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-// $Id$
-//
-// ============================================================================
-//
-// = LIBRARY
-// examples
-//
-// = FILENAME
-// test_talker.cpp
-//
-// = DESCRIPTION
-//
-// This test application tests a wide range of events that can be
-// demultiplexed using various ACE utilities. Events used include
-// ^C events, reading from STDIN, vanilla Win32 events, thread
-// exits, Reactor notifications, proactive reads, and proactive
-// writes.
-//
-// The proactive I/O events are demultiplexed by the ACE_Proactor.
-// The thread exits, notications, and vanilla Win32 events are
-// demultiplexed by the ACE_Reactor. To enable a single thread
-// to run all these events, the Proactor is integrated with the
-// Reactor.
-//
-// The test application prototypes a simple talk program. Two
-// instances of the application connect. Input from either console
-// is displayed on the others console also. Because of the evils
-// of Win32 STDIN, a separate thread is used to read from STDIN.
-// To test the Proactor and Reactor, I/O between the remote
-// processes is performed proactively and interactions between the
-// STDIN thread and the main thread are performed reactively.
-//
-// The following description of the test application is in two
-// parts. The participants section explains the main components
-// involved in the application. The collaboration section
-// describes how the partipants interact in response to the
-// multiple event types which occur.
-//
-// The Reactor test application has the following participants:
-//
-// . Reactor -- The Reactor demultiplexes Win32 "waitable"
-// events using WaitForMultipleObjects.
-//
-// . Proactor -- The proactor initiates and demultiplexes
-// overlapped I/O operations. The Proactor registers with the
-// Reactor so that a single-thread can demultiplex all
-// application events.
-//
-// . STDIN_Handler -- STDIN_Handler is an Active Object which reads
-// from STDIN and forwards the input to the Peer_Handler. This
-// runs in a separate thread to make the test more interesting.
-// However, STDIN is "waitable", so in general it can be waited on
-// by the ACE Reactor, thanks MicroSlush!
-//
-// . Peer_Handler -- The Peer_Handler connects to another instance
-// of test_reactor. It Proactively reads and writes data to the
-// peer. When the STDIN_Handler gives it messages, it fowards them
-// to the remote peer. When it receives messages from the remote
-// peer, it prints the output to the console.
-//
-// The collaborations of the participants are as follows:
-//
-// . Initialization
-//
-// Peer_Handler -- connects to the remote peer. It then begins
-// proactively reading from the remote connection. Note that it
-// will be notified by the Proactor when a read completes. It
-// also registers a notification strategy with message queue so
-// that it is notified when the STDIN_Handler posts a message
-// onto the queue.
-//
-// STDIN_Handler -- STDIN_Handler registers a signal handler for
-// SIGINT. This just captures the exception so that the kernel
-// doesn't kill our process; We want to exit gracefully. It also
-// creates an Exit_Hook object which registers the
-// STDIN_Handler's thread handle with the Reactor. The
-// Exit_Hook will get called back when the STDIN_Handler thread
-// exits. After registering these, it blocks reading from STDIN.
-//
-// Proactor -- is registered with the Reactor.
-//
-// The main thread of control waits in the Reactor.
-//
-// . STDIN events -- When the STDIN_Handler thread reads from
-// STDIN, it puts the message on Peer_Handler's message queue. It
-// then returns to reading from STDIN.
-//
-// . Message enqueue -- The Reactor thread wakes up and calls
-// Peer_Handler::handle_output. The Peer_Handler then tries to
-// dequeue a message from its message queue. If it can, the
-// message is Proactively sent to the remote peer. Note that the
-// Peer_Handler will be notified with this operation is complete.
-// The Peer_Handler then falls back into the Reactor event loop.
-//
-// . Send complete event -- When a proactive send is complete, the
-// Proactor is notified by the Reactor. The Proactor, in turn,
-// notifies the Peer_Handler. The Peer_Handler then checks for
-// more messages from the message queue. If there are any, it
-// tries to send them. If there are not, it returns to the
-// Reactor event loop.
-//
-// . Read complete event -- When a proactive read is complete (the
-// Peer_Handler initiated a proactive read when it connected to the
-// remote peer), the Proactor is notified by the Reactor. The
-// Proactor, in turn notifies the Peer_Handler. If the read was
-// successful the Peer_Handler just displays the received msg to
-// the console and reinvokes a proactive read from the network
-// connection. If the read failed (i.e. the remote peer exited),
-// the Peer_Handler sets a flag to end the event loop and returns.
-// This will cause the application to exit.
-//
-// . ^C events -- When the user types ^C at the console, the
-// STDIN_Handler's signal handler will be called. It does nothing,
-// but as a result of the signal, the STDIN_Handler thread will
-// exit.
-//
-// . STDIN_Handler thread exits -- The Exit_Hook will get called
-// back from the Reactor. Exit_Hook::handle_signal sets a flag
-// to end the event loop and returns. This will cause the
-// application to exit.
-//
-//
-// To run example, start an instance of the test with an optional
-// local port argument (as the acceptor). Start the other instance
-// with -h <hostname> and -p <server port>. Type in either the
-// client or server windows and your message should show up in the
-// other window. Control C to exit.
-//
-// = AUTHOR
-// Tim Harrison
-// Irfan Pyarali
-//
-// ============================================================================
-
-#include "ace/Reactor.h"
-#include "ace/Proactor.h"
-#include "ace/SOCK_Connector.h"
-#include "ace/SOCK_Acceptor.h"
-#include "ace/Get_Opt.h"
-#include "ace/Service_Config.h"
-#include "ace/Synch.h"
-#include "ace/Task.h"
-
-ACE_RCSID(ReactorEx, test_talker, "$Id$")
-
-typedef ACE_Task<ACE_MT_SYNCH> MT_TASK;
-
-class Peer_Handler : public MT_TASK, public ACE_Handler
-// = TITLE
-// Connect to a server. Receive messages from STDIN_Handler
-// and forward them to the server using proactive I/O.
-{
-public:
- // = Initialization methods.
- Peer_Handler (int argc, char *argv[]);
- ~Peer_Handler (void);
-
- int open (void * =0);
- // This method creates the network connection to the remote peer.
- // It does blocking connects and accepts depending on whether a
- // hostname was specified from the command line.
-
- virtual void handle_read_stream (const ACE_Asynch_Read_Stream::Result &result);
- // This method will be called when an asynchronous read completes on a stream.
- // The remote peer has sent us something. If it succeeded, print
- // out the message and reinitiate a read. Otherwise, fail. In both
- // cases, delete the message sent.
-
- virtual void handle_write_stream (const ACE_Asynch_Write_Stream::Result &result);
- // This method will be called when an asynchronous write completes on a strea_m.
- // One of our asynchronous writes to the remote peer has completed.
- // Make sure it succeeded and then delete the message.
-
- virtual ACE_HANDLE handle (void) const;
- // Get the I/O handle used by this <handler>. This method will be
- // called by the ACE_Asynch_* classes when an ACE_INVALID_HANDLE is
- // passed to <open>.
-
- virtual int handle_close (ACE_HANDLE, ACE_Reactor_Mask);
- // We've been removed from the Reactor.
-
- virtual int handle_output (ACE_HANDLE fd);
- // Called when output events should start. Note that this is
- // automatically invoked by the
- // <ACE_Reactor_Notificiation_Strategy>.
-
-private:
- ACE_SOCK_Stream stream_;
- // Socket that we have connected to the server.
-
- ACE_Reactor_Notification_Strategy strategy_;
- // The strategy object that the reactor uses to notify us when
- // something is added to the queue.
-
- // = Remote peer info.
- char *host_;
- // Name of remote host.
-
- u_short port_;
- // Port number for remote host.
-
- ACE_Asynch_Read_Stream rd_stream_;
- // Read stream
-
- ACE_Asynch_Write_Stream wr_stream_;
- // Write stream
-
- ACE_Message_Block mb_;
- // Message Block for reading from the network
-};
-
-class STDIN_Handler : public ACE_Task<ACE_NULL_SYNCH>
-// = TITLE
-// Active Object. Reads from STDIN and passes message blocks to
-// the peer handler.
-{
-public:
- STDIN_Handler (MT_TASK &ph);
- // Initialization.
-
- virtual int open (void * = 0);
- // Activate object.
-
- virtual int close (u_long = 0);
- // Shut down.
-
- int svc (void);
- // Thread runs here as an active object.
-
-private:
- static void handler (int signum);
- // Handle a ^C. (Do nothing, this just illustrates how we can catch
- // signals along with the other things).
-
- void register_thread_exit_hook (void);
- // Helper function to register with the Reactor for thread exit.
-
- virtual int handle_signal (int index, siginfo_t *, ucontext_t *);
- // The STDIN thread has exited. This means the user hit ^C. We can
- // end the event loop.
-
- MT_TASK &ph_;
- // Send all input to ph_.
-
- ACE_HANDLE thr_handle_;
- // Handle of our thread.
-};
-
-Peer_Handler::Peer_Handler (int argc, char *argv[])
- : host_ (0),
- port_ (ACE_DEFAULT_SERVER_PORT),
- strategy_ (ACE_Reactor::instance (),
- this,
- ACE_Event_Handler::WRITE_MASK),
- mb_ (BUFSIZ)
-{
- // This code sets up the message to notify us when a new message is
- // added to the queue. Actually, the queue notifies Reactor which
- // then notifies us.
- this->msg_queue ()->notification_strategy (&this->strategy_);
-
- ACE_Get_Opt get_opt (argc, argv, "h:p:");
- int c;
-
- while ((c = get_opt ()) != EOF)
- {
- switch (c)
- {
- case 'h':
- host_ = get_opt.optarg;
- break;
- case 'p':
- port_ = ACE_OS::atoi (get_opt.optarg);
- break;
- }
- }
-}
-
-Peer_Handler::~Peer_Handler (void)
-{
-}
-
-// This method creates the network connection to the remote peer. It
-// does blocking connects and accepts depending on whether a hostname
-// was specified from the command line.
-
-int
-Peer_Handler::open (void *)
-{
- if (host_ != 0) // Connector
- {
- ACE_INET_Addr addr (port_, host_);
- ACE_SOCK_Connector connector;
-
- // Establish connection with server.
- if (connector.connect (stream_, addr) == -1)
- ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "connect"), -1);
-
- ACE_DEBUG ((LM_DEBUG, "(%t) connected.\n"));
- }
- else // Acceptor
- {
- ACE_SOCK_Acceptor acceptor;
- ACE_INET_Addr local_addr (port_);
-
- if ((acceptor.open (local_addr) == -1) ||
- (acceptor.accept (this->stream_) == -1))
- ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "accept failed"), -1);
-
- ACE_DEBUG ((LM_DEBUG, "(%t) accepted.\n"));
- }
-
- int result = this->rd_stream_.open (*this);
- if (result != 0)
- return result;
-
- result = this->wr_stream_.open (*this);
- if (result != 0)
- return result;
-
- result = this->rd_stream_.read (this->mb_,
- this->mb_.size ());
- return result;
-}
-
-// One of our asynchronous writes to the remote peer has completed.
-// Make sure it succeeded and then delete the message.
-
-void
-Peer_Handler::handle_write_stream (const ACE_Asynch_Write_Stream::Result &result)
-{
- if (result.bytes_transferred () <= 0)
- ACE_DEBUG ((LM_DEBUG, "(%t) %p bytes = %d\n", "Message failed",
- result.bytes_transferred ()));
-
- // This was allocated by the STDIN_Handler, queued, dequeued, passed
- // to the proactor, and now passed back to us.
- result.message_block ().release ();
-}
-
-// The remote peer has sent us something. If it succeeded, print
-// out the message and reinitiate a read. Otherwise, fail. In both
-// cases, delete the message sent.
-
-
-void
-Peer_Handler::handle_read_stream (const ACE_Asynch_Read_Stream::Result &result)
-{
- if (result.bytes_transferred () > 0 &&
- this->mb_.length () > 0)
- {
- this->mb_.rd_ptr ()[result.bytes_transferred ()] = '\0';
- // Print out the message received from the server.
- ACE_DEBUG ((LM_DEBUG, "%s", this->mb_.rd_ptr ()));
- }
- else
- {
- // If a read failed, we will assume it's because the remote peer
- // went away. We will end the event loop. Since we're in the
- // main thread, we don't need to do a notify.
- ACE_Reactor::end_event_loop();
- return;
- }
-
- // Reset pointers
- this->mb_.wr_ptr (this->mb_.wr_ptr () - result.bytes_transferred ());
-
- // Start off another read
- if (this->rd_stream_.read (this->mb_,
- this->mb_.size ()) == -1)
- ACE_ERROR ((LM_ERROR, "%p Read initiate.\n", "Peer_Handler"));
-}
-
-// This is so the Proactor can get our handle.
-ACE_HANDLE
-Peer_Handler::handle (void) const
-{
- return this->stream_.get_handle ();
-}
-
-// We've been removed from the Reactor.
-int
-Peer_Handler::handle_close (ACE_HANDLE, ACE_Reactor_Mask)
-{
- ACE_DEBUG ((LM_DEBUG, "(%t) Peer_Handler closing down\n"));
- return 0;
-}
-
-// New stuff added to the message queue. Try to dequeue a message.
-int
-Peer_Handler::handle_output (ACE_HANDLE fd)
-{
- ACE_Message_Block *mb;
-
- ACE_Time_Value tv (ACE_Time_Value::zero);
-
- // Forward the message to the remote peer receiver.
- if (this->getq (mb, &tv) != -1)
- {
- if (this->wr_stream_.write (*mb,
- mb->length ()) == -1)
- ACE_ERROR_RETURN ((LM_ERROR, "%p Write initiate.\n", "Peer_Handler"), -1);
- }
- return 0;
-}
-
-void
-STDIN_Handler::handler (int signum)
-{
- ACE_DEBUG ((LM_DEBUG, "(%t) signal = %S\n", signum));
-}
-
-STDIN_Handler::STDIN_Handler (MT_TASK &ph)
- : ph_ (ph)
-{
- // Register for ^C from the console. We just need to catch the
- // exception so that the kernel doesn't kill our process.
- // Registering this signal handler just tells the kernel that we
- // know what we're doing; to leave us alone.
-
- ACE_OS::signal (SIGINT, ACE_SignalHandler (STDIN_Handler::handler));
-};
-
-// Activate object.
-
-int
-STDIN_Handler::open (void *)
-{
- if (this->activate (THR_NEW_LWP | THR_DETACHED) == -1)
- ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "spawn"), -1);
-
- return 0;
-}
-
-// Shut down.
-
-int
-STDIN_Handler::close (u_long)
-{
- ACE_DEBUG ((LM_DEBUG, "(%t) thread is exiting.\n"));
- return 0;
-}
-
-// Thread runs here.
-
-int
-STDIN_Handler::svc (void)
-{
- this->register_thread_exit_hook ();
-
- for (;;)
- {
- ACE_Message_Block *mb = new ACE_Message_Block (BUFSIZ);
-
- // Read from stdin into mb.
- int read_result = ACE_OS::read (ACE_STDIN,
- mb->rd_ptr (),
- mb->size ());
-
- // If read succeeds, put mb to peer handler, else end the loop.
- if (read_result > 0)
- {
- mb->wr_ptr (read_result);
- // Note that this call will first enqueue mb onto the peer
- // handler's message queue, which will then turn around and
- // notify the Reactor via the Notification_Strategy. This
- // will subsequently signal the Peer_Handler, which will
- // react by calling back to its handle_output() method,
- // which dequeues the message and sends it to the peer
- // across the network.
- this->ph_.putq (mb);
- }
- else
- {
- mb->release ();
- break;
- }
- }
-
- // handle_signal will get called on the main proactor thread since
- // we just exited and the main thread is waiting on our thread exit.
- return 0;
-}
-
-// Register an exit hook with the reactor.
-
-void
-STDIN_Handler::register_thread_exit_hook (void)
-{
- // Get a real handle to our thread.
- ACE_Thread_Manager::instance ()->thr_self (this->thr_handle_);
-
- // Register ourselves to get called back when our thread exits.
-
- if (ACE_Reactor::instance ()->
- register_handler (this, this->thr_handle_) == -1)
- ACE_ERROR ((LM_ERROR, "Exit_Hook Register failed.\n"));
-}
-
-// The STDIN thread has exited. This means the user hit ^C. We can
-// end the event loop and delete ourself.
-
-int
-STDIN_Handler::handle_signal (int, siginfo_t *si, ucontext_t *)
-{
- ACE_DEBUG ((LM_DEBUG, "(%t) STDIN thread has exited.\n"));
- ACE_ASSERT (this->thr_handle_ == si->si_handle_);
- ACE_Reactor::end_event_loop();
- return 0;
-}
-
-int
-main (int argc, char *argv[])
-{
- // Let the proactor know that it will be used with Reactor
- ACE_Proactor proactor (0, 0, 1);
- ACE_Proactor::instance (&proactor);
-
- // Open handler for remote peer communications this will run from
- // the main thread.
- Peer_Handler peer_handler (argc, argv);
-
- if (peer_handler.open () == -1)
- ACE_ERROR_RETURN ((LM_ERROR,
- "%p open failed, errno = %d.\n",
- "peer_handler", errno), 0);
-
- // Open active object for reading from stdin.
- STDIN_Handler stdin_handler (peer_handler);
-
- // Spawn thread.
- if (stdin_handler.open () == -1)
- ACE_ERROR_RETURN ((LM_ERROR,
- "%p open failed, errno = %d.\n",
- "stdin_handler", errno), 0);
-
- // Register proactor with Reactor so that we can demultiplex
- // "waitable" events and I/O operations from a single thread.
- if (ACE_Reactor::instance ()->register_handler
- (ACE_Proactor::instance ()) != 0)
- ACE_ERROR_RETURN ((LM_ERROR, "%p failed to register Proactor.\n",
- argv[0]), -1);
-
- // Run main event demultiplexor.
- ACE_Reactor::run_event_loop ();
-
- // Remove proactor with Reactor.
- if (ACE_Reactor::instance ()->remove_handler
- (ACE_Proactor::instance (), ACE_Event_Handler::DONT_CALL) != 0)
- ACE_ERROR_RETURN ((LM_ERROR, "%p failed to register Proactor.\n",
- argv[0]), -1);
-
- return 0;
-}