
- /*
- Our ACE_Svc_Handler baseclass gives us the peer() method as a way to
- access our underlying ACE_SOCK_Stream. On that object, we can invoke the
- get_remote_addr() method to get get an ACE_INET_Addr having our client's
- address information. As with most ACE methods, we'll get back (and return)
- a -1 if there was any kind of error. Once we have the ACE_INET_Addr, we
- can query it to find out the clien's host name, TCP/IP address, TCP/IP
- port value and so forth. One word of warning: the get_host_name()
- method of ACE_INET_Addr may return you an empty string if your name server
- can't resolve it. On the other hand, get_host_addr() will always give you
- the dotted-decimal string representing the TCP/IP address.
- */
- if (this->peer ().get_remote_addr (addr) == -1)
- {
- return -1;
- }
-
- /*
- If we managed to get the client's address then we're connected to a real
- and valid client. I suppose that in some cases, the client may connect
- and disconnect so quickly that it is invalid by the time we get here. In
- any case, the test above should always be done to ensure that the
- connection is worth keeping.
-
- Now, regiser ourselves with a reactor and tell that reactor that we want
- to be notified when there is something to read. Remember, we took our
- reactor value from the acceptor which created us in the first place.
- Since we're exploring a single-threaded implementation, this is the
- correct thing to do.
- */
- if (this->reactor ()->register_handler (this, ACE_Event_Handler::READ_MASK) == -1)
- {
- ACE_ERROR_RETURN ((LM_ERROR, "(%P|%t) can't register with reactor\n"), -1);
- }
-
- /*
- Here, we use the ACE_INET_Addr object to print a message with the name of
- the client we're connected to. Again, it is possible that you'll get an
- empty string for the host name if your DNS isn't configured correctly or
- if there is some other reason that a TCP/IP addreess cannot be converted
- into a host name.
- */
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) connected with %s\n", addr.get_host_name ()));
-
- /*
- Always return zero on success.
- */
- return 0;
-}
-
-/*
- In the open() method, we registered with the reactor and requested to be
- notified when there is data to be read. When the reactor sees that activity
- it will invoke this handle_input() method on us. As I mentioned, the _handle
- parameter isn't useful to us but it narrows the list of methods the reactor
- has to worry about and the list of possible virtual functions we would have
- to override.
- */
-int Client_Handler::handle_input (ACE_HANDLE _handle)
-{
- /*
- Some compilers don't like it when you fail to use a parameter. This macro
- will keep 'em quiet for you.
- */
- ACE_UNUSED_ARG (_handle);
-
- /*
- Now, we create and initialize a buffer for receiving the data. Since this
- is just a simple test app, we'll use a small buffer size.
- */
- char buf[128];
- ACE_OS::memset (buf, 0, sizeof (buf));
-
- /*
- Invoke the process() method with a pointer to our data area. We'll let
- that method worry about interfacing with the data. You might choose to go
- ahead and read the data and then pass the result to process(). However,
- application logic may require that you read a few bytes to determine what
- else to read... It's best if we push that all into the application-logic
- level.
- */
- return this->process (buf, sizeof (buf));
-}
-
-/*
- If we return -1 out of handle_input() or if the reactor sees other problems
- with us then handle_close() will be called. It uses our destroy() method to
- shut us down cleanly and get rid of our instance.
- */
-int Client_Handler::handle_close (ACE_HANDLE _handle, ACE_Reactor_Mask _mask)
-{
- ACE_UNUSED_ARG (_handle);
- ACE_UNUSED_ARG (_mask);
-
- this->destroy ();
- return 0;
-}
-
-/*
- And, at last, we get to the application-logic level. Out of everything
- we've done so far, this is the only thing that really has anything to do
- with what your application will do. In this method we will read and process
- the client's data. In a real appliation, you will probably have a bit more
- in main() to deal with command line options but after that point, all of the
- action takes place here.
- */
-int Client_Handler::process (char *_rdbuf, int _rdbuf_len)
-{
- /*
- Using the buffer provided for us, we read the data from the client. If
- there is a read error (eg -- recv() returns -1) then it's a pretty good
- bet that the connection is gone. Likewise, if we read zero bytes then
- something wrong has happened. The reactor wouldn't have called us if
- there wasn't some kind of read activity but there wouldn't be activity if
- there were no bytes to read...
-
- On the other hand, if we got some data then we can display it in a debug
- message for everyone to see.
- */
- switch (this->peer ().recv (_rdbuf, _rdbuf_len))
- {
- case -1:
- ACE_ERROR_RETURN ((LM_ERROR, "(%P|%t) %p bad read\n", "client"), -1);
- case 0:
- ACE_ERROR_RETURN ((LM_ERROR, "(%P|%t) closing daemon (fd = %d)\n", this->get_handle ()), -1);
- default:
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) from client: %s", _rdbuf));
- }
-
- return 0;
-}
diff --git a/docs/tutorials/005/client_handler.h b/docs/tutorials/005/client_handler.h
deleted file mode 100644
index bdd8d903f6f..00000000000
--- a/docs/tutorials/005/client_handler.h
+++ /dev/null
@@ -1,103 +0,0 @@
-
-// $Id$
-
-#ifndef CLIENT_HANDLER_H
-#define CLIENT_HANDLER_H
-
-/*
- Our client handler must exist somewhere in the ACE_Event_Handler object
- hierarchy. This is a requirement of the ACE_Reactor because it maintains
- ACE_Event_Handler pointers for each registered event handler. You could
- derive our Client_Handler directly from ACE_Event_Handler but you still have
- to have an ACE_SOCK_Stream for the actually connection. With a direct
- derivative of ACE_Event_Handler, you'll have to contain and maintain an
- ACE_SOCK_Stream instance yourself. With ACE_Svc_Handler (which is a
- derivative of ACE_Event_Handler) some of those details are handled for you.
-
- */
-
-#include "ace/Svc_Handler.h"
-#include "ace/SOCK_Stream.h"
-
-/*
- Another feature of ACE_Svc_Handler is it's ability to present the ACE_Task<>
- interface as well. That's what the ACE_NULL_SYNCH parameter below is all
- about. That's beyond our scope here but we'll come back to it in the next
- tutorial when we start looking at concurrency options.
- */
-class Client_Handler : public ACE_Svc_Handler < ACE_SOCK_STREAM, ACE_NULL_SYNCH >
-{
-public:
-
- // Constructor...
- Client_Handler (void);
-
- /*
- The destroy() method is our preferred method of destruction. We could
- have overloaded the delete operator but that is neither easy nor
- intuitive (at least to me). Instead, we provide a new method of
- destruction and we make our destructor protected so that only ourselves,
- our derivatives and our friends can delete us. It's a nice
- compromise.
- */
- void destroy (void);
-
- /*
- Most ACE objects have an open() method. That's how you make them ready
- to do work. ACE_Event_Handler has a virtual open() method which allows us
- to create this overrride. ACE_Acceptor<> will invoke this method after
- creating a new Client_Handler when a client connects. Notice that the
- parameter to open() is a void*. It just so happens that the pointer
- points to the acceptor which created us. You would like for the parameter
- to be an ACE_Acceptor<>* but since ACE_Event_Handler is generic, that
- would tie it too closely to the ACE_Acceptor<> set of objects. In our
- definition of open() you'll see how we get around that.
- */
- int open (void *_acceptor);
-
- /*
- When there is activity on a registered handler, the handle_input() method
- of the handler will be invoked. If that method returns an error code (eg
- -- -1) then the reactor will invoke handle_close() to allow the object to
- clean itself up. Since an event handler can be registered for more than
- one type of callback, the callback mask is provided to inform
- handle_close() exactly which method failed. That way, you don't have to
- maintain state information between your handle_* method calls. The _handle
- parameter is explained below...
- */
- int handle_close (ACE_HANDLE _handle, ACE_Reactor_Mask _mask);
-
-protected:
-
- /*
- When we register with the reactor, we're going to tell it that we want to
- be notified of READ events. When the reactor sees that there is read
- activity for us, our handle_input() will be invoked. The _handleg
- provided is the handle (file descriptor in Unix) of the actual connection
- causing the activity. Since we're derived from ACE_Svc_Handler<> and it
- maintains it's own peer (ACE_SOCK_Stream) object, this is redundant for
- us. However, if we had been derived directly from ACE_Event_Handler, we
- may have chosen not to contain the peer. In that case, the _handleg
- would be important to us for reading the client's data.
- */
- int handle_input (ACE_HANDLE _handle);
-
- /*
- This has nothing at all to do with ACE. I've added this here as a worker
- function which I will call from handle_input(). That allows me to
- introduce concurrencly in later tutorials with a no changes to the worker
- function. You can think of process() as application-level code and
- everything elase as application-framework code.
- */
- int process (char *_rdbuf, int _rdbuf_len);
-
- /*
- We don't really do anything in our destructor but we've declared it to be
- protected to prevent casual deletion of this object. As I said above, I
- really would prefer that everyone goes through the destroy() method to get
- rid of us.
- */
- ~Client_Handler (void);
-};
-
-#endif // CLIENT_HANDLER_H
diff --git a/docs/tutorials/005/fix.Makefile b/docs/tutorials/005/fix.Makefile
deleted file mode 100644
index e99c194114a..00000000000
--- a/docs/tutorials/005/fix.Makefile
+++ /dev/null
@@ -1,60 +0,0 @@
-#!/usr/bin/perl
-
- # Open the Makefile that has been mangled by 'make depend'
- # and suck it into a perl array.
-open(IF,"<Makefile") || die;
-@makefile = <IF>;
-close(IF);
-
- # Now open our .depend file and a temporary Makefile.
- # We'll split the original Makefile between these two.
-open(DF,">.depend") || die;
-open(MF,">Makefile.tmp") || die;
-
- # For each line we read out of the original file...
-foreach (@makefile) {
-
- # If we're into the dependency section, write the line
- # into the .depend file.
- #
- if( $depend ) {
- print DF $_;
- }
- else {
- # If we haven't gotten to the dependency section yet
- # then see if the current line is the separator that
- # "make depend" causes to be inserted.
- #
- if( m/^\Q# DO NOT DELETE THIS LINE -- g++dep uses it.\E/ ) {
-
- # If so, change our "mode" and skip this line.
- ++$depend;
- next;
- }
-
- # Also skip the "include .depend" that we insert. If we
- # don't do this, it is possible to have a bunch of these
- # inserted into the output when we read an unmangled Makefile
- next if( m/^include .depend/ );
-
- # Print the non-dependency info to the temporary Makefile
- print MF $_;
- }
-}
-
-# Tell our new Makefile to include the dependency file
-print MF "include .depend\n";
-
-# Close the two output files...
-close(DF);
-close(MF);
-
-# Unlink (remove) the original Makefile and rename our
-# temporary file. There's obviously room for error checking
-# here but we've got the Makefile checked into some revision
-# control system anyway. Don't we?
-
-unlink("Makefile");
-rename("Makefile.tmp","Makefile");
-
-exit(0);
diff --git a/docs/tutorials/005/handler b/docs/tutorials/005/handler
deleted file mode 100644
index d987f4c34ff..00000000000
--- a/docs/tutorials/005/handler
+++ /dev/null
@@ -1,81 +0,0 @@
-
-1. #include "ace/SOCK_Acceptor.h"
-2. #include "ace/Reactor.h"
-
-
-3. class Logging_Handler : public ACE_Svc_Handler<ACE_SOCK_STREAM, ACE_NULL_SYNCH>
- {
-
- public:
-
-4. Logging_Handler (void)
- {
- }
-
-5. virtual void destroy (void)
- {
-6. g_reactor->cancel_timer (this);
-7. this->peer ().close ();
- }
-
-8. virtual int open (void *)
- {
-9. ACE_INET_Addr addr;
-
-10. if (this->peer ().get_remote_addr (addr) == -1)
-11. return -1;
-12. else
- {
-13. ACE_OS::strncpy (this->peer_name_, addr.get_host_name (), MAXHOSTNAMELEN + 1);
-
-14. if (g_reactor->register_handler(this, ACE_Event_Handler::READ_MASK) == -1)
-15. ACE_ERROR_RETURN ((LM_ERROR, "(%P|%t) can't register with reactor\n"), -1);
-
-16. else if (g_reactor->schedule_timer (this, (const void *) this, ACE_Time_Value (2), ACE_Time_Value (2)) == -1)
-17. ACE_ERROR_RETURN ((LM_ERROR, "can'(%P|%t) t register with reactor\n"), -1);
-
-18. else
-19. ACE_DEBUG ((LM_DEBUG, "(%P|%t) connected with %s\n", this->peer_name_));
-
-20. return 0;
- }
- }
-
-21. virtual int close (u_long)
- {
-22. this->destroy ();
-23. return 0;
- }
-
- protected:
-
-24. virtual int handle_input (ACE_HANDLE)
- {
-25. char buf[128];
-26. memset(buf,0,sizeof(buf));
-
-27. switch( this->peer().recv(buf,sizeof buf) )
- {
-28. case -1:
-29. ACE_ERROR_RETURN ((LM_ERROR, "(%P|%t) %p bad read\n", "client logger"), -1);
-30. case 0:
-31. ACE_ERROR_RETURN ((LM_ERROR, "(%P|%t) closing log daemon (fd = %d)\n", this->get_handle ()), -1);
-32. default:
-33. ACE_DEBUG ((LM_DEBUG, "(%P|%t) from client: %s",buf));
- }
-
-34. return 0;
- }
-
-35. virtual int handle_timeout (const ACE_Time_Value &tv, const void *arg)
- {
-36. ACE_ASSERT (arg == this);
-37. ACE_DEBUG ((LM_DEBUG, "(%P|%t) handling timeout from this = %u\n", this));
-38. return 0;
- }
-
- private:
-
-39. char peer_name_[MAXHOSTNAMELEN + 1];
-
- };
diff --git a/docs/tutorials/005/main b/docs/tutorials/005/main
deleted file mode 100644
index 36c67561463..00000000000
--- a/docs/tutorials/005/main
+++ /dev/null
@@ -1,36 +0,0 @@
-1. #include "ace/Reactor.h"
-
-2. ACE_Reactor * g_reactor;
-
-3. static sig_atomic_t finished = 0;
-4. extern "C" void handler (int) { finished = 1; }
-
-5. static const u_short PORT = ACE_DEFAULT_SERVER_PORT;
-
-6. int main (int argc, char *argv[])
- {
-7. g_reactor = new ACE_Reactor;
-
- // Acceptor factory.
-8. Logging_Acceptor peer_acceptor;
-
-9. if (peer_acceptor.open (ACE_INET_Addr (PORT)) == -1)
-10. ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "open"), -1);
-
-11. else if (g_reactor->register_handler (&peer_acceptor, ACE_Event_Handler::READ_MASK) == -1)
-12. ACE_ERROR_RETURN ((LM_ERROR, "registering service with ACE_Reactor\n"), -1);
-
-13. ACE_Sig_Action sa ((ACE_SignalHandler) handler, SIGINT);
-
- // Run forever, performing logging service.
-
-14. ACE_DEBUG ((LM_DEBUG, "(%P|%t) starting up server logging daemon\n"));
-
- // Perform logging service until QUIT_HANDLER receives SIGINT.
-15. while ( !finished )
-16. g_reactor->handle_events ();
-
-17. ACE_DEBUG ((LM_DEBUG, "(%P|%t) shutting down server logging daemon\n"));
-
-18. return 0;
- }
diff --git a/docs/tutorials/005/page01.html b/docs/tutorials/005/page01.html
deleted file mode 100644
index 60ae178abf3..00000000000
--- a/docs/tutorials/005/page01.html
+++ /dev/null
@@ -1,38 +0,0 @@
-<HTML>
-<HEAD>
- <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
- <META NAME="GENERATOR" CONTENT="Mozilla/4.04 [en] (X11; I; Linux 2.0.32 i486) [Netscape]">
- <META NAME="Author" CONTENT="Billy Quinn">
- <META NAME="Description" CONTENT="A first step towards using ACE productively">
- <TITLE>ACE Tutorial 005</TITLE>
-</HEAD>
-<BODY TEXT="#000000" BGCOLOR="#FFFFFF" LINK="#000FFF" VLINK="#FF0F0F">
-
-<CENTER><B><FONT SIZE=+2>ACE Tutorial 005</FONT></B></CENTER>
-
-<CENTER><B><FONT SIZE=+2>On the road to a multithreaded server</FONT></B></CENTER>
-
-
-<P>
-<HR WIDTH="100%">
-
-<P>In this tutorial, we're going to flash-back to the simple server we
-created a while back.&nbsp; We'll create a very simple server where everything
-takes place in one thread.&nbsp; Once we have a solid understanding there,
-we'll move on to the next tutorial where we begin to introduce concurrency
-concepts.
-
-<P>There are four C++&nbsp;source files in this tutorial:&nbsp; server.cpp,
-client_acceptor.h, client_handler.h and client_handler.cpp.&nbsp; I'll
-talk about each of these in turn with the usual color commentary as we
-go.&nbsp; In addition, I'll briefly discuss the Makefile and a short perl
-script I've added.
-
-<P>
-<HR WIDTH="100%">
-<CENTER>[<A HREF="..">Tutorial
-Index</A>] [<A HREF="page02.html">Continue
-This Tutorial</A>]</CENTER>
-
-</BODY>
-</HTML>
diff --git a/docs/tutorials/005/page02.html b/docs/tutorials/005/page02.html
deleted file mode 100644
index 7d268e8bd00..00000000000
--- a/docs/tutorials/005/page02.html
+++ /dev/null
@@ -1,201 +0,0 @@
-<HTML>
-<HEAD>
- <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
- <META NAME="GENERATOR" CONTENT="Mozilla/4.04 [en] (X11; I; Linux 2.0.32 i486) [Netscape]">
- <META NAME="Author" CONTENT="Billy Quinn">
- <META NAME="Description" CONTENT="A first step towards using ACE productively">
- <TITLE>ACE Tutorial 005</TITLE>
-</HEAD>
-<BODY TEXT="#000000" BGCOLOR="#FFFFFF" LINK="#000FFF" VLINK="#FF0F0F">
-
-<CENTER><B><FONT SIZE=+2>ACE Tutorial 005</FONT></B></CENTER>
-
-<CENTER><B><FONT SIZE=+2>On the road to a multithreaded server</FONT></B></CENTER>
-
-
-<P>
-<HR WIDTH="100%">
-
-<P>We begin with <I><A HREF="server.cpp">server.cpp</A></I>.
-
-<P>
-<HR WIDTH="100%">
-
-<P><FONT FACE="Arial,Helvetica">// $Id: server.cpp,v 1.5 1998/08/29 21:57:32
-jcej Exp $</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; We try to keep main() very
-simple.&nbsp; One of the ways we do that is to push</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; much of the complicated stuff
-into worker objects.&nbsp; In this case, we only</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; need to include the acceptor
-header in our main source file.&nbsp; We let it</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; worry about the "real work".</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;*/</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">#include "client_acceptor.h"</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; As before, we create a simple
-signal handler that will set our finished</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; flag.&nbsp; There are, of
-course, more elegant ways to handle program shutdown</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; requests but that isn't really
-our focus right now, so we'll just do the</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; easiest thing.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;*/</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">static sig_atomic_t finished = 0;</FONT>
-<BR><FONT FACE="Arial,Helvetica">extern "C" void handler (int)</FONT>
-<BR><FONT FACE="Arial,Helvetica">{</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; finished = 1;</FONT>
-<BR><FONT FACE="Arial,Helvetica">}</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; A server has to listen for
-clients at a known TCP/IP port.&nbsp; The default ACE</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; port is 10002 (at least on
-my system) and that's good enough for what&nbsp; we</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; want to do here.&nbsp; Obviously,
-a more robust application would take a command</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; line parameter or read from
-a configuration file or do some other&nbsp; clever</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; thing.&nbsp; Just like the
-signal handler above, though, that's what we want to</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; focus on, so we're taking
-the easy way out.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;*/</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">static const u_short PORT = ACE_DEFAULT_SERVER_PORT;</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; Finally, we get to main.&nbsp;
-Some C++ compilers will complain loudly if your</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; function signature doesn't
-match the prototype.&nbsp; Even though we're not</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; going to use the parameters,
-we still&nbsp; have to specify them.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;*/</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">int main (int argc, char *argv[])</FONT>
-<BR><FONT FACE="Arial,Helvetica">{</FONT>
-<BR><FONT FACE="Arial,Helvetica">/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; In our earlier servers, we
-used a global pointer to get to the reactor. I've</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; never really liked that idea,
-so I've moved it into main() this time. When</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; we&nbsp; get to the Client_Handler
-object you'll see how we manage to get a</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; pointer back to this reactor.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;*/</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; ACE_Reactor reactor;</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp; /*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; The acceptor
-will take care of letting clients connect to us.&nbsp; It will</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; also arrange
-for a&nbsp; Client_Handler to be created for each new client.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; Since we're only
-going to listen at one&nbsp; TCP/IP port, we only need one</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; acceptor.&nbsp;
-If we wanted, though, we could create several of these&nbsp; and</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; listen at several
-ports.&nbsp; (That's what we would do if we wanted to rewrite</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; inetd for&nbsp;
-instance.)</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; */</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; Client_Acceptor peer_acceptor;</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp; /*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; Create an ACE_INET_Addr
-that represents our endpoint of a connection. We</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; then open our
-acceptor object with that Addr.&nbsp; Doing so tells the acceptor</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; where to listen
-for connections.&nbsp; Servers generally listen at "well known"</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; addresses.&nbsp;
-If not, there must be some mechanism by which the client is</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; informed of the
-server's address.</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; Note how ACE_ERROR_RETURN
-is used if we fail to open the acceptor.&nbsp; This</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; technique is
-used over and over again in our tutorials.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; */</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; if (peer_acceptor.open (ACE_INET_Addr
-(PORT), &amp;reactor) == -1)</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp; ACE_ERROR_RETURN ((LM_ERROR,
-"%p\n", "open"), -1);</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp; /*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; Here, we know
-that the open was successful.&nbsp; If it had failed, we would</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; have exited above.&nbsp;
-A nice side-effect of the open() is that we're already</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; registered with
-the reactor we provided it.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; */</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp; /*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; Install our signal
-handler.&nbsp; You can actually register signal handlers</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; with the reactor.&nbsp;
-You might do that when the signal handler is</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; responsible for
-performing "real" work.&nbsp; Our simple flag-setter doesn't</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; justify deriving
-from ACE_Event_Handler and providing a callback function</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; though.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; */</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; ACE_Sig_Action sa ((ACE_SignalHandler)
-handler, SIGINT);</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp; /*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; Like ACE_ERROR_RETURN,
-the ACE_DEBUG macro gets used quite a bit.&nbsp; It's a</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; handy way to
-generate uniform debug output from your program.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; */</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; ACE_DEBUG ((LM_DEBUG, "(%P|%t)
-starting up server daemon\n"));</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp; /*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; This will loop
-"forever" invoking the handle_events() method of our</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; reactor. handle_events()
-watches for activity on any registered handlers</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; and invokes their
-appropriate callbacks when necessary.&nbsp; Callback-driven</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; programming is
-a big thing in ACE, you should get used to it. If the</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; signal handler
-catches something, the finished flag will be set and we'll</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; exit.&nbsp; Conveniently
-enough, handle_events() is also interrupted by signals</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; and will exit
-back to the while() loop.&nbsp; (If you want your event loop to</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; not be interrupted
-by signals, checkout the &lt;i>restart&lt;/i> flag on the</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; open() method
-of ACE_Reactor if you're interested.)</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; */</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; while (!finished)</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp; reactor.handle_events
-();</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp; ACE_DEBUG ((LM_DEBUG, "(%P|%t) shutting
-down server daemon\n"));</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp; return 0;</FONT>
-<BR><FONT FACE="Arial,Helvetica">}</FONT>
-
-<P>
-<HR WIDTH="100%">
-<CENTER>[<A HREF="..">Tutorial
-Index</A>] [<A HREF="page03.html">Continue
-This Tutorial</A>]</CENTER>
-
-</BODY>
-</HTML>
diff --git a/docs/tutorials/005/page03.html b/docs/tutorials/005/page03.html
deleted file mode 100644
index fb8acc3e913..00000000000
--- a/docs/tutorials/005/page03.html
+++ /dev/null
@@ -1,94 +0,0 @@
-<HTML>
-<HEAD>
- <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
- <META NAME="GENERATOR" CONTENT="Mozilla/4.04 [en] (X11; I; Linux 2.0.32 i486) [Netscape]">
- <META NAME="Author" CONTENT="Billy Quinn">
- <META NAME="Description" CONTENT="A first step towards using ACE productively">
- <TITLE>ACE Tutorial 005</TITLE>
-</HEAD>
-<BODY TEXT="#000000" BGCOLOR="#FFFFFF" LINK="#000FFF" VLINK="#FF0F0F">
-
-<CENTER><B><FONT SIZE=+2>ACE Tutorial 005</FONT></B></CENTER>
-
-<CENTER><B><FONT SIZE=+2>On the road to a multithreaded server</FONT></B></CENTER>
-
-
-<P>
-<HR WIDTH="100%">
-
-<P>Now, let's take a look at <I><A HREF="client_acceptor.h">client_acceptor.h</A></I>.&nbsp;
-Since I went on about how it does all the work of letting clients connect
-to us, it must be rather complext.&nbsp; Right?&nbsp; Wrong.
-
-<P>The more you use ACE, the more you'll find that they've already taken
-care of most details for you.&nbsp; With respect to the acceptance of client
-connections:&nbsp; there just aren't that many ways to do it!&nbsp; The
-ACE team has chosen an approach and created a C++&nbsp;template that does
-all of the work for you.&nbsp; All you're required to do is provide it
-with an object type to instantiate when a new connection arrives.
-
-<P>
-<HR WIDTH="100%">
-
-<P><FONT FACE="Arial,Helvetica">// $Id$</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">#ifndef&nbsp; CLIENT_ACCEPTOR_H</FONT>
-<BR><FONT FACE="Arial,Helvetica">#define CLIENT_ACCEPTOR_H</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;The ACE_Acceptor&lt;> template lives
-in the ace/Acceptor.h header file.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;You'll find a very consitent naming
-convention between the ACE objects</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;and the headers where they can be
-found.&nbsp; In general, the ACE object</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;<I>ACE_Foobar</I> will be found
-in <I>ace/Foobar.h</I>.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;*/</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">#include "ace/Acceptor.h"</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;Since we want to work with sockets,
-we'll need a SOCK_Acceptor to allow</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;the clients to connect to us.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;*/</FONT>
-<BR><FONT FACE="Arial,Helvetica">#include "ace/SOCK_Acceptor.h"</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;The Client_Handler object we develop
-will be used to handle clients</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;once they're connected.&nbsp; The
-ACE_Acceptor&lt;> template's first parameter</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;requires such an object.&nbsp; In
-some cases, you can get by with just a</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;forward declaration on the class,
-in others you have to have the whole</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;thing.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;*/</FONT>
-<BR><FONT FACE="Arial,Helvetica">#include "client_handler.h"</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;Parameterize the ACE_Acceptor&lt;>
-such that it will listen for socket</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;connection attempts and create Client_Handler
-objects when they happen.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;In Tutorial 001, we wrote the basic
-acceptor logic on our own before</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;we realized that ACE_Acceptor&lt;>
-was available.&nbsp; You'll get spoiled using</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;the ACE templates because they take
-away a lot of the tedious details!</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;*/</FONT>
-<BR><FONT FACE="Arial,Helvetica">typedef ACE_Acceptor &lt; Client_Handler,
-ACE_SOCK_ACCEPTOR > Client_Acceptor;</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">#endif // CLIENT_ACCEPTOR_H</FONT>
-
-<P>
-<HR WIDTH="100%">
-<CENTER>[<A HREF="..">Tutorial
-Index</A>] [<A HREF="page04.html">Continue This Tutorial</A>]</CENTER>
-
-</BODY>
-</HTML>
diff --git a/docs/tutorials/005/page04.html b/docs/tutorials/005/page04.html
deleted file mode 100644
index 2a526c22911..00000000000
--- a/docs/tutorials/005/page04.html
+++ /dev/null
@@ -1,192 +0,0 @@
-<HTML>
-<HEAD>
- <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
- <META NAME="GENERATOR" CONTENT="Mozilla/4.04 [en] (X11; I; Linux 2.0.32 i486) [Netscape]">
- <META NAME="Author" CONTENT="Billy Quinn">
- <META NAME="Description" CONTENT="A first step towards using ACE productively">
- <TITLE>ACE Tutorial 005</TITLE>
-</HEAD>
-<BODY TEXT="#000000" BGCOLOR="#FFFFFF" LINK="#000FFF" VLINK="#FF0F0F">
-
-<CENTER><B><FONT SIZE=+2>ACE Tutorial 005</FONT></B></CENTER>
-
-<CENTER><B><FONT SIZE=+2>On the road to a multithreaded server</FONT></B></CENTER>
-
-
-<P>
-<HR WIDTH="100%">
-
-<P>Ok, so we've got a main() loop that sets up the acceptor and we've seen
-how easy it is to create the acceptor object.&nbsp; So far, we've hardly
-written any code at all.&nbsp; Well, that's just about to change...
-
-<P>First, we look at <I><A HREF="client_handler.h">client_handler.h</A></I>
-for the declaration of the Client_Handler object.&nbsp; Then we look at
-the definition where all of the real work of the application takes place.
-
-<P>
-<HR WIDTH="100%">
-
-<P><FONT FACE="Arial,Helvetica">// $Id$</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">#ifndef CLIENT_HANDLER_H</FONT>
-<BR><FONT FACE="Arial,Helvetica">#define CLIENT_HANDLER_H</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; Our client handler must exist
-somewhere in the ACE_Event_Handler object</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; hierarchy.&nbsp; This is
-a requirement of the ACE_Reactor because it maintains</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; ACE_Event_Handler pointers
-for each registered event handler.&nbsp; You could</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; derive our Client_Handler
-directly from ACE_Event_Handler but you still have</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; to have an ACE_SOCK_Stream
-for the actually connection.&nbsp; With a direct</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; derivative of ACE_Event_Handler,
-you'll have to contain and maintain an</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; ACE_SOCK_Stream instance
-yourself.&nbsp; With ACE_Svc_Handler (which is a</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; derivative of ACE_Event_Handler)
-some of those details are handled for you.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;*/</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">#include "ace/Svc_Handler.h"</FONT>
-<BR><FONT FACE="Arial,Helvetica">#include "ace/SOCK_Stream.h"</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; Another feature of ACE_Svc_Handler
-is it's ability to present the ACE_Task&lt;></FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; interface as well.&nbsp;
-That's what the ACE_NULL_SYNCH parameter below is all</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; about.&nbsp; That's beyond
-our scope here but we'll come back to it in the next</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; tutorial when we start looking
-at concurrency options.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;*/</FONT>
-<BR><FONT FACE="Arial,Helvetica">class Client_Handler : public ACE_Svc_Handler
-&lt; ACE_SOCK_STREAM, ACE_NULL_SYNCH ></FONT>
-<BR><FONT FACE="Arial,Helvetica">{</FONT>
-<BR><FONT FACE="Arial,Helvetica">public:</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp; // Constructor...</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; Client_Handler (void);</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp; /*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; The destroy()
-method is our preferred method of destruction.&nbsp; We could</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; have overloaded
-the &lt;i>delete&lt;/i> operator but that is neither easy nor</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; intuitive (at
-least to me).&nbsp; Instead, we provide a new method of</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; destruction and
-we make our destructor protected so that only ourselves,</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; our derivatives
-and our friends can &lt;i>delete&lt;/i> us. It's a nice</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; compromise.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; */</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; void destroy (void);</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp; /*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; Most ACE objects
-have an open() method.&nbsp; That's how you make them ready</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; to do work.&nbsp;
-ACE_Event_Handler has a virtual open() method which allows us</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; to create this
-overrride.&nbsp; ACE_Acceptor&lt;> will invoke this method after</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; creating a new
-Client_Handler when a client connects. Notice that the</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; parameter to
-open() is a void*.&nbsp; It just so happens that the pointer</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; points to the
-acceptor which created us.&nbsp; You would like for the parameter</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; to be an ACE_Acceptor&lt;>*
-but since ACE_Event_Handler is generic, that</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; would tie it
-too closely to the ACE_Acceptor&lt;> set of objects.&nbsp; In our</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; definition of
-open() you'll see how we get around that.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; */</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; int open (void *_acceptor);</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp; /*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; When there is
-activity on a registered handler, the handle_input() method</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; of the handler
-will be invoked.&nbsp; If that method returns an error code (eg</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; -- -1) then the
-reactor will invoke handle_close() to allow the object to</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; clean itself
-up. Since an event handler can be registered for more than</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; one type of callback,
-the callback mask is provided to inform</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; handle_close()
-exactly which method failed.&nbsp; That way, you don't have to</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; maintain state
-information between your handle_* method calls. The _handle</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; parameter is
-explained below...</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; */</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; int handle_close (ACE_HANDLE _handle,
-ACE_Reactor_Mask _mask);</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">protected:</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp; /*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; When we register
-with the reactor, we're going to tell it that we want to</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; be notified of
-READ events.&nbsp; When the reactor sees that there is read</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; activity for
-us, our handle_input() will be invoked. The &lt;i>_handle&lt;/i></FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; provided is the
-handle (file descriptor in Unix) of the actual connection</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; causing the activity.&nbsp;
-Since we're derived from ACE_Svc_Handler&lt;> and it</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; maintains it's
-own peer (ACE_SOCK_Stream) object, this is redundant for</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; us.&nbsp; However,
-if we had been derived directly from ACE_Event_Handler, we</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; may have chosen
-not to contain the peer.&nbsp; In that case, the &lt;i>_handle&lt;/i></FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; would be important
-to us for reading the client's data.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; */</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; int handle_input (ACE_HANDLE _handle);</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp; /*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; This has nothing
-at all to do with ACE.&nbsp; I've added this here as a worker</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; function which
-I will call from handle_input().&nbsp; That allows me to</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; introduce concurrencly
-in later tutorials with a no changes to the worker</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; function.&nbsp;
-You can think of process() as application-level code and</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; everything elase
-as application-framework code.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; */</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; int process (char *_rdbuf, int
-_rdbuf_len);</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp; /*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; We don't really
-do anything in our destructor but we've declared it to be</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; protected to
-prevent casual deletion of this object.&nbsp; As I said above, I</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; really would
-prefer that everyone goes through the destroy() method to get</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; rid of us.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; */</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; ~Client_Handler (void);</FONT>
-<BR><FONT FACE="Arial,Helvetica">};</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">#endif // CLIENT_HANDLER_H</FONT>
-
-<P>
-<HR WIDTH="100%">
-<CENTER>[<A HREF="..">Tutorial
-Index</A>] [<A HREF="page05.html">Continue This Tutorial</A>]</CENTER>
-
-</BODY>
-</HTML>
diff --git a/docs/tutorials/005/page05.html b/docs/tutorials/005/page05.html
deleted file mode 100644
index 117366b5af3..00000000000
--- a/docs/tutorials/005/page05.html
+++ /dev/null
@@ -1,385 +0,0 @@
-<HTML>
-<HEAD>
- <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
- <META NAME="GENERATOR" CONTENT="Mozilla/4.04 [en] (X11; I; Linux 2.0.32 i486) [Netscape]">
- <META NAME="Author" CONTENT="Billy Quinn">
- <META NAME="Description" CONTENT="A first step towards using ACE productively">
- <TITLE>ACE Tutorial 005</TITLE>
-</HEAD>
-<BODY TEXT="#000000" BGCOLOR="#FFFFFF" LINK="#000FFF" VLINK="#FF0F0F">
-
-<CENTER><B><FONT SIZE=+2>ACE Tutorial 005</FONT></B></CENTER>
-
-<CENTER><B><FONT SIZE=+2>On the road to a multithreaded server</FONT></B></CENTER>
-
-
-<P>
-<HR WIDTH="100%">
-
-<P>Now we're finally at <I><A HREF="client_handler.cpp">client_handler.cpp</A></I>
-where we have to write some code.&nbsp; This file has more code than the
-rest of the application all together.
-
-<P>
-<HR WIDTH="100%">
-<BR>&nbsp;
-<BR>&nbsp; <FONT FACE="Arial,Helvetica">// $Id$</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; In client_handler.h I alluded
-to the fact that we'll mess around with a</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; Client_Acceptor pointer.&nbsp;
-To do so, we need the Client_Acceptor object</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; declaration.</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; We know that including client_handler.h
-is redundant because</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; client_acceptor.h includes
-it.&nbsp; Still, the sentry prevents double-inclusion</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; from causing problems and
-it's sometimes good to be explicit about what</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; we're using.</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; On the other hand, we don't
-directly include any ACE header files here.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;*/</FONT>
-<BR><FONT FACE="Arial,Helvetica">#include "client_acceptor.h"</FONT>
-<BR><FONT FACE="Arial,Helvetica">#include "client_handler.h"</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; Our constructor doesn't do
-anything.&nbsp; That's generally a good idea.&nbsp; Unless</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; you want to start throwing
-exceptions, there isn't a really good way to</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; indicate that a constructor
-has failed.&nbsp; If I had my way, I'd have a boolean</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; return code from it that
-would cause <I>new</I> to return 0 if I failed.&nbsp; Oh</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; well...</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;*/</FONT>
-<BR><FONT FACE="Arial,Helvetica">Client_Handler::Client_Handler (void)</FONT>
-<BR><FONT FACE="Arial,Helvetica">{</FONT>
-<BR><FONT FACE="Arial,Helvetica">}</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; Our destructor doesn't do
-anything either.&nbsp; That is also by design.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; Remember, we really want
-folks to use destroy() to get rid of us.&nbsp; If that's</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; so, then there's nothing
-left to do when the destructor gets invoked.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;*/</FONT>
-<BR><FONT FACE="Arial,Helvetica">Client_Handler::~Client_Handler (void)</FONT>
-<BR><FONT FACE="Arial,Helvetica">{</FONT>
-<BR><FONT FACE="Arial,Helvetica">}</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; The much talked about destroy()
-method!&nbsp; The reason I keep going on about</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; this is because it's just
-a Bad Idea (TM) to do real work inside of a</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; destructor.&nbsp;&nbsp; Although
-this method is <I>void</I>, it really should return</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; <I>int</I> so that it can
-tell the caller there was a problem.&nbsp; Even as</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; <I>void</I> you could at
-least throw an exception which you would never want</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; to do in a destructor.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;*/</FONT>
-<BR><FONT FACE="Arial,Helvetica">void Client_Handler::destroy (void)</FONT>
-<BR><FONT FACE="Arial,Helvetica">{</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; /*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; We probably got
-here because of an error on the stream, so the peer</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; connection is
-probably already closed.&nbsp; Still... there are other ways to</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; get here and
-closing a closed peer doesn't hurt.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; */</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; this->peer ().close ();</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp; /*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; Tell the reactor
-to forget all about us.&nbsp; Notice that we use the same args</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; here that we
-use in the open() method to register ourselves.&nbsp; In addition,</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; we use the DONT_CALL
-flag to prevent handle_close() being called.&nbsp; Since we</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; likely got here
-due to handle_close(), that could cause a bit of nasty</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; recursion!</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; */</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; this->reactor ()->remove_handler
-(this,</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-ACE_Event_Handler:: READ_MASK | ACE_Event_Handler::DONT_CALL);</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp; /*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; This is how we're
-able to tell folks not to use&nbsp; <I>delete</I>.&nbsp; By deleting</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; our own instance,
-we take care of memory leaks after ensuring</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; that the object
-is shut down correctly.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; */</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; delete this;</FONT>
-<BR><FONT FACE="Arial,Helvetica">}</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; As mentioned before, the
-open() method is called by the Client_Acceptor when</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; a new client connection has
-been accepted.&nbsp; The Client_Acceptor instance</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; pointer is cast to a void*
-and given to us here.&nbsp; We'll use that to avoid</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; some global data...</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;*/</FONT>
-<BR><FONT FACE="Arial,Helvetica">int Client_Handler::open (void *_acceptor)</FONT>
-<BR><FONT FACE="Arial,Helvetica">{</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; /*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; Convert the void*
-to a Client_Acceptor*.&nbsp; You should probably use those</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; fancy new C++
-cast operators but I can never remember how/when to do so.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; Since you can
-cast just about anything around a void* without compiler</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; warnings be very
-sure of what you're doing when you do this kind of thing.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; That's where
-the new-style cast operators can save you.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; */</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; Client_Acceptor *acceptor = (Client_Acceptor
-*) _acceptor;</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp; /*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; Our reactor reference
-will be set when we register ourselves but I decided</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; to go ahead and
-set it here.&nbsp; No good reason really...</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; */</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; this->reactor (acceptor->reactor
-());</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp; /*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; We need this
-to store the address of the client that we are now connected</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; to.&nbsp; We'll
-use it later to display a debug message.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; */</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; ACE_INET_Addr addr;</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp; /*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; Our ACE_Svc_Handler
-baseclass gives us the peer() method as a way to</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; access our underlying
-ACE_SOCK_Stream.&nbsp; On that object, we can invoke the</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; get_remote_addr()
-method to get get an ACE_INET_Addr having our client's</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; address information.
-As with most ACE methods, we'll get back (and return)</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; a -1 if there
-was any kind of error.&nbsp; Once we have the ACE_INET_Addr, we</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; can query it
-to find out the clien's host name, TCP/IP address, TCP/IP</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; port value and
-so forth.&nbsp; One word of warning:&nbsp;&nbsp; the get_host_name()</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; method of ACE_INET_Addr
-may return you an empty string if your name server</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; can't resolve
-it.&nbsp; On the other hand, get_host_addr() will always give you</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; the dotted-decimal
-string representing the TCP/IP address.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; */</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; if (this->peer ().get_remote_addr
-(addr) == -1)</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp; {</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; return
--1;</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp; }</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp; /*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; If we managed
-to get the client's address then we're connected to a real</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; and valid client.&nbsp;
-I suppose that in some cases, the client may connect</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; and disconnect
-so quickly that it is invalid by the time we get here. In</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; any case, the
-test above should always be done to ensure that the</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; connection is
-worth keeping.</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; Now, regiser ourselves
-with a reactor and tell that reactor that we want</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; to be notified
-when there is something to read.&nbsp; Remember, we took our</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; reactor value
-from the acceptor which created us in the first place.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; Since we're exploring
-a single-threaded implementation, this is the</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; correct thing
-to do.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; */</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; if (this->reactor ()->register_handler
-(this, ACE_Event_Handler::READ_MASK) == -1)</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp; {</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; ACE_ERROR_RETURN
-((LM_ERROR, "(%P|%t) can't register with reactor\n"), -1);</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp; }</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp; /*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; Here, we use
-the ACE_INET_Addr object to print a message with the name of</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; the client we're
-connected to.&nbsp; Again, it is possible that you'll get an</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; empty string
-for the host name if your DNS isn't configured correctly or</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; if there is some
-other reason that a TCP/IP addreess cannot be converted</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; into a host name.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; */</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; ACE_DEBUG ((LM_DEBUG, "(%P|%t)
-connected with %s\n", addr.get_host_name ()));</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp; /*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; Always return
-zero on success.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; */</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; return 0;</FONT>
-<BR><FONT FACE="Arial,Helvetica">}</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; In the open() method, we
-registered with the reactor and requested to be</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; notified when there is data
-to be read.&nbsp; When the reactor sees that activity</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; it will invoke this handle_input()
-method on us.&nbsp; As I mentioned, the _handle</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; parameter isn't useful to
-us but it narrows the list of methods the reactor</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; has to worry about and the
-list of possible virtual functions we would have</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; to override.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;*/</FONT>
-<BR><FONT FACE="Arial,Helvetica">int Client_Handler::handle_input (ACE_HANDLE
-_handle)</FONT>
-<BR><FONT FACE="Arial,Helvetica">{</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; /*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; Some compilers
-don't like it when you fail to use a parameter.&nbsp; This macro</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; will keep 'em
-quiet for you.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; */</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; ACE_UNUSED_ARG (_handle);</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp; /*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; Now, we create
-and initialize a buffer for receiving the data.&nbsp; Since this</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; is just a simple
-test app, we'll use a small buffer size.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; */</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; char buf[128];</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; memset (buf, 0, sizeof (buf));</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp; /*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; Invoke the process()
-method with a pointer to our data area.&nbsp; We'll let</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; that method worry
-about interfacing with the data.&nbsp; You might choose to go</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; ahead and read
-the data and then pass the result to process().&nbsp; However,</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; application logic
-may require that you read a few bytes to determine what</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; else to read...&nbsp;
-It's best if we push that all into the application-logic</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; level.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; */</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; return this->process (buf, sizeof
-(buf));</FONT>
-<BR><FONT FACE="Arial,Helvetica">}</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; If we return -1 out of handle_input()
-or if the reactor sees other problems</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; with us then handle_close()
-will be called.&nbsp; It uses our destroy() method to</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; shut us down cleanly and
-get rid of our instance.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;*/</FONT>
-<BR><FONT FACE="Arial,Helvetica">int Client_Handler::handle_close (ACE_HANDLE
-_handle, ACE_Reactor_Mask _mask)</FONT>
-<BR><FONT FACE="Arial,Helvetica">{</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; ACE_UNUSED_ARG (_handle);</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; ACE_UNUSED_ARG (_mask);</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp; this->destroy ();</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; return 0;</FONT>
-<BR><FONT FACE="Arial,Helvetica">}</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; And, at last, we get to the
-application-logic level.&nbsp; Out of everything</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; we've done so far, this is
-the only thing that really has anything to do</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; with what your application
-will do.&nbsp; In this method we will read and process</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; the client's data.&nbsp;
-In a real appliation, you will probably have a bit more</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; in main() to deal with command
-line options but after that point, all of the</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; action takes place here.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;*/</FONT>
-<BR><FONT FACE="Arial,Helvetica">int Client_Handler::process (char *_rdbuf,
-int _rdbuf_len)</FONT>
-<BR><FONT FACE="Arial,Helvetica">{</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; /*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; Using the buffer
-provided for us, we read the data from the client. If</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; there is a read
-error (eg -- recv() returns -1) then it's a pretty good</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; bet that the
-connection is gone.&nbsp; Likewise, if we read zero bytes then</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; something wrong
-has happened.&nbsp; The reactor wouldn't have called us if</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; there wasn't
-some kind of read activity but there wouldn't be activity if</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; there were no
-bytes to read...</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; On the other hand,
-if we got some data then we can display it in a&nbsp; debug</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; message for everyone
-to see.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; */</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; switch (this->peer ().recv (_rdbuf,
-_rdbuf_len))</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp; {</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp; case -1:</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; ACE_ERROR_RETURN
-((LM_ERROR, "(%P|%t) %p bad read\n", "client"), -1);</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp; case 0:</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; ACE_ERROR_RETURN
-((LM_ERROR, "(%P|%t) closing daemon (fd = %d)\n", this->get_handle ()),
--1);</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp; default:</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; ACE_DEBUG
-((LM_DEBUG, "(%P|%t) from client: %s", _rdbuf));</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp; }</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp; return 0;</FONT>
-<BR><FONT FACE="Arial,Helvetica">}</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P>
-<HR WIDTH="100%">
-
-<P>That's the last of the C++&nbsp;code.&nbsp; On the final two pages I'll
-go over the Makefile and a short perl script I wrote to "assist"&nbsp;the
-Makefile.&nbsp; Please... Continue...
-
-<P>
-<HR WIDTH="100%">
-<CENTER>[<A HREF="..">Tutorial
-Index</A>] [<A HREF="page06.html">Continue This Tutorial</A>]</CENTER>
-
-</BODY>
-</HTML>
diff --git a/docs/tutorials/005/page06.html b/docs/tutorials/005/page06.html
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@@ -1,195 +0,0 @@
-<HTML>
-<HEAD>
- <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
- <META NAME="GENERATOR" CONTENT="Mozilla/4.04 [en] (X11; I; Linux 2.0.32 i486) [Netscape]">
- <META NAME="Author" CONTENT="Billy Quinn">
- <META NAME="Description" CONTENT="A first step towards using ACE productively">
- <TITLE>ACE Tutorial 005</TITLE>
-</HEAD>
-<BODY TEXT="#000000" BGCOLOR="#FFFFFF" LINK="#000FFF" VLINK="#FF0F0F">
-
-<CENTER><B><FONT SIZE=+2>ACE Tutorial 005</FONT></B></CENTER>
-
-<CENTER><B><FONT SIZE=+2>On the road to a multithreaded server</FONT></B></CENTER>
-
-
-<P>
-<HR WIDTH="100%">
-
-<P>Before we go, I wanted you to see the <A HREF="Makefile">Makefile</A>.
-
-<P>
-<HR WIDTH="100%">
-<BR>&nbsp;
-<UL><FONT FACE="Arial,Helvetica">#----------------------------------------------------------------------------</FONT>
-<BR><FONT FACE="Arial,Helvetica">#&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-$Id$</FONT>
-<BR><FONT FACE="Arial,Helvetica">#----------------------------------------------------------------------------</FONT>
-
-<P><FONT FACE="Arial,Helvetica">#----------------------------------------------------------------------------</FONT>
-<BR><FONT FACE="Arial,Helvetica">#&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-Local macros</FONT>
-<BR><FONT FACE="Arial,Helvetica">#----------------------------------------------------------------------------</FONT>
-
-<P><FONT FACE="Arial,Helvetica"># You can generally find a Makefile in
-the ACE examples, tests or the library</FONT>
-<BR><FONT FACE="Arial,Helvetica"># itself that will satisfy our application
-needs.&nbsp; This one was taken from</FONT>
-<BR><FONT FACE="Arial,Helvetica"># one of the examples.</FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-# Define the name of the binary we want to create.&nbsp; There has to be</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-# a CPP file $(BIN).cpp but it doesn't necessarily have to have your</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-# main() in it.&nbsp; Most of the time, though, it will.</FONT>
-<BR><FONT FACE="Arial,Helvetica">BIN&nbsp;&nbsp;&nbsp; = server</FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-# Few applications will have a single source file.&nbsp; We use the FILES</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-# macro to build up a list of additional files to compile.&nbsp; Notice</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-# that we leave off the extension just as with BIN</FONT>
-<BR><FONT FACE="Arial,Helvetica">FILES&nbsp; =</FONT>
-<BR><FONT FACE="Arial,Helvetica">FILES += client_handler</FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-# The BUILD macro is used by the ACE makefiles.&nbsp; Basically, it tells</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-# the system what to build.&nbsp; I don't really know what VBIN is other</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-# than it is constructed from the value of BIN.&nbsp; Just go with it...</FONT>
-<BR><FONT FACE="Arial,Helvetica">BUILD&nbsp;&nbsp; = $(VBIN)</FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-# Here we use some GNU make extensions to build the SRC macro. Basically,</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-# we're just adding .cpp to the value of BIN and for each entry of the</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-# FILES macro.</FONT>
-<BR><FONT FACE="Arial,Helvetica">SRC = $(addsuffix .cpp,$(BIN)) $(addsuffix
-.cpp,$(FILES))</FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-# This is used by my Indent target below.&nbsp; It's not a part of standard</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-# ACE and you don't need it yourself.</FONT>
-<BR><FONT FACE="Arial,Helvetica">HDR = *.h</FONT>
-
-<P><FONT FACE="Arial,Helvetica">#----------------------------------------------------------------------------</FONT>
-<BR><FONT FACE="Arial,Helvetica">#&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-Include macros and targets</FONT>
-<BR><FONT FACE="Arial,Helvetica">#----------------------------------------------------------------------------</FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-# This is where the real power lies!&nbsp; These included makefile components</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-# are similar to the C++ templates in ACE.&nbsp; That is, they do a tremendous</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-# amount of work for you and all you have to do is include them.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-# As a matter of fact, in our project, I created a single file named</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-# "app.mk" that includes all of these.&nbsp; Our project makefiles then
-just</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-# need to include app.mk to get everything they need.</FONT>
-
-<P><FONT FACE="Arial,Helvetica">include $(ACE_ROOT)/include/makeinclude/wrapper_macros.GNU</FONT>
-<BR><FONT FACE="Arial,Helvetica">include $(ACE_ROOT)/include/makeinclude/macros.GNU</FONT>
-<BR><FONT FACE="Arial,Helvetica">include $(ACE_ROOT)/include/makeinclude/rules.common.GNU</FONT>
-<BR><FONT FACE="Arial,Helvetica">include $(ACE_ROOT)/include/makeinclude/rules.nonested.GNU</FONT>
-<BR><FONT FACE="Arial,Helvetica">include $(ACE_ROOT)/include/makeinclude/rules.lib.GNU</FONT>
-<BR><FONT FACE="Arial,Helvetica">include $(ACE_ROOT)/include/makeinclude/rules.bin.GNU</FONT>
-<BR><FONT FACE="Arial,Helvetica">include $(ACE_ROOT)/include/makeinclude/rules.local.GNU</FONT>
-
-<P><FONT FACE="Arial,Helvetica">#----------------------------------------------------------------------------</FONT>
-<BR><FONT FACE="Arial,Helvetica">#&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-Local targets</FONT>
-<BR><FONT FACE="Arial,Helvetica">#----------------------------------------------------------------------------</FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-# Sometimes I like to reformat my code to make it more readable.&nbsp;
-This is</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-# more useful for the comments than anything else.&nbsp; Unfortunately,
-the</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-# "indent" program doesn't quite grok C++ so I have to post-process it's</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-# output just a bit.</FONT>
-<BR><FONT FACE="Arial,Helvetica">Indent : #</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-for i in $(SRC) $(HDR) ; do \</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-indent -npsl -l80 -fca -fc1 -cli0 -cdb &lt; $$i | \</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-sed -e 's/: :/::/g'&nbsp; \</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
--e 's/^.*\(public:\)/\1/' \</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
--e 's/^.*\(protected:\)/\1/' \</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
--e 's/^.*\(private:\)/\1/' \</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
--e 's/:\(public\)/ : \1/' \</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
--e 's/:\(protected\)/ : \1/' \</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
--e 's/:\(private\)/ : \1/' \</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-> $$i~ ;\</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-mv $$i~ $$i ;\</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-done</FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-# One of the targets in the ACE makefiles is "depend".&nbsp; It will invoke</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-# your compiler in a way that will generate a list of dependencies for</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-# you.&nbsp; This is a great thing!&nbsp; Unfortunately, it puts all of
-that mess</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-# directly into the Makefile.&nbsp; I prefer my Makefile to stay clean
-and</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-# uncluttered.&nbsp; The perl script referenced here pulls the dependency</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-# stuff back out of the Makefile and into a file ".depend" which we then</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-# include just like the makefile components above.</FONT>
-<BR><FONT FACE="Arial,Helvetica">Depend : depend</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-perl fix.Makefile</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;</FONT>
-<BR><FONT FACE="Arial,Helvetica">#----------------------------------------------------------------------------</FONT>
-<BR><FONT FACE="Arial,Helvetica">#&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-Dependencies</FONT>
-<BR><FONT FACE="Arial,Helvetica">#----------------------------------------------------------------------------</FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-# Don't put anything below here.&nbsp; Between the "depend" target and
-fix.Makefile</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-# it's guaranteed to be lost!</FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-# This is inserted by the fix.Makefile script</FONT>
-<BR><FONT FACE="Arial,Helvetica">include .depend</FONT></UL>
-
-<HR WIDTH="100%">
-
-<P>Remember, make wants to see tabs leading all of the directives.&nbsp;
-If you do a cut/paste job you'll need to convert all leading spaces to
-tabs or make will be very unhappy with you.
-
-<P>
-<HR WIDTH="100%">
-<CENTER>[<A HREF="..">Tutorial
-Index</A>] [<A HREF="page07.html">Continue This Tutorial</A>]</CENTER>
-
-</BODY>
-</HTML>
diff --git a/docs/tutorials/005/page07.html b/docs/tutorials/005/page07.html
deleted file mode 100644
index 069f94be956..00000000000
--- a/docs/tutorials/005/page07.html
+++ /dev/null
@@ -1,123 +0,0 @@
-<HTML>
-<HEAD>
- <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
- <META NAME="GENERATOR" CONTENT="Mozilla/4.04 [en] (X11; I; Linux 2.0.32 i486) [Netscape]">
- <META NAME="Author" CONTENT="Billy Quinn">
- <META NAME="Description" CONTENT="A first step towards using ACE productively">
- <TITLE>ACE Tutorial 005</TITLE>
-</HEAD>
-<BODY TEXT="#000000" BGCOLOR="#FFFFFF" LINK="#000FFF" VLINK="#FF0F0F">
-
-<CENTER><B><FONT SIZE=+2>ACE Tutorial 005</FONT></B></CENTER>
-
-<CENTER><B><FONT SIZE=+2>On the road to a multithreaded server</FONT></B></CENTER>
-
-
-<P>
-<HR WIDTH="100%">
-
-<P>And last (and probably least) is the <A HREF="fix.Makefile">perl script</A>
-that pulls the dependency stuff out of Makefile and into .depend.
-
-<P>
-<HR WIDTH="100%">
-<BR>&nbsp; <FONT FACE="Arial,Helvetica">#!/usr/bin/perl</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-# Open the Makefile that has been mangled by 'make depend'</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-# and suck it into a perl array.</FONT>
-<BR><FONT FACE="Arial,Helvetica">open(IF,"&lt;Makefile") || die;</FONT>
-<BR><FONT FACE="Arial,Helvetica">@makefile = &lt;IF>;</FONT>
-<BR><FONT FACE="Arial,Helvetica">close(IF);</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-# Now open our .depend file and a temporary Makefile.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-# We'll split the original Makefile between these two.</FONT>
-<BR><FONT FACE="Arial,Helvetica">open(DF,">.depend") || die;</FONT>
-<BR><FONT FACE="Arial,Helvetica">open(MF,">Makefile.tmp") || die;</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-# For each line we read out of the original file...</FONT>
-<BR><FONT FACE="Arial,Helvetica">foreach (@makefile) {</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-# If we're into the dependency section, write the line</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-# into the .depend file.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-#</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-if( $depend ) {</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-print DF $_;</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-}</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-else {</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-# If we haven't gotten to the dependency section yet</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-# then see if the current line is the separator that</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-# "make depend" causes to be inserted.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-#</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-if( m/^\Q# DO NOT DELETE THIS LINE -- g++dep uses it.\E/ ) {</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-# If so, change our "mode" and skip this line.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-++$depend;</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-next;</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-}</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-# Also skip the "include .depend" that we insert.&nbsp; If we</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-# don't do this, it is possible to have a bunch of these</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-# inserted into the output when we read an unmangled Makefile</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-next if( m/^include .depend/ );</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-# Print the non-dependency info to the temporary Makefile</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-print MF $_;</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-}</FONT>
-<BR><FONT FACE="Arial,Helvetica">}</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica"># Tell our new Makefile to include the
-dependency file</FONT>
-<BR><FONT FACE="Arial,Helvetica">print MF "include .depend\n";</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica"># Close the two output files...</FONT>
-<BR><FONT FACE="Arial,Helvetica">close(DF);</FONT>
-<BR><FONT FACE="Arial,Helvetica">close(MF);</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica"># Unlink (remove) the original Makefile
-and rename our</FONT>
-<BR><FONT FACE="Arial,Helvetica"># temporary file.&nbsp; There's obviously
-room for error checking</FONT>
-<BR><FONT FACE="Arial,Helvetica"># here but we've got the Makefile checked
-into some revision</FONT>
-<BR><FONT FACE="Arial,Helvetica"># control system anyway.&nbsp; Don't we?</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">unlink("Makefile");</FONT>
-<BR><FONT FACE="Arial,Helvetica">rename("Makefile.tmp","Makefile");</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">exit(0);</FONT>
-
-<P>
-<HR WIDTH="100%">
-<CENTER>[<A HREF="..">Tutorial
-Index</A>] [<A HREF="page08.html">Continue This Tutorial</A>]</CENTER>
-
-</BODY>
-</HTML>
diff --git a/docs/tutorials/005/page08.html b/docs/tutorials/005/page08.html
deleted file mode 100644
index 6cc18602049..00000000000
--- a/docs/tutorials/005/page08.html
+++ /dev/null
@@ -1,53 +0,0 @@
-<HTML>
-<HEAD>
- <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
- <META NAME="GENERATOR" CONTENT="Mozilla/4.04 [en] (X11; I; Linux 2.0.32 i486) [Netscape]">
- <META NAME="Author" CONTENT="Billy Quinn">
- <META NAME="Description" CONTENT="A first step towards using ACE productively">
- <TITLE>ACE Tutorial 005</TITLE>
-</HEAD>
-<BODY TEXT="#000000" BGCOLOR="#FFFFFF" LINK="#000FFF" VLINK="#FF0F0F">
-
-<CENTER><B><FONT SIZE=+2>ACE Tutorial 005</FONT></B></CENTER>
-
-<CENTER><B><FONT SIZE=+2>On the road to a multithreaded server</FONT></B></CENTER>
-
-
-<P>
-<HR WIDTH="100%">
-
-<P>That's it for Tutorial 5.&nbsp; In this tutorial we've built a single-threaded
-reactor-based server.&nbsp; We've done a couple of things that aren't exactly
-necessary for such an implementation but I&nbsp;plan to build on that as
-we explore two other concurrency strategies:&nbsp; thread per connection
-and thread pool.
-
-<P>For reference, here's the file list again:
-<UL>
-<LI>
-<A HREF="Makefile">Makefile</A></LI>
-
-<LI>
-<A HREF="client_acceptor.h">client_acceptor.h</A></LI>
-
-<LI>
-<A HREF="client_handler.cpp">client_handler.cpp</A></LI>
-
-<LI>
-<A HREF="client_handler.h">client_handler.h</A></LI>
-
-<LI>
-<A HREF="server.cpp">server.cpp</A></LI>
-
-<LI>
-<A HREF="fix.Makefile">fix.Makefile</A></LI>
-</UL>
-&nbsp;
-
-<P>
-<HR WIDTH="100%">
-<CENTER>[<A HREF="..">Tutorial
-Index</A>]</CENTER>
-
-</BODY>
-</HTML>
diff --git a/docs/tutorials/005/server.brk b/docs/tutorials/005/server.brk
deleted file mode 100644
index ba3d878a1da..00000000000
--- a/docs/tutorials/005/server.brk
+++ /dev/null
@@ -1,154 +0,0 @@
-
-#include "ace/Acceptor.h"
-#include "ace/SOCK_Acceptor.h"
-#include "ace/Reactor.h"
-#include "ace/Thread.h"
-
-
-ACE_Reactor * g_reactor;
-
-static sig_atomic_t finished = 0;
-
-class Logging_Handler;
-
-extern "C" void handler (int) { finished = 1; }
-
-
-
-class Reactor_Derived : public ACE_Reactor
-{
-
-public :
- Reactor_Derived() : ()
- {
- counter = 0;
- }
-
- virtual ~Reactor_Derived()
- {
- cout << "*****Calling the reactor destructor*****" << endl;
- }
-
-private :
- friend class Logging_Handler;
-
- // counter is used to keep track of the number of service handlers
- // registered with this reactor (Surely theres a better way ;-)
- int counter;
-};
-
-class Logging_Handler : public ACE_Svc_Handler<ACE_SOCK_STREAM, ACE_NULL_SYNCH>
-{
-
-public:
-
- Logging_Handler (void) { };
-
- virtual void destroy (void)
- {
- if (this->thread_reactorP->remove_handler(this,
- ACE_Event_Handler::READ_MASK | ACE_Event_Handler::DONT_CALL) == -1
- )
- ACE_ERROR_RETURN ((LM_ERROR, "can'(%P|%t) t remove service from reactor\n"), -1);
-
- // Decrement the handler tracking variable in the reactor to
- // indicate this service handler has terminated
- --thread_reactorP->counter;
-
- this->peer ().close ();
- delete this;
- }
-
- static void *run_thread(Logging_Handler *this_)
- {
- Reactor_Derived thread_reactor;
-
- this_->thread_reactorP = &thread_reactor;
-
- // Increment our handler counter to account for this service handler
- ++thread_reactor.counter;
-
- if (thread_reactor.register_handler(this_, ACE_Event_Handler::READ_MASK) == -1)
- ACE_ERROR_RETURN ((LM_ERROR,"can'(%P|%t) t register with reactor\n"), -1);
-
- while( thread_reactor.counter > 0 )
- {
- // If thread_reactor.counter = 0 then we have no more service
- // handlers connected to the reactor. We set a timeout value
- // of 1 second so that the handle_events loop break out every
- // second to check on the count ( because of it blocking
- // even when there are no connections we need to do this)
- thread_reactor.handle_events(ACE_Time_Value(1,0));
- }
- }
-
- virtual int open (void *)
- {
- ACE_Thread::spawn(&Logging_Handler::run_thread,this);
- return 0;
- }
-
- virtual int close (u_long)
- {
- this->destroy ();
- return 0;
- }
-
-protected:
-
- virtual int handle_input (ACE_HANDLE)
- {
- char buf[128];
- memset(buf,0,sizeof(buf));
-
- switch( this->peer().recv(buf,sizeof buf) )
- {
- case -1:
- ACE_ERROR_RETURN ((LM_ERROR, "(%P|%t) %p bad read\n", "client logger"), -1);
- case 0:
- ACE_ERROR_RETURN ((LM_ERROR, "(%P|%t) closing log daemon (fd = %d)\n", this->get_handle ()), -1);
- default:
- ACE_DEBUG ((LM_DEBUG, "(%p|%t) from client : %s",buf));
- }
-
- return 0;
- }
-
-
-private:
- Reactor_Derived *thread_reactorP;
-};
-
-
-typedef ACE_Acceptor <Logging_Handler, ACE_SOCK_ACCEPTOR> Logging_Acceptor;
-
-
-static const u_short PORT = ACE_DEFAULT_SERVER_PORT;
-
-int main (int argc, char *argv[])
-{
- g_reactor = new ACE_Reactor;
-
- // Acceptor factory.
- Logging_Acceptor peer_acceptor;
-
- if (peer_acceptor.open (ACE_INET_Addr (PORT)) == -1)
- ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "open"), -1);
-
- else if (g_reactor->register_handler (&peer_acceptor, ACE_Event_Handler::READ_MASK) == -1)
- ACE_ERROR_RETURN ((LM_ERROR, "registering service with ACE_Reactor\n"), -1);
-
- ACE_Sig_Action sa ((ACE_SignalHandler) handler, SIGINT);
-
- // Run forever, performing logging service.
-
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) starting up server logging daemon\n"));
-
- // Perform logging service until QUIT_HANDLER receives SIGINT.
- while ( !finished )
- g_reactor->handle_events ();
-
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) shutting down server logging daemon\n"));
-
- return 0;
-}
diff --git a/docs/tutorials/005/server.cpp b/docs/tutorials/005/server.cpp
deleted file mode 100644
index ee46a9d2b57..00000000000
--- a/docs/tutorials/005/server.cpp
+++ /dev/null
@@ -1,121 +0,0 @@
-// $Id$
-
-/*
- We try to keep main() very simple. One of the ways we do that is to push
- much of the complicated stuff into worker objects. In this case, we only
- need to include the acceptor header in our main source file. We let it
- worry about the "real work".
- */
-
-#include "client_acceptor.h"
-
-/*
- As before, we create a simple signal handler that will set our finished
- flag. There are, of course, more elegant ways to handle program shutdown
- requests but that isn't really our focus right now, so we'll just do the
- easiest thing.
- */
-
-static sig_atomic_t finished = 0;
-extern "C" void handler (int)
-{
- finished = 1;
-}
-
-/*
- A server has to listen for clients at a known TCP/IP port. The default ACE
- port is 10002 (at least on my system) and that's good enough for what we
- want to do here. Obviously, a more robust application would take a command
- line parameter or read from a configuration file or do some other clever
- thing. Just like the signal handler above, though, that's what we want to
- focus on, so we're taking the easy way out.
- */
-
-static const u_short PORT = ACE_DEFAULT_SERVER_PORT;
-
-/*
- Finally, we get to main. Some C++ compilers will complain loudly if your
- function signature doesn't match the prototype. Even though we're not
- going to use the parameters, we still have to specify them.
- */
-
-int main (int argc, char *argv[])
-{
-/*
- In our earlier servers, we used a global pointer to get to the reactor. I've
- never really liked that idea, so I've moved it into main() this time. When
- we get to the Client_Handler object you'll see how we manage to get a
- pointer back to this reactor.
- */
- ACE_Reactor reactor;
-
- /*
- The acceptor will take care of letting clients connect to us. It will
- also arrange for a Client_Handler to be created for each new client.
- Since we're only going to listen at one TCP/IP port, we only need one
- acceptor. If we wanted, though, we could create several of these and
- listen at several ports. (That's what we would do if we wanted to rewrite
- inetd for instance.)
- */
- Client_Acceptor peer_acceptor;
-
- /*
- Create an ACE_INET_Addr that represents our endpoint of a connection. We
- then open our acceptor object with that Addr. Doing so tells the acceptor
- where to listen for connections. Servers generally listen at "well known"
- addresses. If not, there must be some mechanism by which the client is
- informed of the server's address.
-
- Note how ACE_ERROR_RETURN is used if we fail to open the acceptor. This
- technique is used over and over again in our tutorials.
- */
- if (peer_acceptor.open (ACE_INET_Addr (PORT), &reactor) == -1)
- ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "open"), -1);
-
- /*
- Here, we know that the open was successful. If it had failed, we would
- have exited above. A nice side-effect of the open() is that we're already
- registered with the reactor we provided it.
- */
-
- /*
- Install our signal handler. You can actually register signal handlers
- with the reactor. You might do that when the signal handler is
- responsible for performing "real" work. Our simple flag-setter doesn't
- justify deriving from ACE_Event_Handler and providing a callback function
- though.
- */
- ACE_Sig_Action sa ((ACE_SignalHandler) handler, SIGINT);
-
- /*
- Like ACE_ERROR_RETURN, the ACE_DEBUG macro gets used quite a bit. It's a
- handy way to generate uniform debug output from your program.
- */
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) starting up server daemon\n"));
-
- /*
- This will loop "forever" invoking the handle_events() method of our
- reactor. handle_events() watches for activity on any registered handlers
- and invokes their appropriate callbacks when necessary. Callback-driven
- programming is a big thing in ACE, you should get used to it. If the
- signal handler catches something, the finished flag will be set and we'll
- exit. Conveniently enough, handle_events() is also interrupted by signals
- and will exit back to the while() loop. (If you want your event loop to
- not be interrupted by signals, checkout the <i>restart</i> flag on the
- open() method of ACE_Reactor if you're interested.)
- */
- while (!finished)
- reactor.handle_events ();
-
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) shutting down server daemon\n"));
-
- return 0;
-}
-
-#if defined (ACE_HAS_EXPLICIT_TEMPLATE_INSTANTIATION)
-template class ACE_Acceptor <Client_Handler, ACE_SOCK_ACCEPTOR>;
-template class ACE_Svc_Handler<ACE_SOCK_STREAM, ACE_NULL_SYNCH>;
-#elif defined (ACE_HAS_TEMPLATE_INSTANTIATION_PRAGMA)
-#pragma instantiate ACE_Acceptor <Client_Handler, ACE_SOCK_ACCEPTOR>
-#pragma instantiate ACE_Svc_Handler<ACE_SOCK_STREAM, ACE_NULL_SYNCH>
-#endif /* ACE_HAS_EXPLICIT_TEMPLATE_INSTANTIATION */
diff --git a/docs/tutorials/006/Makefile b/docs/tutorials/006/Makefile
deleted file mode 100644
index e75efab5b2f..00000000000
--- a/docs/tutorials/006/Makefile
+++ /dev/null
@@ -1,100 +0,0 @@
-#----------------------------------------------------------------------------
-# $Id$
-#----------------------------------------------------------------------------
-
-#----------------------------------------------------------------------------
-# Local macros
-#----------------------------------------------------------------------------
-
-# You can generally find a Makefile in the ACE examples, tests or the library
-# itself that will satisfy our application needs. This one was taken from
-# one of the examples.
-
- # Define the name of the binary we want to create. There has to be
- # a CPP file $(BIN).cpp but it doesn't necessarily have to have your
- # main() in it. Most of the time, though, it will.
-BIN = server
-
- # Few applications will have a single source file. We use the FILES
- # macro to build up a list of additional files to compile. Notice
- # that we leave off the extension just as with BIN
-FILES =
-FILES += client_handler
-
- # The BUILD macro is used by the ACE makefiles. Basically, it tells
- # the system what to build. I don't really know what VBIN is other
- # than it is constructed from the value of BIN. Just go with it...
-BUILD = $(VBIN)
-
- # Here we use some GNU make extensions to build the SRC macro. Basically,
- # we're just adding .cpp to the value of BIN and for each entry of the
- # FILES macro.
-SRC = $(addsuffix .cpp,$(BIN)) $(addsuffix .cpp,$(FILES))
-
- # This is used by my Indent target below. It's not a part of standard
- # ACE and you don't need it yourself.
-HDR = *.h
-
-#----------------------------------------------------------------------------
-# Include macros and targets
-#----------------------------------------------------------------------------
-
- # This is where the real power lies! These included makefile components
- # are similar to the C++ templates in ACE. That is, they do a tremendous
- # amount of work for you and all you have to do is include them.
- # As a matter of fact, in our project, I created a single file named
- # "app.mk" that includes all of these. Our project makefiles then just
- # need to include app.mk to get everything they need.
-
-include $(ACE_ROOT)/include/makeinclude/wrapper_macros.GNU
-include $(ACE_ROOT)/include/makeinclude/macros.GNU
-include $(ACE_ROOT)/include/makeinclude/rules.common.GNU
-include $(ACE_ROOT)/include/makeinclude/rules.nonested.GNU
-include $(ACE_ROOT)/include/makeinclude/rules.lib.GNU
-include $(ACE_ROOT)/include/makeinclude/rules.bin.GNU
-include $(ACE_ROOT)/include/makeinclude/rules.local.GNU
-
-#----------------------------------------------------------------------------
-# Local targets
-#----------------------------------------------------------------------------
-
- # Sometimes I like to reformat my code to make it more readable. This is
- # more useful for the comments than anything else. Unfortunately, the
- # "indent" program doesn't quite grok C++ so I have to post-process it's
- # output just a bit.
-Indent : #
- for i in $(SRC) $(HDR) ; do \
- indent -npsl -l80 -fca -fc1 -cli0 -cdb < $$i | \
- sed -e 's/: :/::/g' \
- -e 's/^.*\(public:\)/\1/' \
- -e 's/^.*\(protected:\)/\1/' \
- -e 's/^.*\(private:\)/\1/' \
- -e 's/:\(public\)/ : \1/' \
- -e 's/:\(protected\)/ : \1/' \
- -e 's/:\(private\)/ : \1/' \
- > $$i~ ;\
- mv $$i~ $$i ;\
- done
-
- # One of the targets in the ACE makefiles is "depend". It will invoke
- # your compiler in a way that will generate a list of dependencies for
- # you. This is a great thing! Unfortunately, it puts all of that mess
- # directly into the Makefile. I prefer my Makefile to stay clean and
- # uncluttered. The perl script referenced here pulls the dependency
- # stuff back out of the Makefile and into a file ".depend" which we then
- # include just like the makefile components above.
-Depend : depend
- perl fix.Makefile
-
-.depend : #
- touch .depend
-
-#----------------------------------------------------------------------------
-# Dependencies
-#----------------------------------------------------------------------------
-
- # Don't put anything below here. Between the "depend" target and fix.Makefile
- # it's guaranteed to be lost!
-
- # This is inserted by the fix.Makefile script
-include .depend
diff --git a/docs/tutorials/006/client_acceptor.h b/docs/tutorials/006/client_acceptor.h
deleted file mode 100644
index b0944f3a316..00000000000
--- a/docs/tutorials/006/client_acceptor.h
+++ /dev/null
@@ -1,81 +0,0 @@
-
-// $Id$
-
-#ifndef CLIENT_ACCEPTOR_H
-#define CLIENT_ACCEPTOR_H
-
-/*
- The ACE_Acceptor<> template lives in the ace/Acceptor.h header file. You'll
- find a very consitent naming convention between the ACE objects and the
- headers where they can be found. In general, the ACE object ACE_Foobar will
-
-
- be found in ace/Foobar.h.
- */
-
-#include "ace/Acceptor.h"
-
-/*
- Since we want to work with sockets, we'll need a SOCK_Acceptor to allow the
- clients to connect to us.
- */
-#include "ace/SOCK_Acceptor.h"
-
-/*
- The Client_Handler object we develop will be used to handle clients once
- they're connected. The ACE_Acceptor<> template's first parameter requires
- such an object. In some cases, you can get by with just a forward
- declaration on the class, in others you have to have the whole thing.
- */
-#include "client_handler.h"
-
-/*
- Parameterize the ACE_Acceptor<> such that it will listen for socket
- connection attempts and create Client_Handler objects when they happen. In
- Tutorial 001, we wrote the basic acceptor logic on our own before we
- realized that ACE_Acceptor<> was available. You'll get spoiled using the
- ACE templates because they take away a lot of the tedious details!
- */
-typedef ACE_Acceptor < Client_Handler, ACE_SOCK_ACCEPTOR > Client_Acceptor_Base;
-
-/*
- Here, we use the parameterized ACE_Acceptor<> as a baseclass for our customized
- Client_Acceptor object. I've done this so that we can provide it with our choice
- of concurrency strategies when the object is created. Each Client_Handler it
- creates will use this information to determine how to act. If we were going
- to create a system that was always thread-per-connection, we would not have
- bothered to extend Client_Acceptor.
- */
-class Client_Acceptor : public Client_Acceptor_Base
-{
-public:
- /*
- This is always a good idea. If nothing else, it makes your code more
- orthogonal no matter what baseclasses your objects have.
- */
- typedef Client_Acceptor_Base inherited;
-
- /*
- Construct the object with the concurrency strategy. Since this tutorial
- is focused on thread-per-connection, we make that the default. We could
- have chosen to omitt the default and populate it in main() instead.
- */
- Client_Acceptor( int _thread_per_connection = 1 )
- : thread_per_connection_(_thread_per_connection)
- {
- }
-
- /*
- Return the value of our strategy flag. This is used by the Client_Handler
- to decide how to act. If 'true' then the handler will behave in a
- thread-per-connection manner.
- */
- int thread_per_connection(void)
- { return this->thread_per_connection_; }
-
-protected:
- int thread_per_connection_;
-
-};
-
-#endif // CLIENT_ACCEPTOR_H
diff --git a/docs/tutorials/006/client_handler.cpp b/docs/tutorials/006/client_handler.cpp
deleted file mode 100644
index 16fd098f12c..00000000000
--- a/docs/tutorials/006/client_handler.cpp
+++ /dev/null
@@ -1,313 +0,0 @@
-
-// $Id$
-
-/*
- In client_handler.h I alluded to the fact that we'll mess around with a
- Client_Acceptor pointer. To do so, we need the Client_Acceptor object
- declaration.
-
- We know that including client_handler.h is redundant because
- client_acceptor.h includes it. Still, the sentry prevents double-inclusion
- from causing problems and it's sometimes good to be explicit about what
- we're using.
-
- On the other hand, we don't directly include any ACE header files here.
- */
-#include "client_acceptor.h"
-#include "client_handler.h"
-
-/*
- Our constructor doesn't do anything. That's generally a good idea. Unless
- you want to start throwing exceptions, there isn't a really good way to
- indicate that a constructor has failed. If I had my way, I'd have a boolean
- return code from it that would cause new to return 0 if I failed. Oh
- well...
- */
-Client_Handler::Client_Handler (void)
-{
-}
-
-/*
- Our destructor doesn't do anything either. That is also by design.
- Remember, we really want folks to use destroy() to get rid of us. If that's
- so, then there's nothing left to do when the destructor gets invoked.
- */
-Client_Handler::~Client_Handler (void)
-{
-}
-
-/*
- The much talked about destroy() method! The reason I keep going on about
- this is because it's just a Bad Idea (TM) to do real work inside of a
- destructor. Although this method is void, it really should return
- int so that it can tell the caller there was a problem. Even as
- void you could at least throw an exception which you would never want
- to do in a destructor.
- */
-void Client_Handler::destroy (void)
-{
- /*
- We probably got here because of an error on the stream, so the peer
- connection is probably already closed. Still... there are other ways to
- get here and closing a closed peer doesn't hurt.
- */
- this->peer ().close ();
-
- /*
- Tell the reactor to forget all about us. Notice that we use the same args
- here that we use in the open() method to register ourselves. In addition,
- we use the DONT_CALL flag to prevent handle_close() being called. Since we
- likely got here due to handle_close(), that could cause a bit of nasty
- recursion!
- */
- this->reactor ()->remove_handler (this,
- ACE_Event_Handler:: READ_MASK | ACE_Event_Handler::DONT_CALL);
-
- /*
- This is how we're able to tell folks not to use delete. By
- deleting our own instance, we take care of memory leaks after ensuring
- that the object is shut down correctly.
- */
- delete this;
-}
-
-/*
- As mentioned before, the open() method is called by the Client_Acceptor when
- a new client connection has been accepted. The Client_Acceptor instance
- pointer is cast to a void* and given to us here. We'll use that to avoid
- some global data...
- */
-int Client_Handler::open (void *_acceptor)
-{
- /*
- We need this to store the address of the client that we are now connected
- to. We'll use it later to display a debug message.
- */
- ACE_INET_Addr addr;
-
- /*
- Our ACE_Svc_Handler baseclass gives us the peer() method as a way to
- access our underlying ACE_SOCK_Stream. On that object, we can invoke the
- get_remote_addr() method to get get an ACE_INET_Addr having our client's
- address information. As with most ACE methods, we'll get back (and return)
- a -1 if there was any kind of error. Once we have the ACE_INET_Addr, we
- can query it to find out the clien's host name, TCP/IP address, TCP/IP
- port value and so forth. One word of warning: the get_host_name()
- method of ACE_INET_Addr may return you an empty string if your name server
- can't resolve it. On the other hand, get_host_addr() will always give you
- the dotted-decimal string representing the TCP/IP address.
- */
- if (this->peer ().get_remote_addr (addr) == -1)
- {
- return -1;
- }
-
- /*
- Convert the void* to a Client_Acceptor*. You should probably use those
- fancy new C++ cast operators but I can never remember how/when to do so.
- Since you can cast just about anything around a void* without compiler
- warnings be very sure of what you're doing when you do this kind of thing.
- That's where the new-style cast operators can save you.
- */
- Client_Acceptor *acceptor = (Client_Acceptor *) _acceptor;
-
- /*
- Our Client_Acceptor is constructed with a concurrency strategy. Here, we
- go back to it to find out what that strategy was. If thread-per-connection
- was selected then we simply activate a thread for ourselves and exit. Our
- svc() method will then begin executing in that thread.
-
- If we are told to use the single-threaded strategy, there is no difference
- between this and the Tutorial 5 implementation.
- */
- if( acceptor->thread_per_connection() )
- {
- return this->activate();
- }
-
- /*
- Our reactor reference will be set when we register ourselves but I decided
- to go ahead and set it here. No good reason really...
- */
- this->reactor (acceptor->reactor ());
-
- /*
- If we managed to get the client's address then we're connected to a real
- and valid client. I suppose that in some cases, the client may connect
- and disconnect so quickly that it is invalid by the time we get here. In
- any case, the test above should always be done to ensure that the
- connection is worth keeping.
-
- Now, regiser ourselves with a reactor and tell that reactor that we want
- to be notified when there is something to read. Remember, we took our
- reactor value from the acceptor which created us in the first place.
- Since we're exploring a single-threaded implementation, this is the
- correct thing to do.
- */
- if (this->reactor ()->register_handler (this, ACE_Event_Handler::READ_MASK) == -1)
- {
- ACE_ERROR_RETURN ((LM_ERROR, "(%P|%t) can't register with reactor\n"), -1);
- }
-
- /*
- Here, we use the ACE_INET_Addr object to print a message with the name of
- the client we're connected to. Again, it is possible that you'll get an
- empty string for the host name if your DNS isn't configured correctly or
- if there is some other reason that a TCP/IP addreess cannot be converted
- into a host name.
- */
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) connected with %s\n", addr.get_host_name ()));
-
- /*
- Always return zero on success.
- */
- return 0;
-}
-
-/*
- As mentioned in the header, the typical way to close an object in a threaded
- context is to invoke it's close() method. Since we already have a handle_close()
- method built to cleanup after us, we'll just forward the request on to that
- object.
- */
-int Client_Handler::close(u_long flags)
-{
- /*
- Down in the depths of our baseclass, this will eventually cause us
- to be destroyed. Since all of the destructors are virtual, everything
- gets cleaned up nicely.
- */
- this->handle_close(ACE_INVALID_HANDLE,0);
-
- /*
- Don't forward the close() to the baseclass! handle_close() above has
- already taken care of delete'ing. Forwarding close() would cause that
- to happen again and things would get really ugly at that point!
- */
- return 0;
-}
-
-/*
- In the open() method, we registered with the reactor and requested to be
- notified when there is data to be read. When the reactor sees that activity
- it will invoke this handle_input() method on us. As I mentioned, the _handle
- parameter isn't useful to us but it narrows the list of methods the reactor
- has to worry about and the list of possible virtual functions we would have
- to override.
- */
-int Client_Handler::handle_input (ACE_HANDLE _handle)
-{
- /*
- Some compilers don't like it when you fail to use a parameter. This macro
- will keep 'em quiet for you.
- */
- ACE_UNUSED_ARG (_handle);
-
- /*
- Now, we create and initialize a buffer for receiving the data. Since this
- is just a simple test app, we'll use a small buffer size.
- */
- char buf[128];
- ACE_OS::memset (buf, 0, sizeof (buf));
-
- /*
- Invoke the process() method with a pointer to our data area. We'll let
- that method worry about interfacing with the data. You might choose to go
- ahead and read the data and then pass the result to process(). However,
- application logic may require that you read a few bytes to determine what
- else to read... It's best if we push that all into the application-logic
- level.
- */
- return this->process (buf, sizeof (buf));
-}
-
-/*
- If we return -1 out of handle_input() or if the reactor sees other problems
- with us then handle_close() will be called. It uses our destroy() method to
- shut us down cleanly and get rid of our instance.
- */
-int Client_Handler::handle_close (ACE_HANDLE _handle, ACE_Reactor_Mask _mask)
-{
- ACE_UNUSED_ARG (_handle);
- ACE_UNUSED_ARG (_mask);
-
- this->destroy ();
- return 0;
-}
-
-/*
- The ACE_Svc_Handler<> is ultimately derived from ACE_Task<>. If you want to
- create a multi-threaded application, these are your tools! Simply override
- the svc() method in your derivative and arrange for your activate() method
- to be called. The svc() method then executes in the new thread.
- */
-int Client_Handler::svc(void)
-{
- /*
- Like handle_input(), we create a buffer for loading the data. Doing so
- in handle_input() doesn't help any but there is a small performance increase
- by doing this here: the buffer is created once when the thread is created
- instead of for each invocation of process().
- */
- char buf[128];
-
- // Forever...
- while( 1 )
- {
- // Clean the buffer...
- ACE_OS::memset (buf, 0, sizeof (buf));
-
- /*
- Invoke the proces() method to read and process the data. This is
- exactly the way it is used by handle_input(). That's the reason I
- created process() in the first place: so that it can be used in either
- concurrency strategy. Since process() has all of our application-level
- logic, it's nice that it doesn't have to change when we decide to go
- multi-threaded.
-
- Notice that since the recv() method call in process() blocks until
- there is data ready, this thread doesn't consume any CPU time until
- there is actually data sent from the client.
- */
- if( this->process(buf,sizeof(buf)) == -1 )
- {
- return(-1);
- }
- }
-
- return(0);
-}
-
-/*
- And, at last, we get to the application-logic level. Out of everything
- we've done so far, this is the only thing that really has anything to do
- with what your application will do. In this method we will read and process
- the client's data. In a real appliation, you will probably have a bit more
- in main() to deal with command line options but after that point, all of the
- action takes place here.
- */
-int Client_Handler::process (char *_rdbuf, int _rdbuf_len)
-{
- /*
- Using the buffer provided for us, we read the data from the client. If
- there is a read error (eg -- recv() returns -1) then it's a pretty good
- bet that the connection is gone. Likewise, if we read zero bytes then
- something wrong has happened. The reactor wouldn't have called us if
- there wasn't some kind of read activity but there wouldn't be activity if
- there were no bytes to read...
-
- On the other hand, if we got some data then we can display it in a debug
- message for everyone to see.
- */
- switch (this->peer ().recv (_rdbuf, _rdbuf_len))
- {
- case -1:
- ACE_ERROR_RETURN ((LM_ERROR, "(%P|%t) %p bad read\n", "client"), -1);
- case 0:
- ACE_ERROR_RETURN ((LM_ERROR, "(%P|%t) closing daemon (fd = %d)\n", this->get_handle ()), -1);
- default:
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) from client: %s", _rdbuf));
- }
-
- return 0;
-}
diff --git a/docs/tutorials/006/client_handler.h b/docs/tutorials/006/client_handler.h
deleted file mode 100644
index d80c23e942d..00000000000
--- a/docs/tutorials/006/client_handler.h
+++ /dev/null
@@ -1,121 +0,0 @@
-
-// $Id$
-
-#ifndef CLIENT_HANDLER_H
-#define CLIENT_HANDLER_H
-
-/*
- Our client handler must exist somewhere in the ACE_Event_Handler object
- hierarchy. This is a requirement of the ACE_Reactor because it maintains
- ACE_Event_Handler pointers for each registered event handler. You could
- derive our Client_Handler directly from ACE_Event_Handler but you still have
- to have an ACE_SOCK_Stream for the actually connection. With a direct
- derivative of ACE_Event_Handler, you'll have to contain and maintain an
- ACE_SOCK_Stream instance yourself. With ACE_Svc_Handler (which is a
- derivative of ACE_Event_Handler) some of those details are handled for you.
-
- */
-
-#include "ace/Svc_Handler.h"
-#include "ace/SOCK_Stream.h"
-
-/*
- Another feature of ACE_Svc_Handler is it's ability to present the ACE_Task<>
- interface as well. That's what the ACE_NULL_SYNCH parameter below is all
- about. If our Client_Acceptor has chosen thread-per-connection then our
- open() method will activate us into a thread. At that point, our svc()
- method will execute. We still don't take advantage of the thiings
- ACE_NULL_SYNCH exists for but stick around for Tutorial 7 and pay special
- attention to the Thread_Pool object there for an explanation.
- */
-class Client_Handler : public ACE_Svc_Handler < ACE_SOCK_STREAM, ACE_NULL_SYNCH >
-{
-public:
- typedef ACE_Svc_Handler < ACE_SOCK_STREAM, ACE_NULL_SYNCH > inherited;
-
- // Constructor...
- Client_Handler (void);
-
- /*
- The destroy() method is our preferred method of destruction. We could
- have overloaded the delete operator but that is neither easy nor
- intuitive (at least to me). Instead, we provide a new method of
- destruction and we make our destructor protected so that only ourselves,
- our derivatives and our friends can delete us. It's a nice
- compromise.
- */
- void destroy (void);
-
- /*
- Most ACE objects have an open() method. That's how you make them ready
- to do work. ACE_Event_Handler has a virtual open() method which allows us
- to create this overrride. ACE_Acceptor<> will invoke this method after
- creating a new Client_Handler when a client connects. Notice that the
- parameter to open() is a void*. It just so happens that the pointer
- points to the acceptor which created us. You would like for the parameter
- to be an ACE_Acceptor<>* but since ACE_Event_Handler is generic, that
- would tie it too closely to the ACE_Acceptor<> set of objects. In our
- definition of open() you'll see how we get around that.
- */
- int open (void *_acceptor);
-
- /*
- When an ACE_Task<> object falls out of the svc() method, the framework
- will call the close() method. That's where we want to cleanup ourselves
- if we're running in either thread-per-connection or thread-pool mode.
- */
- int close(u_long flags = 0);
-
- /*
- When there is activity on a registered handler, the handle_input() method
- of the handler will be invoked. If that method returns an error code (eg
- -- -1) then the reactor will invoke handle_close() to allow the object to
- clean itself up. Since an event handler can be registered for more than
- one type of callback, the callback mask is provided to inform
- handle_close() exactly which method failed. That way, you don't have to
- maintain state information between your handle_* method calls. The _handle
- parameter is explained below...
- */
- int handle_close (ACE_HANDLE _handle, ACE_Reactor_Mask _mask);
-
-protected:
-
- /*
- If the Client_Acceptor which created us has chosen a thread-per-connection
- strategy then our open() method will activate us into a dedicate thread.
- The svc() method will then execute in that thread performing some of the
- functions we used to leave up to the reactor.
- */
- int svc(void);
-
- /*
- When we register with the reactor, we're going to tell it that we want to
- be notified of READ events. When the reactor sees that there is read
- activity for us, our handle_input() will be invoked. The _handleg
- provided is the handle (file descriptor in Unix) of the actual connection
- causing the activity. Since we're derived from ACE_Svc_Handler<> and it
- maintains it's own peer (ACE_SOCK_Stream) object, this is redundant for
- us. However, if we had been derived directly from ACE_Event_Handler, we
- may have chosen not to contain the peer. In that case, the _handleg
- would be important to us for reading the client's data.
- */
- int handle_input (ACE_HANDLE _handle);
-
- /*
- This has nothing at all to do with ACE. I've added this here as a worker
- function which I will call from handle_input(). As promised in Tutorial 5
- I will use this now to make it easier to switch between our two possible
- concurrency strategies.
- */
- int process (char *_rdbuf, int _rdbuf_len);
-
- /*
- We don't really do anything in our destructor but we've declared it to be
- protected to prevent casual deletion of this object. As I said above, I
- really would prefer that everyone goes through the destroy() method to get
- rid of us.
- */
- ~Client_Handler (void);
-};
-
-#endif // CLIENT_HANDLER_H
diff --git a/docs/tutorials/006/fix.Makefile b/docs/tutorials/006/fix.Makefile
deleted file mode 100644
index e99c194114a..00000000000
--- a/docs/tutorials/006/fix.Makefile
+++ /dev/null
@@ -1,60 +0,0 @@
-#!/usr/bin/perl
-
- # Open the Makefile that has been mangled by 'make depend'
- # and suck it into a perl array.
-open(IF,"<Makefile") || die;
-@makefile = <IF>;
-close(IF);
-
- # Now open our .depend file and a temporary Makefile.
- # We'll split the original Makefile between these two.
-open(DF,">.depend") || die;
-open(MF,">Makefile.tmp") || die;
-
- # For each line we read out of the original file...
-foreach (@makefile) {
-
- # If we're into the dependency section, write the line
- # into the .depend file.
- #
- if( $depend ) {
- print DF $_;
- }
- else {
- # If we haven't gotten to the dependency section yet
- # then see if the current line is the separator that
- # "make depend" causes to be inserted.
- #
- if( m/^\Q# DO NOT DELETE THIS LINE -- g++dep uses it.\E/ ) {
-
- # If so, change our "mode" and skip this line.
- ++$depend;
- next;
- }
-
- # Also skip the "include .depend" that we insert. If we
- # don't do this, it is possible to have a bunch of these
- # inserted into the output when we read an unmangled Makefile
- next if( m/^include .depend/ );
-
- # Print the non-dependency info to the temporary Makefile
- print MF $_;
- }
-}
-
-# Tell our new Makefile to include the dependency file
-print MF "include .depend\n";
-
-# Close the two output files...
-close(DF);
-close(MF);
-
-# Unlink (remove) the original Makefile and rename our
-# temporary file. There's obviously room for error checking
-# here but we've got the Makefile checked into some revision
-# control system anyway. Don't we?
-
-unlink("Makefile");
-rename("Makefile.tmp","Makefile");
-
-exit(0);
diff --git a/docs/tutorials/006/page01.html b/docs/tutorials/006/page01.html
deleted file mode 100644
index cd20f343e91..00000000000
--- a/docs/tutorials/006/page01.html
+++ /dev/null
@@ -1,33 +0,0 @@
-<HTML>
-<HEAD>
- <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
- <META NAME="GENERATOR" CONTENT="Mozilla/4.04 [en] (X11; I; Linux 2.0.32 i486) [Netscape]">
- <META NAME="Author" CONTENT="James CE Johnson">
- <META NAME="Description" CONTENT="A first step towards using ACE productively">
- <TITLE>ACE Tutorial 006</TITLE>
-</HEAD>
-<BODY TEXT="#000000" BGCOLOR="#FFFFFF" LINK="#000FFF" VLINK="#FF0F0F">
-
-<CENTER><B><FONT SIZE=+2>ACE Tutorial 006</FONT></B></CENTER>
-
-<CENTER><B><FONT SIZE=+2>Creating a thread-per-connection server</FONT></B></CENTER>
-
-
-<P>
-<HR WIDTH="100%">
-
-<P>In this tutorial, we're going to extend Tutorial 5 to create a thread-per-connection
-server.&nbsp; This implementation will create a new thread for each client
-which connects to us.&nbsp; The ACE_Reactor is still used but only for
-accepting new connections.&nbsp; The Client_Handler objects won't be registered
-with the reactor.&nbsp; Instead, they'll be responsible for monitoring
-their peer() directly.
-
-<P>
-<HR WIDTH="100%">
-<CENTER>[<A HREF="..">Tutorial
-Index</A>] [<A HREF="page02.html">Continue
-This Tutorial</A>]</CENTER>
-
-</BODY>
-</HTML>
diff --git a/docs/tutorials/006/page02.html b/docs/tutorials/006/page02.html
deleted file mode 100644
index 29d4c457ff1..00000000000
--- a/docs/tutorials/006/page02.html
+++ /dev/null
@@ -1,205 +0,0 @@
-<HTML>
-<HEAD>
- <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
- <META NAME="GENERATOR" CONTENT="Mozilla/4.04 [en] (X11; I; Linux 2.0.32 i486) [Netscape]">
- <META NAME="Author" CONTENT="James CE Johnson">
- <META NAME="Description" CONTENT="A first step towards using ACE productively">
- <TITLE>ACE Tutorial 006</TITLE>
-</HEAD>
-<BODY TEXT="#000000" BGCOLOR="#FFFFFF" LINK="#000FFF" VLINK="#FF0F0F">
-
-<CENTER><B><FONT SIZE=+2>ACE Tutorial 006</FONT></B></CENTER>
-
-<CENTER><B><FONT SIZE=+2>Creating a thread-per-connection server</FONT></B></CENTER>
-
-
-<P>
-<HR WIDTH="100%">
-
-<P>Again, we begin with <A HREF="server.cpp">server.cpp.</A>&nbsp; If you
-look closely you will see that the only difference between this and the
-Tutorial 5 implementation is a single comment.
-
-<P>
-<HR WIDTH="100%"><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">// $Id: server.cpp,v 1.1 1998/08/30 13:38:28
-jcej Exp $</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; We try to keep main() very
-simple.&nbsp; One of the ways we do that is to push</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; much of the complicated stuff
-into worker objects.&nbsp; In this case, we only</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; need to include the acceptor
-header in our main source file.&nbsp; We let it</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; worry about the "real work".</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;*/</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">#include "client_acceptor.h"</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; As before, we create a simple
-signal handler that will set our finished</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; flag.&nbsp; There are, of
-course, more elegant ways to handle program shutdown</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; requests but that isn't really
-our focus right now, so we'll just do the</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; easiest thing.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;*/</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">static sig_atomic_t finished = 0;</FONT>
-<BR><FONT FACE="Arial,Helvetica">extern "C" void handler (int)</FONT>
-<BR><FONT FACE="Arial,Helvetica">{</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; finished = 1;</FONT>
-<BR><FONT FACE="Arial,Helvetica">}</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; A server has to listen for
-clients at a known TCP/IP port.&nbsp; The default ACE</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; port is 10002 (at least on
-my system) and that's good enough for what&nbsp; we</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; want to do here.&nbsp; Obviously,
-a more robust application would take a command</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; line parameter or read from
-a configuration file or do some other&nbsp; clever</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; thing.&nbsp; Just like the
-signal handler above, though, that's what we want to</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; focus on, so we're taking
-the easy way out.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;*/</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">static const u_short PORT = ACE_DEFAULT_SERVER_PORT;</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; Finally, we get to main.&nbsp;
-Some C++ compilers will complain loudly if your</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; function signature doesn't
-match the prototype.&nbsp; Even though we're not</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; going to use the parameters,
-we still&nbsp; have to specify them.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;*/</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">int main (int argc, char *argv[])</FONT>
-<BR><FONT FACE="Arial,Helvetica">{</FONT>
-<BR><FONT FACE="Arial,Helvetica">/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; In our earlier servers, we
-used a global pointer to get to the reactor. I've</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; never really liked that idea,
-so I've moved it into main() this time. When</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; we&nbsp; get to the Client_Handler
-object you'll see how we manage to get a</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; pointer back to this reactor.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;*/</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; ACE_Reactor reactor;</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp; /*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; The acceptor
-will take care of letting clients connect to us.&nbsp; It will</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; also arrange
-for a&nbsp; Client_Handler to be created for each new client.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; Since we're only
-going to listen at one&nbsp; TCP/IP port, we only need one</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; acceptor.&nbsp;
-If we wanted, though, we could create several of these&nbsp; and</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; listen at several
-ports.&nbsp; (That's what we would do if we wanted to rewrite</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; inetd for&nbsp;
-instance.)</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; */</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; Client_Acceptor peer_acceptor;</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp; /*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; Create an ACE_INET_Addr
-that represents our endpoint of a connection. We</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; then open our
-acceptor object with that Addr.&nbsp; Doing so tells the acceptor</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; where to listen
-for connections.&nbsp; Servers generally listen at "well known"</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; addresses.&nbsp;
-If not, there must be some mechanism by which the client is</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; informed of the
-server's address.</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; Note how ACE_ERROR_RETURN
-is used if we fail to open the acceptor.&nbsp; This</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; technique is
-used over and over again in our tutorials.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; */</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; if (peer_acceptor.open (ACE_INET_Addr
-(PORT), &amp;reactor) == -1)</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp; ACE_ERROR_RETURN ((LM_ERROR,
-"%p\n", "open"), -1);</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp; /*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; As with Tutorial
-5, we know that we're now registered with our reactor</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; so we don't have
-to mess with that step.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; */</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp; /*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; Install our signal
-handler.&nbsp; You can actually register signal handlers</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; with the reactor.&nbsp;
-You might do that when the signal handler is</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; responsible for
-performing "real" work.&nbsp; Our simple flag-setter doesn't</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; justify deriving
-from ACE_Event_Handler and providing a callback function</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; though.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; */</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; ACE_Sig_Action sa ((ACE_SignalHandler)
-handler, SIGINT);</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp; /*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; Like ACE_ERROR_RETURN,
-the ACE_DEBUG macro gets used quite a bit.&nbsp; It's a</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; handy way to
-generate uniform debug output from your program.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; */</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; ACE_DEBUG ((LM_DEBUG, "(%P|%t)
-starting up server daemon\n"));</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp; /*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; This will loop
-"forever" invoking the handle_events() method of our</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; reactor. handle_events()
-watches for activity on any registered handlers</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; and invokes their
-appropriate callbacks when necessary.&nbsp; Callback-driven</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; programming is
-a big thing in ACE, you should get used to it. If the</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; signal handler
-catches something, the finished flag will be set and we'll</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; exit.&nbsp; Conveniently
-enough, handle_events() is also interrupted by signals</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; and will exit
-back to the while() loop.&nbsp; (If you want your event loop to</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; not be interrupted
-by signals, checkout the &lt;i>restart&lt;/i> flag on the</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; open() method
-of ACE_Reactor if you're interested.)</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; */</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; while (!finished)</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp; reactor.handle_events
-();</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp; ACE_DEBUG ((LM_DEBUG, "(%P|%t) shutting
-down server daemon\n"));</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp; return 0;</FONT>
-<BR><FONT FACE="Arial,Helvetica">}</FONT>
-
-<P>
-<HR WIDTH="100%">
-
-<P>Let's move along and see what happend to the Client_Acceptor.
-
-<P>
-<HR WIDTH="100%">
-<CENTER>[<A HREF="..">Tutorial
-Index</A>] [<A HREF="page03.html">Continue This Tutorial</A>]</CENTER>
-
-</BODY>
-</HTML>
diff --git a/docs/tutorials/006/page03.html b/docs/tutorials/006/page03.html
deleted file mode 100644
index b31b18aeac2..00000000000
--- a/docs/tutorials/006/page03.html
+++ /dev/null
@@ -1,167 +0,0 @@
-<HTML>
-<HEAD>
- <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
- <META NAME="GENERATOR" CONTENT="Mozilla/4.04 [en] (X11; I; Linux 2.0.32 i486) [Netscape]">
- <META NAME="Author" CONTENT="James CE Johnson">
- <META NAME="Description" CONTENT="A first step towards using ACE productively">
- <TITLE>ACE Tutorial 006</TITLE>
-</HEAD>
-<BODY TEXT="#000000" BGCOLOR="#FFFFFF" LINK="#000FFF" VLINK="#FF0F0F">
-
-<CENTER><B><FONT SIZE=+2>ACE Tutorial 006</FONT></B></CENTER>
-
-<CENTER><B><FONT SIZE=+2>Creating a thread-per-connection server</FONT></B></CENTER>
-
-
-<P>
-<HR WIDTH="100%">
-
-<P>In <A HREF="client_acceptor.h">client_acceptor.h</A>, we've extended
-our object just a bit.&nbsp; The primary reason is to allow us to select
-the previous single-threaded implementation or our new thread-per-connection
-implementation.&nbsp; Client_Acceptor itself doesn't use this information
-but makes it available to the Client_Handler objects it creates.&nbsp;
-If we wanted a single-strategy implementation, we would have made no changes
-to the Tutorial 5 version of this file.
-
-<P>
-<HR WIDTH="100%">
-
-<P><FONT FACE="Arial,Helvetica">// $Id: client_acceptor.h,v 1.1 1998/08/30
-13:38:27 jcej Exp $</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">#ifndef CLIENT_ACCEPTOR_H</FONT>
-<BR><FONT FACE="Arial,Helvetica">#define CLIENT_ACCEPTOR_H</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; The ACE_Acceptor&lt;> template
-lives in the ace/Acceptor.h header file. You'll</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; find a very consitent naming
-convention between the ACE objects and the</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; headers where they can be
-found.&nbsp; In general, the ACE object ACE_Foobar will</FONT>
-<BR><FONT FACE="Arial,Helvetica"></FONT>&nbsp;<FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; be found in ace/Foobar.h.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;*/</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">#include "ace/Acceptor.h"</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; Since we want to work with
-sockets, we'll need a SOCK_Acceptor to allow the</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; clients to connect to us.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;*/</FONT>
-<BR><FONT FACE="Arial,Helvetica">#include "ace/SOCK_Acceptor.h"</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; The Client_Handler object
-we develop will be used to handle clients once</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; they're connected.&nbsp;
-The ACE_Acceptor&lt;> template's first parameter requires</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; such an object.&nbsp; In
-some cases, you can get by with just a forward</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; declaration on the class,
-in others you have to have the whole thing.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;*/</FONT>
-<BR><FONT FACE="Arial,Helvetica">#include "client_handler.h"</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; Parameterize the ACE_Acceptor&lt;>
-such that it will listen for socket</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; connection attempts and create
-Client_Handler objects when they happen. In</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; Tutorial 001, we wrote the
-basic acceptor logic on our own before we</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; realized that ACE_Acceptor&lt;>
-was available.&nbsp; You'll get spoiled using the</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; ACE templates because they
-take away a lot of the tedious details!</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;*/</FONT>
-<BR><FONT FACE="Arial,Helvetica">typedef ACE_Acceptor &lt; Client_Handler,
-ACE_SOCK_ACCEPTOR > Client_Acceptor_Base;</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; Here, we use the parameterized
-ACE_Acceptor&lt;> as a baseclass for our customized</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; Client_Acceptor object.&nbsp;
-I've done this so that we can provide it with our choice</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; of concurrency strategies
-when the object is created.&nbsp; Each Client_Handler it</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; creates will use this information
-to determine how to act.&nbsp; If we were going</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; to create a system that was
-always thread-per-connection, we would not have</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; bothered to extend&nbsp;
-Client_Acceptor.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;*/</FONT>
-<BR><FONT FACE="Arial,Helvetica">class Client_Acceptor : public Client_Acceptor_Base</FONT>
-<BR><FONT FACE="Arial,Helvetica">{</FONT>
-<BR><FONT FACE="Arial,Helvetica">public:</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-This is always a good idea.&nbsp; If nothing else, it makes your code more</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-orthogonal no matter what baseclasses your objects have.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-*/</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-typedef Client_Acceptor_Base inherited;</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-Construct the object with the concurrency strategy.&nbsp; Since this tutorial</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-is focused on thread-per-connection, we make that the default.&nbsp; We
-could</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-have chosen to omitt the default and populate it in main() instead.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-*/</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-Client_Acceptor( int _thread_per_connection = 1 )</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-: thread_per_connection_(_thread_per_connection)</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-{</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-}</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-Return the value of our strategy flag.&nbsp; This is used by the Client_Handler</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-to decide how to act.&nbsp; If 'true' then the handler will behave in a</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-thread-per-connection manner.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-*/</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-int thread_per_connection(void)</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-{ return this->thread_per_connection_; }</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">protected:</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-int thread_per_connection_;</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">};</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">#endif // CLIENT_ACCEPTOR_H</FONT>
-
-<P>
-<HR WIDTH="100%">
-
-<P>Ok, so far we haven't done much to change our concurrency strategy.&nbsp;
-Let's move on to the Client_Handler and see if it has changed any.
-
-<P>
-<HR WIDTH="100%">
-<CENTER>[<A HREF="..">Tutorial Index</A>] [<A HREF="page04.html">Continue
-This Tutorial</A>]</CENTER>
-
-</BODY>
-</HTML>
diff --git a/docs/tutorials/006/page04.html b/docs/tutorials/006/page04.html
deleted file mode 100644
index 7cdb48180af..00000000000
--- a/docs/tutorials/006/page04.html
+++ /dev/null
@@ -1,223 +0,0 @@
-<HTML>
-<HEAD>
- <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
- <META NAME="GENERATOR" CONTENT="Mozilla/4.04 [en] (X11; I; Linux 2.0.32 i486) [Netscape]">
- <META NAME="Author" CONTENT="James CE Johnson">
- <META NAME="Description" CONTENT="A first step towards using ACE productively">
- <TITLE>ACE Tutorial 006</TITLE>
-</HEAD>
-<BODY TEXT="#000000" BGCOLOR="#FFFFFF" LINK="#000FFF" VLINK="#FF0F0F">
-
-<CENTER><B><FONT SIZE=+2>ACE Tutorial 006</FONT></B></CENTER>
-
-<CENTER><B><FONT SIZE=+2>Creating a thread-per-connection server</FONT></B></CENTER>
-
-
-<P>
-<HR WIDTH="100%">
-
-<P><A HREF="client_handler.h">client_handler.h</A>
-shows a few more changes than the previous sources.&nbsp; The important
-change is the addition of a svc() method where our connection thread will
-exist.
-
-<P>
-<HR WIDTH="100%">
-
-<P><FONT FACE="Arial,Helvetica">// $Id: client_handler.h,v 1.1 1998/08/30
-23:47:13 schmidt Exp $</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">#ifndef CLIENT_HANDLER_H</FONT>
-<BR><FONT FACE="Arial,Helvetica">#define CLIENT_HANDLER_H</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; Our client handler must exist
-somewhere in the ACE_Event_Handler object</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; hierarchy.&nbsp; This is
-a requirement of the ACE_Reactor because it maintains</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; ACE_Event_Handler pointers
-for each registered event handler.&nbsp; You could</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; derive our Client_Handler
-directly from ACE_Event_Handler but you still have</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; to have an ACE_SOCK_Stream
-for the actually connection.&nbsp; With a direct</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; derivative of ACE_Event_Handler,
-you'll have to contain and maintain an</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; ACE_SOCK_Stream instance
-yourself.&nbsp; With ACE_Svc_Handler (which is a</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; derivative of ACE_Event_Handler)
-some of those details are handled for you.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;*/</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">#include "ace/Svc_Handler.h"</FONT>
-<BR><FONT FACE="Arial,Helvetica">#include "ace/SOCK_Stream.h"</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; Another feature of ACE_Svc_Handler
-is it's ability to present the ACE_Task&lt;></FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; interface as well.&nbsp;
-That's what the ACE_NULL_SYNCH parameter below is all</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; about.&nbsp; If our Client_Acceptor
-has chosen thread-per-connection then our</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; open() method will activate
-us into a thread.&nbsp; At that point, our svc()</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; method will execute.&nbsp;
-We still don't take advantage of the thiings</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; ACE_NULL_SYNCH exists for
-but stick around for Tutorial 7 and pay special</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; attention to the Thread_Pool
-object there for an explanation.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;*/</FONT>
-<BR><FONT FACE="Arial,Helvetica">class Client_Handler : public ACE_Svc_Handler
-&lt; ACE_SOCK_STREAM, ACE_NULL_SYNCH ></FONT>
-<BR><FONT FACE="Arial,Helvetica">{</FONT>
-<BR><FONT FACE="Arial,Helvetica">public:</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp; // Constructor...</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; Client_Handler (void);</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp; /*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; The destroy()
-method is our preferred method of destruction.&nbsp; We could</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; have overloaded
-the delete operator but that is neither easy nor</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; intuitive (at
-least to me).&nbsp; Instead, we provide a new method of</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; destruction and
-we make our destructor protected so that only ourselves,</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; our derivatives
-and our friends can delete us. It's a nice</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; compromise.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; */</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; void destroy (void);</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp; /*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; Most ACE objects
-have an open() method.&nbsp; That's how you make them ready</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; to do work.&nbsp;
-ACE_Event_Handler has a virtual open() method which allows us</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; to create this
-overrride.&nbsp; ACE_Acceptor&lt;> will invoke this method after</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; creating a new
-Client_Handler when a client connects. Notice that the</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; parameter to
-open() is a void*.&nbsp; It just so happens that the pointer</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; points to the
-acceptor which created us.&nbsp; You would like for the parameter</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; to be an ACE_Acceptor&lt;>*
-but since ACE_Event_Handler is generic, that</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; would tie it
-too closely to the ACE_Acceptor&lt;> set of objects.&nbsp; In our</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; definition of
-open() you'll see how we get around that.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; */</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; int open (void *_acceptor);</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp; /*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; When an ACE_Task&lt;>
-object falls out of the svc() method, the framework</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; will call the
-close() method.&nbsp; That's where we want to cleanup ourselves</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; if we're running
-in either thread-per-connection or thread-pool mode.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; */</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; int close(u_long flags = 0);</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp; /*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; When there is
-activity on a registered handler, the handle_input() method</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; of the handler
-will be invoked.&nbsp; If that method returns an error code (eg</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; -- -1) then the
-reactor will invoke handle_close() to allow the object to</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; clean itself
-up. Since an event handler can be registered for more than</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; one type of callback,
-the callback mask is provided to inform</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; handle_close()
-exactly which method failed.&nbsp; That way, you don't have to</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; maintain state
-information between your handle_* method calls. The _handle</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; parameter is
-explained below...</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; */</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; int handle_close (ACE_HANDLE _handle,
-ACE_Reactor_Mask _mask);</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">protected:</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp; /*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; If the Client_Acceptor
-which created us has chosen a thread-per-connection</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; strategy then
-our open() method will activate us into a dedicate thread.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; The svc() method
-will then execute in that thread performing some of the</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; functions we
-used to leave up to the reactor.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; */</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; int svc(void);</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp; /*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; When we register
-with the reactor, we're going to tell it that we want to</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; be notified of
-READ events.&nbsp; When the reactor sees that there is read</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; activity for
-us, our handle_input() will be invoked. The _handleg</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; provided is the
-handle (file descriptor in Unix) of the actual connection</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; causing the activity.&nbsp;
-Since we're derived from ACE_Svc_Handler&lt;> and it</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; maintains it's
-own peer (ACE_SOCK_Stream) object, this is redundant for</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; us.&nbsp; However,
-if we had been derived directly from ACE_Event_Handler, we</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; may have chosen
-not to contain the peer.&nbsp; In that case, the _handleg</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; would be important
-to us for reading the client's data.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; */</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; int handle_input (ACE_HANDLE _handle);</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp; /*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; This has nothing
-at all to do with ACE.&nbsp; I've added this here as a worker</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; function which
-I will call from handle_input().&nbsp; As promised in Tutorial 5</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; I will use this
-now to make it easier to switch between our two possible</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; concurrency strategies.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; */</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; int process (char *_rdbuf, int
-_rdbuf_len);</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp; /*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; We don't really
-do anything in our destructor but we've declared it to be</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; protected to
-prevent casual deletion of this object.&nbsp; As I said above, I</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; really would
-prefer that everyone goes through the destroy() method to get</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; rid of us.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; */</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; ~Client_Handler (void);</FONT>
-<BR><FONT FACE="Arial,Helvetica">};</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">#endif // CLIENT_HANDLER_H</FONT>
-
-<P>
-<HR WIDTH="100%">
-
-<P>So... we've added a svc() method and alluded to changes in open().&nbsp;
-Let's move on to the object definition and see what all the fuss is about.
-
-<P>
-<HR WIDTH="100%">
-<CENTER>[<A HREF="..">Tutorial
-Index</A>] [<A HREF="page05.html">Continue
-This Tutorial</A>]</CENTER>
-
-</BODY>
-</HTML>
diff --git a/docs/tutorials/006/page05.html b/docs/tutorials/006/page05.html
deleted file mode 100644
index 5f8bedf16d9..00000000000
--- a/docs/tutorials/006/page05.html
+++ /dev/null
@@ -1,516 +0,0 @@
-<HTML>
-<HEAD>
- <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
- <META NAME="GENERATOR" CONTENT="Mozilla/4.05 [en] (WinNT; I) [Netscape]">
- <META NAME="Author" CONTENT="James CE Johnson">
- <META NAME="Description" CONTENT="A first step towards using ACE productively">
- <TITLE>ACE Tutorial 006</TITLE>
-</HEAD>
-<BODY TEXT="#000000" BGCOLOR="#FFFFFF" LINK="#000FFF" VLINK="#FF0F0F">
-
-<CENTER><B><FONT SIZE=+2>ACE Tutorial 006</FONT></B></CENTER>
-
-<CENTER><B><FONT SIZE=+2>Creating a thread-per-connection server</FONT></B></CENTER>
-
-
-<P>
-<HR WIDTH="100%">
-
-<P><A HREF="client_handler.cpp">client_handler.cpp</A> exposes all the
-things I've been hinting at.&nbsp; Pay special attention to the decision
-made in open() as well as the bit of cleverness in svc().
-
-<P>
-<HR WIDTH="100%">
-
-<P><FONT FACE="Arial,Helvetica">// $Id: client_handler.cpp,v 1.1 1998/08/30
-23:47:13 schmidt Exp $</FONT>
-
-<P><FONT FACE="Arial,Helvetica">/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; In client_handler.h I alluded
-to the fact that we'll mess around with a</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; Client_Acceptor pointer.&nbsp;
-To do so, we need the Client_Acceptor object</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; declaration.</FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; We know that including client_handler.h
-is redundant because</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; client_acceptor.h includes
-it.&nbsp; Still, the sentry prevents double-inclusion</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; from causing problems and
-it's sometimes good to be explicit about what</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; we're using.</FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; On the other hand, we don't
-directly include any ACE header files here.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;*/</FONT>
-<BR><FONT FACE="Arial,Helvetica">#include "client_acceptor.h"</FONT>
-<BR><FONT FACE="Arial,Helvetica">#include "client_handler.h"</FONT>
-
-<P><FONT FACE="Arial,Helvetica">/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; Our constructor doesn't do
-anything.&nbsp; That's generally a good idea.&nbsp; Unless</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; you want to start throwing
-exceptions, there isn't a really good way to</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; indicate that a constructor
-has failed.&nbsp; If I had my way, I'd have a boolean</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; return code from it that
-would cause new to return 0 if I failed.&nbsp; Oh</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; well...</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;*/</FONT>
-<BR><FONT FACE="Arial,Helvetica">Client_Handler::Client_Handler (void)</FONT>
-<BR><FONT FACE="Arial,Helvetica">{</FONT>
-<BR><FONT FACE="Arial,Helvetica">}</FONT>
-
-<P><FONT FACE="Arial,Helvetica">/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; Our destructor doesn't do
-anything either.&nbsp; That is also by design.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; Remember, we really want
-folks to use destroy() to get rid of us.&nbsp; If that's</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; so, then there's nothing
-left to do when the destructor gets invoked.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;*/</FONT>
-<BR><FONT FACE="Arial,Helvetica">Client_Handler::~Client_Handler (void)</FONT>
-<BR><FONT FACE="Arial,Helvetica">{</FONT>
-<BR><FONT FACE="Arial,Helvetica">}</FONT>
-
-<P><FONT FACE="Arial,Helvetica">/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; The much talked about destroy()
-method!&nbsp; The reason I keep going on about</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; this is because it's just
-a Bad Idea (TM) to do real work inside of a</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; destructor.&nbsp;&nbsp; Although
-this method is void, it really should return</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; int so that it can tell the
-caller there was a problem.&nbsp; Even as</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; void you could at least throw
-an exception which you would never want</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; to do in a destructor.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;*/</FONT>
-<BR><FONT FACE="Arial,Helvetica">void Client_Handler::destroy (void)</FONT>
-<BR><FONT FACE="Arial,Helvetica">{</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; /*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; We probably got
-here because of an error on the stream, so the peer</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; connection is
-probably already closed.&nbsp; Still... there are other ways to</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; get here and
-closing a closed peer doesn't hurt.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; */</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; this->peer ().close ();</FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp; /*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; Tell the reactor
-to forget all about us.&nbsp; Notice that we use the same args</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; here that we
-use in the open() method to register ourselves.&nbsp; In addition,</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; we use the DONT_CALL
-flag to prevent handle_close() being called.&nbsp; Since we</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; likely got here
-due to handle_close(), that could cause a bit of nasty</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; recursion!</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; */</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; this->reactor ()->remove_handler
-(this,</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-ACE_Event_Handler:: READ_MASK | ACE_Event_Handler::DONT_CALL);</FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp; /*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; This is how we're
-able to tell folks not to use delete.&nbsp; By</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; deleting our
-own instance, we take care of memory leaks after ensuring</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; that the object
-is shut down correctly.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; */</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; delete this;</FONT>
-<BR><FONT FACE="Arial,Helvetica">}</FONT>
-
-<P><FONT FACE="Arial,Helvetica">/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; As mentioned before, the
-open() method is called by the Client_Acceptor when</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; a new client connection has
-been accepted.&nbsp; The Client_Acceptor instance</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; pointer is cast to a void*
-and given to us here.&nbsp; We'll use that to avoid</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; some global data...</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;*/</FONT>
-<BR><FONT FACE="Arial,Helvetica">int Client_Handler::open (void *_acceptor)</FONT>
-<BR><FONT FACE="Arial,Helvetica">{</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; /*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; We need this
-to store the address of the client that we are now connected</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; to.&nbsp; We'll
-use it later to display a debug message.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; */</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; ACE_INET_Addr addr;</FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp; /*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; Our ACE_Svc_Handler
-baseclass gives us the peer() method as a way to</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; access our underlying
-ACE_SOCK_Stream.&nbsp; On that object, we can invoke the</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; get_remote_addr()
-method to get get an ACE_INET_Addr having our client's</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; address information.
-As with most ACE methods, we'll get back (and return)</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; a -1 if there
-was any kind of error.&nbsp; Once we have the ACE_INET_Addr, we</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; can query it
-to find out the clien's host name, TCP/IP address, TCP/IP</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; port value and
-so forth.&nbsp; One word of warning:&nbsp;&nbsp; the get_host_name()</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; method of ACE_INET_Addr
-may return you an empty string if your name server</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; can't resolve
-it.&nbsp; On the other hand, get_host_addr() will always give you</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; the dotted-decimal
-string representing the TCP/IP address.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; */</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; if (this->peer ().get_remote_addr
-(addr) == -1)</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp; {</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; return
--1;</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp; }</FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp; /*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; Convert the void*
-to a Client_Acceptor*.&nbsp; You should probably use those</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; fancy new C++
-cast operators but I can never remember how/when to do so.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; Since you can
-cast just about anything around a void* without compiler</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; warnings be very
-sure of what you're doing when you do this kind of thing.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; That's where
-the new-style cast operators can save you.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; */</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; Client_Acceptor *acceptor = (Client_Acceptor
-*) _acceptor;</FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp; /*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; Our Client_Acceptor
-is constructed with a concurrency strategy.&nbsp; Here, we</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; go back to it
-to find out what that strategy was.&nbsp; If thread-per-connection</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; was selected
-then we simply activate a thread for ourselves and exit.&nbsp; Our</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; svc() method
-will then begin executing in that thread.</FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; If we are told
-to use the single-threaded strategy, there is no difference</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; between this
-and the Tutorial 5 implementation.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; */</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; if( acceptor->thread_per_connection()
-)</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; {</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp; return this->activate();</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; }</FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp; /*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; Our reactor reference
-will be set when we register ourselves but I decided</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; to go ahead and
-set it here.&nbsp; No good reason really...</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; */</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; this->reactor (acceptor->reactor
-());</FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp; /*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; If we managed
-to get the client's address then we're connected to a real</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; and valid client.&nbsp;
-I suppose that in some cases, the client may connect</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; and disconnect
-so quickly that it is invalid by the time we get here. In</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; any case, the
-test above should always be done to ensure that the</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; connection is
-worth keeping.</FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; Now, regiser ourselves
-with a reactor and tell that reactor that we want</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; to be notified
-when there is something to read.&nbsp; Remember, we took our</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; reactor value
-from the acceptor which created us in the first place.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; Since we're exploring
-a single-threaded implementation, this is the</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; correct thing
-to do.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; */</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; if (this->reactor ()->register_handler
-(this, ACE_Event_Handler::READ_MASK) == -1)</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp; {</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; ACE_ERROR_RETURN
-((LM_ERROR, "(%P|%t) can't register with reactor\n"), -1);</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp; }</FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp; /*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; Here, we use
-the ACE_INET_Addr object to print a message with the name of</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; the client we're
-connected to.&nbsp; Again, it is possible that you'll get an</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; empty string
-for the host name if your DNS isn't configured correctly or</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; if there is some
-other reason that a TCP/IP addreess cannot be converted</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; into a host name.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; */</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; ACE_DEBUG ((LM_DEBUG, "(%P|%t)
-connected with %s\n", addr.get_host_name ()));</FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp; /*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; Always return
-zero on success.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; */</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; return 0;</FONT>
-<BR><FONT FACE="Arial,Helvetica">}</FONT>
-
-<P><FONT FACE="Arial,Helvetica">/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; As mentioned in the header,
-the typical way to close an object in a threaded</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; context is to invoke it's
-close() method.&nbsp; Since we already have a handle_close()</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; method built to cleanup after
-us, we'll just forward the request on to that</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; object.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;*/</FONT>
-<BR><FONT FACE="Arial,Helvetica">int Client_Handler::close(u_long flags)</FONT>
-<BR><FONT FACE="Arial,Helvetica">{</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-Down in the depths of our baseclass, this will eventually cause us</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-to be destroyed.&nbsp; Since all of the destructors are virtual, everything</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-gets cleaned up nicely.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-*/</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-this->handle_close(ACE_INVALID_HANDLE,0);</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-Don't forward the close() to the baseclass!&nbsp; handle_close() above
-has</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-already taken care of delete'ing.&nbsp; Forwarding close() would cause
-that</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-to happen again and things would get really ugly at that point!</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-*/</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-return 0;</FONT>
-<BR><FONT FACE="Arial,Helvetica">}</FONT>
-
-<P><FONT FACE="Arial,Helvetica">/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; In the open() method, we
-registered with the reactor and requested to be</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; notified when there is data
-to be read.&nbsp; When the reactor sees that activity</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; it will invoke this handle_input()
-method on us.&nbsp; As I mentioned, the _handle</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; parameter isn't useful to
-us but it narrows the list of methods the reactor</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; has to worry about and the
-list of possible virtual functions we would have</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; to override.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;*/</FONT>
-<BR><FONT FACE="Arial,Helvetica">int Client_Handler::handle_input (ACE_HANDLE
-_handle)</FONT>
-<BR><FONT FACE="Arial,Helvetica">{</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; /*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; Some compilers
-don't like it when you fail to use a parameter.&nbsp; This macro</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; will keep 'em
-quiet for you.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; */</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; ACE_UNUSED_ARG (_handle);</FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp; /*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; Now, we create
-and initialize a buffer for receiving the data.&nbsp; Since this</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; is just a simple
-test app, we'll use a small buffer size.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; */</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; char buf[128];</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; memset (buf, 0, sizeof (buf));</FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp; /*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; Invoke the process()
-method with a pointer to our data area.&nbsp; We'll let</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; that method worry
-about interfacing with the data.&nbsp; You might choose to go</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; ahead and read
-the data and then pass the result to process().&nbsp; However,</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; application logic
-may require that you read a few bytes to determine what</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; else to read...&nbsp;
-It's best if we push that all into the application-logic</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; level.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; */</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; return this->process (buf, sizeof
-(buf));</FONT>
-<BR><FONT FACE="Arial,Helvetica">}</FONT>
-
-<P><FONT FACE="Arial,Helvetica">/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; If we return -1 out of handle_input()
-or if the reactor sees other problems</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; with us then handle_close()
-will be called.&nbsp; It uses our destroy() method to</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; shut us down cleanly and
-get rid of our instance.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;*/</FONT>
-<BR><FONT FACE="Arial,Helvetica">int Client_Handler::handle_close (ACE_HANDLE
-_handle, ACE_Reactor_Mask _mask)</FONT>
-<BR><FONT FACE="Arial,Helvetica">{</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; ACE_UNUSED_ARG (_handle);</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; ACE_UNUSED_ARG (_mask);</FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp; this->destroy ();</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; return 0;</FONT>
-<BR><FONT FACE="Arial,Helvetica">}</FONT>
-
-<P><FONT FACE="Arial,Helvetica">/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; The ACE_Svc_Handler&lt;>
-is ultimately derived from ACE_Task&lt;>.&nbsp; If you want to</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; create a multi-threaded application,
-these are your tools!&nbsp; Simply override</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; the svc() method in your
-derivative and arrange for your activate() method</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; to be called.&nbsp; The svc()
-method then executes in the new thread.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;*/</FONT>
-<BR><FONT FACE="Arial,Helvetica">int Client_Handler::svc(void)</FONT>
-<BR><FONT FACE="Arial,Helvetica">{</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; /*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; Like handle_input(),
-we create a buffer for loading the data.&nbsp; Doing so</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; in handle_input()
-doesn't help any but there is a small performance increase</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; by doing this
-here:&nbsp; the buffer is created once when the thread is created</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; instead of for
-each invocation of process().</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; */</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; char buf[128];</FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp; // Forever...</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; while( 1 )</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; {</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; // Clean the
-buffer...</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; memset (buf,
-0, sizeof (buf));</FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; /*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-Invoke the proces() method to read and process the data.&nbsp; This is</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-exactly the way it is used by handle_input().&nbsp; That's the reason I</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-created process() in the first place:&nbsp; so that it can be used in either</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-concurrency strategy.&nbsp; Since process() has all of our application-level</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-logic, it's nice that it doesn't have to change when we decide to go</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-multi-threaded.</FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-Notice that since the recv() method call in process() blocks until</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-there is data ready, this thread doesn't consume any CPU time until</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-there is actually data sent from the client.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; */</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; if( this->process(buf,sizeof(buf))
-== -1 )</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; {</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; return(-1);</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; }</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; }</FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp; return(0);</FONT>
-<BR><FONT FACE="Arial,Helvetica">}</FONT>
-
-<P><FONT FACE="Arial,Helvetica">/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; And, at last, we get to the
-application-logic level.&nbsp; Out of everything</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; we've done so far, this is
-the only thing that really has anything to do</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; with what your application
-will do.&nbsp; In this method we will read and process</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; the client's data.&nbsp;
-In a real appliation, you will probably have a bit more</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; in main() to deal with command
-line options but after that point, all of the</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; action takes place here.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;*/</FONT>
-<BR><FONT FACE="Arial,Helvetica">int Client_Handler::process (char *_rdbuf,
-int _rdbuf_len)</FONT>
-<BR><FONT FACE="Arial,Helvetica">{</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; /*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; Using the buffer
-provided for us, we read the data from the client. If</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; there is a read
-error (eg -- recv() returns -1) then it's a pretty good</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; bet that the
-connection is gone.&nbsp; Likewise, if we read zero bytes then</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; something wrong
-has happened.&nbsp; The reactor wouldn't have called us if</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; there wasn't
-some kind of read activity but there wouldn't be activity if</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; there were no
-bytes to read...</FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; On the other hand,
-if we got some data then we can display it in a&nbsp; debug</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; message for everyone
-to see.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; */</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; switch (this->peer ().recv (_rdbuf,
-_rdbuf_len))</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp; {</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp; case -1:</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; ACE_ERROR_RETURN
-((LM_ERROR, "(%P|%t) %p bad read\n", "client"), -1);</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp; case 0:</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; ACE_ERROR_RETURN
-((LM_ERROR, "(%P|%t) closing daemon (fd = %d)\n", this->get_handle ()),
--1);</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp; default:</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; ACE_DEBUG
-((LM_DEBUG, "(%P|%t) from client: %s", _rdbuf));</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp; }</FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp; return 0;</FONT>
-<BR><FONT FACE="Arial,Helvetica">}</FONT>
-
-<P>
-<HR WIDTH="100%">
-
-<P>Well, that's it!&nbsp; After all the talk &amp; the hype, you would
-have expected it to be more difficult to create a multi-threaded server.&nbsp;
-Surprise!&nbsp; It really is that easy.&nbsp; You still have to handle
-contention issues which we haven't addressed here and that is a rather
-nasty topic.&nbsp; Still, for the simple case, this is all you have to
-do.
-
-<P>The next page is the last for this tutorial.&nbsp; Head on over there
-&amp; we'll round up the file list one last time.
-
-<P>
-<HR WIDTH="100%">
-<CENTER>[<A HREF="..">Tutorial Index</A>] [<A HREF="page06.html">Continue
-This Tutorial</A>]</CENTER>
-
-</BODY>
-</HTML>
diff --git a/docs/tutorials/006/page06.html b/docs/tutorials/006/page06.html
deleted file mode 100644
index b4ad640b25e..00000000000
--- a/docs/tutorials/006/page06.html
+++ /dev/null
@@ -1,52 +0,0 @@
-<HTML>
-<HEAD>
- <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
- <META NAME="GENERATOR" CONTENT="Mozilla/4.04 [en] (X11; I; Linux 2.0.32 i486) [Netscape]">
- <META NAME="Author" CONTENT="James CE Johnson">
- <META NAME="Description" CONTENT="A first step towards using ACE productively">
- <TITLE>ACE Tutorial 006</TITLE>
-</HEAD>
-<BODY TEXT="#000000" BGCOLOR="#FFFFFF" LINK="#000FFF" VLINK="#FF0F0F">
-
-<CENTER><B><FONT SIZE=+2>ACE Tutorial 006</FONT></B></CENTER>
-
-<CENTER><B><FONT SIZE=+2>On the road to a multithreaded server</FONT></B></CENTER>
-
-
-<P>
-<HR WIDTH="100%">
-
-<P>That's it for Tutorial 6.&nbsp; With very little effort we've managed
-to extend the previous single-threaded server to an implementation which
-allows runtime selection of single or multi-threaded operation.&nbsp; In
-Tutorial 7 we'll extend that again to allow a thread-pool choice in addition
-to the current two.
-
-<P>For reference, here's the file list again:
-<UL>
-<LI>
-<A HREF="Makefile">Makefile</A></LI>
-
-<LI>
-<A HREF="client_acceptor.h">client_acceptor.h</A></LI>
-
-<LI>
-<A HREF="client_handler.cpp">client_handler.cpp</A></LI>
-
-<LI>
-<A HREF="client_handler.h">client_handler.h</A></LI>
-
-<LI>
-<A HREF="server.cpp">server.cpp</A></LI>
-
-<LI>
-<A HREF="fix.Makefile">fix.Makefile</A></LI>
-</UL>
-&nbsp;
-
-<P>
-<HR WIDTH="100%">
-<CENTER>[<A HREF="../../tutorials">Tutorial Index</A>]</CENTER>
-
-</BODY>
-</HTML>
diff --git a/docs/tutorials/006/server.cpp b/docs/tutorials/006/server.cpp
deleted file mode 100644
index 5195f46f8d0..00000000000
--- a/docs/tutorials/006/server.cpp
+++ /dev/null
@@ -1,122 +0,0 @@
-// $Id$
-
-/*
- We try to keep main() very simple. One of the ways we do that is to push
- much of the complicated stuff into worker objects. In this case, we only
- need to include the acceptor header in our main source file. We let it
- worry about the "real work".
- */
-
-#include "client_acceptor.h"
-
-/*
- As before, we create a simple signal handler that will set our finished
- flag. There are, of course, more elegant ways to handle program shutdown
- requests but that isn't really our focus right now, so we'll just do the
- easiest thing.
- */
-
-static sig_atomic_t finished = 0;
-extern "C" void handler (int)
-{
- finished = 1;
-}
-
-/*
- A server has to listen for clients at a known TCP/IP port. The default ACE
- port is 10002 (at least on my system) and that's good enough for what we
- want to do here. Obviously, a more robust application would take a command
- line parameter or read from a configuration file or do some other clever
- thing. Just like the signal handler above, though, that's what we want to
- focus on, so we're taking the easy way out.
- */
-
-static const u_short PORT = ACE_DEFAULT_SERVER_PORT;
-
-/*
- Finally, we get to main. Some C++ compilers will complain loudly if your
- function signature doesn't match the prototype. Even though we're not
- going to use the parameters, we still have to specify them.
- */
-
-int main (int argc, char *argv[])
-{
-/*
- In our earlier servers, we used a global pointer to get to the reactor. I've
- never really liked that idea, so I've moved it into main() this time. When
- we get to the Client_Handler object you'll see how we manage to get a
- pointer back to this reactor.
- */
- ACE_Reactor reactor;
-
- /*
- The acceptor will take care of letting clients connect to us. It will
- also arrange for a Client_Handler to be created for each new client.
- Since we're only going to listen at one TCP/IP port, we only need one
- acceptor. If we wanted, though, we could create several of these and
- listen at several ports. (That's what we would do if we wanted to rewrite
- inetd for instance.)
- */
- Client_Acceptor peer_acceptor;
-
- /*
- Create an ACE_INET_Addr that represents our endpoint of a connection. We
- then open our acceptor object with that Addr. Doing so tells the acceptor
- where to listen for connections. Servers generally listen at "well known"
- addresses. If not, there must be some mechanism by which the client is
- informed of the server's address.
-
- Note how ACE_ERROR_RETURN is used if we fail to open the acceptor. This
- technique is used over and over again in our tutorials.
- */
- if (peer_acceptor.open (ACE_INET_Addr (PORT), &reactor) == -1)
- ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "open"), -1);
-
- /*
- As with Tutorial 5, we know that we're now registered with our reactor
- so we don't have to mess with that step.
- */
-
- /*
- Install our signal handler. You can actually register signal handlers
- with the reactor. You might do that when the signal handler is
- responsible for performing "real" work. Our simple flag-setter doesn't
- justify deriving from ACE_Event_Handler and providing a callback function
- though.
- */
- ACE_Sig_Action sa ((ACE_SignalHandler) handler, SIGINT);
-
- /*
- Like ACE_ERROR_RETURN, the ACE_DEBUG macro gets used quite a bit. It's a
- handy way to generate uniform debug output from your program.
- */
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) starting up server daemon\n"));
-
- /*
- This will loop "forever" invoking the handle_events() method of our
- reactor. handle_events() watches for activity on any registered handlers
- and invokes their appropriate callbacks when necessary. Callback-driven
- programming is a big thing in ACE, you should get used to it. If the
- signal handler catches something, the finished flag will be set and we'll
- exit. Conveniently enough, handle_events() is also interrupted by signals
- and will exit back to the while() loop. (If you want your event loop to
- not be interrupted by signals, checkout the <i>restart</i> flag on the
- open() method of ACE_Reactor if you're interested.)
- */
- while (!finished)
- reactor.handle_events ();
-
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) shutting down server daemon\n"));
-
- return 0;
-}
-
-#if !defined(ACE_HAS_GNU_REPO)
-#if defined (ACE_HAS_EXPLICIT_TEMPLATE_INSTANTIATION)
-template class ACE_Acceptor <Client_Handler, ACE_SOCK_ACCEPTOR>;
-template class ACE_Svc_Handler<ACE_SOCK_STREAM, ACE_NULL_SYNCH>;
-#elif defined (ACE_HAS_TEMPLATE_INSTANTIATION_PRAGMA)
-#pragma instantiate ACE_Acceptor <Client_Handler, ACE_SOCK_ACCEPTOR>
-#pragma instantiate ACE_Svc_Handler<ACE_SOCK_STREAM, ACE_NULL_SYNCH>
-#endif /* ACE_HAS_EXPLICIT_TEMPLATE_INSTANTIATION */
-#endif /* ACE_HAS_GNU_REPO */
diff --git a/docs/tutorials/007/Makefile b/docs/tutorials/007/Makefile
deleted file mode 100644
index c59e420cbfe..00000000000
--- a/docs/tutorials/007/Makefile
+++ /dev/null
@@ -1,102 +0,0 @@
-#----------------------------------------------------------------------------
-# $Id$
-#----------------------------------------------------------------------------
-
-#----------------------------------------------------------------------------
-# Local macros
-#----------------------------------------------------------------------------
-
-# You can generally find a Makefile in the ACE examples, tests or the library
-# itself that will satisfy our application needs. This one was taken from
-# one of the examples.
-
- # Define the name of the binary we want to create. There has to be
- # a CPP file $(BIN).cpp but it doesn't necessarily have to have your
- # main() in it. Most of the time, though, it will.
-BIN = server
-
- # Few applications will have a single source file. We use the FILES
- # macro to build up a list of additional files to compile. Notice
- # that we leave off the extension just as with BIN
-FILES =
-FILES += client_handler
-FILES += client_acceptor
-FILES += thread_pool
-
- # The BUILD macro is used by the ACE makefiles. Basically, it tells
- # the system what to build. I don't really know what VBIN is other
- # than it is constructed from the value of BIN. Just go with it...
-BUILD = $(VBIN)
-
- # Here we use some GNU make extensions to build the SRC macro. Basically,
- # we're just adding .cpp to the value of BIN and for each entry of the
- # FILES macro.
-SRC = $(addsuffix .cpp,$(BIN)) $(addsuffix .cpp,$(FILES))
-
- # This is used by my Indent target below. It's not a part of standard
- # ACE and you don't need it yourself.
-HDR = *.h
-
-#----------------------------------------------------------------------------
-# Include macros and targets
-#----------------------------------------------------------------------------
-
- # This is where the real power lies! These included makefile components
- # are similar to the C++ templates in ACE. That is, they do a tremendous
- # amount of work for you and all you have to do is include them.
- # As a matter of fact, in our project, I created a single file named
- # "app.mk" that includes all of these. Our project makefiles then just
- # need to include app.mk to get everything they need.
-
-include $(ACE_ROOT)/include/makeinclude/wrapper_macros.GNU
-include $(ACE_ROOT)/include/makeinclude/macros.GNU
-include $(ACE_ROOT)/include/makeinclude/rules.common.GNU
-include $(ACE_ROOT)/include/makeinclude/rules.nonested.GNU
-include $(ACE_ROOT)/include/makeinclude/rules.lib.GNU
-include $(ACE_ROOT)/include/makeinclude/rules.bin.GNU
-include $(ACE_ROOT)/include/makeinclude/rules.local.GNU
-
-#----------------------------------------------------------------------------
-# Local targets
-#----------------------------------------------------------------------------
-
- # Sometimes I like to reformat my code to make it more readable. This is
- # more useful for the comments than anything else. Unfortunately, the
- # "indent" program doesn't quite grok C++ so I have to post-process it's
- # output just a bit.
-Indent : #
- for i in $(SRC) $(HDR) ; do \
- indent -npsl -l80 -fca -fc1 -cli0 -cdb < $$i | \
- sed -e 's/: :/::/g' \
- -e 's/^.*\(public:\)/\1/' \
- -e 's/^.*\(protected:\)/\1/' \
- -e 's/^.*\(private:\)/\1/' \
- -e 's/:\(public\)/ : \1/' \
- -e 's/:\(protected\)/ : \1/' \
- -e 's/:\(private\)/ : \1/' \
- > $$i~ ;\
- mv $$i~ $$i ;\
- done
-
- # One of the targets in the ACE makefiles is "depend". It will invoke
- # your compiler in a way that will generate a list of dependencies for
- # you. This is a great thing! Unfortunately, it puts all of that mess
- # directly into the Makefile. I prefer my Makefile to stay clean and
- # uncluttered. The perl script referenced here pulls the dependency
- # stuff back out of the Makefile and into a file ".depend" which we then
- # include just like the makefile components above.
-Depend : depend
- perl fix.Makefile
-
-.depend : #
- touch .depend
-
-#----------------------------------------------------------------------------
-# Dependencies
-#----------------------------------------------------------------------------
-
- # Don't put anything below here. Between the "depend" target and fix.Makefile
- # it's guaranteed to be lost!
-
- # This is inserted by the fix.Makefile script
-include .depend
diff --git a/docs/tutorials/007/client_acceptor.cpp b/docs/tutorials/007/client_acceptor.cpp
deleted file mode 100644
index 6cc90612558..00000000000
--- a/docs/tutorials/007/client_acceptor.cpp
+++ /dev/null
@@ -1,67 +0,0 @@
-
-// $Id$
-
-#include "client_acceptor.h"
-
-/*
- Construct ourselves with the chosen concurrency strategy. Notice that we also
- set our Thread_Pool reference to our private instance.
- */
-Client_Acceptor::Client_Acceptor( int _concurrency )
- : concurrency_(_concurrency)
- ,the_thread_pool_(private_thread_pool_)
-{
-}
-
-/*
- Construct ourselves with a reference to somebody else' Thread_Pool. Obvioulsy
- our concurrency strategy is "thread_pool_" at this point.
- */
-Client_Acceptor::Client_Acceptor( Thread_Pool & _thread_pool )
- : concurrency_(thread_pool_)
- ,the_thread_pool_(_thread_pool)
-{
-}
-
-/*
- When we're destructed, we may need to cleanup after ourselves. If we're running
- with a thread pool that we own, it is up to us to close it down.
- */
-Client_Acceptor::~Client_Acceptor( void )
-{
- if( this->concurrency() == thread_pool_ && thread_pool_is_private() )
- {
- thread_pool()->close();
- }
-}
-
-/*
- Similar to the destructor (and close() below) it is necessary for us to open the
- thread pool in some circumstances.
-
- Notice how we delegate most of the open() work to the open() method of our baseclass.
- */
-int Client_Acceptor::open( const ACE_INET_Addr & _addr, ACE_Reactor * _reactor, int _pool_size )
-{
- if( this->concurrency() == thread_pool_ && thread_pool_is_private() )
- {
- thread_pool()->open(_pool_size);
- }
-
- return inherited::open(_addr,_reactor);
-}
-
-/*
- Here again we find that we have to manage the thread pool. Like open() we also delegate
- the other work to our baseclass.
- */
-int Client_Acceptor::close(void)
-{
- if( this->concurrency() == thread_pool_ && thread_pool_is_private() )
- {
- thread_pool()->close();
- }
-
- return inherited::close();
-}
-
diff --git a/docs/tutorials/007/client_acceptor.h b/docs/tutorials/007/client_acceptor.h
deleted file mode 100644
index e1c0eded6fd..00000000000
--- a/docs/tutorials/007/client_acceptor.h
+++ /dev/null
@@ -1,137 +0,0 @@
-
-// $Id$
-
-#ifndef CLIENT_ACCEPTOR_H
-#define CLIENT_ACCEPTOR_H
-
-/*
- The ACE_Acceptor<> template lives in the ace/Acceptor.h header file. You'll
- find a very consitent naming convention between the ACE objects and the
- headers where they can be found. In general, the ACE object ACE_Foobar will
- be found in ace/Foobar.h.
- */
-
-#include "ace/Acceptor.h"
-
-/*
- Since we want to work with sockets, we'll need a SOCK_Acceptor to allow the
- clients to connect to us.
- */
-#include "ace/SOCK_Acceptor.h"
-
-/*
- The Client_Handler object we develop will be used to handle clients once
- they're connected. The ACE_Acceptor<> template's first parameter requires
- such an object. In some cases, you can get by with just a forward
- declaration on the class, in others you have to have the whole thing.
- */
-#include "client_handler.h"
-
-/*
- Parameterize the ACE_Acceptor<> such that it will listen for socket
- connection attempts and create Client_Handler objects when they happen. In
- Tutorial 001, we wrote the basic acceptor logic on our own before we
- realized that ACE_Acceptor<> was available. You'll get spoiled using the
- ACE templates because they take away a lot of the tedious details!
- */
-typedef ACE_Acceptor < Client_Handler, ACE_SOCK_ACCEPTOR > Client_Acceptor_Base;
-
-#include "thread_pool.h"
-
-/*
- This time we've added quite a bit more to our acceptor. In addition to
- providing a choice of concurrency strategies, we also maintain a Thread_Pool
- object in case that strategy is chosen. The object still isn't very complex
- but it's come a long way from the simple typedef we had in Tutorial 5.
-
- Why keep the thread pool as a member? If we go back to the inetd concept
- you'll recall that we need several acceptors to make that work. We may have
- a situation in which our different client types requre different resources.
- That is, we may need a large thread pool for some client types and a smaller
- one for others. We could share a pool but then the client types may have
- undesirable impact on one another.
-
- Just in case you do want to share a single thread pool, there is a constructor
- below that will let you do that.
- */
-class Client_Acceptor : public Client_Acceptor_Base
-{
-public:
- typedef Client_Acceptor_Base inherited;
-
- /*
- Now that we have more than two strategies, we need more than a boolean
- to tell us what we're using. A set of enums is a good choice because
- it allows us to use named values. Another option would be a set of
- static const integers.
- */
- enum concurrency_t
- {
- single_threaded_,
- thread_per_connection_,
- thread_pool_
- };
-
- /*
- The default constructor allows the programmer to choose the concurrency
- strategy. Since we want to focus on thread-pool, that's what we'll use
- if nothing is specified.
- */
- Client_Acceptor( int _concurrency = thread_pool_ );
-
- /*
- Another option is to construct the object with an existing thread pool.
- The concurrency strategy is pretty obvious at that point.
- */
- Client_Acceptor( Thread_Pool & _thread_pool );
-
- /*
- Our destructor will take care of shutting down the thread-pool
- if applicable.
- */
- ~Client_Acceptor( void );
-
- /*
- Open ourselves and register with the given reactor. The thread pool size
- can be specified here if you want to use that concurrency strategy.
- */
- int open( const ACE_INET_Addr & _addr, ACE_Reactor * _reactor,
- int _pool_size = Thread_Pool::default_pool_size_ );
-
- /*
- Close ourselves and our thread pool if applicable
- */
- int close(void);
-
- /*
- What is our concurrency strategy?
- */
- int concurrency(void)
- { return this->concurrency_; }
-
- /*
- Give back a pointer to our thread pool. Our Client_Handler objects
- will need this so that their handle_input() methods can put themselves
- into the pool. Another alternative would be a globally accessible
- thread pool. ACE_Singleton<> is a way to achieve that.
- */
- Thread_Pool * thread_pool(void)
- { return & this->the_thread_pool_; }
-
- /*
- Since we can be constructed with a Thread_Pool reference, there are times
- when we need to know if the thread pool we're using is ours or if we're
- just borrowing it from somebody else.
- */
- int thread_pool_is_private(void)
- { return &the_thread_pool_ == &private_thread_pool_; }
-
-protected:
- int concurrency_;
-
- Thread_Pool private_thread_pool_;
-
- Thread_Pool & the_thread_pool_;
-};
-
-#endif // CLIENT_ACCEPTOR_H
diff --git a/docs/tutorials/007/client_handler.cpp b/docs/tutorials/007/client_handler.cpp
deleted file mode 100644
index f91f0ec6c40..00000000000
--- a/docs/tutorials/007/client_handler.cpp
+++ /dev/null
@@ -1,230 +0,0 @@
-
-// $Id$
-
-/*
- Since this is the third time we've seen most of this, I'm going to strip out almost
- all of the comments that you've already seen. That way, you can concentrate on the
- new items.
- */
-
-#include "client_acceptor.h"
-#include "client_handler.h"
-
-/*
- We're going to be registering and unregistering a couple of times. To make sure that
- we use the same flags every time, I've created these handy macros.
- */
-#define REGISTER_MASK ACE_Event_Handler::READ_MASK
-#define REMOVE_MASK (ACE_Event_Handler::READ_MASK | ACE_Event_Handler::DONT_CALL)
-
-/*
- Our constructor still doesn't really do anything. We simply initialize the acceptor
- pointer to "null" and get our current thread id. The static self() method of ACE_Thread
- will return you a thread id native to your platform.
- */
-Client_Handler::Client_Handler (void)
- : client_acceptor_(0)
- ,creator_(ACE_Thread::self())
-{
-}
-
-Client_Handler::~Client_Handler (void)
-{
-}
-
-/*
- Query our acceptor for the concurrency strategy. Notice that we don't bother
- to check that our acceptor pointer is valid. That is proably a bad idea...
- */
-int Client_Handler::concurrency(void)
-{
- return this->client_acceptor()->concurrency();
-}
-
-/*
- And here we ask the acceptor about the thread pool.
- */
-Thread_Pool * Client_Handler::thread_pool(void)
-{
- return this->client_acceptor()->thread_pool();
-}
-
-/*
- The destroy() method hasn't changed since we wrote it back in Tutorial 5.
- */
-void Client_Handler::destroy (void)
-{
- this->peer ().close ();
-
- this->reactor ()->remove_handler (this, REMOVE_MASK );
-
- delete this;
-}
-
-/*
- Back to our open() method. This is straight out of Tutorial 6. There's
- nothing additional here for the thread-pool implementation.
- */
-int Client_Handler::open (void *_acceptor)
-{
- client_acceptor( (Client_Acceptor *) _acceptor );
-
- if( concurrency() == Client_Acceptor::thread_per_connection_ )
- {
- return this->activate();
- }
-
- this->reactor (client_acceptor()->reactor ());
-
- ACE_INET_Addr addr;
-
- if (this->peer ().get_remote_addr (addr) == -1)
- {
- return -1;
- }
-
- if (this->reactor ()->register_handler (this, REGISTER_MASK) == -1)
- {
- ACE_ERROR_RETURN ((LM_ERROR, "(%P|%t) can't register with reactor\n"), -1);
- }
-
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) connected with %s\n", addr.get_host_name ()));
-
- return 0;
-}
-
-/*
- As mentioned in the header, the typical way to close an object in a threaded
- context is to invoke it's close() method. Since we already have a handle_close()
- method built to cleanup after us, we'll just forward the request on to that
- object.
- */
-int Client_Handler::close(u_long flags)
-{
- this->handle_close(ACE_INVALID_HANDLE,0);
-
- /*
- After we've taken care of ourselves, call the baseclass method
- to do any other necessary cleanup.
- */
- return inherited::close();
-}
-
-/*
- In the open() method, we registered with the reactor and requested to be
- notified when there is data to be read. When the reactor sees that activity
- it will invoke this handle_input() method on us. As I mentioned, the _handle
- parameter isn't useful to us but it narrows the list of methods the reactor
- has to worry about and the list of possible virtual functions we would have
- to override.
-
- You've read that much before... Now we have to do some extra stuff in case
- we're using the thread-pool implementation. If we're called by our creator
- thread then we must be in the reactor. In that case, we arrange to be put
- into the thread pool. If we're not in the creator thread then we must be
- in the thread pool and we can do some work.
- */
-int Client_Handler::handle_input (ACE_HANDLE _handle)
-{
- ACE_UNUSED_ARG (_handle);
-
- /*
- Check our strategy. If we're using the thread pool and we're in the creation
- thread then we know we were called by the reactor.
- */
- if( concurrency() == Client_Acceptor::thread_pool_ )
- {
- if( ACE_Thread::self() == creator_ )
- {
- /*
- Remove ourselves from the reactor and ask to be put into the thread pool's
- queue of work. (You should be able to use suspend_handler() but I've had
- problems with that.)
- */
- this->reactor()->remove_handler( this, REMOVE_MASK );
- return this->thread_pool()->enqueue(this);
- }
- }
-
- /*
- Any strategy other than thread-per-connection will eventually get here. If we're in the
- single-threaded implementation or the thread-pool, we still have to pass this way.
- */
-
- char buf[128];
- ACE_OS::memset (buf, 0, sizeof (buf));
-
- /*
- Invoke the process() method to do the work but save it's return value instead
- of returning it immediately.
- */
-
- int rval = this->process(buf,sizeof(buf));
-
- /*
- Now, we look again to see if we're in the thread-pool implementation. If so then we
- need to re-register ourselves with the reactor so that we can get more work when it
- is available. (If suspend_handler() worked then we would use resume_handler() here.)
- */
- if( concurrency() == Client_Acceptor::thread_pool_ )
- {
- if( rval != -1 )
- {
- this->reactor()->register_handler( this, REGISTER_MASK );
- }
- }
-
- /*
- Return the result of process()
- */
- return(rval);
-}
-
-int Client_Handler::handle_close (ACE_HANDLE _handle, ACE_Reactor_Mask _mask)
-{
- ACE_UNUSED_ARG (_handle);
- ACE_UNUSED_ARG (_mask);
-
- this->destroy ();
- return 0;
-}
-
-/*
- Remember that when we leave our svc() method, the framework will take care
- of calling our close() method so that we can cleanup after ourselves.
- */
-int Client_Handler::svc(void)
-{
- char buf[128];
- ACE_OS::memset (buf, 0, sizeof (buf));
-
- while( 1 )
- {
- if( this->process(buf,sizeof(buf)) == -1 )
- {
- return(-1);
- }
- }
-
- return(0);
-}
-
-/*
- Once again, we see that the application-level logic has not been at all affected
- by our choice of threading models. Of course, I'm not sharing data between threads
- or anything. We'll leave locking issues for a later tutorial.
- */
-int Client_Handler::process (char *_rdbuf, int _rdbuf_len)
-{
- switch (this->peer ().recv (_rdbuf, _rdbuf_len))
- {
- case -1:
- ACE_ERROR_RETURN ((LM_ERROR, "(%P|%t) %p bad read\n", "client"), -1);
- case 0:
- ACE_ERROR_RETURN ((LM_ERROR, "(%P|%t) closing daemon (fd = %d)\n", this->get_handle ()), -1);
- default:
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) from client: %s", _rdbuf));
- }
-
- return 0;
-}
diff --git a/docs/tutorials/007/client_handler.h b/docs/tutorials/007/client_handler.h
deleted file mode 100644
index 340cde65a4d..00000000000
--- a/docs/tutorials/007/client_handler.h
+++ /dev/null
@@ -1,164 +0,0 @@
-
-// $Id$
-
-#ifndef CLIENT_HANDLER_H
-#define CLIENT_HANDLER_H
-
-/*
- Our client handler must exist somewhere in the ACE_Event_Handler object
- hierarchy. This is a requirement of the ACE_Reactor because it maintains
- ACE_Event_Handler pointers for each registered event handler. You could
- derive our Client_Handler directly from ACE_Event_Handler but you still have
- to have an ACE_SOCK_Stream for the actually connection. With a direct
- derivative of ACE_Event_Handler, you'll have to contain and maintain an
- ACE_SOCK_Stream instance yourself. With ACE_Svc_Handler (which is a
- derivative of ACE_Event_Handler) some of those details are handled for you.
- */
-
-#include "ace/Svc_Handler.h"
-#include "ace/SOCK_Stream.h"
-
-class Client_Acceptor;
-class Thread_Pool;
-
-/*
- Another feature of ACE_Svc_Handler is it's ability to present the ACE_Task<>
- interface as well. That's what the ACE_NULL_SYNCH parameter below is all
- about. That's beyond our scope here but we'll come back to it in the next
- tutorial when we start looking at concurrency options.
- */
-class Client_Handler : public ACE_Svc_Handler < ACE_SOCK_STREAM, ACE_NULL_SYNCH >
-{
-public:
- typedef ACE_Svc_Handler < ACE_SOCK_STREAM, ACE_NULL_SYNCH > inherited;
-
- // Constructor...
- Client_Handler (void);
-
- /*
- The destroy() method is our preferred method of destruction. We could
- have overloaded the delete operator but that is neither easy nor
- intuitive (at least to me). Instead, we provide a new method of
- destruction and we make our destructor protected so that only ourselves,
- our derivatives and our friends can delete us. It's a nice
- compromise.
- */
- void destroy (void);
-
- /*
- Most ACE objects have an open() method. That's how you make them ready
- to do work. ACE_Event_Handler has a virtual open() method which allows us
- to create this overrride. ACE_Acceptor<> will invoke this method after
- creating a new Client_Handler when a client connects. Notice that the
- parameter to open() is a void*. It just so happens that the pointer
- points to the acceptor which created us. You would like for the parameter
- to be an ACE_Acceptor<>* but since ACE_Event_Handler is generic, that
- would tie it too closely to the ACE_Acceptor<> set of objects. In our
- definition of open() you'll see how we get around that.
- */
- int open (void *_acceptor);
-
- /*
- When an ACE_Task<> object falls out of the svc() method, the framework
- will call the close() method. That's where we want to cleanup ourselves
- if we're running in either thread-per-connection or thread-pool mode.
- */
- int close(u_long flags = 0);
-
- /*
- When there is activity on a registered handler, the handle_input() method
- of the handler will be invoked. If that method returns an error code (eg
- -- -1) then the reactor will invoke handle_close() to allow the object to
- clean itself up. Since an event handler can be registered for more than
- one type of callback, the callback mask is provided to inform
- handle_close() exactly which method failed. That way, you don't have to
- maintain state information between your handle_* method calls. The _handle
- parameter is explained below...
- */
- int handle_close (ACE_HANDLE _handle, ACE_Reactor_Mask _mask);
-
- /*
- When we register with the reactor, we're going to tell it that we want to
- be notified of READ events. When the reactor sees that there is read
- activity for us, our handle_input() will be invoked. The _handleg
- provided is the handle (file descriptor in Unix) of the actual connection
- causing the activity. Since we're derived from ACE_Svc_Handler<> and it
- maintains it's own peer (ACE_SOCK_Stream) object, this is redundant for
- us. However, if we had been derived directly from ACE_Event_Handler, we
- may have chosen not to contain the peer. In that case, the _handleg
- would be important to us for reading the client's data.
- */
- int handle_input (ACE_HANDLE _handle);
-
-protected:
-
- /*
- If the Client_Acceptor which created us has chosen a thread-per-connection
- strategy then our open() method will activate us into a dedicate thread.
- The svc() method will then execute in that thread performing some of the
- functions we used to leave up to the reactor.
- */
- int svc(void);
-
- /*
- This has nothing at all to do with ACE. I've added this here as a worker
- function which I will call from handle_input(). That allows me to
- introduce concurrencly in later tutorials with a no changes to the worker
- function. You can think of process() as application-level code and
- everything elase as application-framework code.
- */
- int process (char *_rdbuf, int _rdbuf_len);
-
- /*
- We don't really do anything in our destructor but we've declared it to be
- protected to prevent casual deletion of this object. As I said above, I
- really would prefer that everyone goes through the destroy() method to get
- rid of us.
- */
- ~Client_Handler (void);
-
- /*
- When we get to the definition of Client_Handler we'll see that there are
- several places where we go back to the Client_Acceptor for information.
- It is generally a good idea to do that through an accesor rather than
- using the member variable directly.
- */
- Client_Acceptor * client_acceptor( void )
- { return this->client_acceptor_; }
-
- /*
- And since you shouldn't access a member variable directly, neither should you
- set (mutate) it. Although it might seem silly to do it this way, you'll thank
- yourself for it later.
- */
- void client_acceptor( Client_Acceptor * _client_acceptor )
- { this->client_acceptor_ = _client_acceptor; }
-
- /*
- The concurrency() accessor tells us the current concurrency strategy. It actually
- queries the Client_Acceptor for it but by having the accessor in place, we could
- change our implementation without affecting everything that needs to know.
- */
- int concurrency(void);
-
- /*
- Likewise for access to the Thread_Pool that we belong to.
- */
- Thread_Pool * thread_pool(void);
-
-
- Client_Acceptor * client_acceptor_;
-
- /*
- For some reason I didn't create accessor/mutator methods for this. So much for
- consistency....
-
- This variable is used to remember the thread in which we were created: the "creator"
- thread in other words. handle_input() needs to know if it is operating in the
- main reactor thread (which is the one that created us) or if it is operating in
- one of the thread pool threads. More on this when we get to handle_input().
- */
- ACE_thread_t creator_;
-};
-
-#endif // CLIENT_HANDLER_H
diff --git a/docs/tutorials/007/fix.Makefile b/docs/tutorials/007/fix.Makefile
deleted file mode 100755
index e99c194114a..00000000000
--- a/docs/tutorials/007/fix.Makefile
+++ /dev/null
@@ -1,60 +0,0 @@
-#!/usr/bin/perl
-
- # Open the Makefile that has been mangled by 'make depend'
- # and suck it into a perl array.
-open(IF,"<Makefile") || die;
-@makefile = <IF>;
-close(IF);
-
- # Now open our .depend file and a temporary Makefile.
- # We'll split the original Makefile between these two.
-open(DF,">.depend") || die;
-open(MF,">Makefile.tmp") || die;
-
- # For each line we read out of the original file...
-foreach (@makefile) {
-
- # If we're into the dependency section, write the line
- # into the .depend file.
- #
- if( $depend ) {
- print DF $_;
- }
- else {
- # If we haven't gotten to the dependency section yet
- # then see if the current line is the separator that
- # "make depend" causes to be inserted.
- #
- if( m/^\Q# DO NOT DELETE THIS LINE -- g++dep uses it.\E/ ) {
-
- # If so, change our "mode" and skip this line.
- ++$depend;
- next;
- }
-
- # Also skip the "include .depend" that we insert. If we
- # don't do this, it is possible to have a bunch of these
- # inserted into the output when we read an unmangled Makefile
- next if( m/^include .depend/ );
-
- # Print the non-dependency info to the temporary Makefile
- print MF $_;
- }
-}
-
-# Tell our new Makefile to include the dependency file
-print MF "include .depend\n";
-
-# Close the two output files...
-close(DF);
-close(MF);
-
-# Unlink (remove) the original Makefile and rename our
-# temporary file. There's obviously room for error checking
-# here but we've got the Makefile checked into some revision
-# control system anyway. Don't we?
-
-unlink("Makefile");
-rename("Makefile.tmp","Makefile");
-
-exit(0);
diff --git a/docs/tutorials/007/page01.html b/docs/tutorials/007/page01.html
deleted file mode 100644
index 9402426de3f..00000000000
--- a/docs/tutorials/007/page01.html
+++ /dev/null
@@ -1,33 +0,0 @@
-<HTML>
-<HEAD>
- <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
- <META NAME="GENERATOR" CONTENT="Mozilla/4.04 [en] (X11; I; Linux 2.0.32 i486) [Netscape]">
- <META NAME="Author" CONTENT="James CE Johnson">
- <META NAME="Description" CONTENT="A first step towards using ACE productively">
- <TITLE>ACE Tutorial 007</TITLE>
-</HEAD>
-<BODY TEXT="#000000" BGCOLOR="#FFFFFF" LINK="#000FFF" VLINK="#FF0F0F">
-
-<CENTER><B><FONT SIZE=+2>ACE Tutorial 007</FONT></B></CENTER>
-
-<CENTER><B><FONT SIZE=+2>Creating a thread-pool server</FONT></B></CENTER>
-
-
-<P>
-<HR WIDTH="100%">
-
-<P>In this tutorial, we're going to extend Tutorial 6 to add a third concurrency
-strategy:&nbsp; thread-pool.&nbsp; Like Tutorail 6 did to Tutorial 5, we're
-going to keep the existing strategies that we've already created and add
-this one in as a "bonus".&nbsp; As you'll see, our basic objects will change
-but not by a whole lot.&nbsp; To accomplish this, we'll introduce one new
-major object that helps to abstract the thread pool concept.
-
-<P>
-<HR WIDTH="100%">
-<CENTER>[<A HREF="..">Tutorial
-Index</A>] [<A HREF="page02.html">Continue
-This Tutorial</A>]</CENTER>
-
-</BODY>
-</HTML>
diff --git a/docs/tutorials/007/page02.html b/docs/tutorials/007/page02.html
deleted file mode 100644
index c6e7bedec43..00000000000
--- a/docs/tutorials/007/page02.html
+++ /dev/null
@@ -1,197 +0,0 @@
-<HTML>
-<HEAD>
- <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
- <META NAME="GENERATOR" CONTENT="Mozilla/4.04 [en] (X11; I; Linux 2.0.32 i486) [Netscape]">
- <META NAME="Author" CONTENT="James CE Johnson">
- <META NAME="Description" CONTENT="A first step towards using ACE productively">
- <TITLE>ACE Tutorial 007</TITLE>
-</HEAD>
-<BODY TEXT="#000000" BGCOLOR="#FFFFFF" LINK="#000FFF" VLINK="#FF0F0F">
-
-<CENTER><B><FONT SIZE=+2>ACE Tutorial 007</FONT></B></CENTER>
-
-<CENTER><B><FONT SIZE=+2>Creating a thread-pool server</FONT></B></CENTER>
-
-
-<P>
-<HR WIDTH="100%">
-
-<P>As usualy, we start with <A HREF="server.cpp">server.cpp</A>
-<BR>
-<HR WIDTH="100%">
-
-<P><FONT FACE="Arial,Helvetica">// $Id: server.cpp,v 1.1 1998/08/30 16:04:12
-jcej Exp $</FONT>
-
-<P><FONT FACE="Arial,Helvetica">/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; We try to keep main() very
-simple.&nbsp; One of the ways we do that is to push</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; much of the complicated stuff
-into worker objects.&nbsp; In this case, we only</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; need to include the acceptor
-header in our main source file.&nbsp; We let it</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; worry about the "real work".</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;*/</FONT>
-
-<P><FONT FACE="Arial,Helvetica">#include "client_acceptor.h"</FONT>
-
-<P><FONT FACE="Arial,Helvetica">/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; As before, we create a simple
-signal handler that will set our finished</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; flag.&nbsp; There are, of
-course, more elegant ways to handle program shutdown</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; requests but that isn't really
-our focus right now, so we'll just do the</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; easiest thing.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;*/</FONT>
-
-<P><FONT FACE="Arial,Helvetica">static sig_atomic_t finished = 0;</FONT>
-<BR><FONT FACE="Arial,Helvetica">extern "C" void handler (int)</FONT>
-<BR><FONT FACE="Arial,Helvetica">{</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; finished = 1;</FONT>
-<BR><FONT FACE="Arial,Helvetica">}</FONT>
-
-<P><FONT FACE="Arial,Helvetica">/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; A server has to listen for
-clients at a known TCP/IP port.&nbsp; The default ACE</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; port is 10002 (at least on
-my system) and that's good enough for what&nbsp; we</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; want to do here.&nbsp; Obviously,
-a more robust application would take a command</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; line parameter or read from
-a configuration file or do some other&nbsp; clever</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; thing.&nbsp; Just like the
-signal handler above, though, that's what we want to</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; focus on, so we're taking
-the easy way out.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;*/</FONT>
-
-<P><FONT FACE="Arial,Helvetica">static const u_short PORT = ACE_DEFAULT_SERVER_PORT;</FONT>
-
-<P><FONT FACE="Arial,Helvetica">/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; Finally, we get to main.&nbsp;
-Some C++ compilers will complain loudly if your</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; function signature doesn't
-match the prototype.&nbsp; Even though we're not</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; going to use the parameters,
-we still&nbsp; have to specify them.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;*/</FONT>
-
-<P><FONT FACE="Arial,Helvetica">int main (int argc, char *argv[])</FONT>
-<BR><FONT FACE="Arial,Helvetica">{</FONT>
-<BR><FONT FACE="Arial,Helvetica">/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; In our earlier servers, we
-used a global pointer to get to the reactor. I've</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; never really liked that idea,
-so I've moved it into main() this time. When</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; we&nbsp; get to the Client_Handler
-object you'll see how we manage to get a</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; pointer back to this reactor.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;*/</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; ACE_Reactor reactor;</FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp; /*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; The acceptor
-will take care of letting clients connect to us.&nbsp; It will</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; also arrange
-for a&nbsp; Client_Handler to be created for each new client.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; Since we're only
-going to listen at one&nbsp; TCP/IP port, we only need one</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; acceptor.&nbsp;
-If we wanted, though, we could create several of these&nbsp; and</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; listen at several
-ports.&nbsp; (That's what we would do if we wanted to rewrite</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; inetd for&nbsp;
-instance.)</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; */</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; Client_Acceptor peer_acceptor;</FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp; /*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; Create an ACE_INET_Addr
-that represents our endpoint of a connection. We</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; then open our
-acceptor object with that Addr.&nbsp; Doing so tells the acceptor</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; where to listen
-for connections.&nbsp; Servers generally listen at "well known"</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; addresses.&nbsp;
-If not, there must be some mechanism by which the client is</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; informed of the
-server's address.</FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; Note how ACE_ERROR_RETURN
-is used if we fail to open the acceptor.&nbsp; This</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; technique is
-used over and over again in our tutorials.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; */</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; if (peer_acceptor.open (ACE_INET_Addr
-(PORT), &amp;reactor) == -1)</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp; ACE_ERROR_RETURN ((LM_ERROR,
-"%p\n", "open"), -1);</FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp; /*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; Install our signal
-handler.&nbsp; You can actually register signal handlers</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; with the reactor.&nbsp;
-You might do that when the signal handler is</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; responsible for
-performing "real" work.&nbsp; Our simple flag-setter doesn't</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; justify deriving
-from ACE_Event_Handler and providing a callback function</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; though.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; */</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; ACE_Sig_Action sa ((ACE_SignalHandler)
-handler, SIGINT);</FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp; /*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; Like ACE_ERROR_RETURN,
-the ACE_DEBUG macro gets used quite a bit.&nbsp; It's a</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; handy way to
-generate uniform debug output from your program.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; */</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; ACE_DEBUG ((LM_DEBUG, "(%P|%t)
-starting up server daemon\n"));</FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp; /*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; This will loop
-"forever" invoking the handle_events() method of our</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; reactor. handle_events()
-watches for activity on any registered handlers</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; and invokes their
-appropriate callbacks when necessary.&nbsp; Callback-driven</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; programming is
-a big thing in ACE, you should get used to it. If the</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; signal handler
-catches something, the finished flag will be set and we'll</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; exit.&nbsp; Conveniently
-enough, handle_events() is also interrupted by signals</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; and will exit
-back to the while() loop.&nbsp; (If you want your event loop to</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; not be interrupted
-by signals, checkout the &lt;i>restart&lt;/i> flag on the</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; open() method
-of ACE_Reactor if you're interested.)</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; */</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; while (!finished)</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-reactor.handle_events ();</FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp; ACE_DEBUG ((LM_DEBUG, "(%P|%t) shutting
-down server daemon\n"));</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; return 0;</FONT>
-<BR><FONT FACE="Arial,Helvetica">}</FONT>
-
-<P>
-<HR WIDTH="100%">
-
-<P>Hmmm... No change there.&nbsp;&nbsp; Maybe I should leave out comments
-on the stuff I don't change.&nbsp; Let's take a lookt at client_acceptor.h.
-
-<P>
-<HR WIDTH="100%">
-<CENTER>[<A HREF="..">Tutorial
-Index</A>] [<A HREF="page03.html">Continue
-This Tutorial</A>]</CENTER>
-
-</BODY>
-</HTML>
diff --git a/docs/tutorials/007/page03.html b/docs/tutorials/007/page03.html
deleted file mode 100644
index 694ed2505cc..00000000000
--- a/docs/tutorials/007/page03.html
+++ /dev/null
@@ -1,263 +0,0 @@
-<HTML>
-<HEAD>
- <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
- <META NAME="GENERATOR" CONTENT="Mozilla/4.04 [en] (X11; I; Linux 2.0.32 i486) [Netscape]">
- <META NAME="Author" CONTENT="James CE Johnson">
- <META NAME="Description" CONTENT="A first step towards using ACE productively">
- <TITLE>ACE Tutorial 007</TITLE>
-</HEAD>
-<BODY TEXT="#000000" BGCOLOR="#FFFFFF" LINK="#000FFF" VLINK="#FF0F0F">
-
-<CENTER><B><FONT SIZE=+2>ACE Tutorial 007</FONT></B></CENTER>
-
-<CENTER><B><FONT SIZE=+2>Creating a thread-pool server</FONT></B></CENTER>
-
-
-<P>
-<HR WIDTH="100%">
-
-<P>Let's see what things we've had to add to <A HREF="client_acceptor.h">client_acceptor.h</A>.
-
-<P>
-<HR WIDTH="100%">
-<BR><FONT FACE="Arial,Helvetica">// $Id: client_acceptor.h,v 1.1 1998/08/30
-16:04:11 jcej Exp $</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">#ifndef CLIENT_ACCEPTOR_H</FONT>
-<BR><FONT FACE="Arial,Helvetica">#define CLIENT_ACCEPTOR_H</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; The ACE_Acceptor&lt;> template
-lives in the ace/Acceptor.h header file. You'll</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; find a very consitent naming
-convention between the ACE objects and the</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; headers where they can be
-found.&nbsp; In general, the ACE object ACE_Foobar will</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; be found in ace/Foobar.h.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;*/</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">#include "ace/Acceptor.h"</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; Since we want to work with
-sockets, we'll need a SOCK_Acceptor to allow the</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; clients to connect to us.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;*/</FONT>
-<BR><FONT FACE="Arial,Helvetica">#include "ace/SOCK_Acceptor.h"</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; The Client_Handler object
-we develop will be used to handle clients once</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; they're connected.&nbsp;
-The ACE_Acceptor&lt;> template's first parameter requires</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; such an object.&nbsp; In
-some cases, you can get by with just a forward</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; declaration on the class,
-in others you have to have the whole thing.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;*/</FONT>
-<BR><FONT FACE="Arial,Helvetica">#include "client_handler.h"</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; Parameterize the ACE_Acceptor&lt;>
-such that it will listen for socket</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; connection attempts and create
-Client_Handler objects when they happen. In</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; Tutorial 001, we wrote the
-basic acceptor logic on our own before we</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; realized that ACE_Acceptor&lt;>
-was available.&nbsp; You'll get spoiled using the</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; ACE templates because they
-take away a lot of the tedious details!</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;*/</FONT>
-<BR><FONT FACE="Arial,Helvetica">typedef ACE_Acceptor &lt; Client_Handler,
-ACE_SOCK_ACCEPTOR > Client_Acceptor_Base;</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">#include "thread_pool.h"</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; This time we've added quite
-a bit more to our acceptor.&nbsp; In addition to</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; providing a choice of concurrency
-strategies, we also maintain a Thread_Pool</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; object in case that strategy
-is chosen.&nbsp; The object still isn't very complex</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; but it's come a long way
-from the simple typedef we had in Tutorial 5.</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; Why keep the thread pool as
-a member?&nbsp; If we go back to the inetd concept</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; you'll recall that we need
-several acceptors to make that work.&nbsp; We may have</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; a situation in which our
-different client types requre different resources.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; That is, we may need a large
-thread pool for some client types and a smaller</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; one for others.&nbsp; We
-could share a pool but then the client types may have</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; undesirable impact on one
-another.</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; Just in case you do want to
-share a single thread pool, there is a constructor</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; below that will let you do
-that.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;*/</FONT>
-<BR><FONT FACE="Arial,Helvetica">class Client_Acceptor : public Client_Acceptor_Base</FONT>
-<BR><FONT FACE="Arial,Helvetica">{</FONT>
-<BR><FONT FACE="Arial,Helvetica">public:</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-typedef Client_Acceptor_Base inherited;</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-Now that we have more than two strategies, we need more than a boolean</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-to tell us what we're using.&nbsp; A set of enums is a good choice because</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-it allows us to use named values.&nbsp; Another option would be a set of</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-static const integers.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-*/</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-enum concurrency_t</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-{</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-single_threaded_,</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-thread_per_connection_,</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-thread_pool_</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-};</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-The default constructor allows the programmer to choose the concurrency</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-strategy.&nbsp; Since we want to focus on thread-pool, that's what we'll
-use</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-if nothing is specified.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-*/</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-Client_Acceptor( int _concurrency = thread_pool_ );</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-Another option is to construct the object with an existing thread pool.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-The&nbsp; concurrency strategy is pretty obvious at that point.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-*/</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-Client_Acceptor( Thread_Pool &amp; _thread_pool );</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-Our destructor will take care of shutting down the thread-pool</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-if applicable.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-*/</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-~Client_Acceptor( void );</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-Open ourselves and register with the given reactor.&nbsp; The thread pool
-size</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-can be specified here if you want to use that concurrency strategy.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-*/</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-int open( const ACE_INET_Addr &amp; _addr, ACE_Reactor * _reactor,</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-int _pool_size = Thread_Pool::default_pool_size_ );</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-Close ourselves and our thread pool if applicable</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-*/</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-int close(void);</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-What is our concurrency strategy?</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-*/</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-int concurrency(void)</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-{ return this->concurrency_; }</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-Give back a pointer to our thread pool.&nbsp; Our Client_Handler objects</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-will need this so that their handle_input() methods can put themselves</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-into the pool.&nbsp; Another alternative would be a globally accessible</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-thread pool.&nbsp; ACE_Singleton&lt;> is a way to achieve that.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-*/</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-Thread_Pool * thread_pool(void)</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-{ return &amp; this->the_thread_pool_; }</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-Since we can be constructed with a Thread_Pool reference, there are times</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-when we need to know if the thread pool we're using is ours or if we're</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-just borrowing it from somebody else.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-*/</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-int thread_pool_is_private(void)</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-{ return &amp;the_thread_pool_ == &amp;private_thread_pool_; }</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">protected:</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-int concurrency_;</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-Thread_Pool&nbsp;&nbsp; private_thread_pool_;</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-Thread_Pool &amp; the_thread_pool_;</FONT>
-<BR><FONT FACE="Arial,Helvetica">};</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">#endif // CLIENT_ACCEPTOR_H</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P>
-<HR WIDTH="100%">
-
-<P>Well, except for the new Thread_Pool member variable, most of the changes
-are informational.
-
-<P>
-<HR WIDTH="100%">
-<CENTER>[<A HREF="..">Tutorial Index</A>] [<A HREF="page04.html">Continue
-This Tutorial</A>]</CENTER>
-
-</BODY>
-</HTML>
diff --git a/docs/tutorials/007/page04.html b/docs/tutorials/007/page04.html
deleted file mode 100644
index c74bcdf7dae..00000000000
--- a/docs/tutorials/007/page04.html
+++ /dev/null
@@ -1,133 +0,0 @@
-<HTML>
-<HEAD>
- <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
- <META NAME="GENERATOR" CONTENT="Mozilla/4.04 [en] (X11; I; Linux 2.0.32 i486) [Netscape]">
- <META NAME="Author" CONTENT="James CE Johnson">
- <META NAME="Description" CONTENT="A first step towards using ACE productively">
- <TITLE>ACE Tutorial 007</TITLE>
-</HEAD>
-<BODY TEXT="#000000" BGCOLOR="#FFFFFF" LINK="#000FFF" VLINK="#FF0F0F">
-
-<CENTER><B><FONT SIZE=+2>ACE Tutorial 007</FONT></B></CENTER>
-
-<CENTER><B><FONT SIZE=+2>Creating a thread-pool server</FONT></B></CENTER>
-
-
-<P>
-<HR WIDTH="100%">
-
-<P>Something new this time is <A HREF="client_acceptor.cpp">client_acceptor.cpp</A>.&nbsp;
-I finally had enough code to move it out of the header.
-
-<P>
-<HR WIDTH="100%">
-<BR><FONT FACE="Arial,Helvetica">// $Id: client_acceptor.cpp,v 1.1 1998/08/30
-16:04:11 jcej Exp $</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">#include "client_acceptor.h"</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; Construct ourselves with
-the chosen concurrency strategy.&nbsp; Notice that we also</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; set our Thread_Pool reference
-to our private instance.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;*/</FONT>
-<BR><FONT FACE="Arial,Helvetica">Client_Acceptor::Client_Acceptor( int
-_concurrency )</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;:&nbsp; concurrency_(_concurrency)</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; ,the_thread_pool_(private_thread_pool_)</FONT>
-<BR><FONT FACE="Arial,Helvetica">{</FONT>
-<BR><FONT FACE="Arial,Helvetica">}</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; Construct ourselves with
-a reference to somebody else' Thread_Pool.&nbsp; Obvioulsy</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; our concurrency strategy
-is "thread_pool_" at this point.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;*/</FONT>
-<BR><FONT FACE="Arial,Helvetica">Client_Acceptor::Client_Acceptor( Thread_Pool
-&amp; _thread_pool )</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;:&nbsp; concurrency_(thread_pool_)</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; ,the_thread_pool_(_thread_pool)</FONT>
-<BR><FONT FACE="Arial,Helvetica">{</FONT>
-<BR><FONT FACE="Arial,Helvetica">}</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; When we're destructed, we
-may need to cleanup after ourselves.&nbsp; If we're running</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; with a thread pool that we
-own, it is up to us to close it down.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;*/</FONT>
-<BR><FONT FACE="Arial,Helvetica">Client_Acceptor::~Client_Acceptor( void
-)</FONT>
-<BR><FONT FACE="Arial,Helvetica">{</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-if( this->concurrency() == thread_pool_ &amp;&amp; thread_pool_is_private()
-)</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-{</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-thread_pool()->close();</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-}</FONT>
-<BR><FONT FACE="Arial,Helvetica">}</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; Similar to the destructor
-(and close() below) it is necessary for us to open the</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; thread pool in some circumstances.</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; Notice how we delegate most
-of the open() work to the open() method of our baseclass.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;*/</FONT>
-<BR><FONT FACE="Arial,Helvetica">int Client_Acceptor::open( const ACE_INET_Addr
-&amp; _addr, ACE_Reactor * _reactor, int _pool_size )</FONT>
-<BR><FONT FACE="Arial,Helvetica">{</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-if( this->concurrency() == thread_pool_ &amp;&amp; thread_pool_is_private()
-)</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-{</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-thread_pool()->open(_pool_size);</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-}</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-return inherited::open(_addr,_reactor);</FONT>
-<BR><FONT FACE="Arial,Helvetica">}</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; Here again we find that we
-have to manage the thread pool.&nbsp; Like open() we also delegate</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; the other work to our baseclass.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;*/</FONT>
-<BR><FONT FACE="Arial,Helvetica">int Client_Acceptor::close(void)</FONT>
-<BR><FONT FACE="Arial,Helvetica">{</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-if( this->concurrency() == thread_pool_ &amp;&amp; thread_pool_is_private()
-)</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-{</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-thread_pool()->close();</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-}</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-return inherited::close();</FONT>
-<BR><FONT FACE="Arial,Helvetica">}</FONT>
-<BR><FONT FACE="Arial,Helvetica"></FONT>&nbsp;<FONT FACE="Arial,Helvetica"></FONT>
-
-<P>
-<HR WIDTH="100%">
-
-<P>Nothing really surprising here.&nbsp; Most of it just manages the Thread_Pool.
-
-<P>
-<HR WIDTH="100%">
-<CENTER>[<A HREF="..">Tutorial Index</A>] [<A HREF="page05.html">Continue
-This Tutorial</A>]</CENTER>
-
-</BODY>
-</HTML>
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-<HTML>
-<HEAD>
- <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
- <META NAME="GENERATOR" CONTENT="Mozilla/4.04 [en] (X11; I; Linux 2.0.32 i486) [Netscape]">
- <META NAME="Author" CONTENT="James CE Johnson">
- <META NAME="Description" CONTENT="A first step towards using ACE productively">
- <TITLE>ACE Tutorial 007</TITLE>
-</HEAD>
-<BODY TEXT="#000000" BGCOLOR="#FFFFFF" LINK="#000FFF" VLINK="#FF0F0F">
-
-<CENTER><B><FONT SIZE=+2>ACE Tutorial 007</FONT></B></CENTER>
-
-<CENTER><B><FONT SIZE=+2>Creating a thread-pool server</FONT></B></CENTER>
-
-
-<P>
-<HR WIDTH="100%">
-
-<P>As you might expect, <A HREF="client_handler.h">client_handler.h</A>
-is next.
-
-<P>
-<HR WIDTH="100%">
-<BR>&nbsp;
-<BR><FONT FACE="Arial,Helvetica">// $Id: client_handler.h,v 1.1 1998/08/30
-23:47:14 schmidt Exp $</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">#ifndef CLIENT_HANDLER_H</FONT>
-<BR><FONT FACE="Arial,Helvetica">#define CLIENT_HANDLER_H</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; Our client handler must exist
-somewhere in the ACE_Event_Handler object</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; hierarchy.&nbsp; This is
-a requirement of the ACE_Reactor because it maintains</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; ACE_Event_Handler pointers
-for each registered event handler.&nbsp; You could</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; derive our Client_Handler
-directly from ACE_Event_Handler but you still have</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; to have an ACE_SOCK_Stream
-for the actually connection.&nbsp; With a direct</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; derivative of ACE_Event_Handler,
-you'll have to contain and maintain an</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; ACE_SOCK_Stream instance
-yourself.&nbsp; With ACE_Svc_Handler (which is a</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; derivative of ACE_Event_Handler)
-some of those details are handled for you.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;*/</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">#include "ace/Svc_Handler.h"</FONT>
-<BR><FONT FACE="Arial,Helvetica">#include "ace/SOCK_Stream.h"</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">class Client_Acceptor;</FONT>
-<BR><FONT FACE="Arial,Helvetica">class Thread_Pool;</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; Another feature of ACE_Svc_Handler
-is it's ability to present the ACE_Task&lt;></FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; interface as well.&nbsp;
-That's what the ACE_NULL_SYNCH parameter below is all</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; about.&nbsp; That's beyond
-our scope here but we'll come back to it in the next</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; tutorial when we start looking
-at concurrency options.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;*/</FONT>
-<BR><FONT FACE="Arial,Helvetica">class Client_Handler : public ACE_Svc_Handler
-&lt; ACE_SOCK_STREAM, ACE_NULL_SYNCH ></FONT>
-<BR><FONT FACE="Arial,Helvetica">{</FONT>
-<BR><FONT FACE="Arial,Helvetica">public:</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; typedef ACE_Svc_Handler &lt; ACE_SOCK_STREAM,
-ACE_NULL_SYNCH > inherited;</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp; // Constructor...</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; Client_Handler (void);</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp; /*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; The destroy()
-method is our preferred method of destruction.&nbsp; We could</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; have overloaded
-the delete operator but that is neither easy nor</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; intuitive (at
-least to me).&nbsp; Instead, we provide a new method of</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; destruction and
-we make our destructor protected so that only ourselves,</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; our derivatives
-and our friends can delete us. It's a nice</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; compromise.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; */</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; void destroy (void);</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp; /*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; Most ACE objects
-have an open() method.&nbsp; That's how you make them ready</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; to do work.&nbsp;
-ACE_Event_Handler has a virtual open() method which allows us</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; to create this
-overrride.&nbsp; ACE_Acceptor&lt;> will invoke this method after</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; creating a new
-Client_Handler when a client connects. Notice that the</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; parameter to
-open() is a void*.&nbsp; It just so happens that the pointer</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; points to the
-acceptor which created us.&nbsp; You would like for the parameter</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; to be an ACE_Acceptor&lt;>*
-but since ACE_Event_Handler is generic, that</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; would tie it
-too closely to the ACE_Acceptor&lt;> set of objects.&nbsp; In our</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; definition of
-open() you'll see how we get around that.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; */</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; int open (void *_acceptor);</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp; /*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; When an ACE_Task&lt;>
-object falls out of the svc() method, the framework</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; will call the
-close() method.&nbsp; That's where we want to cleanup ourselves</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; if we're running
-in either thread-per-connection or thread-pool mode.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; */</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; int close(u_long flags = 0);</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp; /*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; When there is
-activity on a registered handler, the handle_input() method</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; of the handler
-will be invoked.&nbsp; If that method returns an error code (eg</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; -- -1) then the
-reactor will invoke handle_close() to allow the object to</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; clean itself
-up. Since an event handler can be registered for more than</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; one type of callback,
-the callback mask is provided to inform</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; handle_close()
-exactly which method failed.&nbsp; That way, you don't have to</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; maintain state
-information between your handle_* method calls. The _handle</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; parameter is
-explained below...</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; */</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; int handle_close (ACE_HANDLE _handle,
-ACE_Reactor_Mask _mask);</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp; /*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; When we register
-with the reactor, we're going to tell it that we want to</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; be notified of
-READ events.&nbsp; When the reactor sees that there is read</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; activity for
-us, our handle_input() will be invoked. The _handleg</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; provided is the
-handle (file descriptor in Unix) of the actual connection</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; causing the activity.&nbsp;
-Since we're derived from ACE_Svc_Handler&lt;> and it</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; maintains it's
-own peer (ACE_SOCK_Stream) object, this is redundant for</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; us.&nbsp; However,
-if we had been derived directly from ACE_Event_Handler, we</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; may have chosen
-not to contain the peer.&nbsp; In that case, the _handleg</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; would be important
-to us for reading the client's data.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; */</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; int handle_input (ACE_HANDLE _handle);</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">protected:</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp; /*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; If the Client_Acceptor
-which created us has chosen a thread-per-connection</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; strategy then
-our open() method will activate us into a dedicate thread.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; The svc() method
-will then execute in that thread performing some of the</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; functions we
-used to leave up to the reactor.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; */</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; int svc(void);</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp; /*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; This has nothing
-at all to do with ACE.&nbsp; I've added this here as a worker</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; function which
-I will call from handle_input().&nbsp; That allows me to</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; introduce concurrencly
-in later tutorials with a no changes to the worker</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; function.&nbsp;
-You can think of process() as application-level code and</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; everything elase
-as application-framework code.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; */</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; int process (char *_rdbuf, int
-_rdbuf_len);</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp; /*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; We don't really
-do anything in our destructor but we've declared it to be</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; protected to
-prevent casual deletion of this object.&nbsp; As I said above, I</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; really would
-prefer that everyone goes through the destroy() method to get</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; rid of us.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; */</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; ~Client_Handler (void);</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; /*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; When we
-get to the definition of Client_Handler we'll see that there are</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-several places where we go back to the Client_Acceptor for information.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-It is generally a good idea to do that through an accesor rather than</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-using the member variable directly.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp; */</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; Client_Acceptor * client_acceptor(
-void )</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-{ return this->client_acceptor_; }</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; /*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; And since
-you shouldn't access a member variable directly, neither should you</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-set (mutate) it.&nbsp; Although it might seem silly to do it this way,
-you'll thank</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-yourself for it later.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp; */</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; void client_acceptor( Client_Acceptor
-* _client_acceptor )</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-{ this->client_acceptor_ = _client_acceptor; }</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; /*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; The concurrency()
-accessor tells us the current concurrency strategy.&nbsp; It actually</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-queries the Client_Acceptor for it but by having the accessor in place,
-we could</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-change our implementation without affecting everything that needs to know.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp; */</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; int concurrency(void);</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; /*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Likewise
-for access to the Thread_Pool that we belong to.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp; */</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; Thread_Pool * thread_pool(void);</FONT>
-<BR><FONT FACE="Arial,Helvetica"></FONT>&nbsp;<FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; Client_Acceptor * client_acceptor_;</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; /*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; For some
-reason I didn't create accessor/mutator methods for this.&nbsp; So much
-for</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-consistency....</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-This variable is used to remember the thread in which we were created:&nbsp;
-the "creator"</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-thread in other words.&nbsp; handle_input() needs to know if it is operating
-in the</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-main reactor thread (which is the one that created us) or if it is operating
-in</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-one of the thread pool threads.&nbsp; More on this when we get to handle_input().</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp; */</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; ACE_thread_t&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-creator_;</FONT>
-<BR><FONT FACE="Arial,Helvetica">};</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">#endif // CLIENT_HANDLER_H</FONT>
-
-<P>
-<HR WIDTH="100%">
-
-<P>Still, we're just not seeing a lot of changes due to intruduction of
-the thread pool.&nbsp; That's a good thing! You don't want to go turning
-your application upside down just because you changed thread models.
-
-<P>
-<HR WIDTH="100%">
-<CENTER>[<A HREF="..">Tutorial
-Index</A>] [<A HREF="page06.html">Continue
-This Tutorial</A>]</CENTER>
-
-</BODY>
-</HTML>
diff --git a/docs/tutorials/007/page06.html b/docs/tutorials/007/page06.html
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--- a/docs/tutorials/007/page06.html
+++ /dev/null
@@ -1,365 +0,0 @@
-<HTML>
-<HEAD>
- <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
- <META NAME="GENERATOR" CONTENT="Mozilla/4.04 [en] (X11; I; Linux 2.0.32 i486) [Netscape]">
- <META NAME="Author" CONTENT="James CE Johnson">
- <META NAME="Description" CONTENT="A first step towards using ACE productively">
- <TITLE>ACE Tutorial 007</TITLE>
-</HEAD>
-<BODY TEXT="#000000" BGCOLOR="#FFFFFF" LINK="#000FFF" VLINK="#FF0F0F">
-
-<CENTER><B><FONT SIZE=+2>ACE Tutorial 007</FONT></B></CENTER>
-
-<CENTER><B><FONT SIZE=+2>Creating a thread-pool server</FONT></B></CENTER>
-
-
-<P>
-<HR WIDTH="100%">
-
-<P><A HREF="client_handler.cpp">client_handler.cpp</A>
-shows some of the changes due to the thread-pool.&nbsp;&nbsp; Just a few
-though.
-
-<P>
-<HR WIDTH="100%">
-<BR>&nbsp;
-<BR><FONT FACE="Arial,Helvetica">// $Id: client_handler.cpp,v 1.1 1998/08/30
-23:47:14 schmidt Exp $</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; Since this is the third time
-we've seen most of this, I'm going to strip out almost</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; all of the comments that
-you've already seen.&nbsp; That way, you can concentrate on the</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; new items.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;*/</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">#include "client_acceptor.h"</FONT>
-<BR><FONT FACE="Arial,Helvetica">#include "client_handler.h"</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; We're going to be registering
-and unregistering a couple of times.&nbsp; To make sure that</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; we use the same flags every
-time, I've created these handy macros.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;*/</FONT>
-<BR><FONT FACE="Arial,Helvetica">#define REGISTER_MASK&nbsp;&nbsp;&nbsp;
-ACE_Event_Handler::READ_MASK</FONT>
-<BR><FONT FACE="Arial,Helvetica">#define REMOVE_MASK&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-(ACE_Event_Handler::READ_MASK | ACE_Event_Handler::DONT_CALL)</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; Our constructor still doesn't
-really do anything.&nbsp; We simply initialize the acceptor</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; pointer to "null" and get
-our current thread id.&nbsp; The static self() method of ACE_Thread</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; will return you a thread
-id native to your platform.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;*/</FONT>
-<BR><FONT FACE="Arial,Helvetica">Client_Handler::Client_Handler (void)</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;: client_acceptor_(0)</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; ,creator_(ACE_Thread::self())</FONT>
-<BR><FONT FACE="Arial,Helvetica">{</FONT>
-<BR><FONT FACE="Arial,Helvetica">}</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">Client_Handler::~Client_Handler (void)</FONT>
-<BR><FONT FACE="Arial,Helvetica">{</FONT>
-<BR><FONT FACE="Arial,Helvetica">}</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; Query our acceptor for the
-concurrency strategy.&nbsp; Notice that we don't bother</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; to check that our acceptor
-pointer is valid.&nbsp; That is proably a bad idea...</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;*/</FONT>
-<BR><FONT FACE="Arial,Helvetica">int Client_Handler::concurrency(void)</FONT>
-<BR><FONT FACE="Arial,Helvetica">{</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-return this->client_acceptor()->concurrency();</FONT>
-<BR><FONT FACE="Arial,Helvetica">}</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; And here we ask the acceptor
-about the thread pool.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;*/</FONT>
-<BR><FONT FACE="Arial,Helvetica">Thread_Pool * Client_Handler::thread_pool(void)</FONT>
-<BR><FONT FACE="Arial,Helvetica">{</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-return this->client_acceptor()->thread_pool();</FONT>
-<BR><FONT FACE="Arial,Helvetica">}</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; The destroy() method hasn't
-changed since we wrote it back in Tutorial 5.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;*/</FONT>
-<BR><FONT FACE="Arial,Helvetica">void Client_Handler::destroy (void)</FONT>
-<BR><FONT FACE="Arial,Helvetica">{</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; this->peer ().close ();</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp; this->reactor ()->remove_handler
-(this, REMOVE_MASK );</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp; delete this;</FONT>
-<BR><FONT FACE="Arial,Helvetica">}</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; Back to our open() method.&nbsp;
-This is straight out of Tutorial 6.&nbsp; There's</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; nothing additional here for
-the thread-pool implementation.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;*/</FONT>
-<BR><FONT FACE="Arial,Helvetica">int Client_Handler::open (void *_acceptor)</FONT>
-<BR><FONT FACE="Arial,Helvetica">{</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; client_acceptor( (Client_Acceptor
-*) _acceptor );</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp; if( concurrency() == Client_Acceptor::thread_per_connection_
-)</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; {</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-return this->activate();</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; }</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp; this->reactor (client_acceptor()->reactor
-());</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp; ACE_INET_Addr addr;</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp; if (this->peer ().get_remote_addr
-(addr) == -1)</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp; {</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; return
--1;</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp; }</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp; if (this->reactor ()->register_handler
-(this, REGISTER_MASK) == -1)</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp; {</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; ACE_ERROR_RETURN
-((LM_ERROR, "(%P|%t) can't register with reactor\n"), -1);</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp; }</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp; ACE_DEBUG ((LM_DEBUG, "(%P|%t) connected
-with %s\n", addr.get_host_name ()));</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp; return 0;</FONT>
-<BR><FONT FACE="Arial,Helvetica">}</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; As mentioned in the header,
-the typical way to close an object in a threaded</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; context is to invoke it's
-close() method.&nbsp; Since we already have a handle_close()</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; method built to cleanup after
-us, we'll just forward the request on to that</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; object.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;*/</FONT>
-<BR><FONT FACE="Arial,Helvetica">int Client_Handler::close(u_long flags)</FONT>
-<BR><FONT FACE="Arial,Helvetica">{</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-this->handle_close(ACE_INVALID_HANDLE,0);</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-After we've taken care of ourselves, call the baseclass method</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-to do any other necessary cleanup.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-*/</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-return inherited::close();</FONT>
-<BR><FONT FACE="Arial,Helvetica">}</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; In the open() method, we
-registered with the reactor and requested to be</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; notified when there is data
-to be read.&nbsp; When the reactor sees that activity</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; it will invoke this handle_input()
-method on us.&nbsp; As I mentioned, the _handle</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; parameter isn't useful to
-us but it narrows the list of methods the reactor</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; has to worry about and the
-list of possible virtual functions we would have</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; to override.</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; You've read that much before...&nbsp;
-Now we have to do some extra stuff in case</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; we're using the thread-pool
-implementation.&nbsp; If we're called by our creator</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; thread then we must be in
-the reactor.&nbsp; In that case, we arrange to be put</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; into the thread pool.&nbsp;
-If we're not in the creator thread then we must be</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; in the thread pool and we
-can do some work.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;*/</FONT>
-<BR><FONT FACE="Arial,Helvetica">int Client_Handler::handle_input (ACE_HANDLE
-_handle)</FONT>
-<BR><FONT FACE="Arial,Helvetica">{</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; ACE_UNUSED_ARG (_handle);</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp; /*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; Check our strategy.&nbsp;
-If we're using the thread pool and we're in the creation</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-thread then we know we were called by the reactor.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; */</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; if( concurrency() == Client_Acceptor::thread_pool_
-)</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; {</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-if( ACE_Thread::self() == creator_ )</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-{</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-Remove ourselves from the reactor and ask to be put into the thread pool's</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-queue of work.&nbsp; (You should be able to use suspend_handler() but I've
-had</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-problems with that.)</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-*/</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-this->reactor()->remove_handler( this, REMOVE_MASK );</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-return this->thread_pool()->enqueue(this);</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-}</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; }</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp; /*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; Any strategy
-other than thread-per-connection will eventually get here.&nbsp; If we're
-in the</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-single-threaded implementation or the thread-pool, we still have to pass
-this way.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; */</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp; char buf[128];</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; memset (buf, 0, sizeof (buf));</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp; /*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; Invoke the process()
-method to do the work but save it's return value instead</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-of returning it immediately.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; */</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp; int rval = this->process(buf,sizeof(buf));</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp; /*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; Now, we look
-again to see if we're in the thread-pool implementation.&nbsp; If so then
-we</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-need to re-register ourselves with the reactor so that we can get more
-work when it</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-is available.&nbsp; (If suspend_handler() worked then we would use resume_handler()
-here.)</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; */</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; if( concurrency() == Client_Acceptor::thread_pool_
-)</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; {</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-if( rval != -1 )</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-{</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-this->reactor()->register_handler( this, REGISTER_MASK );</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-}</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; }</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp; /*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; Return the result
-of process()</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; */</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; return(rval);</FONT>
-<BR><FONT FACE="Arial,Helvetica">}</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">int Client_Handler::handle_close (ACE_HANDLE
-_handle, ACE_Reactor_Mask _mask)</FONT>
-<BR><FONT FACE="Arial,Helvetica">{</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; ACE_UNUSED_ARG (_handle);</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; ACE_UNUSED_ARG (_mask);</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp; this->destroy ();</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; return 0;</FONT>
-<BR><FONT FACE="Arial,Helvetica">}</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; Remember that when we leave
-our svc() method, the framework will take care</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; of calling our close() method
-so that we can cleanup after ourselves.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;*/</FONT>
-<BR><FONT FACE="Arial,Helvetica">int Client_Handler::svc(void)</FONT>
-<BR><FONT FACE="Arial,Helvetica">{</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; char buf[128];</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; memset (buf, 0, sizeof (buf));</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp; while( 1 )</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; {</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; if( this->process(buf,sizeof(buf))
-== -1 )</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-{</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-return(-1);</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp; }</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; }</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp; return(0);</FONT>
-<BR><FONT FACE="Arial,Helvetica">}</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; Once again, we see that the
-application-level logic has not been at all affected</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; by our choice of threading
-models.&nbsp; Of course, I'm not sharing data between threads</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; or anything.&nbsp; We'll
-leave locking issues for a later tutorial.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;*/</FONT>
-<BR><FONT FACE="Arial,Helvetica">int Client_Handler::process (char *_rdbuf,
-int _rdbuf_len)</FONT>
-<BR><FONT FACE="Arial,Helvetica">{</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; switch (this->peer ().recv (_rdbuf,
-_rdbuf_len))</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp; {</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp; case -1:</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; ACE_ERROR_RETURN
-((LM_ERROR, "(%P|%t) %p bad read\n", "client"), -1);</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp; case 0:</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; ACE_ERROR_RETURN
-((LM_ERROR, "(%P|%t) closing daemon (fd = %d)\n", this->get_handle ()),
--1);</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp; default:</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; ACE_DEBUG
-((LM_DEBUG, "(%P|%t) from client: %s", _rdbuf));</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp; }</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp; return 0;</FONT>
-<BR><FONT FACE="Arial,Helvetica">}</FONT>
-
-<P>
-<HR WIDTH="100%">
-
-<P>Ok, now we've gone and changed handle_input() so that it knows when
-to do work and when to enqueue itself.&nbsp; Beyond that, we're still about
-the same.
-
-<P>
-<HR WIDTH="100%">
-<CENTER>[<A HREF="..">Tutorial
-Index</A>] [<A HREF="page07.html">Continue
-This Tutorial</A>]</CENTER>
-
-</BODY>
-</HTML>
diff --git a/docs/tutorials/007/page07.html b/docs/tutorials/007/page07.html
deleted file mode 100644
index 4c6905ebf33..00000000000
--- a/docs/tutorials/007/page07.html
+++ /dev/null
@@ -1,197 +0,0 @@
-<HTML>
-<HEAD>
- <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
- <META NAME="GENERATOR" CONTENT="Mozilla/4.04 [en] (X11; I; Linux 2.0.32 i486) [Netscape]">
- <META NAME="Author" CONTENT="James CE Johnson">
- <META NAME="Description" CONTENT="A first step towards using ACE productively">
- <TITLE>ACE Tutorial 007</TITLE>
-</HEAD>
-<BODY TEXT="#000000" BGCOLOR="#FFFFFF" LINK="#000FFF" VLINK="#FF0F0F">
-
-<CENTER><B><FONT SIZE=+2>ACE Tutorial 007</FONT></B></CENTER>
-
-<CENTER><B><FONT SIZE=+2>Creating a thread-pool server</FONT></B></CENTER>
-
-
-<P>
-<HR WIDTH="100%">
-
-<P>Two new files this time.&nbsp; The first is <A HREF="thread_pool.h">thread_pool.h</A>
-where we declare our Thread_Pool object.&nbsp; This is responsible for
-abstracting away the thread pool implementation details and allowing us
-to make so few changes to the rest of the code.
-
-<P>
-<HR WIDTH="100%"><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">// $Id: thread_pool.h,v 1.1 1998/08/30
-16:04:12 jcej Exp $</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">#ifndef THREAD_POOL_H</FONT>
-<BR><FONT FACE="Arial,Helvetica">#define THREAD_POOL_H</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; In order to implement a thread
-pool, we have to have an object that can create</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; a thread.&nbsp; The ACE_Task&lt;>
-is the basis for doing just such a thing.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;*/</FONT>
-<BR><FONT FACE="Arial,Helvetica">#include "ace/Task.h"</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; We need a forward reference
-for ACE_Event_Handler so that our enqueue() method</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; can accept a pointer to one.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;*/</FONT>
-<BR><FONT FACE="Arial,Helvetica">class ACE_Event_Handler;</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; Although we modified the
-rest of our program to make use of the thread pool</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; implementation, if you look
-closely you'll see that the changes were rather</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; minor.&nbsp; The "ACE way"
-is generally to create a helper object that abstracts</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; away the details not relevant
-to your application.&nbsp; That's what I'm trying</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; to do here by creating the
-Thread_Pool object.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;*/</FONT>
-<BR><FONT FACE="Arial,Helvetica">class Thread_Pool : public ACE_Task&lt;ACE_MT_SYNCH></FONT>
-<BR><FONT FACE="Arial,Helvetica">{</FONT>
-<BR><FONT FACE="Arial,Helvetica">public:</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-Provide an enumeration for the default pool size.&nbsp; By doing this,
-other objects</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-can use the value when they want a default.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-*/</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-enum size_t</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-{</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-default_pool_size_ = 5</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-};</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-// Basic constructor</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-Thread_Pool(void);</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-Opening the thread pool causes one or more threads to be activated.&nbsp;
-When activated,</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-they all execute the svc() method declared below.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-*/</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-int open( int _pool_size = default_pool_size_ );</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-When you're done wit the thread pool, you have to have some way to shut
-it down.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-This is what close() is for.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-*/</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-int close(void);</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-To use the thread pool, you have to put some unit of work into it.&nbsp;
-Since we're</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-dealing with event handlers (or at least their derivatives), I've chosen
-to provide</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-an enqueue() method that takes a pointer to an ACE_Event_Handler.&nbsp;
-The handler's</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-handle_input() method will be called, so your object has to know when it
-is being</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-called by the thread pool.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-*/</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-int enqueue( ACE_Event_Handler * _handler );</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">protected:</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-Our svc() method will dequeue the enqueued event handler objects and invoke
-the</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-handle_input() method on each.&nbsp; Since we're likely running in more
-than one thread,</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-idle threads can take work from the queue while other threads are busy
-executing</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-handle_input() on some object.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-*/</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-int svc(void);</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-Another handy ACE template is ACE_Atomic_Op&lt;>.&nbsp; When parameterized,
-this allows</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-is to have a thread-safe counting object.&nbsp; The typical arithmetic
-operators are</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-all internally thread-safe so that you can share it across threads without
-worrying</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-about any contention issues.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-*/</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-typedef ACE_Atomic_Op&lt;ACE_Mutex,int> counter_t;</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-We use the atomic op to keep a count of the number of threads in which
-our svc()</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-method is running.&nbsp; This is particularly important when we want to
-close() it down!</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-*/</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-counter_t active_threads_;</FONT>
-<BR><FONT FACE="Arial,Helvetica">};</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">#endif // THREAD_POOL_H</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P>
-<HR WIDTH="100%">
-
-<P>Well, that doesn't look too complex.&nbsp; What about the implementation?
-
-<P>
-<HR WIDTH="100%">
-<CENTER>[<A HREF="..">Tutorial Index</A>] [<A HREF="page08.html">Continue
-This Tutorial</A>]</CENTER>
-
-</BODY>
-</HTML>
diff --git a/docs/tutorials/007/page08.html b/docs/tutorials/007/page08.html
deleted file mode 100644
index 094804e743d..00000000000
--- a/docs/tutorials/007/page08.html
+++ /dev/null
@@ -1,537 +0,0 @@
-<HTML>
-<HEAD>
- <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
- <META NAME="GENERATOR" CONTENT="Mozilla/4.04 [en] (X11; I; Linux 2.0.32 i486) [Netscape]">
- <META NAME="Author" CONTENT="James CE Johnson">
- <META NAME="Description" CONTENT="A first step towards using ACE productively">
- <TITLE>ACE Tutorial 007</TITLE>
-</HEAD>
-<BODY TEXT="#000000" BGCOLOR="#FFFFFF" LINK="#000FFF" VLINK="#FF0F0F">
-
-<CENTER><B><FONT SIZE=+2>ACE Tutorial 007</FONT></B></CENTER>
-
-<CENTER><B><FONT SIZE=+2>Creating a thread-pool server</FONT></B></CENTER>
-
-
-<P>
-<HR WIDTH="100%">
-
-<P>Finally, <A HREF="thread_pool.cpp">thread_pool.cpp</A>
-where we have the Thread_Pool object implementation.
-
-<P>
-<HR WIDTH="100%">
-
-<P><FONT FACE="Arial,Helvetica">// $Id: thread_pool.cpp,v 1.1 1998/08/30
-23:47:15 schmidt Exp $</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">#include "thread_pool.h"</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; We need this header so that
-we can invoke handle_input() on the objects we dequeue.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;*/</FONT>
-<BR><FONT FACE="Arial,Helvetica">#include "ace/Event_Handler.h"</FONT>
-<BR><FONT FACE="Arial,Helvetica"></FONT>&nbsp;<FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; All we do here is initialize
-our active thread counter.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;*/</FONT>
-<BR><FONT FACE="Arial,Helvetica">Thread_Pool::Thread_Pool(void)</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;: active_threads_(0)</FONT>
-<BR><FONT FACE="Arial,Helvetica">{</FONT>
-<BR><FONT FACE="Arial,Helvetica">}</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; Our open() method is a thin
-disguise around the ACE_Task&lt;> activate() method.&nbsp; By</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; hiding activate() in this
-way, the users of Thread_Pool don't have to worry about</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; the thread configuration
-flags.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;*/</FONT>
-<BR><FONT FACE="Arial,Helvetica">int Thread_Pool::open( int _pool_size
-)</FONT>
-<BR><FONT FACE="Arial,Helvetica">{</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp; return this->activate(THR_NEW_LWP|THR_DETACHED,_pool_size);</FONT>
-<BR><FONT FACE="Arial,Helvetica">}</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; Closing the thread pool can
-be a tricky exercise.&nbsp; I've decided to take an easy approach</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; and simply enqueue a secret
-message for each thread we have active.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;*/</FONT>
-<BR><FONT FACE="Arial,Helvetica">int Thread_Pool::close(void)</FONT>
-<BR><FONT FACE="Arial,Helvetica">{</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-Find out how many threads are currently active</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-*/</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-int counter = active_threads_.value();</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-For each one of the active threads, enqueue a "null" event handler.&nbsp;
-Below, we'll</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-teach our svc() method that "null" means "shutdown".</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-*/</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-while( counter-- )</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-{</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-this->enqueue( 0 );</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-}</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-As each svc() method exits, it will decrement the active thread counter.&nbsp;
-We just wait</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-here for it to reach zero.&nbsp; Since we don't know how long it will take,
-we sleep for</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-a quarter-second or so between tries.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-*/</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-while( active_threads_.value() )</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-{</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-ACE_OS::sleep( ACE_Time_Value(0.25) );</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-}</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-return(0);</FONT>
-<BR><FONT FACE="Arial,Helvetica">}</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; When an object wants to do
-work in the pool, it should call the enqueue() method.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; We introduce the ACE_Message_Block
-here but, unfortunately, we seriously missuse it.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;*/</FONT>
-<BR><FONT FACE="Arial,Helvetica">int Thread_Pool::enqueue( ACE_Event_Handler
-* _handler )</FONT>
-<BR><FONT FACE="Arial,Helvetica">{</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-An ACE_Message_Block is a chunk of data.&nbsp; You put them into an ACE_Message_Queue.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-ACE_Task&lt;> has an ACE_Message_Queue built in.&nbsp; In fact, the parameter
-to ACE_Task&lt;></FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-is passed directly to ACE_Message_Queue.&nbsp; If you look back at our
-header file you'll</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-see that we used ACE_MT_SYNCH as the parameter indicating that we want
-MultiThread</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-Synch safety.&nbsp; This allows us to safely put ACE_Message_Block objects
-into the</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-message queue in one thread and take them out in another.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-*/</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-An ACE_Message_Block wants to have char* data.&nbsp; We don't have that.&nbsp;
-We could</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-cast our ACE_Event_Handler* directly to a char* but I wanted to be more
-explicit.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-Since casting pointers around is a dangerous thing, I've gone out of my
-way here</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-to be very clear about what we're doing.</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-First:&nbsp; Cast the handler pointer to a void pointer.&nbsp; You can't
-do any useful work</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-on a void pointer, so this is a clear message that we're making the</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-pointer unusable.</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-Next:&nbsp;&nbsp; Cast the void pointer to a char pointer that the ACE_Message_Block
-will accept.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-*/</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-void * v_data = (void*)_handler;</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-char * c_data = (char*)v_data;</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-Construct a new ACE_Message_Block.&nbsp; For efficiency, you might want
-to preallocate a</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-stack of these and reuse them.&nbsp; For simplicity, I'll just create what
-I need as I need it.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-*/</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-ACE_Message_Block * mb = new ACE_Message_Block( c_data );</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-Our putq() method is a wrapper around one of the enqueue methods of the
-ACE_Message_Queue</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-that we own.&nbsp; Like all good methods, it returns -1 if it fails for
-some reason.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-*/</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-if( this->putq(mb) == -1 )</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-{</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-Another trait of the ACE_Message_Block objects is that they are reference
-counted.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-Since they're designed to be passed around between various objects in several
-threads</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-we can't just delete them whenever we feel like it.&nbsp; The release()
-method is similar</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-to the destroy() method we've used elsewhere.&nbsp; It watches the reference
-count and will</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-delete the object when possible.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-*/</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-mb->release();</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-return(-1);</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-}</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-return(0);</FONT>
-<BR><FONT FACE="Arial,Helvetica">}</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; The "guard" concept is very
-powerful and used throughout multi-threaded applications.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; A guard normally does some
-operation on an object at construction and the "opposite"</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; operation at destruction.&nbsp;
-For instance, when you guard a mutex (lock) object, the guard</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; will acquire the lock on
-construction and release it on destruction.&nbsp; In this way, your</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; method can simply let the
-guard go out of scope and know that the lock is released.</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; Guards aren't only useful
-for locks however.&nbsp; In this application I've created two guard</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; objects for quite a different
-purpose.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;*/</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; The Counter_Guard is constructed
-with a reference to the thread pool's active thread</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; counter.&nbsp; The guard
-increments the counter when it is created and decrements it at</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; destruction.&nbsp; By creating
-one of these in svc(), I know that the counter will be decremented</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; no matter how or where svc()
-returns.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;*/</FONT>
-<BR><FONT FACE="Arial,Helvetica">class Counter_Guard</FONT>
-<BR><FONT FACE="Arial,Helvetica">{</FONT>
-<BR><FONT FACE="Arial,Helvetica">public:</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-Counter_Guard( Thread_Pool::counter_t &amp; _counter )</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-: counter_(_counter)</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-{</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-++counter_;</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-}</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-~Counter_Guard(void)</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-{</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
---counter_;</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-}</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">protected:</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-Thread_Pool::counter_t &amp; counter_;</FONT>
-<BR><FONT FACE="Arial,Helvetica">};</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; My Message_Block_Guard is
-also a little non-traditional.&nbsp; It doesn't do anything in the</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; constructor but it's destructor
-ensures that the message block's release() method is called.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; This is a cheap way to prevent
-a memory leak if I need an additional exit point in svc().</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;*/</FONT>
-<BR><FONT FACE="Arial,Helvetica">class Message_Block_Guard</FONT>
-<BR><FONT FACE="Arial,Helvetica">{</FONT>
-<BR><FONT FACE="Arial,Helvetica">public:</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-Message_Block_Guard( ACE_Message_Block * &amp; _mb )</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-: mb_(_mb)</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-{</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-}</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-~Message_Block_Guard( void )</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-{</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-mb_->release();</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-}</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">protected:</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-ACE_Message_Block * &amp; mb_;</FONT>
-<BR><FONT FACE="Arial,Helvetica">};</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; Now we come to the svc()
-method.&nbsp; As I said, this is being executed in each thread of the</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; Thread_Pool.&nbsp; Here,
-we pull messages off of our built-in ACE_Message_Queue and cause them</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp; to do work.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;*/</FONT>
-<BR><FONT FACE="Arial,Helvetica">int Thread_Pool::svc(void)</FONT>
-<BR><FONT FACE="Arial,Helvetica">{</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-The getq() method takes a reference to a pointer.&nbsp; So... we need a
-pointer to give it</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-a reference to.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-*/</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-ACE_Message_Block * mb;</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-Create the guard for our active thread counter object.&nbsp; No matter
-where we choose to</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-return() from svc(), we no know that the counter will be decremented.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-*/</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-Counter_Guard counter_guard(active_threads_);</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-Get messages from the queue until we have a failure.&nbsp; There's no real
-good reason</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-for failure so if it happens, we leave immediately.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-*/</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-while( this->getq(mb) != -1 )</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-{</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-A successful getq() will cause "mb" to point to a valid refernce-counted</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-ACE_Message_Block.&nbsp; We use our guard object here so that we're sure
-to call</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-the release() method of that message block and reduce it's reference count.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-Once the count reaches zero, it will be deleted.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-*/</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-Message_Block_Guard message_block_guard(mb);</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-As noted before, the ACE_Message_Block stores it's data as a char*.&nbsp;
-We pull that</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-out here and later turn it into an ACE_Event_Handler*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-*/</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-char * c_data = mb->base();</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-We've chosen to use a "null" value as an indication to leave.&nbsp; If
-the data we got</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-from the queue is not null then we have some work to do.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-*/</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-if( c_data )</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-{</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-Once again, we go to great lengths to emphasize the fact that we're casting
-pointers</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-around in rather impolite ways.&nbsp; We could have cast the char* directly
-to an</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-ACE_Event_Handler* but then folks might think that's an OK thing to do.</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-(Note:&nbsp; The correct way to use an ACE_Message_Block is to write data
-into it.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-What I should have done was create a message block big enough to hold an</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-event handler pointer and then written the pointer value into the block.&nbsp;
-When</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-we got here, I would have to read that data back into a pointer.&nbsp;
-While politically</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-correct, it is also a lot of work.&nbsp; If you're careful you can get
-away with casting</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-pointers around.)</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-*/</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-void * v_data = (void*)c_data;</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-ACE_Event_Handler * handler = (ACE_Event_Handler*)v_data;</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-Now that we finally have an event handler pointer, invoke it's handle_input()
-method.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-Since we don't know it's handle, we just give it a default.&nbsp; That's
-OK because we</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-know that we're not using the handle in the method anyway.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-*/</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-if( handler->handle_input(ACE_INVALID_HANDLE) == -1 )</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-{</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-Tell the handler that it's time to go home.&nbsp; The "normal" method for
-shutting</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-down a handler whose handler failed is to invoke handle_close().&nbsp;
-This will</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-take care of cleaning it up for us.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-Notice how we use the handler's get_handle() method to populate it's "handle"</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-parameter.&nbsp; Convenient isn't it?</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-*/</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-handler->handle_close(handler->get_handle(),0);</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-Also notice that we don't exit the svc() method here!&nbsp; The first time
-I did</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-this, I was exiting.&nbsp; After a few clients disconnect you have an empty</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-thread pool.&nbsp; Hard to do any more work after that...</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-*/</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-}</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-}</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-else</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-{</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-/*</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-If we get here, we were given a message block with "null" data.&nbsp; That
-is our</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-signal to leave, so we return(0) to leave gracefully.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-*/</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-return(0);&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-// Ok, shutdown request</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-}</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-// message_block_guard goes out of scope here</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-// and releases the message_block instance.</FONT>
-<BR><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-}</FONT><FONT FACE="Arial,Helvetica"></FONT>
-
-<P><FONT FACE="Arial,Helvetica">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-return(0);</FONT>
-<BR><FONT FACE="Arial,Helvetica">}</FONT>
-
-<P>
-<HR WIDTH="100%">
-<CENTER>[<A HREF="..">Tutorial
-Index</A>] [<A HREF="page09.html">Continue
-This Tutorial</A>]</CENTER>
-
-</BODY>
-</HTML>
diff --git a/docs/tutorials/007/page09.html b/docs/tutorials/007/page09.html
deleted file mode 100644
index af87b79444c..00000000000
--- a/docs/tutorials/007/page09.html
+++ /dev/null
@@ -1,64 +0,0 @@
-<HTML>
-<HEAD>
- <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
- <META NAME="GENERATOR" CONTENT="Mozilla/4.04 [en] (X11; I; Linux 2.0.32 i486) [Netscape]">
- <META NAME="Author" CONTENT="James CE Johnson">
- <META NAME="Description" CONTENT="A first step towards using ACE productively">
- <TITLE>ACE Tutorial 006</TITLE>
-</HEAD>
-<BODY TEXT="#000000" BGCOLOR="#FFFFFF" LINK="#000FFF" VLINK="#FF0F0F">
-
-<CENTER><B><FONT SIZE=+2>ACE Tutorial 007</FONT></B></CENTER>
-
-<CENTER><B><FONT SIZE=+2>Creating a thread-pool server</FONT></B></CENTER>
-
-<HR WIDTH="100%">
-
-<P>That's it for Tutorial 7.&nbsp; As with Tutorial 6, we really didn't
-have to change much to introduce a new threading strategy.&nbsp; Most of
-the work was in creating the Thread_Pool object itself.&nbsp; Everything
-else was just minor housekeeping.
-
-<P>There is a fourth common thread strategy:&nbsp; thread-per-request.&nbsp;
-It's not one of my favorites, so I wasn't planning to go into it.&nbsp;
-If you want to contribute a tutorial on that topic though, I'll be glad
-to include it here.
-
-<P>For reference, here's the file list again:
-<UL>
-<LI>
-<A HREF="Makefile">Makefile</A></LI>
-
-<LI>
-<A HREF="client_acceptor.h">client_acceptor.h</A></LI>
-
-<LI>
-<A HREF="client_acceptor.cpp">client_acceptor.cpp</A></LI>
-
-<LI>
-<A HREF="client_handler.cpp">client_handler.cpp</A></LI>
-
-<LI>
-<A HREF="client_handler.h">client_handler.h</A></LI>
-
-<LI>
-<A HREF="server.cpp">server.cpp</A></LI>
-
-<LI>
-<A HREF="thread_pool.h">thread_pool.h</A></LI>
-
-<LI>
-<A HREF="thread_pool.cpp">thread_pool.cpp</A></LI>
-
-<LI>
-<A HREF="fix.Makefile">fix.Makefile</A></LI>
-</UL>
-&nbsp;
-
-<P>
-<HR WIDTH="100%">
-<CENTER>[<A HREF="..">Tutorial
-Index</A>]</CENTER>
-
-</BODY>
-</HTML>
diff --git a/docs/tutorials/007/server.cpp b/docs/tutorials/007/server.cpp
deleted file mode 100644
index 55fb69c58ef..00000000000
--- a/docs/tutorials/007/server.cpp
+++ /dev/null
@@ -1,119 +0,0 @@
-// $Id$
-
-/*
- We try to keep main() very simple. One of the ways we do that is to push
- much of the complicated stuff into worker objects. In this case, we only
- need to include the acceptor header in our main source file. We let it
- worry about the "real work".
- */
-
-#include "client_acceptor.h"
-
-/*
- As before, we create a simple signal handler that will set our finished
- flag. There are, of course, more elegant ways to handle program shutdown
- requests but that isn't really our focus right now, so we'll just do the
- easiest thing.
- */
-
-static sig_atomic_t finished = 0;
-extern "C" void handler (int)
-{
- finished = 1;
-}
-
-/*
- A server has to listen for clients at a known TCP/IP port. The default ACE
- port is 10002 (at least on my system) and that's good enough for what we
- want to do here. Obviously, a more robust application would take a command
- line parameter or read from a configuration file or do some other clever
- thing. Just like the signal handler above, though, that's what we want to
- focus on, so we're taking the easy way out.
- */
-
-static const u_short PORT = ACE_DEFAULT_SERVER_PORT;
-
-/*
- Finally, we get to main. Some C++ compilers will complain loudly if your
- function signature doesn't match the prototype. Even though we're not
- going to use the parameters, we still have to specify them.
- */
-
-int main (int argc, char *argv[])
-{
-/*
- In our earlier servers, we used a global pointer to get to the reactor. I've
- never really liked that idea, so I've moved it into main() this time. When
- we get to the Client_Handler object you'll see how we manage to get a
- pointer back to this reactor.
- */
- ACE_Reactor reactor;
-
- /*
- The acceptor will take care of letting clients connect to us. It will
- also arrange for a Client_Handler to be created for each new client.
- Since we're only going to listen at one TCP/IP port, we only need one
- acceptor. If we wanted, though, we could create several of these and
- listen at several ports. (That's what we would do if we wanted to rewrite
- inetd for instance.)
- */
- Client_Acceptor peer_acceptor;
-
- /*
- Create an ACE_INET_Addr that represents our endpoint of a connection. We
- then open our acceptor object with that Addr. Doing so tells the acceptor
- where to listen for connections. Servers generally listen at "well known"
- addresses. If not, there must be some mechanism by which the client is
- informed of the server's address.
-
- Note how ACE_ERROR_RETURN is used if we fail to open the acceptor. This
- technique is used over and over again in our tutorials.
- */
- if (peer_acceptor.open (ACE_INET_Addr (PORT), &reactor) == -1)
- ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "open"), -1);
-
- /*
- Install our signal handler. You can actually register signal handlers
- with the reactor. You might do that when the signal handler is
- responsible for performing "real" work. Our simple flag-setter doesn't
- justify deriving from ACE_Event_Handler and providing a callback function
- though.
- */
- ACE_Sig_Action sa ((ACE_SignalHandler) handler, SIGINT);
-
- /*
- Like ACE_ERROR_RETURN, the ACE_DEBUG macro gets used quite a bit. It's a
- handy way to generate uniform debug output from your program.
- */
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) starting up server daemon\n"));
-
- /*
- This will loop "forever" invoking the handle_events() method of our
- reactor. handle_events() watches for activity on any registered handlers
- and invokes their appropriate callbacks when necessary. Callback-driven
- programming is a big thing in ACE, you should get used to it. If the
- signal handler catches something, the finished flag will be set and we'll
- exit. Conveniently enough, handle_events() is also interrupted by signals
- and will exit back to the while() loop. (If you want your event loop to
- not be interrupted by signals, checkout the <i>restart</i> flag on the
- open() method of ACE_Reactor if you're interested.)
- */
- while (!finished)
- reactor.handle_events ();
-
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) shutting down server daemon\n"));
-
- return 0;
-}
-
-#if defined (ACE_HAS_EXPLICIT_TEMPLATE_INSTANTIATION)
-template class ACE_Acceptor <Client_Handler, ACE_SOCK_ACCEPTOR>;
-template class ACE_Svc_Handler<ACE_SOCK_STREAM, ACE_NULL_SYNCH>;
-template class ACE_Guard<ACE_Mutex>;
-template class ACE_Atomic_Op<ACE_Mutex, int>;
-#elif defined (ACE_HAS_TEMPLATE_INSTANTIATION_PRAGMA)
-#pragma instantiate ACE_Acceptor <Client_Handler, ACE_SOCK_ACCEPTOR>
-#pragma instantiate ACE_Svc_Handler<ACE_SOCK_STREAM, ACE_NULL_SYNCH>
-#pragma instantiate ACE_Guard<ACE_Mutex>
-#pragma instantiate ACE_Atomic_Op<ACE_Mutex, int>
-#endif /* ACE_HAS_EXPLICIT_TEMPLATE_INSTANTIATION */
diff --git a/docs/tutorials/007/thread_pool.cpp b/docs/tutorials/007/thread_pool.cpp
deleted file mode 100644
index 0719243df84..00000000000
--- a/docs/tutorials/007/thread_pool.cpp
+++ /dev/null
@@ -1,275 +0,0 @@
-
-// $Id$
-
-#include "thread_pool.h"
-
-/*
- We need this header so that we can invoke handle_input() on the objects we dequeue.
- */
-#include "ace/Event_Handler.h"
-
-
-/*
- All we do here is initialize our active thread counter.
- */
-Thread_Pool::Thread_Pool(void)
- : active_threads_(0)
-{
-}
-
-/*
- Our open() method is a thin disguise around the ACE_Task<> activate() method. By
- hiding activate() in this way, the users of Thread_Pool don't have to worry about
- the thread configuration flags.
- */
-int Thread_Pool::open( int _pool_size )
-{
- return this->activate(THR_NEW_LWP,_pool_size);
-}
-
-/*
- Closing the thread pool can be a tricky exercise. I've decided to take an easy approach
- and simply enqueue a secret message for each thread we have active.
- */
-int Thread_Pool::close( void )
-{
- /*
- Find out how many threads are currently active
- */
- int counter = active_threads_.value();
-
- /*
- For each one of the active threads, enqueue a "null" event handler. Below, we'll
- teach our svc() method that "null" means "shutdown".
- */
- while( counter-- )
- {
- this->enqueue( 0 );
- }
-
- /*
- As each svc() method exits, it will decrement the active thread counter. We just wait
- here for it to reach zero. Since we don't know how long it will take, we sleep for
- a quarter-second or so between tries.
- */
- while( active_threads_.value() )
- {
- ACE_OS::sleep( ACE_Time_Value(0.25) );
- }
-
- return(0);
-}
-
-/*
- When an object wants to do work in the pool, it should call the enqueue() method.
- We introduce the ACE_Message_Block here but, unfortunately, we seriously missuse it.
- */
-int Thread_Pool::enqueue( ACE_Event_Handler * _handler )
-{
- /*
- An ACE_Message_Block is a chunk of data. You put them into an ACE_Message_Queue.
- ACE_Task<> has an ACE_Message_Queue built in. In fact, the parameter to ACE_Task<>
- is passed directly to ACE_Message_Queue. If you look back at our header file you'll
- see that we used ACE_MT_SYNCH as the parameter indicating that we want MultiThread
- Synch safety. This allows us to safely put ACE_Message_Block objects into the
- message queue in one thread and take them out in another.
- */
-
- /*
- An ACE_Message_Block wants to have char* data. We don't have that. We could
- cast our ACE_Event_Handler* directly to a char* but I wanted to be more explicit.
- Since casting pointers around is a dangerous thing, I've gone out of my way here
- to be very clear about what we're doing.
-
- First: Cast the handler pointer to a void pointer. You can't do any useful work
- on a void pointer, so this is a clear message that we're making the
- pointer unusable.
-
- Next: Cast the void pointer to a char pointer that the ACE_Message_Block will accept.
- */
- void * v_data = (void*)_handler;
- char * c_data = (char*)v_data;
-
- /*
- Construct a new ACE_Message_Block. For efficiency, you might want to preallocate a
- stack of these and reuse them. For simplicity, I'll just create what I need as I need it.
- */
- ACE_Message_Block * mb = new ACE_Message_Block( c_data );
-
- /*
- Our putq() method is a wrapper around one of the enqueue methods of the ACE_Message_Queue
- that we own. Like all good methods, it returns -1 if it fails for some reason.
- */
- if( this->putq(mb) == -1 )
- {
- /*
- Another trait of the ACE_Message_Block objects is that they are reference counted.
- Since they're designed to be passed around between various objects in several threads
- we can't just delete them whenever we feel like it. The release() method is similar
- to the destroy() method we've used elsewhere. It watches the reference count and will
- delete the object when possible.
- */
- mb->release();
- return(-1);
- }
-
- return(0);
-}
-
-/*
- The "guard" concept is very powerful and used throughout multi-threaded applications.
- A guard normally does some operation on an object at construction and the "opposite"
- operation at destruction. For instance, when you guard a mutex (lock) object, the guard
- will acquire the lock on construction and release it on destruction. In this way, your
- method can simply let the guard go out of scope and know that the lock is released.
-
- Guards aren't only useful for locks however. In this application I've created two guard
- objects for quite a different purpose.
- */
-
-/*
- The Counter_Guard is constructed with a reference to the thread pool's active thread
- counter. The guard increments the counter when it is created and decrements it at
- destruction. By creating one of these in svc(), I know that the counter will be decremented
- no matter how or where svc() returns.
- */
-class Counter_Guard
-{
-public:
- Counter_Guard( Thread_Pool::counter_t & _counter )
- : counter_(_counter)
- {
- ++counter_;
- }
-
- ~Counter_Guard(void)
- {
- --counter_;
- }
-
-protected:
- Thread_Pool::counter_t & counter_;
-};
-
-/*
- My Message_Block_Guard is also a little non-traditional. It doesn't do anything in the
- constructor but it's destructor ensures that the message block's release() method is called.
- This is a cheap way to prevent a memory leak if I need an additional exit point in svc().
- */
-class Message_Block_Guard
-{
-public:
- Message_Block_Guard( ACE_Message_Block * & _mb )
- : mb_(_mb)
- {
- }
-
- ~Message_Block_Guard( void )
- {
- mb_->release();
- }
-
-protected:
- ACE_Message_Block * & mb_;
-};
-
-/*
- Now we come to the svc() method. As I said, this is being executed in each thread of the
- Thread_Pool. Here, we pull messages off of our built-in ACE_Message_Queue and cause them
- to do work.
- */
-int Thread_Pool::svc(void)
-{
- /*
- The getq() method takes a reference to a pointer. So... we need a pointer to give it
- a reference to.
- */
- ACE_Message_Block * mb;
-
- /*
- Create the guard for our active thread counter object. No matter where we choose to
- return() from svc(), we no know that the counter will be decremented.
- */
- Counter_Guard counter_guard(active_threads_);
-
- /*
- Get messages from the queue until we have a failure. There's no real good reason
- for failure so if it happens, we leave immediately.
- */
- while( this->getq(mb) != -1 )
- {
- /*
- A successful getq() will cause "mb" to point to a valid refernce-counted
- ACE_Message_Block. We use our guard object here so that we're sure to call
- the release() method of that message block and reduce it's reference count.
- Once the count reaches zero, it will be deleted.
- */
- Message_Block_Guard message_block_guard(mb);
-
- /*
- As noted before, the ACE_Message_Block stores it's data as a char*. We pull that
- out here and later turn it into an ACE_Event_Handler*
- */
- char * c_data = mb->base();
-
- /*
- We've chosen to use a "null" value as an indication to leave. If the data we got
- from the queue is not null then we have some work to do.
- */
- if( c_data )
- {
- /*
- Once again, we go to great lengths to emphasize the fact that we're casting pointers
- around in rather impolite ways. We could have cast the char* directly to an
- ACE_Event_Handler* but then folks might think that's an OK thing to do.
-
- (Note: The correct way to use an ACE_Message_Block is to write data into it.
- What I should have done was create a message block big enough to hold an
- event handler pointer and then written the pointer value into the block. When
- we got here, I would have to read that data back into a pointer. While politically
- correct, it is also a lot of work. If you're careful you can get away with casting
- pointers around.)
- */
- void * v_data = (void*)c_data;
-
- ACE_Event_Handler * handler = (ACE_Event_Handler*)v_data;
-
- /*
- Now that we finally have an event handler pointer, invoke it's handle_input() method.
- Since we don't know it's handle, we just give it a default. That's OK because we
- know that we're not using the handle in the method anyway.
- */
- if( handler->handle_input(ACE_INVALID_HANDLE) == -1 )
- {
- /*
- Tell the handler that it's time to go home. The "normal" method for shutting
- down a handler whose handler failed is to invoke handle_close(). This will
- take care of cleaning it up for us.
- Notice how we use the handler's get_handle() method to populate it's "handle"
- parameter. Convenient isn't it?
- */
- handler->handle_close(handler->get_handle(),0);
-
- /*
- Also notice that we don't exit the svc() method here! The first time I did
- this, I was exiting. After a few clients disconnect you have an empty
- thread pool. Hard to do any more work after that...
- */
- }
- }
- else
- {
- /*
- If we get here, we were given a message block with "null" data. That is our
- signal to leave, so we return(0) to leave gracefully.
- */
- return(0); // Ok, shutdown request
- }
-
- // message_block_guard goes out of scope here
- // and releases the message_block instance.
- }
-
- return(0);
-}
-
diff --git a/docs/tutorials/007/thread_pool.h b/docs/tutorials/007/thread_pool.h
deleted file mode 100644
index ebf2e162ce4..00000000000
--- a/docs/tutorials/007/thread_pool.h
+++ /dev/null
@@ -1,107 +0,0 @@
-
-// $Id$
-
-#ifndef THREAD_POOL_H
-#define THREAD_POOL_H
-
-/*
- In order to implement a thread pool, we have to have an object that can create
- a thread. The ACE_Task<> is the basis for doing just such a thing.
- */
-#include "ace/Task.h"
-
-/*
- We need a forward reference for ACE_Event_Handler so that our enqueue() method
- can accept a pointer to one.
- */
-class ACE_Event_Handler;
-
-/*
- Although we modified the rest of our program to make use of the thread pool
- implementation, if you look closely you'll see that the changes were rather
- minor. The "ACE way" is generally to create a helper object that abstracts
- away the details not relevant to your application. That's what I'm trying
- to do here by creating the Thread_Pool object.
- */
-class Thread_Pool : public ACE_Task<ACE_MT_SYNCH>
-{
-public:
-
- typedef ACE_Task<ACE_MT_SYNCH> inherited;
-
- /*
- Provide an enumeration for the default pool size. By doing this, other objects
- can use the value when they want a default.
- */
- enum size_t
- {
- default_pool_size_ = 5
- };
-
- // Basic constructor
- Thread_Pool(void);
-
- /*
- Opening the thread pool causes one or more threads to be activated. When activated,
- they all execute the svc() method declared below.
- */
- int open( int _pool_size = default_pool_size_ );
-
- /*
- Some compilers will complain that our open() above attempts to
- override a virtual function in the baseclass. We have no
- intention of overriding that method but in order to keep the
- compiler quiet we have to add this method as a pass-thru to the
- baseclass method.
- */
- virtual int open(void * _void_data)
- { return inherited::open(_void_data); }
-
- /*
- When you're done wit the thread pool, you have to have some way to shut it down.
- This is what close() is for.
- */
- int close( void );
-
- /*
- Just like open() we have to provide a bogus method that will
- invoke the baseclass close() to keep some compilers quiet.
- */
- virtual int close( u_long flags )
- { return inherited::close(flags); }
-
- /*
- To use the thread pool, you have to put some unit of work into it. Since we're
- dealing with event handlers (or at least their derivatives), I've chosen to provide
- an enqueue() method that takes a pointer to an ACE_Event_Handler. The handler's
- handle_input() method will be called, so your object has to know when it is being
- called by the thread pool.
- */
- int enqueue( ACE_Event_Handler * _handler );
-
- /*
- Another handy ACE template is ACE_Atomic_Op<>. When parameterized, this allows
- is to have a thread-safe counting object. The typical arithmetic operators are
- all internally thread-safe so that you can share it across threads without worrying
- about any contention issues.
- */
- typedef ACE_Atomic_Op<ACE_Mutex,int> counter_t;
-
-protected:
-
- /*
- Our svc() method will dequeue the enqueued event handler objects and invoke the
- handle_input() method on each. Since we're likely running in more than one thread,
- idle threads can take work from the queue while other threads are busy executing
- handle_input() on some object.
- */
- int svc(void);
-
- /*
- We use the atomic op to keep a count of the number of threads in which our svc()
- method is running. This is particularly important when we want to close() it down!
- */
- counter_t active_threads_;
-};
-
-#endif // THREAD_POOL_H
diff --git a/docs/tutorials/008/Makefile b/docs/tutorials/008/Makefile
deleted file mode 100644
index 0b92cbfcc8c..00000000000
--- a/docs/tutorials/008/Makefile
+++ /dev/null
@@ -1,61 +0,0 @@
-#----------------------------------------------------------------------------
-# $Id$
-#----------------------------------------------------------------------------
-
-#----------------------------------------------------------------------------
-# Local macros
-#----------------------------------------------------------------------------
-
-BIN = server directed_client broadcast_client
-
-FILES =
-
-BUILD = $(VBIN)
-
-HDR = *.h
-
-#----------------------------------------------------------------------------
-# Include macros and targets
-#----------------------------------------------------------------------------
-
-include $(ACE_ROOT)/include/makeinclude/wrapper_macros.GNU
-include $(ACE_ROOT)/include/makeinclude/macros.GNU
-include $(ACE_ROOT)/include/makeinclude/rules.common.GNU
-include $(ACE_ROOT)/include/makeinclude/rules.nonested.GNU
-include $(ACE_ROOT)/include/makeinclude/rules.lib.GNU
-include $(ACE_ROOT)/include/makeinclude/rules.bin.GNU
-include $(ACE_ROOT)/include/makeinclude/rules.local.GNU
-
-#----------------------------------------------------------------------------
-# Local targets
-#----------------------------------------------------------------------------
-
-Indent : #
- for i in $(SRC) $(HDR) ; do \
- indent -npsl -l80 -fca -fc1 -cli0 -cdb < $$i | \
- sed -e 's/: :/::/g' \
- -e 's/^.*\(public:\)/\1/' \
- -e 's/^.*\(protected:\)/\1/' \
- -e 's/^.*\(private:\)/\1/' \
- -e 's/:\(public\)/ : \1/' \
- -e 's/:\(protected\)/ : \1/' \
- -e 's/:\(private\)/ : \1/' \
- > $$i~ ;\
- mv $$i~ $$i ;\
- done
-
-Depend : depend
- perl ../fix.Makefile
-
-.depend : #
- touch .depend
-
-#----------------------------------------------------------------------------
-# Dependencies
-#----------------------------------------------------------------------------
-
- # Don't put anything below here. Between the "depend" target and fix.Makefile
- # it's guaranteed to be lost!
-
- # This is inserted by the fix.Makefile script
-include .depend
diff --git a/docs/tutorials/008/broadcast_client.cpp b/docs/tutorials/008/broadcast_client.cpp
deleted file mode 100644
index 2f754806d03..00000000000
--- a/docs/tutorials/008/broadcast_client.cpp
+++ /dev/null
@@ -1,72 +0,0 @@
-
-// $Id$
-
-#include "ace/SOCK_Dgram_Bcast.h"
-#include "ace/INET_Addr.h"
-
-static const u_short PORT = ACE_DEFAULT_SERVER_PORT;
-
-int main(int argc,char *argv[] )
-{
- ACE_INET_Addr local((u_short)0);
-
- /*
- Instead of creating the ACE_SOCK_Dgram we created last time,
- we'll create an ACE_SOCK_Dgram_Bcast. "Bcast" means, of course,
- "Broadcast". This ACE object is clever enough to go out to the
- OS and find all of the network interfaces. When you send()
- on a Dgram_Bcast, it will send the datagram out on all of those
- interfaces. This is quiet handy if you do it on a multi-homed
- host that plays router...
- */
- ACE_SOCK_Dgram_Bcast dgram;
-
- if( dgram.open(local) == -1 )
- {
- ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "datagram open"),-1);
- }
-
- char buf[512];
-
- sprintf(buf, "Hello World!");
-
- /*
- The only other difference between us and the directed client
- is that we don't specify a host to receive the datagram.
- Instead, we use the magic value "INADDR_BROADCAST". All hosts
- are obliged to respond to datagrams directed to this address
- the same as they would to datagrams sent to their hostname.
-
- Remember, the Dgram_Bcast will send a datagram to all interfaces
- on the host. That's true even if the address is for a specific
- host (and the host address makes sense for the interface).
- The real power is in using an INADDR_BROADCAST addressed datagram
- against all interfaces.
- */
-
- ACE_INET_Addr remote(PORT,INADDR_BROADCAST);
-
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) Sending (%s) to the server.\n",buf));
-
- if( dgram.send(buf,strlen(buf)+1,remote) == -1 )
- {
- ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "send"),-1);
- }
-
- if( dgram.recv(buf,sizeof(buf),remote) == -1 )
- {
- ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "recv"),-1);
- }
-
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) The server said: %s\n",buf));
-
- /*
- Using the "remote" object instance, find out where the server lives.
- We could then save this address and use directed datagrams to chat
- with the server for a while.
- */
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) The server can be found at: (%s:%d)\n",
- remote.get_host_name(), PORT ));
-
- return(0);
-}
diff --git a/docs/tutorials/008/directed_client.cpp b/docs/tutorials/008/directed_client.cpp
deleted file mode 100644
index 7fac216dbc3..00000000000
--- a/docs/tutorials/008/directed_client.cpp
+++ /dev/null
@@ -1,112 +0,0 @@
-
-// $Id$
-
-#include "ace/SOCK_Dgram.h"
-#include "ace/INET_Addr.h"
-
-/*
- Once again, we use the default server port. In a "real" system,
- the server's port (or ports) would be published in some way so
- that clients would know where to "look". We could even add entries
- to the operating system's services file and use a service name
- instead of a number. We'll come back to that in some other tutorial
- though. For now, let's stay simple.
- */
-static const u_short PORT = ACE_DEFAULT_SERVER_PORT;
-
-/*
- Our goal here is to develop a client that can send a datagram to
- a server running on a known host. We'll use a command-line argument
- to specify the hostname instead of hard-coding it.
- */
-int main(int argc,char *argv[] )
-{
- /*
- All datagrams have to have a point of origin. Since we intend to
- transmit instead of receive, we initialize an address with zero
- and let the OS choose a port for us. We could have chosen our
- own value between 1025 and 65535 as long as it isn't already in use.
- */
- ACE_INET_Addr local((u_short)0);
-
- /*
- And here is our datagram object.
- */
- ACE_SOCK_Dgram dgram;
-
- /*
- Notice that this looks a lot like the server application. There's
- no difference in creating server datagrams an client datagrams.
- You can even use a zero-constructed address for your server datagram
- as long as you tell the client where you're listening (eg -- by writting
- into a file or some such).
- */
- if( dgram.open(local) == -1 )
- {
- ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "datagram open"),-1);
- }
-
- /*
- Yep. We've seen this before too...
- */
- char buf[512];
-
- /*
- Ok, now we're doing something different.
- */
- sprintf(buf, "Hello World!");
-
- /*
- Just like sending a telegram, we have to address our datagram.
- Here, we create an address object at the desired port on the
- chosen host. To keep us from crashing, we'll provide a default
- host name if we aren't given one.
- */
- ACE_INET_Addr remote(PORT, argc > 1 ? argv[1] : "localhost" );
-
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) Sending (%s) to the server.\n",buf));
- /*
- Now we send our buffer of stuff to the remote address. This is
- just exactly what the server did after receiving a client message.
- Datagrams are rather orthogonal that way: they don't generally make
- much of a fuss about being either client or server.
- */
- if( dgram.send(buf,strlen(buf)+1,remote) == -1 )
- {
- ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "send"),-1);
- }
-
- /*
- Now we've turned around and put ourselves into "server mode" by
- invoking the recv() method. We now our server is going to send
- us something, so we hang out here and wait for it. Because we
- know datagrams are unreliable, there is a chance that the server
- will respond but we won't hear. You might consider providing a
- timeout on the recv() in that case. If recv() fails due to timeout
- it will return -1 and you can then resend your query and attempt
- the recv() again.
-
- Like the server application, we have to give the recv() an
- uninitialized addr object so that we can find out who is talking
- back to us.
- */
- if( dgram.recv(buf,sizeof(buf),remote) == -1 )
- {
- ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "recv"),-1);
- }
-
- /*
- Find out what the server had to say.
- */
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) The server said: %s\n",buf));
-
- /*
- Using the "remote" object instance, find out where the server lives.
- We could then save this address and use directed datagrams to chat
- with the server for a while.
- */
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) The server can be found at: (%s:%d)\n",
- remote.get_host_name(), PORT ));
-
- return(0);
-}
diff --git a/docs/tutorials/008/page01.html b/docs/tutorials/008/page01.html
deleted file mode 100644
index ebe24e9ecc8..00000000000
--- a/docs/tutorials/008/page01.html
+++ /dev/null
@@ -1,60 +0,0 @@
-<HTML>
-<HEAD>
- <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
- <META NAME="GENERATOR" CONTENT="Mozilla/4.04 [en] (X11; I; Linux 2.0.32 i486) [Netscape]">
- <META NAME="Author" CONTENT="James CE Johnson">
- <TITLE>ACE Tutorial 008</TITLE>
-</HEAD>
-<BODY TEXT="#000000" BGCOLOR="#FFFFFF" LINK="#000FFF" VLINK="#FF0F0F">
-
-<CENTER><B><FONT SIZE=+2>ACE Tutorial 008</FONT></B></CENTER>
-
-<CENTER><B><FONT SIZE=+2>Sending and receiving datagrams</FONT></B></CENTER>
-
-
-<P>
-<HR WIDTH="100%">
-
-<P>In a lot of IPC&nbsp;programming, the clients know where the servers
-are.&nbsp; A mail client, for instance, has a configuration file that says
-where the mail host is.&nbsp; Your web browser has a "location" field that
-you type into to give it a destination.
-
-<P>What if you have written a server application and then you execute it
-on several systems in your network?&nbsp; All of the instances are probably
-more or less equal to the client's point of view, so you don't want to
-"configure"&nbsp;the clients to a single server each.&nbsp; Likewise, you
-want the ability to add and remove servers at any time so you can't just
-give the clients a list to choose from.
-
-<P>So... how do the clients know where the servers are?
-
-<P>Let 'em ask!
-
-<P>Datagrams are great for this.&nbsp; You can toss a datagram out onto
-the network and any servers listening at the correct port will* hear it.&nbsp;
-Like ACE_SOCK_Stream that we've seen before, you can get the peer address
-from a datagram.&nbsp; With that, the server can&nbsp; send a response
-back to the client.&nbsp; The client, in turn, can pull the peer address
-out and know exactly where the server lives.
-
-<P>In this tutorial we'll develop three applications:&nbsp; a server listening
-for datagrams, a client that can send to a known host and a client that
-can send to the entire (sub)network.&nbsp; In the next tutorial, we'll
-expand on this to make the server a bit more prudish.
-<BR>&nbsp;
-
-<P><FONT SIZE=-1>*&nbsp;Actually, the servers <I>might</I> hear the datagram.&nbsp;
-Datagrams are rather unreliable.&nbsp; (Sort of like some operating systems
-I know.)&nbsp; Still, if the network traffic isn't too bad, they generally
-get through.&nbsp; Your clients can always send out more queries if there
-aren't any responses in a timely fashion.</FONT>
-
-<P>
-<HR WIDTH="100%">
-<CENTER>[<A HREF="..">Tutorial
-Index</A>] [<A HREF="page02.html">Continue
-This Tutorial</A>]</CENTER>
-
-</BODY>
-</HTML>
diff --git a/docs/tutorials/008/page02.html b/docs/tutorials/008/page02.html
deleted file mode 100644
index 85b8c083d88..00000000000
--- a/docs/tutorials/008/page02.html
+++ /dev/null
@@ -1,237 +0,0 @@
-<HTML>
-<HEAD>
- <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
- <META NAME="GENERATOR" CONTENT="Mozilla/4.05 [en] (WinNT; I) [Netscape]">
- <META NAME="Author" CONTENT="James CE Johnson">
- <TITLE>ACE Tutorial 008</TITLE>
-</HEAD>
-<BODY TEXT="#000000" BGCOLOR="#FFFFFF" LINK="#000FFF" VLINK="#FF0F0F">
-
-<CENTER><B><FONT SIZE=+2>ACE Tutorial 008</FONT></B></CENTER>
-
-<CENTER><B><FONT SIZE=+2>Sending and receiving datagrams</FONT></B></CENTER>
-
-
-<P>
-<HR WIDTH="100%">
-
-<P>The first thing we want to look at is <A HREF="server.cpp">server.cpp</A>.&nbsp;
-This is a pretty simple application that listens for datagrams at a known
-port and sends back a response.&nbsp; In order to implement a true "discovery"&nbsp;
-mechanism, the server will have to be a little bit more picky about who
-it responds to.&nbsp; We'll tackle that issue in the next tutorial though...
-
-<P>
-<HR WIDTH="100%">
-
-<P><TT>/*</TT>
-<BR><TT>&nbsp;&nbsp; Our datagram server will, of course, need to create
-a datagram.</TT>
-<BR><TT>&nbsp;&nbsp; We'll also need an address object so that we know
-where to listen.</TT>
-<BR><TT>&nbsp;*/</TT>
-<BR><TT>#include "ace/SOCK_Dgram.h"</TT>
-<BR><TT>#include "ace/INET_Addr.h"</TT>
-
-<P><TT>/*</TT>
-<BR><TT>&nbsp;&nbsp; Use the typical TCP/IP port address for receiving
-datagrams.</TT>
-<BR><TT>&nbsp;*/</TT>
-<BR><TT>static const u_short PORT = ACE_DEFAULT_SERVER_PORT;</TT>
-
-<P><TT>int main(int,char**)</TT>
-<BR><TT>{</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp; /*</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; This is where we'll listen
-for datagrams coming from the</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; clients.&nbsp; We'll give
-this address to the open() method</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; below to enable the listener.</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp; */</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp; ACE_INET_Addr&nbsp; local(PORT);</TT>
-
-<P><TT>&nbsp;&nbsp;&nbsp; /*</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; A simply constructed datagram
-that we'll listen with.</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp; */</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp; ACE_SOCK_Dgram dgram;</TT>
-
-<P><TT>&nbsp;&nbsp;&nbsp; /*</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Like most ACE objects, the
-datagram has to be opened before</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; it can be uses.&nbsp; Of course,
--1 on failure.</TT>
-
-<P><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; A datagram will fail to open
-if there is already a datagram</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; listening at the port we've
-chosen.&nbsp; It *is* OK to open</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; a datagram at a port where
-there is an ACE_SOCK_Stream</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; though.&nbsp; This is because
-datagrams are UDP and SOCK_Stream</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; is TCP and the two don't cross
-paths.</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp; */</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp; if( dgram.open(local) == -1 )</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp; {</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; ACE_ERROR_RETURN ((LM_ERROR,
-"%p\n", "open"),-1);</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp; }</TT>
-
-<P><TT>&nbsp;&nbsp;&nbsp; /*</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Create a simple buffer to
-receive the data.&nbsp; You generally need</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; to provide a buffer big enough
-for the largest datagram you</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; expect to receive.&nbsp; Some
-platforms will let you read a little</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; and then some more later but
-other platforms will throw out</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; whatever part of the datagram
-you don't get with the first</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; read.&nbsp; (This is on a
-per-datagram basis BTW.)&nbsp; The theoretical</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; limit on a datagram is about
-64k.&nbsp; The realistic limit (because</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; of routers &amp; such) is
-much smaller.&nbsp; Choose your buffer size</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; based on your application's
-needs.</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp; */</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp; char buf[512];</TT>
-
-<P><TT>&nbsp;&nbsp;&nbsp; /*</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Unlike ACE_SOCK_Stream, datagrams
-are unconnected.&nbsp; That is,</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; there is no "virtual circuit"
-between server and client.</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Because of this, the server
-has to provide a placeholder</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; for the OS to fill in the
-source (client) address information</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; on the recv.&nbsp; You can
-initialize this INET_Addr to anything,</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; it will be overwritten when
-the data arrives.</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp; */</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp; ACE_INET_Addr remote;</TT>
-
-<P><TT>&nbsp;&nbsp;&nbsp; ACE_DEBUG ((LM_DEBUG, "(%P|%t) starting up server
-daemon\n"));</TT>
-
-<P><TT>&nbsp;&nbsp;&nbsp; /*</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Receive datagrams as long
-as we're able.</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp; */</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp; while( dgram.recv(buf,sizeof(buf),remote) !=
--1 )</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp; {</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; /*</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Display
-a brief message about our progress.&nbsp; Notice how we</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; use
-the 'remote' object to display the address of the client.</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; With
-an ACE_SOCK_Stream we used get_remote_addr() to get the</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; address
-the socket is connected to.&nbsp; Because datagrams are</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; unconnected,
-we use the addr object provided to recv().</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; */</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; ACE_DEBUG ((LM_DEBUG,
-"(%P|%t) Data (%s) from client (%s)\n", buf, remote.get_host_name()));</TT>
-
-<P><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; /*</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; To
-respond to the client's query, we have to become a client</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; ourselves.&nbsp;
-To do so, we need an anonymous local address from</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; which
-we'll send the response and a datagram in which to send</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; it.&nbsp;
-(An anonymous address is simply one where we let the OS</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; choose
-a port for us.&nbsp; We really don't care what it is.O</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; */</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; ACE_INET_Addr&nbsp;
-local((u_short)0);</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; ACE_SOCK_Dgram client;</TT>
-
-<P><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; /*</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Open
-up our response datagram as always.</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; */</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; if( client.open(local)
-== -1 )</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; {</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "client open"),-1);</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-return(0);</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; }</TT>
-
-<P><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; /*</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Build
-a witty response...</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; */</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; sprintf(buf,"I am here");</TT>
-
-<P><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; /*</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; and
-send it to the client.&nbsp; Notice the symetry with the recv()</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; method.&nbsp;
-Again, the unconnected nature of datagrams forces</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; us
-to specify an address object with each read/write operation.</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; In
-the case of read (recv()) that's where the OS stuffs the</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; address
-of the datagram sender.&nbsp; In the case of write (send())</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; that
-we're doing here, the address is where we want the network</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; to
-deliver the data.</TT>
-
-<P><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Of
-course, we're assuming that the client will be listening</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; for
-our reply...</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; */</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; if( client.send(buf,strlen(buf)+1,remote)
-== -1 )</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; {</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "send"),-1);</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-return(0);</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; }</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp; }</TT>
-
-<P><TT>&nbsp;&nbsp;&nbsp; return(0);</TT>
-<BR><TT>}</TT>
-
-<P>
-<HR WIDTH="100%">
-
-<P>And that's really all there is to it.&nbsp; Obviously there is some
-room for improvement.&nbsp; The most blatant is the somewhat small buffer
-size for receiving the datagram.&nbsp; I've never been able to get a solid
-answer on datagram sizes.&nbsp; The theoretical limit is just under 64k
-but you have to deal with fragmentation.&nbsp; Some readings indicate that
-8k is a reasonable size, others go much smaller.&nbsp; My general rule
-of thumb is to keep datagrams relatively small (eg -- under 8k or so) and
-test a lot.&nbsp; If you find that your routers are fragmenting your larger
-datagrams, back off to something smaller.&nbsp; Of course, if you must
-send 100k and can only do so 1k at a time, you'll have to worry about retransmissions
-&amp; reordering.&nbsp; At that point, you might consider going to TCP.&nbsp;
-Remember:&nbsp; datagrams are unreliable!&nbsp; Don't try to make 'em do
-something they werent' designed for!
-
-<P>
-<HR WIDTH="100%">
-<CENTER>[<A HREF="..">Tutorial Index</A>] [<A HREF="page03.html">Continue
-This Tutorial</A>]</CENTER>
-
-</BODY>
-</HTML>
diff --git a/docs/tutorials/008/page03.html b/docs/tutorials/008/page03.html
deleted file mode 100644
index b1faf3b7287..00000000000
--- a/docs/tutorials/008/page03.html
+++ /dev/null
@@ -1,187 +0,0 @@
-<HTML>
-<HEAD>
- <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
- <META NAME="GENERATOR" CONTENT="Mozilla/4.05 [en] (WinNT; I) [Netscape]">
- <META NAME="Author" CONTENT="James CE Johnson">
- <TITLE>ACE Tutorial 008</TITLE>
-</HEAD>
-<BODY TEXT="#000000" BGCOLOR="#FFFFFF" LINK="#000FFF" VLINK="#FF0F0F">
-
-<CENTER><B><FONT SIZE=+2>ACE Tutorial 008</FONT></B></CENTER>
-
-<CENTER><B><FONT SIZE=+2>Sending and receiving datagrams</FONT></B></CENTER>
-
-
-<P>
-<HR WIDTH="100%">
-
-<P>In <A HREF="directed_client.cpp">directed_client.cpp</A> we create a
-client that knows how to send a datagram to a server on a known host.&nbsp;
-This is a good thing if you know where the server lives and want to have
-a conversation.&nbsp;&nbsp; The Unix <I>talk</I> utilitiy, for instance,
-could be written this way.
-
-<P>
-<HR WIDTH="100%">
-
-<P><TT>#include "ace/SOCK_Dgram.h"</TT>
-<BR><TT>#include "ace/INET_Addr.h"</TT>
-
-<P><TT>/*</TT>
-<BR><TT>&nbsp;&nbsp; Once again, we use the default server port.&nbsp;
-In a "real" system,</TT>
-<BR><TT>&nbsp;&nbsp; the server's port (or ports) would be published in
-some way so</TT>
-<BR><TT>&nbsp;&nbsp; that clients would know where to "look".&nbsp; We
-could even add entries</TT>
-<BR><TT>&nbsp;&nbsp; to the operating system's services file and use a
-service name</TT>
-<BR><TT>&nbsp;&nbsp; instead of a number.&nbsp; We'll come back to that
-in some other tutorial</TT>
-<BR><TT>&nbsp;&nbsp; though.&nbsp; For now, let's stay simple.</TT>
-<BR><TT>&nbsp;*/</TT>
-<BR><TT>static const u_short PORT = ACE_DEFAULT_SERVER_PORT;</TT>
-
-<P><TT>/*</TT>
-<BR><TT>&nbsp;&nbsp; Our goal here is to develop a client that can send
-a datagram to</TT>
-<BR><TT>&nbsp;&nbsp; a server running on a known host.&nbsp; We'll use
-a command-line argument</TT>
-<BR><TT>&nbsp;&nbsp; to specify the hostname instead of hard-coding it.</TT>
-<BR><TT>&nbsp;*/</TT>
-<BR><TT>int main(int argc,char *argv[] )</TT>
-<BR><TT>{</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; /*</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; All
-datagrams have to have a point of origin.&nbsp; Since we intend to</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; transmit
-instead of receive, we initialize an address with zero</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; and
-let the OS choose a port for us.&nbsp; We could have chosen our</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; own
-value between 1025 and 65535 as long as it isn't already in use.</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; */</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; ACE_INET_Addr&nbsp;
-local((u_short)0);</TT>
-
-<P><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; /*</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; And
-here is our datagram object.</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; */</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; ACE_SOCK_Dgram dgram;</TT>
-<BR><TT>&nbsp;</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; /*</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Notice
-that this looks a lot like the server application.&nbsp; There's</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; no
-difference in creating server datagrams an client datagrams.</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; You
-can even use a zero-constructed address for your server datagram</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; as
-long as you tell the client where you're listening (eg -- by writting</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; into
-a file or some such).</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; */</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; if( dgram.open(local)
-== -1 )</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; {</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "datagram open"),-1);</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; }</TT>
-
-<P><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; /*</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Yep.&nbsp;
-We've seen this before too...</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; */</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; char buf[512];</TT>
-
-<P><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; /*</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Ok,
-now we're doing something different.</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; */</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; sprintf(buf, "Hello
-World!");</TT>
-
-<P><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; /*</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Just
-like sending a telegram, we have to address our datagram.</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Here,
-we create an address object at the desired port on the</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; chosen
-host.&nbsp; To keep us from crashing, we'll provide a default</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; host
-name if we aren't given one.</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; */</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; ACE_INET_Addr&nbsp;
-remote(PORT, argc > 1 ? argv[1] : "localhost" );</TT>
-
-<P><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; ACE_DEBUG ((LM_DEBUG,
-"(%P|%t) Sending (%s) to the server.\n",buf));</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; /*</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-Now we send our buffer of stuff to the remote address.&nbsp; This is</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-just exactly what the server did after receiving a client message.</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-Datagrams are rather orthogonal that way:&nbsp; they don't generally make</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-much of a fuss about being either client or server.</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; */</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; if( dgram.send(buf,strlen(buf)+1,remote)
-== -1 )</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; {</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "send"),-1);</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; }</TT>
-
-<P><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; /*</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Now
-we've turned around and put ourselves into "server mode" by</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; invoking
-the recv() method.&nbsp; We now our server is going to send</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; us
-something, so we hang out here and wait for it.&nbsp; Because we</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; know
-datagrams are unreliable, there is a chance that the server</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; will
-respond but we won't hear.&nbsp; You might consider providing a</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; timeout
-on the recv() in that case.&nbsp; If recv() fails due to timeout</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; it
-will return -1 and you can then resend your query and attempt</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; the
-recv() again.</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; */</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; if( dgram.recv(buf,sizeof(buf),remote)
-== -1 )</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; {</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "recv"),-1);</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; }</TT>
-
-<P><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; /*</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Find
-out what the server had to say.</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; */</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; ACE_DEBUG ((LM_DEBUG,
-"(%P|%t) The server said:&nbsp; %s\n",buf));</TT>
-
-<P><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; return(0);</TT>
-<BR><TT>}</TT>
-
-<P>
-<HR WIDTH="100%">
-
-<P>That's all neat and good but the point of what we're doing here is not
-to talk to a server we know about but to discover servers we don't know
-about.&nbsp; Now, you could send a directed datagram to every possible
-host address on your network but that's not a very nice thing to do.&nbsp;
-On the next page, we'll find out the right approach...
-
-<P>
-<HR WIDTH="100%">
-<CENTER>[<A HREF="..">Tutorial Index</A>] [<A HREF="page04.html">Continue
-This Tutorial</A>]</CENTER>
-
-</BODY>
-</HTML>
diff --git a/docs/tutorials/008/page04.html b/docs/tutorials/008/page04.html
deleted file mode 100644
index 4a634b56a4b..00000000000
--- a/docs/tutorials/008/page04.html
+++ /dev/null
@@ -1,156 +0,0 @@
-<HTML>
-<HEAD>
- <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
- <META NAME="GENERATOR" CONTENT="Mozilla/4.05 [en] (WinNT; I) [Netscape]">
- <META NAME="Author" CONTENT="James CE Johnson">
- <TITLE>ACE Tutorial 008</TITLE>
-</HEAD>
-<BODY TEXT="#000000" BGCOLOR="#FFFFFF" LINK="#000FFF" VLINK="#FF0F0F">
-
-<CENTER><B><FONT SIZE=+2>ACE Tutorial 008</FONT></B></CENTER>
-
-<CENTER><B><FONT SIZE=+2>Sending and receiving datagrams</FONT></B></CENTER>
-
-
-<P>
-<HR WIDTH="100%">
-<BR>&nbsp;
-<BR>&nbsp;In <A HREF="broadcast_client.cpp">broadcast_client.cpp</A> we
-find out how to send a single datagram to every host on our (sub)network.&nbsp;
-I have to say <I>(sub)network</I> because broadcast datagrams typically
-are not passed through routers.&nbsp; So, if your network admin has divided
-up your network into subnets, your broadcasts will likey only stay on the
-subnet you're a part of.
-
-<P>I've only commented the parts that are different from the directed_client.
-
-<P>
-<HR WIDTH="100%">
-
-<P><TT>#include "ace/SOCK_Dgram_Bcast.h"</TT>
-<BR><TT>#include "ace/INET_Addr.h"</TT>
-
-<P><TT>static const u_short PORT = ACE_DEFAULT_SERVER_PORT;</TT>
-
-<P><TT>int main(int argc,char *argv[] )</TT>
-<BR><TT>{</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; ACE_INET_Addr&nbsp;
-local((u_short)0);</TT>
-
-<P><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; /*</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Instead
-of creating the ACE_SOCK_Dgram we created last time,</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; we'll
-create an ACE_SOCK_Dgram_Bcast.&nbsp; "Bcast" means, of course,</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; "Broadcast".&nbsp;
-This ACE object is clever enough to go out to the</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; OS
-and find all of the network interfaces.&nbsp; When you send()</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; on
-a Dgram_Bcast, it will send the datagram out on all of those</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; interfaces.&nbsp;
-This is quiet handy if you do it on a multi-homed</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; host
-that plays router...</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; */</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; ACE_SOCK_Dgram_Bcast
-dgram;</TT>
-
-<P><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; if( dgram.open(local)
-== -1 )</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; {</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "datagram open"),-1);</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; }</TT>
-
-<P><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; char buf[512];</TT>
-
-<P><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; sprintf(buf, "Hello World!");</TT>
-
-<P><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; /*</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; The
-only other difference between us and the directed client</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; is
-that we don't specify a host to receive the datagram.</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Instead,
-we use the magic value "INADDR_BROADCAST".&nbsp; All hosts</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; are
-obliged to respond to datagrams directed to this address</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; the
-same as they would to datagrams sent to their hostname.</TT>
-
-<P><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Remember,
-the Dgram_Bcast will send a datagram to all interfaces</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; on
-the host.&nbsp; That's true even if the address is for a specific</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; host
-(and the host address makes sense for the interface).</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; The
-real power is in using an INADDR_BROADCAST addressed datagram</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; against
-all interfaces.</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; */</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; ACE_INET_Addr&nbsp;
-remote(PORT,INADDR_BROADCAST);</TT>
-
-<P><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; ACE_DEBUG ((LM_DEBUG,
-"(%P|%t) Sending (%s) to the server.\n",buf));</TT>
-<BR><TT>&nbsp;</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; if( dgram.send(buf,strlen(buf)+1,remote)
-== -1 )</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; {</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "send"),-1);</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; }</TT>
-
-<P><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; if( dgram.recv(buf,sizeof(buf),remote)
-== -1 )</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; {</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "recv"),-1);</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; }</TT>
-
-<P><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; ACE_DEBUG ((LM_DEBUG,
-"(%P|%t) The server said:&nbsp; %s\n",buf));</TT>
-
-<P><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; /*</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Using
-the <I>remote</I> object instance, find out where the server lives.</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; We
-could then save this address and use directed datagrams to chat</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; with
-the server for a while.</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; */</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; ACE_DEBUG ((LM_DEBUG,
-"(%P|%t) The server can be found at:&nbsp; (%s:%d)\n",</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-remote.get_host_addr(), PORT ));</TT>
-<BR><TT>&nbsp;</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; return(0);</TT>
-<BR><TT>}</TT>
-
-<P>
-<HR WIDTH="100%">
-
-<P>&nbsp;About that subnet thing:
-<BLOCKQUOTE>If you run this client on a host that has multiple network
-interfaces, the broadcast will go to all of those (sub)networks.&nbsp;
-What do you do, though, if you need to get past a router?&nbsp; My advice
-is to write a server that will run on hosts on both sides of your router.&nbsp;
-When a server on one side of the router receives a broadcast, it would
-send a directed datagram to it's counterpart on the other side of the router.&nbsp;
-The counterpart would then re-broadcast the original datagram on that sub-net.&nbsp;
-Cheap, simple and effective.</BLOCKQUOTE>
-One final word of warning:
-<BLOCKQUOTE>When creating your broadcast datagrams you may see something
-like this:&nbsp; <I>ACE_SOCK_Dgram_Bcast::mk_broadcast: Broadcast is not
-enable for this interface.: Unknown error</I>.&nbsp; There are some interfaces
-(ppp, slip) that don't support broadcast datagrams.&nbsp; That's what you're
-seeing here.</BLOCKQUOTE>
-
-<HR WIDTH="100%">
-<CENTER>[<A HREF="..">Tutorial Index</A>] [<A HREF="page05.html">Continue
-This Tutorial</A>]</CENTER>
-
-</BODY>
-</HTML>
diff --git a/docs/tutorials/008/page05.html b/docs/tutorials/008/page05.html
deleted file mode 100644
index f8c4603668a..00000000000
--- a/docs/tutorials/008/page05.html
+++ /dev/null
@@ -1,43 +0,0 @@
-<HTML>
-<HEAD>
- <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
- <META NAME="GENERATOR" CONTENT="Mozilla/4.05 [en] (WinNT; I) [Netscape]">
- <META NAME="Author" CONTENT="James CE Johnson">
- <TITLE>ACE Tutorial 008</TITLE>
-</HEAD>
-<BODY TEXT="#000000" BGCOLOR="#FFFFFF" LINK="#000FFF" VLINK="#FF0F0F">
-
-<CENTER><B><FONT SIZE=+2>ACE Tutorial 008</FONT></B></CENTER>
-
-<CENTER><B><FONT SIZE=+2>Sending and receiving datagrams</FONT></B></CENTER>
-
-
-<P>
-<HR WIDTH="100%">
-<BR>&nbsp;
-<BR>That's it for this tutorial.&nbsp; In the next one we'll add some intelligence
-to the data put into the datagrams.&nbsp; By doing so, we'll be able to
-classify our clients and servers into groups.&nbsp; By combining the data
-content and the server's port we can get fairly fine-grained control over
-who talks to who.
-
-<P>For you convenience:
-<UL>
-<LI>
-<A HREF="server.cpp">server.cpp</A></LI>
-
-<LI>
-<A HREF="directed_client.cpp">directed_client.cpp</A></LI>
-
-<LI>
-<A HREF="broadcast_client.cpp">broadcast_client.cpp</A></LI>
-
-<LI>
-<A HREF="Makefile">Makefile</A></LI>
-</UL>
-
-<HR WIDTH="100%">
-<CENTER>[<A HREF="..">Tutorial Index</A>]</CENTER>
-
-</BODY>
-</HTML>
diff --git a/docs/tutorials/008/server.cpp b/docs/tutorials/008/server.cpp
deleted file mode 100644
index e702b1b93bb..00000000000
--- a/docs/tutorials/008/server.cpp
+++ /dev/null
@@ -1,128 +0,0 @@
-
-// $Id$
-
-/*
- Our datagram server will, of course, need to create a datagram.
- We'll also need an address object so that we know where to listen.
- */
-#include "ace/SOCK_Dgram.h"
-#include "ace/INET_Addr.h"
-
-/*
- Use the typical TCP/IP port address for receiving datagrams.
- */
-static const u_short PORT = ACE_DEFAULT_SERVER_PORT;
-
-int main(int,char**)
-{
- /*
- This is where we'll listen for datagrams coming from the
- clients. We'll give this address to the open() method
- below to enable the listener.
- */
- ACE_INET_Addr local(PORT);
-
- /*
- A simply constructed datagram that we'll listen with.
- */
- ACE_SOCK_Dgram dgram;
-
- /*
- Like most ACE objects, the datagram has to be opened before
- it can be uses. Of course, -1 on failure.
-
- A datagram will fail to open if there is already a datagram
- listening at the port we've chosen. It *is* OK to open
- a datagram at a port where there is an ACE_SOCK_Stream
- though. This is because datagrams are UDP and SOCK_Stream
- is TCP and the two don't cross paths.
- */
- if( dgram.open(local) == -1 )
- {
- ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "open"),-1);
- }
-
- /*
- Create a simple buffer to receive the data. You generally need
- to provide a buffer big enough for the largest datagram you
- expect to receive. Some platforms will let you read a little
- and then some more later but other platforms will throw out
- whatever part of the datagram you don't get with the first
- read. (This is on a per-datagram basis BTW.) The theoretical
- limit on a datagram is about 64k. The realistic limit (because
- of routers & such) is much smaller. Choose your buffer size
- based on your application's needs.
- */
- char buf[512];
-
- /*
- Unlike ACE_SOCK_Stream, datagrams are unconnected. That is,
- there is no "virtual circuit" between server and client.
- Because of this, the server has to provide a placeholder
- for the OS to fill in the source (client) address information
- on the recv. You can initialize this INET_Addr to anything,
- it will be overwritten when the data arrives.
- */
- ACE_INET_Addr remote;
-
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) starting up server daemon\n"));
-
- /*
- Receive datagrams as long as we're able.
- */
- while( dgram.recv(buf,sizeof(buf),remote) != -1 )
- {
- /*
- Display a brief message about our progress. Notice how we
- use the 'remote' object to display the address of the client.
- With an ACE_SOCK_Stream we used get_remote_addr() to get the
- address the socket is connected to. Because datagrams are
- unconnected, we use the addr object provided to recv().
- */
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) Data (%s) from client (%s)\n", buf, remote.get_host_name()));
-
- /*
- To respond to the client's query, we have to become a client
- ourselves. To do so, we need an anonymous local address from
- which we'll send the response and a datagram in which to send
- it. (An anonymous address is simply one where we let the OS
- choose a port for us. We really don't care what it is.O
- */
- ACE_INET_Addr local((u_short)0);
- ACE_SOCK_Dgram client;
-
- /*
- Open up our response datagram as always.
- */
- if( client.open(local) == -1 )
- {
- ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "client open"),-1);
- return(0);
- }
-
- /*
- Build a witty response...
- */
- sprintf(buf,"I am here");
-
- /*
- and send it to the client. Notice the symetry with the recv()
- method. Again, the unconnected nature of datagrams forces
- us to specify an address object with each read/write operation.
- In the case of read (recv()) that's where the OS stuffs the
- address of the datagram sender. In the case of write (send())
- that we're doing here, the address is where we want the network
- to deliver the data.
-
- Of course, we're assuming that the client will be listening
- for our reply...
- */
- if( client.send(buf,strlen(buf)+1,remote) == -1 )
- {
- ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "send"),-1);
- return(0);
- }
- }
-
- return(0);
-}
diff --git a/docs/tutorials/009/Makefile b/docs/tutorials/009/Makefile
deleted file mode 100644
index 553c77d6251..00000000000
--- a/docs/tutorials/009/Makefile
+++ /dev/null
@@ -1,61 +0,0 @@
-#----------------------------------------------------------------------------
-# $Id$
-#----------------------------------------------------------------------------
-
-#----------------------------------------------------------------------------
-# Local macros
-#----------------------------------------------------------------------------
-
-BIN = server directed_client broadcast_client
-
-FILES =
-
-BUILD = $(VBIN)
-
-HDR = *.h
-
-#----------------------------------------------------------------------------
-# Include macros and targets
-#----------------------------------------------------------------------------
-
-include $(ACE_ROOT)/include/makeinclude/wrapper_macros.GNU
-include $(ACE_ROOT)/include/makeinclude/macros.GNU
-include $(ACE_ROOT)/include/makeinclude/rules.common.GNU
-include $(ACE_ROOT)/include/makeinclude/rules.nonested.GNU
-include $(ACE_ROOT)/include/makeinclude/rules.lib.GNU
-include $(ACE_ROOT)/include/makeinclude/rules.bin.GNU
-include $(ACE_ROOT)/include/makeinclude/rules.local.GNU
-
-#----------------------------------------------------------------------------
-# Local targets
-#----------------------------------------------------------------------------
-
-Indent : #
- for i in $(SRC) $(HDR) ; do \
- indent -npsl -bli0 -l80 -fca -fc1 -cli0 -cdb < $$i | \
- sed -e 's/: :/::/g' \
- -e 's/^.*\(public:\)/\1/' \
- -e 's/^.*\(protected:\)/\1/' \
- -e 's/^.*\(private:\)/\1/' \
- -e 's/:\(public\)/ : \1/' \
- -e 's/:\(protected\)/ : \1/' \
- -e 's/:\(private\)/ : \1/' \
- > $$i~ ;\
- mv $$i~ $$i ;\
- done
-
-Depend : depend
- perl ../fix.Makefile
-
-.depend : #
- touch .depend
-
-#----------------------------------------------------------------------------
-# Dependencies
-#----------------------------------------------------------------------------
-
- # Don't put anything below here. Between the "depend" target and fix.Makefile
- # it's guaranteed to be lost!
-
- # This is inserted by the fix.Makefile script
-include .depend
diff --git a/docs/tutorials/009/broadcast_client.cpp b/docs/tutorials/009/broadcast_client.cpp
deleted file mode 100644
index 76ff454d066..00000000000
--- a/docs/tutorials/009/broadcast_client.cpp
+++ /dev/null
@@ -1,39 +0,0 @@
-
-// $Id$
-
-#include "ace/SOCK_Dgram_Bcast.h"
-#include "ace/INET_Addr.h"
-
-static const u_short PORT = ACE_DEFAULT_SERVER_PORT;
-
-int main (int argc, char *argv[])
-{
- ACE_INET_Addr local ((u_short) 0);
- ACE_INET_Addr remote (PORT, INADDR_BROADCAST);
- ACE_SOCK_Dgram_Bcast dgram;
-
- if (dgram.open (local) == -1)
- {
- ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "open"), -1);
- }
-
- char buf[512];
-
- sprintf (buf, argc > 1 ? argv[1] : "Hello World!");
-
- if (dgram.send (buf, strlen (buf) + 1, remote) == -1)
- {
- ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "send"), -1);
- }
-
- ACE_Time_Value timeout (2, 0);
- if (dgram.recv (buf, sizeof (buf), remote, 0, &timeout) == -1)
- {
- ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "recv"), -1);
- }
-
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) The server at (%s) said (%s)\n",
- remote.get_host_name (), buf));
-
- return (0);
-}
diff --git a/docs/tutorials/009/directed_client.cpp b/docs/tutorials/009/directed_client.cpp
deleted file mode 100644
index 7156286bec1..00000000000
--- a/docs/tutorials/009/directed_client.cpp
+++ /dev/null
@@ -1,52 +0,0 @@
-
-// $Id$
-
-#include "ace/SOCK_Dgram.h"
-#include "ace/INET_Addr.h"
-
-static const u_short PORT = ACE_DEFAULT_SERVER_PORT;
-
-int main (int argc, char *argv[])
-{
- ACE_INET_Addr local ((u_short) 0);
- ACE_INET_Addr remote (PORT, argc > 1 ? argv[1] : "localhost");
- ACE_SOCK_Dgram dgram;
-
- if (dgram.open (local) == -1)
- {
- ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "open"), -1);
- }
-
- char buf[512];
-
- /*
- In order to conform to the "protocol" requried by the server,
- we allow the user to specify a signature. A default matching
- the server's default is also available.
- */
- sprintf (buf, argc > 2 ? argv[2] : "Hello World!");
-
- if (dgram.send (buf, strlen (buf) + 1, remote) == -1)
- {
- ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "send"), -1);
- }
-
- /*
- Because we may have sent a signature that the server doesn't
- honor, we have to have some way to get out of the recv().
- Most ACE objects that have potential for infinite blocking
- give you the option of providing a timeout. recv() is no
- exception. Here, we construct an ACE_Time_Value representing
- two seconds and no micro-seconds. If recv() fails to get
- a response within the two seconds, it will return -1.
- */
- ACE_Time_Value timeout (2, 0);
- if (dgram.recv (buf, sizeof (buf), remote, 0, &timeout) == -1)
- {
- ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "recv"), -1);
- }
-
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) The server said (%s)\n", buf));
-
- return (0);
-}
diff --git a/docs/tutorials/009/page01.html b/docs/tutorials/009/page01.html
deleted file mode 100644
index 77bacc3d4cc..00000000000
--- a/docs/tutorials/009/page01.html
+++ /dev/null
@@ -1,52 +0,0 @@
-<HTML>
-<HEAD>
- <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
- <META NAME="GENERATOR" CONTENT="Mozilla/4.04 [en] (X11; I; Linux 2.0.32 i486) [Netscape]">
- <META NAME="Author" CONTENT="James CE Johnson">
- <TITLE>ACE Tutorial 009</TITLE>
-</HEAD>
-<BODY TEXT="#000000" BGCOLOR="#FFFFFF" LINK="#000FFF" VLINK="#FF0F0F">
-
-<CENTER><B><FONT SIZE=+2>ACE Tutorial 009</FONT></B></CENTER>
-
-<CENTER><B><FONT SIZE=+2>Sending and receiving datagrams again</FONT></B></CENTER>
-
-
-<P>
-<HR WIDTH="100%">
-
-<P>In our previous tutorial, we created a datagram listener and a couple
-of clients that would send it datagrams.&nbsp; That server would respond
-to any datagram sent to the TCP/IP port at which the server was listening.&nbsp;
-What we really want to do, however, is to have the server only respond
-to clients that meet some criteria.
-
-<P>Why is this important?
-
-<P>Imagine you're writting a distributed system that will have many server
-applications.&nbsp; Each of those will probably listen at different (and
-well-known)&nbsp;TCP/IP addresses so that clients can find each server
-without confusion.&nbsp; However...&nbsp; In a large system you might have
-several <I>versions</I> of the same server running at the same time*.&nbsp;
-You probably don't want those servers running at different addresses since
-that breaks the well-known address requirement.
-
-<P>By creating a datagram listener similar to the last tutorial, a client
-can send broadcast datagrams to locate all of the servers listening at
-the well-known address.&nbsp;&nbsp; By adding a thin protocol layer into
-the datagram contents, the servers can be selective about which clients
-they respond to.&nbsp; Thus, if each client sends its version signature
-in the broadcast, then the servers can choose to respond only to clients
-with matching versions.
-
-<P><FONT SIZE=-1>*Note:&nbsp; I'm making the assumption that your multiple
-server versions will be running on different hosts since you can only have
-one server listening at the well-known address on a given host.</FONT>
-
-<P>
-<HR WIDTH="100%">
-<CENTER>[<A HREF="..">Tutorial Index</A>] [<A HREF="page02.html">Continue
-This Tutorial</A>]</CENTER>
-
-</BODY>
-</HTML>
diff --git a/docs/tutorials/009/page02.html b/docs/tutorials/009/page02.html
deleted file mode 100644
index e2997a16409..00000000000
--- a/docs/tutorials/009/page02.html
+++ /dev/null
@@ -1,130 +0,0 @@
-<HTML>
-<HEAD>
- <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
- <META NAME="GENERATOR" CONTENT="Mozilla/4.04 [en] (X11; I; Linux 2.0.32 i486) [Netscape]">
- <META NAME="Author" CONTENT="James CE Johnson">
- <TITLE>ACE Tutorial 009</TITLE>
-</HEAD>
-<BODY TEXT="#000000" BGCOLOR="#FFFFFF" LINK="#000FFF" VLINK="#FF0F0F">
-
-<CENTER><B><FONT SIZE=+2>ACE Tutorial 009</FONT></B></CENTER>
-
-<CENTER><B><FONT SIZE=+2>Sending and receiving datagrams again</FONT></B></CENTER>
-
-
-<P>
-<HR WIDTH="100%">
-
-<P>Let's take a look at our new <A HREF="server.cpp">server.cpp</A> where
-we add in just a bit of code to examine the datagram contents before responding.
-
-<P>
-<HR WIDTH="100%"><TT></TT>
-
-<P><TT>/*</TT>
-<BR><TT>&nbsp;&nbsp; The actual datagram operations here are exactly the
-same as those used in</TT>
-<BR><TT>&nbsp;&nbsp; the previous tutorial.&nbsp; What we've added is some
-logic that will prevent</TT>
-<BR><TT>&nbsp;&nbsp; this server from responding to just any old datagram.&nbsp;
-I'll limit my</TT>
-<BR><TT>&nbsp;&nbsp; comments to those pieces of code.</TT>
-<BR><TT>&nbsp;*/</TT><TT></TT>
-
-<P><TT>#include "ace/SOCK_Dgram.h"</TT>
-<BR><TT>#include "ace/INET_Addr.h"</TT><TT></TT>
-
-<P><TT>static const u_short PORT = ACE_DEFAULT_SERVER_PORT;</TT><TT></TT>
-
-<P><TT>/*</TT>
-<BR><TT>&nbsp;&nbsp; In order to be more selective, our server will be
-started with a</TT>
-<BR><TT>&nbsp;&nbsp; "signature".&nbsp; If none is given, we'll use the
-one here instead.</TT>
-<BR><TT>&nbsp;*/</TT>
-<BR><TT>static const char *default_signature = "Hello World!";</TT><TT></TT>
-
-<P><TT>int main (int argc, char *argv[])</TT>
-<BR><TT>{</TT>
-<BR><TT>&nbsp; ACE_INET_Addr local (PORT);</TT>
-<BR><TT>&nbsp; ACE_SOCK_Dgram dgram;</TT><TT></TT>
-
-<P><TT>&nbsp; if (dgram.open (local) == -1)</TT>
-<BR><TT>&nbsp; {</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp; ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "open"),
--1);</TT>
-<BR><TT>&nbsp; }</TT><TT></TT>
-
-<P><TT>&nbsp; char buf[512];</TT>
-<BR><TT>&nbsp; ACE_INET_Addr remote;</TT><TT></TT>
-
-<P><TT>&nbsp; while (dgram.recv (buf, sizeof (buf), remote) != -1)</TT>
-<BR><TT>&nbsp; {</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp; /*</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; What did the client say?</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp; */</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp; ACE_DEBUG ((LM_DEBUG, "(%P|%t) Received (%s)
-from (%s)\n", buf, remote.get_host_name ()));</TT><TT></TT>
-
-<P><TT>&nbsp;&nbsp;&nbsp; /*</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Use a simple string-op to
-decide if the client is one of our own.&nbsp; Of</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; course, you could have sent
-numeric values or even a struct of data. For</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; this simple exercise, however,
-strings are just fine.</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp; */</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp; if (ACE_OS::strcmp (buf, argc > 1 ? argv[1]
-: default_signature))</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp; {</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; /*</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; If the client
-didn't say something we like then log it and move on.</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; */</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; ACE_DEBUG ((LM_DEBUG,</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-"(%P|%t) Client query does not match our signature (%s).&nbsp; Response
-not sent.\n",</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-argc > 1 ? argv[1] : default_signature));</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp; }</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp; else</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp; {</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; /*</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; As before, we
-respond to the client's query.</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; */</TT><TT></TT>
-
-<P><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; ACE_INET_Addr local ((u_short) 0);</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; ACE_SOCK_Dgram client;</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; if (client.open (local) == -1)</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; {</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; ACE_ERROR_RETURN
-((LM_ERROR, "%p\n", "response open"), -1);</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; }</TT><TT></TT>
-
-<P><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; sprintf (buf, "I am here");</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; if (client.send (buf, strlen (buf)
-+ 1, remote) == -1)</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; {</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; ACE_ERROR_RETURN
-((LM_ERROR, "%p\n", "response send"), -1);</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; }</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp; }</TT>
-<BR><TT>&nbsp; }</TT><TT></TT>
-
-<P><TT>&nbsp; return (0);</TT>
-<BR><TT>}</TT><TT></TT>
-
-<P>
-<HR WIDTH="100%">
-
-<P>Let's move on and see what changes the clients require...
-
-<P>
-<HR WIDTH="100%">
-<CENTER>[<A HREF="..">Tutorial Index</A>] [<A HREF="page03.html">Continue
-This Tutorial</A>]</CENTER>
-
-</BODY>
-</HTML>
diff --git a/docs/tutorials/009/page03.html b/docs/tutorials/009/page03.html
deleted file mode 100644
index 447bf38d497..00000000000
--- a/docs/tutorials/009/page03.html
+++ /dev/null
@@ -1,100 +0,0 @@
-<HTML>
-<HEAD>
- <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
- <META NAME="GENERATOR" CONTENT="Mozilla/4.04 [en] (X11; I; Linux 2.0.32 i486) [Netscape]">
- <META NAME="Author" CONTENT="James CE Johnson">
- <TITLE>ACE Tutorial 009</TITLE>
-</HEAD>
-<BODY TEXT="#000000" BGCOLOR="#FFFFFF" LINK="#000FFF" VLINK="#FF0F0F">
-
-<CENTER><B><FONT SIZE=+2>ACE Tutorial 009</FONT></B></CENTER>
-
-<CENTER><B><FONT SIZE=+2>Sending and receiving datagrams again</FONT></B></CENTER>
-
-
-<P>
-<HR WIDTH="100%">
-
-<P>Our new <A HREF="directed_client.cpp">directed_client.cpp</A>&nbsp;
-is very much like our previous one.&nbsp; The primary difference is the
-addition of a timeout to the recv() call so that we can exit somewhat gracefully
-if the server doesn't like what we have to say.
-
-<P>
-<HR WIDTH="100%"><TT></TT>
-
-<P><TT>#include "ace/SOCK_Dgram.h"</TT>
-<BR><TT>#include "ace/INET_Addr.h"</TT><TT></TT>
-
-<P><TT>static const u_short PORT = ACE_DEFAULT_SERVER_PORT;</TT><TT></TT>
-
-<P><TT>int main (int argc, char *argv[])</TT>
-<BR><TT>{</TT>
-<BR><TT>&nbsp; ACE_INET_Addr local ((u_short) 0);</TT>
-<BR><TT>&nbsp; ACE_INET_Addr remote (PORT, argc > 1 ? argv[1] : "localhost");</TT>
-<BR><TT>&nbsp; ACE_SOCK_Dgram dgram;</TT><TT></TT>
-
-<P><TT>&nbsp; if (dgram.open (local) == -1)</TT>
-<BR><TT>&nbsp; {</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp; ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "open"),
--1);</TT>
-<BR><TT>&nbsp; }</TT><TT></TT>
-
-<P><TT>&nbsp; char buf[512];</TT><TT></TT>
-
-<P><TT>&nbsp; /*</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp; In order to conform to the "protocol"
-requried by the server,</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp; we allow the user to specify a signature.&nbsp;
-A default matching</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp; the server's default is also available.</TT>
-<BR><TT>&nbsp;&nbsp; */</TT>
-<BR><TT>&nbsp; sprintf (buf, argc > 2 ? argv[2] : "Hello World!");</TT><TT></TT>
-
-<P><TT>&nbsp; if (dgram.send (buf, strlen (buf) + 1, remote) == -1)</TT>
-<BR><TT>&nbsp; {</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp; ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "send"),
--1);</TT>
-<BR><TT>&nbsp; }</TT><TT></TT>
-
-<P><TT>&nbsp; /*</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp; Because we may have sent a signature that
-the server doesn't</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp; honor, we have to have some way to get
-out of the recv().</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp; Most ACE objects that have potential for
-infinite blocking</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp; give you the option of providing a timeout.&nbsp;
-recv() is no</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp; exception.&nbsp; Here, we construct an
-ACE_Time_Value representing</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp; two seconds and no micro-seconds.&nbsp;
-If recv() fails to get</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp; a response within the two seconds, it
-will return -1.</TT>
-<BR><TT>&nbsp;&nbsp; */</TT>
-<BR><TT>&nbsp; ACE_Time_Value timeout (2, 0);</TT>
-<BR><TT>&nbsp; if (dgram.recv (buf, sizeof (buf), remote, 0, &amp;timeout)
-== -1)</TT>
-<BR><TT>&nbsp; {</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp; ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "recv"),
--1);</TT>
-<BR><TT>&nbsp; }</TT><TT></TT>
-
-<P><TT>&nbsp; ACE_DEBUG ((LM_DEBUG, "(%P|%t) The server said (%s)\n", buf));</TT><TT></TT>
-
-<P><TT>&nbsp; return (0);</TT>
-<BR><TT>}</TT>
-
-<P>
-<HR WIDTH="100%">
-
-<P>On the next page, we see that the directed_client gets similar upgrades.
-
-<P>
-<HR WIDTH="100%">
-<CENTER>[<A HREF="..">Tutorial Index</A>] [<A HREF="page04.html">Continue
-This Tutorial</A>]</CENTER>
-
-</BODY>
-</HTML>
diff --git a/docs/tutorials/009/page04.html b/docs/tutorials/009/page04.html
deleted file mode 100644
index e1875503b8c..00000000000
--- a/docs/tutorials/009/page04.html
+++ /dev/null
@@ -1,74 +0,0 @@
-<HTML>
-<HEAD>
- <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
- <META NAME="GENERATOR" CONTENT="Mozilla/4.04 [en] (X11; I; Linux 2.0.32 i486) [Netscape]">
- <META NAME="Author" CONTENT="James CE Johnson">
- <TITLE>ACE Tutorial 009</TITLE>
-</HEAD>
-<BODY TEXT="#000000" BGCOLOR="#FFFFFF" LINK="#000FFF" VLINK="#FF0F0F">
-
-<CENTER><B><FONT SIZE=+2>ACE Tutorial 009</FONT></B></CENTER>
-
-<CENTER><B><FONT SIZE=+2>Sending and receiving datagrams again</FONT></B></CENTER>
-
-
-<P>
-<HR WIDTH="100%">
-
-<P>As you can see in <A HREF="broadcast_client.cpp">broadcast_client.cpp</A>,
-there isn't enough difference to even comment on!&nbsp; Look back to the
-Tutorial 8 version of this file.&nbsp; The only difference is the addition
-of the timeout variable passed to recv().
-
-<P>
-<HR WIDTH="100%"><TT></TT>
-
-<P><TT>#include "ace/SOCK_Dgram_Bcast.h"</TT>
-<BR><TT>#include "ace/INET_Addr.h"</TT><TT></TT>
-
-<P><TT>static const u_short PORT = ACE_DEFAULT_SERVER_PORT;</TT><TT></TT>
-
-<P><TT>int main (int argc, char *argv[])</TT>
-<BR><TT>{</TT>
-<BR><TT>&nbsp; ACE_INET_Addr local ((u_short) 0);</TT>
-<BR><TT>&nbsp; ACE_INET_Addr remote (PORT, INADDR_BROADCAST);</TT>
-<BR><TT>&nbsp; ACE_SOCK_Dgram_Bcast dgram;</TT><TT></TT>
-
-<P><TT>&nbsp; if (dgram.open (local) == -1)</TT>
-<BR><TT>&nbsp; {</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp; ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "open"),
--1);</TT>
-<BR><TT>&nbsp; }</TT><TT></TT>
-
-<P><TT>&nbsp; char buf[512];</TT><TT></TT>
-
-<P><TT>&nbsp; sprintf (buf, argc > 1 ? argv[1] : "Hello World!");</TT><TT></TT>
-
-<P><TT>&nbsp; if (dgram.send (buf, strlen (buf) + 1, remote) == -1)</TT>
-<BR><TT>&nbsp; {</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp; ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "send"),
--1);</TT>
-<BR><TT>&nbsp; }</TT><TT></TT>
-
-<P><TT>&nbsp; ACE_Time_Value timeout (2, 0);</TT>
-<BR><TT>&nbsp; if (dgram.recv (buf, sizeof (buf), remote, 0, &amp;timeout)
-== -1)</TT>
-<BR><TT>&nbsp; {</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp; ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "recv"),
--1);</TT>
-<BR><TT>&nbsp; }</TT><TT></TT>
-
-<P><TT>&nbsp; ACE_DEBUG ((LM_DEBUG, "(%P|%t) The server at (%s) said (%s)\n",</TT>
-<BR><TT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-remote.get_host_name (), buf));</TT><TT></TT>
-
-<P><TT>&nbsp; return (0);</TT>
-<BR><TT>}</TT>
-
-<P>
-<HR WIDTH="100%">
-<CENTER>[<A HREF="..">Tutorial Index</A>] [<A HREF="page05.html">Continue
-This Tutorial</A>]</CENTER>
-
-</BODY>
-</HTML>
diff --git a/docs/tutorials/009/page05.html b/docs/tutorials/009/page05.html
deleted file mode 100644
index 771e113e961..00000000000
--- a/docs/tutorials/009/page05.html
+++ /dev/null
@@ -1,50 +0,0 @@
-<HTML>
-<HEAD>
- <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
- <META NAME="GENERATOR" CONTENT="Mozilla/4.04 [en] (X11; I; Linux 2.0.32 i486) [Netscape]">
- <META NAME="Author" CONTENT="James CE Johnson">
- <TITLE>ACE Tutorial 009</TITLE>
-</HEAD>
-<BODY TEXT="#000000" BGCOLOR="#FFFFFF" LINK="#000FFF" VLINK="#FF0F0F">
-
-<CENTER><B><FONT SIZE=+2>ACE Tutorial 009</FONT></B></CENTER>
-
-<CENTER><B><FONT SIZE=+2>Sending and receiving datagrams again</FONT></B></CENTER>
-&nbsp;
-
-<P>
-<HR WIDTH="100%">
-
-<P>In this tutorial we've expanded on Tutorial 8 to provide a more discriminating
-server application.&nbsp; The changes to the clients were trivial, amounting
-to not much more than the addition of a timeout when reading a server's
-potential response.&nbsp; The server change was a bit more since it had
-to compare the clients' query with it's own signature.
-
-<P>In a "real" system, the signatures you swap would probably include version
-information.&nbsp; You could even use a major/minor scheme where an exact
-match isn't necessary.&nbsp; Another upgrade might be to have a set of
-signatures at one or both ends of the conversation.&nbsp; The level of
-service provided by the server would be determined by the signature pair
-match.
-
-<P>Here's the final file list:
-<UL>
-<LI>
-<A HREF="Makefile">Makefile</A></LI>
-
-<LI>
-<A HREF="server.cpp">server.cpp</A></LI>
-
-<LI>
-<A HREF="directed_client.cpp">directed_client.cpp</A></LI>
-
-<LI>
-<A HREF="broadcast_client.cpp">broadcast_client.cpp</A></LI>
-</UL>
-
-<HR WIDTH="100%">
-<CENTER>[<A HREF="..">Tutorial Index</A>]</CENTER>
-
-</BODY>
-</HTML>
diff --git a/docs/tutorials/009/server.cpp b/docs/tutorials/009/server.cpp
deleted file mode 100644
index f73c7fd4ad3..00000000000
--- a/docs/tutorials/009/server.cpp
+++ /dev/null
@@ -1,78 +0,0 @@
-
-// $Id$
-
-/*
- The actual datagram operations here are exactly the same as those used in
- the previous tutorial. What we've added is some logic that will prevent
- this server from responding to just any old datagram. I'll limit my
- comments to those pieces of code.
- */
-
-#include "ace/SOCK_Dgram.h"
-#include "ace/INET_Addr.h"
-
-static const u_short PORT = ACE_DEFAULT_SERVER_PORT;
-
-/*
- In order to be more selective, our server will be started with a
- "signature". If none is given, we'll use the one here instead.
- */
-static const char *default_signature = "Hello World!";
-
-int main (int argc, char *argv[])
-{
- ACE_INET_Addr local (PORT);
- ACE_SOCK_Dgram dgram;
-
- if (dgram.open (local) == -1)
- {
- ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "open"), -1);
- }
-
- char buf[512];
- ACE_INET_Addr remote;
-
- while (dgram.recv (buf, sizeof (buf), remote) != -1)
- {
- /*
- What did the client say?
- */
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) Received (%s) from (%s)\n", buf, remote.get_host_name ()));
-
- /*
- Use a simple string-op to decide if the client is one of our own. Of
- course, you could have sent numeric values or even a struct of data. For
- this simple exercise, however, strings are just fine.
- */
- if (ACE_OS::strcmp (buf, argc > 1 ? argv[1] : default_signature))
- {
- /*
- If the client didn't say something we like then log it and move on.
- */
- ACE_DEBUG ((LM_DEBUG,
- "(%P|%t) Client query does not match our signature (%s). Response not sent.\n",
- argc > 1 ? argv[1] : default_signature));
- }
- else
- {
- /*
- As before, we respond to the client's query.
- */
-
- ACE_INET_Addr local ((u_short) 0);
- ACE_SOCK_Dgram client;
- if (client.open (local) == -1)
- {
- ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "response open"), -1);
- }
-
- sprintf (buf, "I am here");
- if (client.send (buf, strlen (buf) + 1, remote) == -1)
- {
- ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "response send"), -1);
- }
- }
- }
-
- return (0);
-}
diff --git a/docs/tutorials/010/Makefile b/docs/tutorials/010/Makefile
deleted file mode 100644
index ed236e37bde..00000000000
--- a/docs/tutorials/010/Makefile
+++ /dev/null
@@ -1,60 +0,0 @@
-
-# $Id$
-
-#----------------------------------------------------------------------------
-# Local macros
-#----------------------------------------------------------------------------
-
-BIN = message_queue
-
-FILES =
-FILES += task
-
-BUILD = $(VBIN)
-
-SRC = $(addsuffix .cpp,$(BIN)) $(addsuffix .cpp,$(FILES))
-
-HDR = *.h
-
-#----------------------------------------------------------------------------
-# Include macros and targets
-#----------------------------------------------------------------------------
-
-include $(ACE_ROOT)/include/makeinclude/wrapper_macros.GNU
-include $(ACE_ROOT)/include/makeinclude/macros.GNU
-include $(ACE_ROOT)/include/makeinclude/rules.common.GNU
-include $(ACE_ROOT)/include/makeinclude/rules.nonested.GNU
-include $(ACE_ROOT)/include/makeinclude/rules.lib.GNU
-include $(ACE_ROOT)/include/makeinclude/rules.bin.GNU
-include $(ACE_ROOT)/include/makeinclude/rules.local.GNU
-
-#----------------------------------------------------------------------------
-# Local targets
-#----------------------------------------------------------------------------
-
-Indent : #
- for i in $(SRC) $(HDR) ; do \
- indent -npsl -l80 -fca -fc1 -cli0 -cdb -ts2 -bl -bli0 < $$i | \
- sed -e 's/: :/::/g' \
- -e 's/^.*\(public:\)/\1/' \
- -e 's/^.*\(protected:\)/\1/' \
- -e 's/^.*\(private:\)/\1/' \
- -e 's/:\(public\)/ : \1/' \
- -e 's/:\(protected\)/ : \1/' \
- -e 's/:\(private\)/ : \1/' \
- -e 's/ / /g' \
- > $$i~ ;\
- mv $$i~ $$i ;\
- done
-
-Depend : depend
- perl ../007/fix.Makefile
-
-.depend : #
- touch .depend
-
-#----------------------------------------------------------------------------
-# Dependencies
-#----------------------------------------------------------------------------
-
-include .depend
diff --git a/docs/tutorials/010/block.h b/docs/tutorials/010/block.h
deleted file mode 100644
index 662c3c1e536..00000000000
--- a/docs/tutorials/010/block.h
+++ /dev/null
@@ -1,52 +0,0 @@
-
-// $Id$
-
-#ifndef BLOCK_H
-#define BLOCK_H
-
-#include "ace/Message_Block.h"
-
-/*
- This simple ACE_Message_Block derivative will inform us of it's construction
- and destruction. We'll use this to assure ourselves that we don't have any
- memory leaks. In a real application, of course, this isn't necessary.
- */
-class Block : public ACE_Message_Block
-{
-public:
- Block (void)
- {
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) Block ctor 0x%x\n", (void *) this));
- }
-
- Block (size_t size)
- : ACE_Message_Block (size)
- {
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) Block ctor 0x%x\n", (void *) this));
- }
-
- virtual ~ Block (void)
- {
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) Block dtor 0x%x\n", (void *) this));
- }
-};
-
-#endif
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
diff --git a/docs/tutorials/010/message_queue.cpp b/docs/tutorials/010/message_queue.cpp
deleted file mode 100644
index c52273a134b..00000000000
--- a/docs/tutorials/010/message_queue.cpp
+++ /dev/null
@@ -1,93 +0,0 @@
-
-// $Id$
-
-/*
- To illustrate the ACE_Message_Queue, we use a derivative of ACE_Task<>. We
- also derive from ACE_Message_Block to show that we don't have memory leaks.
- */
-#include "task.h"
-#include "block.h"
-
-int run_test( int iterations, int threads )
-{
- /*
- Create and open an instance of our Task object. I've overridden the
- open() method to make it look more like other ACE objects.
- */
- Task task;
-
- if (task.open (threads) == -1)
- {
- ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "open"), -1);
- }
-
- /*
- Give the threads a moment to open. This isn't really necessary but if we
- don't we find that all of our blocks are constructed and enqueued before
- any of the threads get created. Basically, the sleep() makes the output
- look more interesting.
- */
- ACE_OS::sleep (ACE_Time_Value (1));
-
- int i;
- for (i = 0; i < iterations; ++i)
- {
- /*
- Create a new message block to hold our data. Here, we ask for a block
- that has 128 bytes of data space.
- */
- Block *message = new Block (128);
-
- /*
- Grab the "write pointer". This is a pointer into the data area where we
- can write our data. After writting the data you have to increment the
- wr_ptr() so that subsequent writes won't clobber what you've put there.
- */
- ACE_OS::sprintf (message->wr_ptr (), "This is message %d.", i);
- message->wr_ptr (strlen (message->rd_ptr ()));
-
- /*
- Put the message block into the queue. One of the threads in the Task
- object will pick up the block and "do work" on it.
- */
- if (task.putq (message) == -1)
- {
- break;
- }
- }
-
- /*
- Once we're done, we have to signal the Task objects to shut down. There
- are several choices including: - Send a message of zero length - Send a
- message with a special content I don't like these choices because they're
- likely to interfere with application logic. Instead, I use the message
- type feature to send a message of type "hangup". The default type is
- MB_DATA, so when the tasks get a MB_HANGUP type, they know to go away.
- */
- Block *message = new Block ();
- message->msg_type (ACE_Message_Block::MB_HANGUP);
- task.putq (message);
-
- /*
- Wait for the threads in our task object to go away.
- */
- task.wait ();
-
- return(0);
-}
-
-int main (int argc, char *argv[])
-{
- /*
- Set the number of iterations through our putq() loop and the number of
- threads to use in our Task<> derivative.
- */
- int iterations = argc > 1 ? atoi (argv[1]) : 9;
- int threads = argc > 2 ? atoi (argv[2]) : 2;
-
- (void)run_test(iterations,threads);
-
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) Application exiting\n"));
-
- exit(0);
-}
diff --git a/docs/tutorials/010/page01.html b/docs/tutorials/010/page01.html
deleted file mode 100644
index 23f267b2565..00000000000
--- a/docs/tutorials/010/page01.html
+++ /dev/null
@@ -1,36 +0,0 @@
-<HTML>
-<HEAD>
- <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
- <META NAME="Author" CONTENT="James CE Johnson">
- <TITLE>ACE Tutorial 010</TITLE>
-</HEAD>
-<BODY TEXT="#000000" BGCOLOR="#FFFFFF" LINK="#000FFF" VLINK="#FF0F0F">
-
-<CENTER><B><FONT SIZE=+2>ACE Tutorial 010</FONT></B></CENTER>
-
-<CENTER><B><FONT SIZE=+2>Passing chunks of data through an ACE_Message_Queue</FONT></B></CENTER>
-
-
-<P>
-<HR WIDTH="100%">
-<P>
-In an earlier tutorial we briefly introduced ACE_Message_Queue. In this
-tutorial we'll go into a bit more detail.
-<P>
-ACE_Message_Queue is modeled after Unix System V IPC mechanisms. The basic
-idea is that you put a block of data into one end of the Queue and take it
-out of the other end. Your basic FIFO in other words. The SysV mechanism
-works great for passing these blocks of data between processes on the same
-host but it's a bit overkill for moving blocks between threads. You could
-use a pipe, socket or similar mechanism but that still has more overhead than
-we really want just for moving data between threads. Process-global memory
-is a good technique but then you need a way to signal the "listening" threads.
-The ACE_Message_Queue is a better approach: Create blocks of data and enqueue
-them in one thread while another thread (or threads) dequeue and perform work.
-<P>
-<HR WIDTH="100%">
-<CENTER>[<A HREF="..">Tutorial Index</A>] [<A HREF="page02.html">Continue
-This Tutorial</A>]</CENTER>
-
-</BODY>
-</HTML>
diff --git a/docs/tutorials/010/page02.html b/docs/tutorials/010/page02.html
deleted file mode 100644
index 29d61e61aec..00000000000
--- a/docs/tutorials/010/page02.html
+++ /dev/null
@@ -1,132 +0,0 @@
-<HTML>
-<HEAD>
- <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
- <META NAME="Author" CONTENT="James CE Johnson">
- <TITLE>ACE Tutorial 010</TITLE>
-</HEAD>
-<BODY TEXT="#000000" BGCOLOR="#FFFFFF" LINK="#000FFF" VLINK="#FF0F0F">
-
-<CENTER><B><FONT SIZE=+2>ACE Tutorial 010</FONT></B></CENTER>
-
-<CENTER><B><FONT SIZE=+2>Passing chunks of data through an ACE_Message_Queue</FONT></B></CENTER>
-
-
-<HR WIDTH="100%">
-<P>
-
-We'll look first at <A HREF="message_queue.cpp">main()</A>.
-<P>
-
-<HR WIDTH="100%">
-<PRE>
-/*
- To illustrate the ACE_Message_Queue, we use a derivative of ACE_Task<>. We
- also derive from ACE_Message_Block to show that we don't have memory leaks.
- */
-#include "task.h"
-#include "block.h"
-
-int run_test( int iterations, int threads )
-{
- /*
- Create and open an instance of our Task object. I've overridden the
- open() method to make it look more like other ACE objects.
- */
- Task task;
-
- if (task.open (threads) == -1)
- {
- ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "open"), -1);
- }
-
- /*
- Give the threads a moment to open. This isn't really necessary but if we
- don't we find that all of our blocks are constructed and enqueued before
- any of the threads get created. Basically, the sleep() makes the output
- look more interesting.
- */
- ACE_OS::sleep (ACE_Time_Value (1));
-
- int i;
- for (i = 0; i < iterations; ++i)
- {
- /*
- Create a new message block to hold our data. Here, we ask for a block
- that has 128 bytes of data space.
- */
- Block *message = new Block (128);
-
- /*
- Grab the "write pointer". This is a pointer into the data area where we
- can write our data. After writting the data you have to increment the
- wr_ptr() so that subsequent writes won't clobber what you've put there.
- */
- ACE_OS::sprintf (message->wr_ptr (), "This is message %d.", i);
- message->wr_ptr (strlen (message->rd_ptr ()));
-
- /*
- Put the message block into the queue. One of the threads in the Task
- object will pick up the block and "do work" on it.
- */
- if (task.putq (message) == -1)
- {
- break;
- }
- }
-
- /*
- Once we're done, we have to signal the Task objects to shut down. There
- are several choices including: - Send a message of zero length - Send a
- message with a special content I don't like these choices because they're
- likely to interfere with application logic. Instead, I use the message
- type feature to send a message of type "hangup". The default type is
- MB_DATA, so when the tasks get a MB_HANGUP type, they know to go away.
- */
- Block *message = new Block ();
- message->msg_type (ACE_Message_Block::MB_HANGUP);
- task.putq (message);
-
- /*
- Wait for the threads in our task object to go away.
- */
- task.wait ();
-
- return(0);
-}
-
-int main (int argc, char *argv[])
-{
- /*
- Set the number of iterations through our putq() loop and the number of
- threads to use in our Task<> derivative.
- */
- int iterations = argc > 1 ? atoi (argv[1]) : 9;
- int threads = argc > 2 ? atoi (argv[2]) : 2;
-
- (void)run_test(iterations,threads);
-
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) Application exiting\n"));
-
- exit(0);
-}
-</PRE>
-<HR WIDTH="100%">
-<P>
-This looks a lot like our thread-pool server and it even does some things
-better. In particular, I've scoped the Task object so that it's destructor
-will have a chance to get called before the application exits.
-Notice how we write actual data into the message block though. In the thread-pool
-server we just provided a pointer. Writting the data is actually a more correct
-way of doing things since you don't get into strange pointer casting situations.
-What if you want to put complex objects into the message block though? We'll do
-that in the next tutorial, let's stick with the basics first.
-<P>
-On the next page we'll take a look at our Block object...
-<P>
-<HR WIDTH="100%">
-
-<CENTER>[<A HREF="..">Tutorial Index</A>] [<A HREF="page03.html">Continue
-This Tutorial</A>]</CENTER>
-
-</BODY>
-</HTML>
diff --git a/docs/tutorials/010/page03.html b/docs/tutorials/010/page03.html
deleted file mode 100644
index 9c35bf18a86..00000000000
--- a/docs/tutorials/010/page03.html
+++ /dev/null
@@ -1,65 +0,0 @@
-<HTML>
-<HEAD>
- <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
- <META NAME="Author" CONTENT="James CE Johnson">
- <TITLE>ACE Tutorial 010</TITLE>
-</HEAD>
-<BODY TEXT="#000000" BGCOLOR="#FFFFFF" LINK="#000FFF" VLINK="#FF0F0F">
-
-<CENTER><B><FONT SIZE=+2>ACE Tutorial 010</FONT></B></CENTER>
-
-<CENTER><B><FONT SIZE=+2>Passing chunks of data through an ACE_Message_Queue</FONT></B></CENTER>
-
-
-<HR WIDTH="100%">
-<P>
-
-Our <A HREF="block.h">Block</A> object is a very simple derivative
-of the ACE_Message_Block. The only reason I created it was to prove
-that the message blocks to, indeed, get freed when we're done with 'em.
-<P>
-
-<HR WIDTH="100%">
-<PRE>
-
-#include "ace/Message_Block.h"
-
-/*
- This simple ACE_Message_Block derivative will inform us of it's construction
- and destruction. We'll use this to assure ourselves that we don't have any
- memory leaks. In a real application, of course, this isn't necessary.
- */
-class Block : public ACE_Message_Block
-{
-public:
- Block (void)
- {
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) Block ctor 0x%x\n", (void *) this));
- }
-
- Block (size_t size)
- : ACE_Message_Block (size)
- {
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) Block ctor 0x%x\n", (void *) this));
- }
-
- virtual ~ Block (void)
- {
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) Block dtor 0x%x\n", (void *) this));
- }
-};
-
-</PRE>
-<HR WIDTH="100%">
-<P>
-Ok, nothing really magic there. Some folks just feel a little uncomfortable
-not doing an explicit <i>delete</i> on objects they've <i>new</i>'d so I
-wanted to show you that the memory really does get cleaned up.
-<P>
-<HR WIDTH="100%">
-
-<CENTER>[<A HREF="..">Tutorial Index</A>] [<A HREF="page04.html">Continue
-This Tutorial</A>]</CENTER>
-
-</BODY>
-</HTML>
diff --git a/docs/tutorials/010/page04.html b/docs/tutorials/010/page04.html
deleted file mode 100644
index 1a22e793475..00000000000
--- a/docs/tutorials/010/page04.html
+++ /dev/null
@@ -1,84 +0,0 @@
-<HTML>
-<HEAD>
- <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
- <META NAME="Author" CONTENT="James CE Johnson">
- <TITLE>ACE Tutorial 010</TITLE>
-</HEAD>
-<BODY TEXT="#000000" BGCOLOR="#FFFFFF" LINK="#000FFF" VLINK="#FF0F0F">
-
-<CENTER><B><FONT SIZE=+2>ACE Tutorial 010</FONT></B></CENTER>
-
-<CENTER><B><FONT SIZE=+2>Passing chunks of data through an ACE_Message_Queue</FONT></B></CENTER>
-
-
-<HR WIDTH="100%">
-<P>
-
-Our <A HREF="task.h">Task</A> object executes in one or more threads
-and reads from the message queue it contains.
-<P>
-
-<HR WIDTH="100%">
-<PRE>
-
-#include "ace/Task.h"
-
-/*
- Like the thread-pool server tutorial, we'll derive from ACE_Task<>.
- Our goal here is to show off the ACE_Message_Queue and the best way
- to do that is to use one to pass data between threads. The easiest
- way to create threads is with ACE_Task<>
- */
-class Task : public ACE_Task < ACE_MT_SYNCH >
-{
-public:
-
- typedef ACE_Task < ACE_MT_SYNCH > inherited;
-
- /*
- The constructor/destructor are simple but take care of some
- necessary housekeeping.
- */
- Task (void);
- ~Task (void);
-
- /*
- To make our Task<> derivative look more like other ACE objects
- I've added an open() method. It will take care of activate()ing
- the object.
- */
- int open (int threads = 1);
-
- /*
- Our worker method
- */
- int svc (void);
-
- /*
- All we'll do here is print a message to the user.
- */
- int close (u_long flags = 0);
-
-protected:
- /*
- Just to be clever, I'll use an ACE_Barrier to cause the threads
- to sync in svc() before doing any real work.
- */
- ACE_Barrier *barrier_;
-};
-</PRE>
-<HR WIDTH="100%">
-<P>
-The only thing here that we didn't see in the thread-pool server is the
-ACE_Barrier. The application logic really doesn't need it but it is a
-handy way to synchronize the threads at the beginning of svc(). In testing
-I found that if I didn't sync svc(), the first thread to get activated would
-tend to get all of the messages before the other threads came alive.
-<P>
-<HR WIDTH="100%">
-
-<CENTER>[<A HREF="..">Tutorial Index</A>] [<A HREF="page05.html">Continue
-This Tutorial</A>]</CENTER>
-
-</BODY>
-</HTML>
diff --git a/docs/tutorials/010/page05.html b/docs/tutorials/010/page05.html
deleted file mode 100644
index 653cb496cb2..00000000000
--- a/docs/tutorials/010/page05.html
+++ /dev/null
@@ -1,168 +0,0 @@
-<HTML>
-<HEAD>
- <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
- <META NAME="Author" CONTENT="James CE Johnson">
- <TITLE>ACE Tutorial 010</TITLE>
-</HEAD>
-<BODY TEXT="#000000" BGCOLOR="#FFFFFF" LINK="#000FFF" VLINK="#FF0F0F">
-
-<CENTER><B><FONT SIZE=+2>ACE Tutorial 010</FONT></B></CENTER>
-
-<CENTER><B><FONT SIZE=+2>Passing chunks of data through an ACE_Message_Queue</FONT></B></CENTER>
-
-
-<HR WIDTH="100%">
-<P>
-
-Our <A HREF="task.cpp">Task</A> object definition:
-<P>
-
-<HR WIDTH="100%">
-<PRE>
-
-#include "task.h"
-#include "block.h"
-
-/*
- Set our housekeeping pointer to NULL and tell the user we exist.
- */
-Task::Task (void)
-: barrier_ (0)
-{
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) Task ctor 0x%x\n", (void *) this));
-}
-
-/*
- Take care of cleanup & tell the user we're going away.
-*/
-Task::~Task (void)
-{
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) Task dtor 0x%x\n", (void *) this));
-
- /*
- Get our shutdown notification out of the queue and release it.
- */
- ACE_Message_Block * message;
- this->getq(message);
- message->release();
-
- delete barrier_;
-}
-
-/*
- Open the object to do work. We create the Barrier object and tell
- it how many threads we'll be using. Next, we activate the Task
- into the number of requested threads.
-*/
-int Task::open (int threads)
-{
- barrier_ = new ACE_Barrier (threads);
- return this->activate (THR_NEW_LWP, threads);
-}
-
-/*
- Tell the user we're closing and invoke the baseclass' close() to
- take care of things.
-*/
-int Task::close (u_long flags)
-{
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) Task close 0x%x\n", (void *) this));
- return inherited::close (flags);
-}
-
-/*
- Our svc() method waits for work on the queue and then processes that work.
- */
-int Task::svc (void)
-{
- /*
- This will cause all of the threads to wait on this line until all
- have invoked this method. The net result is that no thread in the
- Task will get a shot at the queue until all of the threads are active.
- There's no real need to do this but it's an easy intro into the use
- of ACE_Barrier.
- */
- this->barrier_->wait ();
-
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) Task 0x%x starts in thread %d\n", (void *) this, ACE_Thread::self ()));
-
- /*
- Remember that get() needs a reference to a pointer. To save stack
- thrashing we'll go ahead and create a pointer outside of the almost-
- infinite loop.
- */
- ACE_Message_Block *message;
- while (1)
- {
- /*
- Get a message from the queue.
- */
- if (this->getq (message) == -1)
- {
- ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "getq"), -1);
- }
-
- /*
- If we got the shutdown request, we need to go away.
- */
- if (message->msg_type () == ACE_Message_Block::MB_HANGUP)
- {
- /*
- Forward the request to any peer threads.
- */
- this->putq (message);
-
- /*
- Leave the infinite loop so that the thread exits.
- */
- break;
- }
-
- /*
- The message queue stores char* data. We use rd_ptr() to get to
- the beginning of the data.
- */
- const char *cp = message->rd_ptr ();
-
- /*
- Move the rd_ptr() past the data we read. This isn't real useful
- here since we won't be reading any more from the block but it's
- a good habit to get into.
- */
- message->rd_ptr( strlen(cp) );
-
- /*
- Display the block's address and data to the user.
- */
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) Block 0x%x contains (%s)\n", (void *) message, cp));
-
- /*
- Pretend that it takes a while to process the data.
- */
- ACE_OS::sleep (ACE_Time_Value (0, 5000));
-
- /*
- Release the message block. Notice that we never delete a message block.
- Blocks are reference counted & the release() method will take care of
- the delete when there are no more references to the data.
- */
- message->release ();
- }
-
- return (0);
-}
-</PRE>
-<HR WIDTH="100%">
-<P>
-This is all pretty straight-forward too. One gottcha we avoided was a memory leak
-due to our shutdown message. Notice that svc() enqueues that block without bothering
-to see if there are any more threads to dequeue it. Thats why our dtor can call getq()
-without worrying about blocking infinitely: it knows the message block will be there.
-<P>
-<HR WIDTH="100%">
-
-<CENTER>[<A HREF="..">Tutorial Index</A>] [<A HREF="page06.html">Continue
-This Tutorial</A>]</CENTER>
-
-</BODY>
-</HTML>
diff --git a/docs/tutorials/010/page06.html b/docs/tutorials/010/page06.html
deleted file mode 100644
index c84e923f3f5..00000000000
--- a/docs/tutorials/010/page06.html
+++ /dev/null
@@ -1,64 +0,0 @@
-<HTML>
-<HEAD>
- <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
- <META NAME="Author" CONTENT="James CE Johnson">
- <TITLE>ACE Tutorial 010</TITLE>
-</HEAD>
-<BODY TEXT="#000000" BGCOLOR="#FFFFFF" LINK="#000FFF" VLINK="#FF0F0F">
-
-<CENTER><B><FONT SIZE=+2>ACE Tutorial 010</FONT></B></CENTER>
-
-<CENTER><B><FONT SIZE=+2>Passing chunks of data through an ACE_Message_Queue</FONT></B></CENTER>
-
-
-<HR WIDTH="100%">
-<P>
-
-Since I added Block just to give us output, let's take a look at that output.
-
-<P>
-<HR WIDTH="100%">
-<PRE>
-[jcej@chiroptera 010]$./message_queue 4 2
-(8910|1024) Task ctor 0xbffff9c4
-(8910|2050) Task 0xbffff9c4 starts in thread 2050
-(8910|1025) Task 0xbffff9c4 starts in thread 1025
-(8910|1024) Block ctor 0x8052398
-(8910|1024) Block ctor 0x8052488
-(8910|1024) Block ctor 0x8052578
-(8910|1024) Block ctor 0x8052668
-(8910|1024) Block ctor 0x8052758
-(8910|1025) Block 0x8052398 contains (This is message 0.)
-(8910|2050) Block 0x8052488 contains (This is message 1.)
-(8910|1025) Block dtor 0x8052398
-(8910|1025) Block 0x8052578 contains (This is message 2.)
-(8910|2050) Block dtor 0x8052488
-(8910|2050) Block 0x8052668 contains (This is message 3.)
-(8910|1025) Block dtor 0x8052578
-(8910|1025) Task close 0xbffff9c4
-(8910|2050) Block dtor 0x8052668
-(8910|2050) Task close 0xbffff9c4
-(8910|1024) Task dtor 0xbffff9c4
-(8910|1024) Block dtor 0x8052758
-(8910|1024) Application exiting
-[jcej@chiroptera 010]$
-</PRE>
-<HR WIDTH="100%">
-<P>
-Notice that each <i>Block ctor</i> has a corresponding <i>Block dtor</i>.
-We've proven the point that all memory gets cleaned up. We also see that
-both threads get to do some work and that both close as expected.
-<P>
-It's also worth mentioning that it's just an accident that all of the blocks
-are created and enqueued before any are processed. Run the test on a multi-processor
-or with more iterations and you'll see some get processed before all are created.
-<P>
-<HR WIDTH="100%">
-
-
-<CENTER>[<A HREF="..">Tutorial Index</A>][<A HREF="page07.html">Continue
-This Tutorial</A>]</CENTER>
-</CENTER>
-
-</BODY>
-</HTML>
diff --git a/docs/tutorials/010/page07.html b/docs/tutorials/010/page07.html
deleted file mode 100644
index c9cdaa28ee5..00000000000
--- a/docs/tutorials/010/page07.html
+++ /dev/null
@@ -1,36 +0,0 @@
-<HTML>
-<HEAD>
- <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
- <META NAME="Author" CONTENT="James CE Johnson">
- <TITLE>ACE Tutorial 010</TITLE>
-</HEAD>
-<BODY TEXT="#000000" BGCOLOR="#FFFFFF" LINK="#000FFF" VLINK="#FF0F0F">
-
-<CENTER><B><FONT SIZE=+2>ACE Tutorial 010</FONT></B></CENTER>
-
-<CENTER><B><FONT SIZE=+2>Passing chunks of data through an ACE_Message_Queue</FONT></B></CENTER>
-
-
-<HR WIDTH="100%">
-<P>
-
-That's it for Tutorial 10. There are some esoteric changes between the thread-pool server
-and this application but it's basically the same. In the next tutorial I'll modify this just
-a bit to move non-trivial data through the queue.
-<P>
-
-<UL>
-<LI><A HREF="Makefile">Makefile</A>
-<LI><A HREF="block.h">block.h</A>
-<LI><A HREF="message_queue.cpp">message_queue.cpp</A>
-<LI><A HREF="task.cpp">task.cpp</A>
-<LI><A HREF="task.h">task.h</A>
-</UL>
-<HR WIDTH="100%">
-
-
-<CENTER>[<A HREF="..">Tutorial Index</A>]</CENTER>
-
-</BODY>
-</HTML>
-
diff --git a/docs/tutorials/010/task.cpp b/docs/tutorials/010/task.cpp
deleted file mode 100644
index 84f70cae0ee..00000000000
--- a/docs/tutorials/010/task.cpp
+++ /dev/null
@@ -1,134 +0,0 @@
-
-// $Id$
-
-#include "task.h"
-#include "block.h"
-
-/*
- Set our housekeeping pointer to NULL and tell the user we exist.
- */
-Task::Task (void)
-: barrier_ (0)
-{
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) Task ctor 0x%x\n", (void *) this));
-}
-
-/*
- Take care of cleanup & tell the user we're going away.
-*/
-Task::~Task (void)
-{
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) Task dtor 0x%x\n", (void *) this));
-
- /*
- Get our shutdown notification out of the queue and release it.
- */
- ACE_Message_Block * message;
- this->getq(message);
- message->release();
-
- delete barrier_;
-}
-
-/*
- Open the object to do work. We create the Barrier object and tell
- it how many threads we'll be using. Next, we activate the Task
- into the number of requested threads.
-*/
-int Task::open (int threads)
-{
- barrier_ = new ACE_Barrier (threads);
- return this->activate (THR_NEW_LWP, threads);
-}
-
-/*
- Tell the user we're closing and invoke the baseclass' close() to
- take care of things.
-*/
-int Task::close (u_long flags)
-{
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) Task close 0x%x\n", (void *) this));
- return inherited::close (flags);
-}
-
-/*
- Our svc() method waits for work on the queue and then processes that work.
- */
-int Task::svc (void)
-{
- /*
- This will cause all of the threads to wait on this line until all
- have invoked this method. The net result is that no thread in the
- Task will get a shot at the queue until all of the threads are active.
- There's no real need to do this but it's an easy intro into the use
- of ACE_Barrier.
- */
- this->barrier_->wait ();
-
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) Task 0x%x starts in thread %d\n", (void *) this, ACE_Thread::self ()));
-
- /*
- Remember that get() needs a reference to a pointer. To save stack
- thrashing we'll go ahead and create a pointer outside of the almost-
- infinite loop.
- */
- ACE_Message_Block *message;
- while (1)
- {
- /*
- Get a message from the queue.
- */
- if (this->getq (message) == -1)
- {
- ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "getq"), -1);
- }
-
- /*
- If we got the shutdown request, we need to go away.
- */
- if (message->msg_type () == ACE_Message_Block::MB_HANGUP)
- {
- /*
- Forward the request to any peer threads.
- */
- this->putq (message);
-
- /*
- Leave the infinite loop so that the thread exits.
- */
- break;
- }
-
- /*
- The message queue stores char* data. We use rd_ptr() to get to
- the beginning of the data.
- */
- const char *cp = message->rd_ptr ();
-
- /*
- Move the rd_ptr() past the data we read. This isn't real useful
- here since we won't be reading any more from the block but it's
- a good habit to get into.
- */
- message->rd_ptr( strlen(cp) );
-
- /*
- Display the block's address and data to the user.
- */
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) Block 0x%x contains (%s)\n", (void *) message, cp));
-
- /*
- Pretend that it takes a while to process the data.
- */
- ACE_OS::sleep (ACE_Time_Value (0, 5000));
-
- /*
- Release the message block. Notice that we never delete a message block.
- Blocks are reference counted & the release() method will take care of
- the delete when there are no more references to the data.
- */
- message->release ();
- }
-
- return (0);
-}
diff --git a/docs/tutorials/010/task.h b/docs/tutorials/010/task.h
deleted file mode 100644
index 9f242c124dd..00000000000
--- a/docs/tutorials/010/task.h
+++ /dev/null
@@ -1,53 +0,0 @@
-
-// $Id$
-
-#ifndef TASK_H
-#define TASK_H
-
-#include "ace/Task.h"
-
-/*
- Like the thread-pool server tutorial, we'll derive from ACE_Task<>.
- Our goal here is to show off the ACE_Message_Queue and the best way
- to do that is to use one to pass data between threads. The easiest
- way to create threads is with ACE_Task<>
- */
-class Task : public ACE_Task < ACE_MT_SYNCH >
-{
-public:
-
- typedef ACE_Task < ACE_MT_SYNCH > inherited;
-
- /*
- The constructor/destructor are simple but take care of some
- necessary housekeeping.
- */
- Task (void);
- ~Task (void);
-
- /*
- To make our Task<> derivative look more like other ACE objects
- I've added an open() method. It will take care of activate()ing
- the object.
- */
- int open (int threads = 1);
-
- /*
- Our worker method
- */
- int svc (void);
-
- /*
- All we'll do here is print a message to the user.
- */
- int close (u_long flags = 0);
-
-protected:
- /*
- Just to be clever, I'll use an ACE_Barrier to cause the threads
- to sync in svc() before doing any real work.
- */
- ACE_Barrier *barrier_;
-};
-
-#endif
diff --git a/docs/tutorials/011/Makefile b/docs/tutorials/011/Makefile
deleted file mode 100644
index ed236e37bde..00000000000
--- a/docs/tutorials/011/Makefile
+++ /dev/null
@@ -1,60 +0,0 @@
-
-# $Id$
-
-#----------------------------------------------------------------------------
-# Local macros
-#----------------------------------------------------------------------------
-
-BIN = message_queue
-
-FILES =
-FILES += task
-
-BUILD = $(VBIN)
-
-SRC = $(addsuffix .cpp,$(BIN)) $(addsuffix .cpp,$(FILES))
-
-HDR = *.h
-
-#----------------------------------------------------------------------------
-# Include macros and targets
-#----------------------------------------------------------------------------
-
-include $(ACE_ROOT)/include/makeinclude/wrapper_macros.GNU
-include $(ACE_ROOT)/include/makeinclude/macros.GNU
-include $(ACE_ROOT)/include/makeinclude/rules.common.GNU
-include $(ACE_ROOT)/include/makeinclude/rules.nonested.GNU
-include $(ACE_ROOT)/include/makeinclude/rules.lib.GNU
-include $(ACE_ROOT)/include/makeinclude/rules.bin.GNU
-include $(ACE_ROOT)/include/makeinclude/rules.local.GNU
-
-#----------------------------------------------------------------------------
-# Local targets
-#----------------------------------------------------------------------------
-
-Indent : #
- for i in $(SRC) $(HDR) ; do \
- indent -npsl -l80 -fca -fc1 -cli0 -cdb -ts2 -bl -bli0 < $$i | \
- sed -e 's/: :/::/g' \
- -e 's/^.*\(public:\)/\1/' \
- -e 's/^.*\(protected:\)/\1/' \
- -e 's/^.*\(private:\)/\1/' \
- -e 's/:\(public\)/ : \1/' \
- -e 's/:\(protected\)/ : \1/' \
- -e 's/:\(private\)/ : \1/' \
- -e 's/ / /g' \
- > $$i~ ;\
- mv $$i~ $$i ;\
- done
-
-Depend : depend
- perl ../007/fix.Makefile
-
-.depend : #
- touch .depend
-
-#----------------------------------------------------------------------------
-# Dependencies
-#----------------------------------------------------------------------------
-
-include .depend
diff --git a/docs/tutorials/011/block.h b/docs/tutorials/011/block.h
deleted file mode 100644
index bfd49d723f7..00000000000
--- a/docs/tutorials/011/block.h
+++ /dev/null
@@ -1,29 +0,0 @@
-
-// $Id$
-
-#ifndef BLOCK_H
-#define BLOCK_H
-
-#include "ace/Message_Block.h"
-
-class Block : public ACE_Message_Block
-{
-public:
- Block (void)
- {
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) Block ctor 0x%x\n", (void *) this));
- }
-
- Block (size_t size)
- : ACE_Message_Block (size)
- {
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) Block ctor 0x%x\n", (void *) this));
- }
-
- virtual ~ Block (void)
- {
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) Block dtor 0x%x\n", (void *) this));
- }
-};
-
-#endif
diff --git a/docs/tutorials/011/data.h b/docs/tutorials/011/data.h
deleted file mode 100644
index 998b4d009ec..00000000000
--- a/docs/tutorials/011/data.h
+++ /dev/null
@@ -1,60 +0,0 @@
-
-// $Id$
-
-#ifndef DATA_H
-#define DATA_H
-
-class DataBase
-{
-public:
- DataBase (void)
- {
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) DataBase ctor 0x%x\n", (void *) this));
- }
- virtual ~ DataBase (void)
- {
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) DataBase dtor 0x%x\n", (void *) this));
- }
-
- void who_am_i (void)
- {
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) DataBase instance 0x%x\n", (void *) this));
- }
-
- virtual void what_am_i (void)
- {
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) I am a DataBase object\n"));
- }
-
-};
-
-class Data : public DataBase
-{
-public:
- Data (void)
- : message_ (-1)
- {
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) Data ctor 0x%x\n", (void *) this));
- }
-
- Data (int message)
- : message_ (message)
- {
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) Data ctor 0x%x for message %d\n", (void *) this, message_));
- }
- virtual ~ Data (void)
- {
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) Data dtor 0x%x\n", (void *) this));
- }
-
- void what_am_i (void)
- {
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) I am a Data object for message %d\n", message_));
- }
-
-protected:
- int message_;
-
-};
-
-#endif
diff --git a/docs/tutorials/011/message_queue.cpp b/docs/tutorials/011/message_queue.cpp
deleted file mode 100644
index 533ecec2f37..00000000000
--- a/docs/tutorials/011/message_queue.cpp
+++ /dev/null
@@ -1,79 +0,0 @@
-
-// $Id$
-
-/*
- Most of this is the same as the previous tutorial, so I'll just point out
- the differences.
- */
-#include "task.h"
-#include "block.h"
-#include "data.h"
-
-int run_test (int iterations, int threads)
-{
- Task task;
-
- if (task.open (threads) == -1)
- {
- ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "open"), -1);
- }
-
-ACE_OS::sleep (ACE_Time_Value (1));
-
- int i;
- for (i = 0; i < iterations; ++i)
- {
- /*
- Construct a Data object that we'll put into the Queue.
- */
- Data data (i);
-
- /*
- Create a block large enough for our Data object as well as a text
- message.
- */
- Block *message = new Block (sizeof (data) + 128);
-
- /*
- As before, put a text message into the block.
- */
- ACE_OS::sprintf (message->wr_ptr (), "This is message %d.", i);
- message->wr_ptr (strlen (message->rd_ptr ()));
-
- *(message->wr_ptr ()) = 0; // Null-terminate the string we just wrote
-
- message->wr_ptr (1); // Move beyond the NULL
-
- /*
- To copy arbitrary data into a message block, we use the copy() method.
- Since it wants a 'const char*', we have to cast our Data pointer.
- */
- message->copy ((const char *) &data, sizeof (data));
- message->wr_ptr (sizeof (data));
-
- if (task.putq (message) == -1)
- {
- break;
- }
- }
-
- Block *message = new Block ();
-message->msg_type (ACE_Message_Block::MB_HANGUP);
- task.putq (message);
-
- task.wait ();
-
- return (0);
-}
-
-int main (int argc, char *argv[])
-{
- int iterations = argc > 1 ? atoi (argv[1]) : 4;
- int threads = argc > 2 ? atoi (argv[2]) : 2;
-
- (void) run_test (iterations, threads);
-
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) Application exiting\n"));
-
- exit (0);
-}
diff --git a/docs/tutorials/011/page01.html b/docs/tutorials/011/page01.html
deleted file mode 100644
index bb61f2dbe34..00000000000
--- a/docs/tutorials/011/page01.html
+++ /dev/null
@@ -1,30 +0,0 @@
-<HTML>
-<HEAD>
- <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
- <META NAME="Author" CONTENT="James CE Johnson">
- <TITLE>ACE Tutorial 011</TITLE>
-</HEAD>
-<BODY TEXT="#000000" BGCOLOR="#FFFFFF" LINK="#000FFF" VLINK="#FF0F0F">
-
-<CENTER><B><FONT SIZE=+2>ACE Tutorial 011</FONT></B></CENTER>
-
-<CENTER><B><FONT SIZE=+2>Passing non-trivial data through an ACE_Message_Queue</FONT></B></CENTER>
-
-
-<P>
-<HR WIDTH="100%">
-<P>
-In the previous tutorial we learned how to put text into a message queue.
-While that may be useful, it isn't very exciting or realistic. In most
-cases you'll need to move complex data structures between your threads.
-<P>
-In this tutorial I'll expand the previous by moving not only a text string
-but also a more complex object. In the next tutorial I'll change things
-again so that we move the complex object a bit more efficiently.
-<P>
-<HR WIDTH="100%">
-<CENTER>[<A HREF="..">Tutorial Index</A>] [<A HREF="page02.html">Continue
-This Tutorial</A>]</CENTER>
-
-</BODY>
-</HTML>
diff --git a/docs/tutorials/011/page02.html b/docs/tutorials/011/page02.html
deleted file mode 100644
index 3423236c2ac..00000000000
--- a/docs/tutorials/011/page02.html
+++ /dev/null
@@ -1,111 +0,0 @@
-<HTML>
-<HEAD>
- <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
- <META NAME="Author" CONTENT="James CE Johnson">
- <TITLE>ACE Tutorial 011</TITLE>
-</HEAD>
-<BODY TEXT="#000000" BGCOLOR="#FFFFFF" LINK="#000FFF" VLINK="#FF0F0F">
-
-<CENTER><B><FONT SIZE=+2>ACE Tutorial 011</FONT></B></CENTER>
-
-<CENTER><B><FONT SIZE=+2>Passing non-trivial data through an ACE_Message_Queue</FONT></B></CENTER>
-
-
-<HR WIDTH="100%">
-<P>
-
-We'll look first at <A HREF="message_queue.cpp">main()</A>. A large part of this is
-the same as before, so I've only commented the changes.
-<P>
-
-<HR WIDTH="100%">
-<P>
-<PRE>
-#include "task.h"
-#include "block.h"
-#include "data.h"
-
-int run_test (int iterations, int threads)
-{
- Task task;
-
- if (task.open (threads) == -1)
- {
- ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "open"), -1);
- }
-
- ACE_OS::sleep (ACE_Time_Value (1));
-
- int i;
- for (i = 0; i < iterations; ++i)
- {
- /*
- Construct a Data object that we'll put into the Queue.
- */
- Data data (i);
-
- /*
- Create a block large enough for our Data object as well
- as a text message.
- */
- Block *message = new Block (sizeof (data) + 128);
-
- /*
- As before, put a text message into the block.
- */
- ACE_OS::sprintf (message->wr_ptr (), "This is message %d.", i);
- message->wr_ptr (strlen (message->rd_ptr ()));
-
- *(message->wr_ptr()) = 0; // Null-terminate the string we just wrote
- message->wr_ptr(1); // Move beyond the NULL
-
- /*
- To copy arbitrary data into a message block, we use the copy() method.
- Since it wants a 'const char*', we have to cast our Data pointer.
- */
- message->copy ((const char *) &data, sizeof (data));
- message->wr_ptr (sizeof (data));
-
- if (task.putq (message) == -1)
- {
- break;
- }
- }
-
- Block *message = new Block ();
- message->msg_type (ACE_Message_Block::MB_HANGUP);
- task.putq (message);
-
- task.wait ();
-
- return (0);
-}
-
-int main (int argc, char *argv[])
-{
- int iterations = argc > 1 ? atoi (argv[1]) : 4;
- int threads = argc > 2 ? atoi (argv[2]) : 2;
-
- (void) run_test (iterations, threads);
-
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) Application exiting\n"));
-
- exit (0);
-}
-</PRE>
-
-<HR WIDTH="100%">
-<P>
-The new trick here is the use of copy() to copy our abstract data object
-into the message block memory. Notice that it's OK to let the Data object
-go out of scope at that point since we've got a separate copy. If you've
-got something with a non-trivial ctor/dtor then this won't work. We'll address
-that in the next tutorial.
-<P>
-<HR WIDTH="100%">
-
-<CENTER>[<A HREF="..">Tutorial Index</A>] [<A HREF="page03.html">Continue
-This Tutorial</A>]</CENTER>
-
-</BODY>
-</HTML>
diff --git a/docs/tutorials/011/page03.html b/docs/tutorials/011/page03.html
deleted file mode 100644
index 690bf01ce0c..00000000000
--- a/docs/tutorials/011/page03.html
+++ /dev/null
@@ -1,136 +0,0 @@
-<HTML>
-<HEAD>
- <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
- <META NAME="Author" CONTENT="James CE Johnson">
- <TITLE>ACE Tutorial 011</TITLE>
-</HEAD>
-<BODY TEXT="#000000" BGCOLOR="#FFFFFF" LINK="#000FFF" VLINK="#FF0F0F">
-
-<CENTER><B><FONT SIZE=+2>ACE Tutorial 011</FONT></B></CENTER>
-
-<CENTER><B><FONT SIZE=+2>Passing non-trivial data through an ACE_Message_Queue</FONT></B></CENTER>
-
-
-<HR WIDTH="100%">
-<P>
-
-Our <A HREF="task.cpp">Task</A> object definition. As with message_queue.cpp,
-I've only commented the changes.
-<P>
-
-<HR WIDTH="100%">
-<PRE>
-
-#include "task.h"
-#include "block.h"
-#include "data.h"
-
-Task::Task (void)
-: barrier_ (0)
-{
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) Task ctor 0x%x\n", (void *) this));
-}
-
-Task::~Task (void)
-{
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) Task dtor 0x%x\n", (void *) this));
-
- ACE_Message_Block *message;
- this->getq (message);
- message->release ();
-
- delete barrier_;
-}
-
-int Task::open (int threads)
-{
- barrier_ = new ACE_Barrier (threads);
- return this->activate (THR_NEW_LWP, threads);
-}
-int Task::close (u_long flags)
-{
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) Task close 0x%x\n", (void *) this));
- return inherited::close (flags);
-}
-
-int Task::svc (void)
-{
- this->barrier_->wait ();
-
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) Task 0x%x starts in thread %d\n", (void *) this, ACE_Thread::self ()));
-
- ACE_Message_Block *message;
- while (1)
- {
- if (this->getq (message) == -1)
- {
- ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "getq"), -1);
- }
-
- if (message->msg_type () == ACE_Message_Block::MB_HANGUP)
- {
- this->putq (message);
-
- break;
- }
-
- const char *cp = message->rd_ptr ();
- message->rd_ptr (strlen (cp) + 1); // Don't forget to skip the NULL we
- // inserted
-
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) Block 0x%x contains (%s)\n", (void *) message, cp));
-
- /*
- Create a Data object into which we can extract the message block
- contents.
- */
- Data data;
- /*
- Use the rd_ptr() to access the message block data. Note that we've
- already moved it past the text string in the block.
- */
- ACE_OS::memmove ((char *) &data, message->rd_ptr (), sizeof (data));
- message->rd_ptr (sizeof (data)); // Move the rd_ptr() beyond the data.
-
- /*
- Invoke a couple of method calls on the object we constructed.
- */
- data.who_am_i ();
- data.what_am_i ();
-
- /*
- An alternate approach:
-
- Data * data;
- data = (Data *)message->rd_ptr();
- data->who_am_i();
- data->what_am_i();
- message->rd_ptr(sizeof(Data));
-
- Even though this cuts down on the number of copies & constructions, I'm
- not real fond of it. You can get into trouble in a hurry by treating
- memory blocks as multiple data types...
- */
-
-
- ACE_OS::sleep (ACE_Time_Value (0, 5000));
-
- message->release ();
- }
-
- return (0);
-}
-</PRE>
-<HR WIDTH="100%">
-<P>
-Notice how we had to create a temporary Data object to copy the stuff out
-of the message block? Again, if there were non-trivial ctor/dtors involved
-then this wouldn't work at all.
-<P>
-<HR WIDTH="100%">
-
-<CENTER>[<A HREF="..">Tutorial Index</A>] [<A HREF="page04.html">Continue
-This Tutorial</A>]</CENTER>
-
-</BODY>
-</HTML>
diff --git a/docs/tutorials/011/page04.html b/docs/tutorials/011/page04.html
deleted file mode 100644
index 9e701d4216f..00000000000
--- a/docs/tutorials/011/page04.html
+++ /dev/null
@@ -1,91 +0,0 @@
-<HTML>
-<HEAD>
- <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
- <META NAME="Author" CONTENT="James CE Johnson">
- <TITLE>ACE Tutorial 011</TITLE>
-</HEAD>
-<BODY TEXT="#000000" BGCOLOR="#FFFFFF" LINK="#000FFF" VLINK="#FF0F0F">
-
-<CENTER><B><FONT SIZE=+2>ACE Tutorial 011</FONT></B></CENTER>
-
-<CENTER><B><FONT SIZE=+2>Passing non-trivial data through an ACE_Message_Queue</FONT></B></CENTER>
-
-
-<HR WIDTH="100%">
-<P>
-
-Before we go further, let's look at this <A HREF="data.h">Data</A> object
-that's causing all the fuss.
-
-<P>
-<HR WIDTH="100%">
-<PRE>
-
-class DataBase
-{
-public:
- DataBase (void)
- {
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) DataBase ctor 0x%x\n", (void *) this));
- }
- virtual ~ DataBase (void)
- {
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) DataBase dtor 0x%x\n", (void *) this));
- }
-
- void who_am_i (void)
- {
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) DataBase instance 0x%x\n", (void *) this));
- }
-
- virtual void what_am_i (void)
- {
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) I am a DataBase object\n"));
- }
-
-};
-
-class Data : public DataBase
-{
-public:
- Data (void)
- : message_ (-1)
- {
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) Data ctor 0x%x\n", (void *) this));
- }
-
- Data (int message)
- : message_ (message)
- {
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) Data ctor 0x%x for message %d\n", (void *) this, message_));
- }
- virtual ~ Data (void)
- {
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) Data dtor 0x%x\n", (void *) this));
- }
-
- void what_am_i (void)
- {
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) I am a Data object for message %d\n", message_));
- }
-
-protected:
- int message_;
-
-};
-
-</PRE>
-<HR WIDTH="100%">
-<P>
-Ok, no mysterious magic on this one. Just a simple object and derivative
-that report their existence.
-<P>
-<HR WIDTH="100%">
-
-
-<CENTER>[<A HREF="..">Tutorial Index</A>][<A HREF="page05.html">Continue
-This Tutorial</A>]</CENTER>
-</CENTER>
-
-</BODY>
-</HTML>
diff --git a/docs/tutorials/011/page05.html b/docs/tutorials/011/page05.html
deleted file mode 100644
index 813050f8a1e..00000000000
--- a/docs/tutorials/011/page05.html
+++ /dev/null
@@ -1,99 +0,0 @@
-<HTML>
-<HEAD>
- <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
- <META NAME="Author" CONTENT="James CE Johnson">
- <TITLE>ACE Tutorial 011</TITLE>
-</HEAD>
-<BODY TEXT="#000000" BGCOLOR="#FFFFFF" LINK="#000FFF" VLINK="#FF0F0F">
-
-<CENTER><B><FONT SIZE=+2>ACE Tutorial 011</FONT></B></CENTER>
-
-<CENTER><B><FONT SIZE=+2>Passing non-trivial data through an ACE_Message_Queue</FONT></B></CENTER>
-
-
-<HR WIDTH="100%">
-<P>
-
-Let's take a look at this new program's output:
-
-<P>
-<HR WIDTH="100%">
-<PRE>
-[jcej@chiroptera 011]$./message_queue 4 2
-(12108|1024) Task ctor 0xbffff9c8
-(12108|2050) Task 0xbffff9c8 starts in thread 2050
-(12108|1025) Task 0xbffff9c8 starts in thread 1025
-(12108|1024) DataBase ctor 0xbffff9c0
-(12108|1024) Data ctor 0xbffff9c0 for message 0
-(12108|1024) Block ctor 0x8052d08
-(12108|1024) Data dtor 0xbffff9c0
-(12108|1024) DataBase dtor 0xbffff9c0
-(12108|1024) DataBase ctor 0xbffff9c0
-(12108|1024) Data ctor 0xbffff9c0 for message 1
-(12108|1024) Block ctor 0x8052e00
-(12108|1024) Data dtor 0xbffff9c0
-(12108|1024) DataBase dtor 0xbffff9c0
-(12108|1024) DataBase ctor 0xbffff9c0
-(12108|1024) Data ctor 0xbffff9c0 for message 2
-(12108|1024) Block ctor 0x8052ef8
-(12108|1024) Data dtor 0xbffff9c0
-(12108|1024) DataBase dtor 0xbffff9c0
-(12108|1024) DataBase ctor 0xbffff9c0
-(12108|1024) Data ctor 0xbffff9c0 for message 3
-(12108|1024) Block ctor 0x8052ff0
-(12108|1024) Data dtor 0xbffff9c0
-(12108|1024) DataBase dtor 0xbffff9c0
-(12108|1024) Block ctor 0x80530e8
-(12108|1025) Block 0x8052d08 contains (This is message 0.)
-(12108|1025) DataBase ctor 0xbf9ffe20
-(12108|1025) Data ctor 0xbf9ffe20
-(12108|1025) DataBase instance 0xbf9ffe20
-(12108|1025) I am a Data object for message 0
-(12108|1025) Block dtor 0x8052d08
-(12108|1025) Data dtor 0xbf9ffe20
-(12108|1025) DataBase dtor 0xbf9ffe20
-(12108|1025) Block 0x8052e00 contains (This is message 1.)
-(12108|1025) DataBase ctor 0xbf9ffe20
-(12108|1025) Data ctor 0xbf9ffe20
-(12108|1025) DataBase instance 0xbf9ffe20
-(12108|1025) I am a Data object for message 1
-(12108|1025) Block dtor 0x8052e00
-(12108|1025) Data dtor 0xbf9ffe20
-(12108|1025) DataBase dtor 0xbf9ffe20
-(12108|1025) Block 0x8052ef8 contains (This is message 2.)
-(12108|1025) DataBase ctor 0xbf9ffe20
-(12108|1025) Data ctor 0xbf9ffe20
-(12108|1025) DataBase instance 0xbf9ffe20
-(12108|1025) I am a Data object for message 2
-(12108|1025) Block dtor 0x8052ef8
-(12108|1025) Data dtor 0xbf9ffe20
-(12108|1025) DataBase dtor 0xbf9ffe20
-(12108|1025) Block 0x8052ff0 contains (This is message 3.)
-(12108|1025) DataBase ctor 0xbf9ffe20
-(12108|1025) Data ctor 0xbf9ffe20
-(12108|1025) DataBase instance 0xbf9ffe20
-(12108|1025) I am a Data object for message 3
-(12108|2050) Task close 0xbffff9c8
-(12108|1025) Block dtor 0x8052ff0
-(12108|1025) Data dtor 0xbf9ffe20
-(12108|1025) DataBase dtor 0xbf9ffe20
-(12108|1025) Task close 0xbffff9c8
-(12108|1024) Task dtor 0xbffff9c8
-(12108|1024) Block dtor 0x80530e8
-(12108|1024) Application exiting
-[jcej@chiroptera 011]$
-</PRE>
-<HR WIDTH="100%">
-<P>
-Other than being more verbose because of the Data object, this shows us
-the same thing we've seen before.
-<P>
-<HR WIDTH="100%">
-
-
-<CENTER>[<A HREF="..">Tutorial Index</A>][<A HREF="page06.html">Continue
-This Tutorial</A>]</CENTER>
-</CENTER>
-
-</BODY>
-</HTML>
diff --git a/docs/tutorials/011/page06.html b/docs/tutorials/011/page06.html
deleted file mode 100644
index bde7f86e04c..00000000000
--- a/docs/tutorials/011/page06.html
+++ /dev/null
@@ -1,38 +0,0 @@
-<HTML>
-<HEAD>
- <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
- <META NAME="Author" CONTENT="James CE Johnson">
- <TITLE>ACE Tutorial 011</TITLE>
-</HEAD>
-<BODY TEXT="#000000" BGCOLOR="#FFFFFF" LINK="#000FFF" VLINK="#FF0F0F">
-
-<CENTER><B><FONT SIZE=+2>ACE Tutorial 011</FONT></B></CENTER>
-
-<CENTER><B><FONT SIZE=+2>Passing non-trivial data through an ACE_Message_Queue</FONT></B></CENTER>
-
-
-<HR WIDTH="100%">
-<P>
-So, this time we stuffed an object into the message queue instead of just text
-data. Each time required two object constructions (and subsequent destructions)
-and two "deep" copy operations on the object. There might actually be times when
-this is OK for your application but I prefer to keep those things down to a
-minimum. In the next tutorial I'll show you a way to do that.
-<P>
-
-<UL>
-<LI><A HREF="Makefile">Makefile</A>
-<LI><A HREF="block.h">block.h</A>
-<LI><A HREF="data.h">data.h</A>
-<LI><A HREF="message_queue.cpp">message_queue.cpp</A>
-<LI><A HREF="task.cpp">task.cpp</A>
-<LI><A HREF="task.h">task.h</A>
-</UL>
-<HR WIDTH="100%">
-
-
-<CENTER>[<A HREF="..">Tutorial Index</A>]</CENTER>
-
-</BODY>
-</HTML>
-
diff --git a/docs/tutorials/011/task.cpp b/docs/tutorials/011/task.cpp
deleted file mode 100644
index a7215191481..00000000000
--- a/docs/tutorials/011/task.cpp
+++ /dev/null
@@ -1,102 +0,0 @@
-
-// $Id$
-
-#include "task.h"
-#include "block.h"
-#include "data.h"
-
-Task::Task (void)
-: barrier_ (0)
-{
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) Task ctor 0x%x\n", (void *) this));
-}
-
-Task::~Task (void)
-{
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) Task dtor 0x%x\n", (void *) this));
-
- ACE_Message_Block *message;
- this->getq (message);
- message->release ();
-
- delete barrier_;
-}
-
-int Task::open (int threads)
-{
- barrier_ = new ACE_Barrier (threads);
- return this->activate (THR_NEW_LWP, threads);
-}
-int Task::close (u_long flags)
-{
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) Task close 0x%x\n", (void *) this));
- return inherited::close (flags);
-}
-
-int Task::svc (void)
-{
- this->barrier_->wait ();
-
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) Task 0x%x starts in thread %d\n", (void *) this, ACE_Thread::self ()));
-
- ACE_Message_Block *message;
- while (1)
- {
- if (this->getq (message) == -1)
- {
- ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "getq"), -1);
- }
-
- if (message->msg_type () == ACE_Message_Block::MB_HANGUP)
- {
- this->putq (message);
-
- break;
- }
-
- const char *cp = message->rd_ptr ();
- message->rd_ptr (strlen (cp) + 1); // Don't forget to skip the NULL we
- // inserted
-
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) Block 0x%x contains (%s)\n", (void *) message, cp));
-
- /*
- Create a Data object into which we can extract the message block
- contents.
- */
- Data data;
- /*
- Use the rd_ptr() to access the message block data. Note that we've
- already moved it past the text string in the block.
- */
- ACE_OS::memmove ((char *) &data, message->rd_ptr (), sizeof (data));
- message->rd_ptr (sizeof (data)); // Move the rd_ptr() beyond the data.
-
- /*
- Invoke a couple of method calls on the object we constructed.
- */
- data.who_am_i ();
- data.what_am_i ();
-
- /*
- An alternate approach:
-
- Data * data;
- data = (Data *)message->rd_ptr();
- data->who_am_i();
- data->what_am_i();
- message->rd_ptr(sizeof(Data));
-
- Even though this cuts down on the number of copies & constructions, I'm
- not real fond of it. You can get into trouble in a hurry by treating
- memory blocks as multiple data types...
- */
-
-
- ACE_OS::sleep (ACE_Time_Value (0, 5000));
-
- message->release ();
- }
-
- return (0);
-}
diff --git a/docs/tutorials/011/task.h b/docs/tutorials/011/task.h
deleted file mode 100644
index 436326c68a0..00000000000
--- a/docs/tutorials/011/task.h
+++ /dev/null
@@ -1,28 +0,0 @@
-
-// $Id$
-
-#ifndef TASK_H
-#define TASK_H
-
-#include "ace/Task.h"
-
-class Task : public ACE_Task < ACE_MT_SYNCH >
-{
-public:
-
- typedef ACE_Task < ACE_MT_SYNCH > inherited;
-
- Task (void);
- ~Task (void);
-
- int open (int threads = 1);
-
- int svc (void);
-
- int close (u_long flags = 0);
-
-protected:
- ACE_Barrier * barrier_;
-};
-
-#endif
diff --git a/docs/tutorials/012/Makefile b/docs/tutorials/012/Makefile
deleted file mode 100644
index ed236e37bde..00000000000
--- a/docs/tutorials/012/Makefile
+++ /dev/null
@@ -1,60 +0,0 @@
-
-# $Id$
-
-#----------------------------------------------------------------------------
-# Local macros
-#----------------------------------------------------------------------------
-
-BIN = message_queue
-
-FILES =
-FILES += task
-
-BUILD = $(VBIN)
-
-SRC = $(addsuffix .cpp,$(BIN)) $(addsuffix .cpp,$(FILES))
-
-HDR = *.h
-
-#----------------------------------------------------------------------------
-# Include macros and targets
-#----------------------------------------------------------------------------
-
-include $(ACE_ROOT)/include/makeinclude/wrapper_macros.GNU
-include $(ACE_ROOT)/include/makeinclude/macros.GNU
-include $(ACE_ROOT)/include/makeinclude/rules.common.GNU
-include $(ACE_ROOT)/include/makeinclude/rules.nonested.GNU
-include $(ACE_ROOT)/include/makeinclude/rules.lib.GNU
-include $(ACE_ROOT)/include/makeinclude/rules.bin.GNU
-include $(ACE_ROOT)/include/makeinclude/rules.local.GNU
-
-#----------------------------------------------------------------------------
-# Local targets
-#----------------------------------------------------------------------------
-
-Indent : #
- for i in $(SRC) $(HDR) ; do \
- indent -npsl -l80 -fca -fc1 -cli0 -cdb -ts2 -bl -bli0 < $$i | \
- sed -e 's/: :/::/g' \
- -e 's/^.*\(public:\)/\1/' \
- -e 's/^.*\(protected:\)/\1/' \
- -e 's/^.*\(private:\)/\1/' \
- -e 's/:\(public\)/ : \1/' \
- -e 's/:\(protected\)/ : \1/' \
- -e 's/:\(private\)/ : \1/' \
- -e 's/ / /g' \
- > $$i~ ;\
- mv $$i~ $$i ;\
- done
-
-Depend : depend
- perl ../007/fix.Makefile
-
-.depend : #
- touch .depend
-
-#----------------------------------------------------------------------------
-# Dependencies
-#----------------------------------------------------------------------------
-
-include .depend
diff --git a/docs/tutorials/012/data.h b/docs/tutorials/012/data.h
deleted file mode 100644
index 3c656608425..00000000000
--- a/docs/tutorials/012/data.h
+++ /dev/null
@@ -1,128 +0,0 @@
-
-// $Id$
-
-#ifndef DATA_H
-#define DATA_H
-
-#include "ace/Message_Block.h"
-
-/*
- We'll start by defining a basic unit of work that can be put into
- the message queue. The threads in the pool will expect to find one
- of these in each message block and will invoke a method or two.
-*/
-class Unit_Of_Work
-{
-public:
- Unit_Of_Work (void)
- {
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) Unit_Of_Work ctor 0x%x\n", (void *) this));
- }
- virtual ~ Unit_Of_Work (void)
- {
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) Unit_Of_Work dtor 0x%x\n", (void *) this));
- }
-
- void who_am_i (void)
- {
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) Unit_Of_Work instance 0x%x\n", (void *) this));
- }
-
- virtual void what_am_i (void)
- {
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) I am a Unit_Of_Work object\n"));
- }
-
-};
-
-/*
- Now, we specialize the Unit_Of_Work object to do something
- different. By overriding the virtual methods, we can do whatever
- "real work" is needed but the thread pool doesn't have to know the specifics.
-*/
-class Work : public Unit_Of_Work
-{
-public:
- Work (void)
- : message_ (-1)
- {
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) Work ctor 0x%x\n", (void *) this));
- }
-
- Work (int message)
- : message_ (message)
- {
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) Work ctor 0x%x for message %d\n", (void *) this, message_));
- }
- virtual ~ Work (void)
- {
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) Work dtor 0x%x\n", (void *) this));
- }
-
- void what_am_i (void)
- {
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) I am a Work object for message %d\n", message_));
- }
-
-protected:
- int message_;
-
-};
-
-/*
- We derive a Message_Block from ACE_Message_Block and teach it about
- our Unit_Of_Work object. When our task's svc() method pulls a block
- out of the queue, it can then invoke the virtual methods of the work
- object safely. In this implementation we've also retained the
- original ACE_Message_Block functionallity so that we can use the
- underlying ACE_Data_Block objects to store data other than our
- Unit_Of_Work.
-*/
-class Message_Block : public ACE_Message_Block
-{
-public:
- typedef ACE_Message_Block inherited;
-
- /*
- Construct our underlying ACE_Message_Block with the requested
- data size and initialize our Unit_Of_Work pointer with the
- given object instance. Note that this Message_Block instance
- now assumes ownership of the Unit_Of_Work and will delete it
- when the Message_Block is deleted.
- */
- Message_Block( size_t size, Unit_Of_Work * _data )
- : inherited(size), data_(_data)
- {
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) Message_Block ctor 0x%x for 0x%x\n", (void *) this, data_));
- }
-
- ~Message_Block(void)
- {
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) Message_Block dtor 0x%x for 0x%x\n", (void *) this, data_));
- delete data_;
- }
-
- /*
- Return the Unit_Of_Work so that the task can invoke methods on
- it.
- */
- Unit_Of_Work * data(void)
- {
- return this->data_;
- }
-
-protected:
- Unit_Of_Work * data_;
-
- /*
- Disallow these very dangerous operations.
- If we were to copy a Message_Block object then the data_
- pointer would get copied and we would eventually end up
- deleting the same object multiple times! That's not good. By
- preventing the copy, we can avoid this.
- */
- Message_Block &operator= (const Message_Block &);
- Message_Block (const Message_Block &);
-};
-
-#endif
diff --git a/docs/tutorials/012/message_queue.cpp b/docs/tutorials/012/message_queue.cpp
deleted file mode 100644
index b4fee1be01b..00000000000
--- a/docs/tutorials/012/message_queue.cpp
+++ /dev/null
@@ -1,96 +0,0 @@
-
-// $Id$
-
-#include "data.h"
-#include "task.h"
-
-/*
- I want to be sure that our Task object gets destructed correctly, so
- I'll do most of the application 'work' in run_test() instead of
- main()
-*/
-int run_test (int iterations, int threads)
-{
- /*
- Create the Task which is our thread pool for doing work
- */
- Task task;
-
- if (task.open (threads) == -1)
- {
- ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "open"), -1);
- }
-
- /*
- Give the Task a chance to enter it's svc() method. This isn't
- really necessary and you probably wouldn't do it in a real
- application but it makes the output more interesting.
- */
- ACE_OS::sleep (ACE_Time_Value (1));
-
- for (int i = 0; i < iterations; ++i)
- {
- /*
- Construct a Work object that we'll put into the Queue. Give it
- the iteration number so that it can identify itself in the output.
- */
- Work * data = new Work(i);
-
- /*
- Create a block that contains our Work object but also has
- enough room for a text message.
- */
- Message_Block *message = new Message_Block (128, data);
-
- /*
- As before, put a text message into the block.
- */
- ACE_OS::sprintf (message->wr_ptr (), "This is message %d.", i);
- message->wr_ptr (strlen (message->rd_ptr ())+1);
-
- /*
- Add the work to our thread pool
- */
- if (task.putq (message) == -1)
- {
- break;
- }
- }
-
- /*
- Insert a HANGUP message block to tell the thread pool to shut
- itself down.
- */
- Message_Block *message = new Message_Block (0,0);
- message->msg_type (ACE_Message_Block::MB_HANGUP);
- task.putq (message);
-
- /*
- Wait for the all threads of the Task to exit. It is rather rude
- to let the Task go out of scope without doing this first.
- */
- task.wait ();
-
- return (0);
-}
-
-int main (int argc, char *argv[])
-{
- /*
- Give the user a chance to override the default number of
- iterations and pool threads.
- */
- int iterations = argc > 1 ? atoi (argv[1]) : 4;
- int threads = argc > 2 ? atoi (argv[2]) : 2;
-
- /*
- Use the function above to do the actual test. As I said, this
- lets us see the Task go out of scope and destruct before our
- "exiting" message below.
- */
- (void) run_test (iterations, threads);
-
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) Application exiting\n"));
-
- exit (0);
-}
diff --git a/docs/tutorials/012/page01.html b/docs/tutorials/012/page01.html
deleted file mode 100644
index a799f932016..00000000000
--- a/docs/tutorials/012/page01.html
+++ /dev/null
@@ -1,32 +0,0 @@
-<HTML>
-<HEAD>
- <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
- <META NAME="Author" CONTENT="James CE Johnson">
- <TITLE>ACE Tutorial 012</TITLE>
-</HEAD>
-<BODY TEXT="#000000" BGCOLOR="#FFFFFF" LINK="#000FFF" VLINK="#FF0F0F">
-
-<CENTER><B><FONT SIZE=+2>ACE Tutorial 012</FONT></B></CENTER>
-
-<CENTER><B><FONT SIZE=+2>Passing classes through ACE_Message_Queue</FONT></B></CENTER>
-
-
-<P>
-<HR WIDTH="100%">
-<P>
-Last time around we put an object into a message queue by using the
-copy() method to create a duplicate of the object. That's probably OK
-for simple objects that aren't very large. However, if you have an
-object that contains pointers or tons of data then that approach is
-going to cause problems.
-<P>
-What we'll do in this tutorial is specialize the ACE_Message_Block
-object so that it can carry our data more efficiently. As you'll see,
-this isn't very difficult at all.
-<P>
-<HR WIDTH="100%">
-<CENTER>[<A HREF="..">Tutorial Index</A>] [<A HREF="page02.html">Continue
-This Tutorial</A>]</CENTER>
-
-</BODY>
-</HTML>
diff --git a/docs/tutorials/012/page02.html b/docs/tutorials/012/page02.html
deleted file mode 100644
index 9647dd84a83..00000000000
--- a/docs/tutorials/012/page02.html
+++ /dev/null
@@ -1,104 +0,0 @@
-<HTML>
-<HEAD>
- <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
- <META NAME="Author" CONTENT="James CE Johnson">
- <TITLE>ACE Tutorial 012</TITLE>
-</HEAD>
-<BODY TEXT="#000000" BGCOLOR="#FFFFFF" LINK="#000FFF" VLINK="#FF0F0F">
-
-<CENTER><B><FONT SIZE=+2>ACE Tutorial 012</FONT></B></CENTER>
-
-<CENTER><B><FONT SIZE=+2>Passing classes through ACE_Message_Queue</FONT></B></CENTER>
-
-
-<P>
-<HR WIDTH="100%">
-<P>
-We normally start by looking at main() and work our way out from
-there. This time, I want to start by showing you the ACE_Message_Block
-derivative but before that, I have to introduce you to the Work object
-and it's baseclass Unit_Of_Work
-<P>
-<HR WIDTH="100%">
-<PRE>
-
-/*
- We'll start by defining a basic unit of work that can be put into
- the message queue. The threads in the pool will expect to find one
- of these in each message block and will invoke a method or two.
-*/
-class Unit_Of_Work
-{
-public:
- Unit_Of_Work (void)
- {
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) Unit_Of_Work ctor 0x%x\n", (void *) this));
- }
- virtual ~ Unit_Of_Work (void)
- {
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) Unit_Of_Work dtor 0x%x\n", (void *) this));
- }
-
- void who_am_i (void)
- {
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) Unit_Of_Work instance 0x%x\n", (void *) this));
- }
-
- virtual void what_am_i (void)
- {
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) I am a Unit_Of_Work object\n"));
- }
-
-};
-
-/*
- Now, we specialize the Unit_Of_Work object to do something
- different. By overriding the virtual method, we can do whatever
- "real work" is needed but the thread pool doesn't have to know the specifics.
-*/
-class Work : public Unit_Of_Work
-{
-public:
- Work (void)
- : message_ (-1)
- {
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) Work ctor 0x%x\n", (void *) this));
- }
-
- Work (int message)
- : message_ (message)
- {
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) Work ctor 0x%x for message %d\n", (void *) this, message_));
- }
- virtual ~ Work (void)
- {
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) Work dtor 0x%x\n", (void *) this));
- }
-
- void what_am_i (void)
- {
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) I am a Work object for message %d\n", message_));
- }
-
-protected:
- int message_;
-
-};
-</PRE>
-<HR WIDTH="100%">
-<P>
-This is basically the same as the <i>DataBase</i> in the previous
-tutorial but I've changed the name to be more generic. The feeling is
-that a <i>Data</i> object would be a C struct but an <i>Work</i>
-object would be a class with methods.
-<P>
-Now that you know what we'll be putting into the queue, lets go to the
-next page where I specialize the ACE_Message_Block.
-<P>
-<HR WIDTH="100%">
-<P>
-<CENTER>[<A HREF="..">Tutorial Index</A>] [<A HREF="page03.html">Continue
-This Tutorial</A>]</CENTER>
-
-</BODY>
-</HTML>
diff --git a/docs/tutorials/012/page03.html b/docs/tutorials/012/page03.html
deleted file mode 100644
index c0a94ee30a1..00000000000
--- a/docs/tutorials/012/page03.html
+++ /dev/null
@@ -1,100 +0,0 @@
-<HTML>
-<HEAD>
- <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
- <META NAME="Author" CONTENT="James CE Johnson">
- <TITLE>ACE Tutorial 012</TITLE>
-</HEAD>
-<BODY TEXT="#000000" BGCOLOR="#FFFFFF" LINK="#000FFF" VLINK="#FF0F0F">
-
-<CENTER><B><FONT SIZE=+2>ACE Tutorial 012</FONT></B></CENTER>
-
-<CENTER><B><FONT SIZE=+2>Passing classes through ACE_Message_Queue</FONT></B></CENTER>
-
-
-<P>
-<HR WIDTH="100%">
-<P>
-In the previous tutorial we moved our complex data into the queue by
-copy()ing it directly into the message block's data area. I hope that
-most readers got a queasy feeling when I did that. It just isn't a
-good idea...
-<P>
-A better idea would be to teach the message queue about our data types
-(or at least a baseclass) so that it can more efficiently handle things:
-<P>
-<HR WIDTH="100%">
-<PRE>
-/*
- We derive a Message_Block from ACE_Message_Block and teach it about
- our Unit_Of_Work object. When our task's svc() method pulls a block
- out of the queue, it can then invoke the virtual methods of the work
- object safely. In this implementation we've also retained the
- original ACE_Message_Block functionallity so that we can use the
- underlying ACE_Data_Block objects to store data other than our
- Unit_Of_Work.
-*/
-class Message_Block : public ACE_Message_Block
-{
-public:
- typedef ACE_Message_Block inherited;
-
- /*
- Construct our underlying ACE_Message_Block with the requested
- data size and initialize our Unit_Of_Work pointer with the
- given object instance. Note that this Message_Block instance
- now assumes ownership of the Unit_Of_Work and will delete it
- when the Message_Block is deleted.
- */
- Message_Block( size_t size, Unit_Of_Work * _data )
- : inherited(size), data_(_data)
- {
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) Message_Block ctor 0x%x for 0x%x\n", (void *) this, data_));
- }
-
- ~Message_Block(void)
- {
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) Message_Block dtor 0x%x for 0x%x\n", (void *) this, data_));
- delete data_;
- }
-
- /*
- Return the Unit_Of_Work so that the task can invoke methods on
- it.
- */
- Unit_Of_Work * data(void)
- {
- return this->data_;
- }
-
-protected:
- Unit_Of_Work * data_;
-
- /*
- Disallow these very dangerous operations.
- If we were to copy a Message_Block object then the data_
- pointer would get copied and we would eventually end up
- deleting the same object multiple times! That's not good. By
- preventing the copy, we can avoid this.
- */
- Message_Block &operator= (const Message_Block &);
- Message_Block (const Message_Block &);
-};
-</PRE>
-<HR WIDTH="100%">
-<P>
-Ok, this looks pretty good. We just construct our specialized
-Message_Block instead of the generic ACE_Message_Block and let it
-carry our data along. When our application is done with the message
-block and release()es it, we know that our work object will also be
-taken care of.
-<P>
-Let's now go to main() and see what we had to change there to use this
-specialization.
-<P>
-<HR WIDTH="100%">
-<P>
-<CENTER>[<A HREF="..">Tutorial Index</A>] [<A HREF="page04.html">Continue
-This Tutorial</A>]</CENTER>
-
-</BODY>
-</HTML>
diff --git a/docs/tutorials/012/page04.html b/docs/tutorials/012/page04.html
deleted file mode 100644
index 34e51c643ee..00000000000
--- a/docs/tutorials/012/page04.html
+++ /dev/null
@@ -1,124 +0,0 @@
-<HTML>
-<HEAD>
- <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
- <META NAME="Author" CONTENT="James CE Johnson">
- <TITLE>ACE Tutorial 012</TITLE>
-</HEAD>
-<BODY TEXT="#000000" BGCOLOR="#FFFFFF" LINK="#000FFF" VLINK="#FF0F0F">
-
-<CENTER><B><FONT SIZE=+2>ACE Tutorial 012</FONT></B></CENTER>
-
-<CENTER><B><FONT SIZE=+2>Passing classes through ACE_Message_Queue</FONT></B></CENTER>
-
-
-<P>
-<HR WIDTH="100%">
-<P>
-Ok, finally we get to main(). Sorry for the diversion but it was
-important to lay some of that groundwork before getting here.
-<P>
-<HR WIDTH="100%">
-<PRE>
-/*
- I want to be sure that our Task object gets destructed correctly, so
- I'll do most of the application 'work' in run_test() instead of
- main()
-*/
-int run_test (int iterations, int threads)
-{
- /*
- Create the Task which is our thread pool for doing work
- */
- Task task;
-
- if (task.open (threads) == -1)
- {
- ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "open"), -1);
- }
-
- /*
- Give the Task a chance to enter it's svc() method. This isn't
- really necessary and you probably wouldn't do it in a real
- application but it makes the output more interesting.
- */
- ACE_OS::sleep (ACE_Time_Value (1));
-
- for (int i = 0; i < iterations; ++i)
- {
- /*
- Construct a Work object that we'll put into the Queue. Give it
- the iteration number so that it can identify itself in the output.
- */
- Work * data = new Work(i);
-
- /*
- Create a block that contains our Work object but also has
- enough room for a text message.
- */
- Message_Block *message = new Message_Block (128, data);
-
- /*
- As before, put a text message into the block.
- */
- ACE_OS::sprintf (message->wr_ptr (), "This is message %d.", i);
- message->wr_ptr (strlen (message->rd_ptr ())+1);
-
- /*
- Add the work to our thread pool
- */
- if (task.putq (message) == -1)
- {
- break;
- }
- }
-
- /*
- Insert a HANGUP message block to tell the thread pool to shut
- itself down.
- */
- Message_Block *message = new Message_Block (0,0);
- message->msg_type (ACE_Message_Block::MB_HANGUP);
- task.putq (message);
-
- /*
- Wait for the all threads of the Task to exit. It is rather rude
- to let the Task go out of scope without doing this first.
- */
- task.wait ();
-
- return (0);
-}
-
-int main (int argc, char *argv[])
-{
- /*
- Give the user a chance to override the default number of
- iterations and pool threads.
- */
- int iterations = argc > 1 ? atoi (argv[1]) : 4;
- int threads = argc > 2 ? atoi (argv[2]) : 2;
-
- /*
- Use the function above to do the actual test. As I said, this
- lets us see the Task go out of scope and destruct before our
- "exiting" message below.
- */
- (void) run_test (iterations, threads);
-
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) Application exiting\n"));
-
- exit (0);
-}
-</PRE>
-<HR WIDTH="100%">
-<P>
-That certainly looks cleaner than the previous approach! If you
-blink, you'll miss the part where the Work object goes into the Queue.
-<P>
-<HR WIDTH="100%">
-<P>
-<CENTER>[<A HREF="..">Tutorial Index</A>] [<A HREF="page05.html">Continue
-This Tutorial</A>]</CENTER>
-
-</BODY>
-</HTML>
diff --git a/docs/tutorials/012/page05.html b/docs/tutorials/012/page05.html
deleted file mode 100644
index 89c3e6f8da0..00000000000
--- a/docs/tutorials/012/page05.html
+++ /dev/null
@@ -1,211 +0,0 @@
-<HTML>
-<HEAD>
- <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
- <META NAME="Author" CONTENT="James CE Johnson">
- <TITLE>ACE Tutorial 012</TITLE>
-</HEAD>
-<BODY TEXT="#000000" BGCOLOR="#FFFFFF" LINK="#000FFF" VLINK="#FF0F0F">
-
-<CENTER><B><FONT SIZE=+2>ACE Tutorial 012</FONT></B></CENTER>
-
-<CENTER><B><FONT SIZE=+2>Passing classes through ACE_Message_Queue</FONT></B></CENTER>
-
-
-<P>
-<HR WIDTH="100%">
-<P>
-The Task is the only object we've not been through yet. I'll go ahead
-and show both the header and cpp on this one page since the header
-isn't very large.
-<P>
-<HR WIDTH="100%">
-<PRE>
-
-/*
- This is our basic thread-pool Task. We have a choice of pool size
- on the open() and the usual svc() and close() methods.
-
- A new addition is the ACE_Barrier object. This will allow the
- synchronization of our svc() methods so that they all start at the
- "same" time. The normal case may allow one thread to start working
- earlier than others. There's no real harm in it but you can get
- better "work by thread" statistics if they start out together.
-*/
-class Task : public ACE_Task < ACE_MT_SYNCH >
-{
-public:
-
- typedef ACE_Task < ACE_MT_SYNCH > inherited;
-
- Task (void);
- ~Task (void);
-
- int open (int threads = 1);
-
- int svc (void);
-
- int close (u_long flags = 0);
-
-protected:
- ACE_Barrier * barrier_;
-};
-</PRE>
-<HR WIDTH="50%">
-<PRE>
-/*
- Boring default constructor. Be sure our barrier_ is initialized in
- case we get destructed before opened.
-*/
-Task::Task (void)
-: barrier_ (0)
-{
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) Task ctor 0x%x\n", (void *) this));
-}
-
-/*
- You'll see in the svc() method that when we get a shutdown request,
- we always putq() it back into our message queue. The last thread in
- the pool will do this also and result in there always being one
- shutdown request left in the queue when we get here. Just to be
- polite, we'll go ahead and get that message and release it.
-
- We also delete the barrier_ object we used to synch the svc()
- methods.
-*/
-Task::~Task (void)
-{
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) Task dtor 0x%x\n", (void *) this));
-
- ACE_Message_Block *message;
- this->getq (message);
- message->release ();
-
- delete barrier_;
-}
-
-/*
- The ACE_Barrier needs to know how many threads it will be working
- for. For that reason, we have to put off it's construction until we
- get here. We then pass the thread count through to our base class'
- activate().
-*/
-int Task::open (int threads)
-{
- barrier_ = new ACE_Barrier (threads);
- return this->activate (THR_NEW_LWP, threads);
-}
-
-/*
- We don't really do anything here but I wanted to provide a message
- in the output.
-*/
-int Task::close (u_long flags)
-{
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) Task close 0x%x\n", (void *) this));
- return inherited::close (flags);
-}
-
-/*
- Now the svc() method where everything interesting happens.
-*/
-int Task::svc (void)
-{
- /*
- All of the threads will block here until the last thread
- arrives. They will all then be free to begin doing work.
- */
- this->barrier_->wait ();
-
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) Task 0x%x starts in thread %u\n", (void *) this, ACE_Thread::self ()));
-
- // Where we getq() the message
- ACE_Message_Block *message;
- // What we really put into the queue is a Message_Block, so we'll
- // cast the 'message' to 'message_block' after getting it. I'm
- // going through some extra steps here just to be explicit
- Message_Block * message_block;
- // The baseclass of the work object we put into the queue. Notice
- // that we can use this and not bother with the Work object at all.
- Unit_Of_Work * unit_of_work;
-
- while (1)
- {
- // Get the message...
- if (this->getq (message) == -1)
- {
- ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "getq"), -1);
- }
-
- // Is it a shutdown request?
- if (message->msg_type () == ACE_Message_Block::MB_HANGUP)
- {
- // Send the shutdown to all of our pool peers
- this->putq (message);
- break;
- }
-
- // Cast the pointer to our specialized Message_Block. We could
- // have done this at the getq() call but I wanted to be explicit
- // about what we're doing here
- message_block = (Message_Block*)message;
-
- /*
- Since we left alone the ACE_Data_Block used by the
- Message_Block we have chosen to use it to send arbitrary data
- as well.
- */
- const char *cp = message_block->rd_ptr ();
- // Don't forget to skip the NULL we inserted
- message_block->rd_ptr (strlen (cp) + 1);
-
- /*
- Get the Unit_Of_Work pointer out of our specialized
- Message_Block. Since the methods of interest are virtual, we
- don't have to know what kind of work we're to do.
- */
- unit_of_work = message_block->data();
-
- /*
- Invoke a couple of method calls on the object we constructed.
- */
- unit_of_work->who_am_i ();
- unit_of_work->what_am_i ();
-
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) Block 0x%x contains (%s)\n", (void *) message, cp));
-
- /*
- Pretend that the work takes a little time to process. This
- prevents one thread from getting all of the action. In a real
- system you wouldn't need to do this since the work really
- would take time to complete.
- */
- ACE_OS::sleep (ACE_Time_Value (0, 5000));
-
- /*
- Release the message block and allow the unit of work to also go
- away.
- */
- message->release ();
- }
-
- return (0);
-}
-</PRE>
-<HR WIDTH="100%">
-<P>
-Like main() this is actually simpler than the previous tutorial. It's
-much cleaner to carry around a pointer to the object we're working
-with than to try copying data.
-<P>
-The only complication is the new ACE_Barrier. It's a pretty simple
-object that makes it easy for you to synch threads in this way. You
-could do some fancy tricks with mutexes, counters & semaphores but why
-bother when the Barrier already exists.
-<P>
-<HR WIDTH="100%">
-<P>
-<CENTER>[<A HREF="..">Tutorial Index</A>] [<A HREF="page06.html">Continue
-This Tutorial</A>]</CENTER>
-
-</BODY>
-</HTML>
diff --git a/docs/tutorials/012/page06.html b/docs/tutorials/012/page06.html
deleted file mode 100644
index f3f858d14c1..00000000000
--- a/docs/tutorials/012/page06.html
+++ /dev/null
@@ -1,33 +0,0 @@
-<HTML>
-<HEAD>
- <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
- <META NAME="Author" CONTENT="James CE Johnson">
- <TITLE>ACE Tutorial 012</TITLE>
-</HEAD>
-<BODY TEXT="#000000" BGCOLOR="#FFFFFF" LINK="#000FFF" VLINK="#FF0F0F">
-
-<CENTER><B><FONT SIZE=+2>ACE Tutorial 012</FONT></B></CENTER>
-
-<CENTER><B><FONT SIZE=+2>Passing classes through ACE_Message_Queue</FONT></B></CENTER>
-
-
-<P>
-<HR WIDTH="100%">
-<P>
-Once again, we come to the end of a tutorial. By creating a simple
-specialization of ACE_Message_Block, we've been able to remove a lot
-of complexity and erorr potential from our previous implementation.
-<UL>
-<LI><A HREF="Makefile">Makefile</A>
-<LI><A HREF="message_queue.cpp">message_queue.cpp</A>
-<LI><A HREF="data.h">data.h</A>
-<LI><A HREF="task.h">task.h</A>
-<LI><A HREF="task.cpp">task.cpp</A>
-</UL>
-<P>
-<HR WIDTH="100%">
-<P>
-<CENTER>[<A HREF="..">Tutorial Index</A>]</CENTER>
-
-</BODY>
-</HTML>
diff --git a/docs/tutorials/012/task.cpp b/docs/tutorials/012/task.cpp
deleted file mode 100644
index 5c7a382db16..00000000000
--- a/docs/tutorials/012/task.cpp
+++ /dev/null
@@ -1,144 +0,0 @@
-
-// $Id$
-
-#include "task.h"
-#include "data.h"
-
-/*
- Boring default constructor. Be sure our barrier_ is initialized in
- case we get destructed before opened.
-*/
-Task::Task (void)
-: barrier_ (0)
-{
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) Task ctor 0x%x\n", (void *) this));
-}
-
-/*
- You'll see in the svc() method that when we get a shutdown request,
- we always putq() it back into our message queue. The last thread in
- the pool will do this also and result in there always being one
- shutdown request left in the queue when we get here. Just to be
- polite, we'll go ahead and get that message and release it.
-
- We also delete the barrier_ object we used to synch the svc()
- methods.
-*/
-Task::~Task (void)
-{
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) Task dtor 0x%x\n", (void *) this));
-
- ACE_Message_Block *message;
- this->getq (message);
- message->release ();
-
- delete barrier_;
-}
-
-/*
- The ACE_Barrier needs to know how many threads it will be working
- for. For that reason, we have to put off it's construction until we
- get here. We then pass the thread count through to our base class'
- activate().
-*/
-int Task::open (int threads)
-{
- barrier_ = new ACE_Barrier (threads);
- return this->activate (THR_NEW_LWP, threads);
-}
-
-/*
- We don't really do anything here but I wanted to provide a message
- in the output.
-*/
-int Task::close (u_long flags)
-{
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) Task close 0x%x\n", (void *) this));
- return inherited::close (flags);
-}
-
-/*
- Now the svc() method where everything interesting happens.
-*/
-int Task::svc (void)
-{
- /*
- All of the threads will block here until the last thread
- arrives. They will all then be free to begin doing work.
- */
- this->barrier_->wait ();
-
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) Task 0x%x starts in thread %u\n", (void *) this, ACE_Thread::self ()));
-
- // Where we getq() the message
- ACE_Message_Block *message;
- // What we really put into the queue is a Message_Block, so we'll
- // cast the 'message' to 'message_block' after getting it. I'm
- // going through some extra steps here just to be explicit
- Message_Block * message_block;
- // The baseclass of the work object we put into the queue. Notice
- // that we can use this and not bother with the Work object at all.
- Unit_Of_Work * unit_of_work;
-
- while (1)
- {
- // Get the message...
- if (this->getq (message) == -1)
- {
- ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "getq"), -1);
- }
-
- // Is it a shutdown request?
- if (message->msg_type () == ACE_Message_Block::MB_HANGUP)
- {
- // Send the shutdown to all of our pool peers
- this->putq (message);
- break;
- }
-
- // Cast the pointer to our specialized Message_Block. We could
- // have done this at the getq() call but I wanted to be explicit
- // about what we're doing here
- message_block = (Message_Block*)message;
-
- /*
- Since we left alone the ACE_Data_Block used by the
- Message_Block we have chosen to use it to send arbitrary data
- as well.
- */
- const char *cp = message_block->rd_ptr ();
- // Don't forget to skip the NULL we inserted
- message_block->rd_ptr (strlen (cp) + 1);
-
- /*
- Get the Unit_Of_Work pointer out of our specialized
- Message_Block. Since the methods of interest are virtual, we
- don't have to know what kind of work we're to do.
- */
- unit_of_work = message_block->data();
-
- /*
- Invoke a couple of method calls on the object we constructed.
- */
- unit_of_work->who_am_i ();
- unit_of_work->what_am_i ();
-
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) Block 0x%x contains (%s)\n", (void *) message, cp));
-
- /*
- Pretend that the work takes a little time to process. This
- prevents one thread from getting all of the action. In a real
- system you wouldn't need to do this since the work really
- would take time to complete.
- */
- ACE_OS::sleep (ACE_Time_Value (0, 5000));
-
- /*
- Release the message block and allow the unit of work to also go
- away.
- */
- message->release ();
- }
-
- return (0);
-}
diff --git a/docs/tutorials/012/task.h b/docs/tutorials/012/task.h
deleted file mode 100644
index 52dcf022b3e..00000000000
--- a/docs/tutorials/012/task.h
+++ /dev/null
@@ -1,38 +0,0 @@
-
-// $Id$
-
-#ifndef TASK_H
-#define TASK_H
-
-#include "ace/Task.h"
-
-/*
- This is our basic thread-pool Task. We have a choice of pool size
- on the open() and the usual svc() and close() methods.
-
- A new addition is the ACE_Barrier object. This will allow the
- synchronization of our svc() methods so that they all start at the
- "same" time. The normal case may allow one thread to start working
- earlier than others. There's no real harm in it but you can get
- better "work by thread" statistics if they start out together.
-*/
-class Task : public ACE_Task < ACE_MT_SYNCH >
-{
-public:
-
- typedef ACE_Task < ACE_MT_SYNCH > inherited;
-
- Task (void);
- ~Task (void);
-
- int open (int threads = 1);
-
- int svc (void);
-
- int close (u_long flags = 0);
-
-protected:
- ACE_Barrier * barrier_;
-};
-
-#endif
diff --git a/docs/tutorials/013/Makefile b/docs/tutorials/013/Makefile
deleted file mode 100644
index 9b6fc0b3633..00000000000
--- a/docs/tutorials/013/Makefile
+++ /dev/null
@@ -1,60 +0,0 @@
-
-# $Id$
-
-#----------------------------------------------------------------------------
-# Local macros
-#----------------------------------------------------------------------------
-
-BIN = message_queue
-
-FILES = task block work mld
-
-BUILD = $(VBIN)
-
-SRC = $(addsuffix .cpp,$(BIN))
-SRC += $(addsuffix .cpp,$(FILES))
-
-HDR = *.h
-
-#----------------------------------------------------------------------------
-# Include macros and targets
-#----------------------------------------------------------------------------
-
-include $(ACE_ROOT)/include/makeinclude/wrapper_macros.GNU
-include $(ACE_ROOT)/include/makeinclude/macros.GNU
-include $(ACE_ROOT)/include/makeinclude/rules.common.GNU
-include $(ACE_ROOT)/include/makeinclude/rules.nonested.GNU
-include $(ACE_ROOT)/include/makeinclude/rules.lib.GNU
-include $(ACE_ROOT)/include/makeinclude/rules.bin.GNU
-include $(ACE_ROOT)/include/makeinclude/rules.local.GNU
-
-#----------------------------------------------------------------------------
-# Local targets
-#----------------------------------------------------------------------------
-
-Indent : #
- for i in $(SRC) $(HDR) ; do \
- indent -npsl -l80 -fca -fc1 -cli0 -cdb -ts2 -bl -bli0 < $$i | \
- sed -e 's/: :/::/g' \
- -e 's/^.*\(public:\)/\1/' \
- -e 's/^.*\(protected:\)/\1/' \
- -e 's/^.*\(private:\)/\1/' \
- -e 's/:\(public\)/ : \1/' \
- -e 's/:\(protected\)/ : \1/' \
- -e 's/:\(private\)/ : \1/' \
- -e 's/ / /g' \
- > $$i~ ;\
- mv $$i~ $$i ;\
- done
-
-Depend : depend
- perl ../007/fix.Makefile
-
-.depend : #
- touch .depend
-
-#----------------------------------------------------------------------------
-# Dependencies
-#----------------------------------------------------------------------------
-
-include .depend
diff --git a/docs/tutorials/013/block.cpp b/docs/tutorials/013/block.cpp
deleted file mode 100644
index 5d997510244..00000000000
--- a/docs/tutorials/013/block.cpp
+++ /dev/null
@@ -1,98 +0,0 @@
-
-// $Id$
-
-#include "block.h"
-
-/*
- Construct a Dat_Block to contain a unit of work. Note the careful
- construction of the baseclass to set the block type and the locking
- strategy.
- */
-Data_Block::Data_Block (Unit_Of_Work * _data)
-: inherited (0, ACE_Message_Block::MB_DATA, 0, 0, new Lock (), 0, 0)
-,data_ (_data)
-{
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) 0x%x Data_Block ctor for 0x%x\n", (void *) this, (void *) data_));
-}
-
-/*
- The Lock object created in the constructor is stored in the baseclass and
- available through the locking_strategy() method. We can cast it's value to
- our Lock object and invoke the destroy() to indicate that we want it to go
- away when the lock is released.
- */
-Data_Block::~Data_Block (void)
-{
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) 0x%x Data_Block dtor for 0x%x\n", (void *) this, (void *) data_));
- ((Lock *) locking_strategy ())->destroy ();
- delete data_;
-}
-
-/*
- Return the data
- */
-Unit_Of_Work *Data_Block::data (void)
-{
- return this->data_;
-}
-
-Data_Block:: Lock::Lock (void)
-:destroy_ (0)
-{
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) 0x%x Lock ctor\n", (void *) this));
-}
-
-Data_Block:: Lock::~Lock (void)
-{
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) 0x%x Lock dtor\n", (void *) this));
-}
-
-/*
- Set our destroy_ flag so that the next lock release will cause us to be
- deleted.
- */
-int Data_Block::Lock::destroy (void)
-{
- ++destroy_;
- return (0);
-}
-
-/*
- Mutexes have acquire() and release() methods. We've overridden the latter
- so that when the object we're protecting goes away, we can make ourselves go
- away after the lock is released.
- */
-int Data_Block::Lock::release (void)
-{
- int rval = inherited::release ();
- if (destroy_)
- {
- delete this;
- }
- return rval;
-}
-
-/*
- Create an baseclass unit of work when we instantiate a hangup message.
- */
-Message_Block::Message_Block (void)
-:inherited (new Data_Block (new Unit_Of_Work ()))
-{
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) 0x%x Message_Block ctor for shutdown\n", (void *) this));
- this->msg_type (MB_HANGUP);
-}
-
-/*
- Store the unit of work in a Data_Block and initialize the baseclass with
- that data.
- */
-Message_Block::Message_Block (Unit_Of_Work * _data)
-:inherited (new Data_Block (_data))
-{
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) 0x%x Message_Block ctor for 0x%x\n", (void *) this, (void *) _data));
-}
-
-Message_Block::~Message_Block (void)
-{
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) 0x%x Message_Block dtor\n", (void *) this));
-}
diff --git a/docs/tutorials/013/block.h b/docs/tutorials/013/block.h
deleted file mode 100644
index 40a31bd1b07..00000000000
--- a/docs/tutorials/013/block.h
+++ /dev/null
@@ -1,84 +0,0 @@
-
-// $Id$
-
-#ifndef BLOCK_H
-#define BLOCK_H
-
-#include "ace/Message_Block.h"
-#include "ace/Synch.h"
-#include "mld.h"
-#include "work.h"
-
-/*
- In this Tutorial, we derive from ACE_Data_Block for our special data. With
- the possiblilty that our Task object may forward the unit of work on to
- another thread pool, we have to make sure that the data object doesn't go
- out of scope unexpectedly. An ACE_Message_Block will be deleted as soon as
- it's release() method is called but the ACE_Data_Blocks it uses are
- reference counted and only delete when the last reference release()es the
- block. We use that trait to simply our object memory management.
- */
-class Data_Block : public ACE_Data_Block
-{
-public:
- typedef ACE_Data_Block inherited;
-
- // Create a data block with a unit of work to be done
- Data_Block (Unit_Of_Work * _data);
-
- ~Data_Block (void);
-
- // Returns the work pointer
- Unit_Of_Work *data (void);
-
-protected:
- Unit_Of_Work * data_;
- MLD; // Our memory leak detector
-
- // The ACE_Data_Block allows us to choose a locking strategy
- // for making the reference counting thread-safe. The
- // ACE_Lock_Adaptor<> template adapts the interface of a
- // number of lock objects so thatthe ACE_Message_Block will
- // have an interface it can use.
- class Lock : public ACE_Lock_Adapter < ACE_Mutex >
- {
-public:
- typedef ACE_Lock_Adapter < ACE_Mutex > inherited;
-
- Lock (void);
- ~Lock (void);
-
- // When the Data_Block is destroyed, the Message_Block is
- // holding a lock with this object. If we were to destroy
- // the Lock with the Data_Block, we would have a
- // segfault. Instead, the Data_Block invokes destroy() to
- // mark the object as un-needed so that when the
- // Message_Block invokes release() to drop the lock, the
- // Lock can delete itself.
- int destroy (void);
- int release (void);
-protected:
- int destroy_;
- MLD;
- };
-};
-
-/*
- This simple derivative of ACE_Message_Block will construct our Data_Block
- object to contain a unit of work.
- */
-class Message_Block : public ACE_Message_Block
-{
-public:
- typedef ACE_Message_Block inherited;
-
- Message_Block (void);
- Message_Block (Unit_Of_Work * _data);
-
- ~Message_Block (void);
-
-protected:
- MLD;
-};
-
-#endif
diff --git a/docs/tutorials/013/message_queue.cpp b/docs/tutorials/013/message_queue.cpp
deleted file mode 100644
index 5128cbbfac4..00000000000
--- a/docs/tutorials/013/message_queue.cpp
+++ /dev/null
@@ -1,88 +0,0 @@
-
-// $Id$
-
-#include "mld.h"
-#include "task.h"
-#include "work.h"
-#include "block.h"
-
-int run_test (int iterations, int threads, int subtasks)
-{
- // Create a task with some subtasks. Each Task is a thread
- // pool of 'threads' size. If a task has a subtask, it will
- // forward the unit of work to the subtask when finished. See
- // task.{h|cpp} for more details.
- Task *task = new Task (subtasks);
-
- if (task->open (threads) == -1)
- {
- ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "open"), -1);
- }
-
- // Give the threads a chance to get ready.
-ACE_OS::sleep (ACE_Time_Value (1));
-
- for (int i = 0; i < iterations; ++i)
- {
- // Create a custom message block that can contain our Work object
- Message_Block *message = new Message_Block (new Work (i));
-
- // Put the "unit of work" into the message queue
- if (task->putq (message) == -1)
- {
- ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "putq"), -1);
- }
- }
-
- // The default constructor of our custom message block will
- // insert a message telling our task to shutdown.
- Message_Block *message = new Message_Block ();
-
- // Put the shutdown request into the thread pool
- if (task->putq (message) == -1)
- {
- ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "putq"), -1);
- }
-
- // Wait for the task to shut down. Any subtasks will also be
- // waited for.
- task->wait ();
-
- // Delete our Task to prevent a memory leak
- delete task;
-
- // Ask our memory leak detector if things are OK
- if (MLD_COUNTER != 0)
- {
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) Memory Leak!\n"));
- }
-
- return (0);
-}
-
-int main (int argc, char *argv[])
-{
- // Number of Work objects to put into the Task pool
- int iterations = argc > 1 ? atoi (argv[1]) : 4;
- // Number of threads for each Task
- int threads = argc > 2 ? atoi (argv[2]) : 2;
- // Number of tasks to chain after the primary task
- int subtasks = argc > 3 ? atoi (argv[3]) : 1;
-
- (void) run_test (iterations, threads, subtasks);
-
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) Application exiting\n"));
-
- exit (0);
-}
-#if defined (ACE_HAS_EXPLICIT_TEMPLATE_INSTANTIATION)
-template class ACE_Guard < ACE_Mutex >;
-template class ACE_Lock_Adapter < ACE_Mutex >;
-template class ACE_Atomic_Op < ACE_Mutex, int >;
-#elif defined (ACE_HAS_TEMPLATE_INSTANTIATION_PRAGMA)
-#pragma instantiate ACE_Guard<ACE_Mutex>;
-#pragma instantiate ACE_Lock_Adapter<ACE_Mutex>;
-#pragma instantiate ACE_Atomic_Op<ACE_Mutex, int>;
-#endif /*
- ACE_HAS_EXPLICIT_TEMPLATE_INSTANTIATION
- */
diff --git a/docs/tutorials/013/mld.cpp b/docs/tutorials/013/mld.cpp
deleted file mode 100644
index 64ffdf1b144..00000000000
--- a/docs/tutorials/013/mld.cpp
+++ /dev/null
@@ -1,23 +0,0 @@
-
-// $Id$
-
-#include "mld.h"
-
-ACE_Atomic_Op < ACE_Mutex, int >mld::counter_ (0);
-
-// Increment the counter when a new mld is created...
-mld::mld (void)
-{
- ++counter_;
-}
-
-// and decrement it when the object is destructed.
-mld::~mld (void)
-{
- --counter_;
-}
-
-int mld::value (void)
-{
- return counter_.value ();
-}
diff --git a/docs/tutorials/013/mld.h b/docs/tutorials/013/mld.h
deleted file mode 100644
index a9ee1de02b4..00000000000
--- a/docs/tutorials/013/mld.h
+++ /dev/null
@@ -1,44 +0,0 @@
-
-// $Id$
-
-#ifndef MLD_H
-#define MLD_H
-
-#include "ace/Synch.h"
-#include "ace/Singleton.h"
-
-/*
- This is a cheap memory leak detector. Each class I want to watch over
- contains an mld object. The mld object's ctor increments a global counter
- while the dtor decrements it. If the counter is non-zero when the program
- is ready to exit then there may be a leak.
- */
-
-class mld
-{
-public:
- mld (void);
- ~mld (void);
-
- static int value (void);
-
-protected:
- static ACE_Atomic_Op < ACE_Mutex, int >counter_;
-};
-
-// ================================================
-
-/*
- Just drop 'MLD' anywhere in your class definition to get cheap memory leak
- detection for your class.
- */
-#define MLD mld mld_
-
-/*
- Use 'MLD_COUNTER' in main() to see if things are OK.
- */
-#define MLD_COUNTER mld::value()
-
-// ================================================
-
-#endif
diff --git a/docs/tutorials/013/page01.html b/docs/tutorials/013/page01.html
deleted file mode 100644
index 217a2f9bf1d..00000000000
--- a/docs/tutorials/013/page01.html
+++ /dev/null
@@ -1,41 +0,0 @@
-<HTML>
-<HEAD>
- <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
- <META NAME="Author" CONTENT="James CE Johnson">
- <TITLE>ACE Tutorial 013</TITLE>
-</HEAD>
-<BODY TEXT="#000000" BGCOLOR="#FFFFFF" LINK="#000FFF" VLINK="#FF0F0F">
-
-<CENTER><B><FONT SIZE=+2>ACE Tutorial 013</FONT></B></CENTER>
-
-<CENTER><B><FONT SIZE=+2>Multiple thread pools</FONT></B></CENTER>
-
-
-<P>
-<HR WIDTH="100%">
-<P>
-My intent with this tutorial was to derive from ACE_Data_Block instead
-of ACE_Message_Block so that we could leverage the reference counting
-nature of that object.
-<P>
-Along the way, I sort of got distracted... What I ended up with is a
-poor excuse for ACE_Stream that implements a simple state machine.
-<P>
-The application is built around a thread pool where the pool's svc()
-method takes work units from the message queue for processing. As
-each unit is taken from the queue, the process() method is invoked to
-do some work. The twist is that after processing the message, we
-enqueue it into another thread pool to do more work. This continues
-through a chain of thread pools until the last where the unit's fini()
-method is called for finishing up any outstanding work.
-<P>
-The chain of thread pools is uni-directional using a singly-linked
-list of Task derivatives. Each pool has the same number of tasks in
-order to keep things simple.
-<P>
-<HR WIDTH="100%">
-<CENTER>[<A HREF="..">Tutorial Index</A>] [<A HREF="page02.html">Continue
-This Tutorial</A>]</CENTER>
-
-</BODY>
-</HTML>
diff --git a/docs/tutorials/013/page02.html b/docs/tutorials/013/page02.html
deleted file mode 100644
index 785b0c86b75..00000000000
--- a/docs/tutorials/013/page02.html
+++ /dev/null
@@ -1,112 +0,0 @@
-<HTML>
-<HEAD>
- <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
- <META NAME="Author" CONTENT="James CE Johnson">
- <TITLE>ACE Tutorial 013</TITLE>
-</HEAD>
-<BODY TEXT="#000000" BGCOLOR="#FFFFFF" LINK="#000FFF" VLINK="#FF0F0F">
-
-<CENTER><B><FONT SIZE=+2>ACE Tutorial 013</FONT></B></CENTER>
-
-<CENTER><B><FONT SIZE=+2>Multiple thread pools</FONT></B></CENTER>
-
-
-<P>
-<HR WIDTH="100%">
-<P>
-We'll go back to our tradition of looking at main() first. The only
-change here from our "normal" thread pool is the ability to specify
-the number of subtasks for the pool. (Each subtask is another thread
-pool in the chain. I suppose I should have named that better...)
-I've still got the custom Message_Block so that, at this level, we
-don't even know about custom Data_Blocks.
-<P>
-<HR WIDTH="100%">
-<PRE>
-#include "mld.h"
-#include "task.h"
-#include "work.h"
-#include "block.h"
-
-int run_test (int iterations, int threads, int subtasks)
-{
- // Create a task with some subtasks. Each Task is a thread
- // pool of 'threads' size. If a task has a subtask, it will
- // forward the unit of work to the subtask when finished. See
- // task.{h|cpp} for more details.
- Task * task = new Task(subtasks);
-
- if (task->open (threads) == -1)
- {
- ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "open"), -1);
- }
-
- // Give the threads a chance to get ready.
- ACE_OS::sleep (ACE_Time_Value (1));
-
- for (int i = 0; i < iterations; ++i)
- {
- // Create a custom message block that can contain our Work object
- Message_Block *message = new Message_Block( new Work(i) );
-
- // Put the "unit of work" into the message queue
- if (task->putq (message) == -1)
- {
- ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "putq"), -1);
- }
- }
-
- // The default constructor of our custom message block will
- // insert a message telling our task to shutdown.
- Message_Block *message = new Message_Block( );
-
- // Put the shutdown request into the thread pool
- if (task->putq (message) == -1)
- {
- ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "putq"), -1);
- }
-
- // Wait for the task to shut down. Any subtasks will also be
- // waited for.
- task->wait ();
-
- // Delete our Task to prevent a memory leak
- delete task;
-
- // Ask our memory leak detector if things are OK
- if( MLD_COUNTER->value() != 0 )
- {
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) Memory Leak!\n"));
- }
-
- return (0);
-}
-
-int main (int argc, char *argv[])
-{
- // Number of Work objects to put into the Task pool
- int iterations = argc > 1 ? atoi (argv[1]) : 4;
- // Number of threads for each Task
- int threads = argc > 2 ? atoi (argv[2]) : 2;
- // Number of tasks to chain after the primary task
- int subtasks = argc > 3 ? atoi(argv[3]) : 1;
-
- (void) run_test (iterations, threads, subtasks);
-
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) Application exiting\n"));
-
- exit (0);
-}
-</PRE>
-<HR WIDTH="100%">
-<P>
-Nothing really surprising here... Just remember that your total
-number of threads is ( ( 1 + subtasks ) * threads ). You probably
-don't want to get too carried away with that!
-<P>
-<HR WIDTH="100%">
-<CENTER>[<A HREF="..">Tutorial Index</A>] [<A HREF="page03.html">Continue
-This Tutorial</A>]</CENTER>
-
-</BODY>
-</HTML>
diff --git a/docs/tutorials/013/page03.html b/docs/tutorials/013/page03.html
deleted file mode 100644
index 6a3fdd798e8..00000000000
--- a/docs/tutorials/013/page03.html
+++ /dev/null
@@ -1,108 +0,0 @@
-<HTML>
-<HEAD>
- <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
- <META NAME="Author" CONTENT="James CE Johnson">
- <TITLE>ACE Tutorial 013</TITLE>
-</HEAD>
-<BODY TEXT="#000000" BGCOLOR="#FFFFFF" LINK="#000FFF" VLINK="#FF0F0F">
-
-<CENTER><B><FONT SIZE=+2>ACE Tutorial 013</FONT></B></CENTER>
-
-<CENTER><B><FONT SIZE=+2>Multiple thread pools</FONT></B></CENTER>
-
-
-<P>
-<HR WIDTH="100%">
-<P>
-I did eventually create that ACE_Data_Block derivative that I wanted.
-My purpose in doing so was to use the reference-counting
-that is provided by ACE_Data_Block and ACE_Message_Block interactions.
- When you're working with an object in a single
-thread, it's generally not so difficult to manage it's lifetime.
-That is, it doesn't tend to go out of scope or get destroyed unless
-you do it on purpose.
-<P>
-On the other hand, if you're passing data between several threads, it
-is easy to loose track of who "owns" the data at any one time. All
-too frequently, data will be deleted by one thread while another is
-still using it. Reference counting can prevent that. The rule of
-thumb is that you increment the reference count of the object when you
-hand it off to a new thread. You then decrement the count when you're
-done with the object and let the object delete itself when there are
-no more references.
-<P>
-To prove that all of that works correctly in the tutorial, I've
-created a cheap Memory Leak Detector object. All mld instances
-reference a thread-safe counter that is incremented when the mld is
-constructed and decremented when destructed. I then insert an mld
-into each of my dynamically created objects. If I get to the end of
-main() and the counter isn't zero then I either didn't delete enough
-or I deleted too many times.
-<P>
-Simple, cheap, effective.
-<P>
-<HR WIDTH="100%">
-<PRE>
-#include "ace/Synch.h"
-#include "ace/Singleton.h"
-
-/*
- This is a cheap memory leak detector. Each class I want to watch
- over contains an mld object. The mld object's ctor increments a
- global counter while the dtor decrements it. If the counter is
- non-zero when the program is ready to exit then there may be a leak.
-*/
-
-class mld
-{
-public:
- mld(void);
- ~mld(void);
-
- static int value(void);
-
-protected:
- static ACE_Atomic_Op<ACE_Mutex,int> counter_;
-};
-
-
-/*
- Just drop 'MLD' anywhere in your class definition to get cheap
- memory leak detection for your class.
- */
-#define MLD mld mld_
-
-/*
- Use 'MLD_COUNTER' in main() to see if things are OK.
-*/
-#define MLD_COUNTER mld::value()
-
-<HR WIDTH="50%">
-<i>In the cpp file we have this:</i>
-
-ACE_Atomic_Op<ACE_Mutex,int> mld::counter_(0);
-
-// Increment the counter when a new mld is created...
-mld::mld(void)
-{
- ++counter_;
-}
-
-// and decrement it when the object is destructed.
-mld::~mld(void)
-{
- --counter_;
-}
-
-int mld::value(void)
-{
- return counter_.value();
-}
-
-</PRE>
-<HR WIDTH="100%">
-<CENTER>[<A HREF="..">Tutorial Index</A>] [<A HREF="page04.html">Continue
-This Tutorial</A>]</CENTER>
-
-</BODY>
-</HTML>
diff --git a/docs/tutorials/013/page04.html b/docs/tutorials/013/page04.html
deleted file mode 100644
index 4d7b714a025..00000000000
--- a/docs/tutorials/013/page04.html
+++ /dev/null
@@ -1,131 +0,0 @@
-<HTML>
-<HEAD>
- <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
- <META NAME="Author" CONTENT="James CE Johnson">
- <TITLE>ACE Tutorial 013</TITLE>
-</HEAD>
-<BODY TEXT="#000000" BGCOLOR="#FFFFFF" LINK="#000FFF" VLINK="#FF0F0F">
-
-<CENTER><B><FONT SIZE=+2>ACE Tutorial 013</FONT></B></CENTER>
-
-<CENTER><B><FONT SIZE=+2>Multiple thread pools</FONT></B></CENTER>
-
-
-<P>
-<HR WIDTH="100%">
-<P>
-Let's look now at the changes to our ACE_Message_Block derivative and
-the new ACE_Data_Block derivative.
-<P>
-The important thing to remember is that the data block (not the
-message block) is reference counted. When you instantiate a new
-ACE_Message_Block, it will create one or more ACE_Data_Block objects
-to contain the data you need. Optionally, you can provide it with a
-pointer to a data block.
-<P>
-When you finish with a message block, you should use the release()
-method to make it go away. Do not ever <em>delete</em> an instance of
-a message block! When you invoke release(), the message block will
-invoke release() on the data block(s) it contains. If the block's
-reference count goes to zero as a result then the block will <em>delete</em>
-itself.
-<P>
-To increment the reference count of a data block, use the
-duplicate() method of the message block (or blocks) to get a new
-message block referencing the same data block. This is very efficient
-since the actual data is not copied.
-<P>
-<HR WIDTH="100%">
-<PRE>
-/*
- In this Tutorial, we derive from ACE_Data_Block for our special
- data. With the possiblilty that our Task object may forward the
- unit of work on to another thread pool, we have to make sure that
- the data object doesn't go out of scope unexpectedly. An
- ACE_Message_Block will be deleted as soon as it's release() method
- is called but the ACE_Data_Blocks it uses are reference counted and
- only delete when the last reference release()es the block. We use
- that trait to simply our object memory management.
- */
-class Data_Block : public ACE_Data_Block
-{
-public:
- typedef ACE_Data_Block inherited;
-
- // Create a data block with a unit of work to be done
- Data_Block( Unit_Of_Work * _data );
-
- ~Data_Block(void);
-
- // Returns the work pointer
- Unit_Of_Work * data(void);
-
-protected:
- Unit_Of_Work * data_;
- MLD; // Our memory leak detector
-
- // The ACE_Data_Block allows us to choose a locking strategy
- // for making the reference counting thread-safe. The
- // ACE_Lock_Adaptor&lt;&gt; template adapts the interface of a
- // number of lock objects so that the ACE_Message_Block will
- // have an interface it can use.
- class Lock : public ACE_Lock_Adapter&lt;ACE_Mutex&gt;
- {
- public:
- typedef ACE_Lock_Adapter&lt;ACE_Mutex&gt; inherited;
-
- Lock(void);
- ~Lock(void);
-
- // When the Data_Block is destroyed, the Message_Block is
- // holding a lock with this object. If we were to destroy
- // the Lock with the Data_Block, we would have a
- // segfault. Instead, the Data_Block invokes destroy() to
- // mark the object as un-needed so that when the
- // Message_Block invokes release() to drop the lock, the
- // Lock can delete itself.
- int destroy(void);
- int release(void);
- protected:
- int destroy_;
- MLD;
- };
-};
-
-/*
- This simple derivative of ACE_Message_Block will construct our
- Data_Block object to contain a unit of work.
- */
-class Message_Block : public ACE_Message_Block
-{
-public:
- typedef ACE_Message_Block inherited;
-
- Message_Block( void );
- Message_Block( Unit_Of_Work * _data );
-
- ~Message_Block( void );
-
-protected:
- MLD;
-};
-</PRE>
-<HR WIDTH="100%">
-<P>
-One of the most difficult parts of this to get right was the Lock
-object. I didn't even have it in the beginning but I soon realized
-that the reference counts were getting weird. A little careful
-reading of the comments and the source informed me that some sort of
-locking is necessary to keep the counter sane. The simplest thing at
-that point was to use the ACE_Lock_Adaptor&lt;&gt; to adapt ACE_Mutex
-appropriately. The next trick was to ensure that the lock object was
-destroyed at the proper time to prevent both memory leaks and core
-dumps. The finaly product may be a little bit intimidating at first
-but it's really quite simple once you understand the motivation.
-<P>
-<HR WIDTH="100%">
-<CENTER>[<A HREF="..">Tutorial Index</A>] [<A HREF="page05.html">Continue
-This Tutorial</A>]</CENTER>
-
-</BODY>
-</HTML>
diff --git a/docs/tutorials/013/page05.html b/docs/tutorials/013/page05.html
deleted file mode 100644
index c258bfcd56a..00000000000
--- a/docs/tutorials/013/page05.html
+++ /dev/null
@@ -1,149 +0,0 @@
-<HTML>
-<HEAD>
- <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
- <META NAME="Author" CONTENT="James CE Johnson">
- <TITLE>ACE Tutorial 013</TITLE>
-</HEAD>
-<BODY TEXT="#000000" BGCOLOR="#FFFFFF" LINK="#000FFF" VLINK="#FF0F0F">
-
-<CENTER><B><FONT SIZE=+2>ACE Tutorial 013</FONT></B></CENTER>
-
-<CENTER><B><FONT SIZE=+2>Multiple thread pools</FONT></B></CENTER>
-
-
-<P>
-<HR WIDTH="100%">
-<P>
-On this page we have the code for the Data_Block and Message_Block
-objects. As you probably suspect from the header on the previous
-page, the complicated part is in the construction and destruction of
-the Data_Block.
-<P>
-<HR WIDTH="100%">
-<PRE>
-#include "block.h"
-
-/*
- Construct a Dat_Block to contain a unit of work. Note the careful
- construction of the baseclass to set the block type and the locking
- strategy.
- <i>Also notice that we don't use the data area of the baseclass at
- all. If we wanted to, we could have taken a second ctor parameter to
- allow us the use of that space.</i>
- */
-Data_Block::Data_Block( Unit_Of_Work * _data )
- : inherited(0,ACE_Message_Block::MB_DATA,0,0,new Lock(),0,0)
- ,data_(_data)
-{
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) 0x%x Data_Block ctor for 0x%x\n", (void *) this, (void*)data_));
-}
-
-/*
- The Lock object created in the constructor is stored in the
- baseclass and available through the locking_strategy() method. We
- can cast it's value to our Lock object and invoke the destroy() to
- indicate that we want it to go away when the lock is released.
- <i>In other tutorials I've gone to quite a bit of trouble to avoid
- the kind of cast you see here. If I had stuck to that form it might
- look something like this:
- ACE_Lock * ls = this->locking_stragety();
- Lock * my_lock = (Lock*)ls;
- my_lock->destroy();</i>
- */
-Data_Block::~Data_Block(void)
-{
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) 0x%x Data_Block dtor for 0x%x\n", (void *) this, (void*)data_));
- ((Lock*)locking_strategy())->destroy();
- delete data_;
-}
-
-/*
- Return the data
-*/
-Unit_Of_Work * Data_Block::data(void)
-{
- return this->data_;
-}
-
-Data_Block::Lock::Lock(void)
- : destroy_(0)
-{
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) 0x%x Lock ctor\n", (void *) this ));
-}
-
-Data_Block::Lock::~Lock(void)
-{
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) 0x%x Lock dtor\n", (void *) this ));
-}
-
-/*
- Set our destroy_ flag so that the next lock release will cause us to
- be deleted.
-*/
-int Data_Block::Lock::destroy(void)
-{
- ++destroy_;
- return(0);
-}
-
-/*
- Mutexes have acquire() and release() methods. We've overridden the
- latter so that when the object we're protecting goes away, we can
- make ourselves go away after the lock is released.
-*/
-int Data_Block::Lock::release(void)
-{
- int rval = inherited::release();
- if( destroy_ )
- {
- delete this;
- }
- return rval;
-}
-
-/*
- Create an baseclass unit of work when we instantiate a hangup message.
-*/
-Message_Block::Message_Block( void )
- : inherited( new Data_Block( new Unit_Of_Work() ) )
-{
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) 0x%x Message_Block ctor for shutdown\n", (void *) this ));
- this->msg_type( MB_HANGUP );
-}
-
-/*
- Store the unit of work in a Data_Block and initialize the baseclass
- with that data.
-*/
-Message_Block::Message_Block( Unit_Of_Work * _data )
- : inherited( new Data_Block(_data) )
-{
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) 0x%x Message_Block ctor for 0x%x\n", (void *) this, (void*)_data));
-}
-
-Message_Block::~Message_Block( void )
-{
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) 0x%x Message_Block dtor\n", (void *) this ));
-}
-</PRE>
-<HR WIDTH="100%">
-<P>
-I hope that wasn't too confusing. The locking strategy can be a bit
-daunting at times. The worst problem is dealing with the fact
-that the lock is held while the object being guarded by the lock is
-being destroyed. But the only object that has a reference to the
-(dynamically created) lock object is the very thing being deleted. We
-would be in a world of hurt if the lock's release() method had not
-been created virtual! By simply overridding that method we can get
-ourselves out of a nasty situation.
-<P>
-The rest of the code is pretty cut and dried. We could have had the
-hangup indicator create a data block with a null unit of work but it's
-more orthgonal for the thread pool if we always have a valid pointer.
-<P>
-<HR WIDTH="100%">
-<CENTER>[<A HREF="..">Tutorial Index</A>] [<A HREF="page06.html">Continue
-This Tutorial</A>]</CENTER>
-
-</BODY>
-</HTML>
diff --git a/docs/tutorials/013/page06.html b/docs/tutorials/013/page06.html
deleted file mode 100644
index 972d5755e19..00000000000
--- a/docs/tutorials/013/page06.html
+++ /dev/null
@@ -1,286 +0,0 @@
-<HTML>
-<HEAD>
- <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
- <META NAME="Author" CONTENT="James CE Johnson">
- <TITLE>ACE Tutorial 013</TITLE>
-</HEAD>
-<BODY TEXT="#000000" BGCOLOR="#FFFFFF" LINK="#000FFF" VLINK="#FF0F0F">
-
-<CENTER><B><FONT SIZE=+2>ACE Tutorial 013</FONT></B></CENTER>
-
-<CENTER><B><FONT SIZE=+2>Multiple thread pools</FONT></B></CENTER>
-
-
-<P>
-<HR WIDTH="100%">
-<P>
-Let's take a look now at the new Task object. This will obviously be
-different from the Tasks we've created before but I think you'll be
-surprised at how relatively simple it actually is.
-<P>
-Remember that the goal of this tutorial was to use the reference
-counting abilities of the ACE_Data_Block. The only way to show that
-effectively is to have a data block passed between different threads.
-A thread pool isn't really going to do that so, instead, our new Task
-can be part of a chain of tasks. In that way, each Task can pass the
-data on to another and satisfy our need for moving the ACE_Data_Block
-around.
-If we've done the reference counting correctly then none of our tasks
-will be trying to work with deleted data and we won't have any memory
-leaks at the end.
-<P>
-There's not much to the header, so I've included it and the cpp file
-on this one page.
-<P>
-<HR WIDTH="100%">
-<PRE>
-
-#include "ace/Task.h"
-#include "mld.h"
-
-/*
- This is much like the Task we've used in the past for implementing a
- thread pool. This time, however, I've made the Task an element in a
- singly-linked list. As the svc() method finishes the process() on a
- unit of work, it will enqueue that unit of work to the next_ Task if
- there is one. If the Task does not have a next_ Task, it will
- invoke the unit of work object's fini() method after invoking process().
- */
-class Task : public ACE_Task < ACE_MT_SYNCH >
-{
-public:
-
- typedef ACE_Task < ACE_MT_SYNCH > inherited;
-
- // Construct ourselves and an optional number of subtasks
- // chained beyond us.
- Task ( int sub_tasks = 0 );
- ~Task (void);
-
- // Open the Task with the proper thread-pool size
- int open (int threads = 1 );
-
- // Take Unit_Of_Work objects from the thread pool and invoke
- // their process() and/or fini() as appropriate.
- int svc (void);
-
- // Shut down the thread pool and it's associated subtasks
- int close (u_long flags = 0);
-
- // Wait for the pool and subtasks to close
- int wait(void);
-
-protected:
- ACE_Barrier * barrier_;
- Task * next_;
- MLD;
-};
-
-<HR WIDTH="50%">
-
-#include "task.h"
-#include "block.h"
-#include "work.h"
-
-/*
- Construct the Task with zero or more subtasks. If subtasks are requested,
- we assign our next_ pointer to the first of those and let it worry about
- any remaining subtasks.
- */
-Task::Task (int sub_tasks)
-: barrier_ (0)
- ,next_ (0)
-{
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) Task ctor 0x%x\n", (void *) this));
- if (sub_tasks)
- {
- next_ = new Task (--sub_tasks);
- }
-}
-
-/*
- Delete our barrier object and any subtasks we may have.
- */
-Task::~Task (void)
-{
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) Task dtor 0x%x\n", (void *) this));
-
- delete barrier_;
- delete next_;
-}
-
-/*
- Open our thread pool with the requested number of threads. If subtasks are
- enabled, they inherit the thread-pool size. Make sure that the subtasks can
- be opened before we open our own threadpool.
- */
-int Task::open (int threads)
-{
- if (next_)
- {
- if (next_->open (threads) == -1)
- {
- return -1;
- }
- }
-
- barrier_ = new ACE_Barrier (threads);
- return this->activate (THR_NEW_LWP, threads);
-}
-
-/*
- Close ourselves and any subtasks. This just prints a message so that we can
- assure ourselves things are cleaned up correctly.
- */
-int Task::close (u_long flags)
-{
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) Task close 0x%x\n", (void *) this));
- if (next_)
- {
- next_->close (flags);
- }
-
- return (0);
-}
-
-/*
- Wait for all of the threads in our pool to exit and then wait for any
- subtasks. When called from the front of the task chain, this won't return
- until all thread pools in the chain have exited.
- */
-int Task::wait (void)
-{
- inherited::wait ();
- if (next_)
- {
- next_->wait ();
- }
- return (0);
-}
-
-/*
- Like the thread-pools before, this is where all of the work is done.
- */
-int Task::svc (void)
-{
- // Wait for all threads to get this far before continuing.
- this->barrier_->wait ();
-
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) Task 0x%x starts in thread %u\n", (void *) this, ACE_Thread::self ()));
-
- // getq() wants an ACE_Message_Block so we'll start out with one
- // of those. We could do some casting (or even auto-casting) to
- // avoid the extra variable but I prefer to be clear about our actions.
- ACE_Message_Block *message;
-
- // What we really put into the queue was our Message_Block.
- // After we get the message from the queue, we'll cast it to this
- // so that we know how to work on it.
- Message_Block *message_block;
-
- // And, of course, our Message_Block contains our Data_Block
- // instead of the typical ACE_Data_Block
- Data_Block *data_block;
-
- // Even though we put Work objects into the queue, we take them
- // out using the baseclass pointer. This allows us to create new
- // derivatives without having to change this svc() method.
- Unit_Of_Work *work;
-
- while (1)
- {
- // Get the ACE_Message_Block
- if (this->getq (message) == -1)
- {
- ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "getq"), -1);
- }
-
- // "Convert" it to our Message_Block
- message_block = (Message_Block *) message;
-
- // Get the ACE_Data_Block and "convert" to Data_Block in one step.
- data_block = (Data_Block *) (message_block->data_block ());
-
- // Get the unit of work from the data block
- work = data_block->data ();
-
- // Show the object's instance value and "type name"
- work->who_am_i ();
- work->what_am_i ();
-
- // If there is a hangup we need to tell our pool-peers as
- // well as any subtasks.
- if (message_block->msg_type () == ACE_Message_Block::MB_HANGUP)
- {
- // duplicate()ing the message block will increment the
- // reference counts on the data blocks. This allows us
- // to safely release() the message block. The rule of
- // thumb is that if you pass a message block to a new
- // owner, duplicate() it. Then you can release() when
- // you're done and not worry about memory leaks.
- if (this->putq (message_block->duplicate ()) == -1)
- {
- ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "putq"), -1);
- }
-
- // If we have a subtask, duplicate() the message block
- // again and pass it to that task's queue
- if (next_ && next_->putq (message_block->duplicate ()) == -1)
- {
- ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "putq"), -1);
- }
-
- // We're now done with our copy of the block, so we can
- // release it. Our peers/subtasks have their own message
- // block to access the shared data blocks.
- message_block->release ();
-
- break;
- }
-
- // If this isn't a hangup/shutdown message then we tell the
- // unit of work to process() for a while.
- work->process ();
-
- if (next_)
- {
- // If we have subtasks, we pass the block on to them. Notice
- // that I don't bother to duplicate() the block since I won't
- // release it in this case. I could have invoked
- // duplicate() in the puq() and then release()
- // afterwards. Either is acceptable.
- if (next_->putq (message_block) == -1)
- ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "putq"), -1);
- }
- else
- {
- // If we don't have subtasks then invoke fini() to tell
- // the unit of work that we won't be invoking process()
- // any more. Then release() the block. This release()
- // would not change if we duplicate()ed in the above conditional
- work->fini ();
- message_block->release ();
- }
-
- // Pretend that the work takes some time...
- ACE_OS::sleep (ACE_Time_Value (0, 250));
- }
-
- return (0);
-}
-</PRE>
-<HR WIDTH="100%">
-<P>
-So you see... it wasn't really that much more complicated. We really
-just have to remember to pass to <i>next_</i> when we finish working
-on the data. If your Unit_Of_Work derivative is going to implement a
-state machine be sure that you also implement a fini() method
-<em>or</em> ensure that your chain of subtasks is large enough for all
-possible states.
-<P>
-<HR WIDTH="100%">
-<CENTER>[<A HREF="..">Tutorial Index</A>] [<A HREF="page07.html">Continue
-This Tutorial</A>]</CENTER>
-
-</BODY>
-</HTML>
diff --git a/docs/tutorials/013/page07.html b/docs/tutorials/013/page07.html
deleted file mode 100644
index f29609074e4..00000000000
--- a/docs/tutorials/013/page07.html
+++ /dev/null
@@ -1,244 +0,0 @@
-<HTML>
-<HEAD>
- <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
- <META NAME="Author" CONTENT="James CE Johnson">
- <TITLE>ACE Tutorial 013</TITLE>
-</HEAD>
-<BODY TEXT="#000000" BGCOLOR="#FFFFFF" LINK="#000FFF" VLINK="#FF0F0F">
-
-<CENTER><B><FONT SIZE=+2>ACE Tutorial 013</FONT></B></CENTER>
-
-<CENTER><B><FONT SIZE=+2>Multiple thread pools</FONT></B></CENTER>
-
-
-<P>
-<HR WIDTH="100%">
-<P>
-I've been trying to justify the chain of tasks by talking about a
-Work object that implements a state machine. The idea is that your
-Work object has to perform a series of discrete steps to complete it's
-function. Traditionally, all of those steps would take place in one
-thread of execution. That thread would probably be one from a Task
-thread pool.
-<P>
-Suppose, however, that some of those steps spend a lot of time waiting
-for disk IO. You could find that all of your thread-pool threads
-are just sitting there waiting for the disk. You might then be
-tempted to increase the thread pool size to get more work through.
-However, if some of the stages are memory intensive, you could run out
-of memory if all of the workers get to that state at the same time.
-<P>
-One solution might be to have different thread pools for each state.
-Each pool could have it's size tuned appropriately for the work that
-would be done there. That's where the chain of Tasks comes in.
- In this tutorial's implementation I've taken the
-easy route and set all of the thread pools to the same size but a more
-realistic solution would be to set each thread pool in the chain to a
-specific size as needed by that state of operation.
-<P>
-There's not much to this header either so I've combined it with the
-cpp file as with task.
-<P>
-<HR WIDTH="100%">
-<PRE>
-#include "ace/Log_Msg.h"
-#include "ace/Synch.h"
-#include "mld.h"
-
-/*
- Our specilized message queue and thread pool will know how to do "work" on
- our Unit_Of_Work baseclass.
- */
-class Unit_Of_Work
-{
-public:
- Unit_Of_Work (void);
-
- virtual ~ Unit_Of_Work (void);
-
- // Display the object instance value
- void who_am_i (void);
-
- // The baseclass can override this to show it's "type name"
- virtual void what_am_i (void);
-
- // This is where you do application level logic. It will be
- // called once for each thread pool it passes through. It
- // would typically implement a state machine and execute a
- // different state on each call.
- virtual int process (void);
-
- // This is called by the last Task in the series (see task.h)
- // in case our process() didn't get through all of it's states.
- virtual int fini (void);
-
-protected:
- ACE_Atomic_Op < ACE_Mutex, int >state_;
- MLD;
-};
-
-/*
- A fairly trivial work derivative that implements an equally trivial state
- machine in process()
- */
-class Work : public Unit_Of_Work
-{
-public:
- Work (void);
-
- Work (int message);
-
- virtual ~ Work (void);
-
- void what_am_i (void);
-
- int process (void);
-
- int fini (void);
-
-protected:
- int message_;
- MLD;
-};
-
-<HR WIDTH="50%">
-
-#include "work.h"
-
-/*
- Initialize the state to zero
- */
-Unit_Of_Work::Unit_Of_Work (void)
-: state_ (0)
-{
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) 0x%x Unit_Of_Work ctor\n", (void *) this));
-}
-
-Unit_Of_Work::~Unit_Of_Work (void)
-{
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) 0x%x Unit_Of_Work dtor\n", (void *) this));
-}
-
-/*
- Display our instance value
- */
-void Unit_Of_Work::who_am_i (void)
-{
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) 0x%x Unit_Of_Work instance\n", (void *) this));
-}
-
-/*
- Dispay our type name
- */
-void Unit_Of_Work::what_am_i (void)
-{
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) 0x%x I am a Unit_Of_Work object\n", (void *) this));
-}
-
-/*
- Return failure. You should always derive from Unit_Of_Work...
- */
-int Unit_Of_Work::process (void)
-{
- return -1;
-}
-
-/*
- ditto
- */
-int Unit_Of_Work::fini (void)
-{
- return -1;
-}
-
-/*
- Default constructor has no "message number"
- */
-Work::Work (void)
-:message_ (-1)
-{
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) 0x%x Work ctor\n", (void *) this));
-}
-
-/*
- The useful constructor remembers which message it is and will tell you if
- you ask.
- */
-Work::Work (int message)
-: message_ (message)
-{
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) 0x%x Work ctor for message %d\n", (void *) this, message_));
-}
-
-Work::~Work (void)
-{
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) 0x%x Work dtor\n", (void *) this));
-}
-
-/*
- This objects type name is different from the baseclass
- */
-void Work::what_am_i (void)
-{
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) 0x%x I am a Work object for message %d\n", (void *) this, message_));
-}
-
-/*
- A very simple state machine that just walks through three stages. If it is
- called more than that, it will tell you not to bother.
- */
-int Work::process (void)
-{
- switch (++state_)
- {
- case 1:
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) 0x%x Stage One\n", (void *) this));
- break;
- case 2:
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) 0x%x Stage Two\n", (void *) this));
- break;
- case 3:
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) 0x%x Stage Three\n", (void *) this));
- break;
- default:
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) 0x%x No work to do in state %d\n",
- (void *) this, state_.value ()));
- break;
- }
- return (0);
-}
-
-/*
- If you don't have enough subtasks in the chain then the state machine won't
- progress to the end. The fini() hook will allow us to recover from that by
- executing the remaining states in the final task of the chain.
- */
-int Work::fini (void)
-{
- while (state_.value () < 3)
- {
- if (this->process () == -1)
- {
- ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "process"), -1);
- }
- }
- return (0);
-}
-
-</PRE>
-
-<HR WIDTH="100%">
-<P>
-And that is that. For a more complex machine that may want to "jump
-states" you would have to set some "state information" (sorry, bad
-choice of terminology again) so that process() could decide what to do
-at each call. You might also modify Task::svc() so that it will
-respect the return value of process() and do something useful with the
-information.
-<P>
-<HR WIDTH="100%">
-<CENTER>[<A HREF="..">Tutorial Index</A>] [<A HREF="page08.html">Continue
-This Tutorial</A>]</CENTER>
-
-</BODY>
-</HTML>
diff --git a/docs/tutorials/013/page08.html b/docs/tutorials/013/page08.html
deleted file mode 100644
index ce8e9158922..00000000000
--- a/docs/tutorials/013/page08.html
+++ /dev/null
@@ -1,44 +0,0 @@
-<HTML>
-<HEAD>
- <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
- <META NAME="Author" CONTENT="James CE Johnson">
- <TITLE>ACE Tutorial 013</TITLE>
-</HEAD>
-<BODY TEXT="#000000" BGCOLOR="#FFFFFF" LINK="#000FFF" VLINK="#FF0F0F">
-
-<CENTER><B><FONT SIZE=+2>ACE Tutorial 013</FONT></B></CENTER>
-
-<CENTER><B><FONT SIZE=+2>Multiple thread pools</FONT></B></CENTER>
-
-
-<P>
-<HR WIDTH="100%">
-<P>
-And that's the end of another tutorial. This one is probably the most
-complicated so far because I've introduced or expanded upon
-a number of different
-concepts. Namely: state machines, reference counting and task
-chaining. I hope I didn't complicate things to the point where the
-lesson got lost in the noise. As always, feel free to drop a note to
-the ACE-Users mailing list if you feel that some of this could use a
-little more explaination.
-
-<P>
-<UL>
-<LI><A HREF="Makefile">Makefile</A>
-<LI><A HREF="block.cpp">block.cpp</A>
-<LI><A HREF="block.h">block.h</A>
-<LI><A HREF="message_queue.cpp">message_queue.cpp</A>
-<LI><A HREF="mld.cpp">mld.cpp</A>
-<LI><A HREF="mld.h">mld.h</A>
-<LI><A HREF="task.cpp">task.cpp</A>
-<LI><A HREF="task.h">task.h</A>
-<LI><A HREF="work.cpp">work.cpp</A>
-<LI><A HREF="work.h">work.h</A>
-</UL>
-<P>
-<HR WIDTH="100%">
-<CENTER>[<A HREF="..">Tutorial Index</A>]</CENTER>
-
-</BODY>
-</HTML>
diff --git a/docs/tutorials/013/task.cpp b/docs/tutorials/013/task.cpp
deleted file mode 100644
index 6ea62ef7de7..00000000000
--- a/docs/tutorials/013/task.cpp
+++ /dev/null
@@ -1,193 +0,0 @@
-
-// $Id$
-
-#include "task.h"
-#include "block.h"
-#include "work.h"
-
-/*
- Construct the Task with zero or more subtasks. If subtasks are requested,
- we assign our next_ pointer to the first of those and let it worry about
- any remaining subtasks.
- */
-Task::Task (int sub_tasks)
-: barrier_ (0)
- ,next_ (0)
-{
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) Task ctor 0x%x\n", (void *) this));
- if (sub_tasks)
- {
- next_ = new Task (--sub_tasks);
- }
-}
-
-/*
- Delete our barrier object and any subtasks we may have.
- */
-Task::~Task (void)
-{
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) Task dtor 0x%x\n", (void *) this));
-
- delete barrier_;
- delete next_;
-}
-
-/*
- Open our thread pool with the requested number of threads. If subtasks are
- enabled, they inherit the thread-pool size. Make sure that the subtasks can
- be opened before we open our own threadpool.
- */
-int Task::open (int threads)
-{
- if (next_)
- {
- if (next_->open (threads) == -1)
- {
- return -1;
- }
- }
-
- barrier_ = new ACE_Barrier (threads);
- return this->activate (THR_NEW_LWP, threads);
-}
-
-/*
- Close ourselves and any subtasks. This just prints a message so that we can
- assure ourselves things are cleaned up correctly.
- */
-int Task::close (u_long flags)
-{
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) Task close 0x%x\n", (void *) this));
- if (next_)
- {
- next_->close (flags);
- }
-
- return (0);
-}
-
-/*
- Wait for all of the threads in our pool to exit and then wait for any
- subtasks. When called from the front of the task chain, this won't return
- until all thread pools in the chain have exited.
- */
-int Task::wait (void)
-{
- inherited::wait ();
- if (next_)
- {
- next_->wait ();
- }
- return (0);
-}
-
-/*
- Like the thread-pools before, this is where all of the work is done.
- */
-int Task::svc (void)
-{
- // Wait for all threads to get this far before continuing.
- this->barrier_->wait ();
-
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) Task 0x%x starts in thread %u\n", (void *) this, ACE_Thread::self ()));
-
- // getq() wants an ACE_Message_Block so we'll start out with one
- // of those. We could do some casting (or even auto-casting) to
- // avoid the extra variable but I prefer to be clear about our actions.
- ACE_Message_Block *message;
-
- // What we really put into the queue was our Message_Block.
- // After we get the message from the queue, we'll cast it to this
- // so that we know how to work on it.
- Message_Block *message_block;
-
- // And, of course, our Message_Block contains our Data_Block
- // instead of the typical ACE_Data_Block
- Data_Block *data_block;
-
- // Even though we put Work objects into the queue, we take them
- // out using the baseclass pointer. This allows us to create new
- // derivatives without having to change this svc() method.
- Unit_Of_Work *work;
-
- while (1)
- {
- // Get the ACE_Message_Block
- if (this->getq (message) == -1)
- {
- ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "getq"), -1);
- }
-
- // "Convert" it to our Message_Block
- message_block = (Message_Block *) message;
-
- // Get the ACE_Data_Block and "convert" to Data_Block in one step.
- data_block = (Data_Block *) (message_block->data_block ());
-
- // Get the unit of work from the data block
- work = data_block->data ();
-
- // Show the object's instance value and "type name"
- work->who_am_i ();
- work->what_am_i ();
-
- // If there is a hangup we need to tell our pool-peers as
- // well as any subtasks.
- if (message_block->msg_type () == ACE_Message_Block::MB_HANGUP)
- {
- // duplicate()ing the message block will increment the
- // reference counts on the data blocks. This allows us
- // to safely release() the message block. The rule of
- // thumb is that if you pass a message block to a new
- // owner, duplicate() it. Then you can release() when
- // you're done and not worry about memory leaks.
- if (this->putq (message_block->duplicate ()) == -1)
- {
- ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "putq"), -1);
- }
-
- // If we have a subtask, duplicate() the message block
- // again and pass it to that task's queue
- if (next_ && next_->putq (message_block->duplicate ()) == -1)
- {
- ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "putq"), -1);
- }
-
- // We're now done with our copy of the block, so we can
- // release it. Our peers/subtasks have their own message
- // block to access the shared data blocks.
- message_block->release ();
-
- break;
- }
-
- // If this isn't a hangup/shutdown message then we tell the
- // unit of work to process() for a while.
- work->process ();
-
- if (next_)
- {
- // If we have subtasks, we pass the block on to them. Notice
- // that I don't bother to duplicate() the block since I won't
- // release it in this case. I could have invoked
- // duplicate() in the puq() and then release()
- // afterwards. Either is acceptable.
- if (next_->putq (message_block) == -1)
- ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "putq"), -1);
- }
- else
- {
- // If we don't have subtasks then invoke fini() to tell
- // the unit of work that we won't be invoking process()
- // any more. Then release() the block. This release()
- // would not change if we duplicate()ed in the above conditional
- work->fini ();
- message_block->release ();
- }
-
- // Pretend that the work takes some time...
- ACE_OS::sleep (ACE_Time_Value (0, 250));
- }
-
- return (0);
-}
diff --git a/docs/tutorials/013/task.h b/docs/tutorials/013/task.h
deleted file mode 100644
index 0c813641169..00000000000
--- a/docs/tutorials/013/task.h
+++ /dev/null
@@ -1,48 +0,0 @@
-
-// $Id$
-
-#ifndef TASK_H
-#define TASK_H
-
-#include "ace/Task.h"
-#include "mld.h"
-
-/*
- This is much like the Task we've used in the past for implementing a thread
- pool. This time, however, I've made the Task an element in a singly-linked
- list. As the svc() method finishes the process() on a unit of work, it
- will enqueue that unit of work to the next_ Task if there is one. If the
- Task does not have a next_ Task, it will invoke the unit of work object's
- fini() method after invoking process().
- */
-class Task : public ACE_Task < ACE_MT_SYNCH >
-{
-public:
-
- typedef ACE_Task < ACE_MT_SYNCH > inherited;
-
- // Construct ourselves and an optional number of subtasks
- // chained beyond us.
- Task (int sub_tasks = 0);
- ~Task (void);
-
- // Open the Task with the proper thread-pool size
- int open (int threads = 1);
-
- // Take Unit_Of_Work objects from the thread pool and invoke
- // their process() and/or fini() as appropriate.
- int svc (void);
-
- // Shut down the thread pool and it's associated subtasks
- int close (u_long flags = 0);
-
- // Wait for the pool and subtasks to close
- int wait (void);
-
-protected:
- ACE_Barrier * barrier_;
- Task *next_;
- MLD;
-};
-
-#endif
diff --git a/docs/tutorials/013/work.cpp b/docs/tutorials/013/work.cpp
deleted file mode 100644
index 332353052a3..00000000000
--- a/docs/tutorials/013/work.cpp
+++ /dev/null
@@ -1,124 +0,0 @@
-
-// $Id$
-
-#include "work.h"
-
-/*
- Initialize the state to zero
- */
-Unit_Of_Work::Unit_Of_Work (void)
-: state_ (0)
-{
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) 0x%x Unit_Of_Work ctor\n", (void *) this));
-}
-
-Unit_Of_Work::~Unit_Of_Work (void)
-{
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) 0x%x Unit_Of_Work dtor\n", (void *) this));
-}
-
-/*
- Display our instance value
- */
-void Unit_Of_Work::who_am_i (void)
-{
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) 0x%x Unit_Of_Work instance\n", (void *) this));
-}
-
-/*
- Dispay our type name
- */
-void Unit_Of_Work::what_am_i (void)
-{
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) 0x%x I am a Unit_Of_Work object\n", (void *) this));
-}
-
-/*
- Return failure. You should always derive from Unit_Of_Work...
- */
-int Unit_Of_Work::process (void)
-{
- return -1;
-}
-
-/*
- ditto
- */
-int Unit_Of_Work::fini (void)
-{
- return -1;
-}
-
-/*
- Default constructor has no "message number"
- */
-Work::Work (void)
-:message_ (-1)
-{
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) 0x%x Work ctor\n", (void *) this));
-}
-
-/*
- The useful constructor remembers which message it is and will tell you if
- you ask.
- */
-Work::Work (int message)
-: message_ (message)
-{
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) 0x%x Work ctor for message %d\n", (void *) this, message_));
-}
-
-Work::~Work (void)
-{
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) 0x%x Work dtor\n", (void *) this));
-}
-
-/*
- This objects type name is different from the baseclass
- */
-void Work::what_am_i (void)
-{
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) 0x%x I am a Work object for message %d\n", (void *) this, message_));
-}
-
-/*
- A very simple state machine that just walks through three stages. If it is
- called more than that, it will tell you not to bother.
- */
-int Work::process (void)
-{
- switch (++state_)
- {
- case 1:
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) 0x%x Stage One\n", (void *) this));
- break;
- case 2:
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) 0x%x Stage Two\n", (void *) this));
- break;
- case 3:
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) 0x%x Stage Three\n", (void *) this));
- break;
- default:
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) 0x%x No work to do in state %d\n",
- (void *) this, state_.value ()));
- break;
- }
- return (0);
-}
-
-/*
- If you don't have enough subtasks in the chain then the state machine won't
- progress to the end. The fini() hook will allow us to recover from that by
- executing the remaining states in the final task of the chain.
- */
-int Work::fini (void)
-{
- while (state_.value () < 3)
- {
- if (this->process () == -1)
- {
- ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "process"), -1);
- }
- }
- return (0);
-}
diff --git a/docs/tutorials/013/work.h b/docs/tutorials/013/work.h
deleted file mode 100644
index 26e10b96266..00000000000
--- a/docs/tutorials/013/work.h
+++ /dev/null
@@ -1,67 +0,0 @@
-
-// $Id$
-
-#ifndef WORK_H
-#define WORK_H
-
-#include "ace/Log_Msg.h"
-#include "ace/Synch.h"
-#include "mld.h"
-
-/*
- Our specilized message queue and thread pool will know how to do "work" on
- our Unit_Of_Work baseclass.
- */
-class Unit_Of_Work
-{
-public:
- Unit_Of_Work (void);
-
- virtual ~ Unit_Of_Work (void);
-
- // Display the object instance value
- void who_am_i (void);
-
- // The baseclass can override this to show it's "type name"
- virtual void what_am_i (void);
-
- // This is where you do application level logic. It will be
- // called once for each thread pool it passes through. It
- // would typically implement a state machine and execute a
- // different state on each call.
- virtual int process (void);
-
- // This is called by the last Task in the series (see task.h)
- // in case our process() didn't get through all of it's states.
- virtual int fini (void);
-
-protected:
- ACE_Atomic_Op < ACE_Mutex, int >state_;
- MLD;
-};
-
-/*
- A fairly trivial work derivative that implements an equally trivial state
- machine in process()
- */
-class Work : public Unit_Of_Work
-{
-public:
- Work (void);
-
- Work (int message);
-
- virtual ~ Work (void);
-
- void what_am_i (void);
-
- int process (void);
-
- int fini (void);
-
-protected:
- int message_;
- MLD;
-};
-
-#endif
diff --git a/docs/tutorials/014/EndTask.h b/docs/tutorials/014/EndTask.h
deleted file mode 100644
index e4ab823f1f9..00000000000
--- a/docs/tutorials/014/EndTask.h
+++ /dev/null
@@ -1,80 +0,0 @@
-
-// $Id$
-
-// EndTask.h
-//
-// Tutorial regarding a way to use ACE_Stream.
-//
-// written by bob mcwhirter (bob@netwrench.com)
-//
-//
-
-#ifndef ENDTASK_H
-#define ENDTASK_H
-
-#include "Task.h"
-
-// When you setup a Stream and push your modules on,
-// there are two additional modules that go unseen
-// by the user.
-//
-// The Stream pushes on a Stream_Head in front of
-// your first module, and a Stream_Tail behind your
-// last module.
-//
-// If your put() a message to the Stream Tail, it
-// assumes you did so in error. This simple EndTask
-// class allows you to push a message to it and just
-// have it safely Go Away.
-//
-// All this Task does is release the Message_Block
-// and return 0. It's a suitable black-hole.
-
-
-class EndTask : public Task
-{
-
-public:
-
- typedef Task inherited;
-
- EndTask(const char *nameOfTask) :
- inherited(nameOfTask, 0) {
-
- // when we get open()'d, it with 0 threads
- // since there is actually no processing to do.
-
- cerr << __LINE__ << " " << __FILE__ << endl;
- };
-
- virtual int open(void *)
- {
- cerr << __LINE__ << " " << __FILE__ << endl;
- return 0;
- }
-
- virtual int open(void)
- {
- cerr << __LINE__ << " " << __FILE__ << endl;
- return 0;
- }
-
- virtual ~EndTask(void) {
- };
-
- virtual int put(ACE_Message_Block *message,
- ACE_Time_Value *timeout) {
-
- cerr << __LINE__ << " " << __FILE__ << endl;
- ACE_UNUSED_ARG(timeout);
-
- // we don't have anything to do, so
- // release() the message.
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) %s EndTask::put() -- releasing Message_Block\n", this->nameOfTask()));
- message->release();
- return 0;
- };
-
-};
-
-#endif // ENDTASK_H
diff --git a/docs/tutorials/014/Makefile b/docs/tutorials/014/Makefile
deleted file mode 100644
index 5a8d8891382..00000000000
--- a/docs/tutorials/014/Makefile
+++ /dev/null
@@ -1,69 +0,0 @@
-
-# $Id$
-
-#----------------------------------------------------------------------------
-# Local macros
-#----------------------------------------------------------------------------
-
-BIN = stream
-
-FILES = Task
-
-BUILD = $(VBIN)
-
-SRC = $(addsuffix .cpp,$(BIN))
-SRC += $(addsuffix .cpp,$(FILES))
-
-HDR = *.h
-
-#----------------------------------------------------------------------------
-# Include macros and targets
-#----------------------------------------------------------------------------
-
-include $(ACE_ROOT)/include/makeinclude/wrapper_macros.GNU
-include $(ACE_ROOT)/include/makeinclude/macros.GNU
-include $(ACE_ROOT)/include/makeinclude/rules.common.GNU
-include $(ACE_ROOT)/include/makeinclude/rules.nonested.GNU
-include $(ACE_ROOT)/include/makeinclude/rules.lib.GNU
-include $(ACE_ROOT)/include/makeinclude/rules.bin.GNU
-include $(ACE_ROOT)/include/makeinclude/rules.local.GNU
-
-#----------------------------------------------------------------------------
-# Local targets
-#----------------------------------------------------------------------------
-
-HTML : #
- ../combine *.html
-
-rename : #
- for i in *.cxx ; do \
- n=`expr "$$i" : "\(.*\).cxx"` ;\
- mv $$i $$n.cpp ;\
- done
-
-Indent : #
- for i in $(SRC) $(HDR) ; do \
- indent -npsl -l80 -fca -fc1 -cli0 -cdb -ts2 -bl -bli0 < $$i | \
- sed -e 's/: :/::/g' \
- -e 's/^.*\(public:\)/\1/' \
- -e 's/^.*\(protected:\)/\1/' \
- -e 's/^.*\(private:\)/\1/' \
- -e 's/:\(public\)/ : \1/' \
- -e 's/:\(protected\)/ : \1/' \
- -e 's/:\(private\)/ : \1/' \
- -e 's/ / /g' \
- > $$i~ ;\
- mv $$i~ $$i ;\
- done
-
-Depend : depend
- perl ../007/fix.Makefile
-
-.depend : #
- touch .depend
-
-#----------------------------------------------------------------------------
-# Dependencies
-#----------------------------------------------------------------------------
-
-include .depend
diff --git a/docs/tutorials/014/Task.cpp b/docs/tutorials/014/Task.cpp
deleted file mode 100644
index 4dc77b6e03b..00000000000
--- a/docs/tutorials/014/Task.cpp
+++ /dev/null
@@ -1,211 +0,0 @@
-
-// $Id$
-
-// Task.cxx
-//
-// Tutorial regarding a way to use ACE_Stream.
-//
-// written by bob mcwhirter (bob@netwrench.com)
-//
-//
-
-#include <ace/Message_Block.h>
-
-#include "Task.h"
-
-Task::Task(const char * nameOfTask,
- int numberOfThreads)
- : d_numberOfThreads(numberOfThreads),
- d_barrier(numberOfThreads)
-{
- // Just initialize our name, number of threads, and barrier.
-
- ACE_OS::strcpy(d_nameOfTask, nameOfTask);
-}
-
-Task::~Task(void)
-{
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) %s Task::~Task() -- once per Task\n", d_nameOfTask));
-}
-
-int Task::open(void *arg)
-{
- ACE_UNUSED_ARG(arg);
-
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) %s Task::open() -- once per Task\n", d_nameOfTask));
-
- // call ACE_Task::activate() to spawn the threads using
- // our Task::svc() as the function to be run.
-
- // FMM -- Frequently Made Mistake --
- //
- // If you specify the flag THR_DETACHED when activating the
- // Task, you will get an assert() violation during close(),
- // since the Task waits for all of its threads to rejoin.
- //
-
- return this->activate(THR_NEW_LWP,
- d_numberOfThreads);
-}
-
-int Task::put(ACE_Message_Block *message,
- ACE_Time_Value *timeout)
-{
- // ACE_Stream uses the put() method of Tasks to send messages.
- // This defaultly does nothing. Here we link our put() method
- // directly to our putq() method, so that Messages put() to us
- // will appear in the Message_Queue that is checked by the
- // service threads.
-
- return this->putq(message, timeout);
-}
-
-int Task::close(u_long flags)
-{
-
- // When the Stream closes the Module, the Module then close()'s the Task
- // and passing a value of (1) as the flag.
-
- // When a service thread exits, it calls close() with a value that is not
- // (1).
-
- // We use this fact to tell the difference between closing a service thread,
- // and closing the main Task itself.
-
- if (flags == 1) {
-
- // The Module has asked to close the main Task.
-
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) %s Task::close() -- flags == 1 -- once per Task\n", d_nameOfTask));
-
- // We create a Message_Block...
-
- ACE_Message_Block *hangupBlock = new ACE_Message_Block();
-
- // And make it of the type MB_HANGUP.
-
- hangupBlock->msg_type(ACE_Message_Block::MB_HANGUP);
-
- // We then send this Block into the Message_Queue to be seen by the
- // service threads.
-
- // Once again we duplicate() the Block as send it off...
-
- if (this->putq(hangupBlock->duplicate()) == -1) {
- ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "Task::close() putq"), -1);
- }
-
- // ..and we're free to release() our copy of it.
-
- hangupBlock->release();
-
- // Now, all we have to do is wait() for the service threads to all
- // exit. This is where using THR_DETACHED in the activate() method
- // will come back to haunt you.
-
- // The Stream waits until this returns before attempting to remove
- // the next Module/Task group in the Stream. This allows for an
- // orderly shutting down of the Stream.
-
- return this->wait();
-
-
- } else {
-
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) %s Task::close() -- flags != 1 -- once per servicing thread\n", d_nameOfTask));
-
- // This is where we can clean up any mess left over by each service thread.
- // In this Task, there is nothing to do.
-
- }
-
- return 0;
-
-}
-
-int Task::svc(void)
-{
-
- // This is the function that our service threads run once they are spawned.
-
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) %s Task::svc() -- once per servicing thread\n", d_nameOfTask));
-
- // First, we wait until all of our peer service threads have arrived
- // at this point also.
-
- d_barrier.wait();
-
- ACE_Message_Block *messageBlock;
-
- while (1) {
-
- // And now we loop almost infinitely.
-
- // getq() will block until a Message_Block is available to be read,
- // or an error occurs.
-
- if ( this->getq(messageBlock, 0) == -1) {
- ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "Task::svc() getq"), -1);
- }
-
- if (messageBlock->msg_type() == ACE_Message_Block::MB_HANGUP) {
-
- // If the Message_Block is of type MB_HANGUP, then we're being asked
- // to shut down nicely.
-
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) %s Task::svc() -- HANGUP block received\n", d_nameOfTask));
-
- // So, we duplicate the Block, and put it back into the Message_Queue,
- // in case there are some more peer service threads still running.
-
- if (this->putq(messageBlock->duplicate()) == -1) {
- ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "Task::svc() putq"), -1);
- }
-
- // We release our copy of the Block.
- messageBlock->release();
-
- // And we break out of the nearly infinitely loop, and
- // head towards close() ourselves.
- break;
- }
-
- // If we're here, then we've received a Message_Block that was
- // not informing us to quit, so we're assuming it's a valid
- // meaningful Block.
-
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) %s Task::svc() -- Normal block received\n", d_nameOfTask));
-
- // We grab the read-pointer from the Block, and display it through a DEBUG statement.
-
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) %s Task::svc() -- %s\n", d_nameOfTask, messageBlock->rd_ptr() ));
-
- // We pretend that this takes to time to process the Block.
- // If you're on a fast machine, you might have to raise this
- // value to actually witness different threads handling
- // blocks for each Task.
-
- ACE_OS::sleep (ACE_Time_Value (0, 250));
-
- // Since we're part of a Stream, we duplicate the Block, and
- // send it on to the next Task.
-
- if (put_next(messageBlock->duplicate()) == -1) {
- ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "Task::svc() put_next"), -1);
- }
-
- // And then we release our copy of it.
-
- messageBlock->release();
-
- }
-
- return 0;
-
-}
-
-
-const char * Task::nameOfTask(void) const
-{
- return d_nameOfTask;
-}
diff --git a/docs/tutorials/014/Task.h b/docs/tutorials/014/Task.h
deleted file mode 100644
index e4797f49892..00000000000
--- a/docs/tutorials/014/Task.h
+++ /dev/null
@@ -1,68 +0,0 @@
-
-// $Id$
-
-// Task.h
-//
-// Tutorial regarding a way to use ACE_Stream.
-//
-// written by bob mcwhirter (bob@netwrench.com)
-//
-//
-
-#ifndef TASK_H
-#define TASK_H
-
-#include <ace/Task.h>
-#include <ace/Synch.h>
-
-// Always typedef when possible.
-
-typedef ACE_Task<ACE_MT_SYNCH> Task_Base;
-
-class Task : public Task_Base
-{
-
-public:
-
- typedef Task_Base inherited;
- // This is just good form.
-
- Task(const char *nameOfTask,
- int numberOfThreads);
- // Initialize our Task with a name,
- // and number of threads to spawn.
-
- virtual ~Task(void);
-
- virtual int open(void *arg);
- // This is provided to prevent compiler complaints
- // about hidden virtual functions.
-
- virtual int close(u_long flags);
- // This closes down the Task and all service threads.
-
- virtual int put(ACE_Message_Block *message,
- ACE_Time_Value *timeout);
- // This is the interface that ACE_Stream uses to
- // communicate with our Task.
-
- virtual int svc(void);
- // This is the actual service loop each of the service
- // threads iterates through.
-
- const char *nameOfTask(void) const;
- // Returns the name of this Task.
-
-private:
-
- int d_numberOfThreads;
- char d_nameOfTask[64];
-
- ACE_Barrier d_barrier;
- // Simple Barrier to make sure all of our service
- // threads have entered their loop before accepting
- // any messages.
-};
-
-
-#endif // TASK_H
diff --git a/docs/tutorials/014/page01.html b/docs/tutorials/014/page01.html
deleted file mode 100644
index ac4a0ea6d65..00000000000
--- a/docs/tutorials/014/page01.html
+++ /dev/null
@@ -1,38 +0,0 @@
-<HTML>
-<HEAD>
- <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
- <META NAME="Author" CONTENT="Bob McWhirter">
- <TITLE>ACE Tutorial 014</TITLE>
-</HEAD>
-<BODY TEXT="#000000" BGCOLOR="#FFFFFF" LINK="#000FFF" VLINK="#FF0F0F">
-
-<CENTER><B><FONT SIZE=+2>ACE Tutorial 014</FONT></B></CENTER>
-
-<CENTER><B><FONT SIZE=+2>ACE_Stream Tutorial, Of Sorts</FONT></B></CENTER>
-
-<P>
-<HR WIDTH="100%">
-
-<p><b>ACE_Stream</b> is handy when you have several <b>ACE_Task</b> objects
-that you would like to link together.
-
-<p>An intermediate class you we will deal with is the <b>ACE_Module</b>.
-
-<p>The basic plan is to wrap your <b>Task</b> into a <b>Module</b>, push
-the <b>Module</b> onto the <b>Stream</b>. Do this for each <b>Task</b>,
- and then inject <b>Message_Block</b>s into the <b>Stream</b>.
-
-<p>Each <b>Task</b> then processes the <b>Message_Block</b>, and forwards
-it on to the next <b>Task</b> in the <b>Stream</b>.
-
-<p>If you are not already familiar with <b>Message_Block</b>s and <b>Message_Queue</b>s,
-I highly suggest that you check out <A HREF="../#MQ">Tutorials 10-13</A>.
-
-<p>Streams can be used for both downstream and upstream movement of messages. Used
-this way mirrors closely the way System V STREAMS work. But you don't have to use them
-bidirectionally. In this tutorial, we only use one direction of the Stream. Down.
-
-<p>This tutorial is contributed by Bob McWhirter (bob@netwrench.com)
-<P>
-<P><HR WIDTH="100%">
-<CENTER>[<A HREF="..">Tutorial Index</A>] [<A HREF="page02.html">Continue This Tutorial</A>]</CENTER>
diff --git a/docs/tutorials/014/page02.html b/docs/tutorials/014/page02.html
deleted file mode 100644
index 9dd05c3a0b5..00000000000
--- a/docs/tutorials/014/page02.html
+++ /dev/null
@@ -1,91 +0,0 @@
-<HTML>
-<HEAD>
- <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
- <META NAME="Author" CONTENT="Bob McWhirter">
- <TITLE>ACE Tutorial 014</TITLE>
-</HEAD>
-<BODY TEXT="#000000" BGCOLOR="#FFFFFF" LINK="#000FFF" VLINK="#FF0F0F">
-
-<CENTER><B><FONT SIZE=+2>ACE Tutorial 014</FONT></B></CENTER>
-
-<CENTER><B><FONT SIZE=+2>ACE_Stream Tutorial, Of Sorts</FONT></B></CENTER>
-
-<P>
-<HR WIDTH="100%">
-<P>
-You find pretty soon that anytime you work with ACE_Task&lt;&gt; you
- have to create a derivative. The Task.h header simply provides
- that derivative with the overrides we'll need in our application.
-<P>
-<HR WIDTH="100%"><PRE>
-
-// $Id$
-
-// Task.h
-//
-// Tutorial regarding a way to use ACE_Stream.
-//
-// written by bob mcwhirter (bob@netwrench.com)
-//
-//
-
-#ifndef TASK_H
-#define TASK_H
-
-#include &lt;ace/Task.h>
-#include &lt;ace/Synch.h>
-
-// Always typedef when possible.
-
-typedef ACE_Task&lt;ACE_MT_SYNCH> Task_Base;
-
-class Task : public Task_Base
-{
-
-public:
-
- typedef Task_Base inherited;
- // This is just good form.
-
- Task(const char *nameOfTask,
- int numberOfThreads);
- // Initialize our Task with a name,
- // and number of threads to spawn.
-
- virtual ~Task(void);
-
- virtual int open(void *arg);
- // This is provided to prevent compiler complaints
- // about hidden virtual functions.
-
- virtual int close(u_long flags);
- // This closes down the Task and all service threads.
-
- virtual int put(ACE_Message_Block *message,
- ACE_Time_Value *timeout);
- // This is the interface that ACE_Stream uses to
- // communicate with our Task.
-
- virtual int svc(void);
- // This is the actual service loop each of the service
- // threads iterates through.
-
- const char *nameOfTask(void) const;
- // Returns the name of this Task.
-
-private:
-
- int d_numberOfThreads;
- char d_nameOfTask[64];
-
- ACE_Barrier d_barrier;
- // Simple Barrier to make sure all of our service
- // threads have entered their loop before accepting
- // any messages.
-};
-
-
-#endif // TASK_H
-</PRE>
-<P><HR WIDTH="100%">
-<CENTER>[<A HREF="..">Tutorial Index</A>] [<A HREF="page03.html">Continue This Tutorial</A>]</CENTER>
diff --git a/docs/tutorials/014/page03.html b/docs/tutorials/014/page03.html
deleted file mode 100644
index a0edf26f328..00000000000
--- a/docs/tutorials/014/page03.html
+++ /dev/null
@@ -1,243 +0,0 @@
-<HTML>
-<HEAD>
- <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
- <META NAME="Author" CONTENT="Bob McWhirter">
- <TITLE>ACE Tutorial 014</TITLE>
-</HEAD>
-<BODY TEXT="#000000" BGCOLOR="#FFFFFF" LINK="#000FFF" VLINK="#FF0F0F">
-
-<CENTER><B><FONT SIZE=+2>ACE Tutorial 014</FONT></B></CENTER>
-
-<CENTER><B><FONT SIZE=+2>ACE_Stream Tutorial, Of Sorts</FONT></B></CENTER>
-
-<P>
-<HR WIDTH="100%">
-<P>
-Before we get to main() let's take a look at the Task implementation.
- While we've overridden several methods, the real work is done in
- the close() and svc() methods.
-<P>
-Notice how close() figures out if it is being called by the shutdown
- of the ACE_Stream or by the exit of svc(). The magic here is
- provided by the <i>flags</i> parameter. By handling the stream
- shutdown in this way, we don't have to do anything strange in
- svc(). We also don't end up with extra hangup messages in the
- queue when the dust all settles down.
-<P>
-Like our other tutorials, svc() looks for a hangup and processes data.
-<P>
-<HR WIDTH="100%"><PRE>
-
-// $Id$
-
-// Task.cxx
-//
-// Tutorial regarding a way to use ACE_Stream.
-//
-// written by bob mcwhirter (bob@netwrench.com)
-//
-//
-
-#include &lt;ace/Message_Block.h>
-
-#include "Task.h"
-
-Task::Task(const char * nameOfTask,
- int numberOfThreads)
- : d_numberOfThreads(numberOfThreads),
- d_barrier(numberOfThreads)
-{
- // Just initialize our name, number of threads, and barrier.
-
- ACE_OS::strcpy(d_nameOfTask, nameOfTask);
-}
-
-Task::~Task(void)
-{
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) %s Task::~Task() -- once per Task\n", d_nameOfTask));
-}
-
-int Task::open(void *arg)
-{
- ACE_UNUSED_ARG(arg);
-
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) %s Task::open() -- once per Task\n", d_nameOfTask));
-
- // call ACE_Task::activate() to spawn the threads using
- // our Task::svc() as the function to be run.
-
- // FMM -- Frequently Made Mistake --
- //
- // If you specify the flag THR_DETACHED when activating the
- // Task, you will get an assert() violation during close(),
- // since the Task waits for all of its threads to rejoin.
- //
-
- return this->activate(THR_NEW_LWP,
- d_numberOfThreads);
-}
-
-int Task::put(ACE_Message_Block *message,
- ACE_Time_Value *timeout)
-{
- // ACE_Stream uses the put() method of Tasks to send messages.
- // This defaultly does nothing. Here we link our put() method
- // directly to our putq() method, so that Messages put() to us
- // will appear in the Message_Queue that is checked by the
- // service threads.
-
- return this->putq(message, timeout);
-}
-
-int Task::close(u_long flags)
-{
-
- // When the Stream closes the Module, the Module then close()'s the Task
- // and passing a value of (1) as the flag.
-
- // When a service thread exits, it calls close() with a value that is not
- // (1).
-
- // We use this fact to tell the difference between closing a service thread,
- // and closing the main Task itself.
-
- if (flags == 1) {
-
- // The Module has asked to close the main Task.
-
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) %s Task::close() -- flags == 1 -- once per Task\n", d_nameOfTask));
-
- // We create a Message_Block...
-
- ACE_Message_Block *hangupBlock = new ACE_Message_Block();
-
- // And make it of the type MB_HANGUP.
-
- hangupBlock->msg_type(ACE_Message_Block::MB_HANGUP);
-
- // We then send this Block into the Message_Queue to be seen by the
- // service threads.
-
- // Once again we duplicate() the Block as send it off...
-
- if (this->putq(hangupBlock->duplicate()) == -1) {
- ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "Task::close() putq"), -1);
- }
-
- // ..and we're free to release() our copy of it.
-
- hangupBlock->release();
-
- // Now, all we have to do is wait() for the service threads to all
- // exit. This is where using THR_DETACHED in the activate() method
- // will come back to haunt you.
-
- // The Stream waits until this returns before attempting to remove
- // the next Module/Task group in the Stream. This allows for an
- // orderly shutting down of the Stream.
-
- return this->wait();
-
-
- } else {
-
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) %s Task::close() -- flags != 1 -- once per servicing thread\n", d_nameOfTask));
-
- // This is where we can clean up any mess left over by each service thread.
- // In this Task, there is nothing to do.
-
- }
-
- return 0;
-
-}
-
-int Task::svc(void)
-{
-
- // This is the function that our service threads run once they are spawned.
-
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) %s Task::svc() -- once per servicing thread\n", d_nameOfTask));
-
- // First, we wait until all of our peer service threads have arrived
- // at this point also.
-
- d_barrier.wait();
-
- ACE_Message_Block *messageBlock;
-
- while (1) {
-
- // And now we loop almost infinitely.
-
- // getq() will block until a Message_Block is available to be read,
- // or an error occurs.
-
- if ( this->getq(messageBlock, 0) == -1) {
- ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "Task::svc() getq"), -1);
- }
-
- if (messageBlock->msg_type() == ACE_Message_Block::MB_HANGUP) {
-
- // If the Message_Block is of type MB_HANGUP, then we're being asked
- // to shut down nicely.
-
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) %s Task::svc() -- HANGUP block received\n", d_nameOfTask));
-
- // So, we duplicate the Block, and put it back into the Message_Queue,
- // in case there are some more peer service threads still running.
-
- if (this->putq(messageBlock->duplicate()) == -1) {
- ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "Task::svc() putq"), -1);
- }
-
- // We release our copy of the Block.
- messageBlock->release();
-
- // And we break out of the nearly infinitely loop, and
- // head towards close() ourselves.
- break;
- }
-
- // If we're here, then we've received a Message_Block that was
- // not informing us to quit, so we're assuming it's a valid
- // meaningful Block.
-
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) %s Task::svc() -- Normal block received\n", d_nameOfTask));
-
- // We grab the read-pointer from the Block, and display it through a DEBUG statement.
-
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) %s Task::svc() -- %s\n", d_nameOfTask, messageBlock->rd_ptr() ));
-
- // We pretend that this takes to time to process the Block.
- // If you're on a fast machine, you might have to raise this
- // value to actually witness different threads handling
- // blocks for each Task.
-
- ACE_OS::sleep (ACE_Time_Value (0, 250));
-
- // Since we're part of a Stream, we duplicate the Block, and
- // send it on to the next Task.
-
- if (put_next(messageBlock->duplicate()) == -1) {
- ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "Task::svc() put_next"), -1);
- }
-
- // And then we release our copy of it.
-
- messageBlock->release();
-
- }
-
- return 0;
-
-}
-
-
-const char * Task::nameOfTask(void) const
-{
- return d_nameOfTask;
-}
-</PRE>
-<P><HR WIDTH="100%">
-<CENTER>[<A HREF="..">Tutorial Index</A>] [<A HREF="page04.html">Continue This Tutorial</A>]</CENTER>
diff --git a/docs/tutorials/014/page04.html b/docs/tutorials/014/page04.html
deleted file mode 100644
index c173178dbc2..00000000000
--- a/docs/tutorials/014/page04.html
+++ /dev/null
@@ -1,108 +0,0 @@
-<HTML>
-<HEAD>
- <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
- <META NAME="Author" CONTENT="Bob McWhirter">
- <TITLE>ACE Tutorial 014</TITLE>
-</HEAD>
-<BODY TEXT="#000000" BGCOLOR="#FFFFFF" LINK="#000FFF" VLINK="#FF0F0F">
-
-<CENTER><B><FONT SIZE=+2>ACE Tutorial 014</FONT></B></CENTER>
-
-<CENTER><B><FONT SIZE=+2>ACE_Stream Tutorial, Of Sorts</FONT></B></CENTER>
-
-<P>
-<HR WIDTH="100%">
-<P>
-As stated in the comments below, the default action of the task at the
- stream tail is to treat any received data as an error. In our
- implementation it will often happen that data gets through to
- the tail. How, then, do we handle this without creating an
- error condition? Simple: Create a custom Task for use as the
- stream tail that doesn't consider it an error to receive data.
-<P>
-Read on...
-<P>
-<HR WIDTH="100%"><PRE>
-
-// $Id$
-
-// EndTask.h
-//
-// Tutorial regarding a way to use ACE_Stream.
-//
-// written by bob mcwhirter (bob@netwrench.com)
-//
-//
-
-#ifndef ENDTASK_H
-#define ENDTASK_H
-
-#include "Task.h"
-
-// When you setup a Stream and push your modules on,
-// there are two additional modules that go unseen
-// by the user.
-//
-// The Stream pushes on a Stream_Head in front of
-// your first module, and a Stream_Tail behind your
-// last module.
-//
-// If your put() a message to the Stream Tail, it
-// assumes you did so in error. This simple EndTask
-// class allows you to push a message to it and just
-// have it safely Go Away.
-//
-// All this Task does is release the Message_Block
-// and return 0. It's a suitable black-hole.
-
-
-class EndTask : public Task
-{
-
-public:
-
- typedef Task inherited;
-
- EndTask(const char *nameOfTask) :
- inherited(nameOfTask, 0) {
-
- // when we get open()'d, it with 0 threads
- // since there is actually no processing to do.
-
- cerr &lt;&lt; __LINE__ &lt;&lt; " " &lt;&lt; __FILE__ &lt;&lt; endl;
- };
-
- virtual int open(void *)
- {
- cerr &lt;&lt; __LINE__ &lt;&lt; " " &lt;&lt; __FILE__ &lt;&lt; endl;
- return 0;
- }
-
- virtual int open(void)
- {
- cerr &lt;&lt; __LINE__ &lt;&lt; " " &lt;&lt; __FILE__ &lt;&lt; endl;
- return 0;
- }
-
- virtual ~EndTask(void) {
- };
-
- virtual int put(ACE_Message_Block *message,
- ACE_Time_Value *timeout) {
-
- cerr &lt;&lt; __LINE__ &lt;&lt; " " &lt;&lt; __FILE__ &lt;&lt; endl;
- ACE_UNUSED_ARG(timeout);
-
- // we don't have anything to do, so
- // release() the message.
- ACE_DEBUG ((LM_DEBUG, "(%P|%t) %s EndTask::put() -- releasing Message_Block\n", this->nameOfTask()));
- message->release();
- return 0;
- };
-
-};
-
-#endif // ENDTASK_H
-</PRE>
-<P><HR WIDTH="100%">
-<CENTER>[<A HREF="..">Tutorial Index</A>] [<A HREF="page05.html">Continue This Tutorial</A>]</CENTER>
diff --git a/docs/tutorials/014/page05.html b/docs/tutorials/014/page05.html
deleted file mode 100644
index c654dd69a83..00000000000
--- a/docs/tutorials/014/page05.html
+++ /dev/null
@@ -1,215 +0,0 @@
-<HTML>
-<HEAD>
- <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
- <META NAME="Author" CONTENT="Bob McWhirter">
- <TITLE>ACE Tutorial 014</TITLE>
-</HEAD>
-<BODY TEXT="#000000" BGCOLOR="#FFFFFF" LINK="#000FFF" VLINK="#FF0F0F">
-
-<CENTER><B><FONT SIZE=+2>ACE Tutorial 014</FONT></B></CENTER>
-
-<CENTER><B><FONT SIZE=+2>ACE_Stream Tutorial, Of Sorts</FONT></B></CENTER>
-
-<P>
-<HR WIDTH="100%">
-<P>
-Now we come to main(). In the previous task-chain tutorial
- every thread pool had to have the same number of threads. This
- time around, we leverage the construction method of ACE_Stream
- and ACE_Module to customize the thread-pool size in each
- ACE_Task of the stream.
-<P>
-Remember EndTask from the previous page? We create one here and push
- it into the stream to take care of cleaning up the messages.
- Technically, we could have replaced the default Tail task
- created by the ACE framework but it seems to make more sense to
- just push our "tail" onto the stream like the other tasks. The
- caveat to this method is that you must be sure you don't push()
- any other Modules behind the EndTask!
-<P>
-Once the stream of modules containing tasks is all setup then we can
- put() some data into the stream for processing. The clever use
- of Task::close() makes shutting downt the stream easier than
- ever. No messing with hangup messages at the application level,
- just close() when you're done! What could be simpler?
-<P>
-<HR WIDTH="100%">
-<PRE>
-
-// $Id$
-
-// stream.cxx
-//
-// Tutorial regarding a way to use ACE_Stream.
-//
-// written by bob mcwhirter (bob@netwrench.com)
-//
-//
-
-#include "Task.h"
-#include "EndTask.h"
-// This is our specialized ACE_Task.
-
-#include &lt;ace/Module.h>
-#include &lt;ace/Stream.h>
-// These are the neccessary ACE headers.
-
-
-typedef ACE_Module&lt;ACE_MT_SYNCH> Module;
-typedef ACE_Stream&lt;ACE_MT_SYNCH> Stream;
-// Just to avoid a lot of typing, typedefs
-// are generally a good idea.
-
-int main(int argc, char *argv[])
-{
- cerr &lt;&lt; __LINE__ &lt;&lt; endl;
-
- int numberOfMessages = argc > 1 ? ACE_OS::atoi(argv[1]) : 3;
- // unless otherwise specified, just send three messages
- // down the stream.
-
- Stream theStream;
- // the ACE_Stream itself.
-
- cerr &lt;&lt; __LINE__ &lt;&lt; endl;
-
- // Now, we instantiate 4 different Tasks. These do not
- // need to be all the same class, but they do need to
- // all derrive from the same flavor of ACE_Task.
- //
- // Also, we instantiate a fifth end-cap Task to clean
- // up Message_Blocks as they reach the end.
-
- Task *taskOne;
- Task *taskTwo;
- Task *taskThree;
- Task *taskFour;
- Task *taskEnd;
-
- // Out Task's take two arguments: a name, and the number
- // of threads to dedicate to the task.
-
- taskOne = new Task("Task No. 1", 1);
- taskTwo = new Task("Task No. 2", 3);
- taskThree = new Task("Task No. 3", 7);
- taskFour = new Task("Task No. 4", 1);
-
- // Our EndTask only takes 1 argument, as it actually
- // doesn't spawn any threads for processing.
-
- taskEnd = new EndTask("End Task");
-
- Module *moduleOne;
- Module *moduleTwo;
- Module *moduleThree;
- Module *moduleFour;
- Module *moduleEnd;
-
- // ACE_Stream accepts ACE_Modules, which are simply a pair of
- // ACE_Tasks. One is dedicated for writing, while the other
- // is dedicated to reading. Think of the writing side as
- // downstream, and the reading side as upstream.
- //
- // We're only working with a unidirection Stream today,
- // so we'll only actually install a Task into the write
- // side of the module, effectively downstream.
-
- cerr &lt;&lt; __LINE__ &lt;&lt; endl;
- moduleOne = new Module("Module No. 1", taskOne);
- moduleTwo = new Module("Module No. 2", taskTwo);
- moduleThree = new Module("Module No. 3", taskThree);
- moduleFour = new Module("Module No. 4", taskFour);
- moduleEnd = new Module("Module End", taskEnd);
-
- cerr &lt;&lt; __LINE__ &lt;&lt; endl;
- // Now we push the Modules onto the Stream.
- // Pushing adds the module to the head, or
- // otherwise prepends it to whatever modules
- // are already installed.
-
- // So, you need to push() the modules on -backwards-
- // from our viewpoint.
-
- if (theStream.push(moduleEnd) == -1) {
- ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "push"), -1);
- }
-
- cerr &lt;&lt; __LINE__ &lt;&lt; endl;
- if (theStream.push(moduleFour) == -1) {
- ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "push"), -1);
- }
-
- // As we push a Module onto the Stream, it gets opened.
- // When a Module open()s, it opens the Tasks that it contains.
- //
- // Since we cannot provide an argument to this embedded
- // call to open(), we supplied specified the number of
- // threads in the constructor of our Tasks.
-
- if (theStream.push(moduleThree) == -1) {
- ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "push"), -1);
- }
-
- if (theStream.push(moduleTwo) == -1) {
- ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "push"), -1);
- }
-
- if (theStream.push(moduleOne) == -1) {
- ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "push"), -1);
- }
-
- cerr &lt;&lt; __LINE__ &lt;&lt; endl;
- // Now that the Modules are open, the Tasks threads should
- // be launching and entering their svc() loop, so we send
- // some messages down the Stream.
-
- int sent = 1;
-
- ACE_Message_Block *message;
-
- while (sent &lt;= numberOfMessages) {
-
- // First, create ourselves a Message_Block.
- // see Tutorials 10-13 for more information
- // about Message_Blocks and Message_Queues.
-
- message = new ACE_Message_Block(128);
-
- // Now, we grab the write-pointer from the Block,
- // and sprintf() our text into it.
-
- ACE_OS::sprintf(message->wr_ptr(), "Message No. %d", sent);
-
- // All we have to do now is drop the Message_Block
- // into the Stream.
-
- // It is always a good idea to duplicate() a Message_Block
- // when you put it into any Message_Queue, as then
- // you can always be allowed to release() your copy
- // without worry.
-
- if (theStream.put(message->duplicate(), 0) == -1) {
- ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "put"), -1);
- }
-
- message->release();
- ++sent;
- }
-
- // Now that we've sent our Message_Blocks, close down
- // the Stream.
- //
- // The Stream will automagically delete the Modules and
- // the contained Tasks. We don't have to do that.
- //
- // This call will block (due to the way we've written our
- // Task class) until all Message_Blocks have cleared the
- // entire Stream, and all associated threads have exited.
-
- theStream.close();
-
- return 0;
-}
-</PRE>
-<P><HR WIDTH="100%">
-<CENTER>[<A HREF="..">Tutorial Index</A>] [<A HREF="page06.html">Continue This Tutorial</A>]</CENTER>
diff --git a/docs/tutorials/014/page06.html b/docs/tutorials/014/page06.html
deleted file mode 100644
index 01e5fef889c..00000000000
--- a/docs/tutorials/014/page06.html
+++ /dev/null
@@ -1,28 +0,0 @@
-<HTML>
-<HEAD>
- <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
- <META NAME="Author" CONTENT="Bob McWhirter">
- <TITLE>ACE Tutorial 014</TITLE>
-</HEAD>
-<BODY TEXT="#000000" BGCOLOR="#FFFFFF" LINK="#000FFF" VLINK="#FF0F0F">
-
-<CENTER><B><FONT SIZE=+2>ACE Tutorial 014</FONT></B></CENTER>
-
-<CENTER><B><FONT SIZE=+2>ACE_Stream Tutorial, Of Sorts</FONT></B></CENTER>
-
-<P>
-<HR WIDTH="100%">
-
-Ok, so that's the Stream tutorial. As you can see, it's much simpler
- than the task-chain developed last time but at the same time it
- is also much more extensible.
-
-<UL>
-<LI><A HREF="Makefile">Makefile</A>
-<LI><A HREF="Task.h">Task.h</A>
-<LI><A HREF="Task.cpp">Task.cpp</A>
-<LI><A HREF="EndTask.h">EndTask.h</A>
-<LI><A HREF="stream.cpp">stream.cpp</A>
-</UL>
-<P><HR WIDTH="100%">
-<CENTER>[<A HREF="..">Tutorial Index</A>] </CENTER>
diff --git a/docs/tutorials/014/stream.cpp b/docs/tutorials/014/stream.cpp
deleted file mode 100644
index 4925bd5cf10..00000000000
--- a/docs/tutorials/014/stream.cpp
+++ /dev/null
@@ -1,175 +0,0 @@
-
-// $Id$
-
-// stream.cxx
-//
-// Tutorial regarding a way to use ACE_Stream.
-//
-// written by bob mcwhirter (bob@netwrench.com)
-//
-//
-
-#include "Task.h"
-#include "EndTask.h"
-// This is our specialized ACE_Task.
-
-#include <ace/Module.h>
-#include <ace/Stream.h>
-// These are the neccessary ACE headers.
-
-
-typedef ACE_Module<ACE_MT_SYNCH> Module;
-typedef ACE_Stream<ACE_MT_SYNCH> Stream;
-// Just to avoid a lot of typing, typedefs
-// are generally a good idea.
-
-int main(int argc, char *argv[])
-{
- cerr << __LINE__ << endl;
-
- int numberOfMessages = argc > 1 ? ACE_OS::atoi(argv[1]) : 3;
- // unless otherwise specified, just send three messages
- // down the stream.
-
- Stream theStream;
- // the ACE_Stream itself.
-
- cerr << __LINE__ << endl;
-
- // Now, we instantiate 4 different Tasks. These do not
- // need to be all the same class, but they do need to
- // all derrive from the same flavor of ACE_Task.
- //
- // Also, we instantiate a fifth end-cap Task to clean
- // up Message_Blocks as they reach the end.
-
- Task *taskOne;
- Task *taskTwo;
- Task *taskThree;
- Task *taskFour;
- Task *taskEnd;
-
- // Out Task's take two arguments: a name, and the number
- // of threads to dedicate to the task.
-
- taskOne = new Task("Task No. 1", 1);
- taskTwo = new Task("Task No. 2", 3);
- taskThree = new Task("Task No. 3", 7);
- taskFour = new Task("Task No. 4", 1);
-
- // Our EndTask only takes 1 argument, as it actually
- // doesn't spawn any threads for processing.
-
- taskEnd = new EndTask("End Task");
-
- Module *moduleOne;
- Module *moduleTwo;
- Module *moduleThree;
- Module *moduleFour;
- Module *moduleEnd;
-
- // ACE_Stream accepts ACE_Modules, which are simply a pair of
- // ACE_Tasks. One is dedicated for writing, while the other
- // is dedicated to reading. Think of the writing side as
- // downstream, and the reading side as upstream.
- //
- // We're only working with a unidirection Stream today,
- // so we'll only actually install a Task into the write
- // side of the module, effectively downstream.
-
- cerr << __LINE__ << endl;
- moduleOne = new Module("Module No. 1", taskOne);
- moduleTwo = new Module("Module No. 2", taskTwo);
- moduleThree = new Module("Module No. 3", taskThree);
- moduleFour = new Module("Module No. 4", taskFour);
- moduleEnd = new Module("Module End", taskEnd);
-
- cerr << __LINE__ << endl;
- // Now we push the Modules onto the Stream.
- // Pushing adds the module to the head, or
- // otherwise prepends it to whatever modules
- // are already installed.
-
- // So, you need to push() the modules on -backwards-
- // from our viewpoint.
-
- if (theStream.push(moduleEnd) == -1) {
- ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "push"), -1);
- }
-
- cerr << __LINE__ << endl;
- if (theStream.push(moduleFour) == -1) {
- ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "push"), -1);
- }
-
- // As we push a Module onto the Stream, it gets opened.
- // When a Module open()s, it opens the Tasks that it contains.
- //
- // Since we cannot provide an argument to this embedded
- // call to open(), we supplied specified the number of
- // threads in the constructor of our Tasks.
-
- if (theStream.push(moduleThree) == -1) {
- ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "push"), -1);
- }
-
- if (theStream.push(moduleTwo) == -1) {
- ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "push"), -1);
- }
-
- if (theStream.push(moduleOne) == -1) {
- ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "push"), -1);
- }
-
- cerr << __LINE__ << endl;
- // Now that the Modules are open, the Tasks threads should
- // be launching and entering their svc() loop, so we send
- // some messages down the Stream.
-
- int sent = 1;
-
- ACE_Message_Block *message;
-
- while (sent <= numberOfMessages) {
-
- // First, create ourselves a Message_Block.
- // see Tutorials 10-13 for more information
- // about Message_Blocks and Message_Queues.
-
- message = new ACE_Message_Block(128);
-
- // Now, we grab the write-pointer from the Block,
- // and sprintf() our text into it.
-
- ACE_OS::sprintf(message->wr_ptr(), "Message No. %d", sent);
-
- // All we have to do now is drop the Message_Block
- // into the Stream.
-
- // It is always a good idea to duplicate() a Message_Block
- // when you put it into any Message_Queue, as then
- // you can always be allowed to release() your copy
- // without worry.
-
- if (theStream.put(message->duplicate(), 0) == -1) {
- ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "put"), -1);
- }
-
- message->release();
- ++sent;
- }
-
- // Now that we've sent our Message_Blocks, close down
- // the Stream.
- //
- // The Stream will automagically delete the Modules and
- // the contained Tasks. We don't have to do that.
- //
- // This call will block (due to the way we've written our
- // Task class) until all Message_Blocks have cleared the
- // entire Stream, and all associated threads have exited.
-
- theStream.close();
-
- return 0;
-}
diff --git a/docs/tutorials/index.html b/docs/tutorials/index.html
deleted file mode 100644
index 1ba3fbcc63a..00000000000
--- a/docs/tutorials/index.html
+++ /dev/null
@@ -1,106 +0,0 @@
-<HTML>
-<HEAD>
- <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
- <META NAME="GENERATOR" CONTENT="Mozilla/4.04 [en] (X11; I; Linux 2.0.32 i486) [Netscape]">
- <META NAME="Author" CONTENT="James CE Johnson">
- <TITLE>Online ACE Tutorials</TITLE>
-</HEAD>
-<BODY TEXT="#000000" BGCOLOR="#FFFFFF" LINK="#000FFF" VLINK="#FF0F0F">
-
-<HR>
-<H3>
-Online ACE Tutorials</H3>
-
-The following online tutorials are designed to help get you started
-with ACE. The original audience for these tutorials was the <A
-HREF="http://www.lads.com">Automated Design Systems</A> (ADS) IPC
-team, lead by <A HREF="mailto:jcej@lads.com">James Johnson</A>. Since
-then, the scope has been changed to include anyone who wants to learn
-about the ACE framework. Hopefully, even experienced ACE programmers
-will find something new here. With a framework as encompassing as ACE,
-it is easy to become an expert in one area and know little or nothing
-about others. <P>
-
-<FONT size=-1>Before you try compiling Tutorial 2 (and beyond) you
-might want to read these comments about <A HREF="templates.html">C++
-templates</A></font> <P>
-
-<P><HR WIDTH="50%" align=left><P>
-<H4>
-Your basic Client/Server hookup</H4>
-
-<OL>
-<LI>
-<A HREF="001/page01.html">A
-Simple Server</A></LI>
-
-<LI>
-<A HREF="002/page01.html">A
-Simpler Server</A></LI>
-
-<LI>
-<A HREF="003/page01.html">Finally,
-a Client</A></LI>
-
-<LI>
-<A HREF="004/page01.html">A
-much <I>cooler</I> client</A></LI>
-</OL>
-
-<P><HR WIDTH="50%" align=left><P>
-<H4>
-A word about concurrency</H4>
-
-<OL>
-<LI>
-<A HREF="005/page01.html">No
-threads, nothing fancy, just do the work!</A></LI>
-
-<LI>
-<A HREF="006/page01.html">I'd
-like to dedicate... a thread to each connection.</A></LI>
-
-<LI>
-<A HREF="007/page01.html">Let's
-pool our resources:&nbsp; a fixed-size pool of threads.</A></LI>
-</OL>
-
-<P><HR WIDTH="50%" align=left><P>
-<H4>
-Finding servers on your network</H4>
-
-<OL>
-<LI>
-<A HREF="008/page01.html">Calling
-all servers!</A></LI>
-
-<LI>
-<A HREF="009/page01.html">Discriminating tastes...</A></LI>
-</OL>
-
-<P><HR WIDTH="50%" align=left><P>
-
-<H4>
-A word about ACE_Message_Queue</H4>
-
-<OL>
-<LI>
-<A HREF="010/page01.html">Puttin' data</A></LI>
-<LI>
-<A HREF="011/page01.html">What about non-trivial data?</A></LI>
-<LI>
-<A HREF="012/page01.html">Puttin' pointers</A></LI>
-<LI>
-<A HREF="013/page01.html">Task chains and state machines</A></LI>
-</OL>
-<HR>
-
-<P>Back to the <A
-HREF="http://www.cs.wustl.edu/~schmidt/ACE_wrappers/docs/ACE-tutorials.html">ACE
-tutorials</A> page.
-
-<P>
-<!--#include virtual="/~schmidt/cgi-sig.html" -->
-</BODY>
-</HTML>
-
diff --git a/docs/tutorials/linify b/docs/tutorials/linify
deleted file mode 100755
index f44747f5269..00000000000
--- a/docs/tutorials/linify
+++ /dev/null
@@ -1,52 +0,0 @@
-#!/usr/local/bin/perl
-
-while( $#ARGV > -1 ) {
-
- print "$ARGV[0]\n";
-
- $source = "$ARGV[0]";
-
- if( $source =~ /~$/ ) {
- $dest = "$`";
- } else {
- rename("$source","$source"."~") || die "Cannot rename ($source)";
- $dest = "$source";
- $source .= "~";
- }
-
- open(INPUT,"<$source") || die "Cannot open ($source)";
- open(OUTPUT,">$dest") || die "Cannot open ($dest)";
-
- $n = 1;
-
- $prestrip = 0;
- while( <INPUT> ) {
- chomp;
-
- if( ! $prestrip && /^[0-9]+\.\t/ ) {
- $prestrip = 1;
- $_ = $';
- } elsif( $prestrip ) {
- if( /^[0-9]+\.\t/ ) {
- $_ = $';
- } else {
- s/^\t//;
- }
- }
-
- if( /^\s*$/ || /^\s*({|})\s*;?\s*$/ || /^\s*\/\//
- || /^\s*private\s*:/ || /^\s*protected\s*:/ || /^\s*public\s*:/
- || /^\s*}?\s*else\s*{?\s*:/
- ) {
- print OUTPUT "\t$_\n";
- } else {
- print OUTPUT "$n.\t$_\n";
- ++$n;
- }
- }
-
- close(INPUT);
- close(OUTPUT);
-
- shift(@ARGV);
-}
diff --git a/docs/tutorials/new-tutorials.html b/docs/tutorials/new-tutorials.html
deleted file mode 100644
index a886f6f0094..00000000000
--- a/docs/tutorials/new-tutorials.html
+++ /dev/null
@@ -1,80 +0,0 @@
-<TITLE>ACE Beginners' Guide</TITLE>
-<BODY text = "#000000" link="#000fff" vlink="#ff0f0f" bgcolor="#ffffff">
-
-<HR><P>
-<H3>Developing New Tutorials</H3>
-
-Here are some general guidelines for creating new ACE tutorials: <P>
-
-<hr width=50% align=left>
-<H4>Choose a Topic You Know Very Well (or are just learning)</h4>
-
- This isn't really a conflict...
-<P>
- If you know a topic very well, you're likely to know what is most
- important to the novice and what can be left until later. If you're
- just learning a topic, then you know what questions you have that
- must be answered before you can continue.
-<P>
-<hr width=50% align=left>
-<H4> Keep It Simple</H4>
-<P>
- Don't try to use a lot of really cool ACE features along the way. Stick
- to the basic stuff and show that. Try to use a minimum of ACE objects
- that are not the direct target of the tutorial.
-<P>
- (For instance, don't get all caught up in ACE_Singleton<> if you're
- trying to show how to use an ACE_Reactor.)
-<P>
- If you want to show something really cool that happens to depend on
- another ACE feature, do a tutorial on that other feature first! I've
- found that folks will tend to get stuck on *anything* they don't
- understand even if it isn't directly relevant to what you're trying
- to teach.
-<P>
-<hr width=50% align=left>
-<h4>Document the Heck Out of It!</H4>
-<P>
- There's no such thing as too much documentation. Don't worry about
- repeating yourself along the way. Assume that the reader knows nothing
- at all about the topic at hand and explain even the parts that you feel
- are painfully obvious.
-<P>
- If you feel that sticking a bunch of comments in the code makes it harder
- to read then stick in a label and document at the end of the file or
- something. Alternately, create both a well-documented version and a
- sparsely-documented version. Then folks can choose between 'em.
-<P>
-<hr width=50% align=left>
-<h4>Over-teach It</H4>
-<P>
- If there's a tutorial created for a topic that you feel strong in,
- create another one anyway. Everybody tends to code a little differently.
- Perhaps your tutorial style will "feel" better to some newcomers
- than an existing tutorial. You won't hurt anybody's feelings if
- you present the same material in a different way.
-<P>
-<hr width=50% align=left>
-<h4>Leverage Existing Code</H4>
-<P>
- The ultimate form of code reuse :-) Seriously... grab one or more
- of the existing ACE tests or examples. Then strip it down to the
- bare bones & add heaps of comments. I don't think the software-police
- will be coming after anyone for that!
-
-<P> If this thing takes off, I'll start to organize the tutorials into
-groups. For now, lets concentrate on quantity & quality.
-Organization can come later... <P>
-
-<HR><P> <H3> What about TAO?</H3> In the early stages, these tutorials
-won't address The ACE ORB (<A
-HREF="http://www.cs.wustl.edu/~schmidt">TAO</A>). However, if you
-want to request a tutorial on some aspect of TAO or even create one
-yourself, I'll be glad to integrate those into these tutorials. It's
-rare when folks want to write documentation, so nothing will be
-refused!<P>
-
-<HR><P>
-Back to the <A
-HREF="http://www.cs.wustl.edu/~schmidt/ACE_wrappers/docs/ACE-tutorials.html">ACE
-tutorials</A> page.
diff --git a/docs/tutorials/templates.html b/docs/tutorials/templates.html
deleted file mode 100644
index 81294f489b0..00000000000
--- a/docs/tutorials/templates.html
+++ /dev/null
@@ -1,185 +0,0 @@
-<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML//EN">
-<html>
- <head>
- <title>About C++ Templates</title>
- </head>
-
- <BODY TEXT="#000000" BGCOLOR="#FFFFFF" LINK="#000FFF" VLINK="#FF0F0F">
-<center>
- <h1>About C++ Templates</h1>
-</center>
-
-
- <hr>
-
-When you get to server.cpp in Tutorial 2 you'll see these lines at the bottom:
-<P>
-<UL>
-<PRE>
-#if defined (ACE_HAS_EXPLICIT_TEMPLATE_INSTANTIATION)
-template class ACE_Acceptor <Logging_Handler, ACE_SOCK_ACCEPTOR>;
-template class ACE_Svc_Handler<ACE_SOCK_STREAM, ACE_NULL_SYNCH>;
-#elif defined (ACE_HAS_TEMPLATE_INSTANTIATION_PRAGMA)
-#pragma instantiate ACE_Acceptor <Logging_Handler, ACE_SOCK_ACCEPTOR>
-#pragma instantiate ACE_Svc_Handler<ACE_SOCK_STREAM, ACE_NULL_SYNCH>
-#endif /* ACE_HAS_EXPLICIT_TEMPLATE_INSTANTIATION */
-<font size=-1>Thanks to Krishna Padmasola for providing these.</font>
-</PRE>
-</UL>
-<P>
-What's that all about?
-<P>
-Well, if you've been doing ACE for more than about 30 seconds you will
-have run into the joys and sorrows of C++ templates. They're really
-great things that prevent the need for complex #define'd macros,
-ensure type safety and do other really nifty things. One of the
-problems, however, is that not all compilers can figure out what
-templates you need.
-<P>
-Take the simple templated class:
-<UL>
-<PRE>
-template <class DATATYPE>
-class MyTemplate
-{
-public:
- MyTemplate(void)
- {
- }
-
- DATATYPE data(void)
- {
- return data_;
- }
-
- void data( DATATYE _data )
- {
- data_ = _data;
- }
-
-protected:
-
- DATATYPE data_;
-};
-</PRE>
-</UL>
-<P>
-Now suppose you write the following code fragment:
-<P>
-<UL>
-<PRE>
-int main(int,char**)
-{
- MyTemplate<int> itemp;
- MyTemplate<char> ctemp;
-
- ...
-}
-</pre>
-</ul>
-<P>
-Some compilers will take care of you and automatically generate the
-equivalent classes:
-<UL>
-<pre>
-class MyTemplate
-{
-public:
- MyTemplate(void)
- {
- }
-
- int data(void)
- {
- return data_;
- }
-
- void data( int _data )
- {
- data_ = _data;
- }
-
-protected:
-
- int data_;
-};
-
-class MyTemplate
-{
-public:
- MyTemplate(void)
- {
- }
-
- char data(void)
- {
- return data_;
- }
-
- void data( char _data )
- {
- data_ = _data;
- }
-
-protected:
-
- char data_;
-};
-</pre>
-</ul>
-<P>
-On the other hand, some compilers will complain loudly about undefined
-symbols and all sorts of other things. When Clinton Carr compiled
-server.cpp of Tutorial 2 on his RedHat 5.1 (gcc) system, for instance,
-he was rewarded with these lovely errors:
-<P>
-<UL>
-<PRE>
-server.cpp:60: undefined reference to `ACE_Acceptor<Client_Handler, ACE_SOCK_Acceptor>::ACE_Acceptor(ACE_Reactor *)'
-server.cpp:72: undefined reference to `ACE_Acceptor<Client_Handler, ACE_SOCK_Acceptor>::open(ACE_INET_Addr const &, ACE_Reactor *,int)'
-server.cpp:73: undefined reference to `ACE_Acceptor<Client_Handler, ACE_SOCK_Acceptor>::~ACE_Acceptor(void)'
-server.cpp:112: undefined reference to `ACE_Acceptor<Client_Handler, ACE_SOCK_Acceptor>::~ACE_Acceptor(void)'
-</PRE>
-</UL>
-<P>
-Figuring out the correct manual instantiations is usually an
-interative and tedious process. On Linux, I generally use a version of gcc that
-will do automatic instantiaion. "Normal" gcc with the Cygnus repo
-patches does that as does egcs. Lately (9/98) I've been using egcs
-1.1b with pretty good results. On our Digital Unix 4.0b system the
-native compiler (CXX) has switches that will request it to also
-automatically instantiate templates as needed.
-<P>
-The tradeoffs?
-<P>
-If you choose to do manual instantiation then your code will work just
-about anywhere ACE will. For complex applications, it can take a
-number of hours to get things right.
-<P>
-If you choose to let the compiler do instantiations for you then it
-will perform the iterative process. That means that every compile
-will be longer than without manual instantiations.
-<P>
-Compromise?
-<P>
-Yes, you can do that. You can manually instantiate some
-templates and let the compiler get the rest. Some compilers will
-generate output that you can then use to figure out the correct
-templates. Gcc/egcs create .rpo files for each object. These files
-contain mangled names that the compiler uses to figure out what to
-instantiate. With c++filt and some patience, you can parse that stuff
-to figure out what the compiler is instantiating for you.
-<P>
-My best advice is to get a compiler that will handle the
-instantiations for you. When you have some free time on your hands,
-take a look at it's intermediate files (if any) and start working on
-manual instantiation.
-<P>
-For some more hints, take a look at <A HREF="../../ACE-INSTALL.html#g++">ACE-INSTALL</A>
-<P>
- <hr>
-
-
- </body>
-</html>
- \ No newline at end of file