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diff --git a/netsvcs/lib/Token_Handler.h b/netsvcs/lib/Token_Handler.h
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-/* -*- C++ -*- */
-// $Id$
-
-// ============================================================================
-//
-// = LIBRARY
-// ACE
-//
-// = FILENAME
-// Token_Handler.h
-//
-// = AUTHOR
-// Douglas C. Schmidt (schmidt@cs.wustl.edu)
-// Tim Harrison (harrison@cs.wustl.edu)
-//
-// ============================================================================
-
-#ifndef ACE_TOKEN_HANDLER_H
-#define ACE_TOKEN_HANDLER_H
-
-#include "ace/Acceptor.h"
-
-#if !defined (ACE_LACKS_PRAGMA_ONCE)
-# pragma once
-#endif /* ACE_LACKS_PRAGMA_ONCE */
-
-#include "ace/SOCK_Acceptor.h"
-#include "ace/Local_Tokens.h"
-#include "ace/Token_Collection.h"
-#include "ace/Token_Request_Reply.h"
-
-class ACE_Svc_Export ACE_Token_Handler : public ACE_Svc_Handler<ACE_SOCK_STREAM, ACE_NULL_SYNCH>
-{
- // = TITLE
- // Product object created by an <ACE_Token_Acceptor>. A
- // <Token_Handler> exchanges messages with a <Token_Proxy> object
- // on the client-side.
- //
- // = DESCRIPTION
- // This class is the main workhorse of the ACE Token service. It
- // receives token operation requests from remote clients and turns
- // them into calls on local tokens (acquire, release, renew, and
- // remove). In OMG CORBA terms, it is an object adapter. It also
- // schedules and handles timeouts that are used to support "timed
- // waits." Clients used timed waits to bound the amount of time
- // they block trying to get a token.
-
-public:
- // = Initialization and termination.
-
- ACE_Token_Handler (ACE_Thread_Manager * = 0);
- // Default constructor.
-
- // = Accessor and mutator methods.
-
- // = Remote operations "exported" to a client.
- virtual int acquire (ACE_Token_Proxy *proxy);
- // Try to acquire the token.
- // Precondition: client *may* hold the token already (i.e.,
- // supports recursive acquisitions).
-
- virtual int try_acquire (ACE_Token_Proxy *proxy);
- // Try to acquire the token.
-
- virtual int release (ACE_Token_Proxy *proxy);
- // Release the token and allow the next client that is waiting to
- // proceed. Preconditions: client must hold the token.
-
- virtual int renew (ACE_Token_Proxy *proxy);
- // Yield the token if any clients are waiting, otherwise keep the
- // token. Preconditions: client must hold the token.
-
- virtual int remove (ACE_Token_Proxy *proxy);
- // Remove the specified token from the Token_Map. Preconditions:
- // ACE_Token must exist. @@ Any other preconditions, e.g., must
- // client hold token, must there be no waiters, etc.?
-
- void sleep_hook (void);
- // Called by TS_[Mutex,RLock,WLock] when we hold the mutex and
- // someone wants it.
-
- void token_acquired (ACE_TPQ_Entry *);
- // Called by TS_[Mutex,RLock,WLock] when we are waiting and acquire
- // the mutex.
-
-protected:
- // = Low level routines for framing requests, dispatching
- // operations, and returning replies.
-
- virtual int abandon (int send_error);
- // Our connection has been closed.
-
- virtual int recv_request (void);
- // Receive, frame, and decode the client's request.
-
- virtual int dispatch (void);
- // Dispatch the appropriate operation to handle the client's
- // request.
-
- virtual int send_reply (ACE_UINT32 errnum);
- // Create and send a reply to the client.
-
- // = Demultiplexing hooks.
- virtual int handle_input (ACE_HANDLE);
- // Callback method invoked by the <ACE_Reactor> when client events
- // arrive.
-
- // = Timer hook.
- virtual int handle_timeout (const ACE_Time_Value &tv, const void *arg);
- // Enable clients to limit the amount of time they wait for a token.
-
- ACE_Token_Proxy *get_proxy (void);
- // return a proxy for the calling client_id and token name.
-
-private:
-
- virtual ACE_Token_Proxy *create_proxy (void);
- // Switches on the type of token_request_ and creates a new
- // Token_Proxy.
-
- ACE_Synch_Options request_options_;
- // Keeps track of the synchronization options (i.e., the timeout
- // interval).
-
- ACE_Token_Collection collection_;
- // collection of the client's token proxies.
-
- long timeout_id_;
- // ID returned by the Reactor that is used to kill registered timers
- // when a token operation times out.
-
- ACE_Token_Request token_request_;
- // Cache request from the client.
-
- ACE_Token_Reply token_reply_;
- // Cache reply to the client.
-};
-
-// = DESCRIPTION of ACE_TS_* classes:
-// When Tokens are released, waiting token proxies are notified
-// when the releasing thread calls token_acquired on the waiting
-// proxy. The Token Server specializes ACE_Token_Proxy to
-// redefine the implementation of token_acquired. When
-// token_acquired is called, the Token_Handler can then send the
-// response back over the socket connection to unblock the
-// client side.
-// Since only the Token_Handler uses ACE_TS_Mutex, we've moved
-// the definition to the .cpp file.
-
-class ACE_TS_Mutex : public ACE_Local_Mutex
-{
- // = TITLE
- // ACE_TS_Mutex -- ACE_*T*oken_*S*erver_Mutex
-
-public:
- ACE_TS_Mutex (const char *name,
- ACE_Token_Handler *th);
- // Creation.
-
-protected:
- virtual void sleep_hook (void);
- // Somebody wants our token!
-
- virtual void token_acquired (ACE_TPQ_Entry *);
- // We've been taken off the waiters list and given the token! Call
- // the Token_Handler associated at construction, so it can tell the
- // remote client.
-
- ACE_TS_Mutex (const ACE_TS_Mutex &);
- // Duplication.
-
- virtual ACE_Token_Proxy *clone (void) const;
- // Return a deep copy.
-
-private:
- ACE_Token_Handler* th_;
- // The Token Handler associated with this proxy. Set at
- // construction and notified when blocking acquires succeed.
-};
-
-class ACE_TS_RLock : public ACE_Local_RLock
-{
- // = TITLE
- // ACE_TS_RLock -- ACE_*T*oken_*S*erver_RLock
-public:
- ACE_TS_RLock (const char *name,
- ACE_Token_Handler *th);
- // Creation.
-
-protected:
- virtual void sleep_hook (void);
- // Somebody wants our token!
-
- virtual void token_acquired (ACE_TPQ_Entry *);
- // We've been taken off the waiters list and given the token! Call
- // the Token_Handler associated at construction, so it can tell the
- // remote client.
-
- ACE_TS_RLock (const ACE_TS_RLock&);
- // Duplication.
-
- virtual ACE_Token_Proxy *clone (void) const;
- // Return a deep copy.
-
-private:
- ACE_Token_Handler* th_;
- // the Token Handler associated with this proxy. Set at
- // construction and notified when blocking acquires succeed.
-};
-
-class ACE_TS_WLock : public ACE_Local_WLock
-{
- // = TITLE
- // ACE_TS_WLock -- ACE_*T*oken_*S*erver_WLock
-public:
- ACE_TS_WLock (const char *name,
- ACE_Token_Handler *th);
- // Creation.
-
-protected:
- virtual void sleep_hook (void);
- // Somebody wants our token!
-
- virtual void token_acquired (ACE_TPQ_Entry *);
- // We've been taken off the waiters list and given the token! Call
- // the Token_Handler associated at construction, so it can tell the
- // remote client.
-
- ACE_TS_WLock (const ACE_TS_WLock&);
- // Duplication.
-
- virtual ACE_Token_Proxy *clone (void) const;
- // Return a deep copy.
-
-private:
- ACE_Token_Handler* th_;
- // the Token Handler associated with this proxy. Set at
- // construction and notified when blocking acquires succeed.
-};
-
-class ACE_Token_Acceptor : public ACE_Strategy_Acceptor<ACE_Token_Handler, ACE_SOCK_ACCEPTOR>
-{
- // = TITLE
- // This class contains the service-specific methods that can't
- // easily be factored into the <ACE_Strategy_Acceptor>.
-public:
- virtual int init (int argc, char *argv[]);
- // Dynamic linking hook.
-
- int parse_args (int argc, char *argv[]);
- // Parse svc.conf arguments.
-
-private:
- ACE_Schedule_All_Reactive_Strategy<ACE_Token_Handler> scheduling_strategy_;
- // The scheduling strategy is designed for Reactive services.
-};
-
-ACE_SVC_FACTORY_DECLARE (ACE_Token_Acceptor)
-
-#endif /* ACE_TOKEN_HANDLER_H */