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-rw-r--r--java/gjt/animation/CollisionArena.java39
-rw-r--r--java/gjt/animation/CollisionDetector.java24
-rw-r--r--java/gjt/animation/EdgeCollisionDetector.java53
-rw-r--r--java/gjt/animation/Playfield.java140
-rw-r--r--java/gjt/animation/Sequence.java119
-rw-r--r--java/gjt/animation/Sprite.java191
-rw-r--r--java/gjt/animation/SpriteCollisionDetector.java45
7 files changed, 0 insertions, 611 deletions
diff --git a/java/gjt/animation/CollisionArena.java b/java/gjt/animation/CollisionArena.java
deleted file mode 100644
index defb1a6d86b..00000000000
--- a/java/gjt/animation/CollisionArena.java
+++ /dev/null
@@ -1,39 +0,0 @@
-package gjt.animation;
-
-import java.awt.Dimension;
-import java.awt.Insets;
-import java.util.Vector;
-import gjt.Orientation;
-
-/**
- * A CollisionArena is defined as an arena in which collisions
- * may take place.<p>
- *
- * CollisionArenas must be able to report their size and
- * insets, and return a Vector of the Sprites contained in the
- * arena.<p>
- *
- * CollisionArenas must also implement two methods for handling
- * sprite and edge collisions, respectively.
- *
- * @version 1.0, Apr 1 1996
- * @author David Geary
- * @see Playfield
- * @see CollisionDetector
- * @see EdgeCollisionDetector
- * @see SpriteCollisionDetector
- * @see gjt.test.SimpleAnimationTest
- * @see gjt.test.BumpAnimationTest
- * @see gjt.test.TwoDrinkersAnimationTest
- */
-public interface CollisionArena {
- abstract public Vector getSprites();
- abstract public Dimension getSize ();
- abstract public Insets getInsets ();
-
- abstract public void spriteCollision(Sprite sprite,
- Sprite other);
-
- abstract public void edgeCollision(Sprite sprite,
- Orientation orient);
-}
diff --git a/java/gjt/animation/CollisionDetector.java b/java/gjt/animation/CollisionDetector.java
deleted file mode 100644
index ff05f16c6d3..00000000000
--- a/java/gjt/animation/CollisionDetector.java
+++ /dev/null
@@ -1,24 +0,0 @@
-package gjt.animation;
-
-/**
- * Collision detectors detect collisions that take place within
- * a CollisionArena.
- *
- * @version 1.0, Apr 1 1996
- * @author David Geary
- * @see CollisionArena
- * @see EdgeCollisionDetector
- * @see SpriteCollisionDetector
- * @see gjt.test.SimpleAnimationTest
- * @see gjt.test.BumpAnimationTest
- * @see gjt.test.TwoDrinkersAnimationTest
- */
-abstract public class CollisionDetector {
- protected CollisionArena arena;
-
- abstract public void detectCollisions();
-
- public CollisionDetector(CollisionArena arena) {
- this.arena = arena;
- }
-}
diff --git a/java/gjt/animation/EdgeCollisionDetector.java b/java/gjt/animation/EdgeCollisionDetector.java
deleted file mode 100644
index 8624b7c2f28..00000000000
--- a/java/gjt/animation/EdgeCollisionDetector.java
+++ /dev/null
@@ -1,53 +0,0 @@
-package gjt.animation;
-
-import java.awt.*;
-import java.util.Enumeration;
-import java.util.Vector;
-import gjt.Orientation;
-
-/**
- * A CollisionDetector that detects collisions between Sprites
- * and the edges of the CollisionArena in which they reside.<p>
- *
- * @version 1.0, Apr 1 1996
- * @author David Geary
- * @see CollisionDetector
- * @see Sprite
- * @see gjt.test.SimpleAnimationTest
- * @see gjt.test.BumpAnimationTest
- * @see gjt.test.TwoDrinkersAnimationTest
- */
-public class EdgeCollisionDetector extends CollisionDetector {
- public EdgeCollisionDetector(CollisionArena arena) {
- super(arena);
- }
- public void detectCollisions() {
- Enumeration sprites = arena.getSprites().elements();
- Dimension arenaSize = arena.getSize();
- Insets arenaInsets = arena.getInsets();
- Sprite sprite;
-
- while(sprites.hasMoreElements()) {
- sprite = (Sprite)sprites.nextElement();
-
- Point nl = sprite.nextLocation ();
- Point mv = sprite.getMoveVector();
- int nextRightEdge = nl.x + sprite.width();
- int nextBottomEdge = nl.y + sprite.height();
- int arenaBottomEdge = arenaSize.height -
- arenaInsets.bottom;
- int arenaRightEdge = arenaSize.width -
- arenaInsets.right;
-
- if(nextRightEdge > arenaRightEdge)
- arena.edgeCollision(sprite, Orientation.LEFT);
- else if(nl.x < arenaInsets.left)
- arena.edgeCollision(sprite, Orientation.RIGHT);
-
- if(nextBottomEdge > arenaBottomEdge)
- arena.edgeCollision(sprite, Orientation.BOTTOM);
- else if(nl.y < arenaInsets.top)
- arena.edgeCollision(sprite, Orientation.TOP);
- }
- }
-}
diff --git a/java/gjt/animation/Playfield.java b/java/gjt/animation/Playfield.java
deleted file mode 100644
index 386c0fb24c4..00000000000
--- a/java/gjt/animation/Playfield.java
+++ /dev/null
@@ -1,140 +0,0 @@
-package gjt.animation;
-
-import java.awt.*;
-import java.util.Enumeration;
-import java.util.Vector;
-import gjt.Util;
-
-/**
- * A surface upon which Sprites are animated. Playfields are
- * responsible for animating the sprites.<p>
- *
- * Each Playfield comes complete with two collision detectors:
- * an edge collision detector and a sprite collision detector.
- *
- * Playfield is an abstract class: extensions must implement
- * the following methods:
- * <dl>
- * <dd> void paintBackground(Graphics)
- * <dd> void void spriteCollision(Sprite sprite, Sprite other)
- * <dd> void void edgeCollision (Sprite sprite, Sprite other)
- * </dl>
- *
- * @version 1.0, Apr 1 1996
- * @author David Geary
- * @see CollisionArena
- * @see Sprite
- * @see SpriteCollisionDetector
- * @see EdgeCollisionDetector
- * @see gjt.test.SimpleAnimationTest
- * @see gjt.test.BumpAnimationTest
- * @see gjt.test.TwoDrinkersAnimationTest
- */
-public abstract class Playfield extends Canvas
- implements Runnable,
- CollisionArena {
- protected Vector sprites = new Vector();
- private boolean running = false;
- private Insets insets = new Insets(0,0,0,0);
-
- private Thread animationThread;
- private Image bgoffscreen,
- workplaceBuffer;
- private Dimension offscreenSize;
- private EdgeCollisionDetector edgeCollisionDetector;
- private SpriteCollisionDetector spriteCollisionDetector;
-
- abstract public void paintBackground(Graphics g);
-
- public Playfield() {
- edgeCollisionDetector =
- new EdgeCollisionDetector(this);
- spriteCollisionDetector =
- new SpriteCollisionDetector(this);
- }
- public void stop () { running = false; }
- public boolean running () { return running; }
- public Dimension getSize () { return size(); }
- public Insets getInsets () { return insets; }
- public Vector getSprites() { return sprites; }
-
- public void addSprite(Sprite sprite) {
- sprites.addElement(sprite);
- }
- public void setInsets(Insets insets) {
- this.insets = insets;
- }
- public void start() {
- animationThread = new Thread(this);
- running = true;
- animationThread.start();
- }
- public void paint(Graphics g) {
- if(needNewOffscreenBuffer()) {
- workplaceBuffer = createOffscreenImage(size());
- bgoffscreen = createOffscreenImage(size());
- paintBackground(bgoffscreen.getGraphics());
- }
- g.drawImage(bgoffscreen, 0, 0, this);
- paintSprites();
- }
- public void reshape(int x, int y, int w, int h) {
- super.reshape(x,y,w,h);
- repaint();
- }
- public void run() {
- while(running == true) {
- edgeCollisionDetector.detectCollisions ();
- spriteCollisionDetector.detectCollisions();
-
- animateSprites();
- Thread.currentThread().yield();
- }
- animationThread = null;
- }
- private boolean needNewOffscreenBuffer() {
- return (workplaceBuffer == null ||
- bgoffscreen == null ||
- size().width != offscreenSize.width ||
- size().height != offscreenSize.height);
- }
- private Image createOffscreenImage(Dimension size) {
- Image image = createImage(size.width, size.height);
- Util.waitForImage(this, image);
- offscreenSize = size;
- return image;
- }
- protected void animateSprites() {
- Sprite nextSprite;
- Enumeration e = sprites.elements();
-
- while(e.hasMoreElements()) {
- nextSprite = (Sprite)e.nextElement();
- nextSprite.animate();
- }
- }
- protected void paintSprites() {
- Sprite nextSprite;
- Enumeration e = sprites.elements();
-
- while(e.hasMoreElements()) {
- nextSprite = (Sprite)e.nextElement();
- paintSprite(nextSprite);
- }
- }
- protected void paintSprite(Sprite sprite) {
- Graphics g = getGraphics();
- Graphics wpg = workplaceBuffer.getGraphics();
- Rectangle clip = sprite.clipRect();
-
- wpg.clipRect(clip.x, clip.y, clip.width, clip.height);
- wpg.drawImage(bgoffscreen, 0, 0, this);
- sprite.paint(wpg);
-
- g.clipRect (clip.x, clip.y, clip.width, clip.height);
- g.drawImage(workplaceBuffer, 0, 0, this);
-
- g.dispose();
- wpg.dispose();
- }
-}
diff --git a/java/gjt/animation/Sequence.java b/java/gjt/animation/Sequence.java
deleted file mode 100644
index 7b777ecd0d8..00000000000
--- a/java/gjt/animation/Sequence.java
+++ /dev/null
@@ -1,119 +0,0 @@
-package gjt.animation;
-
-import java.util.Vector;
-import java.awt.*;
-import java.awt.image.ImageObserver;
-import gjt.Util;
-import gjt.Stopwatch;
-
-/**
- * A sequence of images used in an animation. Each sequence
- * keeps track of the number of cycles the sequence is to run,
- * and reports whether or not the cycles have been completed
- * via the boolean animationOver() method.
- *
- * @version 1.0, Apr 1 1996
- * @author David Geary
- * @see Sprite
- * @see Playfield
- * @see gjt.test.SimpleAnimationTest
- * @see gjt.test.BumpAnimationTest
- * @see gjt.test.TwoDrinkersAnimationTest
- */
-public class Sequence {
- private static long infiniteCycle = -1;
-
- private Vector cells = new Vector();
- private Point lastPaintLocation = new Point(0,0);
- private Stopwatch cellAdvanceTimer = new Stopwatch();
- private Image currentImage, lastImagePainted;
- private long cellAdvanceInterval = 0,
- currentCycle = 0,
- cyclesPerAnimation = 0;
-
- public Sequence() { }
-
- public Sequence(Component component, Image[] images) {
- for(int i=0; i < images.length; ++i) {
- addImage(component, images[i]);
- }
- cyclesPerAnimation = infiniteCycle;
- }
- public void start () { cellAdvanceTimer.start(); }
- public Image getLastImage () { return lastImagePainted; }
- public Point getLastLocation() { return lastPaintLocation; }
- public int getNumImages () { return cells.size(); }
-
- public long getCurrentCycle() { return currentCycle; }
- public void setCurrentCycle(long c) { currentCycle = c; }
-
- public long getCyclesPerAnimation() {
- return currentCycle;
- }
- public void setCyclesPerAnimation(long cyclesPerAnimation) {
- this.cyclesPerAnimation = cyclesPerAnimation;
- }
- public Image getFirstImage() {
- return (Image)cells.firstElement();
- }
- public Image getCurrentImage() {
- return currentImage;
- }
- public int getCurrentImagePosition() {
- return cells.indexOf(currentImage);
- }
- public Image getNextImage() {
- int index = cells.indexOf(currentImage);
- Image image;
-
- if(index == cells.size() - 1)
- image = (Image)cells.elementAt(0);
- else
- image = (Image)cells.elementAt(index + 1);
-
- return image;
- }
- public void setAdvanceInterval(long interval) {
- cellAdvanceInterval = interval;
- }
- public void addImage(Component component, Image image) {
- if(currentImage == null)
- currentImage = image;
-
- Util.waitForImage(component, image);
- cells.addElement(image);
- }
- public void removeImage(Image image) {
- cells.removeElement(image);
- }
- public boolean needsRepainting(Point point) {
- return (lastPaintLocation.x != point.x ||
- lastPaintLocation.y != point.y ||
- lastImagePainted != currentImage);
- }
- public void paint(Graphics g, int x, int y,
- ImageObserver observer) {
- g.drawImage(currentImage, x, y, observer);
- lastPaintLocation.x = x;
- lastPaintLocation.y = y;
- lastImagePainted = currentImage;
- }
- public boolean isAtLastImage() {
- return getCurrentImagePosition() == (cells.size() - 1);
- }
- public boolean timeToAdvanceCell() {
- return
- cellAdvanceTimer.elapsedTime() > cellAdvanceInterval;
- }
- public boolean animationOver() {
- return (cyclesPerAnimation != infiniteCycle) &&
- (currentCycle >= cyclesPerAnimation);
- }
- public void advance() {
- if(isAtLastImage())
- ++currentCycle;
-
- currentImage = getNextImage();
- cellAdvanceTimer.reset();
- }
-}
diff --git a/java/gjt/animation/Sprite.java b/java/gjt/animation/Sprite.java
deleted file mode 100644
index e7840b7615b..00000000000
--- a/java/gjt/animation/Sprite.java
+++ /dev/null
@@ -1,191 +0,0 @@
-package gjt.animation;
-
-import java.awt.*;
-import java.util.Vector;
-import gjt.Assert;
-import gjt.Stopwatch;
-import gjt.Util;
-
-/**
- * A sequence of images which are animated and moved about on
- * a Playfield.<p>
- *
- * Each Sprite is constructed with a reference to it's
- * Playfield, a Sequence, and a beginning position for it's
- * upper left hand corner.<p>
- *
- * A Sprite's animation is controlled by invoking the following
- * methods:
- *<dl>
- *<dd> setMoveVector(Point)
- *<dd> setMoveInterval(long)
- *<dd> setImageChangeInterval(long)
- *<dd> setMainSequence(Sequence)
- *<dd> setSequence(Sequence)
- *</dl>
- *
- * @version 1.0, Apr 1 1996
- * @author David Geary
- * @see Sequence
- * @see Playfield
- * @see SpriteCollisionDetector
- * @see gjt.test.SimpleAnimationTest
- * @see gjt.test.BumpAnimationTest
- * @see gjt.test.TwoDrinkersAnimationTest
- */
-public class Sprite {
- private Playfield field;
- private Sequence currentSequence, mainSequence;
- private Stopwatch moveTimer = new Stopwatch();
-
- private Point ulhc = new Point(0,0);
- private Point start = new Point(0,0);
- private Point moveVector = new Point(1,1);
-
- private Rectangle clip = new Rectangle(0,0);
- private Rectangle curBounds, lastBounds;
-
- private int width, height;
- private long moveInterval = 0;
-
- public Sprite(Playfield field,
- Sequence sequence,
- Point ulhc) {
- Assert.notNull(field);
- Assert.notNull(sequence);
- Assert.notNull(ulhc);
-
- this.field = field;
- this.ulhc = ulhc;
- start.x = ulhc.x;
- start.y = ulhc.y;
-
- setSequence(sequence);
- setMainSequence(sequence);
-
- initializeBounds();
- moveTimer.start();
- currentSequence.start();
- }
- public Playfield getPlayfield() { return field; }
- public Rectangle clipRect () { return clip; }
- public Rectangle curBounds () { return curBounds; }
-
- public int width () { return width; }
- public int height () { return height; }
- public void reverseX () { moveVector.x = 0-moveVector.x; }
- public void reverseY () { moveVector.y = 0-moveVector.y; }
- public void reverse () { reverseX(); reverseY(); }
- public Point start () { return start; }
-
- public void setMoveVector (Point p) { moveVector = p; }
- public Point getMoveVector() { return moveVector; }
-
- public void play(Sequence sequence, long cycles) {
- setSequence(sequence);
- sequence.setCyclesPerAnimation(cycles);
- sequence.setCurrentCycle(0);
- }
- public void animate() {
- if(currentSequence.animationOver())
- currentSequence = mainSequence;
-
- if(timeToChangeImage()) currentSequence.advance();
- if(timeToMove()) move();
- if(needsRepainting()) field.paintSprite(this);
- }
- public void setMainSequence(Sequence sequence) {
- mainSequence = sequence;
- }
- public Sequence getMainSequence() {
- return mainSequence;
- }
- public void setSequence(Sequence sequence) {
- currentSequence = sequence;
-
- if(curBounds != null)
- updateBounds();
- }
- public Sequence getSequence() {
- return currentSequence;
- }
- public boolean intersects(Sprite otherSprite) {
- return curBounds().intersects(otherSprite.curBounds());
- }
- public boolean willIntersect(Sprite otherSprite) {
- return
- nextBounds().intersects(otherSprite.nextBounds());
- }
- public boolean timeToMove() {
- return moveTimer.elapsedTime() > moveInterval;
- }
- public boolean timeToChangeImage() {
- return currentSequence.timeToAdvanceCell();
- }
- public void moveTo(Point p) {
- ulhc = p;
- moveTimer.reset();
- }
- public boolean needsRepainting() {
- return currentSequence.needsRepainting(ulhc);
- }
- public void setMoveInterval(long interval) {
- moveInterval = interval;
- }
- public void setImageChangeInterval(long interval) {
- currentSequence.setAdvanceInterval(interval);
- }
- public void move() {
- ulhc.x += moveVector.x;
- ulhc.y += moveVector.y;
- updateBounds();
- moveTimer.reset();
- }
- public Point location() {
- return ulhc;
- }
- public Point nextLocation() {
- return new Point(ulhc.x + moveVector.x,
- ulhc.y + moveVector.y);
- }
- public Rectangle nextBounds() {
- Image nextImage = currentSequence.getNextImage();
- Point nextLoc = nextLocation();
-
- return new Rectangle(
- nextLoc.x, nextLoc.y, width, height);
- }
- public void paint(Graphics g) {
- currentSequence.paint(g, ulhc.x, ulhc.y, field);
- }
- private void initializeBounds() {
- Image curImage = currentSequence.getCurrentImage();
-
- width = curImage.getWidth (field);
- height = curImage.getHeight(field);
-
- curBounds =
- new Rectangle(ulhc.x, ulhc.y, width, height);
-
- lastBounds = new Rectangle(curBounds.x,
- curBounds.y,
- curBounds.width,
- curBounds.height);
-
- clip = lastBounds.union(curBounds);
- }
- private void updateBounds() {
- Image curImage = currentSequence.getCurrentImage();
-
- lastBounds.width = curBounds.width;
- lastBounds.height = curBounds.height;
-
- curBounds.width = width = curImage.getWidth(field);
- curBounds.height = height = curImage.getHeight(field);
-
- lastBounds.move(curBounds.x, curBounds.y);
- curBounds.move (ulhc.x, ulhc.y);
-
- clip = lastBounds.union(curBounds);
- }
-}
diff --git a/java/gjt/animation/SpriteCollisionDetector.java b/java/gjt/animation/SpriteCollisionDetector.java
deleted file mode 100644
index 2ef37d79208..00000000000
--- a/java/gjt/animation/SpriteCollisionDetector.java
+++ /dev/null
@@ -1,45 +0,0 @@
-package gjt.animation;
-
-import java.awt.*;
-import java.util.Enumeration;
-import java.util.Vector;
-import gjt.Orientation;
-
-/**
- * A CollisionDetector that detects collisions between Sprites
- * residing in a CollisionArena.<p>
- *
- * @version 1.0, Apr 1 1996
- * @author David Geary
- * @see CollisionArena
- * @see CollisionDetector
- * @see Sprite
- * @see gjt.test.SimpleAnimationTest
- * @see gjt.test.BumpAnimationTest
- * @see gjt.test.TwoDrinkersAnimationTest
- */
-public class SpriteCollisionDetector extends CollisionDetector {
- public SpriteCollisionDetector(CollisionArena arena) {
- super(arena);
- }
- public void detectCollisions() {
- Enumeration sprites = arena.getSprites().elements();
- Sprite sprite;
-
- while(sprites.hasMoreElements()) {
- sprite = (Sprite)sprites.nextElement();
-
- Enumeration otherSprites =
- arena.getSprites().elements();
- Sprite otherSprite;
-
- while(otherSprites.hasMoreElements()) {
- otherSprite=(Sprite)otherSprites.nextElement();
-
- if(otherSprite != sprite)
- if(sprite.willIntersect(otherSprite))
- arena.spriteCollision(sprite,otherSprite);
- }
- }
- }
-}