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/* -*- C++ -*- */
//=============================================================================
/**
* @file DEV.h
*
* $Id$
*
* @author Gerhard Lenzer
*/
//=============================================================================
#ifndef ACE_DEV_H
#define ACE_DEV_H
#include /**/ "ace/pre.h"
#include "ace/IO_SAP.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
#include "ace/DEV_Addr.h"
// The following is necessary since many C++ compilers don't support
// typedef'd types inside of classes used as formal template
// arguments... ;-(. Luckily, using the C++ preprocessor I can hide
// most of this nastiness!
#if defined (ACE_HAS_TEMPLATE_TYPEDEFS)
#define ACE_DEV_CONNECTOR ACE_DEV_Connector
#define ACE_DEV_STREAM ACE_DEV_IO
#else /* TEMPLATES are broken (must be a cfront-based compiler...) */
#define ACE_DEV_CONNECTOR ACE_DEV_Connector, ACE_DEV_Addr
#define ACE_DEV_STREAM ACE_DEV_IO, ACE_DEV_Addr
#endif /* ACE_TEMPLATE_TYPEDEFS */
ACE_BEGIN_VERSIONED_NAMESPACE_DECL
/**
* @class ACE_DEV
*
* @brief Defines the member functions for the base class of the
* ACE_DEV abstraction.
*/
class ACE_Export ACE_DEV : public ACE_IO_SAP
{
public:
/// Close down the DEVICE
int close (void);
/// Dump the state of an object.
void dump (void) const;
/// Declare the dynamic allocation hooks.
ACE_ALLOC_HOOK_DECLARE;
/**
* Disable signal @a signum
* This is here to prevent Win32 from
* disabling SPIPE using socket calls
*/
int disable (int signum) const ;
protected:
/// Ensure that this class is an abstract base class
ACE_DEV (void);
};
ACE_END_VERSIONED_NAMESPACE_DECL
#if defined (__ACE_INLINE__)
#include "ace/DEV.inl"
#endif /* __ACE_INLINE__ */
#include /**/ "ace/post.h"
#endif /* ACE_DEV_H */
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