blob: 4b8627868d84a38ca673107eef09d0918bf29dd5 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
|
// -*- C++ -*-
//==========================================================================
/**
* @file Condition_Recursive_Thread_Mutex.h
*
* $Id$
*
* Moved from Synch.h.
*
* @author Douglas C. Schmidt <schmidt@cs.wustl.edu>
*/
//==========================================================================
#ifndef ACE_CONDITION_RECURSIVE_THREAD_MUTEX_H
#define ACE_CONDITION_RECURSIVE_THREAD_MUTEX_H
#include /**/ "ace/pre.h"
#include /**/ "ace/ACE_export.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
#if !defined (ACE_HAS_THREADS)
# include "ace/Null_Condition.h"
#else /* ACE_HAS_THREADS */
#include "ace/Recursive_Thread_Mutex.h"
ACE_BEGIN_VERSIONED_NAMESPACE_DECL
template <class ACE_LOCK> class ACE_Condition;
/**
* @brief ACE_Condition template specialization written using
* @a ACE_Recursive_Thread_Mutex. This allows threads to block until
* shared data changes state using recursive mutexes.
*/
template<>
class ACE_Export ACE_Condition<ACE_Recursive_Thread_Mutex>
{
public:
/// Initialize the condition variable with a recursive mutex.
ACE_Condition (ACE_Recursive_Thread_Mutex &m);
/// Implicitly destroy the condition variable.
~ACE_Condition (void);
/**
* Explicitly destroy the condition variable. Note that only one
* thread should call this method since it doesn't protect against
* race conditions.
*/
int remove (void);
/**
* Block on condition, or until absolute time-of-day has passed. If
* abstime == 0 use "blocking" <wait> semantics. Else, if @a abstime
* != 0 and the call times out before the condition is signaled
* <wait> returns -1 and sets errno to ETIME.
*/
int wait (const ACE_Time_Value *abstime = 0);
/**
* Block on condition or until absolute time-of-day has passed. If
* abstime == 0 use "blocking" wait() semantics on the recursive @a mutex
* passed as a parameter (this is useful if you need to store the
* <Condition> in shared memory). Else, if @a abstime != 0 and the
* call times out before the condition is signaled <wait> returns -1
* and sets errno to ETIME.
*/
int wait (ACE_Recursive_Thread_Mutex &mutex,
const ACE_Time_Value *abstime = 0);
/// Signal one waiting thread.
int signal (void);
/// Signal *all* waiting threads.
int broadcast (void);
/// Returns a reference to the underlying mutex;
ACE_Recursive_Thread_Mutex &mutex (void);
/// Dump the state of an object.
void dump (void) const;
private:
// = Prevent assignment and copying.
void operator= (const ACE_Condition<ACE_Recursive_Thread_Mutex> &);
ACE_Condition (const ACE_Condition<ACE_Recursive_Thread_Mutex> &);
private:
/// A normal (i.e., non-recursive) condition variable.
ACE_cond_t cond_;
/// Reference to the recursive mutex.
ACE_Recursive_Thread_Mutex &mutex_;
};
class ACE_Export ACE_Condition_Recursive_Thread_Mutex
: public ACE_Condition<ACE_Recursive_Thread_Mutex>
{
public:
/// Initialize the condition variable with a recursive mutex.
ACE_Condition_Recursive_Thread_Mutex (ACE_Recursive_Thread_Mutex &m);
};
ACE_END_VERSIONED_NAMESPACE_DECL
#endif /* !ACE_HAS_THREADS */
#include /**/ "ace/post.h"
#endif /* ACE_CONDITION_RECURSIVE_THREAD_MUTEX_H */
|