1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
|
#include "Compressor.h"
#if !defined (__ACE_INLINE__)
#include "Compressor.inl"
#endif /* __ACE_INLINE__ */
ACE_BEGIN_VERSIONED_NAMESPACE_DECL
ACE_Compressor::ACE_Compressor( ACE_CompressorId compressor_id,
ACE_UINT32 compression_level )
: compressor_id_ (compressor_id)
, compression_level_ (compression_level)
, compressed_bytes_ (0)
, uncompressed_bytes_ (0)
{}
ACE_Compressor::~ACE_Compressor ()
{
}
ACE_UINT64
ACE_Compressor::compressed_bytes(void) const
{
ACE_GUARD_RETURN( ACE_SYNCH_MUTEX, ace_mon, this->mutex_, 0 );
return this->compressed_bytes_;
}
ACE_UINT64
ACE_Compressor::uncompressed_bytes(void) const
{
ACE_GUARD_RETURN( ACE_SYNCH_MUTEX, ace_mon, this->mutex_, 0 );
return this->uncompressed_bytes_;
}
void
ACE_Compressor::reset_stats(void)
{
ACE_GUARD( ACE_SYNCH_MUTEX, ace_mon, this->mutex_ );
this->compressed_bytes_ = 0;
this->uncompressed_bytes_ = 0;
}
void
ACE_Compressor::update_stats(ACE_UINT64 uncompressed_bytes, ACE_UINT64 compressed_bytes)
{
ACE_GUARD( ACE_SYNCH_MUTEX, ace_mon, this->mutex_ );
this->compressed_bytes_ += compressed_bytes;
this->uncompressed_bytes_ += uncompressed_bytes;
}
float
ACE_Compressor::compression_ratio(void) const
{
ACE_GUARD_RETURN( ACE_SYNCH_MUTEX, ace_mon, this->mutex_, 0.0f );
if (this->uncompressed_bytes_ > 0) {
return static_cast<float>(this->compressed_bytes_) / this->uncompressed_bytes_;
}
return 0.0f;
}
ACE_END_VERSIONED_NAMESPACE_DECL
|